Lowered master volume temporarily until per-sound instance volumes are fixed.

This commit is contained in:
Nick Winter 2014-09-24 15:06:22 -07:00
parent bac626a275
commit ada65cc290
2 changed files with 2 additions and 2 deletions

View file

@ -40,7 +40,7 @@ module.exports = class SpectateLevelView extends RootView
isEditorPreview: false
subscriptions:
'level:set-volume': (e) -> createjs.Sound.setVolume(e.volume)
'level:set-volume': (e) -> createjs.Sound.setVolume(if e.volume is 1 then 0.6 else e.volume) # Quieter for now until individual sound FX controls work again.
'god:new-world-created': 'onNewWorld'
'god:streaming-world-updated': 'onNewWorld'
'god:infinite-loop': 'onInfiniteLoop'

View file

@ -45,7 +45,7 @@ module.exports = class PlayLevelView extends RootView
isEditorPreview: false
subscriptions:
'level:set-volume': (e) -> createjs.Sound.setVolume(e.volume)
'level:set-volume': (e) -> createjs.Sound.setVolume(if e.volume is 1 then 0.6 else e.volume) # Quieter for now until individual sound FX controls work again.
'level:show-victory': 'onShowVictory'
'level:restart': 'onRestartLevel'
'level:highlight-dom': 'onHighlightDom'