mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-27 17:45:40 -05:00
Set up the PlayHeroesModal, and hooked it into the world map.
This commit is contained in:
parent
c48b155413
commit
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8 changed files with 570 additions and 24 deletions
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app/assets/images/pages/play/modal/confirm-button.png
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app/assets/images/pages/play/modal/confirm-button.png
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app/assets/images/pages/play/modal/play-heroes-background.png
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app/assets/images/pages/play/modal/play-heroes-background.png
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@ -55,6 +55,7 @@
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confirm: "Confirm"
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owned: "Owned" # For items you own
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locked: "Locked"
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available: "Available"
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skills_granted: "Skills Granted" # Property documentation details
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heroes: "Heroes" # Tooltip on hero shop button from /play
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achievements: "Achievements" # Tooltip on achievement list button from /play
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@ -312,6 +313,9 @@
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io_blurb: "Simple but obscure."
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status: "Status"
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weapons: "Weapons"
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weapons_warrior: "Swords - Short Range, No Magic"
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weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
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weapons_wizard: "Wands, Staffs - Long Range, Magic"
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attack: "Damage" # Can also translate as "Attack"
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health: "Health"
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speed: "Speed"
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@ -1,4 +1,328 @@
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@import "app/styles/mixins"
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@import "app/styles/bootstrap/variables"
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$heroCanvasHeight: 265px
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#play-heroes-modal
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.hero-view
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color: black
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//- Clear modal defaults
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.modal-dialog
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padding: 0
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width: 820px
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height: 658px
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//- Background
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#play-heroes-background
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position: absolute
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top: -59px
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left: -20px
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//- Header
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h1
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position: absolute
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left: 154px
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top: 25px
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margin: 0
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width: 450px
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text-align: center
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color: rgb(254,188,68)
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font-size: 38px
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text-shadow: black 4px 4px 0, black -4px -4px 0, black 4px -4px 0, black -4px 4px 0, black 4px 0px 0, black 0px -4px 0, black -4px 0px 0, black 0px 4px 0
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//- Close modal button
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#close-modal
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position: absolute
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left: 615px
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top: 17px
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width: 60px
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height: 60px
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color: white
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text-align: center
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font-size: 30px
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padding-top: 15px
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cursor: pointer
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@include rotate(-3deg)
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&:hover
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color: yellow
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//- Carousel character portraits
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#hero-carousel
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width: 750px
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height: 386px
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position: absolute
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left: 34px
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top: 117px
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.carousel-indicator-container
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position: relative
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z-index: 1
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.carousel-indicators
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position: static
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width: 100%
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margin-left: 0
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.hero-indicator
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width: 104px
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height: 98px
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margin: 0 -11px
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position: relative
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background: url(/images/pages/play/modal/hero_portrait_picker_inactive.png)
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border: none
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&.active
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background: url(/images/pages/play/modal/hero_portrait_picker_active.png)
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z-index: 5
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.hero-avatar
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width: 61px
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height: 61px
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background-size: contain
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position: relative
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left: 21px
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top: 18px
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&.locked
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.hero-avatar
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@include filter(contrast(50%) brightness(65%))
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.lock-indicator
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position: absolute
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width: 40%
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left: 30%
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top: 30%
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@include filter(invert(90%))
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//- Small transformations to jumble the hero icons a little
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.hero-index-0
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transform: rotate(-5deg)
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z-index: 2
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.hero-index-1
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top: -3px
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z-index: 1
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.hero-index-2
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top: -3px
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transform: rotate(5deg)
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z-index: 1
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.hero-index-3
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transform: rotate(-1deg)
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z-index: 0
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.hero-index-4
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transform: rotate(3deg)
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.hero-index-5
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z-index: 0
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.hero-index-6
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transform: rotate(6deg)
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top: -8px
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z-index: 1
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.hero-index-8
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transform: rotate(4deg)
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//- Carousel panel
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#hero-carousel
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.hero-item
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&.locked
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@include opacity(0.6)
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canvas, .hero-feature-image
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width: 334px
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height: $heroCanvasHeight
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float: left
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.hero-stats
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width: 384px
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height: $heroCanvasHeight
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float: left
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.hero-feature-image
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display: none
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text-align: center
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img
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height: $heroCanvasHeight
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.hero-stats
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color: white
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h2
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margin-top: 0px
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color: white
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.hero-description
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margin-bottom: 10px
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.hero-stat-row
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margin: 5px 0
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.stat-label
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float: left
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width: 100px
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color: rgb(203,170,148)
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.stat-value
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display: inline-block
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width: 280px
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color: rgb(244,189,68)
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.stat-progress
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background: rgb(32,27,22)
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height: 15px
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padding: 4px 5px
