Handled merge conflict.

This commit is contained in:
Scott Erickson 2014-12-22 12:33:52 -05:00
commit 0dd2d9efbd
98 changed files with 1918 additions and 1277 deletions

View file

@ -58,7 +58,7 @@ module.exports = GPlusHandler = class GPlusHandler extends CocoClass
console.error 'Unable to save G+ token key', e
@accessToken = e
@trigger 'logged-in'
loginCodeCombat: ->
# email and profile data loaded separately
gapi.client.request(path: plusURL, callback: @onPersonEntityReceived)
@ -71,7 +71,8 @@ module.exports = GPlusHandler = class GPlusHandler extends CocoClass
for gpProp, userProp of userPropsToSave
keys = gpProp.split('.')
value = r
value = value[key] for key in keys
for key in keys
value = value[key]
if value and not me.get(userProp)
@shouldSave = true
me.set(userProp, value)

View file

@ -472,6 +472,44 @@ class SlugPropsObject extends TreemaNode.nodeMap.object
return res if @workingSchema.properties?[res]?
_.string.slugify(res)
class TaskTreema extends TreemaNode.nodeMap.string
buildValueForDisplay: (valEl) ->
@taskCheckbox = $('<input type="checkbox">').prop 'checked', @data.complete
task = $("<span>#{@data.name}</span>")
valEl.append(@taskCheckbox).append(task)
@taskCheckbox.on 'change', @onTaskChanged
buildValueForEditing: (valEl, data) ->
@nameInput = @buildValueForEditingSimply(valEl, data.name)
@nameInput.parent().prepend(@taskCheckbox)
onTaskChanged: (e) =>
@markAsChanged()
@saveChanges()
@flushChanges()
@broadcastChanges()
onEditInputBlur: (e) =>
@markAsChanged()
@saveChanges()
if @isValid() then @display() if @isEditing() else @nameInput.focus().select()
@flushChanges()
@broadcastChanges()
saveChanges: (oldData) ->
@data ?= {}
@data.name = @nameInput.val() if @nameInput
@data.complete = Boolean(@taskCheckbox.prop 'checked')
destroy: ->
@taskCheckbox.off()
super()
#class CheckboxTreema extends TreemaNode.nodeMap.boolean
# TODO: try this out
module.exports.setup = ->
TreemaNode.setNodeSubclass('date-time', DateTimeTreema)
TreemaNode.setNodeSubclass('version', VersionTreema)
@ -488,3 +526,5 @@ module.exports.setup = ->
TreemaNode.setNodeSubclass('i18n', InternationalizationNode)
TreemaNode.setNodeSubclass('sound-file', SoundFileTreema)
TreemaNode.setNodeSubclass 'slug-props', SlugPropsObject
TreemaNode.setNodeSubclass 'task', TaskTreema
#TreemaNode.setNodeSubclass 'checkbox', CheckboxTreema

View file

@ -62,9 +62,9 @@ module.exports = class SpriteParser
break
continue unless container.bounds and instructions.length
@addContainer {c: instructions, b: container.bounds}, container.name
childrenMovieClips = []
for movieClip, index in movieClips
lastBounds = null
# fill in bounds which are null...
@ -73,7 +73,7 @@ module.exports = class SpriteParser
movieClip.frameBounds[boundsIndex] = _.clone(lastBounds)
else
lastBounds = bounds
localGraphics = @getGraphicsFromBlock(movieClip, source)
[shapeKeys, localShapes] = @getShapesFromBlock movieClip, source
localContainers = @getContainersFromMovieClip movieClip, source, true
@ -90,7 +90,7 @@ module.exports = class SpriteParser
bounds: movieClip.bounds
frameBounds: movieClip.frameBounds
}, movieClip.name
for movieClip in movieClips
if movieClip.name not in childrenMovieClips
for bounds in movieClip.frameBounds
@ -390,7 +390,7 @@ module.exports = class SpriteParser
name = node.callee.property?.name
return unless name in ['get', 'to', 'wait']
return if name is 'get' and callExpressions.length # avoid Ease calls in the tweens
flattenedRanges = _.flatten [a.range for a in node.arguments]
flattenedRanges = _.flatten [(a.range for a in node.arguments)]
range = [_.min(flattenedRanges), _.max(flattenedRanges)]
# Replace 'this.<local>' references with just the 'name'
argsSource = @subSourceFromRange(range, source)

View file

@ -287,21 +287,21 @@ module.exports = Lank = class Lank extends CocoClass
# Let the pending flags know we're here (but not this call stack, they need to delete themselves, and we may be iterating sprites).
_.defer => Backbone.Mediator.publish 'surface:flag-appeared', sprite: @
updateScale: ->
updateScale: (force) ->
return unless @sprite
if @thangType.get('matchWorldDimensions') and @thang
if @thang.width isnt @lastThangWidth or @thang.height isnt @lastThangHeight
if @thangType.get('matchWorldDimensions') and @thang and @options.camera
if force or @thang.width isnt @lastThangWidth or @thang.height isnt @lastThangHeight or @thang.rotation isnt @lastThangRotation
bounds = @sprite.getBounds()
return unless bounds
@sprite.scaleX = @thang.width * Camera.PPM / bounds.width
@sprite.scaleY = @thang.height * Camera.PPM * @options.camera.y2x / bounds.height
@sprite.regX = bounds.width / 2
@sprite.regY = bounds.height / 2
@sprite.scaleX = @thang.width * Camera.PPM / bounds.width * (@options.camera.y2x + (1 - @options.camera.y2x) * Math.abs Math.cos @thang.rotation)
@sprite.scaleY = @thang.height * Camera.PPM / bounds.height * (@options.camera.y2x + (1 - @options.camera.y2x) * Math.abs Math.sin @thang.rotation)
@sprite.regX = bounds.width * 3 / 4 # Why not / 2? I don't know.
@sprite.regY = bounds.height * 3 / 4 # Why not / 2? I don't know.
unless @thang.spriteName is 'Beam'
@sprite.scaleX *= @thangType.get('scale') ? 1
@sprite.scaleY *= @thangType.get('scale') ? 1
[@lastThangWidth, @lastThangHeight] = [@thang.width, @thang.height]
[@lastThangWidth, @lastThangHeight, @lastThangRotation] = [@thang.width, @thang.height, @thang.rotation]
return
scaleX = scaleY = 1
@ -326,7 +326,7 @@ module.exports = Lank = class Lank extends CocoClass
newScaleFactorX = @thang?.scaleFactorX ? @thang?.scaleFactor ? 1
newScaleFactorY = @thang?.scaleFactorY ? @thang?.scaleFactor ? 1
if @thang?.spriteName is 'Beam'
if @layer?.name is 'Land' or @thang?.spriteName is 'Beam'
@scaleFactorX = newScaleFactorX
@scaleFactorY = newScaleFactorY
else if @thang and (newScaleFactorX isnt @targetScaleFactorX or newScaleFactorY isnt @targetScaleFactorY)

View file

@ -500,6 +500,7 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
lank.setSprite(sprite)
lank.update(true)
@container.addChild(sprite)
lank.updateScale true if lank.thangType.get 'matchWorldDimensions' # Otherwise it's at the wrong scale for some reason.
renderGroupingKey: (thangType, grouping, colorConfig) ->
key = thangType.get('slug')

View file

@ -216,11 +216,19 @@ module.exports = class Mark extends CocoClass
buildDebug: ->
shapeName = if @lank.thang.shape in ['ellipsoid', 'disc'] then 'ellipse' else 'rect'
key = "#{shapeName}-debug"
key = "#{shapeName}-debug-#{@lank.thang.collisionCategory}"
DEBUG_SIZE = 10
unless key in @layer.spriteSheet.getAnimations()
shape = new createjs.Shape()
shape.graphics.beginFill 'rgba(171,205,239,0.5)'
debugColor = {
none: 'rgba(224,255,239,0.25)'
ground: 'rgba(239,171,205,0.5)'
air: 'rgba(131,205,255,0.5)'
ground_and_air: 'rgba(2391,140,239,0.5)'
obstacles: 'rgba(88,88,88,0.5)'
dead: 'rgba(89,171,100,0.25)'
}[@lank.thang.collisionCategory] or 'rgba(171,205,239,0.5)'
shape.graphics.beginFill debugColor
bounds = [-DEBUG_SIZE / 2, -DEBUG_SIZE / 2, DEBUG_SIZE, DEBUG_SIZE]
if shapeName is 'ellipse'
shape.graphics.drawEllipse bounds...
@ -232,9 +240,11 @@ module.exports = class Mark extends CocoClass
@sprite = new createjs.Sprite(@layer.spriteSheet)
@sprite.gotoAndStop(key)
PX = 3
[w, h] = [Math.max(PX, @lank.thang.width * Camera.PPM), Math.max(PX, @lank.thang.height * Camera.PPM) * @camera.y2x] # TODO: doesn't work with rotation
w = Math.max(PX, @lank.thang.width * Camera.PPM) * (@camera.y2x + (1 - @camera.y2x) * Math.abs Math.cos @lank.thang.rotation)
h = Math.max(PX, @lank.thang.height * Camera.PPM) * (@camera.y2x + (1 - @camera.y2x) * Math.abs Math.sin @lank.thang.rotation)
@sprite.scaleX = w / (@layer.resolutionFactor * DEBUG_SIZE)
@sprite.scaleY = h / (@layer.resolutionFactor * DEBUG_SIZE)
@sprite.rotation = -@lank.thang.rotation * 180 / Math.PI
buildSprite: ->
if _.isString @thangType

View file

@ -65,12 +65,12 @@ module.exports = class SingularSprite extends createjs.Sprite
@regY = -reg.y * scale
@scaleX = @scaleY = 1 / @resolutionFactor
if @camera and @thangType.get('name') in floors
@baseScaleY *= @camera.y2x
@scaleX *= -1 if action.flipX
@scaleY *= -1 if action.flipY
@baseScaleX = @scaleX
@baseScaleY = @scaleY
if @camera and @thangType.get('name') in floors
@baseScaleY *= @camera.y2x
@currentAnimation = actionName
return

View file

@ -615,7 +615,7 @@ module.exports = Surface = class Surface extends CocoClass
screenshot: (scale=0.25, format='image/jpeg', quality=0.8, zoom=2) ->
# TODO: get screenshots working again
# Quality doesn't work with image/png, just image/jpeg and image/webp
[w, h] = [@camera.canvasWidth, @camera.canvasHeight]
[w, h] = [@camera.canvasWidth * @camera.canvasScaleFactorX, @camera.canvasHeight * @camera.canvasScaleFactorY]
margin = (1 - 1 / zoom) / 2
@webGLStage.cache margin * w, margin * h, w / zoom, h / zoom, scale * zoom
imageData = @webGLStage.cacheCanvas.toDataURL(format, quality)

View file

@ -31,4 +31,22 @@ class Rand
rand2: (min, max) =>
min + @rand max - min
# return a random float min <= f < max
randf2: (min, max) =>
min + @randf() * (max - min)
# return a random float within range around x
randfRange: (x, range) =>
x + (-0.5 + @randf()) * range
# shuffle array in place, and also return it
shuffle: (arr) =>
for i in [arr.length-1 .. 1]
j = Math.floor @randf() * (i - 1)
t = arr[j]
arr[j] = arr[i]
arr[i] = t
arr
module.exports = Rand

View file

@ -46,7 +46,8 @@ module.exports = class System
hashString: (s) ->
return @hashes[s] if s of @hashes
hash = 0
hash = hash * 31 + s.charCodeAt(i) for i in [0 ... Math.min(s.length, 100)]
for i in [0 ... Math.min(s.length, 100)]
hash = hash * 31 + s.charCodeAt(i)
hash = @hashes[s] = hash % 3.141592653589793
hash

