Implemented new victory modal design.

This commit is contained in:
Nick Winter 2014-12-07 14:03:11 -08:00
parent 690a24cda9
commit 9054f70052
20 changed files with 264 additions and 83 deletions

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@ -222,6 +222,7 @@
reload_title: "Reload All Code?"
reload_really: "Are you sure you want to reload this level back to the beginning?"
reload_confirm: "Reload All"
victory: "Victory"
victory_title_prefix: ""
victory_title_suffix: " Complete"
victory_sign_up: "Sign Up to Save Progress"
@ -234,6 +235,8 @@
victory_review: "Tell us more!" # Only in old-style levels.
victory_hour_of_code_done: "Are You Done?"
victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
victory_experience_gained: "XP Gained"
victory_gems_gained: "Gems Gained"
guide_title: "Guide"
tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.

View file

@ -253,13 +253,19 @@ kbd
border-image-source: url(/images/common/button-background-primary-active-border.png)
&.btn-success
border-image-source: url(/images/common/button-background-success-active-border.png)
color: darken(white, 5%)
&.btn-warning
border-image-source: url(/images/common/button-background-warning-active-border.png)
color: darken(white, 5%)
&.btn-danger
border-image-source: url(/images/common/button-background-danger-active-border.png)
&:hover
color: lighten(rgb(248, 197, 146), 5%)
&.btn-success
color: white
&.btn-warning
color: white
&:active
&.btn-lg

