Matt Lott
019406a341
Update campaign analytics
...
Increase line graph dots for larger hover targets.
Update missing day data handling to fill in graph points for any
missing day, not just most recent end days.
Fix level completion div0 bug.
2015-01-26 14:58:38 -08:00
Nick Winter
e41652730d
Don't warn about missing misc System.
2015-01-26 14:51:04 -08:00
Matt Lott
48a8ed109d
Update campaign editor analytics
...
Add line graphs to level view.
2015-01-26 13:19:10 -08:00
Nick Winter
e3bf8f74ab
Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all.
2015-01-22 12:26:37 -08:00
Nick Winter
64008276c2
Finally translating level names and descriptions in the campaign view.
2015-01-22 11:22:35 -08:00
Nick Winter
e49a70a62e
Fixed mountain map background ratio.
2015-01-22 10:48:41 -08:00
Matt Lott
3f40364616
Update campaign editor analytics
...
Add date range picker to level view.
2015-01-21 16:03:50 -08:00
Matt Lott
e49c74259b
Update campaign editor analytics
...
Adding shown and purchased subscription counts.
Locking down analytics to admin-only.
2015-01-21 13:41:38 -08:00
Matt Lott
6b271799be
Update level loading view sub event data
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Sending level slug instead of name.
2015-01-21 13:41:38 -08:00
Nick Winter
7dd128780f
Unlocking all audition levels in Auditions campaign.
2015-01-21 11:49:56 -08:00
Matt Lott
3c36d1cc06
Update campaign editor analytics
...
Adjust level completion line graph stroke-weight based on daily started
count in campaign overview.
2015-01-20 16:04:02 -08:00
Matt Lott
d51eddef29
Update campaign editor analytics
...
Double-click level row in overview to open level details view.
2015-01-20 15:02:24 -08:00
Matt Lott
f38a67b96a
Update campaign editor analytics
...
Add playtime bar graphs.
2015-01-20 11:43:13 -08:00
Matt Lott
d368e3ffd8
Fix campaign editor analytics
...
Dividing by zero for level completion spark lines in campaign overview
analytics modal.
2015-01-20 11:14:50 -08:00
Matt Lott
7fda59ee2d
Update campaign editor analytics
...
Adding help click counts and help videos start counts to level view
analytics.
2015-01-20 10:43:02 -08:00
Matt Lott
d0a0c95623
Update campaign editor analytics
...
Display little level completion line graphs in the level completion
table cells.
2015-01-19 21:59:25 -08:00
Matt Lott
499e7c2999
Update campaign editor analytics
...
Color in level name based on number of users remaining.
2015-01-19 15:21:42 -08:00
Matt Lott
05f028d944
Update campaign editor analytics
...
Adding ‘left game’ counts to overall campaign view. This is the number
of players that left the game after playing the given level.
2015-01-18 16:29:47 -08:00
Nick Winter
706b2ca930
Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables).
2015-01-16 18:47:30 -08:00
Matt Lott
d532d9fe6e
Add date picker to campaign editor analytics
...
Only for overall campaign editor analytics. Still need to add date
pickers to individual level views.
Moving campaign editor analytics to its own modal to support reloading
with new dates.
The date picker widget works poorly, but you can type in dates if
necessary.
Also moving analytics button up into the top right header, with a
little stats glyph icon.
2015-01-16 15:44:28 -08:00
Nick Winter
f86d106077
Showing replayable level difficulty in control bar.
2015-01-16 12:50:10 -08:00
Nick Winter
fefc962c3c
Added Mountain terrain type.
2015-01-15 17:10:52 -08:00
Matt Lott
770d3f5229
Add playtimes to overall campaign editor analytics
2015-01-15 16:07:26 -08:00
Matt Lott
e67532cf5d
Mark top3 and bottom3 levels in campaign analytics
2015-01-15 15:19:16 -08:00
Matt Lott
116c7d0bf2
Update internal analytics
...
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Imperadeiro98
fa3d8a2dd0
i18n duplicate strings
2015-01-15 17:34:39 +00:00
Nick Winter
38297a1fd7
Fixed problem with levels that don't have next levels in campaign editor.
2015-01-15 09:07:47 -08:00
Scott Erickson
3c02f14f95
Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations.
2015-01-14 14:10:33 -08:00
Matt Lott
3fd5f49220
Analytics data revamp
...
Add analytics per-day aggregation collection.
Add analytics strings collection.
Add per-day aggregation mongo insertion script.
Update campaign editor to use aggregation collection.
Update queries to use _id instead of created field.
2015-01-14 11:09:01 -08:00
Scott Erickson
afe590c5cc
Hid the misc tab until you have unlocked defense of plainswood, and by extension, the forest.
2015-01-13 15:34:06 -08:00
Nick Winter
f691eb9a86
Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level.
2015-01-13 09:04:20 -08:00
Scott Erickson
22e1318970
Added a rudimentary (aka programmer-designed) hero-type filter for the item store.
2015-01-12 15:30:18 -08:00
Scott Erickson
5cb8f14065
Fixed the HeroVictoryModal handling of earned achievements which were earned a while ago. Before they were appearing as if achievements were always newly achieved.
2015-01-12 14:43:29 -08:00
Nick Winter
ea2392b2fe
Removed buildTime annoyance from level save diffs.
2015-01-11 10:10:55 -08:00
Nick Winter
778647bf19
Fixed layout of non-short item detail property labels. Commented out campaign editor analytics load for now to not kill things.
2015-01-11 10:04:24 -08:00
Nick Winter
5c352699b0
buildTime stuff.
2015-01-10 09:33:41 -08:00
Scott Erickson
c8298679a4
Tweaked achievement notification handling, also disabling an endless loop of achievement fetching.
2015-01-09 12:38:00 -08:00
Nick Winter
3900af043d
Added an es-419 Diplomat.
2015-01-08 20:49:18 -08:00
Matt Lott
8977450fed
Add levelID to Saw Victory analytics event
2015-01-08 16:09:39 -08:00
Matt Lott
bc93a2b181
Update campaign editor analytics
...
Restrict level view completion rates to unique users. Super slow, perf
work to do here.
Increase level view completion rate date range to 2 weeks.
Increase level view average playtimes date range to 2 weeks.
Display player name if available in level view recent sessions.
2015-01-08 16:01:49 -08:00
Scott Erickson
d69c5941b3
Fixed #1968 .
2015-01-08 11:57:31 -08:00
Nick Winter
04e0624268
Possible hacky workaround for #2068 .
2015-01-08 11:42:42 -08:00
Nick Winter
d66243ad75
Beating replayable levels now shows you the proper gems and xp.
2015-01-07 18:36:02 -08:00
Scott Erickson
aeebee891e
Added 'submitting...' text to the i18n translation form button to show when a submission is successful.
2015-01-07 16:15:26 -08:00
Scott Erickson
2a4f997b1d
Fixed registration point scaling for vector portraits, so they match their raster versions.
2015-01-07 15:11:43 -08:00
Matt Lott
c54fea929e
Update campaign editor analytics
...
Optimize analytics.log.event user event data find() to use stream()
instead of exec(), which is better for large result sets
Fix startDay formatting bug
Per-level recent sessions to 100
2015-01-07 14:49:24 -08:00
Nick Winter
4ea2a51ff6
In middle of debugging non-functioning repeatable achievements.
2015-01-06 21:32:58 -08:00
Nick Winter
9a3f18e60a
Save more UserCodeProblems and LevelSessions.
2015-01-06 13:03:09 -08:00
Nick Winter
ac525c53b5
Merge pull request #2056 from Imperadeiro98/patch-1
...
Trying to i18n
2015-01-05 17:39:46 -08:00
Imperadeiro98
19756b3be2
Update LevelEditView.coffee
2015-01-05 23:49:47 +00:00
Matt Lott
1a401230f4
Add recent sessions to campaign editor analytics
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In level view. Shows latest 10, and you can double-click them to open
in modalmodal.
2015-01-05 15:40:28 -08:00
Matt Lott
b4a0fe146e
Add common user code problems to campaign editor
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In level view, showing data from last 30 days, with top 20 issues by
count.
2015-01-05 13:42:19 -08:00
Imperadeiro98
029b28853f
Update LevelEditView.coffee
2015-01-05 20:24:42 +00:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Matt Lott
61180c640d
Add completion % to campaign analytics
2015-01-05 10:28:56 -08:00
Scott Erickson
1446f77a17
Refactored away from having the underscore string library added to the String prototype.
2015-01-04 08:05:46 -08:00
Nick Winter
163cf50528
Fixed processing of default Programmable config.
2015-01-03 13:22:54 -08:00
Nick Winter
c2d74a812d
Updates to require/restrict level logic.
2015-01-02 15:44:43 -08:00
Matt Lott
b5969e0abc
Update campaign analytics level ordering
...
Reading campaign levels from database. Assumes database order is
roughly progression order.
2015-01-02 13:31:50 -08:00
Nick Winter
f66afa1dc0
Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor.
2015-01-02 12:40:17 -08:00
Nick Winter
bf9aa27e73
Added tasks view to Thang editor search.
2015-01-01 14:59:55 -08:00
Nick Winter
dbc42fb7e1
Added task system to Thang Editor.
2015-01-01 14:07:11 -08:00
Matt Lott
2d410fa57f
Update editor analytics level completions
...
We have to grab all the level data at once, so we should cache it all
too. Only the first level completions call should be uncached/slow.
2015-01-01 12:26:19 -08:00
Matt Lott
e65887ec79
Add campaign drop-offs analytics to editor
2015-01-01 12:01:51 -08:00
Matt Lott
9b6d327c7f
Add average playtimes to levels in campaign editor
2014-12-31 12:25:18 -08:00
Matt Lott
fcf5346aa3
Add completion rates to levels in campaign editor
2014-12-31 11:49:29 -08:00
Nick Winter
9e9d69ec9b
Removed try_it text (which was accidentally used in the wrong place anyway).
2014-12-30 16:24:31 -08:00
Nick Winter
c13922a2d8
Transferring voice range from Hero Placeholder to heroes.
2014-12-29 20:06:27 -08:00
Nick Winter
a5b5bb1085
Ctrl/cmd+click a level in campign editor to open level editor in new tab.
2014-12-29 13:22:35 -08:00
Nick Winter
728f726748
Fixed problem opening GameMenuModal when there are no help videos.
2014-12-29 13:04:03 -08:00
Nick Winter
1440584633
Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting.
2014-12-29 12:47:53 -08:00
Nick Winter
c54fd5ab4b
Moved editors from PUT to POST so that version saving behavior is preserved and admins can PUT without saving new versions.
2014-12-29 09:14:43 -08:00
Nick Winter
d85bf8d59a
Fixed disabled level logic.
2014-12-29 08:46:02 -08:00
Imperadeiro98
6249427103
Added 'mk-MK' to diplomat page
2014-12-29 00:03:09 +00:00
Nick Winter
fa9f3e2a61
Fixed typo in HeroVictoryModal.
2014-12-28 13:53:50 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Nick Winter
b4341ad46c
Merge branch 'feature/campaign-editor'
2014-12-27 11:03:51 -08:00
Imperadeiro98
9fbd1076f9
Fixed a link
2014-12-26 18:02:40 +00:00
Nick Winter
b116321deb
Tested and cleaned up comment detection for space disablement sensitivity.
2014-12-24 12:37:25 -08:00
Nick Winter
c7eadb5670
Merge branch 'patch-4' of git://github.com/rishiloyola/codecombat into rishiloyola-patch-4
2014-12-24 12:24:27 -08:00
Nick Winter
1c1f2008a5
Now able to suggest required items for purchase before level start.
2014-12-24 11:01:50 -08:00
Nick Winter
f361674fb4
Enabling new levels for playtesting.
2014-12-23 17:14:59 -08:00
Nick Winter
f0826c865e
Preparing new campaign levels for migration to new campaign editor.
2014-12-23 17:14:35 -08:00
Scott Erickson
96c8e035cf
Added a CampaignLevelView stub that appears when you double click a level node or one of its children on the treema.
2014-12-23 09:42:24 -05:00
Scott Erickson
0bdec68cfc
Set up a save button.
2014-12-22 16:21:57 -05:00
Scott Erickson
0dd2d9efbd
Handled merge conflict.
2014-12-22 12:33:52 -05:00
Scott Erickson
0d45e4a889
Set up the CampaignEditorView to trigger the CampaignView to re-render when things change.
2014-12-22 12:06:17 -05:00
Scott Erickson
1db8284236
When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView.
2014-12-22 11:09:58 -05:00
Scott Erickson
a31b385a4d
Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView.
2014-12-22 10:54:07 -05:00
Scott Erickson
efc83b88d0
Hooked up the CampaignView to show adjacent campaigns based on the data.
2014-12-22 10:29:29 -05:00
Rishi
364f40274d
Update SpellView.coffee
...
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
2014-12-22 18:06:32 +05:30
Nick Winter
e153a7ecce
Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking.
2014-12-21 21:38:12 -08:00
Matt Lott
e7c626656e
No-cache User fetch in hero victory
...
After earning achievements. On IE, this call results in a cache hit,
so the User object was never updated with the sweet sweet loot you just
earned. Like a sword you need for True Names.
2014-12-21 21:14:38 -08:00
Imperadeiro98
5d9e303fb1
Added Martin005
2014-12-21 20:53:43 +00:00
Nick Winter
e8d185a860
Embedding level completion checklist inside the level editor.
2014-12-20 20:01:07 -08:00
Nick Winter
f26b43f8a5
Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
2014-12-20 16:02:41 -08:00
Nick Winter
8528f5039b
Linking to FAQ from contact page. Now showing all Components in level editor, not just ones that are present in the level.
2014-12-20 14:40:28 -08:00
Nick Winter
e4c6d07a4a
Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699 . Fixed #57 . Colored collision overlays according to collision categories.
2014-12-20 13:39:51 -08:00
Imperadeiro98
6ebf25ad15
Linked community page to new i18n
2014-12-20 09:28:56 +00:00
Nick Winter
08cb87c84d
Automatically take screenshots when submitting contact form from level view.
2014-12-19 18:37:42 -08:00
Nick Winter
2df1318e1b
Hooked up i18n for redesigned contribute view.
2014-12-19 15:35:18 -08:00
Scott Erickson
0cd85d7aba
Got the CampaignView mostly off the hardcoded data.
2014-12-19 16:46:01 -05:00
Scott Erickson
a742772b8f
Also added campaign view jade and sass file clones.
2014-12-19 13:06:20 -05:00
Scott Erickson
23da22a559
Added a new CampaignView, cloned from WorldMapView. Will migrate to using db data rather than hardcoded data.
2014-12-19 13:04:04 -05:00
Scott Erickson
59318b2f78
Merge branch 'master' into feature/campaign-editor
2014-12-19 12:54:11 -05:00
Nick Winter
d801ed61ce
Separating contact emails into premium subscriber support and basic general support.
2014-12-18 20:35:14 -08:00
Matt Lott
7c87dc0c3a
Make spell palette help label a button
2014-12-18 00:19:40 -08:00
Matt Lott
70cd8aa20d
Update Vimeo embed player params
2014-12-17 23:59:59 -08:00
Matt Lott
9d4c3cc163
A/B Test video tutorial styles
2014-12-17 23:55:11 -08:00
Scott Erickson
b63b4d64da
More work on the CampaignEditorView. Data gets saved to models now.
2014-12-17 22:53:04 -08:00
Matt Lott
d494dc9c79
Add video tutorials to game guide
2014-12-17 22:26:36 -08:00
nemoyatpeace
0496c9338d
Update SpellView.coffee
...
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
2014-12-18 09:10:07 +08:00
Nick Winter
da72991260
A few misc tweaks for the new desert level options.
2014-12-17 12:42:42 -08:00
Nick Winter
a98deb1ff8
Making item requiring smarter about which slots can be required for non-warriors.
2014-12-16 18:57:54 -08:00
Scott Erickson
1cc6a97e43
Added basic campaign view, working on campaign handlers.
2014-12-16 17:46:24 -08:00
Nick Winter
6e6ce6cd27
Added Minesweeper original.
