PVP waiting screen in real-time view

This commit is contained in:
Matt Lott 2014-08-29 21:46:26 -07:00
parent 8143d9c5ba
commit 437ab0feb2
9 changed files with 135 additions and 27 deletions

View file

@ -1,4 +1,4 @@
module.exports = class FlagCollection extends Backbone.Firebase.Collection
module.exports = class RealTimeCollection extends Backbone.Firebase.Collection
constructor: (savePath) ->
# TODO: Don't hard code this here
# TODO: Use prod path in prod

View file

@ -10,6 +10,7 @@ Letterbox = require './Letterbox'
Dimmer = require './Dimmer'
CountdownScreen = require './CountdownScreen'
PlaybackOverScreen = require './PlaybackOverScreen'
WaitingScreen = require './WaitingScreen'
DebugDisplay = require './DebugDisplay'
CoordinateDisplay = require './CoordinateDisplay'
CoordinateGrid = require './CoordinateGrid'
@ -67,6 +68,7 @@ module.exports = Surface = class Surface extends CocoClass
'level:set-letterbox': 'onSetLetterbox'
'application:idle-changed': 'onIdleChanged'
'camera:zoom-updated': 'onZoomUpdated'
'playback:real-time-playback-waiting': 'onRealTimePlaybackWaiting'
'playback:real-time-playback-started': 'onRealTimePlaybackStarted'
'playback:real-time-playback-ended': 'onRealTimePlaybackEnded'
'level:flag-color-selected': 'onFlagColorSelected'
@ -101,6 +103,7 @@ module.exports = Surface = class Surface extends CocoClass
@dimmer?.destroy()
@countdownScreen?.destroy()
@playbackOverScreen?.destroy()
@waitingScreen?.destroy()
@coordinateDisplay?.destroy()
@coordinateGrid?.destroy()
@stage.clear()
@ -402,6 +405,7 @@ module.exports = Surface = class Surface extends CocoClass
@spriteBoss = new SpriteBoss camera: @camera, surfaceLayer: @surfaceLayer, surfaceTextLayer: @surfaceTextLayer, world: @world, thangTypes: @options.thangTypes, choosing: @options.choosing, navigateToSelection: @options.navigateToSelection, showInvisible: @options.showInvisible
@countdownScreen = new CountdownScreen camera: @camera, layer: @screenLayer
@playbackOverScreen = new PlaybackOverScreen camera: @camera, layer: @screenLayer
@waitingScreen = new WaitingScreen camera: @camera, layer: @screenLayer
@initCoordinates()
@stage.enableMouseOver(10)
@stage.addEventListener 'stagemousemove', @onMouseMove
@ -571,7 +575,11 @@ module.exports = Surface = class Surface extends CocoClass
@stage.update e
# Real-time playback
onRealTimePlaybackWaiting: (e) ->
@onRealTimePlaybackStarted e
onRealTimePlaybackStarted: (e) ->
return if @realTime
@realTime = true
@onResize()
@spriteBoss.selfWizardSprite?.toggle false