View file

@ -2,55 +2,89 @@
@import "app/styles/bootstrap/variables"
#hero-victory-modal
$hero-yellow-text: rgb(252, 201, 53)
//- Top-level modal container
.modal-dialog
margin-top: 15px
margin-top: 0
padding-top: 0
width: 750px
.modal-content
position: relative
margin-top: -251px
&.full-achievements
@media only screen and (max-height: 720px)
.modal-dialog
margin-top: -76px
#victory-header
background: transparent
@media only screen and (max-height: 640px)
.modal-dialog
margin-top: -130px
#victory-header
display: none
//- Header
.background-wrapper
//background: url("/images/pages/play/level/modal/victory_modal_background.png")
width: 550px
background-color: transparent
width: 750px
background: transparent
border: 0px solid transparent
border-width: 25px
border-image: url("/images/pages/play/level/modal/victory_modal_background.png") 25 fill round
border-image: url("/images/pages/play/level/modal/victory_modal_border_background.png") 250 0 100 0 fill round
border-width: 250px 0 100px 0
border-radius: 12px
#victory-banner
position: absolute
left: -30px
z-index: 0
#victory-header
position: absolute
left: 135px
display: block
margin: 10px auto 0
// http://easings.net/#easeOutBack plus tweaked a bit: http://cubic-bezier.com/#.18,.68,.75,2
@include transition(0.5s cubic-bezier(0.18, 0.68, 0.75, 2))
z-index: 1
&.out
@include scale(0)
.modal-header
height: 85px
border: none
position: absolute
left: 188px
width: 378px
height: 134px
margin: 0
padding: 0
#victory-header
position: relative
// http://easings.net/#easeOutBack plus tweaked a bit: http://cubic-bezier.com/#.18,.68,.75,2
@include transition(0.5s cubic-bezier(0.18, 0.68, 0.75, 2))
z-index: 1
width: 100%
height: 100%
text-align: center
background: transparent url(/images/pages/play/level/modal/victory_hero.png/) no-repeat
background-position: center -88px
&.out
@include scale(0)
#victory-title
display: inline-block
margin-top: 74px
h1
text-transform: uppercase
text-align: center
color: $hero-yellow-text
font-size: 80px
margin: 0
padding: 0
text-shadow: black 8px 8px 0, black -8px -8px 0, black 8px -8px 0, black -8px 8px 0, black 8px 0px 0, black 0px -8px 0, black -8px 0px 0, black 0px 8px 0
//- Achievement panels
.modal-body
padding: 0 20px
min-height: 30px
margin-top: 160px
.achievement-panel
background: url("/images/pages/play/level/modal/achievement_plate.png")
width: 451px
height: 144px
margin: 5px auto
background: transparent url("/images/pages/play/level/modal/victory_modal_shelf.png") no-repeat center 73px
width: 824px
height: 127px
margin: 0px -37px 0px -57px
position: relative
@include transition-duration(1s)
@ -71,12 +105,16 @@
.achievement-description
@include opacity(0.75)
z-index: 1
position: absolute
text-align: center
left: 95px
right: 98px
top: 10px
color: white
top: 86px
color: $hero-yellow-text
font-weight: bold
text-transform: uppercase
font-family: 'Open Sans Condensed'
white-space: nowrap
overflow: hidden
text-overflow: ellipsis
@ -85,8 +123,7 @@
position: absolute
left: 25px
right: 23px
top: 41px
bottom: 18px
top: 0
@include flexbox()
@include flex-justify-center()
@ -102,7 +139,7 @@
z-index: 1
@include transition(0.25s ease)
&.hero, &.item
&.hero, &.item, &.xp, &.gems
background: url("/images/pages/play/level/modal/reward_plate_wide.png")
width: 120px
height: 83px
@ -185,28 +222,112 @@
.gems .pulse
@include animation(rewardPulse 0.25s infinite)
//- Footer
.modal-footer
padding-bottom: 0
p.sign-up-poke
color: white
.sign-up-button
float: right
margin: 2px 10px
//- Footer - totals
#totals
color: white
width: 709px
height: 96px
background: transparent url(/images/pages/play/level/modal/xp_gems_parchment.png)
position: relative
text-align: left
.total-wrapper
position: absolute
top: 18px
&#xp-wrapper
left: 117px
width: 300px
&#gem-wrapper
left: 529px
.total-label
width: 90px
.total-count
float: left
font-size: 45px
font-weight: bold
color: rgb(40, 33, 22)
margin-right: 12px
.total-label
float: left
color: rgb(103, 92, 76)
text-transform: uppercase
font-weight: bold
font-family: 'Open Sans Condensed'
font-size: 18px
margin-top: 13px
line-height: 18px
.xp-bar-outer
background-color: rgb(40, 33, 22)
border: 4px solid rgb(40, 33, 22)
border-radius: 8px
width: 150px
height: 16px
margin-top: 3px
position: relative
float: left
.xp-bar-already-achieved
background-color: rgb(166, 213, 88)
//background-color: white
border-radius: 8px
height: 100%
position: absolute
z-index: 1
.xp-bar-total
background-color: rgb(253, 171, 45)
border: 1px solid rgb(239, 177, 73)
border-radius: 8px
height: 100%
position: absolute
//- Footer - other stuff
.modal-footer
// Negative bottom margin counteracts most of the extra the border image height.
margin: 0 0 -80px 0
padding: 0 20px
text-align: center
.sign-up-poke
width: 430px
.sign-up-blurb
width: 175px
font-family: 'Open Sans Condensed'
font-weight: bold
text-transform: uppercase
font-size: 18px
line-height: 18px
text-align: left
float: left
margin: 5px 0 0 5px
color: rgb(160, 150, 126)
.sign-up-button
width: 250px
height: 60px
line-height: 30px
margin: 0
float: left
.next-level-buttons
float: right
.next-level-button
display: block
margin: 8px 10px
width: 150px
.next-level-button, .return-to-ladder-button
width: 258px
height: 60px
line-height: 30px
margin: 0 10px
.ladder-submission-view
display: inline-block
@ -223,7 +344,11 @@
.hour-of-code-done
clear: both
padding-top: 10px
margin: 5px auto 0 auto
padding: 10px
background-color: rgba(22, 34, 30, 0.5)
border-radius: 8px
display: inline-block
strong
color: white
@ -241,23 +366,25 @@
html.no-borderimage
#hero-victory-modal
.modal-dialog
margin-top: 251px
.background-wrapper
border: 0
background: url("/images/pages/play/level/modal/victory_modal_background.png")
height: 650px
#victory-header
margin-top: 40px
left: 160px
#victory-banner
left: 0px
top: 40px
.modal-header
height: 110px
.modal-content
height: 650px
padding-bottom: 0
.modal-footer
bottom: 20px
height: 713px
&.full-achievements
@media only screen and (max-height: 720px)
.modal-dialog
margin-top: 175px
#victory-header
background: transparent
@media only screen and (max-height: 640px)
.modal-dialog
margin-top: 121px
#victory-header
display: none
body.ipad
#hero-victory-modal