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
contact:
contact_us: "الاتّصال بـ CodeCombat"
welcome: "جيد أن نسمع منك! استخدام هذا النموذج لترسل لنا البريد الإلكتروني."
contribute_prefix: "إذا كنت ترغب في المساهمة، تحقّق من "
contribute_page: "صفحة المساهة"
contribute_suffix: "!"
forum_prefix: "لأي شيء عام، يرجى المحاولة"
forum_page: "منتدانا"
forum_suffix: "بدلا من ذلك."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "إرسال تعليقات"
contact_candidate: "الاتصال المرشح" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "български език", englishDescri
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "български език", englishDescri
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "български език", englishDescri
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "български език", englishDescri
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "български език", englishDescri
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "български език", englishDescri
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "български език", englishDescri
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "български език", englishDescri
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "български език", englishDescri
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "български език", englishDescri
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "български език", englishDescri
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
loading_ready: "Preparat!"
loading_start: "Comença el nivell"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
time_current: "Ara:"
time_total: "Maxim:"
time_goto: "Ves a:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
save_load_tab: "Desa/Carrega"
options_tab: "Opcions"
guide_tab: "Gui"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multijugador"
# auth_tab: "Sign Up"
inventory_caption: "Equipa el teu heroi"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
contact:
contact_us: "Contacta CodeCombat"
welcome: "Què bé poder escoltar-te! Fes servir aquest formulari per enviar-nos un email. "
contribute_prefix: "Si estàs interessat en col·laborar, dona un cop d'ull a la nostra "
contribute_page: "pàgina de col·laboració"
contribute_suffix: "!"
forum_prefix: "Per a qualsevol publicació, si us plau prova "
forum_page: "el nostre fòrum"
forum_suffix: " sinó"
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Enviar comentari"
contact_candidate: "Contactar amb el candidat" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artesà"
artisan_title_description: "(Creador de nivells)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Aventurer"
adventurer_title_description: "(Provador de nivells)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Escriba"
scribe_title_description: "(Editor d'articles)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomàtic"
diplomat_title_description: "(Traductor)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Classes de personatges"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
archmage_attribute_1_pref: "Coneixement en "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -1,6 +1,6 @@
module.exports = nativeDescription: "čeština", englishDescription: "Czech", translation:
home:
slogan: "Naučte se programování tu při hraní více-hráčové programovací hry."
slogan: "Naučte se programovat hraním hry."
no_ie: "Omlouváme se, ale CodeCombat boužel nefunguje v Internet Exploreru 8 nebo starším." # Warning that only shows up in IE8 and older
no_mobile: "CodeCombat není navržen pro mobilní zařízení a nemusí fungovat správně!" # Warning that shows up on mobile devices
play: "Hrát" # The big play button that just starts playing a level
@ -149,8 +149,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
actions: "Akce"
info: "Info"
help: "Pomoc"
# watch: "Watch"
# unwatch: "Unwatch"
watch: "Sledovat"
unwatch: "Odsledovat"
submit_patch: "Odeslat opravu"
submit_changes: "Odeslat změny"
@ -179,7 +179,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
password: "Heslo"
message: "Zpráva"
code: "Kód"
ladder: "Žebřík"
ladder: "Žebříček"
when: "Když"
opponent: "Protivník"
rank: "Pořadí"
@ -238,7 +238,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
victory_sign_up: "Přihlásit se pro uložení postupu"
victory_sign_up_poke: "Chcete uložit váš kód? Vytvořte si účet zdarma!"
victory_rate_the_level: "Ohodnoťte tuto úroveň: " # Only in old-style levels.
victory_return_to_ladder: "Vrátit se na Žebřík"
victory_return_to_ladder: "Vrátit se na Žebříček"
victory_play_continue: "Pokračovat"
victory_saving_progress: "Ukládání postupu"
victory_go_home: "Přejít domů" # Only in old-style levels.
@ -251,11 +251,11 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
tome_minion_spells: "Vaše oblíbená kouzla" # Only in old-style levels.
tome_read_only_spells: "Kouzla jen pro čtení" # Only in old-style levels.
tome_other_units: "Ostatní jednotky" # Only in old-style levels.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
tome_cast_button_run: "Spustit"
tome_cast_button_running: "Spuštěné"
tome_cast_button_ran: "Spuštěno"
tome_submit_button: "Odeslat"
# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
tome_reload_method: "Znovu načíst původní kód pro tuto metodu" # Title text for individual method reload button.
tome_select_method: "Vybrat metodu"
tome_see_all_methods: "Vybrat všechny metody, které mohou být upraveny" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: "Zvolte někoho pro "
@ -270,19 +270,20 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
loading_ready: "Připraven!"
loading_start: "Začít úroveň"
problem_alert_title: "Oprav si kód"
problem_alert_help: "Pomoc"
time_current: "Nyní:"
time_total: "Max:"
time_goto: "Jít na:"
infinite_loop_try_again: "Zkusit znovu"
infinite_loop_reset_level: "Resetovat úroveň"
infinite_loop_comment_out: "Zakomentovat můj kód"
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
tip_toggle_play: "Přepněte přehrávání/pauzu pomocí Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ a Ctrl+] pro přetočení a rychlý přesun."
tip_guide_exists: "Klikněte na průvode uvnitř herního menu (nahoře na stránce), pro užitečné informace."
tip_open_source: "CodeCombat je 100% open source!"
tip_beta_launch: "CodeCombat spustil svoji beta verzi v Říjnu, 2013."
tip_think_solution: "Myslete na řešení, ne na problém."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
tip_theory_practice: "Teoreticky není žádný rozdíl mezi teorií a praxí. Ale v praxi ten rozdíl je. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
@ -301,7 +302,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
tip_hardware_problem: "Q: Kolik programátorů je potřeba k výměně žárovky? Žádný. To je problém hardwaru."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
save_load_tab: "Uložit/Načíst"
options_tab: "Možnosti"
guide_tab: "Průvodce"
guide_video_tutorial: "Video Tutoriál"
guide_tips: "Tipy"
multiplayer_tab: "Multiplayer"
auth_tab: "Registrovat se"
inventory_caption: "Vybavte svého hrdinu"
@ -391,23 +394,23 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
level_to_unlock: "Úrovně pro odemknutí:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
restricted_to_certain_heroes: "Pouze určití hrdinové mohou hrát tuto úroveň."
# skill_docs:
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
# read_only: "read-only"
# action_name: "name"
# action_cooldown: "Takes"
# action_specific_cooldown: "Cooldown"
# action_damage: "Damage"
# action_range: "Range"
# action_radius: "Radius"
# action_duration: "Duration"
# example: "Example"
# ex: "ex" # Abbreviation of "example"
# current_value: "Current Value"
# default_value: "Default value"
# parameters: "Parameters"
# returns: "Returns"
# granted_by: "Granted by"
skill_docs:
writable: "zapisovatelná" # Hover over "attack" in Your Skills while playing a level to see most of this
read_only: "jen pro čtení"
action_name: "název"
action_cooldown: "Zabere"
action_specific_cooldown: "Cooldown"
action_damage: "Poškození"
action_range: "Vzdálenost"
action_radius: "Dosah"
action_duration: "Trvání"
example: "Příklad"
ex: "př." # Abbreviation of "example"
current_value: "Aktuální hodnota"
default_value: "Výchozí hodnota"
parameters: "Parametry"
returns: "Vrací"
granted_by: "Poskytnutné od"
save_load:
granularity_saved_games: "Uložené"
@ -419,24 +422,24 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
music_label: "Hudba"
music_description: "Vypnout/zapnout hudbu v pozadí."
autorun_label: "Autospuštění"
# autorun_description: "Control automatic code execution."
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
autorun_description: "Ovládat automatické spuštění kóduControl automatic code execution."
editor_config: "Konfigurovat editor"
editor_config_title: "Konfigurace editoru"
editor_config_level_language_label: "Jazyky pro tuto úroveň"
# editor_config_level_language_description: "Define the programming language for this particular level."
editor_config_level_language_description: "Vybrat programovací jazyk pro tuto úroveň."
editor_config_default_language_label: "Výchozí programovací jazyk"
# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
# editor_config_livecompletion_label: "Live Autocompletion"
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
# editor_config_invisibles_label: "Show Invisibles"
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
# editor_config_indentguides_label: "Show Indent Guides"
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
# editor_config_behaviors_label: "Smart Behaviors"
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
editor_config_default_language_description: "Zvolte programovací jazyk, ve kterém chcete kódovat nové úrovně."
editor_config_keybindings_label: "Klávesové zkratky"
editor_config_keybindings_default: "Výchozí"
editor_config_keybindings_description: "Přidává další zkratky známé od běžných editorů."
editor_config_livecompletion_label: "Živé automatické dokončování"
editor_config_livecompletion_description: "Ukáže návrhy automatického doplňování během psaní."
editor_config_invisibles_label: "Zobrazit neviditelné"
editor_config_invisibles_description: "Ukáže neviditelné jako mezery atd."
editor_config_indentguides_label: "Zobrazit odsazení"
editor_config_indentguides_description: "Ukáže vertikální čáry pro jednoduché vidění odsazení."
editor_config_behaviors_label: "Chytré chování"
editor_config_behaviors_description: "Automaticky doplňovat závorky a uvozovky."
about:
why_codecombat: "Proč CodeCombat?"
@ -448,9 +451,9 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
why_paragraph_2_suffix: "Proto je CodeCombat opravdová multiplayer hra, ne lekce kurzu s herními odznáčky. Neskončí, dokud sami nepřestanete, což je tentokrát dobrá věc."
why_paragraph_3: "A jestli se máte stát závislými na nějaké hře, pak ať je to hra tato, a staňte se díky tomu kouzelníky a odborníky v této technické době."
press_title: "Blogeři/Tisk"
# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
# press_paragraph_1_link: "press packet"
# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
press_paragraph_1_prefix: "Chcete o nás napsat? Můžete si stáhnout a použít všechny naše zdroje zahrnuté v našem"
press_paragraph_1_link: "balíčku pro tisk"
press_paragraph_1_suffix: ". Všechny loga a obrázky mohou být použity bez toho, abyste nás museli přímo kontaktovat."
team: "Tým"
george_title: "Výkonný ředitel"
george_blurb: "Obchodník"
@ -474,16 +477,17 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
contact:
contact_us: "Konktujte CodeCombat"
welcome: "Rádi od vás uslyšíme. Použijte tento formulář pro odeslání emailu. "
contribute_prefix: "Chcete-li nám přispět, prohlédněte si naši stránku "
contribute_page: "přispěvatelů"
contribute_suffix: "!"
forum_prefix: "Pro ostatní veřejné věci, prosím zkuste "
forum_page: "naše fórum"
forum_suffix: "."
# where_reply: "Where should we reply?"
subscribe_prefix: "Pokud potřebujete pomoc s nějakou úrovní, prosím"
subscribe: "zakupte si CodeCombat předplatné"
subscribe_suffix: "a rádi vám pomůžeme s vaším kódem."
subscriber_support: "Již jste CodeCombat předplatitel, takže vaše emaily budou vyřízeny dříve."
where_reply: "Kam máme odpovědět?"
send: "Odeslat připomínku"
# contact_candidate: "Contact Candidate" # Deprecated
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
contact_candidate: "Kontaktovat kandidáta" # Deprecated
recruitment_reminder: "Použijte tento formulář pro kontaktování kandidátů, se kterými chcete udělat rozhovor. Pamatujte, že CodeCombat si účtuje 15% z platu po dobu prvního roku. Tento poplatek je splatný při náboru zaměstancnů a je vratný do 90 dní pokud zaměstnanec nezůstane zaměstnán. Zaměstnanci na částečný úvazek, dálkový a zaměstnanci se smlouvami jsou zdarma, stejně jako stážisté." # Deprecated
account_settings:
title: "Nastavení účtu"
@ -502,12 +506,12 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
email_announcements: "Oznámení"
email_announcements_description: "Zasílat emaily o posledních novinkách a o postupu ve vývoji CodeCombat."
email_notifications: "Upozornění"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
email_notifications_summary: "Ovládání osobních, automatických emailových upozornění o vaší CodeCombat aktivitě."
email_any_notes: "Jakékoliv upozornění"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
email_any_notes_description: "Vypněte pro zastavení všech emailů spojených s upozorněními o aktivitě."
email_news: "Novinky"
email_recruit_notes: "Pracovní příležitosti"
email_recruit_notes_description: "Pokud budete hrát velmi dobře, můžeme vás kontaktovat a nabídnou vám (lepší) práci."
contributor_emails: "Emaily pro přispívatele"
contribute_prefix: "Hledáme další přispívatele! Čtěte prosím "
contribute_page: "stránku přispívatelům"
@ -516,24 +520,24 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
error_saving: "Chyba při ukládání"
saved: "Změny uloženy"
password_mismatch: "Hesla nesouhlasí."
# password_repeat: "Please repeat your password."
# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
password_repeat: "Opakujte prosím vaše heslo."
job_profile: "Pracovní profil" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Váš pracovní profil byl schválen. Zaměstnavatelé ho uvidí do doby, než ho neoznačíte jako neaktivní nebo nebude změněn po dobu 4 týdnů."
job_profile_explanation: "Ahoj! Vyplň tohle a kontaktujeme tě ohledně nalezení práce jako vývojář softwaru."
sample_profile: "Podívat se na ukázkový profil"
view_profile: "Podívat se na profil"
# keyboard_shortcuts:
# keyboard_shortcuts: "Keyboard Shortcuts"
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# run_code: "Run current code."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
keyboard_shortcuts:
keyboard_shortcuts: "Klávesové zkratky"
space: "Mezerník"
enter: "Enter"
escape: "Escape"
shift: "Shift"
run_code: "Spustit současný kód."
run_real_time: "Spustit v reálném čase."
continue_script: "Pokračovat v současném skriptu."
skip_scripts: "Přeskočit všechny přeskočitelné skripty."
toggle_playback: "Přepnout přehrávání/pauzu."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
@ -543,8 +547,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# beautify: "Beautify your code by standardizing its formatting."
# maximize_editor: "Maximize/minimize code editor."
# community:
# main_title: "CodeCombat Community"
community:
main_title: "CodeCombat Komunita"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
@ -564,52 +568,58 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
classes:
archmage_title: "Arcikouzelník"
archmage_title_description: "(Programátor)"
archmage_summary: "Pokud jste vývojář se zájmem o kódování vzdělávacích her, staňte se Arcikouzelníkem, abyste nám mohli pomoct s vývojem CodeCombat!"
artisan_title: "Řemeslník"
artisan_title_description: "(Tvůrce úrovní)"
artisan_summary: "Stavte a sdílejte úrovně, abyste si na nich mohli zhrát i s přáteli. Staňte se Řemeslníkem, abyste se učili umění učit jiné programovat."
adventurer_title: "Dobrodruh"
adventurer_title_description: "(Tester úrovní)"
scribe_title: "Pisálek"
adventurer_summary: "Dostaňte nové úrovně (dokonce i obsah pro předplatitele) zdarma s týdenním předstihem a pomozte nám vyřešit chyby před vydáním."
scribe_title: "Písař"
scribe_title_description: "(Editor článků)"
scribe_summary: "Dobrý kód potřebuje dobrou dokumentaci. Pište, upravuje a vylepšujte dokumentaci, kterou čtou miliony hráčů po celé zemi."
diplomat_title: "Diplomat"
diplomat_title_description: "(Překladatel)"
diplomat_summary: "CodeCombat je přeložen do 45+ jazyků našimi Diplomaty. Pomozte nám a přispějte se svými překlady."
ambassador_title: "Velvyslanec"
ambassador_title_description: "(Podpora)"
ambassador_summary: "Kroťte naše uživatele na fóru a poskytujte odpovědi těm, kteří se ptají. Naši Velvyslanci reprezentují CodeCombat ve světě."
editor:
main_title: "Editory CodeCombatu"
article_title: "Editor článků"
thang_title: "Editor Thangů - objektů"
level_title: "Editor úrovní"
# achievement_title: "Achievement Editor"
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"
# pick_a_terrain: "Pick A Terrain"
# small: "Small"
# grassy: "Grassy"
# fork_title: "Fork New Version"
# fork_creating: "Creating Fork..."
# generate_terrain: "Generate Terrain"
# more: "More"
# wiki: "Wiki"
# live_chat: "Live Chat"
# thang_main: "Main"
# thang_spritesheets: "Spritesheets"
# thang_colors: "Colors"
achievement_title: "Editor Úspěchů"
back: "Zpět"
revert: "Vrátit"
revert_models: "Vrátit modely"
pick_a_terrain: "Vybrat terén"
small: "Malý"
grassy: "Travnatý"
fork_title: "Forkovat novou verzi"
fork_creating: "Vytváření Forku..."
generate_terrain: "Generování terénu"
more: "Vícee"
wiki: "Wiki"
live_chat: "Živý Chat"
thang_main: "Hlavní"
thang_spritesheets: "Spritesheety"
thang_colors: "Barvy"
level_some_options: "Volby?"
level_tab_thangs: "Thangy"
level_tab_scripts: "Skripty"
level_tab_settings: "Nastavení"
level_tab_components: "Komponenty"
level_tab_systems: "Systémy"
# level_tab_docs: "Documentation"
level_tab_docs: "Dokumentace"
level_tab_thangs_title: "Současné Thangy"
# level_tab_thangs_all: "All"
level_tab_thangs_all: "Všechny"
level_tab_thangs_conditions: "Výchozí prostředí"
level_tab_thangs_add: "Přidat Thangy"
# delete: "Delete"
# duplicate: "Duplicate"
# rotate: "Rotate"
delete: "Smazat"
duplicate: "Duplikovat"
rotate: "Otočit"
level_settings_title: "Nastavení"
level_component_tab_title: "Současné komponenty"
level_component_btn_new: "Vytvořit novou komponentu"
@ -619,30 +629,30 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
level_components_title: "Zpět na všechny Thangy"
level_components_type: "Druh"
level_component_edit_title: "Editovat komponentu"
# level_component_config_schema: "Config Schema"
# level_component_settings: "Settings"
level_component_config_schema: "Konfigurační schéma"
level_component_settings: "Nastavení"
level_system_edit_title: "Editovat systém"
create_system_title: "Vytvořit nový systém"
new_component_title: "Vytvořit novou komponentu"
new_component_field_system: "Systém"
# new_article_title: "Create a New Article"
# new_thang_title: "Create a New Thang Type"
# new_level_title: "Create a New Level"
# new_article_title_login: "Log In to Create a New Article"
# new_thang_title_login: "Log In to Create a New Thang Type"
# new_level_title_login: "Log In to Create a New Level"
# new_achievement_title: "Create a New Achievement"
# new_achievement_title_login: "Log In to Create a New Achievement"
# article_search_title: "Search Articles Here"
# thang_search_title: "Search Thang Types Here"
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# pop_i18n: "Populate I18N"
new_article_title: "Vytvořit nový článek"
new_thang_title: "Vytvořit nový typ Thangu"
new_level_title: "Vytvořit novou úroveň"
new_article_title_login: "Přihlašte se pro vytvoření nového článku"
new_thang_title_login: "Přihlašte se pro vytvoření nového typu Thangu"
new_level_title_login: "Přihlašte se pro vytvoření nové úrovně"
new_achievement_title: "Vytvořit nový Úspěch"
new_achievement_title_login: "Přihlašte se pro vytvoření nového Úspěchu"
article_search_title: "Vyhledat články"
thang_search_title: "Vyhledat typy Thangů"
level_search_title: "Vyhledat úrovně"
achievement_search_title: "Hledat Úspěchy"
read_only_warning2: "Poznámka: nemůžete ukládat žádné změny, protože nejste přihlášeni."
no_achievements: "Pro tuto úroveň ještě nebyly přidány úspěchy."
achievement_query_misc: "Klíčové úspěchy ostatních"
achievement_query_goals: "Klíčové úspěchy cílů úrovní"
level_completion: "Dokončení úrovně"
pop_i18n: "Osídlit I18N"
article:
edit_btn_preview: "Náhled"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
contribute:
page_title: "Přispívání"
intro_blurb: "CodeCombat je 100% open source! Stovky nadšených hráčů již pomohli postavit hru do podoby, kterou vidíte dnes. Připojte se a napište další kapitolu CodeCombatu, ve kterém se učí celý svět kódovat!"
character_classes_title: "Obsazení rolí"
introduction_desc_intro: "Vkládáme do CodeCombatu velké naděje."
introduction_desc_pref: "Chceme být to místo, ve kterém se všichni programátoři sejdou pro společnou hru a učení, uvedou další do úžasného světa programování a kde se předvede elita. Víme, že toto sami nezvládneme, jsou to lidé, kteří dělají projekty typu GitHub, Stack Overflow a Linux úspěšnými. Za tímto účelem, "
@ -658,8 +669,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
introduction_desc_ending: "Doufáme, že se k nám přidáte!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy a Matt"
alert_account_message_intro: "Vítejte!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
alert_account_message: "Pro odebírání třídních emailů musíte být nejdříve přihlášeni."
archmage_introduction: "Jedna z nejlepších věcí na vytváření her je to, že se jedná o spojení různých procesů. Grafika, zvuk, síťování v reálném čase, mezilidské vztahy a samozřejmě také spousta běžných aspektů programování, od nízkoúrovňového managementu databáze přes administraci serverů až po tvorbu uživatelská rozhraní. Je zde spousta práce a pokud jste zkušený programátor a všeuměl připravený k ponoření se do hloubek CodeCombatu, tato skupina je pro vás. Budeme moc rádi za vaši pomoc při tvorbě té nejlepší programovací hry."
class_attributes: "Vlastnosti"
archmage_attribute_1_pref: "Znáte "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
join_url_hipchat: "veřejné HipChat chatovací místnosti"
more_about_archmage: "Dozvědět se více o tom, jak se stát mocným Arcimágem"
archmage_subscribe_desc: "Dostávat emailem oznámení a informacemi nových programovacích příležitostech"
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
artisan_introduction_pref: "Musíme vytvářet další úrovně! Lidé nás prosí o další obsah, ale sami zvládáme vytvořit jen málo. Naším prvním pracovním zastavením je první úroveň. Editor úrovní je tak-tak použitelný i pro jeho vlastní tvůrce. Máte-li vizi pro vytvoření vnořených úrovní alá "
artisan_introduction_suf: "pak neváhejte, toto je vaše destinace."
artisan_attribute_1: "Předchozí zkušenosti s vytvářením podobného obsahu by byly vítány, například z editorů úrovní Blizzardu, ale nejsou vyžadovány!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
artisan_join_step4: "Zveřejněte vaši úroveň na fóru pro připomínkování."
more_about_artisan: "Dozvědět se více o tom, jak se stát kreativním Řemeslníkem"
artisan_subscribe_desc: "Dostávat emailem oznámení a informace o aktualizacích editoru úrovní."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
adventurer_introduction: "Ujasněme si dopředu jednu věc o vaší roli: budete jako tank. Projdete ohněm. Potřebujeme někoho, kdo odzkouší zbrusu nové úrovně a pomůže identifikovat kde je možno je zlepšit. Ten boj bude ohromný - tvorba her je dlouhý proces, který nikdo nezvládne na první pokus. Máte-li na to a vydržíte-li to, pak toto je vaše skupina."
adventurer_attribute_1: "Touha po učení se. Vy se chcete naučit programovat a my vás to chceme naučit. Jenom, v tomto případě to budete vy, kdo bude vyučovat."
adventurer_attribute_2: "Charismatický. Buďte mírný a pečlivě artikulujte co a jak je potřeba zlepšit."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
adventurer_join_suf: "takže pokud chcete být v obraze, připojte se k nám!"
more_about_adventurer: "Dozvědět se více o tom, jak se stát statečným Dobrodruhem"
adventurer_subscribe_desc: "Dostávat emailem oznámení a informace nových úrovních k testování."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
scribe_introduction_pref: "CodeCombat nebude pouze kupa úrovní. Bude také zahrnovat informační zdroje a wiki programovacích konceptů na které se úrovně mohou navázat. Takto, namísto toho aby každý Řemeslník musel sám do detailu popsatco který operátor dělá, mohou jednoduše nalinkovat svoji úroveň na článek existující k edukaci hráčů. Něco ve stylu "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: ". Jestliže vás baví popisovat a předávat koncept programování v Markdown editoru, pak tato role může být právě pro vás."
@ -707,20 +712,18 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
scribe_join_description: "dejte nám o vás vědět, o vašich zkušenostech s programováním a o čm byste rádi psali. Od toho začneme!"
more_about_scribe: "Dozvědět se více o tom, jak se stát pilným Pisálkem"
scribe_subscribe_desc: "Dostávat emailem oznámení a informace o článcích."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
diplomat_introduction_pref: "Jedna z věcí, kterou jsme zjistili během "
diplomat_launch_url: "zahájení v Říjnu"