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border-radius: 16px
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position: relative
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top: 2px
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left: -3px
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width: 70%
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.stat-progress-bar
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height: 7px
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border-radius: 7px
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&.attack .stat-progress-bar
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background: purple
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&.health .stat-progress-bar
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background: red
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&.speed .stat-progress-bar
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background: green
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//- Carousel switch buttons
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a.left, a.right
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color: rgb(74,61,51)
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position: absolute
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top: 195px
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width: 40px
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height: 84px
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font-size: 24px
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.glyphicon
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position: relative
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top: 27px
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left: 8px
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&:hover, &:active
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color: rgb(126,105,88)
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a.right
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right: -49px
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a.left
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left: -46px
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.glyphicon
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@include scaleXY(-1, 1)
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//- Programming select box
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.form
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position: absolute
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left: 32px
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top: 527px
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width: 541px
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height: 102px
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padding: 10px 40px
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.help-block
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color: rgb(51,51,51)
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font-size: 14px
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font-weight: bold
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select
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font-size: 18px
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.fancy-select
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display: inline-block
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width: 100%
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.options
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text-transform: none
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.trigger, .options
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background-color: rgb(239,232,217)
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width: 100%
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color: black
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.trigger
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text-transform: uppercase
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border: 3px solid black
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font-size: 16px
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padding: 5px 10px
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//- the little triangle on the right side of the fancy select box
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&:after
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border: 8px solid transparent
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border-top-color: black
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top: 13px
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right: 11px
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.options
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padding-left: 5px
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.selected
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color: black
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.hover
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color: black
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background-color: #abc
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.options
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li
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padding-left: 40px
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background: transparent url(/images/common/code_languages/javascript_small.png) no-repeat left center
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background-size: 32px 32px
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&[data-value="python"]
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background-image: url(/images/common/code_languages/python_small.png)
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&[data-value="coffeescript"]
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background-image: url(/images/common/code_languages/coffeescript_small.png)
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&[data-value="clojure"]
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background-image: url(/images/common/code_languages/clojure_small.png)
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&[data-value="lua"]
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background-image: url(/images/common/code_languages/lua_small.png)
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&[data-value="io"]
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background-image: url(/images/common/code_languages/io_small.png)
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#confirm-button
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background: url(/images/pages/play/modal/confirm-button.png)
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width: 209px
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height: 110px
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position: absolute
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left: 588px
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top: 522px
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padding: 36px 0
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text-align: center
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text-transform: uppercase
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font-size: 26px
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font-family: Open Sans Condensed
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color: white
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body.ipad #play-heroes-modal
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// iPad is Python-only for now, and has its own reset button.
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.form
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display: none
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@ -1,7 +1,63 @@
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extends /templates/modal/modal_base
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.modal-dialog
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.modal-content
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block modal-header-content
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h3(data-i18n="play.heroes") Heroes
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img(src="/images/pages/play/modal/play-heroes-background.png")#play-heroes-background
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h1(data-i18n="choose_hero.choose_hero")
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block modal-body-content
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p TODO: show all dem heroes
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div#close-modal
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span.glyphicon.glyphicon-remove
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#hero-carousel.carousel.slide(data-interval=0)
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.carousel-indicator-container
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ol.carousel-indicators
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for hero, index in heroes
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li(data-hero-id=hero.get('original'), title=hero.get('name'), data-slide-to=index, data-target="#hero-carousel", class="hero-indicator hero-index-" + index + (hero.locked ? " locked" : ""))
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.hero-avatar
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if hero.locked
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img.lock-indicator(src="/images/pages/game-menu/lock.png")
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.carousel-inner
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for hero in heroes
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div(class="item hero-item" + (hero.locked ? " locked" : ""), data-hero-id=hero.get('original'))
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canvas.hero-canvas
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.hero-feature-image
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img
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.hero-stats
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h2= hero.name
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.hero-description= hero.description
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.hero-stat-row
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.stat-label(data-i18n='choose_hero.status')
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.stat-value(data-i18n=hero.locked ? 'play.locked' : 'play.available')
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.hero-stat-row
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.stat-label(data-i18n='choose_hero.weapons')
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.stat-value(data-i18n='choose_hero.weapons_'+hero.class)
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if hero.stats
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if hero.stats.skills.length
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.hero-stat-row
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.stat-label(data-i18n='choose_hero.skills')
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.stat-value= hero.stats.skills.join(', ')
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for stat in ['attack', 'health', 'speed']
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.hero-stat-row(class=stat)
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.stat-label(data-i18n='choose_hero.'+stat)
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.stat-value
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.stat-progress
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.stat-progress-bar(style="width: " + (parseInt(hero.stats[stat]*100)) + "%")
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a.left(role="button", data-slide="prev", href="#hero-carousel")
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span.glyphicon.glyphicon-play
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a.right(role="button", data-slide="next", href="#hero-carousel")
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span.glyphicon.glyphicon-play
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.form
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.form-group.select-group
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span.help-block(data-i18n="choose_hero.programming_language_description") Which programming language do you want to use?