View file

@ -1,7 +1,11 @@
extends /templates/core/modal-base
block modal-header-content
img(src="/images/pages/play/level/modal/victory_modal_blue_banner.png")#victory-banner
img(src="/images/pages/play/level/modal/victory_word.png")#victory-header.out
#victory-header.out
#victory-title
if me.get('preferredLanguage').split('-')[0] == 'en'
img(src="/images/pages/play/level/modal/victory_word.png", draggable="false")
else
h1(data-i18n="play_level.victory") Victory
block modal-body-content
@ -43,33 +47,41 @@ block modal-body-content
.reward-text= animate ? 'New Item' : item.get('name')
block modal-footer-content
#totals
.total-wrapper#xp-wrapper
.total-count#xp-total 0
.total-label
span.spr(data-i18n="play_level.victory_experience_gained") XP Gained
| -
span.spl.spr(data-i18n="general.player_level") Level
span.level= me.level()
.xp-bar-outer
.xp-bar-already-achieved
.xp-bar-total
.total-wrapper#gem-wrapper
.total-count#gem-total 0
.total-label(data-i18n="play_level.victory_gems_gained") Gems Gained
if me.get('anonymous')
p.sign-up-poke.hide
button.btn.btn-success.sign-up-button.btn-large(data-toggle="coco-modal", data-target="core/AuthModal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress
span(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account!
.sign-up-poke.hide
.sign-up-blurb(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account!
button.btn.btn-illustrated.btn-warning.sign-up-button.btn-lg(data-toggle="coco-modal", data-target="core/AuthModal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress
div#totals.pull-left
span.spr Experience Gained:
span#xp-total +0
br
span.spr Gems Gained:
span#gem-total +0
button.btn.btn-warning.hide#saving-progress-label(disabled, data-i18n="play_level.victory_saving_progress") Saving Progress
button.btn.btn-illustrated.btn-lg.btn-warning.hide#saving-progress-label(disabled, data-i18n="play_level.victory_saving_progress") Saving Progress
.next-level-buttons
if readyToRank
.ladder-submission-view
else if level.get('type') === 'hero-ladder'
button.btn.btn-primary.return-to-ladder-button(data-href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder
button.btn.btn-illustrated.btn-primary.btn-lg.return-to-ladder-button(data-href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder
else
button.btn.btn-success.world-map-button.next-level-button.hide#continue-button(data-i18n="play_level.victory_play_continue") Continue
button.btn.btn-illustrated.btn-success.btn-lg.world-map-button.next-level-button.hide#continue-button(data-i18n="play_level.victory_play_continue") Continue
if showHourOfCodeDoneButton
.hour-of-code-done
hr
a.image-link(href="http://code.org/api/hour/finish")
img(src="/images/level/csedweek-logo-final-small.jpg", alt="CS Ed Week Hour of Code", title="I'm finished with my Hour of Code", width=80)
strong(data-i18n="play_level.victory_hour_of_code_done") Are You Done?
a.text-link(href="http://code.org/api/hour/finish")
span(data-i18n="play_level.victory_hour_of_code_done_yes") Yes, I'm finished with my Hour of Code!
.clearfix