diplomat_introduction_suf: "bylo, že o CodeCombat je velký zájem i v jiných zemích, obzvláště v Brazílii! Chystáme regiment překladatelů ke zpřístupnění CodeCombatu světu. Pokud chcete nakouknout pod pokličku, dozvědět se o připravovaných novinkách a zpřístupnit úrovně vašim národním kolegům, toto je role pro vás."
diplomat_attribute_1: "Plynulost v angličtině a v jazyce do kterého budete překládat. Při předávání komplexních myšlenek je důležité si být jistí v kramflecích v obou jazycích!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
diplomat_attribute_1: "Plynulost v angličtině a v jazyce do kterého budete překládat. Při předávání komplexních myšlenek je důležité si být jisti výrazy v obou jazycích!"
diplomat_i18n_page_prefix: "Můžete začít překládat naše úrovně přejítím na naše"
diplomat_i18n_page: "stránky překladů"
diplomat_i18n_page_suffix: ", nebo naše prostředí a stránky na GitHub."
diplomat_join_pref_github: "Najděte soubor pro svůj jazyk"
diplomat_github_url: "na GitHub"
diplomat_join_suf_github: ", upravte ho online a zašlete pull request. Také zaškrtněte toto políčko, abyste zůstali informováni o novém vývoji internacionalizace!"
more_about_diplomat: "Dozvědět se více o tom, jak se stát Diplomatem"
diplomat_subscribe_desc: "Dostávat emailem oznámení a informace o internacionalizaci a o úrovních k překladu."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
ambassador_introduction: "Zde se tvoří komunita a vy jste její spojení. Využíváme chat, emaily a sociální sítě se spoustou lidí k informování a diskuzím a seznámení s naší hrou. Chcete-li pomoci lidem se přidat a pobavit se a získat dobrý náhled na CodeCombat a kam směřujeme, pak toto je vaše role."
ambassador_attribute_1: "Komunikační schopnosti. Schopnost identifikovat problémy hráčů a pomoci jim je řešit. Naslouchat co hráči říkají, co mají rádi a co rádi nemají a komunikovat to zpět ostatním!"
ambassador_join_desc: "dejte nám o sobě vědět, o tom co děláte a co byste rádi dělali. Od toho začneme!"
@ -790,141 +793,141 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# rules: "Rules"
# winners: "Winners"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
user:
stats: "Statistiky"
singleplayer_title: "Singleplayer Úrovně"
multiplayer_title: "Multiplayer Úrovně"
achievements_title: "Úspěchy"
last_played: "Poslední hraná"
status: "Stav"
status_completed: "Dokončeno"
status_unfinished: "Nedokončeno"
no_singleplayer: "Zatím žádné Singleplayer hry nebyly hrány."
no_multiplayer: "Zatím žádné Multiplayer hry nebyly hrány."
no_achievements: "Zatím žádné Úspěchy."
favorite_prefix: "Oblíbený jazky: "
favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_ladder: "Ladder"
# category_level: "Level"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
achievements:
last_earned: "Poslední obdržený"
amount_achieved: "Množství"
achievement: "Úspěch"
category_contributor: "Přispěvatel"
category_ladder: "Žebříček"
category_level: "Úroveň"
category_miscellaneous: "Ostatní"
category_levels: "Úrovně"
category_undefined: "Nezařazeno"
current_xp_prefix: ""
current_xp_postfix: " celkem"
new_xp_prefix: ""
new_xp_postfix: " získáno"
left_xp_prefix: ""
left_xp_infix: " do úrovně "
left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."
# payments: "Payments"
# purchased: "Purchased"
# subscription: "Subscription"
# service_apple: "Apple"
# service_web: "Web"
# paid_on: "Paid On"
# service: "Service"
# price: "Price"
# gems: "Gems"
# active: "Active"
# subscribed: "Subscribed"
# unsubscribed: "Unsubscribed"
# active_until: "Active Until"
# cost: "Cost"
# next_payment: "Next Payment"
# card: "Card"
# status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
# status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
account:
recently_played: "Nedávno zaplaceno"
no_recent_games: "Žádné hry během posledních dvou týdnů."
payments: "Platby"
purchased: "Zaplaceno"
subscription: "Předplatné"
service_apple: "Apple"
service_web: "Web"
paid_on: "Zaplaceno přes"
service: "Služba"
price: "Cena"
gems: "Drahokamy"
active: "Aktivní"
subscribed: "Odebíráno"
unsubscribed: "Zrušeno odebírání"
active_until: "Aktivní do"
cost: "Náklady"
next_payment: "Další platba"
card: "Karta"
status_unsubscribed_active: "Nejste předplatitel a nebude vám nic zaúčtováno, ale váš účet je pořád aktivní."
status_unsubscribed: "Dostaňte přístup k novým úrovním, hrdinům, předmětům a bonusovým drahokamům s CodeCombat předplatným!"
# loading_error:
# could_not_load: "Error loading from server"
# connection_failure: "Connection failed."
# unauthorized: "You need to be signed in. Do you have cookies disabled?"
# forbidden: "You do not have the permissions."
# not_found: "Not found."
# not_allowed: "Method not allowed."
# timeout: "Server timeout."
# conflict: "Resource conflict."
# bad_input: "Bad input."
# server_error: "Server error."
# unknown: "Unknown error."
loading_error:
could_not_load: "Chyba při načítání ze serveru"
connection_failure: "Chyba připojení."
unauthorized: "Musíte se přihlásit. Máte zapnuté cookies?"
forbidden: "Nemáte oprávnění."
not_found: "Nenalezeno."
not_allowed: "Metoda není povolena."
timeout: "Vypršel časový limit serveru."
conflict: "Konflikt zdrojů."
bad_input: "Špatný vstup."
server_error: "Chyba serveru."
unknown: "Neznámá chyba."
# resources:
# sessions: "Sessions"
# your_sessions: "Your Sessions"
# level: "Level"
# social_network_apis: "Social Network APIs"
# facebook_status: "Facebook Status"
# facebook_friends: "Facebook Friends"
# facebook_friend_sessions: "Facebook Friend Sessions"
# gplus_friends: "G+ Friends"
# gplus_friend_sessions: "G+ Friend Sessions"
# leaderboard: "Leaderboard"
# user_schema: "User Schema"
# user_profile: "User Profile"
# patches: "Patches"
# patched_model: "Source Document"
# model: "Model"
# system: "System"
# systems: "Systems"
# component: "Component"
# components: "Components"
# thang: "Thang"
# thangs: "Thangs"
# level_session: "Your Session"
# opponent_session: "Opponent Session"
# article: "Article"
# user_names: "User Names"
# thang_names: "Thang Names"
# files: "Files"
# top_simulators: "Top Simulators"
# source_document: "Source Document"
# document: "Document"
# sprite_sheet: "Sprite Sheet"
# employers: "Employers"
# candidates: "Candidates"
# candidate_sessions: "Candidate Sessions"
# user_remark: "User Remark"
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# achievement: "Achievement"
# clas: "CLAs"
# play_counts: "Play Counts"
# feedback: "Feedback"
# payment_info: "Payment Info"
resources:
sessions: "Sezení"
your_sessions: "Vaše sezení"
level: "Úroveň"
social_network_apis: "API sociálních sítí"
facebook_status: "Facebook Stav"
facebook_friends: "Facebook Přátelé"
facebook_friend_sessions: "Sezení Facebook přátel"
gplus_friends: "Google+ Přátelé"
gplus_friend_sessions: "Sezení Google+ přátel"
leaderboard: "Žebříček"
user_schema: "Uživatelské Schéma"
user_profile: "Profil uživatele"
patches: "Opravy"
patched_model: "Zdrojový dokument"
model: "Model"
system: "Systém"
systems: "Systémy"
component: "Součást"
components: "Součásti"
thang: "Thang"
thangs: "Thangy"
level_session: "Vaše sezení"
opponent_session: "Sezení protivníka"
article: "Článek"
user_names: "Uživatelská jména"
thang_names: "Názvy Thangů"
files: "Soubory"
top_simulators: "Nejlepší simlátory"
source_document: "Zdrojový dokument"
document: "Dokument"
sprite_sheet: "Sprite Sheet"
employers: "Zaměstnavatelé"
candidates: "Kandidáti"
candidate_sessions: "Sezení kandidáta"
user_remark: "Poznámka uživatele"
user_remarks: "Poznámky uživatele"
versions: "Verze"
items: "Předměty"
heroes: "Hrdinové"
achievement: "Úspěch"
clas: "CLA"
play_counts: "Počet hraní"
feedback: "Zpětná vazba"
payment_info: "Info o platbě"
# delta:
# added: "Added"
# modified: "Modified"
# deleted: "Deleted"
# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
delta:
added: "Přidáno"
modified: "Změněno"
deleted: "Smazáno"
moved_index: "Index přemístěn"
text_diff: "Rozdíl textu"
merge_conflict_with: "SLOUČIT V ROZPORU S"
no_changes: "Žádné změny"
# guide:
# temp: "Temp"
guide:
temp: "Dočasné"
multiplayer:
multiplayer_title: "Nastavení Multiplayeru" # We'll be changing this around significantly soon. Until then, it's not important to translate.
# multiplayer_toggle: "Enable multiplayer"
# multiplayer_toggle_description: "Allow others to join your game."
multiplayer_toggle: "Zapnout multiplayer"
multiplayer_toggle_description: "Povolit ostatním připojit se do hry."
multiplayer_link_description: "Sdílejte tento odkaz s lidmi, kteří se k vám mohou přidat ve hře."
multiplayer_hint_label: "Tip:"
multiplayer_hint: " Klikněte na odkaz pro jeho výběr, poté stiskněte ⌘-C nebo Ctrl-C pro kopírování odkazu."
multiplayer_coming_soon: "Další vlastnosti multiplayeru jsou na cestě!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
multiplayer_sign_in_leaderboard: "Přihlašte se nebo si vytvořte účet a dostaňte se na žebříček nejlepších."
legal:
page_title: "Licence"
@ -955,7 +958,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
code_description_prefix: "Veškerý kód vlastněný CodeCombatem nebo hostovaným na codecombat.com, kód v repozitáři na GitHub repository nebo v databázi codecombat.com, je licencován pod "
mit_license_url: "MIT licencí"
code_description_suffix: "Zahrnut je veškerý kód v systémech a komponentech, které jsou zpřístupněné CodeCombatem pro vytváření úrovní."
art_title: "Art/Hudba - Creative Commons "
art_title: "Obrázky/Hudba - Creative Commons "
art_description_prefix: "Veškerý obecný obsah je dostupný pod "
cc_license_url: "Mezinárodní Licencí Creative Commons Attribution 4.0"
art_description_suffix: "Obecným obsahem se rozumí vše dostupné na CodeCombatu, určené k vytváření úrovní. To zahrnuje:"
@ -1153,21 +1156,21 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# inactive_developers: "Inactive Developers"
admin:
# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
# av_usersearch_search: "Search"
av_espionage: "Špionáž" # Really not important to translate /admin controls.
av_espionage_placeholder: "Email nebo jméno"
av_usersearch: "Hledat uživatele"
av_usersearch_placeholder: "Email, jméno, příjmení, cokoliv"
av_usersearch_search: "Hledat"
av_title: "Administrátorský pohled"
av_entities_sub_title: "Entity"
av_entities_users_url: "Uživatelé"
av_entities_active_instances_url: "Aktivní instance"
# av_entities_employer_list_url: "Employer List"
# av_entities_candidates_list_url: "Candidate List"
# av_entities_user_code_problems_list_url: "User Code Problems List"
av_entities_employer_list_url: "Seznam zaměstnavatelů"
av_entities_candidates_list_url: "Seznam kandidátů"
av_entities_user_code_problems_list_url: "Seznam problémů uživatelských kódů"
av_other_sub_title: "Ostatní"
av_other_debug_base_url: "Base (pro debugování base.jade)"
u_title: "Seznam uživatelů"
# ucp_title: "User Code Problems"
ucp_title: "Problémy uživatelských kódů"
lg_title: "Poslední hry"
# clas: "CLAs"
clas: "CLAs"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Flere spillere"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
contact:
contact_us: "Kontakt CodeCombat"
welcome: "Godt at høre fra dig! Brug denne formular til at sende os en email. "
contribute_prefix: "Hvis du er interesseret i at bidrage, så tjek vores "
contribute_page: "bidragsside"
contribute_suffix: "!"
forum_prefix: "For noget offentligt, prøv venligst "
forum_page: "vores forum"
forum_suffix: " istedet."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
classes:
archmage_title: "Ærkemager"
archmage_title_description: "(Programmør)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artisan"
artisan_title_description: "(Banedesigner)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Eventyrer"
adventurer_title_description: "(Banetester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Skriver"
scribe_title_description: "(Artikkel redaktør)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomat"
diplomat_title_description: "(Oversætter)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Ambassadør"
ambassador_title_description: "(Brugerstøtte)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy, ogMatt"
alert_account_message_intro: "Hej med dig!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
loading_ready: "Bereit!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
time_current: "Aktuell"
time_total: "Total"
time_goto: "Gehe zu"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
save_load_tab: "Speichere/Lade"
options_tab: "Einstellungen"
guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Mehrspieler"
# auth_tab: "Sign Up"
inventory_caption: "Rüste deinen Helden aus"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
contact:
contact_us: "Kontaktiere CodeCombat"
welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken."
contribute_prefix: "Wenn Du Interesse hast, uns zu unterstützen dann sieh dir die "
contribute_page: "Unterstützer Seite"
contribute_suffix: " an!"
forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen "
forum_page: "unser Forum"
forum_suffix: "."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Sende Feedback"
contact_candidate: "Kontaktiere Kandidaten" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
classes:
archmage_title: "Erzmagier"
archmage_title_description: "(Programmierer)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Handwerker"
artisan_title_description: "(Level Entwickler)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Abenteurer"
adventurer_title_description: "(Level Spieltester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Schreiber"
scribe_title_description: "(Artikel Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomat"
diplomat_title_description: "(Übersetzer)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Botschafter"
ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombat Editoren"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Charakter Klassen"
introduction_desc_intro: "Wir haben hohe Erwartungen für CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
alert_account_message_intro: "Hey du!"
alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
class_attributes: "Klassenattribute"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
join_url_hipchat: "öffentlicher HipChat Raum"
more_about_archmage: "Erfahre mehr darüber wie du ein Erzmagier werden kannst"
archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen."
artisan_summary_pref: "Du möchtest Levels erstellen und CodeCombats Arsenal erweitern? Unsere Nutzer spielen unseren Content schneller durch als wir ihn erstellen können! Momentan ist unser Level-Editor noch minimalistisch, also ist noch Vorsicht geboten. Die Levelerstellung wird noch etwas schwierig und buggy(fehlerbehaftet) sein. Wenn du Ideen für Kampagnen die for-loops umspannen"
artisan_summary_suf: ", dann ist diese Klasse für dich."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
artisan_join_step4: "Poste deine Level im Forum um Feedback zu erhalten."
more_about_artisan: "Erfahre mehr darüber wie du ein Handwerker werden kannst"
artisan_subscribe_desc: "Erhalte Emails über Level-Editor Updates und Ankündigungen."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
more_about_adventurer: "Erfahre mehr darüber wie du ein Abenteurer werden kannst"
adventurer_subscribe_desc: "Erhalte Emails wenn es neue Levels zum Testen gibt."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
scribe_join_description: "erzähle uns ein bißchen über dich, deine Erfahrung mit der Programmierung und über welche Themen du schreiben möchtest. Wir werden von dort aus gehen!"
more_about_scribe: "Erfahre mehr darüber wie du ein Schreiber werden kannst"
scribe_subscribe_desc: "Erhalte Emails über Ankündigungen zu schreibenden Artikeln."
diplomat_summary: "Es herrscht ein großes Interesse an CodeCombat in anderen Ländern die kein Englisch sprechen! Wir suchen nach Übersetzern die gewillt sind ihre Zeit mit der Übersetzung der Webseite zu verbringen, so dass CodeCombat so schnell wie möglich für alle weltweit zugänglich ist. Wenn du helfen möchtest CodeCombat International zugänglich zu machen, dann ist diese Klasse für dich."
diplomat_introduction_pref: "Also wenn es eines gibt was wir gelernt haben vom "
diplomat_launch_url: "Launch im Oktober"
diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!"
more_about_diplomat: "Erfahre mehr darüber wie du ein Diplomat werden kannst"
diplomat_subscribe_desc: "Erhalte Emails über i18n Entwicklungen und Level die übersetzt werden müssen."
ambassador_summary: "Wir versuchen eine Community aufzubauen und jede Community braucht ein Support-Team wenn es Probleme gibt. Wir haben Chats, Emails und soziale Netzwerke sodass unsere Benutzer mit dem Spiel vertraut werden können. Wenn du dabei helfen möchtest Leute zu animieren, Spass zu haben und programmieren zu lernen, dann ist diese Klasse für dich."
ambassador_introduction: "Wir bauen einen Community und du bist die Verbindung dazu. Wir haben Olark Chats, Email und soziale Netzwerke mit vielen Menschen mit denen man sprechen, dabei helfen mit dem Spiel vertraut zu werden und von lernen kann. Wenn du helfen möchtest Leute zu involvieren, Spass zu haben und ein gutes Gefühl für den Puls von CodeCombat und wo wir hn wollen, dann könnte diese Klasse für dich sein."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# loading_ready: "Ready!"
loading_start: "Level starte"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
time_current: "Jetzt:"
time_total: "Max:"
time_goto: "Goh zu:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
contact:
contact_us: "CodeCombat kontaktiere"
welcome: "Mir ghöred gern vo dir! Benutz das Formular zum üs e E-Mail schicke."
contribute_prefix: "Wenn du dra interessiert bisch, mitzhelfe denn lueg doch mol verbii uf üsere "
contribute_page: "Contribute Page"
contribute_suffix: "!"
forum_prefix: "Für öffentlichi Sache versuechs mol stattdesse i "
forum_page: "üsem Forum"
forum_suffix: "."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Feedback schicke"
contact_candidate: "Kandidat kontaktiere" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
loading_ready: "Bereit!"
loading_start: "Starte Level"
problem_alert_title: "Repariere deinen Code"
# problem_alert_help: "Help"
time_current: "Aktuell"
time_total: "Total"
time_goto: "Gehe zu"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
save_load_tab: "Speicher/Lade"
options_tab: "Einstellungen"
guide_tab: "Handbuch"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Mehrspieler"
auth_tab: "Registrieren"
inventory_caption: "Rüste deinen Helden aus"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
contact:
contact_us: "Kontaktiere CodeCombat"
welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken."
contribute_prefix: "Wenn Du Interesse hast, uns zu unterstützen dann sieh dir die "
contribute_page: "Unterstützer Seite"
contribute_suffix: " an!"
forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen "
forum_page: "unser Forum"
forum_suffix: "."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Sende Feedback"
contact_candidate: "Kontaktiere Kandidaten" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
classes:
archmage_title: "Erzmagier"
archmage_title_description: "(Programmierer)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Handwerker"
artisan_title_description: "(Level Entwickler)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Abenteurer"
adventurer_title_description: "(Level Spieltester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Schreiber"
scribe_title_description: "(Artikel Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomat"
diplomat_title_description: "(Übersetzer)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Botschafter"
ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombat Editoren"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
contribute:
page_title: "Mitwirken"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Charakter Klassen"
introduction_desc_intro: "Wir haben hohe Erwartungen für CodeCombat."
introduction_desc_pref: "Wir wollen der Ort sein, wo die Programmierer jeder Couleur zusammen kommen, um zu lernen und zu spielen, um andere in die wunderbare Welt des Kodens einzuführen und um die besten Aspekte der Gemeinschaft zu spiegeln. Wir können und wollen das nicht alleine tun; der Grund, warum Projekte wie GitHub, Stack Overflow und Linux so großartig sind, sind die Menschen, die sie nutzen und aufbauen. Deswegen"
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
alert_account_message_intro: "Hey du!"
alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden."
archmage_summary: "Bist du interessiert daran, mit Spielgrafiken, User Interface Design, Datenbaken und Serverorganisation, Multiplayer Networking, Physik, Sound oder Game Engine Performance zu arbeiten? Willst du dabei helfen ein Spiel aufzubauen, welches anderen Menschen hilft, das zu lernen, worin du gut bist? Es gibt viel zu tun und wenn du ein erfahrener Programmierer bist und helfen willst CodeCombat zu entwickeln, dann ist diese Klasse etwas für dich. Wir würden uns wahnsinning über deine Hilfe dabei freuen, das beste Programmierspiel der Welt aufzubauen."
archmage_introduction: "Einer der größten Vorteile daran ein Spiel aufzubauen, ist es, dass so viele verschiedene Aspekte mit reinspielen. Grafiken, Sound, echtzeit Networking, Social Networking und natürlich viele der gewöhnlichen Aspekte des Programmierens, von low-level Datenbankmanagement und Server Administration bis hin zum Aufbau von Design und Interface. Es gibt viel zu tun und wenn du ein erfahrener Programmierer bist, mit einer Veranlagung dazu, wirklich knallhart bei CodeCombat einzutauchen, dann könnte diese Klasse etwas für dich sein. Wir würden uns wahnsinnig über deine Hilfe dabei freuen, das beste Programmierspiel der Welt aufzubauen."
class_attributes: "Eigenschaften"
archmage_attribute_1_pref: "Kentnisse in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
join_url_hipchat: "öffentlicher HipChat Raum"
more_about_archmage: "Erfahre mehr darüber wie du ein Erzmagier werden kannst"
archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen."
artisan_summary_pref: "Du möchtest Levels erstellen und CodeCombats Arsenal erweitern? Unsere Nutzer spielen unseren Content schneller durch als wir ihn erstellen können! Momentan ist unser Level-Editor noch minimalistisch, also ist noch Vorsicht geboten. Die Levelerstellung wird noch etwas schwierig und buggy(fehlerbehaftet) sein. Wenn du Ideen für Kampagnen die for-loops umspannen"
artisan_summary_suf: ", dann ist diese Klasse für dich."
artisan_introduction_pref: "Wir müssen neue Level erstellen. Problem: ihr wollt mehr und mehr Inhalte, aber unser Tag hat auch nur 24 Stunden. Und leider ist weder unsere workstation die Beste, noch unser level editor. Um es konkret zu sagen: selbst die Erschaffer des Level Editors können ihn gerade so benutzen, also Vorsicht. Wenn du aber Ideen für eine Kampagne hast, die von for-loops bis"
artisan_introduction_suf: ", then this class might be for you."
artisan_attribute_1: "Erfahrung in der Erstellung von Inhalten (z.B. mit Blizzards level Editoren) ist von Vorteil, aber nicht Grundvoraussetzung!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
artisan_join_step4: "Poste deine Level im Forum um Feedback zu erhalten."
more_about_artisan: "Erfahre mehr darüber wie du ein Handwerker werden kannst"
artisan_subscribe_desc: "Erhalte Emails über Level-Editor Updates und Ankündigungen."
adventurer_summary: "Dein Job: du bist der tank. Du wirst einstecken müssen, als gäbe es kein Morgen. Du wirst, fluchen, schwitzen und verzweifeln. Wir brauchen Leute, die unsere nagelneuen Level ausprobieren, und alle Bugs durchleiden. Spieldesign ist ein langer Prozeß, und niemand macht beim ersten Versuch alles richtig. Aber wenn du mithelfen willst, und aushalten kannst, dann sei dabei. Denn nur mit dieser deiner Klasse, gibt es beim zweiten, dritten, x-ten versuch ein besseres Level."
adventurer_introduction: "Dein Job: du bist der tank. Du wirst einstecken müssen, als gäbe es kein Morgen. Du wirst, fluchen, schwitzen und verzweifeln. Wir brauchen Leute, die unsere nagelneuen Level ausprobieren, und alle Bugs durchleiden. Spieldesign ist ein langer Prozeß, und niemand macht beim ersten Versuch alles richtig. Aber wenn du mithelfen willst, und aushalten kannst, dann sei dabei. Denn nur mit dieser deiner Klasse, gibt es beim zweiten, dritten, x-ten versuch ein besseres Level."
adventurer_attribute_1: "Ein Heißhunger nach Wissen. Du willst lernen wie man programmiert, und wir wollen es dir beibringen. Oder genauer, du willst es dir selber beibringen (und wir dir dabei helfen)."
adventurer_attribute_2: "Charismatisch. Sei rücksichtsvoll aber deutlich, wenn du erklärst was verbessert werden muß. Und gib Tipps wie dies umzusetzen ist."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
adventurer_join_suf: "wenn du also auf diese Weise informiert werden willst, melde dich hier an!"
more_about_adventurer: "Erfahre mehr darüber wie du ein Abenteurer werden kannst"
adventurer_subscribe_desc: "Erhalte Emails wenn es neue Levels zum Testen gibt."
scribe_summary_pref: "CodeCombat soll mehr sein als eine Aneinanderreihung von Leveln. Es soll auch ein Tank des Programmierwissens sein, der von Spielern angezapft werden kann. Auf diese Weise können unsere Handwerker direkt auf detaillierte Artikel verlinken. Dokumentation so ähnlich wie"
scribe_summary_suf: " erstellt hat. Wenn du gerne Programmierkonzepte erklärst, dann ist dies deine Klasse."