2014-12-16 16:40:14 -08:00
Matt Lott
f1d7fb5fbd
Add help button to problem alert
2014-12-15 15:11:27 -08:00
Matt Lott
eadde0590e
Turn off fast hero victory modal A/B test
...
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
5817553d54
Remove virtual page view tracking
...
Wasn’t useful, and distorts our GA real page view analytics.
2014-12-15 10:28:40 -08:00
Nick Winter
72d4cad858
Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo.
2014-12-14 07:54:50 -08:00
Nick Winter
68678a6057
Add upcoming desert levels to the world map.
2014-12-13 19:43:12 -08:00
Nick Winter
3b2bebf427
Ended HoC sale.
2014-12-13 09:00:33 -08:00
Scott Erickson
b0de331a10
Shored up stripe transaction payment defences to try and fix #1906 .
2014-12-12 15:27:58 -08:00
Scott Erickson
e5c5f0ba04
Fixed Karma client test runner.
2014-12-12 13:12:35 -08:00
Nick Winter
5a66a914eb
Temporarily turning off achievement popups in IE and synchronous multiplayer sessions in PlayLevelView for non-admins due to bugginess.
2014-12-12 06:40:32 -08:00
Matt Lott
d17cd6a2c1
No multiplayer in game-menu for non-ladder levels
...
This is a point fix to prevent single player level sessions from
setting multiplayer=true, which results in a bus.connect() in
playlevelview, which can result in a Firebase blocking error.
2014-12-11 22:05:18 -08:00
Matt Lott
0c81942c71
2nd HoC sub sale
2014-12-11 18:39:03 -08:00
Nick Winter
46b2906151
Merge pull request #1887 from nixel2007/master
...
ru_RU.coffee. account_profile, ladder_prizes, employers, admin, misc
2014-12-11 06:16:22 -08:00
Nick Winter
e37c1afc17
Properly ended HoC sale price.
2014-12-10 21:24:42 -08:00
Nick Winter
dae39321e2
Properly ended HoC sale price.
2014-12-10 21:21:00 -08:00
Matt Lott
d4cfaac7e5
Sub price test
2014-12-10 16:05:55 -08:00
Scott Erickson
02953d0e6c
Set up a subscription page with subscription info and the subscribe button, taking that logic out of the payments page.
2014-12-10 13:42:12 -08:00
Nick Winter
84cdc5d150
Undisabled new adventurer levels.
2014-12-10 11:28:06 -08:00
Scott Erickson
94a400bfd8
Hero icons now show up on the world map on levels where you can unlock them.
2014-12-10 10:45:11 -08:00
Nick Winter
239f94697f
Fixed IE hero lock image.
2014-12-10 10:37:57 -08:00
Nick Winter
d51db43823
Added desert campaign.
2014-12-10 10:00:52 -08:00
nixel2007
83033287ad
Update DiplomatView.coffee
...
Added myself as ru-diplomat.
2014-12-10 13:20:54 +03:00
Nick Winter
b65bc2dd39
Show cool victory text image for players with language defaulted to English.
2014-12-09 19:23:11 -08:00
Matt Lott
fbece1ddd0
Only show sync pvp UI to admins
...
Sync PVP isn’t ready for primetime.
2014-12-09 14:30:50 -08:00
Nick Winter
33ea572cdf
You know, actually call the method that starts simulating.
2014-12-09 14:21:55 -08:00
Nick Winter
a9247c5018
Decreased amount of unintended menu-button-click sounds.
2014-12-09 14:01:03 -08:00
Matt Lott
8df3eed824
Add revenue tracking to analytics
2014-12-09 13:57:04 -08:00
Scott Erickson
46f7bbaaf5
Fixed client tests. Also updated mock-ajax to the latest version, carrying over my own tweaks.
2014-12-09 13:41:44 -08:00
Nick Winter
8791eded2c
Starting to add Patrol Buster to the world map.
2014-12-09 12:38:58 -08:00
Nick Winter
7651eaf6cc
Fixed A/B test to fire with default English language.
2014-12-09 11:15:03 -08:00
Nick Winter
6f437d11b1
Some work on making simulation unstoppable.
2014-12-09 09:00:34 -08:00
Nick Winter
a97baa2207
HoC sale.
2014-12-09 06:06:14 -08:00
Matt Lott
1aff798c5e
A/B Test alternate subscribe modal copy
2014-12-08 23:43:52 -08:00
Matt Lott
a21a2f7c8f
Add tracking for FB and G+ signups
2014-12-08 15:00:49 -08:00
Matt Lott
b69bdfd360
A/B Test quick victory save/continue buttons
...
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
499666d7b3
Starting to add first three desert levels.
2014-12-08 13:59:13 -08:00
Matt Lott
b9adcd1ab2
Add signup tracking to victory modal
2014-12-08 13:45:01 -08:00
Matt Lott
3fa95b698d
Add signup tracking to game menu signup tab
2014-12-08 13:13:30 -08:00
Nick Winter
5ccd5d6d24
Got rid of some memory leaks in the InventoryModal. Fixed fr subscribe section header.
2014-12-08 11:09:04 -08:00
Nick Winter
fc84003883
Merge pull request #1878 from divaDseidnA/patch-1
...
Update DiplomatView.coffee
2014-12-08 10:45:10 -08:00
Matt Lott
2da1a94ff1
Add GA page view tracking for signup finish
2014-12-08 10:34:36 -08:00
Nick Winter
d5f953ae4f
Getting rid of indexes on employers and candidates.
2014-12-08 07:07:29 -08:00
Nick Winter
cb54e08b9b
Reducing some writes to try to help us scale up.
2014-12-08 06:56:27 -08:00
Maks Lyashuk
390b6ab410
Ukrainian list of contributors update
2014-12-08 16:37:09 +02:00
David Nagy
b8c1c37f5a
Update DiplomatView.coffee
2014-12-08 13:59:29 +00:00
Matt Lott
fee328212d
Add missing signup tracking data
...
And add level to subscription tracking data where appropriate.
2014-12-07 22:44:20 -08:00
Matt Lott
3deef7f5da
Turning off signup title and description A/B tests
...
These have been on a long time. Using short title and no description.
Data from Mixpanel:
Description on:
no 42.09
yes 41.91
Title length:
short 42.26
long 41.74
2014-12-07 21:32:09 -08:00
Nick Winter
4a659903fe
Started A/B test for whether the AnnouncesAction and take-damage audio help.
2014-12-07 19:39:23 -08:00
Nick Winter
346ace6ac3
Fixed goals not showing up when reloading level.
2014-12-07 19:39:23 -08:00
Nick Winter
01c6709c36
Implemented George's WorldMapView user status line design.
2014-12-07 16:55:08 -08:00
Nick Winter
ac4a252a5e
Fixed some border images in Firefox, and hopefully in other browsers.
2014-12-07 15:51:32 -08:00
Nick Winter
1ba57c7ae1
Fixed issues with gems prompt not laying out properly from item store details view.
2014-12-07 15:29:42 -08:00
Nick Winter
795e58778c
Fixed some problems in InventoryModal with unequipped items not loading their images.
2014-12-07 15:14:43 -08:00
Nick Winter
08a5f70fb1
Fixed wrong item showing up selected after an item is bought from inventory.
2014-12-07 15:05:39 -08:00
Nick Winter
9f0ae9ff09
Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard.
2014-12-07 14:57:23 -08:00
Nick Winter
f50898ddf5
Ditched double game-menu-open sound when opening LevelSetupManager modals.
2014-12-07 14:27:34 -08:00
Nick Winter
9054f70052
Implemented new victory modal design.
2014-12-07 14:03:11 -08:00
Scott Erickson
690a24cda9
Added static imagery to the world map to show better completed, started and premium levels.
2014-12-07 13:28:32 -08:00
Nick Winter
12a109f146
Lowered ambient WorldMap volume. Hacked together ranger right-hand builder's hammer positioning for now.
2014-12-06 20:06:14 -08:00
Nick Winter
d53d1d5ace
Merginated.
2014-12-06 17:28:11 -08:00
Nick Winter
9bde375dcc
Implemented new AuthModal design (sans green button for signup/login).
2014-12-06 17:27:02 -08:00
Scott Erickson
83e1fe8bfe
InventoryModal loads item portraits when they are visible, getting rid of dozens of unnecessary web requests.
2014-12-06 14:21:56 -08:00
Scott Erickson
aac1aa379e
Set up stubs for future subscription sales.
2014-12-06 12:38:06 -08:00
Nick Winter
491a7ef456
Handling another error noted with Errorception. Updated minimum Firefox version to 25 based on seeing many (possibly non-critical) errors with it.
2014-12-06 12:02:48 -08:00
Nick Winter
708f0e543c
Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
2014-12-06 11:33:57 -08:00
Nick Winter
477ebb3c48
Fixed an error I saw in Errorception, and a Sass problem I saw in Webkit.
2014-12-06 11:05:52 -08:00
Nick Winter
bba78970ea
Deleted WizardSettingsView.
2014-12-06 10:23:26 -08:00
Scott Erickson
62cab1e76b
Admins can now give users discounts and free accounts from the MainAdminView view.
2014-12-06 10:05:52 -08:00
Nick Winter
00e6ce5f45
Couldn't reproduce #1851 , but this should work around the error if it happens again.
2014-12-06 09:46:37 -08:00
Nick Winter
175cdb5151
Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing.
2014-12-06 09:35:13 -08:00
Nick Winter
6a26681fec
Minor level progression tweak.
2014-12-05 18:30:31 -08:00
Nick Winter
bbc25a0877
Updated next level links.
2014-12-05 18:29:15 -08:00
Nick Winter
c7e2398f7c
Fixed some bugs with hero doll placement and dungeon unlocks.
2014-12-05 18:16:58 -08:00
Nick Winter
07f7e7473d
Merged.
2014-12-05 17:27:33 -08:00
Nick Winter
6596bde758
Right, don't need that in there.
2014-12-05 17:25:20 -08:00
Scott Erickson
836d2905b9
Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties.
2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3
Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only.
2014-12-05 15:46:15 -08:00
Matt Lott
d6265a4065
Fix default locked code css
...
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
2014-12-05 14:15:43 -08:00
Scott Erickson
209836c172
Fixed user patching to not also unsubscribe subscribers.
2014-12-05 14:11:38 -08:00
Nick Winter
8b62b6ec44
Temporary workaround for #1842 .
2014-12-05 07:55:17 -08:00
Matt Lott
4616df6c23
Add virtual page views for subscribe paths
2014-12-04 21:14:22 -08:00
Matt Lott
bd797e8cfd
Highlight locked default code
2014-12-04 16:33:59 -08:00
Matt Lott
222e532006
Make default code locking contiguous
...
Lock ‘del’ command too.
2014-12-04 16:04:44 -08:00
Nick Winter
0306d0ee31
Fixed bug with heroes not rendering in the hero picker.
2014-12-04 15:04:34 -08:00
Matt Lott
4ff6e95f62
Add show subscribe modal events
2014-12-04 14:23:47 -08:00
Imperadeiro98
1c136b0657
Fixed translation, I think
2014-12-04 21:44:27 +00:00
Nick Winter
c0842959e8
Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded.
2014-12-04 13:18:06 -08:00
Nick Winter
7bfe0e5c9e
Updated Programmaticon II requirements. Adjust editor height after reloading code.
2014-12-04 11:31:22 -08:00
Nick Winter
a1d8b02ca6
Moved simulation Aether requires to be more specific and not loaded all the time on normal play pages.
2014-12-04 08:33:26 -08:00
Nick Winter
69623edefb
WorldMapView no longer restricting access to adventurer and started levels.
2014-12-03 20:46:57 -08:00
Scott Erickson
41d78fd4c5
Payments view now sorts payments by date.
2014-12-03 19:44:04 -08:00
Nick Winter
4d72c1c84b
Show an AuthModal instead of a SubscribeModal to anonymous players.
2014-12-03 19:34:00 -08:00
Scott Erickson
0f706bfdf6
Fixed GPlus login.
2014-12-03 16:40:28 -08:00
Nick Winter
8cff42a843
Show SubscribeModal for non-admins, too.
2014-12-03 16:28:56 -08:00
Nick Winter
a8ce1bbfb2
Added unsubscribe button and subscription status on payments screen.
2014-12-03 16:11:46 -08:00
Nick Winter
1f2408a99f
Can actually edit requiresSubscription on levels.
2014-12-03 15:50:34 -08:00
Scott Erickson
eb98cf4952
Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one.
2014-12-03 13:32:28 -08:00
Nick Winter
4701ba22af
Got rid of a bit of skipping, enabled some other arenas for testing.
2014-12-03 13:17:57 -08:00
Nick Winter
6e57cbfb66
LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it).
2014-12-03 12:04:12 -08:00
George Saines
371127a368
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-12-03 11:19:52 -08:00
George Saines
bcaad51b24
more level rearranging
2014-12-03 11:19:48 -08:00
Nick Winter
0ac9b3758b
Fixed bug with subscriptions not working. Added subscription status text to the world map.
2014-12-03 11:19:10 -08:00
Matt Lott
898b22723e
Update subscribe copy
2014-12-03 11:00:45 -08:00
George Saines
103d1035a2
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-12-03 10:53:52 -08:00
George Saines
5dafe4b541
changing the placement of the level dots
2014-12-03 10:53:45 -08:00
Nick Winter
f82ccfc4cb
The sky darkened.
2014-12-03 10:04:50 -08:00
Nick Winter
65dde043c7
SubscribeModal is in.
2014-12-03 09:14:14 -08:00
Matt Lott
201547e388
Revert autocomplete to support Enter too
2014-12-02 22:14:01 -08:00
Nick Winter
32d3745b77
A tiny bit more progress on the SubscribeModal.
2014-12-02 21:27:12 -08:00
Nick Winter
15d7ac876a
Starting SubscribeModal.
2014-12-02 20:01:53 -08:00
Matt Lott
1773744bcd
Turn off a/b test hide locked levels
...
Minor increase in level completion for hiding locked levels was not
statistically significant. We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
7f97a3b91e
The PlayItemsModal now dynamically loads portrait images as they scroll into view.
2014-12-01 17:33:45 -08:00
Scott Erickson
cd5b57a658
Set up our resource retrying mechanism to stop after 20 tries.
2014-12-01 16:09:59 -08:00
Nick Winter
8ce192bf7c
Got modularized Aether imports working for PlayLevelView and its workers.
2014-12-01 15:43:22 -08:00
Scott Erickson
a48fa41edd
CocoViews and CocoModels now notify users of connection errors and automatically retry when getting and putting data goes wrong.
2014-12-01 15:29:19 -08:00
Nick Winter
ca6c95b0f7
Migrated getting nextLevelURL to the new campaign organization.
2014-12-01 13:46:55 -08:00
Scott Erickson
1b12eee3ac
Fixed signup in victory modals and ContributeClassView.
2014-12-01 10:49:38 -08:00
Matt Lott
23e60116d5
A/B test hiding locked levels in world map
2014-11-30 22:11:39 -08:00
Nick Winter
748fcf2a65
Fixed not showing locked items in inventory modal.
2014-11-30 19:45:40 -08:00
Nick Winter
35f1ed1e82
Implemented George's new level loading view design.
2014-11-30 18:02:45 -08:00
Nick Winter
44282cb946
Hooked up new menu music loop.
2014-11-30 14:57:34 -08:00
Nick Winter
cf25b5c6ed
Made sure we can see the whole world map background, even though it looks bad when we stretch it.
2014-11-30 14:35:24 -08:00
Matt Lott
02eb254eba
Add virtual pageviews for level load and complete
2014-11-30 14:14:47 -08:00
Nick Winter
50eed15eed
Can now equip a second ring slot.
2014-11-30 14:12:07 -08:00
Nick Winter
9471beafd9
A few fixes for PlayHeroesModal and InventoryModal.
2014-11-30 14:00:29 -08:00
Nick Winter
68559a3aa5
Re-enabled top hero preloading on WorldMapView, but only when it makes sense.
2014-11-30 13:23:25 -08:00
Michael Schmatz
3cf80c895e
Removed log infos, iPad language selection
2014-11-30 16:19:01 -05:00
Nick Winter
8cb6c09889
Properly show paper doll equipment when inventory modal first loads.
