mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 15:48:11 -05:00
Added a bunch of achievements to the script. Restyled big parts.
This commit is contained in:
parent
871149b2bc
commit
26085f9f3e
15 changed files with 243 additions and 80 deletions
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@ -51,7 +51,7 @@ module.exports = class CocoRouter extends Backbone.Router
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'editor': go('editor/MainEditorView')
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'editor/achievement': go('editor/achievement/AchievementSearchView')
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'editor/achievement': go('editor/achievement/AchievementEditView')
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'editor/achievement/:articleID': go('editor/achievement/AchievementEditView')
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'editor/article': go('editor/article/ArticleSearchView')
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'editor/article/preview': go('editor/article/ArticlePreviewView')
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'editor/article/:articleID': go('editor/article/ArticleEditView')
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@ -37,7 +37,7 @@ module.exports = class LevelSession extends CocoModel
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return true if c1[thang][spell] isnt c2[thang]?[spell]
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false
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isMultiPlayer: ->
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isMultiplayer: ->
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console.log @get 'levelName'
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console.log @
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console.log @get 'team'
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@ -56,6 +56,9 @@ _.extend AchievementSchema.properties,
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proportionalTo:
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type: 'string'
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description: 'For repeatables only. Denotes the field a repeatable achievement needs for its calculations'
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recalculable:
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type: 'boolean'
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description: 'Needs to be set to true before it is elligible for recalculation.'
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function:
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type: 'object'
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description: 'Function that gives total experience for X amount achieved'
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@ -1,7 +1,7 @@
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.locked
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filter: grayscale(100%)
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-moz-filter: grayscale(100%)
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-webkit-filter: grayscale(100%)
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filter: desaturate(gray, 50)
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-moz-filter: desaturate(gray, 50)
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-webkit-filter: desaturate(gray, 50)
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.achievement-body
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.achievement-icon
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@ -37,8 +37,10 @@
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max-height: 2.6em
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margin-top: auto
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margin-bottom: 0px !important
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padding-left: 8px
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padding-left: 5px
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text-overflow: ellipsis
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// Specific to the user stats page
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#user-achievements-view
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.row
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//.col-lg-4, .col-xs-12
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@ -65,7 +67,7 @@
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margin-right: 5px
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width: 260px
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height: 100px
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padding: 20px 10px 20px 60px
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padding: 15px 10px 20px 60px
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.achievement-title
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font-size: 20px
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@ -288,3 +288,9 @@ body[lang='ja']
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a[data-toggle="coco-modal"]
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cursor: pointer
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.achievement-corner
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position: fixed
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bottom: 0px
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right: 0px
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z-index: 1001
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@ -106,13 +106,20 @@ block content
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th Last Played
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th Status
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each session in recentlyPlayed
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tr
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td
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a(href="/play/level/#{session.get('levelID')}")= session.get('levelName')
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td= moment(session.get('changed')).fromNow()
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td
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if session.get('state').complete === true
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| Completed
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if session.get('levelName')
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tr
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td
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- var posturl = ''
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- if (session.get('team')) posturl = '?team=' + session.get('team')
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a(href="/play/level/#{session.get('levelID') + posturl}")= session.get('levelName') + (session.get('team') ? ' (' + session.get('team') + ')' : '')
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td= moment(session.get('changed')).fromNow()
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if session.get('state').complete === true
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td Completed
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else if ! session.isMultiplayer()
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td Unfinished
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else
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td
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else
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.panel.panel-default
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.panel-body
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@ -73,6 +73,7 @@ body
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.main-content-area
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block content
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p If this is showing, you dun goofed
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.achievement-corner
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block footer
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.footer.clearfix
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@ -69,15 +69,15 @@ block append content
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th Last Played
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th Status
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each session in singlePlayerSessions
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tr
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td
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if session.get('levelName')
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if session.get('levelName')
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tr
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td
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a(href="/play/level/#{session.get('levelID')}")= session.get('levelName')
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td= moment(session.get('changed')).fromNow()
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if session.get('state').complete === true
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td Completed
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else
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td Unfinished
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td= moment(session.get('changed')).fromNow()
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if session.get('state').complete === true
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td Completed
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else
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td Unfinished
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else
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.panel-body
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p No Singleplayer games played yet.