scribe_introduction_pref: "CodeCombat soll mehr sein als eine Aneinanderreihung von Leveln. Es soll auch ein Tank des Programmierwissens sein, eine wiki der Programmierkonzepte mit der Level verknüpft werden können. Auf diese Weise müssen unsere Handwerker nicht jedesmal umständlich erklären, was ein vergleichsoperator ist. Sondern sie können direkt auf detaillierte Artikel verlinken, die dies bereits ausführlich beschreiben. So ähnlich wie "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " erstellt hat. Wenn deine Idee von Spaß ist, das Konzept des Programmierens in Markdown zu Datei zu bringen, dann ist dies deine Klasse."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
scribe_join_description: "erzähle uns ein bißchen über dich, deine Erfahrung mit der Programmierung und über welche Themen du schreiben möchtest. Wir werden von dort aus gehen!"
more_about_scribe: "Erfahre mehr darüber wie du ein Schreiber werden kannst"
scribe_subscribe_desc: "Erhalte Emails über Ankündigungen zu schreibenden Artikeln."
diplomat_summary: "Es herrscht ein großes Interesse an CodeCombat in anderen Ländern die kein Englisch sprechen! Wir suchen nach Übersetzern die gewillt sind ihre Zeit mit der Übersetzung der Webseite zu verbringen, so dass CodeCombat so schnell wie möglich für alle weltweit zugänglich ist. Wenn du helfen möchtest CodeCombat International zugänglich zu machen, dann ist diese Klasse für dich."
diplomat_introduction_pref: "Also wenn es eines gibt, was wir gelernt haben vom "
diplomat_launch_url: "Launch im Oktober"
diplomat_introduction_suf: "dann ist es, dass es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind ein Set Worte in ein anderes Set Worte umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!"
more_about_diplomat: "Erfahre mehr darüber wie du ein Diplomat werden kannst"
diplomat_subscribe_desc: "Erhalte Emails über i18n Entwicklungen und Level die übersetzt werden müssen."
ambassador_summary: "Wir versuchen eine Community aufzubauen und jede Community braucht ein Support-Team wenn es Probleme gibt. Wir haben Chats, Emails und soziale Netzwerke sodass unsere Benutzer mit dem Spiel vertraut werden können. Wenn du dabei helfen möchtest Leute zu animieren, Spass zu haben und programmieren zu lernen, dann ist diese Klasse für dich."
ambassador_introduction: "Wir bauen einen Community und du bist die Verbindung dazu. Wir haben Olark Chats, Email und soziale Netzwerke mit vielen Menschen mit denen man sprechen, dabei helfen mit dem Spiel vertraut zu werden und von lernen kann. Wenn du helfen möchtest Leute zu involvieren, Spass zu haben und ein gutes Gefühl für den Puls von CodeCombat und wo wir hn wollen, dann könnte diese Klasse für dich sein."
ambassador_attribute_1: "Kommunikation! Du bist fähig, die Probleme die Spieler haben zu erkennen, und ihnen dabei zu helfen, diese zu lösen. Ausserdem informierst du uns andere Teammitglieder darüber informiert, was die Spieler beschäftigt, was sie mögen, oder auch nicht, und wovon sie gar nicht genug kriegen!"
ambassador_join_desc: "erzähl uns ein wenig über dich selber, was du so tust, und was du gern tuen würdest. Alles Weitere ergibt sich im Gespräch!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Πολλαπλοί παίχτες"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
contact:
contact_us: "Επικοινωνήστε μαζί μας"
welcome: "Καλό να ακούσω από εσάς! Χρησιμοποιήστε αυτή τη φόρμα για να μας στείλετε email. "
contribute_prefix: "Αν σας ενδιαφέρει να βοηθήσετε, ελέγξτε την "
contribute_page: "σελίδα συνεισφοράς"
contribute_suffix: "!"
forum_prefix: "Για οτιδήποτε δημόσιο, παρακαλούμε δοκίμαστε "
forum_page: "το φόρουμ μας"
forum_suffix: ""
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Αποστολή σχολίων"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
classes:
archmage_title: "Αρχιμάγος"
archmage_title_description: "(Προγραμματιστής)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Τεχνίτης"
artisan_title_description: "(Δημιουργός επιπέδων)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Εξερευνητής"
adventurer_title_description: "(Δοκιματής επιπέδων)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Γραφέας"
scribe_title_description: "(Συντάκτης άρθρων)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Διπλωμάτης"
diplomat_title_description: "(Μεταφραστής)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Πρεσβευτής"
ambassador_title_description: "(Υποστήριξη)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Interested in working on game graphics, user interface design, database and server organisation, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
archmage_introduction: "One of the best parts about building games is they synthesise so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalisation developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -480,10 +480,13 @@
forum_prefix: "For anything public, please try "
forum_page: "our forum"
forum_suffix: " instead."
faq_prefix: "There's also a"
faq: "FAQ"
subscribe_prefix: "If you need help figuring out a level, please"
subscribe: "buy a CodeCombat subscription"
subscribe_suffix: "and we'll be happy to help you with your code."
subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
screenshot_included: "Screenshot included."
where_reply: "Where should we reply?"
send: "Send Feedback"
contact_candidate: "Contact Candidate" # Deprecated
@ -568,16 +571,22 @@
classes:
archmage_title: "Archmage"
archmage_title_description: "(Coder)"
archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artisan"
artisan_title_description: "(Level Builder)"
artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Adventurer"
adventurer_title_description: "(Level Playtester)"
adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Scribe"
scribe_title_description: "(Article Editor)"
scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomat"
diplomat_title_description: "(Translator)"
diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Ambassador"
ambassador_title_description: "(Support)"
ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombat Editors"
@ -654,16 +663,9 @@
contribute:
page_title: "Contributing"
character_classes_title: "Character Classes"
introduction_desc_intro: "We have high hopes for CodeCombat."
introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
introduction_desc_github_url: "CodeCombat is totally open source"
introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
introduction_desc_ending: "We hope you'll join our party!"
introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
alert_account_message_intro: "Hey there!"
alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
class_attributes: "Class Attributes"
archmage_attribute_1_pref: "Knowledge in "
@ -676,10 +678,7 @@
join_desc_4: "and we'll go from there!"
join_url_email: "Email us"
join_url_hipchat: "public HipChat room"
more_about_archmage: "Learn More About Becoming an Archmage"
archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
artisan_summary_suf: ", then this class is for you."
artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
artisan_introduction_suf: ", then this class might be for you."
artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -690,28 +689,21 @@
artisan_join_step2: "Create a new level and explore existing levels."
artisan_join_step3: "Find us in our public HipChat room for help."
artisan_join_step4: "Post your levels on the forum for feedback."
more_about_artisan: "Learn More About Becoming an Artisan"
artisan_subscribe_desc: "Get emails on level editor updates and announcements."
adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
adventurer_forum_url: "our forum"
adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
more_about_adventurer: "Learn More About Becoming an Adventurer"
adventurer_subscribe_desc: "Get emails when there are new levels to test."
scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
contact_us_url: "Contact us"
scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
more_about_scribe: "Learn More About Becoming a Scribe"
scribe_subscribe_desc: "Get emails about article writing announcements."
diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
diplomat_introduction_pref: "So, if there's one thing we learned from the "
diplomat_launch_url: "launch in October"
diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -722,15 +714,12 @@
diplomat_join_pref_github: "Find your language locale file "
diplomat_github_url: "on GitHub"
diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
more_about_diplomat: "Learn More About Becoming a Diplomat"
diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
ambassador_join_note_strong: "Note"
ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
more_about_ambassador: "Learn More About Becoming an Ambassador"
ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
diligent_scribes: "Our Diligent Scribes:"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
loading_ready: "¡Listo!"
loading_start: "Iniciar nivel"
problem_alert_title: "Revisa tu código"
# problem_alert_help: "Help"
time_current: "Ahora:"
time_total: "Max:"
time_goto: "Ir a:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
save_load_tab: "Guardar/Cargar"
options_tab: "Opciones"
guide_tab: "Guía"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multijugador"
auth_tab: "Ingresar"
inventory_caption: "Equipar tu héroe"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
contact:
contact_us: "Contacta a CodeCombat"
welcome: "¡Qué bueno es escucharte! Usa este formulario para enviarnos un mensaje"
contribute_prefix: "¡Si estas interesado en contribuir, chequea nuestra "
contribute_page: "página de contribución"
contribute_suffix: "!"
forum_prefix: "Para cualquier cosa pública, por favor prueba "
forum_page: "nuestro foro "
forum_suffix: "en su lugar."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Enviar Comentario"
contact_candidate: "Contacta un Candidato" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
classes:
archmage_title: "Archimago"
archmage_title_description: "(Desarrollador)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artesano"
artisan_title_description: "(Constructor de Niveles)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Aventurero"
adventurer_title_description: "(Probador de Niveles)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Escriba"
scribe_title_description: "(Editor de Artículos)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomado"
diplomat_title_description: "(Traductor)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Embajador"
ambassador_title_description: "(Soporte)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "Editor de CodeCombat"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
loading_ready: "¡Listo!"
loading_start: "Iniciar Nivel"
problem_alert_title: "Arregla tu código"
# problem_alert_help: "Help"
time_current: "Ahora:"
time_total: "Máx:"
time_goto: "Ir a:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
save_load_tab: "Salvar/Cargar"
options_tab: "Opciones"
guide_tab: "Guia"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multijugador"
auth_tab: "Crear cuenta"
inventory_caption: "Equipa a tu heroe"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
contact:
contact_us: "Contacta con CodeCombat"
welcome: "¡Nos gusta saber de ti! Usa este formulario para enviarnos un correo. "
contribute_prefix: "Si estás interesado en colaborar, ¡échale un vistazo a nuestra "
contribute_page: "página de contribuciones"
contribute_suffix: "!"
forum_prefix: "Para asuntos públicos, por favor usa "
forum_page: "nuestro foro"
forum_suffix: " en su lugar."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Envía tu comentario"
contact_candidate: "Contactar Candidato" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
classes:
archmage_title: "Archimago"
archmage_title_description: "(Programador)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artesano"
artisan_title_description: "(Diseñador de Niveles)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Aventurero"
adventurer_title_description: "(Tester de Niveles)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Escriba"
scribe_title_description: "(Editor de Artículos)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomático"
diplomat_title_description: "(Traductor)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Embajador"
ambassador_title_description: "(Soporte)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "Editores de CodeCombat"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
contribute:
page_title: "Colaborar"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Clases de Personajes"
introduction_desc_intro: "Tenemos muchas esperanzas en CodeCombat."
introduction_desc_pref: "Queremos estar donde programadores de todo tipo vengan a aprender y jugar juntos, introducir a otros en el maravilloso mundo de la programación y reflejar la mejor parte de la comunidad. No podemos, ni queremos, hacerlo solos; lo que hace grandes a proyectos como GitHub, Stack Overflow y Linux es la gente que los usa y crea con ellos. A tal fin, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy y Matt"
alert_account_message_intro: "¡Hola!"
alert_account_message: "Para suscribirse a los mails de clase, necesitas estar logeado."
archmage_summary: "¿Interesado en trabajar en gráficos para juegos, el diseño de la interfaz de usuario, bases de datos y la organización de servidores, redes multijugador, físicas, sonido o el funcionamiento del motor del juego? ¿Quieres ayudar a construir un juego para ayudar a otras personas a aprender aquello en lo que eres bueno? Tenemos mucho que hacer y si eres un programador experimentado y quieres desarrollar para CodeCombat, esta clase es para tí. Nos encantaría recibir tu ayuda para construir el mejor juego de programación que se haya hecho."
archmage_introduction: "Una de las mejores partes de desarrollar juegos es que combinan cosas muy diferentes. Gráficos, sonido, uso de redes en tiempo real, redes sociales y por supuesto mucho de los aspectos comunes de la programación, desde gestión de bases de datos a bajo nivel y administración de servidores hasta diseño de experiencia del usuario y creación de interfaces. Hay un montón de cosas por hacer y si eres un programador experimentado con interés en conocer lo que se cuece en la trastienda de CodeCombat, esta Clase puede ser la ideal para ti. Nos encantaría recibir tu ayuda para crear el mejor juego de programación de la historia."
class_attributes: "Atributos de las Clases"
archmage_attribute_1_pref: "Conocimiento en "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
join_url_hipchat: "sala pública en HipChat"
more_about_archmage: "Aprende más sobre convertirte en un poderoso Archimago"
archmage_subscribe_desc: "Recibe correos sobre nuevos anuncios y oportunidades de codificar."
artisan_summary_pref: "¿Quieres diseñar niveles y ampliar el arsenal de CodeCombat? ¡La gente está jugando con nuestro contenido a un ritmo más rápido de lo que podemos construir! En este momento, nuestro editor de niveles está en una fase temprana, así que ten cuidado. Hacer niveles será un poco complicado y habrá errores. Si tienes en mente campañas fantásticas que lo abarquen todo"
artisan_summary_suf: ", entonces esta Clase es la tuya."
artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente clama por más contenido y solo podemos crear unos cuantos. Ahora mismo tu estación de trabajo es el nivel uno; nuestro editor de niveles es apenas usable por sus creadores, así que ten cuidado. Si tienes visiones de campañas que alcanzan el infinito"
artisan_introduction_suf: ", entonces esta Clase es ideal para ti."
artisan_attribute_1: "Cualquier experiencia creando contenido similar estaría bien, como por ejemplo el editor de niveles de Blizzard. ¡Aunque no es necesaria!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
artisan_join_step4: "Publica tus niveles en el foro para recibir comentarios críticos."
more_about_artisan: "Aprende más sobre convertirte en un Artesano creativo"
artisan_subscribe_desc: "Recibe correos sobre actualizaciones del editor de niveles y anuncios."
adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
adventurer_introduction: "Hablemos claro sobre tu papel: eres el tanque. Vas a recibir fuertes daños. Necesitamos gente para probar nuestros flamantes niveles y ayudar a mejorarlos. El dolor será enorme; hacer buenos juegos es un proceso largo y nadie lo consigue a la primera. Si puedes resistir y tener una puntuación alta en Resistencia, entonces esta Clase es para ti."
adventurer_attribute_1: "Estar sediento de conocimientos. Quieres aprender a programar y nosotros queremos enseñarte cómo hacerlo. Aunque en este caso es más probable que seas tú el que esté haciendo la mayor parte de la enseñanza."
adventurer_attribute_2: "Carismático. Se amable pero claro a la hora de desglosar qué necesita ser mejorado y sugiere de qué formas podría hacerse."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
adventurer_join_suf: "así que si prefieres estar informado en esa forma, ¡crea una cuenta allí!"
more_about_adventurer: "Aprende más sobre cómo convertirte en un bravo Aventurero"
adventurer_subscribe_desc: "Recibe correos cuando haya nuevos niveles para testar."
scribe_summary_pref: "CodeCombat no va a ser solo un conjunto de niveles. También será una fuente de conocimiento sobre programación a la que los jugadores podrán recurrir. De esa manera, cada Artesano puede enlazar a un artículo detallado que ayude al jugador: documentación afín a lo que el "
scribe_summary_suf: " ha escrito. Si disfrutas explicando conceptos de programación, entonces esta clase es para tí."
scribe_introduction_pref: "CodeCombat no será solo un montón de niveles. También será una fuente de conocimientos, una wiki de conceptos de programación a la que los niveles se engancharan. De esa forma, en lugar de que cada Artesano tenga que describir en detalle qué es un operador de comparación, podrá simplemente enlazar el nivel al Artículo que los describe y que ya ha sido escrito para edificación del jugador. Algo en la línea de lo que la "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " ha construido. Si tu idea de diversión es articular los conceptos de la programación de una forma sencilla, entonces esta clase es para ti."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
scribe_join_description: "cuéntanos más sobre ti, tu experiencia en el mundo de la programación y sobre qué cosas te gustaría escribir. ¡Y continuaremos a partir de ahí!"
more_about_scribe: "Aprende más sobre convertirte en un Escriba diligente"
scribe_subscribe_desc: "Recibe correos sobre anuncios de redacción de Artículos."
diplomat_summary: "¡Hay un gran interés por CodeCombat en otros países que no hablan Inglés! Estamos buscando traductores que estén dispuestos a pasar su valioso tiempo traduciendo el corpus de palabras del sitio web para que CodeCombat sea accesible a todo el mundo tan pronto como sea posible. Si deseas ayudar para har de CodeCombat algo internacional, entonces esta clase es para tí."
diplomat_introduction_pref: "Así, si hemos aprendido algo desde el "
diplomat_launch_url: "lanzamiento en octubre"
diplomat_introduction_suf: "hay un interés considerable en CodeCombat en otros paises, ¡especialmente Brasil! Estamos formando un cuerpo de traductores con ganas de traducir un grupo de palabras tras otro para hacer CodeCombat tan accesible para todo el mundo como sea posible. Si quieres recibir avances de próximos contenidos y quieres poner esos niveles a disposición de los que comparten tu idioma tan pronto como sea posible, entonces esta Clase es para ti."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
diplomat_join_suf_github: ", edítalo online, y solicita que sea revisado. Además, marca la casilla de abajo para mantenerte informado en nuevos progresos en Internacionalización."
more_about_diplomat: "Aprende más sobre cómo convertirte en un gran Diplomático"
diplomat_subscribe_desc: "Recibe correos sobre nuevos niveles y desarrollos para traducir."
ambassador_summary: "Estamos tratando de construir una comunidad, y cada comunidad necesita un equipo de apoyo para cuando hay problemas. Tenemos chats, correos electrónicos y redes sociales para que nuestros usuarios puedan familiarizarse con el juego. Si quieres ayudar a que la gente participe, se divierta y aprenda algo de programación, entonces esta clase es para tí."
ambassador_introduction: "Esta es una comunidad en construcción y tú eres parte de las conexiones. Tenemos chat Olark, correos electrónicos y las redes sociales con una gran cantidad de personas con quienes hablar, ayudar a familiarizarse con el juego y aprender. Si quieres ayudar a la gente a que se involucre, se divierta, y tenga buenas sensaciones sobre CodeCombat y hacia dónde vamos, entonces esta clase es para ti."
ambassador_attribute_1: "Habilidades de comunicación. Ser capaz de identificar los problemas que los jugadores están teniendo y ayudarles a resolverlos. Además, mantener al resto de nosotros informados sobre lo que los jugadores están diciendo, lo que les gusta, lo que no ¡y de lo que quieren más!"
ambassador_join_desc: "cuéntanos más sobre ti, que has hecho y qué estarías interesado en hacer. ¡Y continuaremos a partir de ahí!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
contact:
contact_us: "CodeCombatتماس با "
welcome: "خوب است از شما بشنویم, از طریق این فرم برای ما ایمیل ارسال کنید"
contribute_prefix: "اگر علاقه مند به همکاری با ما هستید ، این صفحه را مطالعه کنید"
contribute_page: "صفحه همکاری"
contribute_suffix: "!"
forum_prefix: "باری هر چیز عمومی، اینجا را مشاهده کنید "
forum_page: "فاروم ما"
forum_suffix: " به جای"
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "ارسال بازخورد"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -163,7 +163,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
submitter: "Soumissionnaire"
submitted: "Soumis"
commit_msg: "Message de mise à jour"
review: "Examen" #review
review: "Examen"
version_history: "Historique des versions"
version_history_for: "Historique des versions pour : "
select_changes: "Sélectionner deux changements plus bas pour voir la différence."
@ -270,6 +270,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
loading_ready: "Pret!"
loading_start: "Démarrer niveau"
problem_alert_title: "Corriger votre Code"
# problem_alert_help: "Help"
time_current: "Maintenant:"
time_total: "Max:"
time_goto: "Allez a:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
save_load_tab: "Sauvegarder/Charger"
options_tab: "Options"
guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multijoueur"
auth_tab: "S'inscrire"
inventory_caption: "Équipez votre héro"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
contact:
contact_us: "Contacter CodeCombat"
welcome: "Ravi d'avoir de vos nouvelles! Utilisez ce formulaire pour nous envoyer un mail."
contribute_prefix: "Si vous voulez contribuer, consultez notre "
contribute_page: "page de contributions"
contribute_suffix: "!"
forum_prefix: "Pour tout sujet d'ordre publique, merci d'utiliser "
forum_page: "notre forum"
forum_suffix: " À la place."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
where_reply: "Où devons-nous répondre?"
send: "Envoyer un commentaire"
contact_candidate: "Contacter le candidat" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
classes:
archmage_title: "Archimage"
archmage_title_description: "(Développeur)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artisan"
artisan_title_description: "(Créateur de niveau)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Aventurier"
adventurer_title_description: "(Testeur de niveau)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Scribe"
scribe_title_description: "(Rédacteur d'articles)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomate"
diplomat_title_description: "(Traducteur)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Ambassadeur"
ambassador_title_description: "(Aide)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "Éditeurs CodeCombat"
@ -594,7 +604,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
wiki: "Wiki"
live_chat: "Chat en live"
thang_main: "Principal"
thang_spritesheets: "Feuilles des sprites" #SpriteSheets
thang_spritesheets: "Feuilles des sprites"
thang_colors: "Couleurs"
level_some_options: "Quelques options?"
level_tab_thangs: "Thangs"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
contribute:
page_title: "Contribution"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Classes du personnage"
introduction_desc_intro: "Nous avons beaucoup d'espoir pour CodeCombat."
introduction_desc_pref: "Nous voulons être l'endroit où les développeurs de tous horizons viennent pour apprendre et jouer ensemble, présenter les autres au monde du développement, et refléter le meilleur de la communauté. Nous ne pouvons et ne voulons pas faire ça seuls ; ce qui rend super les projets comme GitHub, Stack Overflow et Linux, est que les gens qui l'utilisent le construisent. Dans ce but, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy et Matt"
alert_account_message_intro: "Et tiens!"
alert_account_message: "Pour souscrire aux e-mails, vous devez être connecté"
archmage_summary: "Intéressé à travailler sur les graphismes du jeu, la conception de l'interface utilisateur, la base de données et l'organisation de serveur, réseau multijoueur, la physique, le son, ou la performance du moteur de jeu? Vous voulez aider à construire un jeu pour aider les autres à apprendre à ce à quoi vous êtes bon? Nous avons beaucoup à faire et si vous êtes un programmeur expérimenté et souhaitez développer pour CodeCombat, cette classe est pour vous. Nous aimerions votre aide pour bâtir le meilleur jeu de programmation ayant jamais existé."
