mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 15:48:11 -05:00
LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
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parent
1fb48f2b85
commit
08d9e39764
9 changed files with 38 additions and 26 deletions
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@ -61,7 +61,6 @@ module.exports = class LevelLoader extends CocoClass
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# Session Loading
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loadSession: ->
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return if @headless
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if @sessionID
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url = "/db/level.session/#{@sessionID}"
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else
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@ -71,6 +70,11 @@ module.exports = class LevelLoader extends CocoClass
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session = new LevelSession().setURL url
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@sessionResource = @supermodel.loadModel(session, 'level_session', {cache: false})
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@session = @sessionResource.model
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if @opponentSessionID
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opponentSession = new LevelSession().setURL "/db/level.session/#{@opponentSessionID}"
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@opponentSessionResource = @supermodel.loadModel(opponentSession, 'opponent_session')
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@opponentSession = @opponentSessionResource.model
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if @session.loaded
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@session.setURL '/db/level.session/' + @session.id
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@loadDependenciesForSession @session
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@ -78,11 +82,7 @@ module.exports = class LevelLoader extends CocoClass
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@listenToOnce @session, 'sync', ->
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@session.setURL '/db/level.session/' + @session.id
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@loadDependenciesForSession @session
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if @opponentSessionID
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opponentSession = new LevelSession().setURL "/db/level.session/#{@opponentSessionID}"
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@opponentSessionResource = @supermodel.loadModel(opponentSession, 'opponent_session')
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@opponentSession = @opponentSessionResource.model
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if @opponentSession
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if @opponentSession.loaded
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@loadDependenciesForSession @opponentSession
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else
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@ -92,11 +92,13 @@ module.exports = class LevelLoader extends CocoClass
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if session is @session
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Backbone.Mediator.publish 'level:session-loaded', level: @level, session: @session
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@consolidateFlagHistory() if @opponentSession?.loaded
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else
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else if session is @opponentSession
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@consolidateFlagHistory() if @session.loaded
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return unless @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop']
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@sessionDependenciesRegistered ?= {}
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heroConfig = session.get('heroConfig')
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heroConfig ?= me.get('heroConfig') if session is @session
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heroConfig ?= me.get('heroConfig') if session is @session and not @headless
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console.error @level.get('name'), session.get('team'), session.get('creatorName'), 'had hero', heroConfig.thangType
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heroConfig ?= {inventory: {}, thangType: '529ffbf1cf1818f2be000001'} # If all else fails, assign Tharin as the hero.
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session.set 'heroConfig', heroConfig unless _.isEqual heroConfig, session.get('heroConfig')
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url = "/db/thang.type/#{heroConfig.thangType}/version"
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@ -115,6 +117,9 @@ module.exports = class LevelLoader extends CocoClass
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itemThangType = @supermodel.getModel url
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@loadDefaultComponentsForThangType itemThangType
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@loadThangsRequiredByThangType itemThangType
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@sessionDependenciesRegistered[session.id] = true
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if _.size(@sessionDependenciesRegistered) is 2 and not (r for r in @worldNecessities when r?).length
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@onWorldNecessitiesLoaded()
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consolidateFlagHistory: ->
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state = @session.get('state') ? {}
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@ -172,7 +177,7 @@ module.exports = class LevelLoader extends CocoClass
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url = "/db/level/#{obj.original}/version/#{obj.majorVersion}"
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@maybeLoadURL url, Level, 'level'
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unless @headless
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unless @headless or @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop']
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wizard = ThangType.loadUniversalWizard()
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@supermodel.loadModel wizard, 'thang'
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@ -216,9 +221,10 @@ module.exports = class LevelLoader extends CocoClass
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return unless index >= 0
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@worldNecessities.splice(index, 1)
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@worldNecessities = (r for r in @worldNecessities when r?)
