A/B test automatically starting first level

When loading the world map, if user hasn’t already started it.
This commit is contained in:
Matt Lott 2014-11-09 21:33:47 -08:00
parent 85471badaa
commit 9c6485b142
3 changed files with 39 additions and 2 deletions

View file

@ -101,6 +101,17 @@ module.exports = class User extends CocoModel
application.tracker.identify castButtonTextGroup: @castButtonTextGroup
@castButtonTextGroup
getDirectFirstGroup: ->
# Group 0 is original behavior
# Group 1 goes directly to first level if new user
unless @directFirstGroup?
if me.isAdmin()
@directFirstGroup = 0
else
@directFirstGroup = me.get('testGroupNumber') % 2
application.tracker.identify directFirstGroup: @directFirstGroup
@directFirstGroup
getHighlightArrowSoundGroup: ->
return @highlightArrowGroup if @highlightArrowGroup
group = me.get('testGroupNumber') % 8

View file

@ -108,7 +108,8 @@ module.exports = class WorldMapView extends RootView
@$el.find('.level').tooltip()
@$el.addClass _.string.slugify @terrain
@updateVolume()
@highlightElement '.level.next', delay: 500, duration: 60000, rotation: 0, sides: ['top'] unless window.currentModal
unless window.currentModal or not @ABTestSkipHighlight? or @ABTestSkipHighlight
@highlightElement '.level.next', delay: 500, duration: 60000, rotation: 0, sides: ['top']
afterInsert: ->
super()
@ -123,6 +124,28 @@ module.exports = class WorldMapView extends RootView
for session in @sessions.models
@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
@render()
@initABTestAutoFirstLevel()
initABTestAutoFirstLevel: ->
# A/B testing directly navigating to first level
# Excluding admins and users who have already started
# TODO: Cleanup @afterRender when this test is finished
firstLevelID = 'dungeons-of-kithgard'
unless @nextLevel? or firstLevelID of @levelStatusMap
testGroup = me.getDirectFirstGroup()
if testGroup is 1
@ABTestSkipHighlight = true
target = $("a[data-level-id='" + firstLevelID + "']")
return if $(target).attr('disabled') or $(target).parent().hasClass 'locked'
levelElement = $(target).parents('.level')
levelID = levelElement.data('level-id')
@startLevel levelElement
window.tracker?.trackEvent 'World Map', Action: 'ABAutoFirst', levelID: firstLevelID, directFirstGroup: testGroup
else if not me.isAdmin()
window.tracker?.trackEvent 'World Map', Action: 'ABAutoFirst', levelID: firstLevelID, directFirstGroup: testGroup
@ABTestSkipHighlight = false
else
@ABTestSkipHighlight = false
onClickMap: (e) ->
@$levelInfo?.hide()

View file

@ -433,7 +433,10 @@ module.exports = class PlayLevelView extends RootView
@victorySeen = true
victoryTime = (new Date()) - @loadEndTime
if victoryTime > 10 * 1000 # Don't track it if we're reloading an already-beaten level
application.tracker?.trackEvent 'Saw Victory', level: @level.get('name'), label: @level.get('name')
application.tracker?.trackEvent 'Saw Victory',
level: @level.get('name')
label: @level.get('name')
getDirectFirstGroup: me.getDirectFirstGroup()
application.tracker?.trackTiming victoryTime, 'Level Victory Time', @levelID, @levelID, 100
showVictory: ->