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Removed try_it text (which was accidentally used in the wrong place anyway).
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3 changed files with 2 additions and 6 deletions
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@ -3,8 +3,7 @@
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slogan: "Learn to Code by Playing a Game"
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no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
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no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
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play: "Play" # The big play button that just starts playing a level
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try_it: "Try It" # Alternate wording for Play button
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play: "Play" # The big play button that opens up the campaign view.
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old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
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old_browser_suffix: "You can try anyway, but it probably won't work."
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ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
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@ -24,4 +24,4 @@ block content
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span.spl.spr - #{playCount.sessions}
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span(data-i18n="play.players") players
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.play-text-container
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.overlay-text.play-text= playText
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.overlay-text.play-text(data-i18n="home.play") Play
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@ -32,9 +32,6 @@ module.exports = class HomeView extends RootView
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c.explainsHourOfCode = @explainsHourOfCode
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c.isMobile = @isMobile()
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c.isIPadBrowser = @isIPadBrowser()
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c.playText = $.i18n.t('home.try_it', false)
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if c.playText is 'home.try_it'
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c.playText = $.i18n.t 'home.play' # Temporary fallback for not having many try_it translations yet.
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c
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onClickBeginnerCampaign: (e) ->
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