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https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 23:58:02 -05:00
Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels.
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b7fe9398d5
commit
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5 changed files with 16 additions and 14 deletions
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@ -74,7 +74,7 @@ PointSchema = c.object {title: 'Point', description: 'An {x, y} coordinate point
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x: {title: 'x', description: 'The x coordinate.', type: 'number'}
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y: {title: 'y', description: 'The y coordinate.', type: 'number'}
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SpriteCommandSchema = c.object {title: 'Thang Command', description: 'Make a target Thang move or say something, or select/deselect it.', required: ['id'], default: {id: 'Captain Anya'}},
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SpriteCommandSchema = c.object {title: 'Thang Command', description: 'Make a target Thang move or say something, or select/deselect it.', required: ['id'], default: {id: 'Hero Placeholder'}},
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id: thang
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select: {title: 'Select', description: 'Select or deselect this Thang.', type: 'boolean'}
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say: c.object {title: 'Say', description: 'Make this Thang say a message.', required: ['text'], default: { mood: 'explain' }},
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@ -124,6 +124,7 @@ module.exports = class LevelPlaybackView extends CocoView
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@goto = t 'play_level.time_goto'
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@current = t 'play_level.time_current'
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@total = t 'play_level.time_total'
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@$el.find('#play-button').css('visibility', 'hidden') if @options.levelID in ['dungeons-of-kithgard', 'gems-in-the-deep', 'shadow-guard', 'true-names'] # Don't show for first few levels, confuses new players.
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updatePopupContent: ->
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@timePopup?.updateContent "<h2>#{@timeToString @newTime}</h2>#{@formatTime(@current, @currentTime)}<br/>#{@formatTime(@total, @totalTime)}"
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@ -268,7 +268,7 @@ module.exports = class PlayLevelView extends RootView
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insertSubviews: ->
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@insertSubView @tome = new TomeView levelID: @levelID, session: @session, otherSession: @otherSession, thangs: @world.thangs, supermodel: @supermodel, level: @level
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@insertSubView new LevelPlaybackView session: @session
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@insertSubView new LevelPlaybackView session: @session, levelID: @levelID
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@insertSubView new GoalsView {}
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@insertSubView new LevelFlagsView world: @world if @levelID is 'sky-span' # TODO: figure out when flags are available
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@insertSubView new GoldView {}
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@ -11,6 +11,7 @@ module.exports = class HeroVictoryModal extends ModalView
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id: 'hero-victory-modal'
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template: template
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closeButton: false
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closesOnClickOutside: false
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constructor: (options) ->
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super(options)
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@ -24,7 +25,7 @@ module.exports = class HeroVictoryModal extends ModalView
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@achievements = @supermodel.loadCollection(achievements, 'achievements').model
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@listenToOnce @achievements, 'sync', @onAchievementsLoaded
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@readyToContinue = false
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onAchievementsLoaded: ->
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thangTypeOriginals = []
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achievementIDs = []
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@ -34,7 +35,7 @@ module.exports = class HeroVictoryModal extends ModalView
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thangTypeOriginals.push rewards.items or []
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achievement.completed = LocalMongo.matchesQuery(@session.attributes, achievement.get('query'))
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achievementIDs.push(achievement.id) if achievement.completed
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thangTypeOriginals = _.uniq _.flatten thangTypeOriginals
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for thangTypeOriginal in thangTypeOriginals
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thangType = new ThangType()
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@ -61,7 +62,7 @@ module.exports = class HeroVictoryModal extends ModalView
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me.fetch() unless me.loading
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else
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@readyToContinue = true
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getRenderData: ->
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c = super()
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c.levelName = utils.i18n @level.attributes, 'name'
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@ -81,7 +82,7 @@ module.exports = class HeroVictoryModal extends ModalView
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c.thangTypes = @thangTypes
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return c
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afterRender: ->
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super()
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return unless @supermodel.finished()
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@ -105,8 +106,8 @@ module.exports = class HeroVictoryModal extends ModalView
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)
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panel.delay(500)
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panel.queue(-> complete())
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@animationComplete = !@animatedPanels.length
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@animationComplete = not @animatedPanels.length
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beginAnimateNumbers: ->
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@numericalItemPanels = _.map(@animatedPanels.find('.numerical'), (panel) -> {
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number: $(panel).data('number')
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@ -114,7 +115,7 @@ module.exports = class HeroVictoryModal extends ModalView
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rootEl: $(panel)
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unit: $(panel).data('number-unit')
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})
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# TODO: mess with this more later. Doesn't seem to work, often times will pulse background red rather than animate
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# itemPanel.rootEl.find('.reward-image-container img').addClass('pulse') for itemPanel in @numericalItemPanels
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@numberAnimationStart = new Date()
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@ -125,7 +126,7 @@ module.exports = class HeroVictoryModal extends ModalView
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@gemEl = $('#gem-total')
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@XPEl = $('#xp-total')
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@numberAnimationInterval = setInterval(@tickNumberAnimation, 15 / 1000)
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tickNumberAnimation: =>
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pct = Math.min(1, (new Date() - @numberAnimationStart) / 1500)
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panel.textEl.text('+'+parseInt(panel.number*pct)) for panel in @numericalItemPanels
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@ -142,4 +143,4 @@ module.exports = class HeroVictoryModal extends ModalView
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updateSavingProgressStatus: ->
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return unless @animationComplete
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@$el.find('#saving-progress-label').toggleClass('hide', @readyToContinue)
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@$el.find('#continue-button').toggleClass('hide', !@readyToContinue)
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@$el.find('#continue-button').toggleClass('hide', not @readyToContinue)
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@ -42,7 +42,7 @@ module.exports = class CastButtonView extends CocoView
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#delay = me.get('autocastDelay') # No more autocast
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delay = 90019001
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@setAutocastDelay delay
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@$el.find('.submit-button').hide() if @options.levelID is 'dungeons-of-kithgard'
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@$el.find('.submit-button').hide() if @options.levelID in ['dungeons-of-kithgard', 'gems-in-the-deep', 'shadow-guard', 'true-names']
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attachTo: (spellView) ->
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@$el.detach().prependTo(spellView.toolbarView.$el).show()
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@ -83,7 +83,7 @@ module.exports = class CastButtonView extends CocoView
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onNewGoalStates: (e) ->
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@winnable = e.overallStatus is 'success'
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@$el.toggleClass 'winnable', @winnable
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if @winnable
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if @winnable or (@hasCastOnce and @options.levelID isnt 'dungeons-of-kithgard') # Show once 1) we think they will win or 2) they have hit “run” once. (Only #1 on the fist level.)
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@$el.find('.submit-button').show() # In case we hid it, like on the first level.
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onGoalsCalculated: (e) ->
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@ -104,7 +104,7 @@ module.exports = class CastButtonView extends CocoView
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else if castable
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s = $.i18n.t('play_level.tome_cast_button_run')
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s = $.i18n.t('play_level.tome_cast_button_casting') if s is 'Run' and me.get('preferredLanguage').split('-')[0] isnt 'en' # Temporary, if tome_cast_button_running isn't translated.
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unless @options.levelID in ['dungeons-of-kithgard', 'gems-in-the-deep', 'shadow-guard', 'true-names'] # Hide for first few.
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unless @options.levelID in ['dungeons-of-kithgard', 'gems-in-the-deep', 'shadow-guard', 'true-names', 'the-raised-sword', 'the-first-kithmaze'] # Hide for first few.
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s += ' ' + @castShortcut
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else
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s = $.i18n.t('play_level.tome_cast_button_ran')
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