archmage_introduction: "L'une des meilleures parties de la création d'un jeu est qu'il regroupe tant de choses différentes. Graphismes, sons, réseau en temps réel, réseaux sociaux, et bien sur bien d'autres aspects de la programmation, de la gestion bas niveau de base de données, et de l'administration de serveur à l'élaboration d'interfaces utilisateur. Il y a tant à faire, et si vous êtes un programmeur expérimenté avec une aspiration à vraiment plonger dans le fond de CodeCombat, cette classe est faite pour vous. Nous aimerions avoir votre aide pour le meilleur jeu de développement de tous les temps."
class_attributes: "Attributs de classe"
archmage_attribute_1_pref: "Connaissance en "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
join_url_hipchat: "conversation publique HipChat"
more_about_archmage: "En apprendre plus sur devenir un puissant archimage"
archmage_subscribe_desc: "Recevoir un email sur les nouvelles possibilités de développement et des annonces."
artisan_summary_pref: "Vous voulez concevoir des niveaux et élargir l'arsenal de CodeCombat? Les gens jouent à travers notre contenu à un rythme plus rapide que nous ne pouvons le construire! À l'heure actuelle, notre éditeur de niveau est basique, méfiez-vous. Concevoir des niveaux sera un peu difficile et buggé. Si vous avez des visions de campagnes couvrant les boucles 'for' pour"
artisan_summary_suf: ", alors ce travail est pour vous"
artisan_introduction_pref: "Nous devons créer des niveaux additionnels! Les gens veulent plus de contenu, et nous ne pouvons pas tous les créer nous-mêmes. Maintenant votre station de travail est au niveau un ; notre éditeur de niveaux est à peine utilisable même par ses créateurs, donc méfiez-vous. Si vous avez des idées sur la boucle for de"
artisan_introduction_suf: ", cette classe est faite pour vous."
artisan_attribute_1: "Une expérience dans la création de contenu comme celui-ci serait un plus, comme utiliser l'éditeur de niveaux de Blizzard. Mais ce n'est pas nécessaire!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
artisan_join_step4: "Postez vos niveaux dans le forum pour avoir des retours."
more_about_artisan: "En apprendre plus sur comment devenir un Artisan créatif"
artisan_subscribe_desc: "Recevoir un email sur les annonces et mises à jour de l'éditeur de niveaux."
adventurer_summary: "Soyons clair à propos de votre rôle : vous êtes le tank. Vous allez subir beaucoup de dégâts. Nous avons besoin de gens pour essayer les nouveaux niveaux et aider à identifier comment améliorer les choses. La douleur sera énorme; faire de bons jeux est une longue tâche et personne n'y arrive du premier coup. Si vous pouvez résister et avez un gros score de constitution, alors cette classe est faite pour vous."
adventurer_introduction: "Soyons clair à propos de votre rôle : vous êtes le tank. Vous allez subir beaucoup de dégâts. Nous avons besoin de gens pour essayer les nouveaux niveaux et aider à identifier comment améliorer les choses. La douleur sera énorme; faire de bons jeux est une longue tâche et personne n'y arrive du premier coup. Si vous pouvez résister et avez un gros score de constitution, alors cette classe est faite pour vous."
adventurer_attribute_1: "Une soif d'apprendre. Vous voulez apprendre à développer et nous voulons vous apprendre. Vous allez toutefois faire la plupart de l'apprentissage."
adventurer_attribute_2: "Charismatique. Soyez doux mais exprimez-vous sur ce qui a besoin d'être amélioré, et faites des propositions sur comment l'améliorer."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
adventurer_join_suf: "si vous préférez être avertis ainsi, inscrivez-vous ici!"
more_about_adventurer: "En apprendre plus sur devenir un brave Aventurier"
adventurer_subscribe_desc: "Recevoir un email lorsqu'il y a de nouveaux niveaux à tester."
scribe_summary_pref: "CodeCombat ne va pas juste être un tas de niveaux. Il sera également une source de connaissances de programmation sur lesquelles les joueurs pourront se référer. De cette façon, chaque artisan peut créer un lien vers un article détaillé pour l'édification du lecteur: documentation semblable à ce que le "
scribe_summary_suf: " a construit. Si vous aimez expliquer les concepts de programmation, cette classe est pour vous."
scribe_introduction_pref: "CodeCombat n'est pas seulement un ensemble de niveaux. Il contiendra aussi des ressources pour la connaissance, un wiki des concepts de programmation que les niveaux pourront illustrer. Dans ce but, chaque Artisan pourra, au lieu d'avoir à décrire en détail ce qu'est un opérateur de comparaison, seulement lier son niveau à l'article qui le décrit et qui a été écrit pour aider les joueurs. Quelque chose dans le sens de ce que le "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " a développé. Si votre définition de l'amusement passe par le format Markdown, alors cette classe est pour vous."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
scribe_join_description: "parlez nous un peu de vous, de votre expérience en programmation et de quels sujets vous souhaitez traiter. Nous partirons de là!"
more_about_scribe: "En apprendre plus sur comment devenir un Scribe assidu"
scribe_subscribe_desc: "Recevoir un email sur les annonces d'écriture d'article."
diplomat_summary: "Il ya un grand intérêt de CodeCombat dans d'autres pays qui ne parlent pas l'anglais! Nous recherchons des traducteurs qui sont prêts à passer leur temps à traduire le corpus de mots du site pour que CodeCombat soit accessible partout dans le monde dès que possible. Si vous souhaitez aider à obtenir CodeCombat international, cette classe est faite pour vous."
diplomat_introduction_pref: "Si nous avons appris quelque chose du "
diplomat_launch_url: "lancement en octobre"
diplomat_introduction_suf: "c'est qu'il y a un intérêt considérable pour CodeCombat dans d'autres pays, particulièrement au Brésil! Nous créons une équipe de traducteurs pour changer une liste de mots en une autre pour que CodeCombat soit le plus accessible possible à travers le monde. Si vous souhaitez avoir un aperçu des prochains contenus et avoir les niveaux dans votre langue le plus tôt possible, alors cette classe est faite pour vous."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
diplomat_join_suf_github: ", modifiez en ligne, et soumettez des requètes. Cochez aussi cette case ci-dessous pour vous tenir à jour sur les nouveaux développements d'internationalisation!"
more_about_diplomat: "En apprendre plus sur comment devenir un bon diplomate"
diplomat_subscribe_desc: "Recevoir un email sur le développement i18n et les niveaux à traduire."
ambassador_summary: "Nous essayons de construire une communauté, et chaque communauté a besoin d'une équipe de soutien quand il y a des problèmes. Nous avons des chats, e-mails et les réseaux sociaux afin que nos utilisateurs puissent se familiariser avec le jeu. Si vous voulez aider les gens à participer, à avoir du plaisir, et à apprendre un peu de programmation, cette classe est faite pour vous."
ambassador_introduction: "C'est la communauté que nous construisons, et vous en êtes les connexions. Nous avons des discussions via le chat Olark, emails et les réseaux sociaux avec plusieurs personnes, et l'aide vient à la fois du jeu lui-même et grâce à lui. Si vous voulez aider les gens, prendre part à l'aventure et vous amuser, avec un bon feeling de CodeCombat et ce vers quoi nous allons, alors cette classe est faite pour vous."
ambassador_attribute_1: "Compétences en communication. Être capable d'identifier les problèmes que les joueurs ont et les aider à les résoudre. Mais aussi nous tenir informés de ce que les joueurs disent, ce qu'ils aiment et n'aiment pas et d'autres choses de ce genre!"
ambassador_join_desc: "parlez-nous un peu de vous, de ce que vous avez fait et ce qui vous aimeriez faire. Nous partirons de ça!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
loading_ready: "Listo!"
loading_start: "Iniciar Nivel"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
time_current: "Agora:"
time_total: "Máx:"
time_goto: "Ir a:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
save_load_tab: "Gardar/Cargar"
options_tab: "Opcións"
guide_tab: "Guia"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multixogador"
auth_tab: "Crear conta"
inventory_caption: "Equipa ao teu heroe"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
contact:
contact_us: "Contacta con CodeCombat"
welcome: "Gústanos saber de ti! Usa este formulario para enviarnos un correo. "
contribute_prefix: "Si estás interesado en colaborar, botalle un ollo á nosa "
contribute_page: "páxina de contribucións"
contribute_suffix: "!"
forum_prefix: "Para asuntos públicos, por favor usa "
forum_page: "o noso foro"
forum_suffix: " no seu lugar."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Envía o teu comentario"
contact_candidate: "Contactar Candidato" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
classes:
archmage_title: "Archimago"
archmage_title_description: "(Programador)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artesán"
artisan_title_description: "(Deseñador de Niveis)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Aventureiro"
adventurer_title_description: "(Tester de Niveis)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Escriba"
scribe_title_description: "(Editor de Artigos)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomático"
diplomat_title_description: "(Traductor)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Embaixador"
ambassador_title_description: "(Soporte)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "Editores de CodeCombat"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
contribute:
page_title: "Colaborar"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Clases de Personaxes"
introduction_desc_intro: "Temos moitas esperanzas en CodeCombat."
introduction_desc_pref: "Queremos estar donde programadores de todo tipo veñan a aprender a xogar xuntos, introducir a outros no maravilloso mundo da programación e reflexar a mellor parte da comunidade. Non podemos, nin queremos, facelo sos; o que fai grandes a proxectos como GitHub, Stack Overflow e Linux é a xente que os usa e crea con eles. A tal fin, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy y Matt"
alert_account_message_intro: "Ola!"
alert_account_message: "Para suscribirse aos correos electrónicos de clase, precisar estar na túa conta."
archmage_summary: "Interesado en traballar en gráficos para xogos, o deseño da interface de usuario, bases de datos e a organización de servidores, redes multixogador, físicas, son ou o funcionamiento do motor de xogo? Queres axudar a construir un xogo para axudar a outras persoas a aprender aquelo no que eres bo? Temos moito que facer e si eres un programador experimentado e queres desenvolver para CodeCombat, esta clase é para ti. Encantaríanos recibir a túa axuda para construir o mellor xogo de programación que se teña feito."
archmage_introduction: "Unha das mellores partes de desenvolver xogos é que combinan cousas moi diferentes. Gráficos, son, uso de redes en tempo real, redes sociais e por supuesto moitos dos aspectos comúns da programación, dende xestión de bases de datos a baixo nivel e administración de servidores ata deseño de experiencia do usuario e creación de interfaces. Hai unha morea de cousas por facere si eres un programador experimentado con interés en coñecer o que se coce na trastenda de CodeCombat, esta Clase pode ser la ideal para ti. Encantaríanos recibir a túa axuda para crear o mellor xogo de programación da historia."
class_attributes: "Atributos das Clases"
archmage_attribute_1_pref: "Coñecemento en "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
join_url_hipchat: "sala pública en HipChat"
more_about_archmage: "Aprende máis sobre convertirte nun poderoso Archimago"
archmage_subscribe_desc: "Recibe correos sobre novos anuncios e oportunidades de codificar."
artisan_summary_pref: "Queres deseñar niveis e aumentar o arsenal de CodeCombat? A xente está xogando co noso contido a un ritmo máis rápido do que podemos construir! Neste momento, o nostro editor de niveis está nunha fase temperá, así que ten coidado. Facer niveis será un pouco complicado e haberá erros. Si tes en mente campañas fantásticas que o abrangan todo"
artisan_summary_suf: ", entón esta Clase é a túa."
artisan_introduction_pref: "Debemos construir niveis adicionais! A xente pide máis contidos e so podemos crear uns cantos. Agora mesmo a túa estación de traballo é o nivel un; o noso editor de niveis apenas é utilizable polos seus creadores, así que ten coidado. Si tes visións de campañas que acadan o infinito"
artisan_introduction_suf: ", entón esta Clase é ideal para ti."
artisan_attribute_1: "Calquera experiencia creando contido semellante estaría ben, como por exemplo o editor de niveis de Blizzard. Ainda que non se precisa!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
artisan_join_step4: "Publica os teus niveis no foro para recibir comentarios críticos."
more_about_artisan: "Aprende máis sobre convertirte nun Artesán creativo"
artisan_subscribe_desc: "Recibe correos sobre actualizacións do editor de niveis e anuncios."
adventurer_summary: "Permite que sexamos claros sobre o teu papel: ti eres o tanque. Vas a recibir fortes danos. Precisamos xente que probe os niveis máis novos e axude a identificar como mellorar. A dor vai a ser enorme; facer bos xogos é un proceso longo e ninguén o fai ben a primeira vez. Si podes sobrevivir e obter unha puntuación alta en resistencia, entón esta clase é para ti."
adventurer_introduction: "Falemos claro sobre o teu papel: ti eres o tanque. Vas a recibir fortes danos. Precisamos xente que probe os niveis máis novos e axude a identificar como mellorar. A dor vai a ser enorme; facer bos xogos é un proceso longo e ninguén o fai ben a primeira vez. Si podes sobrevivir e obter unha puntuación alta en resistencia, entón esta clase é para ti."
adventurer_attribute_1: "Estar sedento de coñeceentos. Queres aprender a programar e nos queremos ensinarche como facelo. Ainda qe neste caso é máis probable que sexas ti o que esté facendo a maior parte do ensino."
adventurer_attribute_2: "Carismático. Se amable pero claro á hora de desglosar qué precisa ser mellorado e suxire de que formas podería facerse."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
adventurer_join_suf: "así que si prefieres estar informado nesa forma, crea unha conta alí!"
more_about_adventurer: "Aprende máis sobre cómo convertirte nun bravo Aventureiro"
adventurer_subscribe_desc: "Recibe correos cando haxa novos niveis para probar."
scribe_summary_pref: "CodeCombat non vai a ser so un conxunto de niveis. Tamén será una fonte de coñecemento sobre programación á que os xogadores poderán recurrir. De esa maneira, cada Artesán pode ligar a un artigo detallado que axude ao xogador: documentación afín ao que el "
scribe_summary_suf: " escribiu. Si che gusta explicar conceptos de programación, entón esta clase é para tí."
scribe_introduction_pref: "CodeCombat non será so unha morea de niveis. Tamén será una fonte de coñecementos, unha wiki de conceptos de programación á que os niveis se engancharán. Desa forma, en lugar de que cada Artesán teña que describir en detalle que é un operador de comparación, poderá sinxelamente ligar o nivel ao Artigo que os describe e que xa foi escrito para preparación do jugador. Algo na liña do que a "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " construiu. Si o que che gusta é articular os conceptos da programación dunha forma sinxela, entón esta clase é para ti."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
scribe_join_description: "contanos máis sobre ti, a túa experiencia no mundo da programación e sobre que cousas che gustaría escribir. E continuaremos a partir de ahí!"
more_about_scribe: "Aprende más sobre convertirte en un Escriba diligente"
scribe_subscribe_desc: "Recibe correos sobre anuncios de redacción de Artigos."
diplomat_summary: "Hai un gran interese por CodeCombat noutros países que non falan inglés! Estamos buscando traductores que estén dispostos a pasar o seu valioso tempo traduciendo o corpus de palabras do sitio web para que CodeCombat sexa accesible a todo o mundo tan pronto como sexa posible. Si desexas axudar para facer de CodeCombat algo internacional, entón esta clase é para tí."
diplomat_introduction_pref: "Así, si hemos aprendido algo desde el "
diplomat_launch_url: "lanzamiento en octubre"
diplomat_introduction_suf: "hai un interés considerable en CodeCombat en otros paises, ¡especialmente Brasil! Estamos formando un cuerpo de traductores con ganas de traducir un grupo de palabras tras otro para hacer CodeCombat tan accesible para todo el mundo como sea posible. Si quieres recibir avances de próximos contenidos y quieres poner esos niveles a disposición de los que comparten tu idioma tan pronto como sea posible, entonces esta Clase es para ti."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
diplomat_join_suf_github: ", edítao en liña, e solicita que sexa revisado. Ademais, marca a casilla de abaixo para mantenerte informado en novos progresos en Internacionalización."
more_about_diplomat: "Aprende máis sobre como convertirte nun gran Diplomático"
diplomat_subscribe_desc: "Recibe correos sobre novos niveis e desenvolvementos para traducir."
ambassador_summary: "Estamos tratando de construir unha comunidade, e cada comunidade precisa un equipo de apoio para cando hai problemas. Temos chats, correos electrónicos e redes sociais para que os nosos usuarios poidan familiarizarse co xogo. Si queres axudar a que a xente participe, se divierta e aprenda algo de programación, entón esta clase é para tí."
ambassador_introduction: "Esta é unha comunidade en construcción e ti eres parte das conexións. Temos chat Olark, correos electrónicos e as redes sociais con unha gran cantidade de persoas con quen falar, axudar a familiarizarse co xogo e aprender. Si queres axudar á xente a que se involucre, se divirta e teña boas sensacións sobre CodeCombat e cara onde vamos, entón esta clase é para ti."
ambassador_attribute_1: "Habilidades de comunicación. Ser capaz de identificar os problemas que os xogadores están tendo e axudarlles a resolvelos. Ademais, manter ao resto de nos informados sobre o que están dicindo os xogadores, o que lles gusta, o que non, e do que queren máis!"
ambassador_join_desc: "contanos máis sobre ti, que fixeches e que estarías interesado en facer. E continuaremos a partir de ahí!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
contact:
contact_us: "צור קשר"
welcome: "טוב לשמוע ממך! השתמש בטופס זה כדי לשלוח לנו אימייל. "
contribute_prefix: "אם אתה מעונין לתרום, אז תבדוק את "
contribute_page: "דף התרומות שלנו"
contribute_suffix: "!"
forum_prefix: "בשביל דברים ציבוריים, לך ל "
forum_page: "פורום שלנו"
forum_suffix: " במקום."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "שלח אימייל"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -1,6 +1,6 @@
module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", translation:
home:
slogan: "Tanulj meg nyelven programozni, miközben játszol!"
slogan: "Tanulj meg programozni, miközben játszol!"
no_ie: "A CodeCombat nem támogatja az Internet Explorer 8, vagy korábbi verzióit. Bocsi!" # Warning that only shows up in IE8 and older
no_mobile: "A CodeCombat nem mobil eszközökre lett tervezve. Valószínűleg nem működik helyesen." # Warning that shows up on mobile devices
play: "Játssz!" # The big play button that just starts playing a level
@ -69,7 +69,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
change_hero: "Hős váltás" # Go back from choose inventory to choose hero
choose_inventory: "Felszerelés"
buy_gems: "Vásárolj Drágköveket"
# campaign_desert: "Desert Campaign"
campaign_desert: "Sivatagi Kampány"
campaign_forest: "Erdei Kampány"
campaign_dungeon: "Várbörtön Kampány"
subscription_required: "Feliratkozást igényel"
@ -146,13 +146,13 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
fork: "Villára vesz"
play: "Játék" # When used as an action verb, like "Play next level"
retry: "Próbáld újra!"
# actions: "Actions"
# info: "Info"
# help: "Help"
actions: "Lehetőségek"
info: "Infó"
help: "Segítség"
watch: "Követés"
unwatch: "Követés vége"
submit_patch: "Kiegészítés bemutatása"
# submit_changes: "Submit Changes"
submit_changes: "Változások véglegesítése"
general:
and: "és"
@ -163,12 +163,12 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# submitter: "Submitter"
# submitted: "Submitted"
commit_msg: "Üzenet feladása"
# review: "Review"
review: "Áttekintés"
version_history: "Verzió történet"
version_history_for: "Verzió története ennek: "
# select_changes: "Select two changes below to see the difference."
# undo: "Undo (Ctrl+Z)"
# redo: "Redo (Ctrl+Shift+Z)"
select_changes: "Válassz két lehetőséget alul, hogy lásd a különbséget."
undo: "Vissza (Ctrl+Z)"
redo: "Újra (Ctrl+Shift+Z)"
# play_preview: "Play preview of current level"
result: "Eredmény"
results: "Eredmények"
@ -270,6 +270,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
loading_ready: "Kész!"
loading_start: "Szint kezdése"
problem_alert_title: "igazítsd ki a Kódod"
# problem_alert_help: "Help"
time_current: "Most:"
time_total: "Maximum:"
time_goto: "Menj"
@ -300,18 +301,20 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
tip_documented_bug: "A dokumentált programhiba már nem hiba; az már jellegzetesség."
tip_impossible: "Mindig lehetetlennek tűnik, amíg meg nem tetted. - Nelson Mandela"
tip_talk_is_cheap: "Dumálni könnyű. Mutasd a kódot!. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
tip_first_language: "A legszörnyűbb dolog, amit valaha tanulhatsz, az az első programnyelved. - Alan Kay"
tip_hardware_problem: "Kérdés: Hány programozó kell egy lámpakörte kicseréléséhez? Válasz: Egysem, ez hardware-es hiba."
tip_hofstadters_law: "Hofstadter törvénye: Mindig tovább tart, mint ahogy tervezted. Még akkor is, ha figyelembe vetted Hofstadter törvényét."
tip_premature_optimization: "Minden rossz gyökere a korai optimizáció. - Donald Knuth"
tip_brute_force: "Ha kérdésesa helyzet, használj nyers erőt. - Ken Thompson"
tip_extrapolation: "Csak két fajta ember létezik. Az egyik, aki extrapolál hiányos adatokból..."
game_menu:
inventory_tab: "Raktár"
save_load_tab: "Ment/Betölt"
options_tab: "Beállítások"
guide_tab: "Vezérfonal"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Többjátékos"
auth_tab: "Iratkozz fel!"
inventory_caption: "Szereld fel a hősöd!"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
contact:
contact_us: "Lépj kapcsolatba velünk"
welcome: "Jó hallani felőled! Az alábbi űrlappal tudsz levelet küldeni nekünk."
contribute_prefix: "Ha szívesen közreműködnél, nézz rá a "
contribute_page: "közreműködők lapjára"
contribute_suffix: "!"
forum_prefix: "Ha publikus dologról van szó, megpróbálhatod a "
forum_page: "fórumban"
forum_suffix: " is."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Visszajelzés küldése"
contact_candidate: "Vedd fel a kapcsolatot a jelölttel" # Deprecated
@ -524,7 +528,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
view_profile: "Nézd meg a profilodat!"
keyboard_shortcuts:
# keyboard_shortcuts: "Keyboard Shortcuts"
keyboard_shortcuts: "Billentyűparancsok"
space: "Syünet"
enter: "Enter"
escape: "Kilépés"
@ -564,16 +568,22 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
classes:
archmage_title: "Főmágus"
archmage_title_description: "(Kódoló)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Alkotóművész"
artisan_title_description: "(Szint Építő)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Kalandor"
adventurer_title_description: "(Játékteszter)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Írnok"
scribe_title_description: "(Cikk Szerkesztő)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomata"
diplomat_title_description: "(Fordító)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Nagykövet"
ambassador_title_description: "(Támogató)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombat Szerkesztők"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
@ -767,11 +770,11 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
# choose_opponent: "Choose an Opponent"
# select_your_language: "Select your language!"
tutorial_play: "Gykorlójáték"
tutorial_play: "Gyakorlójáték"
# tutorial_recommended: "Recommended if you've never played before"
tutorial_skip: "Gykorlójáték átugrása"
tutorial_skip: "Gyakorlójáték átugrása"
tutorial_not_sure: "Nem érted mi folyik?"
tutorial_play_first: "Játssz egy gykorlójátékot először!"
tutorial_play_first: "Játssz egy gyakorlójátékot először!"
# simple_ai: "Simple AI"
warmup: "Bemelegítés"
# friends_playing: "Friends Playing"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
loading_ready: "Pronto!"
# loading_start: "Start Level"
problem_alert_title: "Sistema il codice"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
save_load_tab: "Salva/Carico"
options_tab: "Opzioni"
guide_tab: "Guida"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multigiocatore"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
contact:
contact_us: "Contatta CodeCombat"
welcome: "È bello sentirti! Usa questo modulo per mandarci un'email."
contribute_prefix: "Se sei interessato a contribuire, dai un'occhiata alla nostra "
contribute_page: "pagina Contribuisci"
contribute_suffix: "!"
