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Migrated getting nextLevelURL to the new campaign organization.
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2 changed files with 4 additions and 17 deletions
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@ -176,7 +176,7 @@ module.exports = class LevelLoader extends CocoClass
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for obj in objUniq articleVersions
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url = "/db/article/#{obj.original}/version/#{obj.majorVersion}"
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@maybeLoadURL url, Article, 'article'
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if obj = @level.get 'nextLevel'
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if obj = @level.get 'nextLevel' # TODO: update to get next level from campaigns, not this old property
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url = "/db/level/#{obj.original}/version/#{obj.majorVersion}"
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@maybeLoadURL url, Level, 'level'
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@ -417,7 +417,6 @@ module.exports = class PlayLevelView extends RootView
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onShowVictory: (e) ->
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$('#level-done-button').show() unless @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop']
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@showVictory() if e.showModal
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setTimeout(@preloadNextLevel, 3000)
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return if @victorySeen
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@victorySeen = true
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victoryTime = (new Date()) - @loadEndTime
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@ -457,14 +456,10 @@ module.exports = class PlayLevelView extends RootView
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viewClass: PlayLevelView,
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viewArgs: [{supermodel: if @hasReceivedMemoryWarning then null else @supermodel}, nextLevelID]}
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getNextLevel: ->
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return null unless nextLevelOriginal = @level.get('nextLevel')?.original
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levels = @supermodel.getModels(Level)
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return l for l in levels when l.get('original') is nextLevelOriginal
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getNextLevelID: ->
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return null unless nextLevel = @getNextLevel()
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nextLevelID = nextLevel.get('slug') or nextLevel.id
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for campaign in require('views/play/WorldMapView').campaigns
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for level in campaign.levels
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return level.nextLevels?.continue if level.id is @level.get('slug')
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getNextLevelURL: ->
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return null unless @getNextLevelID()
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@ -483,14 +478,6 @@ module.exports = class PlayLevelView extends RootView
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@bus.removeFirebaseData =>
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@bus.disconnect()
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preloadNextLevel: =>
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# TODO: Loading models in the middle of gameplay causes stuttering. Most of the improvement in loading time is simply from passing the supermodel from this level to the next, but if we can find a way to populate the level early without it being noticeable, that would be even better.
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# return if @destroyed
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# return if @preloaded
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# nextLevel = @getNextLevel()
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# @supermodel.populateModel nextLevel
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# @preloaded = true
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onSessionWillSave: (e) ->
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# Something interesting has happened, so (at a lower frequency), we'll save a screenshot.
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#@saveScreenshot e.session
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