2014-11-30 13:00:45 -08:00
Nick Winter
77a4cea387
Improvements for mobile layouts and mobile and iPad browser detection.
2014-11-30 12:27:34 -08:00
Matt Lott
066b1798ab
Make default code read-only
2014-11-30 11:47:54 -08:00
Scott Erickson
85f3972bfc
Fixed #1821
2014-11-30 10:57:17 -08:00
Scott Erickson
be809337c4
Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
2014-11-29 17:51:40 -08:00
Nick Winter
af24857255
Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.)
2014-11-29 17:06:56 -08:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00
Scott Erickson
6fccae579a
Made d3 load dynamically for the pages that use it. Refactored a bunch of templates and sass files to have their names match with their respective views.
2014-11-29 15:31:56 -08:00
Nick Winter
fe55811075
Fixed a bit of repaining that was going on when it shouldn't.
2014-11-29 15:06:54 -08:00
Scott Erickson
02ddd7f698
Fixed #1816 . Cleaned up logging in config.coffee.
2014-11-29 13:47:04 -08:00
Scott Erickson
129e07e231
Refactored a bunch of editor stuff to be included in the wads. Fixed a bug with the I18NEditModelView.
2014-11-29 13:36:48 -08:00
Nick Winter
155ead86cf
Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9
Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
2014-11-29 12:46:04 -08:00
Scott Erickson
1c33842125
Refactored core templates into a core folder.
2014-11-29 11:39:37 -08:00
Scott Erickson
1bd70591a0
Added new mongodb versions to be allowed.
...
Added error logging for every which reason a user may be unable to pay.
Added more info for users when they hit unknown errors.
2014-11-29 10:46:01 -08:00
Nick Winter
891b78eb44
Hiding some ThangTypes from view in level editor.
2014-11-29 10:34:04 -08:00
Scott Erickson
0bbcdd5698
Made all of lib into a wad. Fixed AuthModal.
2014-11-29 08:54:18 -08:00
Nick Winter
dbbcfe3789
Fixed a couple requires needed for level editor.
2014-11-29 06:50:50 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Scott Erickson
b698745e05
Set up the site to load its logic and templates piecemeal rather than in one giant app.js file.
2014-11-28 16:38:56 -08:00
Nick Winter
4b45385571
Working on paper dolls.
2014-11-28 12:11:59 -08:00
Matt Lott
fc2c68a7af
Update Tracker.trackEvent
...
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Erlend Birkenes
434b71c887
Added myself as translator on norwegian nb
2014-11-27 20:45:27 +01:00
Nick Winter
2d2a9ad681
Updated Hour of Code visitor counting.
2014-11-27 09:44:08 -08:00
Nick Winter
0499702e10
Translated IFC Videira description to English, and added an image.
2014-11-26 19:22:39 -08:00
Nick Winter
bef466304d
Merge pull request #1805 from leocadiotk/patch-1
...
Update MainPlayView.coffee
2014-11-26 19:20:45 -08:00
Nick Winter
4c900b8870
Working on paper doll equipping.
2014-11-26 19:06:57 -08:00
leocadiotk
d2b394aaf2
Update MainPlayView.coffee
2014-11-26 23:16:07 -02:00
Nick Winter
915a3243f5
Added feature image hair and thumb slots to the ThangType.
2014-11-26 16:29:48 -08:00
Nick Winter
53c6da5ef8
Allowing upload of paper doll images for items.
2014-11-26 14:18:17 -08:00
Nick Winter
fc18ed0153
Undisabled the new Adventurer levels we just emailed about.
2014-11-26 12:56:58 -08:00
Nick Winter
e538808c76
Merge branch 'master' of git://github.com/notno/codecombat into notno-master
2014-11-26 12:34:35 -08:00
Nick Winter
12394b6bba
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-26 12:33:36 -08:00
Nick Winter
9feb4e6add
Using ACE to add syntax highlighting to code documentation.
2014-11-26 12:33:29 -08:00
Nathan Rosquist
da4116ee2e
Add tree_stand thangs to Generate Terrain modal in level editor. Use as border for grassy terrain.
2014-11-26 12:18:57 -08:00
Scott Erickson
c4fdcab6fe
The HeroVictoryModal now has the server check for and upsert any missing items, levels and heroes earned.
2014-11-26 12:02:42 -08:00
Nick Winter
e8ed205038
Added original data to all WorldMapView levels.
2014-11-26 11:03:24 -08:00
Nick Winter
55eaed0cd2
Updated AI/Vision pathfinding/line-of-sight default terrain updates.
2014-11-26 10:51:30 -08:00
Nick Winter
c701ca9eb0
Sorting items by tier instead of gems so that the unlock order will be consistent, and so that we can show the Ring of Speed early despite its high price.
2014-11-26 09:22:30 -08:00
Nick Winter
2c0bf2fef1
Requiring certain heroes for certain levels, and showing the choose hero view when they go to play a level where the hero has changed.
2014-11-26 08:53:06 -08:00
Nick Winter
18238a1781
Silhouetted items show what level they'd need to unlock after a while on hover from inventory modal.
2014-11-26 07:33:07 -08:00
Nick Winter
24ac3050bd
Added a bunch of button click sound triggers.
2014-11-26 06:58:23 -08:00
Nick Winter
09d67a8189
Gradually reducing the initial size of the highlight arrow as the player levels up.
2014-11-25 17:55:10 -08:00
Nick Winter
6f2ac13c5a
Not duplicating spell docs if they're explicitly granted.
2014-11-25 17:49:31 -08:00
Scott Erickson
425da04ab6
Looks like I left a wee bit of debugging code in PlayItemsModal, and it was messing things up.
2014-11-25 16:27:42 -08:00
Scott Erickson
790217f227
Tweaked how the I18N editor works to guard against garbage English submissions and make the chosen language more consistent.
2014-11-25 16:22:06 -08:00
Scott Erickson
464f06c031
Turned off saving automatically when you toggle subscriptions in the AccountSettingsView, as it was triggering the PlayAccountModal to save and close.
2014-11-25 13:32:43 -08:00
Scott Erickson
8f55b9bc1b
Refactored the AccountSettingsView to be both in the site and in the PlayAccountModal.
2014-11-25 12:43:17 -08:00
Scott Erickson
426202d80a
Added a simple payments page.
2014-11-25 11:09:29 -08:00
Scott Erickson
b27ac94382
Fixed the loading screen in the new site-chrome. As a result, found and removed all the extraneous loading logic from MainAccountView.
2014-11-25 11:06:34 -08:00
Scott Erickson
bb766e9610
Reworked the MainAccountView, AccountSettingsView, and MainUserView to try and simplify things a bit.
2014-11-25 10:39:53 -08:00
Nick Winter
bbc9b615ea
ItemDetailsView showing item descriptions now.
2014-11-25 10:28:31 -08:00
Nick Winter
5c77eea304
You can now buy heroes.
2014-11-25 10:15:10 -08:00
Nick Winter
98f1eec10c
Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs.
2014-11-25 09:28:50 -08:00
Nick Winter
9accd0cb04
You can now buy cross-class items once you have a hero of that class. When you click to buy an item you can't afford, it takes you to the gem shop. Increased amount of items you can purchase a bit more.
2014-11-24 10:51:20 -08:00
Matt Lott
48d5dd9dc6
Make sync pvp level sessions publicly readable
2014-11-23 23:49:03 -08:00
Matt Lott
6b7e146084
Reduce problem alert jiggle duration to 1s
2014-11-23 21:58:29 -08:00
Nick Winter
df162080c3
Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design.
2014-11-23 19:40:50 -08:00
Matt Lott
c203ff15a2
Fix sync PVP opponent syncing issue
...
Ripped out backfire from PlayLevelView so we have more control over
data synchronization. These changes should wait properly for the
opponent data to load before blazing ahead, after a PlayLevelView
reload.
Fixes #1767
2014-11-23 17:15:59 -08:00
Nick Winter
1cd781233c
Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender.
2014-11-23 15:25:12 -08:00
Nick Winter
0b97ef5f0b
Properly using the skill docs i18n. Fixed issue with markdown getting to #{spriteName} before our replacer did.
2014-11-23 13:26:19 -08:00
Nick Winter
ffaa42cb9b
Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
2014-11-23 12:18:42 -08:00
Nick Winter
c7f8565ae7
Getting a few more placeholder stats filled in automatically in ItemDetailsView. Showing buildTypes for Builder's Hammer docs. Fixed font casing / humanizing for skills granted.
2014-11-23 11:08:20 -08:00
Nick Winter
b359c25c97
Fixed multiplexed-by-code-and-spoken-language component documentation i18n.
2014-11-23 10:22:06 -08:00
Matt Lott
692569f655
Update problem alert width to be more dynamic
2014-11-22 22:48:03 -08:00
Nick Winter
b7949424e6
Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet.
2014-11-22 21:36:14 -08:00
Nick Winter
5d54332ed7
Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in.
2014-11-22 21:22:46 -08:00
Nick Winter
f16c1b5030
Fixed a few UX issues Chloe found.
2014-11-22 20:56:46 -08:00
Matt Lott
c16b0f97bf
Update sync PVP to use transpiledCode
2014-11-22 20:48:07 -08:00
Nick Winter
6fd0d024eb
Moved overlapping level dot.
2014-11-22 18:45:22 -08:00
Scott Erickson
cfcd09c112
Set up the new Heald-designed site chrome.
2014-11-22 17:41:13 -08:00
Matt Lott
fbed0dd13d
Jiggle spell palette popover onclick in hero level
2014-11-22 17:35:05 -08:00
Matt Lott
fcb098b3aa
Remove cast button text A/B test
2014-11-22 16:50:49 -08:00
George Saines
2151cd6799
added the additional default inventory icons, added the dungeon map path
2014-11-22 16:14:43 -08:00
Matt Lott
496d52b2aa
Add moveRight to loop snippet for first 2 mazes
2014-11-22 12:29:37 -08:00
Nick Winter
2fc6f7a8a2
New required inventory items for ranger/wizard levels.
2014-11-21 22:35:03 -08:00
Matt Lott
c012cd4e30
Prevent continuous deletion of a single line
2014-11-21 21:02:39 -08:00
Nick Winter
904d605e42
Getting ready to add new levels.
2014-11-21 20:36:56 -08:00
Nick Winter
549fb8aa37
Attempting to require purchase of tarnished bronze breastplate in The Raised Sword.
2014-11-21 16:23:26 -08:00
Michael Schmatz
1d52562070
Publish signed up message
2014-11-21 17:18:02 -05:00
Nick Winter
074d9f33c2
Fixed bugs with unequipping restricted items not then requiring the proper item afterward.
2014-11-21 12:20:24 -08:00
Nick Winter
cee017c7ec
Moved spell palette popovers to top placement if dialogue view is active.
2014-11-21 12:14:37 -08:00
Nick Winter
c5ae253a45
Fixed next-level popovers appearing in wrong place on world map.
2014-11-21 11:56:31 -08:00
Nick Winter
cfe1b020c3
Fixed esc shortcut when editor is disabled.
2014-11-21 11:07:57 -08:00
Nick Winter
16a717aec1
Disallow finding enemy names by selecting them before the HUD is fully enabled.
2014-11-21 10:14:02 -08:00
Nick Winter
c3398ed8ed
Required topEnemy in Thornbush Farm.
2014-11-21 09:53:46 -08:00
Nick Winter
6f3485f089
Fully removed A/B test that was causing hero victory modals to not fully work.
2014-11-21 08:16:03 -08:00
Scott Erickson
624f164b54
Set up the WorldMap to load earned achievements and modify the User object to include absolutely everything.
2014-11-20 23:03:16 -08:00
Scott Erickson
b86e3c30dc
Set up level achievements to be created manually by the client, hopefully making them a bit more stable.
2014-11-20 22:09:54 -08:00
Nick Winter
2393165d9a
Turned off some completed A/B tests. Fixed an achievement recalculation typo Scott found.
2014-11-20 21:57:47 -08:00
Nick Winter
e97ba54c94
Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test.
2014-11-20 20:31:17 -08:00
Nick Winter
33ef8f9760
Added Programmaticon II dependency.
2014-11-20 20:06:59 -08:00
Nick Winter
fcfe81c63e
Added endangered-burl and village-guard.
2014-11-20 19:32:09 -08:00
Matt Lott
ef8e7563b4
Increase autocomplete font size in dungeon levels
...
Also moving getCampaignForSlug to new CampaignOptions file.
2014-11-20 12:41:56 -08:00
Nick Winter
46c4601ac6
Levels (back) link now embiggened.
2014-11-20 11:11:38 -08:00
Matt Lott
f80baf3eb2
Update autocomplete instruction to 'press tab'
...
Enter no longer autocompletes, instead dismisses popup and executes a
Return
2014-11-20 10:56:38 -08:00
Nick Winter
b0f65a4da8
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-19 18:36:30 -08:00
Nick Winter
8280347752
Fixes to spell palette doc hovering and ensuring at least two column layout.
2014-11-19 18:36:09 -08:00
Matt Lott
81d6c186dc
Add time to missing null check error messages
2014-11-19 17:13:00 -08:00
Nick Winter
afff1056cb
Don't be draggin' all these images around yo.
2014-11-19 16:36:06 -08:00
Nick Winter
89f0f52714
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-19 16:04:29 -08:00
Scott Erickson
e10af778ca
Added some logs to figure out why that one time the GPlus logging in process just left things hanging.
2014-11-19 15:55:44 -08:00
Nick Winter
a1038af32b
Make it much less likely to get to frame 0, since that frame is often pretty weird.
2014-11-19 15:46:50 -08:00
Matt Lott
41db27c709
Apply markdown to error messages and hints
2014-11-19 15:27:06 -08:00
Nick Winter
f310719cee
Restarting level now doesn't clear anything except code unless you hold down shift.
2014-11-19 15:24:50 -08:00
Nick Winter
6755c90f02
Properly continue to Haunted Kithmaze from The Raised Sword if that's the A/B test group.
2014-11-19 15:18:59 -08:00
Scott Erickson
13de055c0b
Set up a basic achievements list modal for the world map.
2014-11-19 14:56:40 -08:00
Nick Winter
0640f382ba
Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands.
2014-11-19 14:29:11 -08:00
Scott Erickson
63c516c5f5
Quick fix to get people to the forest levels even if, for some reason, the first forest level isn't in the User list of earned levels.
2014-11-19 10:05:13 -08:00
Nick Winter
96ff44017e
A few fixes for unequippable cross-class item state.
2014-11-18 19:37:08 -08:00
Matt Lott
957ca50c87
Disable spaces through The Raised Sword
2014-11-18 14:11:28 -08:00
Scott Erickson
1889c771f2
Added the close button to the GameMenuModal.
2014-11-18 13:57:44 -08:00
Scott Erickson
acd94c4247
Fixed the nanoscroller in the item details view to be off the sheet and always visible.
2014-11-18 13:44:34 -08:00
Scott Erickson
a04bc63b87
Equip hint and available header now are visible only when there are items to equip.
2014-11-18 13:20:59 -08:00
Scott Erickson
208f05cf67
Added an equip button to every piece of available equipment.
2014-11-18 13:02:06 -08:00
Nick Winter
f1a4249f18
More reductions in memory usage for iPad.
2014-11-18 11:21:29 -08:00
Matt Lott
b000389b3a
Add problem range highlighting back
...
Now full line still pulses, and specific problem range has a darker red
background.
2014-11-18 10:03:02 -08:00
Matt Lott
7b3b904ad1
Hide problem alert on code reload
2014-11-18 09:36:01 -08:00
Matt Lott
05cc9c2f46
Move sync pvp status UI to control bar
...
Replaces level name UI for hero-ladder levels.
2014-11-18 09:01:07 -08:00
Nick Winter
547ba692e1
Turned off DOM highlight noise after A/B test insignificantly showed it hurting.
2014-11-18 08:05:20 -08:00
Nick Winter
d0233fc999
Fixed bug with primary spell being unreadable and thus no spells showing up in old, multi-spell levels.
2014-11-18 07:43:02 -08:00
Nick Winter
bf71893ddf
Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place.
2014-11-17 21:30:44 -08:00
Scott Erickson
95dca575d1
Set up stripe on the server and site to allow purchases through the website.