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@ -66,26 +66,6 @@ module.exports = class RootView extends CocoView
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barBorder = $('<img src="/images/achievements/bar_border.png" />')
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###
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barBorder.hover (e) ->
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#console.debug e
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x = e.pageX
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y = e.pageY
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$actualHover = _.find [$('.progress-bar-warning'), $('.progress-bar-success'), $('.progress-bar-white')], (el) ->
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offset = el.offset()
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l = offset.left
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t = offset.top
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h = el.height() + 10
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w = el.width() + 10
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maxx = l + w
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maxy = t + h
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return (y <= maxy && y >= t) && (x <= maxx && x >= l) ? true : null
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#console.debug $actualHover
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$actualHover.trigger e if $actualHover
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###
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data =
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title: achievement.get('name')
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image: $("<img src='#{achievement.getImageURL()}' />")
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@ -99,16 +79,25 @@ module.exports = class RootView extends CocoView
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showNewAchievement: (achievement, earnedAchievement) ->
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data = @createNotifyData achievement, earnedAchievement
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console.debug data
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options =
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autoHideDelay: 1000000
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autoHideDelay: 5000
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elementPosition: 'top left'
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globalPosition: 'bottom right'
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showDuration: 400
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showDuration: 0
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style: achievement.getNotifyStyle()
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autoHide: false
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clickToHide: true
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console.debug 'showing achievement', achievement.get 'name'
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$.notify( data, options )
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unless @timeout?
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$.notify data, options
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@timeout = 2000
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else
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setTimeout ->
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$.notify data, options
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@timeout += 2000
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, @timeout
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handleNewAchievements: (earnedAchievements) ->
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_.each earnedAchievements.models, (earnedAchievement) =>
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@ -26,9 +26,8 @@ module.exports = class AchievementsView extends UserView
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onLoaded: ->
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console.log @earnedAchievements
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console.log 'onLoaded'
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console.log @achievements
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_.each @earnedAchievements.models, (earned) =>
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console.log earned
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return unless relatedAchievement = _.find @achievements.models, (achievement) ->
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achievement.get('_id') is earned.get 'achievement'
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relatedAchievement.set 'unlocked', true
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@ -25,7 +25,7 @@ module.exports = class MainUserView extends UserView
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multiPlayerSessions = []
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languageCounts = {}
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for levelSession in @levelSessions.models
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if levelSession.isMultiPlayer()
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if levelSession.isMultiplayer()
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multiPlayerSessions.push levelSession
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else
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singlePlayerSessions.push levelSession
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@ -11,9 +11,21 @@ do (setupLodash = this) ->
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database.connect()
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achievements =
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## Util
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## Types
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contributor = (obj) ->
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_.extend obj, # This way we get the name etc on top
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collection: 'users'
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userField: '_id'
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category: 'contributor'
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### UNLOCKABLES ###
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# Generally ordered according to user.stats schema
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unlockableAchievements =
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signup:
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name: 'Signed up'
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name: 'Signed Up'
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description: 'Signed up to the most awesome coding game around.'
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query: 'anonymous': false
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worth: 10
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@ -21,27 +33,155 @@ achievements =
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userField: '_id'
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category: 'miscellaneous'
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difficulty: 1
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recalculable: true
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completedFirstLevel:
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name: 'Completed one Level'
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name: 'Completed 1 Level'
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description: 'Completed your very first level.'
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query: 'stats.gamesCompleted': $gte: 1
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worth: 50
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worth: 20
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collection: 'users'
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userField: '_id'
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category: 'levels'
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difficulty: 1
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recalculable: true
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completedFiveLevels:
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name: 'Completed one Level'
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description: 'Completed your very first level.'
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query: 'stats.gamesCompleted': $gte: 1
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name: 'Completed 5 Levels'
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description: 'Completed 5 Levels.'
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query: 'stats.gamesCompleted': $gte: 5
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worth: 50
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collection: 'users'
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userField: '_id'
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category: 'levels'
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difficulty: 2
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recalculable: true
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completedTwentyLevels:
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name: 'Completed 20 Levels'
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description: 'Completed 20 Levels.'
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query: 'stats.gamesCompleted': $gte: 20
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worth: 500
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collection: 'users'
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userField: '_id'
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category: 'levels'
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difficulty: 3
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recalculable: true
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editedOneArticle: contributor
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name: 'Edited an Article'
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description: 'Edited your first Article.'