View file

@ -0,0 +1,84 @@
CocoClass = require 'lib/CocoClass'
RealTimeCollection = require 'collections/RealTimeCollection'
module.exports = class WaitingScreen extends CocoClass
subscriptions:
'playback:real-time-playback-waiting': 'onRealTimePlaybackWaiting'
'playback:real-time-playback-started': 'onRealTimePlaybackStarted'
'playback:real-time-playback-ended': 'onRealTimePlaybackEnded'
'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
constructor: (options) ->
super()
options ?= {}
@camera = options.camera
@layer = options.layer
@waitingText = options.text or 'Waiting...'
console.error @toString(), 'needs a camera.' unless @camera
console.error @toString(), 'needs a layer.' unless @layer
@build()
onCastingBegins: (e) -> @show() unless e.preload
onCastingEnds: (e) -> @hide()
toString: -> '<WaitingScreen>'
build: ->
@dimLayer = new createjs.Container()
@dimLayer.mouseEnabled = @dimLayer.mouseChildren = false
@dimLayer.addChild @dimScreen = new createjs.Shape()
@dimScreen.graphics.beginFill('rgba(0,0,0,0.5)').rect 0, 0, @camera.canvasWidth, @camera.canvasHeight
@dimLayer.alpha = 0
@dimLayer.addChild @makeWaitingText()
makeWaitingText: ->
size = Math.ceil @camera.canvasHeight / 8
text = new createjs.Text @waitingText, "#{size}px Bangers", '#F7B42C'
text.shadow = new createjs.Shadow '#000', Math.ceil(@camera.canvasHeight / 300), Math.ceil(@camera.canvasHeight / 300), Math.ceil(@camera.canvasHeight / 120)
text.textAlign = 'center'
text.textBaseline = 'middle'
text.x = @camera.canvasWidth / 2
text.y = @camera.canvasHeight / 2
@text = text
return text
show: ->
return if @showing
@showing = true
@dimLayer.alpha = 0
createjs.Tween.removeTweens @dimLayer
createjs.Tween.get(@dimLayer).to({alpha: 1}, 500)
@updateText()
@layer.addChild @dimLayer
hide: ->
return unless @showing
@showing = false
createjs.Tween.removeTweens @dimLayer
createjs.Tween.get(@dimLayer).to({alpha: 0}, 500).call => @layer.removeChild @dimLayer unless @destroyed
updateText: ->
if @multiplayerSession
players = new RealTimeCollection('multiplayer_level_sessions/' + @multiplayerSession.id + '/players')
players.each (player) =>
if player.id isnt me.id
name = player.get('name')
@text.text = "Waiting for #{name}..."
onRealTimePlaybackWaiting: (e) ->
@show()
onRealTimePlaybackStarted: (e) ->
@hide()
onRealTimePlaybackEnded: (e) ->
@hide()
onJoinedRealTimeMultiplayerGame: (e) ->
@multiplayerSession = e.session
onLeftRealTimeMultiplayerGame: (e) ->
if @multiplayerSession
@multiplayerSession.off()
@multiplayerSession = null

View file

@ -0,0 +1,6 @@
module.exports = class RealTimeModel extends Backbone.Firebase.Model
constructor: (savePath) ->
# TODO: Don't hard code this here
# TODO: Use prod path in prod
@firebase = 'https://codecombat.firebaseio.com/test/db/' + savePath
super()

View file

@ -85,6 +85,8 @@ module.exports =
'playback:stop-real-time-playback': c.object {}
'playback:real-time-playback-waiting': c.object {}
'playback:real-time-playback-started': c.object {}
'playback:real-time-playback-ended': c.object {}

View file

@ -26,13 +26,7 @@ module.exports = class MultiplayerView extends CocoView
@session = options.session
@playableTeams = options.playableTeams
@listenTo @session, 'change:multiplayer', @updateLinkSection
# TODO: only request sessions for this level, !team, etc.
# TODO: don't hard code this path all over the place
@multiplayerSessions = new RealTimeCollection('multiplayer_level_sessions/')
@multiplayerSessions.on 'add', @onMultiplayerSessionAdded
@multiplayerSessions.on 'remove', @onMultiplayerSessionRemoved
@playersCollections = {}
@initMultiplayerSessions()
destroy: ->
@multiplayerSessions?.off()
@ -83,22 +77,33 @@ module.exports = class MultiplayerView extends CocoView
multiplayer = Boolean(@$el.find('#multiplayer').prop('checked'))
@session.set('multiplayer', multiplayer)
# TODO: shouldn't have to open MultiplayerView to read existing multiplayerSession?
# TODO: No current game shown when: this view closed, opponent leaves your game, this view opened
# TODO: if someone leaves your game, it should go back to 'creating' state
onMultiplayerSessionAdded: (e) =>
initMultiplayerSessions: ->
@playersCollections = {}
# TODO: only request sessions for this level, !team, etc.
# TODO: don't hard code this path all over the place
@multiplayerSessions = new RealTimeCollection('multiplayer_level_sessions/')
@multiplayerSessions.on 'add', @onMultiplayerSessionAdded
@multiplayerSessions.on 'remove', @onMultiplayerSessionRemoved
@multiplayerSessions.each (ms) => @initMultiplayerSession ms
initMultiplayerSession: (ms) ->
# TODO: double check these players events are needed on top of onMultiplayerSessionChanged
@playersCollections[e.id] = new RealTimeCollection('multiplayer_level_sessions/' + e.id + '/players')
@playersCollections[e.id].on 'add', @onPlayerAdded
@playersCollections[e.id].on 'remove', @onPlayerRemoved
# Check if we've already joined this multiplayer session
if not @currentMultiplayerSession and e.get('levelID') is @session.get('levelID')
@playersCollections[e.id].each (player) =>
@playersCollections[ms.id] = new RealTimeCollection('multiplayer_level_sessions/' + ms.id + '/players')
@playersCollections[ms.id].on 'add', @onPlayerAdded
@playersCollections[ms.id].on 'remove', @onPlayerRemoved
if not @currentMultiplayerSession and ms.get('levelID') is @session.get('levelID')
@playersCollections[ms.id].each (player) =>
if player.id is me.id and player.get('team') is @session.get('team')
@currentMultiplayerSession = e
@currentMultiplayerSession = ms
@currentMultiplayerSession.on 'change', @onMultiplayerSessionChanged
Backbone.Mediator.publish 'real-time-multiplayer:joined-game', session: @currentMultiplayerSession
onMultiplayerSessionAdded: (e) =>
console.log 'onMultiplayerSessionAdded', e
@initMultiplayerSession e
@render()
onMultiplayerSessionRemoved: (e) =>