2014-11-17 15:15:08 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
ec77a3b737
Builder's Hammer has been renamed to Crude Builder's Hammer.
2014-11-17 09:20:44 -08:00
Nick Winter
a7069e19bd
Ignore (and warn about) achievements with empty queries. Fixed embarrassing bug with more-practice / skip-ahead branching not doing anything for non-admins.
2014-11-17 08:44:53 -08:00
Nick Winter
0d68ad250d
Fixed awardable items showing up in inventory/store items list when not earnned, and showing up at the end when earned.
2014-11-17 08:25:27 -08:00
Nick Winter
b6570236d8
Fixed flag history not getting cleared on real-time resubmission in single-player.
2014-11-17 08:00:44 -08:00
Nick Winter
5927b36402
Made a few new levels available for advance early playtesting.
2014-11-16 20:38:27 -08:00
Nick Winter
4aff5265c3
Fixed being unable to select important spells on a few old, multi-spell levels.
2014-11-16 08:11:39 -08:00
Nick Winter
f9a7aba5d9
Some fixes for programmatically generated flag events not polluting session flag history.
2014-11-15 16:56:35 -08:00
Nick Winter
0f70b7e552
Admins can play all heroes. Fixed another bug with playback controls being disabled when they shouldn't be.
2014-11-15 12:46:57 -08:00
Nick Winter
b7c2a33ddc
Fixed some i18n on the PlayHeroesModal, and started showing special hero skills.
2014-11-15 07:40:10 -08:00
Nick Winter
55196bc589
Fixed disabling of playback accidentally when disabling anything.
2014-11-14 18:25:07 -08:00
Scott Erickson
36305cde97
Altered the G+ login button to only login when you click it, it gives feedback on login progress, and fixed a bug where sometimes there would be a cross-domain error because we were trying to serialize a window.
2014-11-14 11:04:24 -08:00
Nick Winter
635c4e18df
Restricted Roughedge and Sharpened Sword for Kithgard Gates Builder's Hammer swap, too.
2014-11-14 11:03:01 -08:00
Nick Winter
7e12c10649
Temporarily disabled code toolbar for a few more levels. Worked around The First Kithmaze / Haunted Kithmaze switch for preventing level unlock problems.
2014-11-14 09:24:42 -08:00
Nick Winter
01d6c6d239
Stop whole-line selection on gutter clicks.
2014-11-13 10:54:50 -08:00
Nick Winter
05a3577de9
Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload.
2014-11-13 10:49:37 -08:00
Nick Winter
4fe6fd3020
Some fixes for loading iPad gem products.
2014-11-12 20:21:14 -08:00
Scott Erickson
ed8285248f
Put in the new InventoryModal background.
2014-11-12 18:01:35 -08:00
Scott Erickson
5b034194ee
Put in the new BuyGemsModal design.
2014-11-12 17:17:24 -08:00
Scott Erickson
07cf741015
Changed the campaign switching icons arrows nested in the campaign maps.
2014-11-12 16:26:35 -08:00
Nick Winter
ba6565395e
Spell palette cool with multiple items offering same skills.
2014-11-12 15:28:08 -08:00
Scott Erickson
025780a575
Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
2014-11-12 15:00:24 -08:00
Scott Erickson
6e433e1b77
Filtered out achievement popups for level achievements.
2014-11-12 14:40:01 -08:00
Scott Erickson
913dda65aa
Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
2014-11-12 14:14:07 -08:00
Scott Erickson
fc3a5de2f2
Tweaked the BuyGemsModal to not need gems from the iPad app.
2014-11-12 12:15:03 -08:00
Nick Winter
26beb8a034
A few improvements to ItemDetailsView formatting to deal with spells granted.
2014-11-12 11:02:05 -08:00
Scott Erickson
9b33ffe5d8
Tweaked the BuyGemsModal to not care if iPad event handling is synchronous or not.
2014-11-12 10:37:09 -08:00
Scott Erickson
a582717bc3
Set up the BuyGemsModal with Backbone events so the iPad can communicate with it.
2014-11-12 10:23:43 -08:00
Scott Erickson
c3eecd15be
Set up the WorldMapView to update the gem count when a player purchases gems or items.
2014-11-12 10:22:56 -08:00
Scott Erickson
ad35109878
Built the BuyGemsModal stub.
2014-11-12 09:40:55 -08:00
Nick Winter
f1947d7d9d
Fixed a couple bugs.
2014-11-11 18:16:45 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
c06f226e72
Renaming A Fiery Trap to Back to Back.
2014-11-11 07:57:29 -08:00
Nick Winter
ce04541d3a
Working on tying item purchasability to player level, plus other small tweaks to the item store.
2014-11-10 22:07:55 -08:00
Nick Winter
eab293cb66
Refactored item-details-view styling and shared styles between InventoryModal and PlayItemsView, fixing scrollbars and text overflow issues in the process. Dragging to unequip now updates restrictions again. Worked on pointer cursors for equippable ittems. Hid items not usable by your hero's class. Stopped silhouetted items from being clickable.
2014-11-10 18:13:04 -08:00
Nick Winter
fbbcf2a925
Replayed useful changes from last few InventoryModal commits after big merge.
2014-11-10 16:09:41 -08:00
Scott Erickson
f21f54cd19
Refactored, mostly redesigned inventory view, modeled after the Heald item store design.
2014-11-10 15:31:32 -08:00
Nick Winter
ffea887330
Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then.
2014-11-10 15:16:28 -08:00
Nick Winter
d8dfc0a2b3
Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
2014-11-10 12:47:24 -08:00
Matt Lott
e253795665
Removing stray test console.log
2014-11-10 11:09:07 -08:00
Matt Lott
c5b26a4376
A/B test experimental languages hero select
...
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Nick Winter
97c4ff2e7e
Made flag detection more dynamic.
2014-11-10 10:51:46 -08:00
Nick Winter
956186b538
Fixed #1604 : changing languages and reloading work better now.
2014-11-10 09:36:40 -08:00
Nick Winter
ab448532f5
Fixed bug in achievement popup listing wrong xp left values.
2014-11-10 08:31:26 -08:00
Nick Winter
f78ff257ab
Several improvements to behavior of pointing out next levels.
2014-11-10 08:21:28 -08:00
Nick Winter
563c886bdd
Hide the play button on the inventory screen until the items have fully loaded.
2014-11-10 07:49:30 -08:00
Matt Lott
a3d88eb975
Update a/b test tracking data
...
cast button text was missing group
auto first level and cast button text didn’t need action property
2014-11-09 21:47:51 -08:00
Matt Lott
9c6485b142
A/B test automatically starting first level
...
When loading the world map, if user hasn’t already started it.
2014-11-09 21:33:50 -08:00
Nick Winter
85471badaa
Added callout to become an Adventurer on disabled levels.
2014-11-09 21:27:03 -08:00
Nick Winter
111b9febac
Updated main.html. Removed LinkedIn.
2014-11-09 20:35:46 -08:00
Nick Winter
44d4d13c93
A few tweaks to the GameMenuModal.
2014-11-09 20:19:12 -08:00
Nick Winter
9b074841d6
Messed around with some of the new modals' scroll bars.
2014-11-09 19:39:09 -08:00
Nick Winter
51d8564aac
Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure.
2014-11-09 17:35:50 -08:00
Nick Winter
2bafad2932
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-09 16:19:28 -08:00
Nick Winter
ad06000ceb
Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
2014-11-09 16:19:18 -08:00
Matt Lott
377138f35f
Hide problem alert on code change
2014-11-09 11:36:17 -08:00
Matt Lott
5741968210
Skip delimiters on Enter
2014-11-09 11:28:03 -08:00
Matt Lott
1f11ad66ed
Play problem alert sound on jiggle
2014-11-08 22:17:14 -08:00
Matt Lott
0d2fe9b6e2
Update error code line background
...
Add title to problem alert dialog
2014-11-08 21:51:58 -08:00
Nick Winter
a628372b1b
Enabled some levels for testing.
2014-11-08 21:50:25 -08:00
Nick Winter
14e8f6a653
Preparing for some of these new levels.
2014-11-08 19:33:00 -08:00
Nick Winter
b74ad24aa8
A few sass tweaks to problem alerts and level loading.
2014-11-08 11:59:39 -08:00
Nick Winter
f9370532af
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-08 11:51:38 -08:00
Nick Winter
8d81445b84
More improvements to level loading view sizing and unveiling.
2014-11-08 11:51:31 -08:00
Nick Winter
1b94868197
Added new LevelDialogueView. Messed around with dimming a bit more.
2014-11-08 11:39:04 -08:00
Nick Winter
4cb641689c
Increased dimming behavior when parts of the DOM are locked.
2014-11-08 08:58:36 -08:00
Nick Winter
a8700f5113
Reload now shows confirmation modal again. Added some stuff missing from the last commit.
2014-11-08 08:38:25 -08:00
Matt Lott
588fa0620e
Jiggle user code problem alert
2014-11-07 22:46:12 -08:00
Matt Lott
d43fd49d12
Use testGroupNumber in cast button text A/B test
2014-11-07 21:56:49 -08:00
Nick Winter
f3dfcdc81d
Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area.
2014-11-07 19:15:55 -08:00
Nick Winter
cfff09b01e
Merged big .executing arrow.
2014-11-07 16:06:14 -08:00
Nick Winter
5090a47afc
Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things.
2014-11-07 16:04:35 -08:00
Scott Erickson
636a46ff00
Removed my testing code for the GameMenuModal.
2014-11-07 13:05:31 -08:00
Scott Erickson
eecdbdbe17
Minor fix for when changing hero from the world map.
2014-11-07 13:02:48 -08:00
Scott Erickson
a087663458
Implemented Heald's design of the GameMenuModal.
2014-11-07 13:02:28 -08:00
Nick Winter
fbc2799211
Startd to implement new code editor design. Fixed #1732 .
2014-11-07 09:09:13 -08:00
Matt Lott
b4dde5705b
Place error message over Surface next to line
2014-11-06 21:43:43 -08:00
Nick Winter
03852fb44f
Plannable pickUpFlags support and fixes for playing Coinucopia.
2014-11-06 18:21:54 -08:00
Scott Erickson
424c3a6d3e
Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
2014-11-06 16:23:23 -08:00
Matt Lott
1630f7e033
Remove time from problem alert message
2014-11-06 15:03:39 -08:00
Matt Lott
453960b3fb
A/B Run and Submit button text
2014-11-06 14:44:56 -08:00
Nick Winter
ce6526863d
Support for hiding optional bonus goals until they are achieved instead of until they are failed.
2014-11-06 08:57:13 -08:00
Nick Winter
fe7e96ab4e
Started restricting common items with APIs that will make it impossible to win certain dungeon campaign levels.
2014-11-05 20:56:17 -08:00
Nick Winter
851bf39c5c
Using extendedName.
2014-11-05 20:22:15 -08:00
Nick Winter
ce8b3bc83c
Added hero components projection for good hero stat comparison bars. Fixed overflow/scrolling on code language selector for play-heroes-modal.
2014-11-05 19:37:13 -08:00
Nick Winter
35f5fd1c84
Hid some buttons that take us to old account/settings/achievements pages for now. Made property documentation popovers chill over to the left.
2014-11-05 19:23:55 -08:00
Scott Erickson
c660053dea
Set up the PlayHeroesModal, and hooked it into the world map.
2014-11-05 19:04:14 -08:00
Nick Winter
c48b155413
Allow rerun of level without a code change.
2014-11-05 18:06:21 -08:00
Nick Winter
36c753a828
Returning executed statement highlighting to deemphasized state when playback has ended.
2014-11-05 17:47:23 -08:00
Nick Winter
aa9c3b5eaa
Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed.
2014-11-05 17:34:56 -08:00
Nick Winter
f8679dfeca
Hide say() until later levels. Fix bug with identifying correct equipped item ThangTypes in the spell palette.
2014-11-05 15:43:08 -08:00
Nick Winter
46409ef10d
Made goals styling more robust to different sizing scenarios.
2014-11-05 15:06:26 -08:00
Nick Winter
189c3d202c
Goals now show status: 'Running...' while the world is simulating.
2014-11-05 14:42:55 -08:00
Nick Winter
184e4c124a
Impossible to select another slot and hide the available item the arrow is requiring you to equip.
2014-11-05 14:17:11 -08:00
Nick Winter
0e1afff318
No fold widgets in ACE.
2014-11-05 13:53:23 -08:00
Nick Winter
2afc7c830a
Implemented getHeroStats.
2014-11-05 13:28:54 -08:00
Nick Winter
6efcbc5ead
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
2014-11-05 10:40:37 -08:00
Nick Winter
a2554570b0
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-05 07:50:13 -08:00
Matt Lott
40506d23a6
Admin growth view
2014-11-04 22:17:49 -08:00
Nick Winter
f461aeca95
Implemented new playback scrubber textures.
2014-11-04 19:03:35 -08:00
Nick Winter
49b8c745a0
New GoalsView background. Be my guest with any text color improvements.
2014-11-04 17:20:58 -08:00
Nick Winter
b776350e6a
Made item shop fit on iPad and small screens.
2014-11-04 08:39:36 -08:00
Nick Winter
ff1f9d488c
Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins.
2014-11-04 07:52:23 -08:00
Nick Winter
9dba7ee187
Temporarily making Wizard/Ranger gear unpurchasable while we have no Wizards or Rangers.
2014-11-04 07:19:30 -08:00
Scott Erickson
2dee00883c
Removed the testing code for the PlayItemsModal.
2014-11-03 20:53:49 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Nick Winter
447432301d
Turning some links into buttons for iPad.
2014-11-03 09:58:57 -08:00
Nick Winter
441cf8c339
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-02 18:37:36 -08:00
Nick Winter
75f624c10b
More iPad tweaks. Can now switch back to logging in from signing up. Default to signing up instead of logging in.
2014-11-02 18:36:43 -08:00
Michael Schmatz
60d60f8b49
Add logging out event
2014-11-02 19:02:49 -05:00
Nick Winter
ad2fdb9dde
Working on new Fully Illustrated designs for level play view and iPad interface.
2014-11-02 14:51:01 -08:00
Nick Winter
9ebd09ec40
Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
2014-11-01 16:59:12 -07:00
Nick Winter
e2680a3382
Tweaking my tweaks.
2014-11-01 15:57:42 -07:00
Nick Winter
a061ab5148
Some styling and animation tweaks to the level loading screen.
2014-11-01 11:10:26 -07:00
Nick Winter
57544c72a8
Moved Tactical Strike in from the edge of the map so it's a little more clickable on iPad.
2014-11-01 10:22:38 -07:00
Nick Winter
e129faf384
A few tweaks here and there.
2014-11-01 09:35:19 -07:00
Nick Winter
19c7d7b3b8
Schema is more lenient for problem we occasionally see with opponent level sessions not having a submittedCodeLanguage. Play dungeon menu music on levels of undefined terrain type.
2014-10-31 18:05:29 -07:00
Matt Lott
35cba4a90d
Sync PVP status view and bug fixes
...
Pvp status view (temp location and UI)
Remove pvp status from control bar
Add game menu param for jumping into a specific tab
Lots of bug fixing and session state cleanup
Does not address problems with executing real-time multiplayer cast
2014-10-31 16:33:43 -07:00
Nick Winter
4bc5e5d3ad
Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
2014-10-30 22:31:40 -07:00
Nick Winter
cd89198f70
Finished rearranging levels on the dungeon map.
2014-10-30 21:34:49 -07:00
Nick Winter
da3872b0a8
Hooked up new inventory recommendations for new levels.
2014-10-30 20:17:57 -07:00
George Saines
a0775e1bf2
moved the practice levels into position
2014-10-30 19:58:11 -07:00
George Saines
c8e5cdefec
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-30 19:47:29 -07:00
George Saines
bab73531f2
modified the map?
2014-10-30 19:47:24 -07:00
Nick Winter
a69e12fbc2
Updated WorldMapView to new levels.
2014-10-30 19:18:03 -07:00
Nick Winter
01fccf5ab7
Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes.
2014-10-30 19:18:03 -07:00
Nick Winter
57680f4a83
Hide HUD until Kithgard Gates.