View file

@ -9,6 +9,8 @@ ThangType = require 'models/ThangType'
LadderSubmissionView = require 'views/play/common/LadderSubmissionView'
AudioPlayer = require 'lib/AudioPlayer'
CampaignOptions = require 'lib/CampaignOptions'
User = require 'models/User'
utils = require 'core/utils'
module.exports = class HeroVictoryModal extends ModalView
id: 'hero-victory-modal'
@ -36,6 +38,8 @@ module.exports = class HeroVictoryModal extends ModalView
@listenToOnce @achievements, 'sync', @onAchievementsLoaded
@readyToContinue = false
@waitingToContinueSince = new Date()
@previousXP = me.get 'points', true
@previousLevel = me.level()
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'victory'
destroy: ->
@ -47,6 +51,7 @@ module.exports = class HeroVictoryModal extends ModalView
super()
onAchievementsLoaded: ->
@$el.toggleClass 'full-achievements', @achievements.models.length is 3
thangTypeOriginals = []
achievementIDs = []
for achievement in @achievements.models
@ -133,6 +138,7 @@ module.exports = class HeroVictoryModal extends ModalView
return unless @supermodel.finished()
@playSelectionSound hero, true for original, hero of @thangTypes # Preload them
@updateSavingProgressStatus()
@updateXPBars 0
@$el.find('#victory-header').delay(250).queue(->
$(@).removeClass('out').dequeue()
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'victory-title-appear' # TODO: actually add this
@ -196,7 +202,8 @@ module.exports = class HeroVictoryModal extends ModalView
totalXP = @totalXPAnimated + newXP
if totalXP isnt @lastTotalXP
panel.textEl.text('+' + newXP)
@XPEl.text('+' + totalXP)
@XPEl.text(totalXP)
@updateXPBars(totalXP)
xpTrigger = 'xp-' + (totalXP % 6) # 6 xp sounds
Backbone.Mediator.publish 'audio-player:play-sound', trigger: xpTrigger, volume: 0.5 + ratio / 2
@lastTotalXP = totalXP
@ -205,7 +212,7 @@ module.exports = class HeroVictoryModal extends ModalView
totalGems = @totalGemsAnimated + newGems
if totalGems isnt @lastTotalGems
panel.textEl.text('+' + newGems)
@gemEl.text('+' + totalGems)
@gemEl.text(totalGems)
gemTrigger = 'gem-' + (parseInt(panel.number * ratio) % 4) # 4 gem sounds
Backbone.Mediator.publish 'audio-player:play-sound', trigger: gemTrigger, volume: 0.5 + ratio / 2
@lastTotalGems = totalGems
@ -237,6 +244,32 @@ module.exports = class HeroVictoryModal extends ModalView
--t
-0.5 * (t * (t - 2) - 1)
updateXPBars: (achievedXP) ->
previousXP = @previousXP
previousLevel = @previousLevel
currentXP = previousXP + achievedXP
currentLevel = User.levelFromExp currentXP
currentLevelXP = User.expForLevel currentLevel
nextLevel = currentLevel + 1
nextLevelXP = User.expForLevel nextLevel
leveledUp = currentLevel > previousLevel
totalXPNeeded = nextLevelXP - currentLevelXP
alreadyAchievedPercentage = 100 * (previousXP - currentLevelXP) / totalXPNeeded
alreadyAchievedPercentage = 0 if alreadyAchievedPercentage < 0 # In case of level up
if leveledUp
newlyAchievedPercentage = 100 * (currentXP - currentLevelXP) / totalXPNeeded
else
newlyAchievedPercentage = 100 * achievedXP / totalXPNeeded
xpEl = $('#xp-wrapper')
xpBarJustEarned = xpEl.find('.xp-bar-already-achieved').css('width', alreadyAchievedPercentage + '%')
xpBarTotal = xpEl.find('.xp-bar-total').css('width', (alreadyAchievedPercentage + newlyAchievedPercentage) + '%')
levelLabel = xpEl.find('.level')
utils.replaceText levelLabel, currentLevel
endSequentialAnimations: ->
clearInterval @sequentialAnimationInterval
@animationComplete = true

View file

@ -446,7 +446,7 @@ module.exports = class InventoryModal extends ModalView
patchSession = patchMe = false
patchSession ||= not _.isEqual inventory, sessionHeroConfig.inventory
sessionHeroConfig.inventory = inventory
if hero = @selectedHero.get('original')
if hero = @selectedHero?.get('original')
patchSession ||= not _.isEqual hero, sessionHeroConfig.thangType
sessionHeroConfig.thangType = hero
patchMe ||= not _.isEqual inventory, lastHeroConfig.inventory
@ -527,8 +527,8 @@ module.exports = class InventoryModal extends ModalView
onClickedSomewhere: (e) ->
return if @destroyed
@$el.find('.unlock-button').popover 'destroy'
#- Dynamic portrait loading
onScrollUnequipped: ->