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//label.control-label(for="option-code-language", data-i18n="choose_hero.programming_language") Programming Language
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select#option-code-language(name="code-language")
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for option in codeLanguages
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option(value=option.id, selected=codeLanguage === option.id)= option.name
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a#confirm-button(data-i18n=confirmButtonI18N)
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@ -2,46 +2,208 @@ ModalView = require 'views/kinds/ModalView'
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template = require 'templates/play/modal/play-heroes-modal'
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CocoCollection = require 'collections/CocoCollection'
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ThangType = require 'models/ThangType'
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#HeroView = require 'views/game-menu/HeroView'
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SpriteBuilder = require 'lib/sprites/SpriteBuilder'
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AudioPlayer = require 'lib/AudioPlayer'
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utils = require 'lib/utils'
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module.exports = class PlayHeroesModal extends ModalView
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className: 'modal fade play-modal'
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template: template
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modalWidthPercent: 90
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id: 'play-heroes-modal'
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#instant: true
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#events:
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# 'change input.select': 'onSelectionChanged'
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events:
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'slide.bs.carousel #hero-carousel': 'onHeroChanged'
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'change #option-code-language': 'onCodeLanguageChanged'
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'click #close-modal': 'hide'
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'click #confirm-button': 'saveAndHide'
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shortcuts:
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'left': -> @$el.find('#hero-carousel').carousel('prev') if @heroes.models.length and not @$el.hasClass 'secret'
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'right': -> @$el.find('#hero-carousel').carousel('next') if @heroes.models.length and not @$el.hasClass 'secret'
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constructor: (options) ->
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super options
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options ?= {}
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@confirmButtonI18N = options.confirmButtonI18N ? "common.save"
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@heroes = new CocoCollection([], {model: ThangType})
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@heroes.url = '/db/thang.type?view=heroes&project=name,description,components,original,rasterIcon'
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@heroes.url = '/db/thang.type?view=heroes'
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@heroes.setProjection ['original','name','slug','soundTriggers','featureImage','gems','heroClass','description']
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@listenToOnce @heroes, 'sync', @onHeroesLoaded
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@supermodel.loadCollection(@heroes, 'heroes')
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@stages = {}
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@session = options.session
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onHeroesLoaded: ->
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for hero in @heroes.models
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hero.name = utils.i18n hero.attributes, 'extendedName' # or whatever the property name ends up being
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hero.name ?= utils.i18n hero.attributes, 'name'
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hero.description = utils.i18n hero.attributes, 'description'
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original = hero.get('original')
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hero.locked = original not in [ThangType.heroes.captain, ThangType.heroes.knight] and not me.ownsHero(original)
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hero.class = (hero.get('heroClass') or 'warrior').toLowerCase()
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hero.stats = hero.getHeroStats()
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getRenderData: (context={}) ->
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context = super(context)
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context.heroes = @heroes.models
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context.level = @options.level