View file

@ -15,7 +15,6 @@ module.exports = class LevelFlagsView extends CocoView
'god:streaming-world-updated': 'onNewWorld'
'surface:remove-flag': 'onRemoveFlag'
'real-time-multiplayer:joined-game': 'onJoinedMultiplayerGame'
'real-time-multiplayer:left-game': 'onLeftMultiplayerGame'
events:
'click .green-flag': -> @onFlagSelected color: 'green', source: 'button'
@ -43,7 +42,6 @@ module.exports = class LevelFlagsView extends CocoView
@onFlagSelected color: null
@realTime = false
@$el.hide()
@multiplayerSession?.set 'state', 'coding'
onFlagSelected: (e) ->
return unless @realTime
@ -83,10 +81,6 @@ module.exports = class LevelFlagsView extends CocoView
@realTimeFlags.on 'add', @onRealTimeMultiplayerFlagAdded
onLeftMultiplayerGame: (e) ->
@multiplayerState = null
if @multiplayerSession
@multiplayerSession.off()
@multiplayerSession = null
if @realTimeFlags
@realTimeFlags.off()
@realTimeFlags = null

View file

@ -162,12 +162,14 @@ module.exports = class LevelPlaybackView extends CocoView
onTomeCast: (e) ->
return unless e.realTime
@onRealTimeMultiplayerCast e
@realTime = true
@togglePlaybackControls false
Backbone.Mediator.publish 'playback:real-time-playback-started', {}
onRealTimeMultiplayerCast: (e) ->
@realTime = true
@togglePlaybackControls false
Backbone.Mediator.publish 'playback:real-time-playback-started', {}
Backbone.Mediator.publish 'playback:real-time-playback-waiting', {}
onWindowResize: (s...) =>
@barWidth = $('.progress', @$el).width()

View file

@ -20,6 +20,7 @@ LevelComponent = require 'models/LevelComponent'
Article = require 'models/Article'
Camera = require 'lib/surface/Camera'
AudioPlayer = require 'lib/AudioPlayer'
RealTimeModel = require 'models/RealTimeModel'
RealTimeCollection = require 'collections/RealTimeCollection'
# subviews
@ -64,6 +65,7 @@ module.exports = class PlayLevelView extends RootView
'level:session-will-save': 'onSessionWillSave'
'level:started': 'onLevelStarted'
'level:loading-view-unveiled': 'onLoadingViewUnveiled'
'playback:real-time-playback-waiting': 'onRealTimePlaybackWaiting'
'playback:real-time-playback-started': 'onRealTimePlaybackStarted'
'playback:real-time-playback-ended': 'onRealTimePlaybackEnded'
'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
@ -526,6 +528,10 @@ module.exports = class PlayLevelView extends RootView
AudioPlayer.preloadSoundReference sound
# Real-time playback
onRealTimePlaybackWaiting: (e) ->
@$el.addClass('real-time').focus()
@onWindowResize()
onRealTimePlaybackStarted: (e) ->
@$el.addClass('real-time').focus()
@onWindowResize()
@ -553,11 +559,12 @@ module.exports = class PlayLevelView extends RootView
onRealTimeMultiplayerPlaybackEnded: ->
if @multiplayerSession
@multiplayerSession.set 'state', 'coding'
players = new RealTimeCollection('multiplayer_level_sessions/' + @multiplayerSession.id + '/players')
players.each (player) -> player.set 'state', 'coding' if player.id is me.id
onJoinedRealTimeMultiplayerGame: (e) ->
@multiplayerSession = e.session
@multiplayerSession = new RealTimeModel('multiplayer_level_sessions/' + e.session.id)
onLeftRealTimeMultiplayerGame: (e) ->
if @multiplayerSession