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query: 'stats.articleEdits': $gte: 1
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worth: 50
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difficulty: 1
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editedOneLevel: contributor
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name: 'Edited a Level'
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description: 'Edited your first Level.'
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query: 'stats.levelEdits': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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editedOneLevelSystem: contributor
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name: 'Edited a Level System'
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description: 'Edited your first Level System.'
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query: 'stats.levelSystemEdits': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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editedOneLevelComponent: contributor
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name: 'Edited a Level Component'
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description: 'Edited your first Level Component.'
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query: 'stats.levelComponentEdits': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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editedOneThangType: contributor
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name: 'Edited a Thang Type'
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description: 'Edited your first Thang Type.'
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query: 'stats.thangTypeEdits': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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submittedOnePatch: contributor
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name: 'Submitted a Patch'
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description: 'Submitted your very first patch.'
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query: 'stats.patchesSubmitted': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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contributedOnePatch: contributor
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name: 'Contributed a Patch'
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description: 'Got your very first accepted Patch.'
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query: 'stats.patchesContributed': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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acceptedOnePatch: contributor
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name: 'Accepted a Patch'
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description: 'Accepted your very first patch.'
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query: 'stats.patchesAccepted': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: false
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oneTranslationPatch: contributor
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name: 'First Translation'
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description: 'Did your very first translation.'
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query: 'stats.totalTranslationPatches': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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oneMiscPatch: contributor
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name: 'First Miscellaneous Patch'
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description: 'Did your first miscellaneous patch.'
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query: 'stats.totalMiscPatches': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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oneArticleTranslationPatch: contributor
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name: 'First Article Translation'
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description: 'Did your very first Article translation.'
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query: 'stats.articleTranslationPatches': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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oneArticleMiscPatch: contributor
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name: 'First Misc Article Patch'
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description: 'Did your first miscellaneous Article patch.'
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query: 'stats.totalMiscPatches': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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oneLevelTranslationPatch: contributor
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name: 'First Level Translation'
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description: 'Did your very first Level translation.'
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query: 'stats.levelTranslationPatches': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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oneLevelMiscPatch: contributor
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name: 'First Misc Level Patch'
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description: 'Did your first misc Level patch.'
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query: 'stats.levelMiscPatches': $gte: 1
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worth: 50
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difficulty: 1
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recalculable: true
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### REPEATABLES ###
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repeatableAchievements =
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simulatedBy:
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name: 'Simulated ladder game'
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description: 'Simulated a ladder game.'
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@ -60,19 +200,33 @@ achievements =
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c: 0
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Achievement = require '../server/achievements/Achievement'
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EarnedAchievement = require '../server/achievements/EarnedAchievement'
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Achievement.remove {}, (err) ->
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log.error err if err?
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log.info 'Removed all achievements.'
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Achievement.find {}, (err, achievements) ->
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achievementIDs = (achievement.get('_id') + '' for achievement in achievements)
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EarnedAchievement.remove {achievement: $in: achievementIDs}, (err, count) ->
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return log.error err if err?
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log.info "Removed #{count} earned achievements that were related"
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async.each Object.keys(achievements), (key, callback) ->
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achievement = achievements[key]
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log.info "Setting up '#{achievement.name}'..."
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achievement = new Achievement achievement
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achievement.save (err) ->
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Achievement.remove {}, (err) ->
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log.error err if err?
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callback()
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, (err) ->
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log.error err if err?
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log.info 'Finished setting up achievements.'
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process.exit()
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log.info 'Removed all achievements.'
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log.info "Got #{Object.keys(unlockableAchievements).length} unlockable achievements"
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log.info "and #{Object.keys(repeatableAchievements).length} repeatable achievements"
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achievements = _.extend unlockableAchievements, repeatableAchievements
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async.each Object.keys(achievements), (key, callback) ->
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achievement = achievements[key]
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log.info "Setting up '#{achievement.name}'..."
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achievementM = new Achievement achievement
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# What the actual * Mongoose? It automatically converts 'stats.edits' to a nested object
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achievementM.set 'query', achievement.query
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log.debug JSON.stringify achievementM.get 'query'
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achievementM.save (err) ->
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log.error err if err?
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callback()
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, (err) ->
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log.error err if err?
