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A/B test hiding locked levels in world map
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c9a6949a15
commit
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3 changed files with 40 additions and 25 deletions
app
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@ -124,6 +124,15 @@ module.exports = class User extends CocoModel
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application.tracker.identify gemPromptGroup: @gemPromptGroup unless me.isAdmin()
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@gemPromptGroup
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getHideLockedLevelsGroup: ->
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return @hideLockedLevelsGroup if @hideLockedLevelsGroup
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group = if me.isAdmin() then 0 else me.get('testGroupNumber') % 2
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@hideLockedLevelsGroup = switch group
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when 0 then 'show'
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when 1 then 'hide'
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application.tracker.identify hideLockedLevelsGroup: @hideLockedLevelsGroup unless me.isAdmin()
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@hideLockedLevelsGroup
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tiersByLevel = [-1, 0, 0.05, 0.14, 0.18, 0.32, 0.41, 0.5, 0.64, 0.82, 0.91, 1.04, 1.22, 1.35, 1.48, 1.65, 1.78, 1.96, 2.1, 2.24, 2.38, 2.55, 2.69, 2.86, 3.03, 3.16, 3.29, 3.42, 3.58, 3.74, 3.89, 4.04, 4.19, 4.32, 4.47, 4.64, 4.79, 4.96,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10.5, 11, 11.5, 12, 12.5, 13, 13.5, 14, 14.5, 15
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]
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@ -10,30 +10,32 @@
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if !level.hidden
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- var next = level.id == nextLevel || (!seenNext && levelStatusMap[level.id] != "complete" && !level.locked && !level.disabled && (!level.practice || me.getBranchingGroup() == 'all-practice'));
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- seenNext = seenNext || next;
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div(style="left: #{level.x}%; bottom: #{level.y}%; background-color: #{level.color}", class="level" + (next ? " next" : "") + (level.disabled ? " disabled" : "") + (level.locked ? " locked" : "") + " " + levelStatusMap[level.id] || "", data-level-id=level.id, title=level.name + (level.disabled ? ' (Coming Soon to Adventurers)' : ''))
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a(href=level.type == 'hero' ? '#' : level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled, data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name)
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div(style="left: #{level.x}%; bottom: #{level.y}%", class="level-shadow" + (next ? " next" : "") + " " + levelStatusMap[level.id] || "")
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.level-info-container(data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name)
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div(class="level-info " + (levelStatusMap[level.id] || ""))
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h3= level.name + (level.disabled ? " (Coming soon!)" : (level.locked ? " (Locked)" : ""))
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.level-description= level.description
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if level.disabled
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p
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span.spr(data-i18n="play.awaiting_levels_adventurer_prefix") We release five levels per week.
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a.spr(href="/contribute/adventurer")
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strong(data-i18n="play.awaiting_levels_adventurer") Sign up as an Adventurer
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span.spl(data-i18n="play.awaiting_levels_adventurer_suffix") to be the first to play new levels.
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- var playCount = levelPlayCountMap[level.id]
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if playCount && playCount.sessions > 20
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div
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span.spr #{playCount.sessions}
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span(data-i18n="play.players") players
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span.spr , #{Math.round(playCount.playtime / 3600)}
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span(data-i18n="play.hours_played") hours played
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.campaign-label(style="color: #{campaign.color}")= campaign.name
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if isIPadApp && !level.disabled && !level.locked
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button.btn.btn-success.btn-lg.start-level(data-i18n="common.play") Play
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//- A/B Test hiding locked levels
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if !hideLockedLevels || !level.locked
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div(style="left: #{level.x}%; bottom: #{level.y}%; background-color: #{level.color}", class="level" + (next ? " next" : "") + (level.disabled ? " disabled" : "") + (level.locked ? " locked" : "") + " " + levelStatusMap[level.id] || "", data-level-id=level.id, title=level.name + (level.disabled ? ' (Coming Soon to Adventurers)' : ''))
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a(href=level.type == 'hero' ? '#' : level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled, data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name)
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div(style="left: #{level.x}%; bottom: #{level.y}%", class="level-shadow" + (next ? " next" : "") + " " + levelStatusMap[level.id] || "")
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.level-info-container(data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name)
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div(class="level-info " + (levelStatusMap[level.id] || ""))
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h3= level.name + (level.disabled ? " (Coming soon!)" : (level.locked ? " (Locked)" : ""))
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.level-description= level.description
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if level.disabled
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p
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span.spr(data-i18n="play.awaiting_levels_adventurer_prefix") We release five levels per week.
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a.spr(href="/contribute/adventurer")
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strong(data-i18n="play.awaiting_levels_adventurer") Sign up as an Adventurer
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span.spl(data-i18n="play.awaiting_levels_adventurer_suffix") to be the first to play new levels.
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- var playCount = levelPlayCountMap[level.id]
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if playCount && playCount.sessions > 20
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div
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span.spr #{playCount.sessions}
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span(data-i18n="play.players") players
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span.spr , #{Math.round(playCount.playtime / 3600)}
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span(data-i18n="play.hours_played") hours played
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.campaign-label(style="color: #{campaign.color}")= campaign.name
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if isIPadApp && !level.disabled && !level.locked
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button.btn.btn-success.btn-lg.start-level(data-i18n="common.play") Play
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if mapType === 'dungeon' && forestIsAvailable
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a#forest-link.glyphicon.glyphicon-share-alt.campaign-switch(href="/play/forest", data-i18n="[title]play.campaign_forest")
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if mapType === 'forest'
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@ -69,7 +69,9 @@ module.exports = class WorldMapView extends RootView
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@hadEverChosenHero = me.get('heroConfig')?.thangType
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@listenTo me, 'change:purchased', -> @renderSelectors('#gems-count')
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@listenTo me, 'change:spent', -> @renderSelectors('#gems-count')
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window.tracker?.trackEvent 'Loaded World Map', category: 'World Map', ['Google Analytics']
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# A/B Test hiding locked levels
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# window.tracker?.trackEvent 'Loaded World Map', category: 'World Map', ['Google Analytics']
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window.tracker?.trackEvent 'Loaded World Map', category: 'World Map', hideLockedLevelsGroup: me.getHideLockedLevelsGroup()
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# If it's a new player who didn't appear to come from Hour of Code, we register her here without setting the hourOfCode property.
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elapsed = (new Date() - new Date(me.get('dateCreated')))
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@ -135,6 +137,8 @@ module.exports = class WorldMapView extends RootView
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context.mapType = _.string.slugify @terrain
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context.nextLevel = @nextLevel
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context.forestIsAvailable = @startedForestLevel or '541b67f71ccc8eaae19f3c62' in (me.get('earned')?.levels or [])
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# A/B Test hiding locked levels
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context.hideLockedLevels = me.getHideLockedLevelsGroup() is 'hide'
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context
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afterRender: ->
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