2014-10-30 16:59:32 -07:00
Nick Winter
47c090f7c7
Hiding locked items with no slot selected. Silhouetting items that are too far above you. Only showing items with a gem cost in the inventory screen. Sorting items by gem cost. Animating double-clicking items to show their motion to the slot, sort of.
2014-10-30 13:07:04 -07:00
Nick Winter
7da65dec5b
Including leather boots as required gear better. Labeling 'Your Skills'. Not showing a minus for incomplete goals. Adding script triggers for deleting required sample code.
2014-10-29 22:29:36 -07:00
Nick Winter
9b29e9512f
Fixed GameMenuModal sometimes defaulting a Python player back to JavaScript.
2014-10-29 16:49:37 -07:00
Nick Winter
ea349cfa29
Intermediate query state for heroes while still transitioning from Unit to Hero.
2014-10-29 15:54:51 -07:00
Nick Winter
98fe639010
Added heroClass and gem fields to the ThangTypes, and a new Hero kind. Fixed adding new ThangType properties in the Thang Editor.
2014-10-29 15:34:04 -07:00
Nick Winter
2e3afa989b
Handling some missing comment template errors better. Fixed equipping builder's hammer before Kithgard Gates. Fixed next level branch button linking.
2014-10-29 12:08:03 -07:00
Nick Winter
83bd8d3834
Enabled Forgetful Gemsmith in the world map.
2014-10-29 11:09:54 -07:00
Nick Winter
696b0ba336
Working around DCM's latest (very old) sploit.
2014-10-29 10:51:34 -07:00
Nick Winter
066fab03a3
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-29 10:47:31 -07:00
Nick Winter
efa28b1064
Added some levels to the forest map. Beating levels and returning home now takes you to the proper map.
2014-10-29 10:47:17 -07:00
Scott Erickson
d3192dd373
Fixed a bug where the game menu being auto opened was crashing.
2014-10-29 10:43:05 -07:00
Scott Erickson
02eacbbc8f
Added a button to switch between world maps.
2014-10-29 09:48:37 -07:00
Nick Winter
5ba1f61abe
Added i18n support for level code comments.
2014-10-28 21:15:47 -07:00
Nick Winter
c7713b4105
Showing i18n in property docs.
2014-10-28 21:15:47 -07:00
Scott Erickson
a4729d9d6b
Finished migrating the guide into game menu.
2014-10-28 16:30:40 -07:00
Scott Erickson
dcb7aaf9a4
Removed a TODO.
2014-10-28 14:23:39 -07:00
Scott Erickson
e6c0d53d50
ThangType editor now deletes properties properly.
2014-10-28 14:22:29 -07:00
Scott Erickson
67684b89d5
Fixed #1687 , forcing reloads when populating i18n in documents.
2014-10-28 14:21:22 -07:00
Scott Erickson
895645ef6d
Levels and Components with i18nCoverage update that coverage from the level editor now.
2014-10-28 13:48:17 -07:00
Scott Erickson
9e6fd119a0
Achievements populate i18n whenever they're edited now.
2014-10-28 13:09:07 -07:00
Scott Erickson
e5ea4f70e9
Added a progress bar to the i18n home view. Sorting models by completion so documents needing translation go to the top.
2014-10-28 11:28:31 -07:00
Scott Erickson
346f3b33bf
Added context to the i18n editor for components.
2014-10-28 11:21:26 -07:00
Nick Winter
68ac412f2b
I think this return is needed to prevent sending the i18n query results twice and crashing the server.
2014-10-27 22:54:50 -07:00
Scott Erickson
cea04d27ad
Built diplomat-specific views for editing levels, components, achievements and thang types.
2014-10-27 17:16:22 -07:00
Matt Lott
8f923f9e1e
Replacing http PATCHs with PUTs
...
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
f86c726fc8
Made iPad touch events work on inventory equipping and progress slider.
2014-10-27 13:32:32 -07:00
Nick Winter
206f7ee5a4
Upgraded ChooseHeroView: drag onto hero, more visible drag states and animations, emphasize double-click over drag, better programming language selector.
2014-10-27 11:17:34 -07:00
Nick Winter
7b2964c6ef
Formatting docs popovers for iPad.
2014-10-26 20:21:03 -07:00
Nick Winter
4c8e67efce
FastClick avoidance on start level button.
2014-10-26 17:49:45 -07:00
Matt Lott
0f721f9f48
Reducing user code problems view to recent 300
...
Loading 1000 took too long (~10min) in production.
2014-10-26 17:11:51 -07:00
Nick Winter
c0f5c357ba
Defense, not defence.
2014-10-26 15:31:20 -07:00
Nick Winter
27d1304c6c
Turns out checking Errorception is really useful.
2014-10-26 11:02:34 -07:00
Matt Lott
7c21d5921e
Update query for user code problems view
...
So it doesn’t explode in production.
2014-10-26 10:50:30 -07:00
Nick Winter
6473fff940
Implemented stat comparison bars on ChooseHeroView.
2014-10-25 21:53:55 -07:00
Nick Winter
3f5f292f0d
Updated how we're sending over spell palette items to iPad app.
2014-10-25 16:26:03 -07:00
Michael Schmatz
56da3af83b
Publish "tome:spell-loaded" on spell reloading
2014-10-25 17:00:54 -04:00
Matt Lott
185c977cdb
User code problems admin view
...
Shows the most recent 1000 log entries
Url: admin/user-code-problems
2014-10-24 15:11:55 -07:00
Matt Lott
f4426f2e43
Save user code errors without 'Line N: ' prefix
2014-10-24 14:05:54 -07:00
Nick Winter
42b81fd55e
Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
2014-10-24 13:03:15 -07:00
Matt Lott
651ff3c8d0
Update attack snippet if no findNearestEnemy
...
This is a one-off fix until we have a more general solution to snippet
updating based on available skills.
2014-10-24 11:38:48 -07:00
Nick Winter
79ed8b2470
Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
2014-10-23 20:03:19 -07:00
Nick Winter
4c33b98e27
Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
2014-10-23 18:11:12 -07:00
Nick Winter
13fe1bbece
Improved branching choices and set up an A/B/C/D test around branching.
2014-10-23 16:37:09 -07:00
Matt Lott
83516f562b
Enable local autocomplete
2014-10-23 16:23:46 -07:00
Matt Lott
a5695e896b
Increase size of autocomplete popup
2014-10-23 11:16:58 -07:00
Nick Winter
7f8216f482
Experimental branching support, visible to admins.
2014-10-22 15:42:51 -07:00
Nick Winter
039dd4f264
Fixed issue with HeroVictoryModal assuming achievements all have rewards.
2014-10-22 13:57:57 -07:00
Matt Lott
625a34b2e6
Add autocomplete right-justified help text
2014-10-22 12:24:31 -07:00
Nick Winter
afc6558edc
Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging.
2014-10-22 10:46:34 -07:00
Scott Erickson
1f7d098b2e
Added rotation buttons in the context menu and shortcuts to the level editor.
2014-10-22 07:53:49 -07:00
Nick Winter
49f3a0a298
More logging for the merged models problem.
2014-10-21 20:12:20 -07:00
Nick Winter
399cd048fc
Logging some stuff to get to the bottom of things.
2014-10-21 19:39:13 -07:00
Matt Lott
bb8d1d8362
Adding more analytics even tracking
...
Actions on homepage
Path from homepage to first level
2014-10-21 16:55:16 -07:00
Nick Winter
09e80120bf
Fixed issue with progress scrubber hover not showing the right time when hovering over handle.
2014-10-21 15:59:43 -07:00
Nick Winter
7c2982d3f1
Adding some logging for crazy save validation bugs. Swapping in flag item slot.
2014-10-21 13:57:49 -07:00
Scott Erickson
7f4ac3e5d6
Fixed point and region choosers in the level editor.
2014-10-21 10:59:05 -07:00
Nick Winter
7a9014f83a
Several improvements to the victory modal.
2014-10-20 19:01:00 -07:00
Nick Winter
bc15ccd240
Fixed panel vs. total counts on other achievements.
2014-10-20 16:13:56 -07:00
Nick Winter
ec3e1d0bce
Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
2014-10-20 13:57:32 -07:00
Nick Winter
1219710cbb
Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
2014-10-20 09:41:28 -07:00
Nick Winter
08d9e39764
LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
440e1700b1
Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
2014-10-19 12:44:58 -07:00
Imperadeiro98
d4f9078980
Update WorldMapView.coffee
2014-10-19 12:50:58 +01:00
Imperadeiro98
d9a32895c7
Update MainPlayView.coffee
2014-10-19 12:49:57 +01:00
Nick Winter
9f216e3361
Preserving opponent flags.
2014-10-18 18:57:33 -07:00
Nick Winter
24da2aa80a
Preserving flag history and submission count so that things are more stable in between real-time submissions.
2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Michael Schmatz
4aff89d60a
Fixed spell palette changes for iPad
2014-10-18 09:46:08 -04:00
Nick Winter
2e539debbb
Added signup poke to HeroVictoryModal.
2014-10-17 20:47:32 -07:00
Nick Winter
de7985fc2e
More blingstrositization for the HeroVictoryModal.
2014-10-17 20:15:41 -07:00
Nick Winter
a71c591f54
First set of fixes to HeroVictoryModal.
2014-10-17 18:00:13 -07:00
Matt Lott
f75ff8a236
Don't save duplicate user code problems
2014-10-17 15:53:00 -07:00
Nick Winter
a65dabad04
Removed level-specific achievements from achievements list. Fixed bug with return type documentation not showing up. Reduced initial first-level arrow delay.
2014-10-17 15:25:31 -07:00
Nick Winter
7bc50ade30
Fixes for spectate layout in new WebGL dual-stage mode.
2014-10-17 08:47:53 -07:00
Nick Winter
a922c9c6ef
First draft of new hero spell palette that groups abilities by item.
2014-10-16 21:38:11 -07:00
Nick Winter
07b988c405
Fixed gear requirements for Closing the Distance.
2014-10-16 12:14:04 -07:00
Nick Winter
54de8482f1
Spell palette now hugs the spell editor, which itself shrinks as needed.
2014-10-16 12:08:21 -07:00
Scott Erickson
fbaced90c3
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-15 16:43:37 -04:00
Scott Erickson
9455199b39
Limited social media library loading to only those views that need it.
2014-10-15 16:43:26 -04:00
Nick Winter
d3f35f024a
Fixed #1665 . Fixed #1667 .
2014-10-15 10:33:33 -07:00
Nick Winter
9826311656
Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669 ).
2014-10-15 10:28:29 -07:00
Nick Winter
5c40f99d99
Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit.
2014-10-14 22:38:22 -07:00
Matt Lott
7cbb5ac45d
Pass common 'this' methods to Aether
2014-10-14 17:53:17 -07:00
Matt Lott
ce14f92979
Pass problem context to Aether
...
So Aether can craft better error messages.
Bumping Aether to v0.2.39
2014-10-14 14:02:34 -07:00
Nick Winter
ee9e32af51
Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels.
2014-10-14 11:11:56 -07:00
Nick Winter
b7fe9398d5
Don't preload when player hasn't finished typing this or self.
2014-10-14 10:39:13 -07:00
Nick Winter
d79d40b98c
Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin.
2014-10-14 09:54:36 -07:00
Nick Winter
80537dfac7
Experimented with triggering full-screen on first level start.
2014-10-13 21:45:14 -07:00
Scott Erickson
99e5941126
Set up the HeroVictoryModal to block until achievements data has loaded. Enabled the HeroVictoryModal for hero levels.
2014-10-13 17:18:33 -04:00
Scott Erickson
6ff7cd12cc
Mostly done with the victory modal.
2014-10-13 11:53:08 -04:00
Michael Schmatz
dee5d82d61
Added gutter problem support for iPad
2014-10-11 12:57:45 -04:00
Michael Schmatz
e7269a62dd
Added line highlighting event for iPad
2014-10-11 11:34:31 -04:00
Nick Winter
629827f133
Fixed onAnnotationClick handler message.
2014-10-10 13:36:13 -07:00
Nick Winter
7f9fdc7253
Fixed temporarily locking of items.
2014-10-09 19:59:57 -07:00
Nick Winter
a0ad5efba2
Some improvements for exhortation of tunic donning in The Raised Sword.
2014-10-09 19:54:39 -07:00
Matt Lott
37ac9f1a69
Fix highlight error when opening browser tools
2014-10-09 17:55:38 -07:00
Nick Winter
7487df5af8
Point out (and require) equipping of necessary items for first set of levels. Can now drag items to unequip.
2014-10-09 15:54:18 -07:00
Nick Winter
45471b8030
Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before.
2014-10-09 09:53:57 -07:00
Matt Lott
b6f37694e1
Autocomplete line endings for javascript
...
Fixes #1651
2014-10-08 14:23:13 -07:00
Nick Winter
589c3b090c
Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
2014-10-08 10:46:10 -07:00
Nick Winter
c6b398aae2
Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
2014-10-08 09:46:56 -07:00
Nick Winter
fcd174ed22
Re-enabled line-by-line highlighting through brute force for hero levels.
2014-10-07 22:28:53 -07:00
Matt Lott
1108159603
Enable updated autocomplete
...
Bug fixes for incorrect autocompletes such as “this.this.moveRight()();”
Reducing suggestions to just level snippets to make it more beginner
friendly.
2014-10-07 15:13:43 -07:00
Nick Winter
ff467d1f31
Don't play a selection sound when adding a Thang.
2014-10-07 12:04:55 -07:00
Nick Winter
5261a7d4d9
Snap to integer meters in the level editor when holding shift.
2014-10-07 10:41:16 -07:00
Nick Winter
dfdcf66f4b
A couple tweaks to the ordering of events when starting to play a level. Renaming A Bolt in the Dark to Crossing the Distance.
2014-10-06 17:46:22 -07:00
Scott Erickson
f00fd66bed
Fixed displaying raster image thangs in the thang editor.
2014-10-06 16:22:21 -07:00
Nick Winter
0fefd627fa
Fixed COPPA toggle.
2014-10-06 15:04:42 -07:00
Nick Winter
d6b7616f15
Updated keyboard shortcut symbols.
2014-10-06 15:04:42 -07:00
Nick Winter
31056933e9
Added volume control to world map.
2014-10-06 10:17:55 -07:00
Nick Winter
63f518e7c6
Fixed LevelHUDView incorrectly showing empty action timeline due to switching from dialogue elements.
2014-10-06 10:17:55 -07:00
Scott Erickson
3da0ea9d72
Fixed labels and marks not properly updating in the level editor.
2014-10-03 12:00:08 -07:00
Scott Erickson
e504932e5e
Added yet another fine tuning of camera movement in the level editor.
2014-10-03 11:54:06 -07:00
Scott Erickson
cc04626a5a
Fixed walls not updating when you edit them in the ThangsTabView.
2014-10-03 11:21:05 -07:00
Scott Erickson
3305a3d7db
Added a way to set titles for RootViews. In development, titles show what RootView class you're looking at.
2014-10-03 10:45:01 -07:00
Scott Erickson
d65ade7a97
Couple teardown fixes.
2014-10-03 10:44:02 -07:00
Nick Winter
0c09a468c7
Fixed skipping through real-time playback to fire when the final goals are actually ready.
2014-10-02 17:49:14 -07:00
Nick Winter
3cdb8ff416
Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map.
2014-10-02 17:21:06 -07:00
Scott Erickson
ca84721921
Added a play button to the thang type edit view, made the canvas taller, and now have selected nodes show bounds for the display object being displayed.
2014-10-02 16:54:58 -07:00
Scott Erickson
987061cec6
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-02 14:43:08 -07:00
George Saines
90be8a4ad3
moving the level dots to fit the dungeon world map
2014-10-02 14:36:26 -07:00
Nick Winter
3636f3d259
Messing with the scaling on the dungeon map.
2014-10-02 14:05:18 -07:00
Nick Winter
285264ceb4
Skip past hero selection if hero has already been selected.
2014-10-02 11:18:43 -07:00
Scott Erickson
e1e8945f9e
Made sure all dots are invisible by default.
2014-10-02 10:50:05 -07:00
Scott Erickson
b1f4dc996d
Fixed a handful of bugs with the thang editor and sprite animation.
2014-10-02 10:42:21 -07:00
Scott Erickson
e044a660eb
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-02 09:28:31 -07:00
Nick Winter
2491861d76
A few tweaks for the iPad app.