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@onWorldNecessitiesLoaded() if @worldNecessities.length is 0
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if @worldNecessities.length is 0 and (not @sessionDependenciesRegistered or @sessionDependenciesRegistered[@session.id] and (not @opponentSession or @sessionDependenciesRegistered[@opponentSession.id]))
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@onWorldNecessitiesLoaded()
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onWorldNecessitiesLoaded: =>
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onWorldNecessitiesLoaded: ->
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@initWorld()
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@supermodel.clearMaxProgress()
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@trigger 'world-necessities-loaded'
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@ -45,7 +45,7 @@ module.exports = class Simulator extends CocoClass
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@supermodel ?= new SuperModel()
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@supermodel.resetProgress()
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@stopListening @supermodel, 'loaded-all'
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@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), headless: true
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@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), opponentSessionID: @task.getSecondSessionID(), headless: true
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if @supermodel.finished()
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@simulateSingleGame()
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@ -165,7 +165,7 @@ module.exports = class Simulator extends CocoClass
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@supermodel ?= new SuperModel()
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@supermodel.resetProgress()
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@stopListening @supermodel, 'loaded-all'
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@levelLoader = new LevelLoader supermodel: @supermodel, levelID: levelID, sessionID: @task.getFirstSessionID(), headless: true
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@levelLoader = new LevelLoader supermodel: @supermodel, levelID: levelID, sessionID: @task.getFirstSessionID(), opponentSessionID: @task.getSecondSessionID(), headless: true
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if @supermodel.finished()
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@simulateGame()
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else
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@ -189,11 +189,13 @@ module.exports = class Simulator extends CocoClass
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@world = @levelLoader.world
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@task.setWorld(@world)
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@level = @levelLoader.level
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@session = @levelLoader.session
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@otherSession = @levelLoader.opponentSession
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@levelLoader.destroy()
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@levelLoader = null
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setupGod: ->
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@god.setLevel @level.serialize @supermodel, @task.getSessions()[0], @task.getSessions()[1]
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@god.setLevel @level.serialize(@supermodel, @session, @otherSession)
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@god.setLevelSessionIDs (session.sessionID for session in @task.getSessions())
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@god.setWorldClassMap @world.classMap
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@god.setGoalManager new GoalManager(@world, @level.get 'goals')
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@ -424,6 +426,8 @@ class SimulationTask
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getFirstSessionID: -> @rawData.sessions[0].sessionID
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getSecondSessionID: -> @rawData.sessions[1].sessionID
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getTaskID: -> @rawData.taskID
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getReceiptHandle: -> @rawData.receiptHandle
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@ -78,7 +78,8 @@ class CocoModel extends Backbone.Model
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thisTV4.addSchema('metaschema', require('schemas/metaschema'))
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TreemaNode.utils.populateDefaults(clone, @schema(), thisTV4)
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@attributesWithDefaults = clone
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console.debug "Populated defaults for #{@attributes.name or @type()} in #{new Date() - t0}ms"
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duration = new Date() - t0
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console.debug "Populated defaults for #{@attributes.name or @type()} in #{duration}ms" if duration > 10
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loadFromBackup: ->
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return unless @saveBackups
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@ -58,7 +58,6 @@ module.exports = class Level extends CocoModel
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# If it's a hero and there's another session, find the right session for it.
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# If there is no other session (playing against default code, or on single player), clone all placeholders.
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# TODO: actually look at the teams on these Thangs to determine which session should go with which placeholder.
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console.error 'There is no session but there is a hero and an otherSession?', session, otherSession unless session?.get
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if levelThang.id is 'Hero Placeholder 1' and session.get('team') is 'humans'
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session = otherSession
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else if levelThang.id is 'Hero Placeholder' and session.get('team') is 'ogres'
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@ -121,7 +121,7 @@ module.exports = class SuperModel extends Backbone.Model
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if cachedModel
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clone = $.extend true, {}, model.attributes
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cachedModel.set(clone, {silent: true, fromMerge: true})
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console.debug "Updated cached model <#{cachedModel.get('name') or cachedModel.getURL()}> with new data"
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#console.debug "Updated cached model <#{cachedModel.get('name') or cachedModel.getURL()}> with new data"
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else
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@registerModel(model)
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collection
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@ -49,6 +49,7 @@ module.exports = class SimulateTabView extends CocoView
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fetchAndSimulateTaskOriginal = @simulator.fetchAndSimulateTask
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@simulator.fetchAndSimulateTask = =>
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if @simulator.simulatedByYou >= 5
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console.log '------------------- Destroying Simulator and making a new one -----------------'
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@simulator.destroy()
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@simulator = null
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@simulateNextGame()
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@ -124,7 +124,7 @@ module.exports.getTwoGames = (req, res) ->
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#if userIsAnonymous req then return errors.unauthorized(res, 'You need to be logged in to get games.')
