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Lowered master volume temporarily until per-sound instance volumes are fixed.
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2 changed files with 2 additions and 2 deletions
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@ -40,7 +40,7 @@ module.exports = class SpectateLevelView extends RootView
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isEditorPreview: false
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subscriptions:
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'level:set-volume': (e) -> createjs.Sound.setVolume(e.volume)
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'level:set-volume': (e) -> createjs.Sound.setVolume(if e.volume is 1 then 0.6 else e.volume) # Quieter for now until individual sound FX controls work again.
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'god:new-world-created': 'onNewWorld'
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'god:streaming-world-updated': 'onNewWorld'
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'god:infinite-loop': 'onInfiniteLoop'
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@ -45,7 +45,7 @@ module.exports = class PlayLevelView extends RootView
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isEditorPreview: false
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subscriptions:
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'level:set-volume': (e) -> createjs.Sound.setVolume(e.volume)
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'level:set-volume': (e) -> createjs.Sound.setVolume(if e.volume is 1 then 0.6 else e.volume) # Quieter for now until individual sound FX controls work again.
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'level:show-victory': 'onShowVictory'
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'level:restart': 'onRestartLevel'
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'level:highlight-dom': 'onHighlightDom'
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