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context.codeLanguages = [
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{id: 'python', name: 'Python (Default)'}
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{id: 'javascript', name: 'JavaScript'}
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{id: 'coffeescript', name: 'CoffeeScript'}
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{id: 'clojure', name: 'Clojure (Experimental)'}
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{id: 'lua', name: 'Lua (Experimental)'}
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{id: 'io', name: 'Io (Experimental)'}
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]
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context.codeLanguage = @codeLanguage = @options?.session?.get('codeLanguage') ? me.get('aceConfig')?.language ? 'python'
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context.confirmButtonI18N = @confirmButtonI18N
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context
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afterRender: ->
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super()
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return unless @supermodel.finished()
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heroes = @heroes.models
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@$el.find('.hero-indicator').each ->
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heroID = $(@).data('hero-id')
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hero = _.find heroes, (hero) -> hero.get('original') is heroID
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$(@).find('.hero-avatar').css('background-image', "url(#{hero.getPortraitURL()})").tooltip()
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@canvasWidth = 313 # @$el.find('canvas').width() # unreliable, whatever
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@canvasHeight = @$el.find('canvas').height()
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heroConfig = @options?.session?.get('heroConfig') ? me.get('heroConfig') ? {}
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heroIndex = Math.max 0, _.findIndex(heroes, ((hero) -> hero.get('original') is heroConfig.thangType))
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@$el.find(".hero-item:nth-child(#{heroIndex + 1}), .hero-indicator:nth-child(#{heroIndex + 1})").addClass('active')
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@onHeroChanged direction: null, relatedTarget: @$el.find('.hero-item')[heroIndex]
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@$el.find('.hero-stat').tooltip()
|
||||
@buildCodeLanguages()
|
||||
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-open', volume: 1
|
||||
#@addHeroViews()
|
||||
|
||||
onHeroChanged: (e) ->
|
||||
direction = e.direction # 'left' or 'right'
|
||||
heroItem = $(e.relatedTarget)
|
||||
hero = _.find @heroes.models, (hero) -> hero.get('original') is heroItem.data('hero-id')
|
||||
return console.error "Couldn't find hero from heroItem:", heroItem unless hero
|
||||
heroIndex = heroItem.index()
|
||||
hero = @loadHero hero, heroIndex
|
||||
@preloadHero heroIndex + 1
|
||||
@preloadHero heroIndex - 1
|
||||
@selectedHero = hero unless hero.locked
|
||||
Backbone.Mediator.publish 'level:hero-selection-updated', hero: @selectedHero
|
||||
$('#choose-inventory-button').prop 'disabled', hero.locked
|
||||
|
||||
getFullHero: (original) ->
|
||||
url = "/db/thang.type/#{original}/version"
|
||||
if fullHero = @supermodel.getModel url
|
||||
return fullHero
|
||||
fullHero = new ThangType()
|
||||
fullHero.setURL url
|
||||
fullHero = (@supermodel.loadModel fullHero, 'thang').model
|
||||
fullHero
|
||||
|
||||
preloadHero: (heroIndex) ->
|
||||
return unless hero = @heroes.models[heroIndex]
|
||||
@loadHero hero, heroIndex, true
|
||||
|
||||
loadHero: (hero, heroIndex, preloading=false) ->
|
||||
createjs.Ticker.removeEventListener 'tick', stage for stage in _.values @stages
|
||||
if featureImage = hero.get 'featureImage'
|
||||
$(".hero-item[data-hero-id='#{hero.get('original')}'] canvas").hide()
|
||||
$(".hero-item[data-hero-id='#{hero.get('original')}'] .hero-feature-image").show().find('img').prop('src', '/file/' + featureImage)
|
||||
@playSelectionSound hero unless preloading
|
||||
return hero
|
||||
createjs.Ticker.setFPS 30 # In case we paused it from being inactive somewhere else
|
||||
if stage = @stages[heroIndex]
|
||||
unless preloading
|
||||
_.defer -> createjs.Ticker.addEventListener 'tick', stage # Deferred, otherwise it won't start updating for some reason.
|
||||
@playSelectionSound hero
|
||||
return hero
|
||||
fullHero = @getFullHero hero.get 'original'
|
||||
onLoaded = =>
|
||||
return unless canvas = $(".hero-item[data-hero-id='#{fullHero.get('original')}'] canvas")
|
||||
canvas.show().prop width: @canvasWidth, height: @canvasHeight
|
||||
builder = new SpriteBuilder(fullHero)
|
||||
movieClip = builder.buildMovieClip(fullHero.get('actions').attack?.animation ? fullHero.get('actions').idle.animation)
|
||||
movieClip.scaleX = movieClip.scaleY = canvas.prop('height') / 120 # Average hero height is ~110px tall at normal resolution
|
||||
if fullHero.get('name') in ['Knight', 'Robot Walker'] # These are too big, so shrink them.