forum_prefix: "Per discussioni pubbliche, puoi provare "
forum_page: "il nostro forum"
forum_suffix: " invece."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Invia feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
classes:
archmage_title: "Arcimago"
archmage_title_description: "(Programmazione)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artigiano"
artisan_title_description: "(Costruzione livelli)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Avventuriero"
adventurer_title_description: "(Prova di gioco dei livelli)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Scriba"
scribe_title_description: "(Scrittura articoli)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomatico"
diplomat_title_description: "(Traduzione)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Ambasciatore"
ambassador_title_description: "(Supporto)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "Editor di CodeCombat"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
contribute:
page_title: "Contribuire"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# join_url_hipchat: "public HipChat room"
more_about_archmage: "Leggi di più su cosa vuol dire diventare un potente Arcimago"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
artisan_join_step4: "Posta il tuo livello sul forum per ricevere del feedback."
more_about_artisan: "Leggi di più su cosa vuol dire diventare un creativo Artigiano"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
more_about_adventurer: "Leggi di più su cosa vuol dire diventare un coraggioso Avventuriero"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
scribe_introduction_url_mozilla: "Rete di sviluppo di Mozilla"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
more_about_scribe: "Leggi di più su cosa vuol dire diventare un diligente Scrivano"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
diplomat_introduction_pref: "Se c'è una cosa che abbiamo imparato dal "
diplomat_launch_url: "lancio di ottobre"
diplomat_introduction_suf: "è che c'è un notevole interesse per CodeCombat negli altri paesi, in particolare in Brasile! Stiamo costruendo un corpo di traduttori per trasformare liste di parole in altre parole, per rendere CodeCombat accessibile il più possibile in tutto il mondo. Se ti piace l'idea di sbirciare nei contenuti futuri e di portare questi livelli ai tuoi connazionali il più presto possibile, questa categoria potrebbe essere la tua."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
more_about_diplomat: "Leggi di più su cosa vuol dire diventare un grande Diplomatico"
diplomat_subscribe_desc: "Ricevi messaggi email sullo sviluppo i18n e i livelli da tradurre."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
ambassador_introduction: "Stiamo costruendo questa comunità, e voi siete i collegamenti. Abbiamo chat Olark, email e reti sociali con tanta gente con cui parlare ed aiutare a familiarizzare con il gioco, e da cui imparare. Se vuoi aiutare le persone a farsi coinvolgere e a divertirsi; se sei entrato nello spirito di CodeCombat e di dove stiamo andando, questa categoria può essere per te."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "マルチプレイ"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
contact:
contact_us: "お問い合わせ"
welcome: "あなたからの連絡に感謝します。私達にメールを送信するには、このフォームを使ってください。"
contribute_prefix: "もしあなたが開発への貢献に興味がある場合: "
contribute_page: "このページをチェック"
contribute_suffix: "!"
forum_prefix: "公開で様々な人と議論したい場合は "
forum_page: "こちらのフォーラム"
forum_suffix: " でお願いします。"
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "フィードバックを送信"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
classes:
# archmage_title: "Archmage"
archmage_title_description: "(コーダー)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
artisan_title_description: "(レベルの製作者)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Adventurer"
adventurer_title_description: "(レベルのテストプレイヤー)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
scribe_title_description: "(記事の編集者)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
diplomat_title_description: "(翻訳者)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
ambassador_title_description: "(サポート)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombatエディター"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
loading_ready: "준비!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "멀티 플레이"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
contact:
contact_us: "코드컴뱃에 전할 말"
welcome: "언제든 의견을 보내주세요. 이 양식을 이메일에 사용해 주세요!"
contribute_prefix: "혹시 같이 코드컴뱃에 공헌하고 싶으시다면 홈페이지를 방문해주세요."
contribute_page: "참여하기 페이지"
contribute_suffix: "!"
forum_prefix: "공개적으로 논의할 사항이라면 우리 포럼에서 해주세요 : "
forum_page: "포럼"
forum_suffix: " 대신에."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "의견 보내기"
contact_candidate: "지원자에게 연락하기" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
classes:
archmage_title: "대마법사"
archmage_title_description: "(코더)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "장인"
artisan_title_description: "(레벨 제작자)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "모험가"
adventurer_title_description: "(레벨 테스터)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "작가"
scribe_title_description: "(기사 에디터)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "외교관"
diplomat_title_description: "(번역가)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "대사"
ambassador_title_description: "(지원)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "코드 컴뱃 에디터들"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
contact:
contact_us: "Hubungi CodeCombat"
welcome: "Kami gemar mendengar dari anda! Gunakan borang ini dan hantar emel kepada kami. "
contribute_prefix: "Jikalau anda berasa besar hati untuk menyumbang, sila lihat "
contribute_page: "laman kami untuk menyumbang"
# contribute_suffix: "!"
forum_prefix: "Untuk perkara lain, sila cuba "
forum_page: "forum kami"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Hantar Maklumbalas"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
loading_ready: "Klar!"
loading_start: "Start Brett"
problem_alert_title: "Fiks koden din"
# problem_alert_help: "Help"
time_current: "Nå:"
time_total: "Maks:"
time_goto: "Gå til:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
save_load_tab: "Lagre/Laste"
options_tab: "Innstillinger"
guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Flerspiller"
auth_tab: "Lag konto"
inventory_caption: "Utstyr helten din"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
contact:
contact_us: "Kontakt CodeCombat"
welcome: "Vi setter pris på å høre fra deg! Bruk dette skjemaet for å sende oss en epost."
contribute_prefix: "Hvis du er interessert i å bidra, sjekk ut vår "
contribute_page: "bidragsside"
contribute_suffix: "!"
forum_prefix: "For allment tilgjengelige henvendelser, vennligst prøv "
forum_page: "forumet vårt"
forum_suffix: " i stedet."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Send Tilbakemelding"
contact_candidate: "Kontakt kandidat" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
classes:
archmage_title: "Erketrollmann"
archmage_title_description: "(Koder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artisan"
artisan_title_description: "(Brettbygger)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Eventyrer"
adventurer_title_description: "(Spilltester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Skriver"
scribe_title_description: "(Artikkelforfatter)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomat"
diplomat_title_description: "(Oversetter)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Ambassadør"
ambassador_title_description: "(Brukerstøtte)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombat Editorer"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
contribute:
page_title: "Bidrag"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Karakterklasser"
introduction_desc_intro: "Vi har store forventninger til CodeCombat."
introduction_desc_pref: "Vi ønsker at det skal være stedet hvor programmerere av alle slag kommer for å lære og leke sammen, for å introdusere andre for programmeringens fabelaktige verden, og som gjenspeiler de beste sidene ved felleskapet. Vi hverken kan eller ønsker å gjøre det alene; det som gjør prosjekter som GitHub, Stack Overflow and Linux så bra er at folk som bruker dem også bygger videre på dem. Derfor er "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy og Matt"
alert_account_message_intro: "Heisann!"
alert_account_message: "For å abonnere på klasse-eposter må du være logget inn først."
archmage_summary: "Interesert i å jobbe med spillgrafikk, brukergrensesnitt, database and server organisering, flerspiller nettverk, fysikk, lyd, eller spillmotor ytelse? Vil du hjelpe til å lage et spill som hjelper folk å lære det som du allerede er flink til? Vi hare mye å gjøre og hvis du er en erfaren programmerer som har lyst til å videreutvikle CodeCombat, da er dette klassen for deg. Vi vil gjerne ha din hjelp til å lage det beste programmeringsspillet noensinne."
archmage_introduction: "En av de beste tingene med å lage spill er at det bestaår av så mye forskjellig. Grafikk, lyd, sanntidsnettverk, sosiale nettverk, og selvfølgelig mange av de vanlige aspektene ved programmering, fra lav-nivå database drift og server administrasjon til design og bygging av brukergrensesnitt. Det er mye å gjøre og hvis du er en erfaren utvikler som har lyst til å dykke ned i de tekniske detaljene i CodeCombat, da er dette kanskje klassen for deg. Vi vil veldig gjerne ha din hjelp til å lage det beste programmeringsspillet noensinne."
class_attributes: "Klasseegenskaper"
archmage_attribute_1_pref: "Kunnskap om "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
join_url_hipchat: "offentlige HipChat rom"
more_about_archmage: "Lær mer om å bli en Erketrollmann"
archmage_subscribe_desc: "Få epost om nye muligheter til å kode og kunngjøringer."
artisan_summary_pref: "Vil du lage nye brett eller utvide arsenalet i CodeCombat? Folk spiller gjennom innholdet vår raskere enn vi kan lage det! Foreløpig er brett-editoren vår ganske enkel, så vær forberedt. Å lage nye brett vil være litt utfordrende og ustabilt. Hvis du har visjoner om kampanjer med alt fra for-løkker til"
artisan_summary_suf: ", da er denne klassen for deg."
artisan_introduction_pref: "Vi må konstruere flere nye brett! Folk skriker etter mer innhold, og vi klarer bare å bygge så mange selv. Akkurat nå er arbeidsverktøyet ditt bare på nivå 1; brett-editoren vår er bare såvidt brukbar, selv for de som har laget den, så vær forberedt. Hvis du har visjoner om kampanjer med alt fra for-løkker til"
artisan_introduction_suf: ", da er denne klassen kanskje for deg."
artisan_attribute_1: "All tidligere erfaring med å lage lignende innhold er et pluss, som for eksempel Blizzard's brett-editor. Men det er ikke påkrevd!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
artisan_join_step4: "Legg ut brettene dine på forumet for å få tilbakemeldinger."
more_about_artisan: "Lær mer om å bli en Artisan"
artisan_subscribe_desc: "Få epost om oppdateringer i brett-editoren og kunngjøringer."
adventurer_summary: "La oss være tydelige på hva din rolle er: du må ta støyten. Du kommer til å få mye juling. Vi trenger folk som kan prøve helt nye brett og hjelpe oss å finne ut hvordan de kan gjøres bedre. Smerten vil bli enorm; å lage gode spill er en lang prosess og ingen får ting riktig første gangen. Hvis du kan holde ut og tåler en støyt, da er denne klassen for deg."
adventurer_introduction: "La oss være tydelige på hva din rolle er: du må ta støyten. Du kommer til å få mye juling. Vi trenger folk som kan prøve helt nye brett og hjelpe oss å finne ut hvordan de kan gjøres bedre. Smerten vil bli enorm; å lage gode spill er en lang prosess og ingen får ting riktig første gangen. Hvis du kan holde ut og tåler en støyt, da er kanskje denne klassen for deg."
adventurer_attribute_1: "Tørster etter kunnskap. Du vil lære å kode og vi vil gjerne lære deg å kode. Selv om det kanskje blir du som gjør mesteparten av bortlæringen i dette tilfellet."
adventurer_attribute_2: "Karismatisk. Vær hyggelig men tydelig på hvor det trengs forbedringer, og kom med forslag til hvordan ting kan bli bedre."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
adventurer_join_suf: ", så hvis du foretrekker å få varsler derfra i stedet kan du registrere deg der!"
more_about_adventurer: "Lær mer om å bli en Eventyrer"
adventurer_subscribe_desc: "Få epost når det er nye brett som må testes."
scribe_summary_pref: "CodeCombat skal ikke bare være en samling av brett. Det skal også være en kilde til kunnskap om programmering som spillerene kan bruke. På den måten kan en Artisan linke til en detaljert artikkel som spilleren kan lære av, noe lignende det som "
scribe_summary_suf: " har bygget opp. Hvis du liker å forklare programmeringskonsepter, da er denne klassen for deg."
scribe_introduction_pref: "CodeCombat skal ikke bare være en samling av brett. Det skal også være en kilde til kunnskap, en wiki med programmeringskonsepter som kan brukes i brettene. Slik at i stedet for at hver Artisan må forklare i detalj hva en sammenligningsoperator er kan de bare linke brettet sitt til en eksisterende Artikkelen som forklarer konseptet. Noe lignende det som "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " har bygget opp. Hvis du synes det gøy å forklare programmeringskonsepter i Markdown format, da er denne klassen kanskje for deg."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
scribe_join_description: "fortell oss litt om deg selv, din erfaring med programmering og hva slags ting du har lyst til å skrive om. Så tar vi det derfra!"
more_about_scribe: "Ler mer om å bli en Skriver"
scribe_subscribe_desc: "Få epost om kunngjøringer relatert til artikkelskriving."
diplomat_summary: "Det er stor interesse for CodeCombat i land der de ikke snakker engelsk! Vi er på jakt etter oversettere som er villig til å bruke tid på å oversette all teksten i spillet og på nettsidene slik at CodeCombat er tilgjengelig over hele verden så snart som mulig. Hvis du vil hjelpe til å gjøre CodeCombat internasjonalt, da er denne klassen for deg."
diplomat_introduction_pref: "Hvis det er en ting vi lærte av "
diplomat_launch_url: "lanseringen i Oktober"
diplomat_introduction_suf: "så er det at det er stor interesse for CodeCombat i andre land! Vi bygger et korps av oversettere som er ivrige etter å gjøre om ett sett av ord til et annet sett av ord, slik at CodeCombat blir tilgengelig i så store deler av verden som mulig. Hvis du liker å få sniktitte på kommende innhold og å bringe disse brettene til dine lansdmenn fortere enn svint, da er denne klassen kanskje for deg."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
diplomat_join_suf_github: ", rediger den online, og send oss en 'pull request'. Og kryss av i boksen under for å motta oppdateringer relatert til internasjonalisering!"
more_about_diplomat: "Lær mer om å bli en Diplomat"
diplomat_subscribe_desc: "Få epost om i18n oppdateringer og nye brett som må oversettes."
ambassador_summary: "Vi prøver å bygge et fellesskap, og alle felleskap trenger støttespillere når det oppstår problemer. Vi har chat, epost og sosiale nettverk som spillerne kan bruke til å bli bedre kjent med spillet. Hvis du har lyst til å hjelpe folk til å involvere seg mer, ha det gøy, og lære litt programmering, da er denne klassen for deg."
ambassador_introduction: "Det er et felleskap vi prøver å bygge her, og dere er bindeleddene. Vi har Olark chat, epost, og sosiale nettverkmed mange mennesker så snakke med og hjelpe med å bli bedre kjent med spillet. Hvis du vil hjelpe folk å bli mer involvert, ha det gøy, og får en god følelse av stemningen i CodeCombat og hva vi prøver å få til, da er denne klassen kanskje for deg.."
ambassador_attribute_1: "Flink til å kommunisere. Flink til å identifisere problemene spillere har og hjelpe dem med å løse dem. Og i tillegg holde resten av oss informert om hva spillerne sier, hva de liker og ikke liker, og hva de vil ha mer av!"
ambassador_join_desc: "fortell oss litt om deg selv, hva du har drevet med tidligere og hva du er interessert i å gjøre. Så tar vi det derfra!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
loading_ready: "Klaar!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
time_current: "Nu:"
time_total: "Maximum:"
time_goto: "Ga naar:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
contact:
contact_us: "Contact opnemen met CodeCombat"
welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen."
contribute_prefix: "Als je interesse hebt om bij te dragen, bekijk onze "
contribute_page: "pagina over bijdragen"
contribute_suffix: "!"
forum_prefix: "Voor iets publiekelijks, probeer dan "
forum_page: "ons forum"
forum_suffix: "."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Feedback Verzonden"
contact_candidate: "Contacteer Kandidaat" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
classes:
archmage_title: "Tovenaar"
archmage_title_description: "(Programmeur)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Ambachtsman"
artisan_title_description: "(Level Bouwer)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Avonturier"
adventurer_title_description: "(Level Tester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Klerk"
scribe_title_description: "(Redacteur)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomaat"
diplomat_title_description: "(Vertaler)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Ambassadeur"
ambassador_title_description: "(Ondersteuning)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
contribute:
page_title: "Bijdragen"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Karakterklassen"
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Matt"
alert_account_message_intro: "Hallo!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
class_attributes: "Klasse kenmerken"
archmage_attribute_1_pref: "Ervaring met "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
artisan_summary_suf: ", dan is dit de klasse voor jou."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
diplomat_launch_url: "release in oktober"
diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
loading_ready: "Klaar!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
time_current: "Nu:"
time_total: "Maximum:"
time_goto: "Ga naar:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
contact:
contact_us: "Contact opnemen met CodeCombat"
welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen."
contribute_prefix: "Als je interesse hebt om bij te dragen, bekijk onze "
contribute_page: "pagina over bijdragen"
contribute_suffix: "!"
forum_prefix: "Voor iets publiekelijks, probeer dan "
forum_page: "ons forum"
forum_suffix: "."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Feedback Verzonden"
contact_candidate: "Contacteer Kandidaat" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
classes:
archmage_title: "Tovenaar"
archmage_title_description: "(Programmeur)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Ambachtsman"
artisan_title_description: "(Level Bouwer)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Avonturier"
adventurer_title_description: "(Level Tester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Klerk"
scribe_title_description: "(Redacteur)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomaat"
diplomat_title_description: "(Vertaler)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Ambassadeur"
ambassador_title_description: "(Ondersteuning)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
contribute:
page_title: "Bijdragen"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Karakterklassen"
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Matt"
alert_account_message_intro: "Hallo!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
class_attributes: "Klasse kenmerken"
archmage_attribute_1_pref: "Ervaring met "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
artisan_summary_suf: ", dan is dit de klasse voor jou."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
diplomat_launch_url: "release in oktober"
diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Flerspiller"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
contact:
contact_us: "Kontakt CodeCombat"
welcome: "Kontakt oss gjerne, men vi må ha meldingen på engelsk! Bruk dette skjemaet for å sende oss en epost."
contribute_prefix: "Hvis du er interessert i å bidra, sjekk ut vår "
contribute_page: "bidragsside"
contribute_suffix: "!"
forum_prefix: "Du kan også stille spørsmål i våre åpne "
forum_page: "diskusjonsgrupper"
forum_suffix: " om du ønsker det. For å få flest mulig svar er det lurt å skrive på engelsk"
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Send tilbakemelding"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
loading_ready: "Gotowy!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
time_current: "Teraz:"
# time_total: "Max:"
time_goto: "Idź do:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
save_load_tab: "Zapisz/Wczytaj"
options_tab: "Opcje"
guide_tab: "Przewodnik"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
inventory_caption: "Wyposaż swojego bohatera"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
contact:
contact_us: "Kontakt z CodeCombat"
welcome: "Miło Cię widzieć! Użyj tego formularza, żeby wysłać do nas wiadomość. "
contribute_prefix: "Jeśli jesteś zainteresowany wsparciem projektu, zapoznaj się z naszą "
contribute_page: "stroną współpracy"
contribute_suffix: "!"
forum_prefix: "W sprawach ogólnych, skorzystaj z "
forum_page: "naszego forum"
forum_suffix: "."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Wyślij wiadomość"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
classes:
archmage_title: "Arcymag"
archmage_title_description: "(programista)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Rzemieślnik"
artisan_title_description: "(twórca poziomów)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Podróżnik"
adventurer_title_description: "(playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Skryba"
scribe_title_description: "(twórca artykułów)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Dyplomata"
diplomat_title_description: "(tłumacz)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Ambasador"
ambassador_title_description: "(wsparcie)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "Edytory CodeCombat"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
contribute:
page_title: "Współpraca"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Klasy postaci"
introduction_desc_intro: "Pokładamy w CodeCombat duże nadzieje."
introduction_desc_pref: "Chcemy być miejscem, w którym programiści wszelkiej maści wspólnie uczą się i bawią, zapoznają innych ze wspaniałym światem programowania i odzwierciedlają najlepsze elementy społeczności. Nie możemy, ani nie chcemy, robić tego samodzielnie; to, co czyni projekty takie jak GitHub, Stack Overflow czy Linux wielkimi to ludzie, którzy ich używają i tworzą opierając się na nich. W związku z tym, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy i Matt"
alert_account_message_intro: "Hej tam!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Zainteresowany pracą przy grafice, interfejsie użytkownika, organizacji bazy danych oraz serwera, łączności multiplayer, fizyce, dźwięku lub wydajności silnika gry? Chciałbyś dołączyć się do budowania gry, która pomoże innym nauczyć się umiejętności, które sam posiadasz? Mamy wiele do zrobienia i jeśli jesteś doświadczonym programistą chcącym pomóc w rozwoju CodeCombat, ta klasa jest dla ciebie. Twoja pomoc przy budowaniu najlepszej gry programistycznej w historii będzie nieoceniona."
archmage_introduction: "Jedną z najlepszych rzeczy w tworzeniu gier jest to, że syntetyzują one tak wiele różnych spraw. Grafika, dźwięk, łączność w czasie rzeczywistym, social networking i oczywiście wiele innych, bardziej popularnych, aspektów programowania, od niskopoziomowego zarządzania bazami danych i administracji serwerem do interfejsu użytkownika i jego tworzenia. Jest wiele do zrobienia i jeśli jesteś doświadczonym programistą z zacięciem, by zajrzeć do sedna CodeCombat, ta klasa może być dla ciebie. Bylibyśmy niezmiernie szczęśliwi mając twoją pomoc przy budowaniu najlepszej programistycznej gry wszech czasów."
class_attributes: "Atrybuty klasowe"
archmage_attribute_1_pref: "Znajomość "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
join_url_hipchat: "publicznego pokoju HipChat"
more_about_archmage: "Dowiedz się więcej o stawaniu się Arcymagiem"
archmage_subscribe_desc: "Otrzymuj e-maile dotyczące nowych okazji programistycznych oraz ogłoszeń."
artisan_summary_pref: "Chcesz projektować poziomy i rozwijać arsenał CodeCombat? Ludzie grają w dostarczane przez nas zasoby szybciej, niż potrafimy je tworzyć! Obecnie, nasz edytor jest dosyć niemrawy więc czuj się ostrzeżony - tworzenie poziomów przy jego pomocy może być trochę wymagające i zbugowane. Jeśli masz wizję nowych kampanii, od pętli typu for do"
artisan_summary_suf: ", ta klasa jest dla ciebie."
artisan_introduction_pref: "Musimy stworzyć dodatkowe poziomy! Ludzie będą oczekiwać nowych zasobów, a my mamy ograniczone możliwości co do naszych mocy przerobowych. Obecnie, twoja stacja robocza jest na poziomie pierwszym; nasz edytor poziomów jest ledwo używalny nawet przez jego twórców - bądź tego świadom. Jeśli masz wizję nowych kampanii, od pętli typu for do"
artisan_introduction_suf: ", ta klasa może być dla ciebie."
artisan_attribute_1: "Jakiekolwiek doświadczenie w tworzeniu zasobów tego typu byłoby przydatne, na przykład używając edytora poziomów dostarczonego przez Blizzard. Nie jest to jednak wymagane."