2014-10-01 22:02:52 -07:00
Nick Winter
d50a90171a
Added new slot icons and dungeon map.
2014-10-01 18:17:21 -07:00
Nick Winter
36615ae39f
Unlocked all levels again until we can figure out the achievement timing problems.
2014-10-01 17:02:04 -07:00
Scott Erickson
1b1bc4e95a
Fixed adding thangs in the level editor, and moving them around.
2014-10-01 15:02:14 -07:00
Scott Erickson
e9222f34bd
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-01 13:26:45 -07:00
Scott Erickson
3205821ee9
Got the level editor mostly working again.
2014-10-01 13:26:38 -07:00
Nick Winter
8d37309de1
Several fixes for achievement recalculation.
2014-09-30 19:32:11 -07:00
Nick Winter
5c77e103f3
Fixed issues with achievements awarding awry. Fixed iPad auto-debug toggle.
2014-09-30 16:18:32 -07:00
Scott Erickson
1dda6bfcfc
Layed the view framework for a new hero victory modal.
2014-09-30 16:14:47 -07:00
Scott Erickson
b3ae258bed
Fixed some issues with the thang editor.
2014-09-30 13:34:44 -07:00
Scott Erickson
8f29d0ee7f
Did some tweaking of UserView to handle slugs for ids.
2014-09-30 10:53:01 -07:00
Scott Erickson
adbfa42f25
Merge branch 'master' into feature/webgl
2014-09-30 10:27:26 -07:00
Matt Lott
136af8a0b4
Fixes for world simulation without Web Workers
...
Primarily for IE9, which is still blocked by box2d issues with these
changes.
Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.
Work in progress.
2014-09-28 23:24:18 -07:00
Scott Erickson
f081d9ed4b
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
Scott Erickson
8adbd87401
Merge branch 'master' into feature/webgl
2014-09-28 10:38:19 -07:00
Nick Winter
cf9cf6f98b
Stopped locking levels for now, since the achievements aren't quite unlocking them correctly.
2014-09-26 03:52:57 -07:00
Nick Winter
98fed4a277
Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
2014-09-26 02:29:04 -07:00
Nick Winter
4ca7df0b32
A few fixes to WorldMapView to handle authentication and hiding the parts that aren't done yet.
2014-09-25 15:58:25 -07:00
Nick Winter
0928bb7a81
Completed transition to new hero levels.
2014-09-25 15:32:33 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Nick Winter
2ed6b737c2
Added WorldMapView ambient sounds.
2014-09-25 11:37:29 -07:00
Scott Erickson
8fe2ed4438
Resolved conflicts.
2014-09-25 10:52:36 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef
Migrating surface to webgl. It sorta works!
2014-09-25 10:47:53 -07:00
Nick Winter
9ea24f4c74
Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
2014-09-25 09:48:14 -07:00
Nick Winter
c0c436189f
Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
2014-09-25 00:02:53 -07:00
Nick Winter
cce36333dd
Set letterbox during real-time playback.
2014-09-24 22:59:13 -07:00
Nick Winter
cde2acaea1
Disabled clicking spell palette entries for hero levels.
2014-09-24 22:52:18 -07:00
Nick Winter
58e0ba1c10
Hid flags view during real-time playback for non-flag-using levels.
2014-09-24 22:23:14 -07:00
Nick Winter
5e0b42068a
Scrubber auto-pauses when dragging from ended position.
2014-09-24 22:12:00 -07:00
Nick Winter
b2592aad8c
Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
2014-09-24 21:01:58 -07:00
Nick Winter
b8d59cb179
Fixed a bug with playback never quite getting to the end.
2014-09-24 20:25:30 -07:00
Nick Winter
6441a753d5
Improvements to lock state of items, differentiating between locked and unlocked and equipped vs. available better.
2014-09-24 20:15:17 -07:00
Nick Winter
e48fa5f0b7
Fixed bug with slow-mo heroes in ChooseHeroView. Added lock silhouette portraits.
2014-09-24 19:14:22 -07:00
Nick Winter
da83fee58f
Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values.
2014-09-24 16:58:52 -07:00
Nick Winter
73d6261b5d
Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n.
2014-09-24 16:29:28 -07:00
Nick Winter
6b6d1d3e74
Changed 'Available Spells' to 'Your Skills' in hero levels.
2014-09-24 15:48:18 -07:00
Nick Winter
53ddf0159d
Preloaded previous/next heroes in ChooseHeroView.
2014-09-24 15:39:51 -07:00
Nick Winter
a786b1e096
Changed world map to click on iPad, hover otherwise.
2014-09-24 15:21:39 -07:00
Nick Winter
ada65cc290
Lowered master volume temporarily until per-sound instance volumes are fixed.
2014-09-24 15:06:22 -07:00
Matt Lott
73e49f9972
IE11 compatibility fixes
...
Removing social share buttons from base if IE, except Facebook.
Unrolling restricted property setting loop (weird).
Updating isIE check to support IE11.
2014-09-24 12:17:13 -07:00
Nick Winter
f4cee11ebe
ThangsTabView letting you position spike walls on top of walls.
2014-09-24 12:02:45 -07:00
Driphter
db61249ac7
Added support for 'codeLanguage' when setting the 'favoriteLanguage'
2014-09-24 02:57:54 -04:00
Nick Winter
8d6b23274b
Zoom in on hero during real-time playback.
2014-09-23 22:10:18 -07:00
Nick Winter
225fd0ca18
Moved world map level info to click from hover.
2014-09-23 19:12:05 -07:00
Nick Winter
019f634d9f
Respecting coordinates setting.
2014-09-23 18:39:52 -07:00
Nick Winter
e493855578
Hiding spell tab hover docs for plan().
2014-09-23 18:32:07 -07:00
Nick Winter
c1023b137f
Better pointing out of submit button when victory is ready.
2014-09-23 18:21:27 -07:00
Nick Winter
e109cbbbdc
Hid world map level icons for now. Hid play counts when fewer than 20 players. Disabled Zatanna for now until it can stop doing this.this.moveRight()(). Disabled hover debugger for new hero levels for now. Fixed bug with victory modal not allowing replay of completed non-hero levels.
2014-09-23 11:39:56 -07:00
Nick Winter
33080e5a65
Fixed #1586 .
2014-09-23 10:56:52 -07:00
Nick Winter
00e2fc99a2
Fixed some issues with the sample code.
2014-09-23 08:58:23 -07:00
Nick Winter
6a8d3082f3
Propagated i18n. Added a fallback for cast button for now until the new run button can be translated.
2014-09-23 08:08:29 -07:00
Nick Winter
f3511a5dde
Fixed another bug with loading heroes between levels.
2014-09-22 23:01:19 -07:00
Nick Winter
b0ee2224ae
Start hero levels playing from the beginning on unveil. Fixed some of the bugs with heroes not equipping.
2014-09-22 22:26:09 -07:00
Nick Winter
8640369b26
Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
2014-09-22 21:50:48 -07:00
Nick Winter
149848c971
Fixed temporary item restrictions.
2014-09-22 20:44:45 -07:00
Nick Winter
1b4e75e7e8
Fix for earned achievement default null worths. Misc other fixes.
2014-09-22 20:15:51 -07:00
Nick Winter
786820e056
Fixed drag and drop for hero inventory.
2014-09-22 16:12:55 -07:00
Nick Winter
ec548fa33a
AUto-assigning leather boots starting at mazes. Fixed issue with stat display comparison.
2014-09-22 16:09:27 -07:00
Nick Winter
a79976e6a2
Bigass 'Stop' button in lower right during real-time playback.
2014-09-22 15:34:25 -07:00
Nick Winter
de85d8c170
Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
2014-09-22 14:05:13 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
6cb8a2a019
Hero always centered in camera in new hero levels when playing and not panning to drag.
2014-09-21 20:49:45 -07:00
Nick Winter
600e985259
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
2014-09-21 20:19:27 -07:00
Nick Winter
949f4594af
Showing goals on level loading view.
2014-09-21 15:52:49 -07:00
Nick Winter
0d495ba36e
Press Start to begin playing levels. Fixed #1574 .
2014-09-21 14:35:59 -07:00
Nick Winter
2872de71ce
Fixed a bug with hero placeholder loading. Improved game menu modal close button usability.
2014-09-21 13:26:56 -07:00
Nick Winter
389f6fb9c1
Pre-assigning and limiting owned items based on level for now.
2014-09-21 11:24:37 -07:00
Nick Winter
e1790d5159
Restored item comparison in InventoryView, now o'ertop the hero.
2014-09-21 09:53:58 -07:00
Nick Winter
4cdff02a32
Implemented most of new inventory view.
2014-09-20 23:11:51 -07:00
Nick Winter
9f6e1e081c
Using language choice from ChooseHeroView.
2014-09-20 16:04:13 -07:00
Nick Winter
ae14bd1ced
Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564 .
2014-09-20 15:18:21 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Nick Winter
81a5b73f93
Fixed a few misc bugs I noticed with the job profiles.
2014-09-19 22:16:05 -07:00
Nick Winter
ec21637adf
Showing the new hero levels instead of the old campaign levels on the /play-hero map.
2014-09-19 11:03:38 -07:00
Nick Winter
121ff0a4af
Fixed a couple issues with DOM highlight pointer; removed the noise for now. Minor tweaks to the world map view; hiding the items for non-admins for now.
2014-09-18 18:25:33 -07:00
Nick Winter
8042f27ba7
Added the rest of the custom TreemaNodes to the SystemsTabView as well.
2014-09-18 15:26:06 -07:00
Nick Winter
5ddbbe7707
Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting.
2014-09-18 08:12:46 -07:00
Nick Winter
689a4241d4
Final Criss-Cross tournament results.
2014-09-17 22:37:34 -07:00
Nick Winter
95e37fa3b2
Starting new front view (at /front for now) and play view (at /play-hero for now).
2014-09-17 18:56:08 -07:00
Nick Winter
d96d0d65f3
Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.
2014-09-16 21:43:03 -07:00
Nick Winter
1f71a1eaf9
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
2014-09-16 20:19:52 -07:00
Nick Winter
a700b7844f
Added a bit of error handling for weird equipment error we were seeing.
2014-09-16 11:13:03 -07:00
Nick Winter
54f56162e9
Place Electrowalls over other walls.
2014-09-16 10:30:27 -07:00
Nick Winter
89aa930803
Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio.
2014-09-15 15:38:07 -07:00
Nick Winter
9acb3670c1
Fixed error when deleting in level editor with nothing selected.
2014-09-15 15:24:11 -07:00
Nick Winter
6176a8f6cb
Wall dragging no longer conflicts with wall clicking.
2014-09-15 15:23:09 -07:00
Nick Winter
8acaea3d6a
Drag walls to place them continuously.
2014-09-15 14:54:21 -07:00
Nick Winter
6ac56030e8
Fixed bug with systems not being addable.
2014-09-15 12:45:10 -07:00
Nick Winter
d2491dba4f
Disabled autocast even more.
2014-09-15 11:56:29 -07:00
George Saines
32ac3c1f95
updating contributor pages
2014-09-12 17:46:44 -07:00
Nick Winter
d3245948e2
Sorting addable Thangs in a sensible order.
2014-09-11 13:34:15 -07:00
Nick Winter
d5542ffbbc
Fixed issues with sprite dragging, and made camera drag panning respect whether sidebars are open.
2014-09-11 11:24:06 -07:00
George Saines
11a734b001
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-11 11:08:29 -07:00
George Saines
040b901e41
removed merge junk
2014-09-11 11:08:25 -07:00
Nick Winter
9eb0dbc625
Fixed bug with creating new levels.
2014-09-11 10:50:23 -07:00
George Saines
b81288cf52
changing volume for some SFX
2014-09-11 10:16:56 -07:00
George Saines
f5a4442e8a
trying to change SFX volume
2014-09-11 09:59:50 -07:00
Nick Winter
68808d0e07
Some fixes for how audio is triggered.
2014-09-11 08:38:30 -07:00
Nick Winter
f53f6bf0a3
Misc changes, wishing I could get sounds to work at lower volumes.
2014-09-10 19:55:00 -07:00
djsmith85
19d3a6cc9f
Updated German translations (de-DE & de-AT)
...
Updated German translations (de-DE & de-AT) and added myself to the
diplomat contributors list
2014-09-10 02:57:47 +02:00
Nick Winter
2396f9c26d
Updates to go along with latest iPad app spell palette loading.
2014-09-08 21:40:52 -07:00
Nick Winter
dd2cdf3ef9
Fixed bugs with forking ThangTypes.
2014-09-08 16:03:29 -07:00
Nick Winter
8dad2bf12d
Fixed some typo.
2014-09-08 14:26:17 -07:00
Scott Erickson
6c12384fe9
Reenabling on surface mouse moved.
2014-09-08 14:13:19 -07:00
Nick Winter
6ed89a2d79
Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
2014-09-08 12:29:49 -07:00
Nick Winter
ffdf48dadb
Fixed typo in spell palette event.
2014-09-08 09:01:34 -07:00
Nick Winter
1bd1ca0ced
Fixed #1530 . Propagated i18n. Starting to add some more events for the iOS app.
2014-09-07 20:54:25 -07:00
Nick Winter
2f07c3e8d3
Adding communication with iPad app.
2014-09-06 19:50:31 -07:00
Nick Winter
8de75024fc
Implemented placeholders for a bunch of sound triggers.
2014-09-05 13:04:05 -07:00
Nick Winter
d3eb7a7438
Fixed a few issues with real-time multiplayer flags.
2014-09-04 20:10:04 -07:00
Nick Winter
b698200cf0
A few minor fixes.
2014-09-04 15:14:27 -07:00
Scott Erickson
fca9a92167
Flattened the queries the NewAchievementModal creates.
2014-09-04 11:17:07 -07:00
Nick Winter
8c45e22741
Protection and logging for #1463 . Fixed an issue with spectate camera script bounds.
2014-09-04 11:04:23 -07:00
Nick Winter
35f22e0f8c
Fixed a few tome / canvas resizing bugs.
2014-09-03 18:35:14 -07:00
Scott Erickson
f519df6189
Wrapping up work on the folderized thangs treema in the level editor.
2014-09-03 16:51:09 -07:00
Nick Winter
8f38d57aaa
Merge branch 'feature/realtime-multiplayer'
2014-09-03 16:14:58 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Scott Erickson
9439f0d47d
Some tweaks and fixes to the folderized thangs in the level editor.
2014-09-03 15:38:57 -07:00
Scott Erickson
0cc593e3ac
Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders.
2014-09-03 15:38:57 -07:00
Nick Winter
24a2373d54
Fixed editor config change event schema.
2014-09-03 13:08:09 -07:00
Scott Erickson
e1abf115f7
Folderizing thang types in the level editor.
2014-09-03 12:30:08 -07:00
Scott Erickson
975c6ad2a6
Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
2014-09-03 09:33:21 -07:00
Scott Erickson
1888e9ea92
Removed a log.
2014-09-03 08:44:46 -07:00
Scott Erickson
a494d1f2c4
Fixed the walls not updating when they are randomly generated.
2014-09-02 19:47:43 -07:00
Scott Erickson
9af460cf42
Fixed #330
2014-09-02 18:43:24 -07:00
Nick Winter
6eb23349d0
Center camera when level loaded in level editor.
2014-09-02 18:08:41 -07:00
Scott Erickson
621c684c74
Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly).
2014-09-02 17:53:39 -07:00
Nick Winter
23516175d4
Adding default IDs to new goals.
2014-09-02 17:28:45 -07:00
Scott Erickson
3fd9cb89ef
Refactored LevelSystem/ComponentEditViews' files, and fixed their configSchema treemas not to edit raw model data directly.
2014-09-02 17:26:02 -07:00
Scott Erickson
6394482c34
Unjanking getCurrentView.
2014-09-02 17:07:28 -07:00
Scott Erickson
daca7b54f3
Refactored SystemTabView names, hid the add button in the systems tab.
2014-09-02 16:50:54 -07:00
Nick Winter
fa0f904fbb
Fixed a couple bugs with Achievements not getting schema defaults.
