Fixed issues with achievements awarding awry. Fixed iPad auto-debug toggle.

This commit is contained in:
Nick Winter 2014-09-30 16:18:32 -07:00
parent 2611e441d7
commit 5c77e103f3
3 changed files with 54 additions and 54 deletions

View file

@ -68,8 +68,7 @@ module.exports = class WorldMapView extends RootView
for level, index in campaign.levels
level.x ?= 10 + 80 * Math.random()
level.y ?= 10 + 80 * Math.random()
#level.locked = index > 0 and not me.earnedLevel level.original
level.locked = false # Not working yet, but time for sleep.
level.locked = index > 0 and not me.earnedLevel level.original
context.levelStatusMap = @levelStatusMap
context.levelPlayCountMap = @levelPlayCountMap
context.isIPadApp = application.isIPadApp

View file

@ -272,7 +272,7 @@ module.exports = class PlayLevelView extends RootView
@insertSubView new ChatView levelID: @levelID, sessionID: @session.id, session: @session
worldName = utils.i18n @level.attributes, 'name'
@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel}
Backbone.Mediator.publish('level:set-debug', debug: true) if @isIPadApp() # if me.displayName() is 'Nick'
_.delay (=> Backbone.Mediator.publish('level:set-debug', debug: true)), 5000 if @isIPadApp() # if me.displayName() is 'Nick'
initVolume: ->
volume = me.get('volume')

View file

@ -34,64 +34,65 @@ AchievablePlugin = (schema, options) ->
if category of loadedAchievements
docObj = doc.toObject()
for achievement in loadedAchievements[category]
query = achievement.get('query')
isRepeatable = achievement.get('proportionalTo')?
alreadyAchieved = if isNew then false else LocalMongo.matchesQuery originalDocObj, query
newlyAchieved = LocalMongo.matchesQuery(docObj, query)
#log.debug 'isRepeatable: ' + isRepeatable
#log.debug 'alreadyAchieved: ' + alreadyAchieved
#log.debug 'newlyAchieved: ' + newlyAchieved
do (achievement) ->
query = achievement.get('query')
isRepeatable = achievement.get('proportionalTo')?
alreadyAchieved = if isNew then false else LocalMongo.matchesQuery originalDocObj, query
newlyAchieved = LocalMongo.matchesQuery(docObj, query)
#log.debug 'isRepeatable: ' + isRepeatable
#log.debug 'alreadyAchieved: ' + alreadyAchieved
#log.debug 'newlyAchieved: ' + newlyAchieved
userObjectID = doc.get(achievement.get('userField'))
userID = if _.isObject userObjectID then userObjectID.toHexString() else userObjectID # Standardize! Use strings, not ObjectId's
userObjectID = doc.get(achievement.get('userField'))
userID = if _.isObject userObjectID then userObjectID.toHexString() else userObjectID # Standardize! Use strings, not ObjectId's
if newlyAchieved and (not alreadyAchieved or isRepeatable)
earned =
user: userID
achievement: achievement._id.toHexString()
achievementName: achievement.get 'name'
earnedRewarsd: achievement.get 'rewards'
if newlyAchieved and (not alreadyAchieved or isRepeatable)
earned =
user: userID
achievement: achievement._id.toHexString()
achievementName: achievement.get 'name'
earnedRewarsd: achievement.get 'rewards'
worth = achievement.get('worth') ? 10
earnedPoints = 0
wrapUp = ->
# Update user's experience points
update = {$inc: {points: earnedPoints}}
for rewardType, rewards of achievement.get('rewards') ? {}
if rewardType is 'gems'
update.$inc['earned.gems'] = rewards if rewards
else if rewards.length
update.$addToSet ?= {}
update.$addToSet["earned.#{rewardType}"] = $each: rewards
User.update {_id: userID}, update, {}, (err, count) ->
log.error err if err?
worth = achievement.get('worth') ? 10
earnedPoints = 0
wrapUp = ->
# Update user's experience points
update = {$inc: {points: earnedPoints}}
for rewardType, rewards of achievement.get('rewards') ? {}
if rewardType is 'gems'
update.$inc['earned.gems'] = rewards if rewards
else if rewards.length
update.$addToSet ?= {}
update.$addToSet["earned.#{rewardType}"] = $each: rewards
User.update {_id: userID}, update, {}, (err, count) ->
log.error err if err?
if isRepeatable
#log.debug 'Upserting repeatable achievement called \'' + (achievement.get 'name') + '\' for ' + userID
proportionalTo = achievement.get 'proportionalTo'
originalAmount = if originalDocObj then util.getByPath(originalDocObj, proportionalTo) or 0 else 0
newAmount = docObj[proportionalTo]
if isRepeatable
#log.debug 'Upserting repeatable achievement called \'' + (achievement.get 'name') + '\' for ' + userID
proportionalTo = achievement.get 'proportionalTo'
originalAmount = if originalDocObj then util.getByPath(originalDocObj, proportionalTo) or 0 else 0
newAmount = docObj[proportionalTo]
if originalAmount isnt newAmount
expFunction = achievement.getExpFunction()
earned.notified = false
earned.achievedAmount = newAmount
earned.earnedPoints = (expFunction(newAmount) - expFunction(originalAmount)) * worth
earned.previouslyAchievedAmount = originalAmount
EarnedAchievement.update {achievement: earned.achievement, user: earned.user}, earned, {upsert: true}, (err) ->
return log.debug err if err?
if originalAmount isnt newAmount
expFunction = achievement.getExpFunction()
earned.notified = false
earned.achievedAmount = newAmount
earned.earnedPoints = (expFunction(newAmount) - expFunction(originalAmount)) * worth
earned.previouslyAchievedAmount = originalAmount
EarnedAchievement.update {achievement: earned.achievement, user: earned.user}, earned, {upsert: true}, (err) ->
return log.debug err if err?
earnedPoints = earned.earnedPoints
#log.debug earnedPoints
wrapUp()
earnedPoints = earned.earnedPoints
#log.debug earnedPoints
wrapUp()
else # not alreadyAchieved
#log.debug 'Creating a new earned achievement called \'' + (achievement.get 'name') + '\' for ' + userID
earned.earnedPoints = worth
(new EarnedAchievement(earned)).save (err, doc) ->
return log.error err if err?
earnedPoints = worth
wrapUp()
else # not alreadyAchieved
#log.debug 'Creating a new earned achievement called \'' + (achievement.get 'name') + '\' for ' + userID
earned.earnedPoints = worth
(new EarnedAchievement(earned)).save (err, doc) ->
return log.error err if err?
earnedPoints = worth
wrapUp()
delete before[doc.id] if doc.id of before