@ -688,7 +696,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
artisan_join_step4: "Pokaż swoje poziomy na forum, aby uzyskać opinie."
more_about_artisan: "Dwiedz się więcej na temat stawania się Rzemieślnikiem"
artisan_subscribe_desc: "Otrzymuj e-maile dotyczące aktualności w tworzeniu poziomów i ogłoszeń."
adventurer_summary: "Bądźmy szczerzy co do twojej roli: jesteś tankiem. Będziesz przyjmował ciężkie obrażenia. Potrzebujemy ludzi do testowania nowych poziomów i pomocy w rozpoznawaniu ulepszeń, które będzie można do nich zastosować. Będzie to bolesny proces; tworzenie dobrych gier to długi proces i nikt nie trafia w dziesiątkę za pierwszym razem. Jeśli jesteś wytrzymały i masz wysoki wskaźnik constitution (D&D), ta klasa jest dla ciebie."
adventurer_introduction: "Bądźmy szczerzy co do twojej roli: jesteś tankiem. Będziesz przyjmował ciężkie obrażenia. Potrzebujemy ludzi do testowania nowych poziomów i pomocy w rozpoznawaniu ulepszeń, które będzie można do nich zastosować. Będzie to bolesny proces; tworzenie dobrych gier to długi proces i nikt nie trafia w dziesiątkę za pierwszym razem. Jeśli jesteś wytrzymały i masz wysoki wskaźnik constitution (D&D), ta klasa jest dla ciebie."
adventurer_attribute_1: "Głód wiedzy. Chcesz nauczyć się programować, a my chcemy ci to umożliwić. Prawdopodobnie w tym przypadku, to ty będziesz jednak przez wiele czasu stroną uczącą."
adventurer_attribute_2: "Charyzma. Bądź uprzejmy, ale wyraźnie określaj, co wymaga poprawy, oferując sugestie co do sposobu jej uzyskania."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
adventurer_join_suf: "więc jeśli wolałbyś być informowany w ten sposób, zarejestruj się na nich!"
more_about_adventurer: "Dowiedz się więcej o stawaniu się Podróżnikiem"
adventurer_subscribe_desc: "Otrzymuj e-maile, gdy pojawią się nowe poziomy do tesotwania."
scribe_summary_pref: "Codecombat nie będzie tylko zbieraniną poziomów. Będzie też źródłem wiedzy programistycznej, na której gracze będą mogli sie opierać. Dzięki temu, każdy z Rzemieślników będzie mógł podać link do szczegółowego artykułu, który pomoże graczowi: dokumentacji w stylu "
scribe_summary_suf: ". Jeśli lubisz wyjaśniać idee programistyczne, ta klasa jest dla ciebie."
scribe_introduction_pref: "CodeCombat nie będzie tylko zbieraniną poziomów. Będzie też zawierać źródło wiedzy, wiki programistycznych idei, na której będzie można oprzeć poziomy. Dzięki temu, każdy z Rzemieślników zamiast opisywać ze szczegółami, czym jest operator porónania, będzie mógł po prostu podać graczowi w swoim poziomie link do artykułu opisującego go. Mamy na myśli coś podobnego do "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: ". Jeśli twoją definicją zabawy jest artykułowanie idei programistycznych przy pomocy składni Markdown, ta klasa może być dla ciebie."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
scribe_join_description: "powiedz nam coś o sobie, swoim doświadczeniu w programowaniu i rzeczach, o których chciałbyś pisać, a chętnie to z tobą uzgodnimy!"
more_about_scribe: "Dowiedz się więcej o stawaniu się Skrybą"
scribe_subscribe_desc: "Otrzymuj e-maile na temat ogłoszeń dotyczących pisania artykułów."
diplomat_summary: "W krajach nieanglojęzycznych istnieje wielkie zainteresowanie CodeCombat! Szukamy tłumaczy chętnych do poświęcenia swojego czasu na tłumaczenie treści strony, aby CodeCombat było dostępne dla całego świata tak szybko, jak to tylko możliwe. Jeśli chcesz pomóc w sprawieniu, by CodeCombat było prawdziwie międzynarodowe, ta klasa jest dla ciebie."
diplomat_introduction_pref: "Jeśli dowiedzieliśmy jednej rzeczy z naszego "
diplomat_launch_url: "otwarcia w październiku"
diplomat_introduction_suf: ", to jest nią informacja o znacznym zainteresowaniu CodeCombat w innych krajach. Tworzymy zespół tłumaczy chętnych do przemieniania zestawów słów w inne zestawy słów, aby CodeCombat było tak dostępne dla całego świata, jak to tylko możliwe. Jeśli chciabyś mieć wgląd w nadchodzącą zawartość i umożliwić swoim krajanom granie w najnowsze poziomy, ta klasa może być dla ciebie."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
diplomat_join_suf_github: ", edytuj go online i wyślij pull request. Do tego, zaznacz kratkę poniżej, aby być na bieżąco z naszym międzynarodowym rozwojem!"
more_about_diplomat: "Dowiedz się więcej o stawaniu się Dyplomatą"
diplomat_subscribe_desc: "Otrzymuj e-maile na temat postępów i18n i poziomów do tłumaczenia."
ambassador_summary: "Staramy się zbudować społeczność, a każda społeczność potrzebuje zespołu wsparcia, kiedy pojawią się kłopoty. Mamy czaty, e-maile i strony w sieciach społecznościowych, aby nasi użytkownicy mogli zapoznać się z grą. Jeśli chcesz pomóc ludziom w tym, jak do nas dołączyć, dobrze się bawić, a do tego poznać tajniki programowania, ta klasa jest dla ciebie."
ambassador_introduction: "Oto społeczność, którą budujemy, a ty jesteś jej łącznikiem. Mamy czaty, e-maile i strony w sieciach społecznościowych oraz wielu ludzi potrzebujących pomocy w zapoznaniu się z grą oraz uczeniu się za jej pomocą. Jeśli chcesz pomóc ludziom, by do nas dołączyli i dobrze się bawili oraz mieć pełne poczucie tętna CodeCombat oraz kierunku, w którym zmierzamy, ta klasa może być dla ciebie."
ambassador_attribute_1: "Umiejętność komunikacji. Musisz umieć rozpoznać problemy, które mają gracze i pomóc im je rozwiązać. Do tego, informuj resztę z nas, co mówią gracze - na co się skarżą, a czego chcą jeszcze więcej!"
ambassador_join_desc: "powiedz nam coś o sobie, jakie masz doświadczenie i czym byłbyś zainteresowany. Chętnie z tobą porozmawiamy!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
loading_ready: "Pronto!"
loading_start: "Iniciar fase"
problem_alert_title: "Altere seu Código"
# problem_alert_help: "Help"
time_current: "Agora:"
time_total: "Máximo:"
time_goto: "Ir para:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
save_load_tab: "Salvar/Carregar"
options_tab: "Opções"
guide_tab: "Guia"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multijogador"
auth_tab: "Registrar"
inventory_caption: "Equipar seu herói"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
contact:
contact_us: "Contate-nos"
welcome: "É bom escutar suas opiniões! Use este formulário para nos enviar um email."
contribute_prefix: "Se você se interessar em contribuir conosco, dê uma conferida na nossa "
contribute_page: "página de contribuição"
contribute_suffix: "!"
forum_prefix: "Para algo público, por favor acesse "
forum_page: "nosso fórum"
forum_suffix: " ao invés disso."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Enviar opinião"
contact_candidate: "Contactar Candidato" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
classes:
archmage_title: "Arquimago"
archmage_title_description: "(Codificador)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artesão"
artisan_title_description: "(Construtor de Nível)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Aventureiro"
adventurer_title_description: "(Testador de Nível)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Escriba"
scribe_title_description: "(Escritor de Artigos)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomata"
diplomat_title_description: "(Tradutor)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Embaixador"
ambassador_title_description: "(Suporte)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "Editores do CodeCombat"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
contribute:
page_title: "Contribuindo"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Classes de Personagem"
introduction_desc_intro: "Nós temos grandes expectativas para o CodeCombat."
introduction_desc_pref: "Queremos ser o lugar onde os programadores de todos os tipos vêm para aprender e brincarem juntos, introduzir outros ao maravilhoso mundo da codificação, e refletir as melhores partes da comunidade. Não podemos e não queremos fazer isso sozinhos, o que faz de projetos como o GitHub, Stack Overflow e Linux ótimos são as pessoas que os utilizam e constróem sobre eles. Para esse fim, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
alert_account_message_intro: "Ei!"
alert_account_message: "Para assinar os emails de classe, você precisa estar logado."
archmage_summary: "Interessado em trabalhar em gráficos do jogo, design de interface de usuário, banco de dados e organização de servidores, networking multijogador, física, som ou desempenho do motor de jogo? Quer ajudar a construir um jogo para ajudar outras pessoas a aprender o que você é bom? Temos muito a fazer e se você é um programador experiente e quer desenvolver para o CodeCombat, esta classe é para você. Gostaríamos muito de sua ajuda a construir o melhor jogo de programação da história."
archmage_introduction: "Uma das melhores partes sobre a construção de jogos é que eles sintetizam diversas coisas diferentes. Gráficos, som, interação em tempo real, redes sociais, e, claro, muitos dos aspectos mais comuns da programação, desde a gestão em baixo nível de banco de dados, e administração do servidor até interação com o usuário e desenvolvimento da interface. Há muito a fazer, e se você é um programador experiente com um desejo ardente de realmente mergulhar no âmago da questão do CodeCombat, esta classe pode ser para você. Nós gostaríamos de ter sua ajuda para construir o melhor jogo de programação de todos os tempos."
class_attributes: "Atributos da Classe"
archmage_attribute_1_pref: "Conhecimento em "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
join_url_hipchat: "Sala de bate-papo pública no HipChat"
more_about_archmage: "Saiba Mais Sobre Como Se Tornar Um Poderoso Arquimago"
archmage_subscribe_desc: "Receba email sobre novas oportunidades para codificar e anúncios."
artisan_summary_pref: "Quer criar níveis e ampliar o arsenal do CodeCombat? As pessoas estão jogando com o nosso conteúdo em um ritmo mais rápido do que podemos construir! Neste momento, nosso editor de níveis é instável, então fique esperto. Fazer os níveis será um pouco desafiador e com alguns bugs. Se você tem visões de campanhas abrangendo for-loops para"
artisan_summary_suf: ", então essa classe é para você."
artisan_introduction_pref: "Nós devemos contruir níveis adicionais! Pessoas estão clamando por mais conteúdo, e só podemos contruir tantos de nós mesmos. Agora sua estação de trabalho é o nível um; nosso Editor de Níveis é pouco utilizável até mesmo para seus criadores, então fique esperto. Se você tem visões de campanhas abrangendo for-loops para"
artisan_introduction_suf: ", esta classe pode ser para você."
artisan_attribute_1: "Qualquer experiência em construir conteúdo como esse seria legal, como usando os editores de nível da Blizzard. Mas não é obrigatório!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
artisan_join_step4: "Publique seus níveis no fórum para avaliação."
more_about_artisan: "Saiba Mais Sobre Como Se Tornar Um Artesão Criativo"
artisan_subscribe_desc: "Receba emails com novidades sobre o editor de níveis e anúncios."
adventurer_summary: "Vamos ser claros sobre o seu papel: você é o tanque. Você vai tomar o dano pesado. Precisamos de pessoas para experimentar os níveis inéditos e ajudar a identificar como fazer as coisas melhorarem. A dor será enorme, fazer bons jogos é um processo longo e ninguém acerta na primeira vez. Se você pode suportar isto e ter uma alta pontuação de constituição, então essa classe é para você."
adventurer_introduction: "Vamos ser claros sobre o seu papel: você é o tanque. Você vai tomar dano pesado. Precisamos de pessoas para experimentar níveis inéditos e ajudar a identificar como fazer as coisas melhorarem. A dor será enorme, fazer bons jogos é um processo longo e ninguém acerta na primeira vez. Se você pode suportar e ter uma alta pontuação de constituição, então esta classe pode ser para você."
adventurer_attribute_1: "Sede de aprendizado. Você quer aprender a codificar e nós queremos ensiná-lo a codificar. Você provavelmente vai fazer a maior parte do ensino neste caso."
adventurer_attribute_2: "Carismático. Seja gentil, mas articulado sobre o que precisa melhorar, e ofereça sugestões sobre como melhorar."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
adventurer_join_suf: "então se você prefere ser notificado dessas formas, inscreva-se lá!"
more_about_adventurer: "Saiba Mais Sobre Como Se Tornar Um Valente Aventureiro"
adventurer_subscribe_desc: "Receba emails quando houver novos níveis para testar."
scribe_summary_pref: "O CodeCombat não será apenas um monte de níveis. Ele também será um recurso de conhecimento de programação que os jogadores podem se ligar. Dessa forma, cada artesão pode se vincular a um artigo detalhado para a edificação do jogador: documentação semelhante ao que o "
scribe_summary_suf: " construiu. Se você gosta de explicar conceitos de programação, então essa classe é para você."
scribe_introduction_pref: "O CodeCombat não será apenas um monte de níveis. Ele também irá incluir uma fonte de conhecimento, um wiki de conceitos de programação que os níveis podem se basear. Dessa forma, em vez de cada Artesão ter que descrever em detalhes o que é um operador de comparação, eles podem simplesmente criar um link para o artigo que o descreve. Algo na linha do que a "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " construiu. Se a sua idéia de diversão é articular os conceitos de programação em Markdown, então esta classe pode ser para você."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
scribe_join_description: "conte-nos um pouco sobre você, sua experiência com programação e que tipo de coisas você gostaria de escrever sobre. Nós começaremos a partir disso!"
more_about_scribe: "Saiba Mais Sobre Como Se Tornar Um Escriba Aplicado"
scribe_subscribe_desc: "Receba email sobre anúncios de escrita de artigos."
diplomat_summary: "Há um grande interesse no CodeCombat em outros países que não falam inglês! Estamos à procura de tradutores que estão dispostos a gastar seu tempo traduzindo o corpo do site para que o CodeCombat esteja acessível para todo o mundo o mais rápido possível. Se você quiser ajudar a tornar o CodeCombat internacional, então essa classe é para você."
diplomat_introduction_pref: "Então, se há uma coisa que aprendemos com o "
diplomat_launch_url: "lançamento em Outubro"
diplomat_introduction_suf: "é que há um interesse considerável no CodeCombat em outros países, especialmente no Brasil! Estamos construindo um corpo de tradutores ansiosos para transformar um conjunto de palavras em outro conjunto de palavras para tornar o CodeCombat tão acessível em todo o mundo quanto for possível. Se você gosta de obter cenas inéditas do próximo conteúdo e obter esses níveis para os seus compatriotas o mais rápido possível, então esta classe pode ser para você."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
diplomat_join_suf_github: ", edite-o online, e envie um pull request. Marque também, esta caixa abaixo para se manter atualizado sobre os novos desenvolvimento de internacionalização!"
more_about_diplomat: "Saiba Mais Sobre Como Se Tornar Um Ótimo Diplomata"
diplomat_subscribe_desc: "Receba emails sobre o desenvolvimento da i18n e níveis para traduzir."
ambassador_summary: "Estamos tentando construir uma comunidade, e cada comunidade precisa de uma equipe de apoio quando há problemas. Temos chats, emails e redes sociais para que nossos usuários possam se familiarizar com o jogo. Se você quer ajudar as pessoas a se envolver, se divertir e aprender um pouco de programação, então essa classe é para você."
ambassador_introduction: "Esta é uma comunidade que estamos construindo, e vocês são as conexões. Temos chats Olark, emails e redes sociais com muitas pessoas para conversar e ajudar a se familiarizar com o jogo e aprender. Se você quer ajudar as pessoas a se envolver e se divertir, e ter uma boa noção da pulsação do CodeCombat e para onde estamos indo em seguida, esta classe pode ser para você."
ambassador_attribute_1: "Habilidades de comunicação. Ser capaz de identificar os problemas que os jogadores estão tendo e ajudar a resolvê-los, Além disso, manter o resto de nós informados sobre o que os jogadores estão dizendo, o que gostam e não gostam e do que querem mais!"
ambassador_join_desc: "conte-nos um pouco sobre você, o que você fez e o que você estaria interessado em fazer. Nós começaremos a partir disso!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
loading_ready: "Pronto!"
loading_start: "Iniciar Nível"
problem_alert_title: "Corrige o Teu Código"
problem_alert_help: "Ajuda"
time_current: "Agora:"
time_total: "Máximo:"
time_goto: "Ir para:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
save_load_tab: "Guardar/Carregar"
options_tab: "Opções"
guide_tab: "Guia"
guide_video_tutorial: "Tutorial em Vídeo"
guide_tips: "Dicas"
multiplayer_tab: "Multijogador"
auth_tab: "Regista-te"
inventory_caption: "Equipa o teu herói"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
contact:
contact_us: "Contacta o CodeCombat"
welcome: "É bom ter notícias tuas! Usa este formulário para nos enviares um e-mail. "
contribute_prefix: "Se estás interessado em contribuir, dá uma olhadela à nossa "
contribute_page: "página de contribuição"
contribute_suffix: "!"
forum_prefix: "Para algo público, por favor usa o "
forum_page: "nosso fórum"
forum_suffix: " como alternativa."
subscribe_prefix: "Se precisas de ajuda a perceber um nível, por favor"
subscribe: "compra uma subscrição do CodeCombat"
subscribe_suffix: "e nós ficaremos felizes por ajudar-te com o teu código."
subscriber_support: "Como és um subscritor do CodeCombat, os teus e-mails terão prioridade no nosso suporte."
where_reply: "Para onde devemos enviar a resposta?"
send: "Enviar Feedback"
contact_candidate: "Contactar Candidato" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
classes:
archmage_title: "Arcomago"
archmage_title_description: "(Programador)"
archmage_summary: "Se és um programador interessado em programar jogos educacionais, torna-te um Arcomago para nos ajudares a construir o CodeCombat!"
artisan_title: "Artesão"
artisan_title_description: "(Construtor de Níveis)"
artisan_summary: "Constrói e partilha níveis para tu e os teus amigos jogarem. Torna-te um Artesão para aprenderes a arte de ensinar outros a programar."
adventurer_title: "Aventureiro"
adventurer_title_description: "(Testador de Níveis)"
adventurer_summary: "Recebe os nossos novos níveis (até o conteúdo para subscritores) de graça, uma semana antes, e ajuda-nos a descobrir erros antes do lançamento para o público."
scribe_title: "Escrivão"
scribe_title_description: "(Editor de Artigos)"
scribe_summary: "Bom código precisa de uma boa documentação. Escreve, edita e melhora os documentos lidos por milhões de jogadores pelo mundo."
diplomat_title: "Diplomata"
diplomat_title_description: "(Tradutor)"
diplomat_summary: "O CodeCombat está traduzido em 45+ idiomas graças aos nossos Diplomatas. Ajuda-nos e contribui com traduções."
ambassador_title: "Embaixador"
ambassador_title_description: "(Suporte)"
ambassador_summary: "Amansa os nossos utilizadores do fórum e direciona aqueles que têm questões. Os nossos Embaixadores representam o CodeCombat perante o mundo."
editor:
main_title: "Editores do CodeCombat"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
contribute:
page_title: "Contribuir"
intro_blurb: "O CodeCombat é 100% open source! Centenas de jogadores dedicados ajudaram-nos a transformar o jogo naquilo que ele é hoje. Junta-te a nós e escreve o próximo capítulo da aventura do CodeCombat para ensinar o mundo a programar!"
character_classes_title: "Classes das Personagens"
introduction_desc_intro: "Temos esperanças elevadas para o CodeCombat."
introduction_desc_pref: "Queremos ser o sítio onde programadores de todo o tipo vêm para aprender e jogar juntos, introduzir outros ao maravilhoso mundo da programação e retratar as melhores partes da comunidade. Nós não podemos e não queremos fazer isso sozinhos; o que faz de projetos como o GitHub, o Stack Overflow e o Linux ótimos são as pessoas que os usam e constroem neles. Para isso, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
introduction_desc_signature: "- Nick, George, Scott, Michael, e Matt"
alert_account_message_intro: "Hey, tu!"
alert_account_message: "Para te subscreveres para receber e-mails de classes, necessitarás de iniciar sessão."
archmage_summary: "Interessado em trabalhar em gráficos de jogos, no design da interface do utilizador, em bases de dados e organização de servidores, em redes multijogador, em física, em som ou no desempenho do motor do jogo? Queres ajudar a construir um jogo para ajudar outras pessoas a aprender aquilo em que és bom? Temos muito para fazer e se és um programador experiente e queres desenvolver para o CodeCombat, esta classe é para ti. Gostaríamos muito da tua ajuda para construir o melhor jogo de programação de sempre."
archmage_introduction: "Uma das melhores partes da construção de jogos é que eles sintetizam muitas coisas diferentes. Gráficos, som, rede em tempo real, redes sociais, e, claro, muitos dos aspectos mais comuns da programação, desde a gestão de bases de dados de baixo nível, e administração do servidor até à construção do design e da interface do utilizador. Há muito a fazer, e se és um programador experiente com um verdadeiro desejo de mergulhar nas entranhas do CodeCombat, esta classe pode ser para ti. Gostaríamos muito de ter a tua ajuda para construir o melhor jogo de programação de sempre."
class_attributes: "Atributos da Classe"
archmage_attribute_1_pref: "Conhecimento em "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
join_url_hipchat: "sala HipChat pública"
more_about_archmage: "Aprende Mais Sobre Tornares-te um Arcomago"
archmage_subscribe_desc: "Receber e-mails relativos a novas oportunidades de programação e anúncios."
artisan_summary_pref: "Queres fazer níveis e expandir o arsenal do CodeCombat? As pessoas estão a jogar o nosso conteúdo a um ritmo mais rápido do que podemos construir! Neste momento, o nosso editor de níveis é um esqueleto, por isso fica atento. Fazer níveis será um pouco desafiador e conterá erros. Se tens visões de campanhas que abranjam 'for-loops' para o"
artisan_summary_suf: ", então esta classe é para ti."
artisan_introduction_pref: "Temos de construir mais níveis! As pessoas estão a pedir mais conteúdo, e nós mesmos só podemos construir estes tantos. Neste momento, a tua estação de trabalho é o nível um; o nosso editor de nível é pouco utilizável, até mesmo pelos seus criadores, por isso fica atento. Se tens visões de campanhas que abranjam 'for-loops' para o"
artisan_introduction_suf: ", então esta classe pode ser para ti."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
artisan_join_step4: "Coloca os teus níveis no fórum para receberes feedback."
more_about_artisan: "Aprende Mais Sobre Tornares-te um Artesão"
artisan_subscribe_desc: "Receber e-mails relativos a novidades do editor de níveis e anúncios."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
more_about_adventurer: "Aprende Mais Sobre Tornares-te um Aventureiro"
adventurer_subscribe_desc: "Receber e-mails quando houver novos níveis para testar."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
scribe_join_description: "fala-nos um bocado de ti, a tua experiência com a programação e o tipo de coisas sobre o qual gostavas de escrever. Começamos a partir daí!"
more_about_scribe: "Aprende Mais Sobre Tornares-te um Escrivão"
scribe_subscribe_desc: "Receber e-mails sobre anúncios relativos à escrita de artigos."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
diplomat_introduction_pref: "Portanto, se há uma coisa que aprendemos com o nosso "
diplomat_launch_url: "lançamento em Outubro"
diplomat_introduction_suf: "é que há um interesse considerável no CodeCombat noutros países! Estamos a construir um exército de tradutores dispostos a transformar um conjunto de palavras noutro conjuto de palavras, para conseguir que o CodeCombat fique o mais acessível quanto posível em todo o mundo. Se gostas de dar espreitadelas a conteúdos futuros e disponibilizar estes níveis para os teus colegas nacionais o mais depressa possível, então esta classe talvez seja para ti."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
diplomat_join_suf_github: ", edita-o online e submete um 'pull request'. Assinala ainda esta caixa abaixo para ficares atualizado em relação a novos desenvolvimentos da internacionalização!"
more_about_diplomat: "Aprende Mais Sobre Tornares-te um Diplomata"
diplomat_subscribe_desc: "Receber e-mails sobre desenvolvimentos da i18n e níveis para traduzir."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
loading_ready: "Gata!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
contact:
contact_us: "Contact CodeCombat"
welcome: "Folosiți acest formular pentru a ne trimite email. "
contribute_prefix: "Dacă sunteți interesați in a contribui uitați-vă pe "
contribute_page: "pagina de contribuție"
contribute_suffix: "!"
forum_prefix: "Pentru orice altceva vă rugăm sa incercați "
forum_page: "forumul nostru"
forum_suffix: " în schimb."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Trimite Feedback"
contact_candidate: "Contacteaza Candidatul" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
classes:
archmage_title: "Archmage"
archmage_title_description: "(Programator)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Artizan"
artisan_title_description: "(Creator de nivele)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Aventurier"