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humansGameID = req.body.humansGameID
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ogresGameID = req.body.ogresGameID
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ladderGameIDs = ['greed', 'criss-cross', 'brawlwood', 'dungeon-arena', 'gold-rush', 'sky-span']
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ladderGameIDs = ['greed', 'criss-cross', 'brawlwood', 'dungeon-arena', 'gold-rush', 'sky-span', 'dueling-grounds', 'cavern-survival']
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levelID = _.sample ladderGameIDs
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unless ogresGameID and humansGameID
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#fetch random games here
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@ -98,7 +98,7 @@ describe 'LevelLoader', ->
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levelLoader.loadDependenciesForSession(session)
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requests = jasmine.Ajax.requests.all()
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urls = (r.url for r in requests)
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expect('/db/thang.type/gloves/version?project=name,components,original' in urls).toBeTruthy()
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expect('/db/thang.type/gloves/version?project=name,components,original,rasterIcon,kind' in urls).toBeTruthy()
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expect('/db/thang.type/anya/version' in urls).toBeTruthy()
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it 'loads components for the hero in the heroConfig in the given session', ->
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@ -141,7 +141,7 @@ describe 'LevelLoader', ->
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jasmine.Ajax.requests.sendResponses(responses)
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requests = jasmine.Ajax.requests.all()
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urls = (r.url for r in requests)
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expect('/db/thang.type/mace/version?project=name,components,original' in urls).toBeTruthy()
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expect('/db/thang.type/mace/version?project=name,components,original,rasterIcon,kind' in urls).toBeTruthy()
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it 'loads components which are inherited by level thangs from thang type default components', ->
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new LevelLoader({supermodel:new SuperModel(), sessionID: 'id', levelID: 'id'})
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@ -165,7 +165,7 @@ describe 'LevelLoader', ->
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jasmine.Ajax.requests.sendResponses(responses)
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requests = jasmine.Ajax.requests.all()
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urls = (r.url for r in requests)
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expect('/db/thang.type/wand/version?project=name,components,original' in urls).toBeTruthy()
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expect('/db/thang.type/wand/version?project=name,components,original,rasterIcon,kind' in urls).toBeTruthy()
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it 'loads components for item thang types which are inherited by level thangs from thang type default equips component configs', ->
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new LevelLoader({supermodel:new SuperModel(), sessionID: 'id', levelID: 'id'})
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@ -173,7 +173,7 @@ describe 'LevelLoader', ->
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responses =
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'/db/level/id': levelWithShaman
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'/db/thang.type/names': [thangTypeShamanWithWandEquipped]
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'/db/thang.type/wand/version?project=name,components,original': thangTypeWand
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'/db/thang.type/wand/version?project=name,components,original,rasterIcon,kind': thangTypeWand
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jasmine.Ajax.requests.sendResponses(responses)
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requests = jasmine.Ajax.requests.all()
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@ -10,7 +10,7 @@ describe 'Problem', ->
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addMarker: ->
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}
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}
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aether = {
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aether = {
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raw: "this.say('hi');\nthis.sad('bye');"
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language: { id: 'javascript' }
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}
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@ -27,7 +27,8 @@ describe 'Problem', ->
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}
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levelID = 'awesome'
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it 'save user code problem', ->
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# TODO: Problems are no longer saved when creating Problems; instead it's in SpellView. Update tests?
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xit 'save user code problem', ->
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new Problem aether, aetherProblem, ace, false, true, levelID
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expect(jasmine.Ajax.requests.count()).toBe(1)
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@ -46,7 +47,7 @@ describe 'Problem', ->
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expect(params.language).toEqual(aether.language.id)
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expect(params.levelID).toEqual(levelID)
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it 'save user code problem no range', ->
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xit 'save user code problem no range', ->
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aetherProblem.range = null
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new Problem aether, aetherProblem, ace, false, true, levelID
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expect(jasmine.Ajax.requests.count()).toBe(1)
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@ -68,7 +69,7 @@ describe 'Problem', ->
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expect(params.codeSnippet).toBeUndefined()
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expect(params.errRange).toBeUndefined()
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it 'save user code problem multi-line snippet', ->
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xit 'save user code problem multi-line snippet', ->
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aether.raw = "this.say('hi');\nthis.sad\n('bye');"
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aetherProblem.range = [ { row: 1 }, { row: 2 } ]
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