2014-09-02 16:48:16 -07:00
Nick Winter
b20b819a1f
Tweaked a few styles on the ThangsTabView.
2014-09-02 16:43:17 -07:00
Nick Winter
7f9ac5e573
Fixed a few bugs where default hero level type wasn't getting pulled.
2014-09-02 16:02:30 -07:00
Scott Erickson
55bac798ee
Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width.
2014-09-02 15:33:23 -07:00
Nick Winter
e02431b26b
Fixed color group saving in Thang editor.
2014-09-02 15:25:00 -07:00
Nick Winter
d8ef2f8596
Made new related achievements open in a new tab in the level editor.
2014-09-02 15:00:14 -07:00
Nick Winter
ba53cb06fe
Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
2014-09-02 14:16:41 -07:00
Scott Erickson
1edf3de651
Fixed double clicking sometimes firing when you're just dragging units around in the level editor.
2014-09-02 14:06:37 -07:00
Scott Erickson
7e627277e1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-02 12:33:50 -07:00
Scott Erickson
b521aee322
Optimized level serialization a little so that level editing is a bit less painful.
2014-09-02 12:33:34 -07:00
Scott Erickson
13b066f6aa
Fixed not being able to drag thangs around every other attempt.
2014-09-02 11:53:03 -07:00
Nick Winter
4b9bf22e22
Thang editor now sets some default Components when you change the kind of a ThangType.
2014-09-02 11:29:33 -07:00
Scott Erickson
9c841991fd
Added links to the versions modal.
2014-09-02 11:07:58 -07:00
Nick Winter
af42bafb15
Added default goals. Don't show System versions in the Systems list if they're 0.
2014-09-01 21:58:22 -07:00
Nick Winter
e615dde6e2
Show inventory view now, for hero levels.
2014-09-01 21:10:45 -07:00
Nick Winter
9094c0ce19
Add hero placeholder to terrain generator on hero levels.
2014-09-01 20:22:46 -07:00
Nick Winter
b7d9e7a095
Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs.
2014-09-01 20:07:50 -07:00
Nick Winter
6085b70dfc
Fixed a bounds offset issue in the Thang Editor colors tab.
2014-09-01 16:22:04 -07:00
Nick Winter
72eb59b7c3
Fixed a few bugs.
2014-09-01 16:14:50 -07:00
Nick Winter
195e027b53
Fix for null/undefined objects in the diffs.
2014-09-01 14:27:47 -07:00
Nick Winter
6df5ca00b2
Fixed #69 .
2014-09-01 13:51:30 -07:00
Nick Winter
3e0518cd70
Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting.
2014-09-01 09:11:10 -07:00
Nick Winter
1329d31a63
Hot-swapping inventory works now.
2014-08-31 16:05:20 -07:00
George Saines
495247661b
bringing contribute avatars up to speed
2014-08-31 15:21:30 -07:00
Nick Winter
ef9a983e30
Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
2014-08-31 12:21:25 -07:00
Nick Winter
5f132e55ba
Fixed #1414 . Also started lazily loading certain level editor tabs.
2014-08-30 23:04:45 -07:00
Nick Winter
a284c8eb37
Fixed #1428 .
2014-08-30 21:16:01 -07:00
Nick Winter
aa54cc32d1
Fixed #1458 .
2014-08-30 20:27:58 -07:00
Nick Winter
77e7efebeb
Fixed #1385 : no more redundant fallback localization files.
2014-08-30 19:30:33 -07:00
George Saines
6549b4ccc0
updating the diplomat list
2014-08-30 18:51:02 -07:00
Nick Winter
24d3d189df
Made espionage mode simpler, and added an admin user lookup.
2014-08-30 17:09:57 -07:00
Nick Winter
a8644d030e
Fixed #1355 .
2014-08-30 14:30:53 -07:00
Nick Winter
85a9a558ef
Fixed #1329 .
2014-08-30 13:43:56 -07:00
Scott Erickson
5f11a5ecca
Selected component in the thang components edit view shows up with a blue header.
2014-08-30 09:47:23 -07:00
Scott Erickson
6f2de166c0
Removed destroying scripts, since they don't have ace editors, and it was causing a bug.
2014-08-30 09:42:13 -07:00
Nick Winter
051f1a77ae
Fixed #1152 .
2014-08-30 09:19:41 -07:00
Nick Winter
e5cf6c340b
Fixed #1140 . I just put it on the home page for now, but later we can put it somewhere where it makes sense.
2014-08-29 23:09:38 -07:00
Matt Lott
437ab0feb2
PVP waiting screen in real-time view
2014-08-29 21:46:26 -07:00
Nick Winter
40aa95ba16
Fixed #1297 .
2014-08-29 18:07:32 -07:00
Scott Erickson
7a9c53e424
All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
2014-08-29 18:04:50 -07:00
Scott Erickson
21e0889a86
All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
2014-08-29 18:02:29 -07:00
Nick Winter
cb14149816
Fixed #1286 . Sort of.
2014-08-29 17:52:47 -07:00
Nick Winter
63f2c5db4f
Fixed #1268 .
2014-08-29 17:33:25 -07:00
Nick Winter
5503b3a2bc
Fixed #1147 .
2014-08-29 17:03:02 -07:00
Matt Lott
8143d9c5ba
Real-time multiplayers to 'coding' after playback
2014-08-29 15:26:39 -07:00
Matt Lott
92cad5f46f
Real-time multiplayer subscription schemas
2014-08-29 15:10:04 -07:00
Nick Winter
68dcdaf223
A couple achievment/item editor error fixes.
2014-08-29 13:00:11 -07:00
Scott Erickson
434a0c071b
Few more bugs fixed for defaults.
2014-08-29 12:29:42 -07:00
Scott Erickson
f93ef2005e
Level editor only folds in ThangType components into Thang component configs if the level is type 'hero'.
2014-08-29 11:34:32 -07:00
Scott Erickson
570380c2a4
Merge branch 'master' into feature/defaults
2014-08-29 08:14:43 -07:00
Matt Lott
68cca74b43
Real-time multiplayer initial commit
...
Simple matchmaking, synchronous multiplayer PVP, flags!
Rough matchmaking is under the game menu multiplayer tab, for ladder
games only. After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.
If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts. When they do, you
both should start the real-time playback (and start placing flags like
crazy people).
If in a multiplayer session, the real-time simulation runs the players’
code against each other. Your multiplayer opponent’s name should be up
near the level name.
Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game. There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Nick Winter
a4b2333fd3
Added Systems documentation. Fixed #1115 .
2014-08-28 22:32:55 -07:00
Nick Winter
124f999bc8
Fixed #1105 . Also send HipChat notifications whenever anyone changes anything; let's see if it's too much.
2014-08-28 19:39:46 -07:00
Scott Erickson
9406a8c920
Merge branch 'master' into feature/defaults
2014-08-28 17:58:58 -07:00
Nick Winter
e67b4ae064
Fixed #1090 .
2014-08-28 17:08:05 -07:00
Scott Erickson
74ca7fe0cc
Migrated to Treema's use of 'schema' as the raw schema property, and 'workingSchema' as the flattened, dereferenced schema.
2014-08-28 17:05:46 -07:00
Scott Erickson
8f95ad2787
Fixed a few bugs.
2014-08-28 15:42:46 -07:00
Scott Erickson
2dde77f8b0
Merge branch 'master' into feature/defaults
2014-08-28 15:26:04 -07:00
Nick Winter
107a727d02
Fixed a bug in the WizardSettingsModal being destroyed and still trying to do things.
2014-08-28 14:06:53 -07:00
Nick Winter
f79a2848fd
Fixed #1038 . Focus should now remain on code editor when after clicking on Surface.
2014-08-28 14:00:54 -07:00
Scott Erickson
e3bc9045d1
Couple tweaks.
2014-08-28 13:53:00 -07:00
Scott Erickson
8b056cfb8f
Refactored the item equips view to limit items by slot and also moved the item name loading to the node class itself.
2014-08-28 11:24:45 -07:00
Nick Winter
54207f0f7d
Fixed #1000 .
2014-08-28 10:50:20 -07:00
Scott Erickson
94065a0c4c
Merged conflicts.
2014-08-28 09:59:07 -07:00
Scott Erickson
8b943d1c2c
Merged conflicts.
2014-08-28 09:59:03 -07:00
Nick Winter
a0e1806239
Fixed a bug with old, un-migrated level-set-playing events in button handlers.
2014-08-28 09:52:51 -07:00
Nick Winter
a50f6b9224
Fixed a bug with reloading non-writable code.
2014-08-28 09:41:47 -07:00
Nick Winter
ec6b3d7e5f
Fixed #1481 . More Mediator schema fixes.
2014-08-28 09:27:42 -07:00
Nick Winter
28431703f5
Fixed #953 .
2014-08-27 22:23:24 -07:00
Nick Winter
02255044e3
Fixed #847 . Fixed some subscription schemas.
2014-08-27 18:43:17 -07:00
Nick Winter
2ef7bff2c5
Fixed #886 .
2014-08-27 17:54:16 -07:00
Scott Erickson
7bdfcb4313
Fixed pasting component configs into the thang component config treema.
2014-08-27 17:29:28 -07:00
Nick Winter
92b29915e2
Finished fixing #841 .
2014-08-27 17:26:56 -07:00
Nick Winter
ee9e453896
Fixed #828 . Added many other minor refactorings.
2014-08-27 12:24:11 -07:00
Nick Winter
871cd4b3c9
Fixed #784 .
2014-08-26 17:34:00 -07:00
Nick Winter
1864cb09bc
Fixed #712 . Fixed a bug with listing files/musics in admin files view due to removed trailing slashes.
2014-08-26 15:42:33 -07:00
Scott Erickson
5d804c6d9a
Fixed merge conflict.
2014-08-26 15:41:59 -07:00
Scott Erickson
162aa7633e
Fixed the component and system settings treema, clearing out defaults for properties not being edited.
2014-08-26 15:40:51 -07:00
Nick Winter
50ad453345
Fixed #169 .
2014-08-26 14:34:23 -07:00
Scott Erickson
ab669739a6
Fixed a bug with the thang component edit view: labels of new components not showing up.
2014-08-26 14:15:21 -07:00
Nick Winter
35b107cf58
Refactored grid. Fixed #158 .
2014-08-26 13:56:57 -07:00
Scott Erickson
2f72aa4f47
Fixed adding new components in the thang components edit view.
2014-08-26 13:48:57 -07:00
Scott Erickson
39d0df5153
Fixed name ordering in the thang components editor.
2014-08-26 13:27:17 -07:00
Scott Erickson
5b5bceda3a
Components tab now incorporates components inherited from thang types.
2014-08-26 13:08:56 -07:00
Nick Winter
3e9adf6b1a
Fixed issue with IndieSprites no longer coloring properly.
2014-08-26 12:39:30 -07:00
Nick Winter
38dcb7fcef
Fixed #5 .
2014-08-26 11:29:16 -07:00
Scott Erickson
fb06e58201
Fixed a bug where CocoModel wouldn't unset properties on revert because saveBackup is now debounced and would reintroduce those properties.
2014-08-26 10:14:36 -07:00
Scott Erickson
f92a665b8b
Merge conflicts.
2014-08-26 09:53:04 -07:00
Scott Erickson
6091eaea6f
Bunch of fixes to the thang component edit view.
2014-08-26 09:48:33 -07:00
Nick Winter
832402af6e
Merged/tweaked GitHub login.
2014-08-26 08:37:11 -07:00
Nick Winter
51bc98665a
Removed more old editor root page bits. Like #1486 but keeping the editor titles.
2014-08-26 08:16:29 -07:00
Nick Winter
e666ee1dac
Added stop playback button and real-time countdown screen.
2014-08-25 22:05:30 -07:00
Scott Erickson
1406a970ea
Bunch of fixes to get the level editor working again.
2014-08-25 20:34:46 -07:00
Nick Winter
e48b218533
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
2014-08-25 15:39:47 -07:00
Nick Winter
9df0cfb93f
A few changes to flags UX.
2014-08-25 14:02:23 -07:00
Scott Erickson
d392994a83
Merge branch 'master' into feature/defaults
2014-08-25 13:00:33 -07:00
Nick Winter
08f2ee248b
No longer constructing SpellViews for non-readable methods.
2014-08-24 22:02:22 -07:00
Nick Winter
718d586f07
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
2014-08-24 21:39:34 -07:00
Nick Winter
1a7e4554f0
Fixed a few minor bugs.
2014-08-24 16:48:59 -07:00
Nick Winter
3125c2b129
Add flag cursor and pending flags.
2014-08-24 16:09:06 -07:00
Nick Winter
f44d802934
Fixed a couple bugs. Flags are now colored.
2014-08-24 12:33:46 -07:00
Nick Winter
be07f9cfb9
Many improvements to real-time streaming and flags.
2014-08-23 22:24:00 -07:00
Nick Winter
2dca4d72fc
Rudimentary flag buttons are in.
2014-08-23 19:00:35 -07:00
Nick Winter
f59084e651
Sending flag history to the World for to make flag Thangs during simulation.
2014-08-23 17:26:56 -07:00
Scott Erickson
0721b49216
Refactoring defaults.
2014-08-23 15:51:59 -07:00
Nick Winter
2e23247521
Fixed #811 , a bug where you could pause the world if you clicked on a letterboxed playback scrubber.
2014-08-23 14:55:58 -07:00
Nick Winter
8777a87774
Made a real-time playback button.
2014-08-23 14:31:38 -07:00
Nick Winter
c79541f669
Full-screen playback during real-time mode.
2014-08-23 13:54:52 -07:00
Scott Erickson
1c5db3f2b7
First round of getting the site to use the new defaults system, in particular the job profile view.
2014-08-23 11:07:52 -07:00
Nick Winter
9c0869e566
Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
2014-08-22 21:35:08 -07:00
Nick Winter
ee41796b73
Fixed some wonkiness with the playback scrubbing while streaming worlds.
2014-08-22 15:32:23 -07:00
Nick Winter
92f0a68dd1
World streaming is getting there!
2014-08-22 14:59:32 -07:00
Scott Erickson
f15135efe1
Fixed a terrible bug.
2014-08-22 11:40:31 -07:00
Scott Erickson
e200889f0b
Initial refactoring to use the new version of Treema.
2014-08-22 11:11:05 -07:00
Nick Winter
9b31e28536
More improvements to world streaming.
2014-08-21 21:23:45 -07:00
Nick Winter
d55afa77b7
Began streaming a mighty stream.
2014-08-21 16:27:52 -07:00
Scott Erickson
9a116d81be
Fixed a few forms around the site to properly handle pressing enter.
2014-08-21 12:49:06 -07:00
Nick Winter
28176c7f72
Misc workarounds.
2014-08-20 13:26:48 -07:00
Nick Winter
91db8397a0
Fixed problem with loading levels with no Programmable Thanags, and fixed infinite loops while simulating single games when swapping out Simulators.
2014-08-19 08:09:15 -07:00
Nick Winter
2c6fc67db2
Some simulation and ladder fixes. Preparing Criss-Cross tournament.
2014-08-18 21:49:58 -07:00
Scott Erickson
f8d4e42c67
Set up thang types to now have a raster portrait icon if we want to give them custom ones not based on vector artwork.
2014-08-18 15:25:45 -07:00
Nick Winter
4b88c930a4
Merge pull request #1453 from Darredevil/patch-15
...
Added new 'Minimax Tic-Tac-Toe' level
2014-08-18 14:11:15 -07:00
Darredevil
1f51eabe48
Added new 'Minimax Tic-Tac-Toe' level
2014-08-18 18:39:16 +03:00
Ruben Vereecken
48a79ad48c
New achievement modal fills in level.original query bit
2014-08-18 14:35:57 +02:00
Nick Winter
3b083e15f5
Don't require any Component default properties in hero levels, for maximum defaultability.
2014-08-15 12:27:56 -07:00
Nick Winter
5f20e6f05e
Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
2014-08-15 12:09:56 -07:00
Nick Winter
ba1e7005ca
Worked around issue with docs tab polluting supermodel for components to save. Another instance of #1108 . Actually, same one, but the fix eralier got undone.
2014-08-15 10:50:05 -07:00
Nick Winter
f1a9848366
Fixed a couple errors.