|
||||
movieClip.scaleX *= 0.7
|
||||
movieClip.scaleY *= 0.7
|
||||
movieClip.regX = -fullHero.get('positions').registration.x
|
||||
movieClip.regY = -fullHero.get('positions').registration.y
|
||||
movieClip.x = canvas.prop('width') * 0.5
|
||||
movieClip.y = canvas.prop('height') * 0.925 # This is where the feet go.
|
||||
stage = new createjs.Stage(canvas[0])
|
||||
@stages[heroIndex] = stage
|
||||
stage.addChild movieClip
|
||||
stage.update()
|
||||
movieClip.gotoAndPlay 0
|
||||
unless preloading
|
||||
createjs.Ticker.addEventListener 'tick', stage
|
||||
@playSelectionSound hero
|
||||
if fullHero.loaded
|
||||
_.defer onLoaded
|
||||
else
|
||||
@listenToOnce fullHero, 'sync', onLoaded
|
||||
fullHero
|
||||
|
||||
playSelectionSound: (hero) ->
|
||||
return if @$el.hasClass 'secret'
|
||||
@currentSoundInstance?.stop()
|
||||
return unless sounds = hero.get('soundTriggers')?.selected
|
||||
return unless sound = sounds[Math.floor Math.random() * sounds.length]
|
||||
name = AudioPlayer.nameForSoundReference sound
|
||||
AudioPlayer.preloadSoundReference sound
|
||||
@currentSoundInstance = AudioPlayer.playSound name, 1
|
||||
@currentSoundInstance
|
||||
|
||||
buildCodeLanguages: ->
|
||||
$select = @$el.find('#option-code-language')
|
||||
$select.fancySelect().parent().find('.options li').each ->
|
||||
languageName = $(@).text()
|
||||
languageID = $(@).data('value')
|
||||
blurb = $.i18n.t("choose_hero.#{languageID}_blurb")
|
||||
$(@).text("#{languageName} - #{blurb}")
|
||||
|
||||
onCodeLanguageChanged: (e) ->
|
||||
@codeLanguage = @$el.find('#option-code-language').val()
|
||||
@codeLanguageChanged = true
|
||||
|
||||
saveAndHide: ->
|
||||
hero = @selectedHero.get('original')
|
||||
|
||||
if @session
|
||||
changed = @updateHeroConfig(@session, hero)
|
||||
if @session.get('codeLanguage') isnt @codeLanguage
|
||||
@session.set('codeLanguage', @codeLanguage)
|
||||
changed = true
|
||||
|
||||
@session.patch() if changed
|
||||
|
||||
changed = @updateHeroConfig(me, hero)
|
||||
aceConfig = _.clone(me.get('aceConfig'))
|
||||
if @codeLanguage isnt aceConfig.language
|
||||
aceConfig.language = @codeLanguage
|
||||
me.set 'aceConfig', aceConfig
|
||||
changed = true
|
||||
|
||||
me.patch() if changed
|
||||
|
||||
@hide()
|
||||
|
||||
updateHeroConfig: (model, hero) ->
|
||||
heroConfig = _.clone(model.get('heroConfig')) or {}
|
||||
if heroConfig.thangType isnt hero
|
||||
heroConfig.thangType = hero
|
||||
model.set('heroConfig', heroConfig)
|
||||
return true
|
||||
|
||||
onHidden: ->
|
||||
super()
|
||||
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-close', volume: 1
|
||||
|
||||
#addHeroViews: ->
|
||||
# keys = (hero.id for hero in @heroes.models)
|
||||
# heroMap = _.zipObject keys, @heroes.models
|
||||
# for heroStub in @$el.find('.replace-me')
|
||||
# heroID = $(heroStub).data('hero-id')
|
||||
# hero = heroMap[heroID]
|
||||
# heroView = new HeroView({hero: hero, includes: {name: true, stats: true, props: true}})
|
||||
# heroView.render()
|
||||
# $(heroStub).replaceWith(heroView.$el)
|
||||
# @registerSubView(heroView)
|
||||
destroy: ->
|
||||
for heroIndex, stage of @stages
|
||||
createjs.Ticker.removeEventListener "tick", stage
|
||||
stage.removeAllChildren()
|
||||
super()
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue