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A couple tweaks to the ordering of events when starting to play a level. Renaming A Bolt in the Dark to Crossing the Distance.
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2 changed files with 13 additions and 8 deletions
app/views/play
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@ -661,10 +661,10 @@ hero = [
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y: 48
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}
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{
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name: 'A Bolt in the Dark'
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name: 'Closing the Distance'
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type: 'hero'
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difficulty: 1
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id: 'a-bolt-in-the-dark'
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id: 'closing-the-distance'
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original: '541b288e1ccc8eaae19f3c25'
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description: 'Kithmen are not the only ones to stand in your way.'
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x: 76
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@ -131,6 +131,14 @@ module.exports = class PlayLevelView extends RootView
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@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, sessionID: @sessionID, opponentSessionID: @getQueryVariable('opponent'), team: @getQueryVariable('team')
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@listenToOnce @levelLoader, 'world-necessities-loaded', @onWorldNecessitiesLoaded
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trackLevelLoadEnd: ->
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return if @isEditorPreview
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@loadEndTime = new Date()
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loadDuration = @loadEndTime - @loadStartTime
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console.debug "Level unveiled after #{(loadDuration / 1000).toFixed(2)}s"
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application.tracker?.trackEvent 'Finished Level Load', level: @levelID, label: @levelID, loadDuration: loadDuration, ['Google Analytics']
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application.tracker?.trackTiming loadDuration, 'Level Load Time', @levelID, @levelID
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# CocoView overridden methods ###############################################
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updateProgress: (progress) ->
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@ -338,6 +346,7 @@ module.exports = class PlayLevelView extends RootView
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onLevelStarted: ->
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return unless @surface?
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@loadingView.showReady()
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@trackLevelLoadEnd()
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if window.currentModal and not window.currentModal.destroyed and window.currentModal.constructor isnt VictoryModal
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return Backbone.Mediator.subscribeOnce 'modal:closed', @onLevelStarted, @
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@surface.showLevel()
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@ -355,12 +364,6 @@ module.exports = class PlayLevelView extends RootView
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@loadingView.$el.remove()
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@removeSubView @loadingView
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@loadingView = null
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unless @isEditorPreview
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@loadEndTime = new Date()
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loadDuration = @loadEndTime - @loadStartTime
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console.debug "Level unveiled after #{(loadDuration / 1000).toFixed(2)}s"
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application.tracker?.trackEvent 'Finished Level Load', level: @levelID, label: @levelID, loadDuration: loadDuration, ['Google Analytics']
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application.tracker?.trackTiming loadDuration, 'Level Load Time', @levelID, @levelID
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@playAmbientSound()
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playAmbientSound: ->
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@ -379,7 +382,9 @@ module.exports = class PlayLevelView extends RootView
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@alreadyLoadedState = true
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state = @originalSessionState
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if @level.get('type', true) is 'hero'
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Backbone.Mediator.publish 'level:suppress-selection-sounds', suppress: true
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Backbone.Mediator.publish 'tome:select-primary-sprite', {}
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Backbone.Mediator.publish 'level:suppress-selection-sounds', suppress: false
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@surface.focusOnHero()
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Backbone.Mediator.publish 'level:set-time', time: 0
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Backbone.Mediator.publish 'level:set-playing', playing: true
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