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log.info 'Finished setting up achievements.'
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process.exit()
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@ -29,6 +29,8 @@ AchievementSchema.methods.getExpFunction = ->
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parameters = @get('function')?.parameters or jsonschema.properties.function.default.parameters
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return utils.functionCreators[kind](parameters) if kind of utils.functionCreators
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AchievementSchema.methods.isRecalculable = -> @get('recalculable') is true
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AchievementSchema.statics.jsonschema = jsonschema
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AchievementSchema.statics.earnedAchievements = {}
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@ -47,7 +47,7 @@ class EarnedAchievementHandler extends Handler
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# Fetch every single user
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User.find {}, (err, users) ->
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callback err if err?
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log.info "... for a total of #{users.length} users."
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log.info "for a total of #{users.length} users."
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async.each users, ((user, doneWithUser) ->
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# Keep track of a user's already achieved in order to set the notified values correctly
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@ -68,6 +68,8 @@ class EarnedAchievementHandler extends Handler
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newTotalPoints = 0
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async.each achievements, ((achievement, doneWithAchievement) ->
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return doneWithAchievement() unless achievement.isRecalculable()
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isRepeatable = achievement.get('proportionalTo')?
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model = mongoose.modelNameByCollection(achievement.get('collection'))
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if not model?
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@ -79,6 +81,8 @@ class EarnedAchievementHandler extends Handler
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finalQuery.$or[0][achievement.userField] = userID
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finalQuery.$or[1][achievement.userField] = mongoose.Types.ObjectId userID
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log.debug JSON.stringify finalQuery
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model.findOne finalQuery, (err, something) ->
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return doneWithAchievement() if _.isEmpty something
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@ -105,16 +109,12 @@ class EarnedAchievementHandler extends Handler
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EarnedAchievement.update {achievement:earned.achievement, user:earned.user}, earned, {upsert: true}, (err) ->
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doneWithAchievement err
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), saveUserPoints = ->
|
||||
# In principle it is enough to deduct the old amount of points and add the new amount,
|
||||
# but just to be entirely safe let's start from 0 in case we're updating all of a user's achievements
|
||||
# Since some achievements cannot be recalculated it's important to deduct the old amount of exp
|
||||
# and add the new amount, instead of just setting to the new amount
|
||||
return doneWithUser() unless newTotalPoints
|
||||
log.debug "Matched a total of #{newTotalPoints} new points"
|
||||
if _.isEmpty filter # Completely clean
|
||||
log.debug "Setting this user's score to #{newTotalPoints}"
|
||||
User.update {_id: userID}, {$set: points: newTotalPoints}, {}, doneWithUser
|
||||
else
|
||||
log.debug "Incrementing score for these achievements with #{newTotalPoints - previousPoints}"
|
||||
User.update {_id: userID}, {$inc: points: newTotalPoints - previousPoints}, {}, doneWithUser
|
||||
log.debug "Incrementing score for these achievements with #{newTotalPoints - previousPoints}"
|
||||
User.update {_id: userID}, {$inc: points: newTotalPoints - previousPoints}, {}, doneWithUser
|
||||
), onFinished
|
||||
|
||||
module.exports = new EarnedAchievementHandler()
|
||||
|
|
|
@ -38,9 +38,9 @@ AchievablePlugin = (schema, options) ->
|
|||
isRepeatable = achievement.get('proportionalTo')?
|
||||
alreadyAchieved = if isNew then false else LocalMongo.matchesQuery originalDocObj, query
|
||||
newlyAchieved = LocalMongo.matchesQuery(docObj, query)
|
||||
#log.debug 'isRepeatable: ' + isRepeatable
|
||||
#log.debug 'alreadyAchieved: ' + alreadyAchieved
|
||||
#log.debug 'newlyAchieved: ' + newlyAchieved
|
||||
log.debug 'isRepeatable: ' + isRepeatable
|
||||
log.debug 'alreadyAchieved: ' + alreadyAchieved
|
||||
log.debug 'newlyAchieved: ' + newlyAchieved
|
||||
|
||||
userObjectID = doc.get(achievement.get('userField'))
|
||||
userID = if _.isObject userObjectID then userObjectID.toHexString() else userObjectID # Standardize! Use strings, not ObjectId's
|
||||
|
|
Loading…
Reference in a new issue