2014-08-15 10:27:36 -07:00
Nick Winter
4a133f6998
Added popovers to community social link logos.
2014-08-15 09:43:55 -07:00
Nick Winter
32c74db282
Merge pull request #1442 from dkundel/master
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Fixing most of the issues described in #18
2014-08-15 09:02:15 -07:00
Ruben Vereecken
40818fd7bc
GitHub Login implemented
2014-08-15 16:20:45 +02:00
Dominik Kundel
68828b67bb
removed console.log
2014-08-15 02:04:46 +02:00
Dominik Kundel
755a86e3d3
moving some styling
2014-08-15 01:56:01 +02:00
Nick Winter
69c22db434
Moved Hero Placeholder replacement logic to Level's denormalizeThang.
2014-08-14 16:35:03 -07:00
Matt Lott
98bed57751
Merge pull request #1441 from differentmatt/master
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Instrument user code problems
2014-08-14 16:17:47 -07:00
Nick Winter
0f983bdcf1
Crude steps towards using your hero equipment in items levels.
2014-08-14 15:12:15 -07:00
Scott Erickson
827f6ee8b8
Added a swap button, as well as moving my testing to the demo view and adding some specifications, fixing bugs and tweaking interactions along the way.
2014-08-14 14:04:03 -07:00
Matt Lott
9b79e2ca27
Instrument user code problems
2014-08-14 13:32:00 -07:00
Dominik Kundel
702656ad02
Merge remote-tracking branch 'upstream/master'
2014-08-14 22:30:19 +02:00
Dominik Kundel
b1252a4426
moving the popover for palette entries into the body to fix layering with popover of autocomplete
2014-08-14 22:29:57 +02:00
Nick Winter
719e64e85f
Added a quick visualization of language localization completion to the Diplomat page.
2014-08-14 11:43:40 -07:00
Nick Winter
18b0208aac
Updated i18n.
2014-08-14 10:57:57 -07:00
Scott Erickson
c31a509472
Working on the inventory view. Added a way to get the current equipment config from the inventory view.
2014-08-14 10:44:04 -07:00
Nick Winter
7286d069a0
Working to get undo/redo working again when manipulating ThangsTabView not using the Treema.
2014-08-14 10:28:50 -07:00
Nick Winter
652d47fb81
Merge pull request #1432 from jayant1992/undo-redo
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Undo redo descriptions
2014-08-14 09:58:28 -07:00
Ruben Vereecken
dbff3e04d5
Job profile view works once again
2014-08-14 17:25:41 +02:00
Nick Winter
0084b64d67
Made some updates to the community page.
2014-08-13 20:45:33 -07:00
Nick Winter
7844a2b987
Some fixes for new user views breaking on bad data or certain configurations.
2014-08-13 19:17:26 -07:00
Nick Winter
bdb3e14189
Added missing ForkModal.
2014-08-13 14:26:56 -07:00
Scott Erickson
31e3e7f98e
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-08-13 14:06:03 -07:00
Scott Erickson
f9e8bfad9f
Made some minor changes.
2014-08-13 13:45:24 -07:00
Nick Winter
b7d5428d5f
Made Forking more abstract to apply to ThangTypes, too.
2014-08-13 11:36:00 -07:00
Scott Erickson
e3088ad813
Merge branch 'achievements' of https://github.com/rubenvereecken/codecombat into rubenvereecken-achievements
2014-08-13 10:49:10 -07:00
Ruben Vereecken
3fd396974d
Merge branch 'master' into achievements
...
Conflicts:
app/views/DemoView.coffee
app/views/docs/ComponentDocumentationView.coffee
app/views/editor/level/LevelEditView.coffee
server/users/User.coffee
2014-08-13 10:43:42 +02:00
Jayant Jain
f4b8b76f46
Adds subclass for component config nodes
2014-08-13 12:39:21 +05:30
Jayant Jain
76c784b1de
Adds default scripts whenever a new level is created
2014-08-13 12:11:37 +05:30
Jayant Jain
1e52f237b7
Reworks undo-redo and undo-redo descriptions
2014-08-13 06:56:03 +05:30
Jayant Jain
094f26fc63
Removes undo-redo description methods from treema subclasses
2014-08-13 05:28:23 +05:30
Jayant Jain
67ed28e034
Undo redo descriptions for settings tab view
2014-08-13 02:55:36 +05:30
Jayant Jain
d713c35db7
Refactors auto insert ids and adds undo-redo descriptions for ScriptsTabView
2014-08-13 02:55:36 +05:30
Jayant Jain
9c235fa797
Minor refactoring and bug fixes for undo and undo descriptions
2014-08-13 02:55:36 +05:30
Jayant Jain
c6caef6219
Undo redo descriptions for ThangsTabView
2014-08-13 02:55:36 +05:30
Darredevil
1b1174d460
Added 'Classic Algorithms' level section
2014-08-12 23:23:43 +03:00
Nick Winter
291b44f0a6
Fix typo introduced in last commit. Like a boss.
2014-08-12 12:56:55 -07:00
Nick Winter
2ab83328f3
Added item editor level preview window.
2014-08-12 12:50:41 -07:00
Nick Winter
6d04b583f9
Added volume slider to game options.
2014-08-12 10:10:54 -07:00
Ruben Vereecken
8ae116200f
Achievements are now i18n'able
2014-08-12 18:18:16 +02:00
Nick Winter
9fd31c70e7
Hid parts of game menu that aren't ready yet.
2014-08-12 09:13:23 -07:00
Jayant Jain
eece235337
Adds preset images
2014-08-12 20:42:42 +05:30
Ruben Vereecken
d6f5b7512d
i18n for all new pages
2014-08-12 14:05:01 +02:00
Ruben Vereecken
857d3ca02c
Added some simple animations to achievement popups
2014-08-12 12:04:08 +02:00
Jayant Jain
b6e53d87c7
More decorations! (for dungeon preset)
2014-08-12 10:35:09 +05:30
Jayant Jain
5d8264e887
Takes care of overlapping walls for rooms
2014-08-12 10:35:09 +05:30
Jayant Jain
9d001524c6
Adds initial indoor preset for terrain generator
2014-08-12 10:35:09 +05:30
Nick Winter
4cc79e985e
A few fixes for adding items to inventories in ThangTypes.
2014-08-11 17:09:44 -07:00
Jayant Jain
4beb85a3e7
Fixes bug with enter press on thangs tab
2014-08-12 04:16:17 +05:30
Scott Erickson
b3572dfad9
Fixed some bugs with the ThangComponentsEditView, added AddThangComponentsModal.
2014-08-11 15:41:08 -07:00
Nick Winter
023fd40767
Renamed inventory to collectedThangIDs for Collects. #59
2014-08-11 12:52:40 -07:00
Nick Winter
2bc92f1a6e
Merge pull request #1422 from dkundel/master
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Fixed issue #1420 and pasting snippets on click
2014-08-11 12:47:36 -07:00
Dominik Kundel
c2e53be58f
Merge remote-tracking branch 'upstream/master'
2014-08-11 21:34:24 +02:00
Dominik Kundel
d2c63f4b98
fixed undo manager to not remove all code
2014-08-11 21:34:02 +02:00
Nick Winter
31d7e641e6
Fixes for equipping items and adding them to the World.
2014-08-11 11:04:38 -07:00
Dominik Kundel
14f96a7eac
Merge remote-tracking branch 'upstream/master'
2014-08-11 15:30:05 +02:00
Ruben Vereecken
672b0f54f6
Worked away our NotifyJS dependency - horrible lib
2014-08-11 14:11:26 +02:00
Nick Winter
706ab7a251
Trying to get item ThangType nodes and inventory loading working.
2014-08-10 22:09:13 -07:00
Nick Winter
d1e26b40c2
I retook the Nick name.
2014-08-10 17:47:18 -07:00
Nick Winter
0074a04cfe
Moved Restart into Game Menu.
2014-08-10 17:41:18 -07:00
Nick Winter
45c762fddc
Moved multiplayer from modal into Game Menu. Deleted MultiplayerLaunchModal. Updated some i18n.
2014-08-10 17:26:30 -07:00
Nick Winter
4dcc5bd8ee
Adding some options to the game menu options tab.
2014-08-10 15:56:45 -07:00
Scott Erickson
6cac2371c1
Refactored and improved the ThangComponentsEditView and ThangComponentConfigView. Still some things to do.
2014-08-10 13:03:53 -07:00
Nick Winter
6b2c079ff5
More work on game menu skeleton.
2014-08-08 15:57:20 -07:00
Nick Winter
dc59aff9d0
Starting skeleton for GameMenuModal and its subviews.
2014-08-08 11:36:41 -07:00
Ruben Vereecken
e6569539dc
User page now uses the supermodel for user loading
2014-08-08 19:26:24 +02:00
Ruben Vereecken
47f00f9b5e
Added achievement deleting and automatic achievement filling
2014-08-08 17:20:07 +02:00
Jayant Jain
593c31f33c
Shows dragged component over other layers
2014-08-08 18:16:12 +05:30
Jayant Jain
93fd301300
Increases add treema line height, components are selected after being added
2014-08-08 18:02:20 +05:30
Jayant Jain
164e049202
Hides randomize button overlay, resolves #1409
2014-08-08 18:02:20 +05:30
Ruben Vereecken
9f0add22a5
Worked in a lot of changes Scott proposed
2014-08-08 11:54:53 +02:00
Nick Winter
9363665610
Merge pull request #1416 from Darredevil/patch-13
...
Added new level 'QuickSort the Spiral'
2014-08-07 18:31:53 -07:00
Darredevil
bea6e12a3a
Minor name fix
2014-08-08 03:26:13 +03:00
Darredevil
3dfe7987ea
Added new level 'QuickSort the Spiral'
2014-08-08 02:04:02 +03:00
Scott Erickson
0c5364eebb
Removed editorMode.
2014-08-07 14:22:43 -07:00
Nick Winter
4d4e321265
Fixed #1062 . Added Item kind to level editor Thang filters.
2014-08-06 08:24:50 -07:00
Nick Winter
852dabc17a
Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
2014-08-06 07:43:56 -07:00
Scott Erickson
d5a8d8dc72
Fixed ComponentDocsView's components collection overwriting data for other level editor data. Related to #1108 .
2014-08-05 14:56:11 -07:00
Scott Erickson
c5d496c063
Removed a bit for debugging.
2014-08-05 13:40:36 -07:00
Scott Erickson
30998ecbec
Fixed components w/out changes sometimes showing up in the save level modal.
2014-08-05 13:21:45 -07:00
Ruben Vereecken
d42922871e
Added related achievements tab to level editor
2014-08-05 15:15:53 +02:00
Ruben Vereecken
7d7d5300c0
Refactored New Model Modal (from SearchView originally)
2014-08-05 14:33:33 +02:00
Ruben Vereecken
5d66560673
Merge remote-tracking branch 'upstream/master' into achievements_progress
...
Conflicts:
app/views/editor/level/LevelEditView.coffee
server/levels/sessions/LevelSession.coffee
2014-08-05 11:55:46 +02:00
Dominik Kundel
84c0fbd01f
use shortName as fallback for some entries if no snippet
2014-08-05 11:19:15 +02:00
Nick Winter
3bbdee583d
Better problem alert layout for alerts that include hints.
2014-08-04 20:16:12 -07:00
Nick Winter
a0b75ddb8e
Put Sky Span up for testing.
2014-08-04 19:46:00 -07:00
Dominik Kundel
f09b3c4792
Merge remote-tracking branch 'upstream/master'
2014-08-04 23:03:28 +02:00
Dominik Kundel
50517431db
added support for inserting snippets by shift+click
2014-08-04 23:02:54 +02:00
Dominik Kundel
86eea93e2f
merged changes
2014-08-04 22:37:15 +02:00
Ruben Vereecken
3266e3b46b
intermediate
2014-08-04 22:21:43 +02:00
Nick Winter
85011d1ed4
No need to explicitly track subviews for determining what the current view is.
2014-08-04 13:21:42 -07:00
Darredevil
a11649b12b
Typo fix
2014-08-04 23:15:01 +03:00
Ruben Vereecken
fb3848359e
Merge branch 'master' into achievements
2014-08-04 17:55:44 +02:00
Ruben Vereecken
6267352c6e
Drastically changed the way achievements get grayscaled
2014-08-04 15:29:46 +02:00
Jayant Jain
549f2657ea
Styles add button for addComponentsTreema
2014-08-04 07:53:24 +05:30
Jayant Jain
06875ce2b8
Resolves bug with mouseenter and mouseleave callbacks for add components treema
2014-08-04 07:21:02 +05:30
Jayant Jain
9e1513eb56
Add button on hover for addComponentsTreema
2014-08-04 07:05:22 +05:30
Jayant Jain
98f43b679f
Adds component upon double click, newly added components are automatically selected
2014-08-04 06:04:35 +05:30
Jayant Jain
03d696c3df
Components can now be added to thangs by dragging and dropping
2014-08-04 05:51:12 +05:30
Ruben Vereecken
26085f9f3e
Added a bunch of achievements to the script. Restyled big parts.
2014-08-03 23:58:51 +02:00
Michael Schmatz
ca7b8ca10a
Merge pull request #1401 from rubenvereecken/test_fix
...
Repaired TestView by only loading js files once
2014-07-31 08:14:59 -07:00
Michael Schmatz
e7de8e3282
Merge pull request #1396 from rubenvereecken/refactoring
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[Urgent] Finished refactoring of LevelGuideModal (renamed from docs_modal)
2014-07-31 08:12:18 -07:00
Ruben Vereecken
0e5accb707
Repaired TestView by only loading js files once
2014-07-31 13:15:57 +02:00
Ruben Vereecken
871149b2bc
Rechecked and added cool stuff for achievements
2014-07-30 22:23:43 +02:00
Jayant Jain
2690ef9a59
Reorders script ids upon deletion
2014-07-30 01:05:04 +05:30
Jayant Jain
f0940308ea
Newly inserted scripts are automatically assigned id
2014-07-30 00:52:59 +05:30
Jayant Jain
632d9a666e
Shows all autocomplete values on click instead of having to type initially
2014-07-30 00:52:59 +05:30
Jayant Jain
0555c2ec14
Initial autocomplete for event checks in scripts tab
2014-07-30 00:52:59 +05:30
Ruben Vereecken
d4043ac3db
Implemented singleplayer and multiplayer games played on profile
2014-07-29 20:11:45 +02:00
Ruben Vereecken
39c01c0bcb
Finished refactoring of LevelGuideModal (renamed from docs_modal)
2014-07-29 19:50:50 +02:00
Ruben Vereecken
30a6cf1cca
Merged in name changes from master
2014-07-29 17:28:13 +02:00
Ruben Vereecken
026e6e6378
Added some support to fetch level sessions for the user profile page
2014-07-29 16:50:07 +02:00
Ruben Vereecken
7987e1d05b
Did a bunch related to achievements and user profile page
2014-07-28 20:04:44 +02:00
Ruben Vereecken
194463c113
Greatly redid achievement styling for various scenarios
2014-07-28 17:40:20 +02:00
Ruben Vereecken
a8df3df095
Default image for achievements. Redid border logic
2014-07-28 15:14:11 +02:00
Michael Schmatz
d7cb76d10c
Merge branch 'pr/1387'
...
Conflicts:
app/views/editor/level/LevelEditView.coffee
2014-07-25 19:17:16 -07:00
Jayant Jain
69713f5603
Adds randomize button in case of level with no thangs
2014-07-26 01:55:28 +05:30
Darredevil
3b704330d6
Documentation tab for Level Editor
2014-07-25 23:06:04 +03:00
Darredevil
b77b796cef
Merge branch 'codecombat-master'
...
Conflicts:
app/views/docs/ComponentDocumentationView.coffee
app/views/editor/level/LevelEditView.coffee
2014-07-25 22:48:13 +03:00
Darredevil
e3a0ea400c
Docs tab v2
2014-07-25 22:33:55 +03:00
Jayant Jain
3e9dbe0d0b
Fixes bug in undo/redo on SystemsTabView
2014-07-25 18:07:09 +05:30
Jayant Jain
d3962c19bd
Ensures randomised thang clusters do not overlap each other
2014-07-25 18:07:01 +05:30