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Add hero placeholder to terrain generator on hero levels.
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2 changed files with 34 additions and 2 deletions
app/views/editor/level
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@ -3,6 +3,10 @@ template = require 'templates/editor/level/modal/terrain_randomize'
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CocoModel = require 'models/CocoModel'
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clusters = {
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'hero': {
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'thangs': ['Hero Placeholder']
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'margin': 1
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}
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'rocks': {
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'thangs': ['Rock 1', 'Rock 2', 'Rock 3', 'Rock 4', 'Rock 5', 'Rock Cluster 1', 'Rock Cluster 2', 'Rock Cluster 3']
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'margin': 1
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@ -97,6 +101,14 @@ presets = {
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'thickness': [2,2]
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'cluster': 'dungeon_wall'
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}
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'hero': {
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'num': [1, 1]
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'width': 2
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'height': 2
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'clusters': {
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'hero': [1, 1]
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}
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}
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'Barrels': {
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'num': [1,1]
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'width': [8, 12]
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@ -130,6 +142,14 @@ presets = {
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'thickness': [2,2]
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'cluster': 'indoor_wall'
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}
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'hero': {
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'num': [1, 1]
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'width': 2
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'height': 2
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'clusters': {
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'hero': [1, 1]
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}
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}
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'furniture': {
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'num':[1,2]
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'width': 15
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@ -148,6 +168,14 @@ presets = {
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'borderThickness':3
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'floors':'grass_floor'
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'decorations': {
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'hero': {
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'num': [1, 1]
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'width': 2
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'height': 2
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'clusters': {
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'hero': [1, 1]
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}
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}
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'house': {
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'num':[1,2] #min-max
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'width': 15
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@ -259,7 +259,7 @@ module.exports = class ThangsTabView extends CocoView
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# We alt-clicked, so create a clone addThang
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@selectAddThangType e.thang.spriteName, @selectedExtantThang
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else if @justAdded()
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console.log 'Skipping double insert due to extra selection event, since we just added', (new Date() - @lastAddTime), 'ms ago.'
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# Skip double insert due to extra selection event
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null
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else if e.thang and not (@addThangSprite and @addThangType.get('name') in overlappableThangTypeNames)
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# We clicked on a Thang (or its Treema), so select the Thang
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@ -426,7 +426,11 @@ module.exports = class ThangsTabView extends CocoView
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addThang: (thangType, pos, batchInsert=false) ->
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@$el.find('#randomize-button').hide()
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if batchInsert
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thangID = "Random #{thangType.get('name')} #{@thangsBatch.length}"
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if thangType.get('name') is 'Hero Placeholder'
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thangID = 'Hero Placeholder'
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return if @level.get('type') isnt 'hero' or @thangsTreema.get "id=#{thangID}"
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else
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thangID = "Random #{thangType.get('name')} #{@thangsBatch.length}"
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else
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thangID = Thang.nextID(thangType.get('name'), @world) until thangID and not @thangsTreema.get "id=#{thangID}"
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if @cloneSourceThang
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