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Added Programmaticon II dependency.
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2 changed files with 16 additions and 16 deletions
app
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@ -207,50 +207,50 @@ module.exports = LevelOptions =
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'endangered-burl':
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hidesRealTimePlayback: true
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hidesCodeToolbar: true
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requiredGear: {feet: 'leather-boots', 'right-hand': 'simple-sword', eyes: 'crude-glasses'}
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requiredGear: {feet: 'leather-boots', 'right-hand': 'simple-sword', 'programming-book': 'programmaticon-ii', eyes: 'crude-glasses'}
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restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
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'village-guard':
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hidesCodeToolbar: true
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requiredGear: {feet: 'leather-boots', 'right-hand': 'simple-sword', eyes: 'crude-glasses'}
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requiredGear: {feet: 'leather-boots', 'right-hand': 'simple-sword', 'programming-book': 'programmaticon-ii', eyes: 'crude-glasses'}
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restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
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'thornbush-farm':
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hidesCodeToolbar: true
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requiredGear: {feet: 'leather-boots', 'right-hand': 'crude-builders-hammer', eyes: 'crude-glasses'}
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requiredGear: {feet: 'leather-boots', 'right-hand': 'crude-builders-hammer', 'programming-book': 'programmaticon-ii', eyes: 'crude-glasses'}
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restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
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'back-to-back':
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hidesCodeToolbar: true
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requiredGear: {feet: 'leather-boots', torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
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requiredGear: {feet: 'leather-boots', torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-ii', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
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restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
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'ogre-encampment':
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requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
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requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-ii', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
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restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
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'woodland-cleaver':
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requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'long-sword', 'left-hand': 'wooden-shield', wrists: 'sundial-wristwatch', feet: 'leather-boots'}
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requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-ii', eyes: 'crude-glasses', 'right-hand': 'long-sword', 'left-hand': 'wooden-shield', wrists: 'sundial-wristwatch', feet: 'leather-boots'}
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restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
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'shield-rush':
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requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
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requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-ii', eyes: 'crude-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
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restrictedGear: {'left-hand': 'wooden-shield'}
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'peasant-protection':
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requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'wooden-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
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requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-ii', eyes: 'wooden-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
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restrictedGear: {eyes: 'crude-glasses'}
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'munchkin-swarm':
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requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'wooden-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
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requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-ii', eyes: 'wooden-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
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restrictedGear: {}
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'coinucopia':
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags'}
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', 'programming-book': 'programmaticon-ii', flag: 'basic-flags'}
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restrictedGear: {}
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'copper-meadows':
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses'}
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', 'programming-book': 'programmaticon-ii', flag: 'basic-flags', eyes: 'wooden-glasses'}
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restrictedGear: {}
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'drop-the-flag':
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'crude-builders-hammer'}
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', 'programming-book': 'programmaticon-ii', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'crude-builders-hammer'}
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restrictedGear: {'right-hand': 'long-sword'}
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'deadly-pursuit':
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'crude-builders-hammer'}
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', 'programming-book': 'programmaticon-ii', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'crude-builders-hammer'}
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restrictedGear: {'right-hand': 'long-sword'}
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'rich-forager':
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield'}
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', 'programming-book': 'programmaticon-ii', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield'}
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restrictedGear: {'right-hand': 'crude-builders-hammer'}
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'multiplayer-treasure-grove':
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic'}
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', 'programming-book': 'programmaticon-ii', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic'}
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restrictedGear: {}
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@ -84,7 +84,7 @@ module.exports = class InventoryModal extends ModalView
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# sort into one of the four groups
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locked = not (item.get('original') in me.items())
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#locked = false if me.get('slug') is 'nick'
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locked = false if me.get('slug') is 'nick'
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if not item.getFrontFacingStats().props.length and not _.size(item.getFrontFacingStats().stats) and not locked # Temp: while there are placeholder items
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null # Don't put into a collection
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