adventurer_title_description: "(Playtester de nivele)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Scrib"
scribe_title_description: "(Editor de articole)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomat"
diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Ambasador"
ambassador_title_description: "(Suport)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "Editori CodeCombat"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
contribute:
page_title: "Contribuțtii"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Clase de caractere"
introduction_desc_intro: "Avem speranțe mari pentru CodeCombat."
introduction_desc_pref: "Vrem să fie locul unde programatori de toate rangurile vin să învețe și să se distreze împreună, introduc pe alții in minunata lume a programării, și reflectă cele mai bune părți ale comunității. Nu vrem și nu putem să facem asta singuri; ceea ce face proiectele precum GitHub, Stack Overflow și Linux geniale sunt oameni care le folosesc și construiec peste ele. Cu scopul acesta, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy și Matt"
alert_account_message_intro: "Salutare!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Interesat să lucrezi la grafica jocului, interfața grafică cu utilizatorul, baze de date și organizare server, multiplayer networking, fizică, sunet, sau performanțe game engine? Vrei să ajuți la construirea unui joc pentru a învăța pe alții ceea ce te pricepi? Avem o grămadă de făcut dacă ești un programator experimentat și vrei sa dezvolți pentru CodeCombat, această clasă este pentru tine. Ne-ar plăcea să ne ajuți să construim cel mai bun joc de programare făcut vreodată."
archmage_introduction: "Una dintre cele mai bune părți despre construirea unui joc este că sintetizează atât de multe lucruri diferite. Grafică, sunet, networking în timp real, social networking, și desigur multe dintre aspectele comune ale programării, de la gestiune low-level a bazelor de date, și administrare server până la construirea de interfețe. Este mult de muncă, și dacă ești un programator cu experiență, cu un dor de a se arunca cu capul înainte îm CodeCombat, această clasă ți se potrivește. Ne-ar plăcea să ne ajuți să construim cel mai bun joc de programare făcut vreodată."
class_attributes: "Atribute pe clase"
archmage_attribute_1_pref: "Cunoștințe în "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
join_url_hipchat: "public HipChat room"
more_about_archmage: "Învață mai multe despre cum să devi un Archmage"
archmage_subscribe_desc: "Primește email-uri despre noi oportunități de progrmare și anunțuri."
artisan_summary_pref: "Vrei să creezi nivele și să extinzi arsenalul CodeCombat? Oamenii ne termină nivelele mai repede decât putem să le creăm! Momentan, editorul nostru de nivele este rudimentar, așa că aveți grijă. Crearea de nivele va fi o mică provocare și va mai avea câteva bug-uri. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru"
artisan_summary_suf: ", atunci asta e clasa pentru tine."
artisan_introduction_pref: "Trebuie să construim nivele adiționale! Oamenii sunt nerăbdători pentru mai mult conținut, și noi putem face doar atât singuri. Momentan editorul de nivele abia este utilizabil până și de creatorii lui, așa că aveți grijă. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru"
artisan_introduction_suf: ", atunci aceasta ar fi clasa pentru tine."
artisan_attribute_1: "Orice experiență în crearea de conținut ca acesta ar fi de preferat, precum folosirea editoarelor de nivele de la Blizzard. Dar nu este obligatoriu!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
artisan_join_step4: "Postează nivelele tale pe forum pentru feedback."
more_about_artisan: "Învață mai multe despre ce înseamnă să devi un Artizan"
artisan_subscribe_desc: "Primește email-uri despre update-uri legate de Editorul de Nivele și anunțuri."
adventurer_summary: "Să fie clar ce implică rolul tău: tu ești tancul. Vei avea multe de îndurat. Avem nevoie de oameni care să testeze nivelele noi și să ne ajute să găsim moduri noi de a le îmbunătăți. Va fi greu; să creezi jocuri bune este un proces dificil și nimeni nu o face perfect din prima. Dacă crezi că poți îndura , atunci aceasta este clasa pentru tine."
adventurer_introduction: "Să fie clar ce implică rolul tău: tu ești tancul. Vei avea multe de îndurat. Avem nevoie de oameni care să testeze nivelele noi și să ne ajute să găsim moduri noi de a le îmbunătăți. Va fi greu; să creezi jocuri bune este un proces dificil și nimeni nu o face perfect din prima. Dacă crezi că poți îndura , atunci aceasta este clasa pentru tine."
adventurer_attribute_1: "O sete de cunoaștere. Tu vrei să înveți cum să programezi și noi vrem să te învățăm. Cel mai probabil tu vei fi cel care va preda mai mult în acest caz."
adventurer_attribute_2: "Carismatic. Formulează într-un mod clar ceea ce trebuie îmbunătățit și oferă sugestii."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
adventurer_join_suf: "deci dacă preferi să fi înștiințat în acele moduri ,înscrie-te acolo!"
more_about_adventurer: "Învață mai multe despre ce înseamnă să devi un Aventurier"
adventurer_subscribe_desc: "Primește email-uri când sunt noi nivele de testat."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -313,6 +313,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
save_load_tab: "Сохранить/Загрузить"
options_tab: "Настройки"
guide_tab: "Руководство"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Мультиплеер"
auth_tab: "Зарегистрироваться"
inventory_caption: "Оденьте своего героя"
@ -475,12 +477,13 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
contact:
contact_us: "Связаться с CodeCombat"
welcome: "Мы рады вашему сообщению! Используйте эту форму, чтобы отправить нам email. "
contribute_prefix: "Если вы хотите внести свой вклад в проект, зайдите на нашу "
contribute_page: "страницу сотрудничества"
contribute_suffix: "!"
forum_prefix: "Для любых публичных обсуждений, пожалуйста, используйте "
forum_page: "наш форум"
forum_suffix: "."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
where_reply: "Куда мы должны ответить?"
send: "Отправить отзыв"
contact_candidate: "Связаться с кандидатом" # Deprecated
@ -565,16 +568,22 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
classes:
archmage_title: "Архимаг"
archmage_title_description: "(программист)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Ремесленник"
artisan_title_description: "(создатель уровней)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Искатель приключений"
adventurer_title_description: "(тестировщик уровней)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Писарь"
scribe_title_description: "(редактор статей)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Дипломат"
diplomat_title_description: "(переводчик)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Посол"
ambassador_title_description: "(поддержка)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "Редакторы CodeCombat"
@ -651,6 +660,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
contribute:
page_title: "Сотрудничество"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Классы персонажей"
introduction_desc_intro: "Мы возлагаем большие надежды на CodeCombat."
introduction_desc_pref: "Мы хотим быть местом, где программисты всех мастей приходят учиться и играть вместе, знакомить остальных с удивительным миром программирования, и отражают лучшие части сообщества. Мы не можем и не хотим этого делать в одиночку; то, что делает такие проекты, как GitHub, Stack Overflow и Linux великими - люди, которые их используют и создают на их основе. С этой целью "
@ -660,7 +670,6 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
introduction_desc_signature: "- Ник, Джордж, Скотт, Михаэль, Джереми и Глен"
alert_account_message_intro: "Привет!"
alert_account_message: "Чтобы подписаться на классовые сообщения, необходимо войти в аккаунт"
archmage_summary: "Интересует работа над игровой графикой, дизайном пользовательского интерфейса, базой данных и организацией сервера, сетевым мультиплеером, физикой, звуком или производительностью игрового движка? Хотите помочь создать игру для помощи другим людям в изучении того, в чём вы хорошо разбираетесь? У нас много работы, и если вы опытный программист и хотите разрабатывать для CodeCombat, этот класс для вас. Мы будем рады вашей помощи в создании самой лучшей игры для программистов."
archmage_introduction: "Одна из лучших черт в создании игр - то, что они синтезируют так много различных вещей. Графика, звук, сетевое взаимодействие в режиме реального времени, социальное сетевое взаимодействие, и, конечно, большинство из более распространённых аспектов программирования, от низкоуровневого управления базами данных и администрирования сервера до построения дизайна и интерфейсов, видимых пользователю. У нас много работы, и если вы опытный программист со страстным желанием погрузиться в действительно мельчайшие детали CodeCombat, этот класс для вас. Мы будем рады вашей помощи в создании самой лучшей игры для программистов."
class_attributes: "Атрибуты класса"
archmage_attribute_1_pref: "Знания о "
@ -675,8 +684,6 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
join_url_hipchat: "публичной комнате HipChat"
more_about_archmage: "Узнать больше о том, как стать Архимагом"
archmage_subscribe_desc: "Получать email-ы о новых возможностях для программирования и объявления."
artisan_summary_pref: "Хотите проектировать уровни и расширить арсенал CodeCombat? Люди проходят наш контент на порядок быстрее, чем мы его создаём! В данный момент, наш редактор уровней только скелет, так что будьте осторожны. Создание уровней будет немного сложным и глючным. Если у вас есть видение кампаний, связывающих циклы for в"
artisan_summary_suf: ", тогда этот класс для вас."
artisan_introduction_pref: "Мы должны строить дополнительные уровни! Люди будут требовать больше контента и создавать его можем только мы сами. Сейчас ваша рабочая станция первого уровня; наш редактор уровней едва пригоден для использования создателями, так что будьте осторожны. Если у вас есть видение кампаний, связывающих циклы for в"
artisan_introduction_suf: ", тогда этот класс для вас."
artisan_attribute_1: "Любой опыт по созданию подобного контента был бы хорош, например, использование редакторов уровней Blizzard. Но не обязателен!"
@ -689,7 +696,6 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
artisan_join_step4: "Разместите свои уровни на форуме для обратной связи."
more_about_artisan: "Узнать больше о том, как стать Ремесленником"
artisan_subscribe_desc: "Получать email-ы об обновлениях редактора уровней и объявления."
adventurer_summary: "Позвольте внести ясность о вашей роли: вы танк. Вы собираетесь принять тяжелые повреждения. Нам нужны люди, чтобы испытать совершенно новые уровни и помочь определить, как сделать лучше. Боль будет огромной; создание хороших игр - длительный процесс и никто не делает это правильно в первый раз. Если вы можете выдержать и имеете высокий балл конституции (D&D), этот класс для вас."
adventurer_introduction: "Позвольте внести ясность о вашей роли: вы танк. Вы собираетесь принять тяжелые повреждения. Нам нужны люди, чтобы испытать совершенно новые уровни и помочь определить, как сделать лучше. Боль будет огромной; создание хороших игр - длительный процесс и никто не делает это правильно в первый раз. Если вы можете выдержать и имеете высокий балл конституции (D&D), этот класс для вас."
adventurer_attribute_1: "Жажда обучения. Вы хотите научиться программировать и мы хотим научить вас программировать. Вы, вероятно, проведёте большую часть обучения в процессе."
adventurer_attribute_2: "Харизматичность. Будьте нежны, но ясно формулируйте, что нуждается в улучшении и вносите свои предложения по улучшению."
@ -698,8 +704,6 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
adventurer_join_suf: "поэтому, если вы предпочитаете получать уведомления таким способом, зарегистрируйтесь там!"
more_about_adventurer: "Узнать больше о том, как стать Искателем приключений"
adventurer_subscribe_desc: "Получать email-ы при появлении новых уровней для тестирования."
scribe_summary_pref: "CodeCombat будет не просто кучей уровней. Он также будет ресурсом знаний в области программирования, к которому игроки могут присоединиться. Таким образом, каждый Ремесленник может ссылаться на подробную статью для назидания игрока: документация сродни тому, что создана "
scribe_summary_suf: ". Если вам нравится объяснять концепции программирования, этот класс для вас."
scribe_introduction_pref: "CodeCombat будет не просто кучей уровней. Он также включает в себя ресурс для познания, вики концепций программирования, которые уровни могут включать. Таким образом, вместо того, чтобы каждому Ремесленнику необходимо было подробно описывать, что такое оператор сравнения, они могут просто связать их уровень с уже написанной в назидание игрокам статьёй, описывающей их. Что-то по аналогии с "
scribe_introduction_url_mozilla: "Сеть Разработчиков Mozilla"
scribe_introduction_suf: ". Если ваше представление о веселье это формулирование концепций программирования в форме Markdown, этот класс для вас."
@ -708,7 +712,6 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
scribe_join_description: "расскажите нам немного о себе, вашем опыте в программировании и какие вещи вы хотели бы описывать. Отсюда и начнём!"
more_about_scribe: "Узнать больше о том, как стать Писарем"
scribe_subscribe_desc: "Получать email-ы с объявлениями о написании статей."
diplomat_summary: "Существует большой интерес к CodeCombat в других странах, которые не говорят по-английски! Мы ищем переводчиков, которые готовы тратить свое время на перевод текстовой части сайта, так, чтобы CodeCombat стал доступен по всему миру как можно скорее. Если вы хотите помочь CodeCombat стать интернациональным, этот класс для вас."
diplomat_introduction_pref: "Так, одной из вещей, которую мы узнали из "
diplomat_launch_url: "запуска в октябре"
diplomat_introduction_suf: "было то, что есть значительная заинтересованность в CodeCombat в других странах! Мы создаём корпус переводчиков, стремящихся превратить один набор слов в другой набор слов для максимальной доступности CodeCombat по всему миру. Если вы любите видеть контент до официального выхода и получать эти уровни для ваших соотечественников как можно скорее, этот класс для вас."
@ -721,7 +724,6 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
diplomat_join_suf_github: ", отредактируйте его онлайн и отправьте запрос на подтверждение изменений. Кроме того, установите флажок ниже, чтобы быть в курсе новых разработок интернационализации!"
more_about_diplomat: "Узнать больше о том, как стать Дипломатом"
diplomat_subscribe_desc: "Получать email-ы о i18n разработках и уровнях для перевода."
ambassador_summary: "Мы пытаемся создать сообщество, и каждое сообщество нуждается в службе поддержки, когда есть проблемы. У нас есть чаты, электронная почта и социальные сети, чтобы наши пользователи могли познакомиться с игрой. Если вы хотите помочь людям втянуться, получать удовольствие и учиться программированию, этот класс для вас."
ambassador_introduction: "Это сообщество, которое мы создаём, и вы соединяете. У нас есть Olark чаты, электронная почта и социальные сети с уймой людей, с которыми нужно поговорить, помочь в ознакомлении с игрой и обучении из неё. Если вы хотите помочь людям втянуться, получать удовольствие, наслаждаться и и куда мы идём, этот класс для вас."
ambassador_attribute_1: "Навыки общения. Уметь определять проблемы игроков и помогать решить их. Кроме того, держите всех нас в курсе о том, что игроки говорят, что им нравится, не нравится и чего хотят больше!"
ambassador_join_desc: "расскажите нам немного о себе, чем вы занимались и чем хотели бы заниматься. Отсюда и начнём!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
contact:
contact_us: "Kontaktujte nás"
welcome: "Sme radi že nám píšete! Použite tento formulár pre odsolanie správy."
contribute_prefix: "Ak máte záujem prispieť do projektu, pozrite sa na "
contribute_page: "túto stránku"
contribute_suffix: "!"
forum_prefix: "Pre všetky ostatné verejné záležitosti, prosím vyskúšajte "
forum_page: "naše fórum"
forum_suffix: "."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Poslať odozvu"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Мод за више играча"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
contact:
contact_us: "Контактирај CodeCombat"
welcome: "Драго нам је што нас контактираш! Искористи ову форму да нам пошаљеш мејл. "
contribute_prefix: "Ако си заинтересован да допринесеш пројекту, посети нашу "
contribute_page: "страницу за допринос"
contribute_suffix: "!"
forum_prefix: "За било шта јавно, посети "
forum_page: "наш форум."
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Пошаљи повратну информацију"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
save_load_tab: "Spara/Ladda"
options_tab: "Inställningar"
guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Flerspelareläge"
auth_tab: "Registrera dig"
inventory_caption: "Utrusta din hjälte"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
contact:
contact_us: "Kontakta CodeCombat"
welcome: "Kul att höra från dig! Använd formuläret för att skicka e-post till oss. "
contribute_prefix: "Om du är intresserad av att bidra, koll in vår "
contribute_page: "bidragarsida"
contribute_suffix: "!"
forum_prefix: "För någonting offentligt, var vänlig testa "
forum_page: "vårt forum"
forum_suffix: " istället."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Skicka Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
classes:
archmage_title: "Huvudmagiker"
archmage_title_description: "(Kodare)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Hantverkare"
artisan_title_description: "(Nivåbyggare)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Äventyrare"
adventurer_title_description: "(Nivåtestare)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Skriftlärd"
scribe_title_description: "(Artikelredigerare)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomat"
diplomat_title_description: "(Översättare)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Ambassadör"
ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombatredigerare"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
contribute:
page_title: "Bidragande"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Karaktärklasser"
introduction_desc_intro: "Vi har store förhoppningar för CodeCombat."
introduction_desc_pref: "Vi vill vara stället dit alla sorters programmerare kommer för att lära och spela tillsammans, introducera andra till kodandets underbara värld, och visa upp de bästa delarna av gemenskapen. Vi kan inte och vi vill inte gör det ensamma; vad som gör projekt som GitHub, Stack Overflow och Linux fantastiska är människorna som använder och bygger dem. Av den anledningen "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy och Matt"
alert_account_message_intro: "Hej där!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Intresserad av att jobba med spelgrafik, användargränssnittsdesign, databas- och serveroptimering, flerspelarnätverkadnde, fysik, ljud eller spelmotorprestation? Vill du hjälpa till att bygga ett spel för att hjälpa andra människor lära sig det du är bra på? Vi har mycket att göra och om du är en erfaren programmerare och vill utveckla för CodeCombat är denna klassen för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
archmage_introduction: "En av de bästa delarna med att bygga spel är att de syntetiserar så många olika saker. Grafik, ljud, realtidsnätverkande, socialt netvärkande och så klart många av de vanligare aspekterna av programmering, från databashantering och serveradministration på låg nivå till användargränssnitt och gränsnittsbyggande. Det finns mycket att göra, och om du är en erfaren programmerare som längtar efter att dyka ner i CodeCombats detaljer kan den här klassen vara för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
class_attributes: "Klassattribut"
archmage_attribute_1_pref: "Kunskap om "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
join_url_hipchat: "offentliga HipChat-rum"
more_about_archmage: "Lär dig mer om att bli en huvudmagiker"
archmage_subscribe_desc: "Få mail om nya kodmöjligheter och tillkännagivanden."
artisan_summary_pref: "Vill du designa nivåer och utvidga CodeCombats arsenal? Folk spelar igenom vårt innehåll snabbare än vi kan bygga! För tillfället är vår nivåredigerare ganska mager, så var uppmärksam. Att skapa nivåer kommer att vara lite utmanande och buggigt. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
artisan_summary_suf: ", är den här klassen för dig."
artisan_introduction_pref: "Vi måste bygga fler nivåer! Människor kräver mer innehåll, och vi kan bara bygga en viss mängd själva. Just nu är arbetsstation nivå ett; vår nivåredigerare är knappt användbar ens av dess skapare, så var uppmärksam. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
artisan_introduction_suf: ", är den här klassen kanske något för dig."
artisan_attribute_1: "Någon erfarenhet av att bygga liknande innehåll vore bra, som till exempel Blizzards nivåredigerare. Det är dock inget krav!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
artisan_join_step4: "Anslå dina nivåer på forumet för feedback."
more_about_artisan: "Lär dig mer om att bli en hantverkare"
artisan_subscribe_desc: "Få mail om nivåredigeraruppdateringar och tillkännagivanden"
adventurer_summary: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
adventurer_introduction: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
adventurer_attribute_1: "En törst efter att lära sig. Du vill lära dig att koda och vi vill lära dig att koda. Du kommer förmodligen att vara den som lär ut mest i det här fallet, dock."
adventurer_attribute_2: "Karismatisk. Var varsammen tydlig med vad som behöver förbättras, och erbjud förslag på hur förbättringar kan ske."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
adventurer_join_suf: "så om du föredrar att bli notifierad på sådana sätt, bli medlem där!"
more_about_adventurer: "Lär dig mer om att bli en äventyrare"
adventurer_subscribe_desc: "Få mail när det finns nya nivåer att testa."
scribe_summary_pref: "CodeCombat kommer inte bara att vara ett gäng nivåer. Det kommer också att vara en resurs för programmeringskunskap som spelar kan koppla in sig i. På det sättet kan varje hantverkare länka till en detaljerad artikel för spelarens uppbyggelse:dokumentation på ett sätt som liknar vad "
scribe_summary_suf: " har byggt. Om du tycker om att förklara programmeringskoncept är det här klassen för dig."
scribe_introduction_pref: "CodeCombat kommer inte att vara bara ett gäng nivåer. Det kommer också att inkludera en resurs för kunskap, en wiki av programmeringskoncept som nivåer kan ansluta till. På det sättet slipper varje hantverkare förklara i detalj vad en jämförelseoperator är, utan kan bara länka sin nivå till artikeln som förklarar det och redan är skriven, till spelarens uppbyggelse. Någonting i stil med vad "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " har byggt. Om du tycker att det är kul att uttrycka programmeringskoncept i Markdown-form, är det här klassen för dig."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
scribe_join_description: "Berätta lite om dig själv, din erfarenhet med programmering och vilka saker du skulle vilja skriva om. Vi går vidare därifrån!"
more_about_scribe: "Lär dig mer om att bli en skriftlärd"
scribe_subscribe_desc: "Få mail om tillkännagivanden om artiklar."
diplomat_summary: "Det finns ett stort intresse för CodeCombat i länder som inte pratar engelska! Vi letar efter översättare som är villiga att tillbringa tid med att översätta huvuddelen av webbplatsens ord så att CodeCombat är tillgänglig över hela världen så snart som möjligt. Om du vill hjälpa till med att göra CodeCombat internationellt är det här klassen för dig."
diplomat_introduction_pref: "Om vi lärde oss någonting från "
diplomat_launch_url: "lanseringen i oktober"
diplomat_introduction_suf: "är det att det finns ett stort intresse för CodeCombat i andra länder! Vi bygger en kår av översättare ivriga att förvandla en samling ord till en annan samling ord för att få CodeCombat så tillgänglig i världen som möjligt. Om du gillar att få tjuvkikar på kommande innehåll och att få dessa nivåer till de andra i ditt land så snart som möjligt är det här kanske klassen för dig."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
diplomat_join_suf_github: ", redigera den online, och skicka en ryckförfrågan. Kryssa också i rutan här nedanför för att hålla dig uppdaterad om nya internationaliseringsutvecklingar."
more_about_diplomat: "Lär dig mer om att bli en diplomat"
diplomat_subscribe_desc: "Få mail om i18n-utvecklingar och nivåer att översätta."
ambassador_summary: "Vi försöker bygga en gemenskap, och varje gemenskap behöver ett supportteam när det blir problem. Vi har chatt, mail och sociala nätverk så att våra användare kan bekanta sig med spelet. Om du vill hjälpa folk att bli involverade, ha kul, och lära dig en del programmering är det här klassen för dig."
ambassador_introduction: "Det är en gemenskap vi bygger, och du är anslutningarna. Vi har Olark-chatter, mail och sociala nätverk med många människor att prata med och hjälpa bekanta sig med spelet och lära sig från. Om du vill hjälpa människor att bli involverade och ha kul, och ha bra koll på CodeCombats puls och var vi är på väg, kanske det här är klassen för dig."
ambassador_attribute_1: "Kommunikationsfärdigheter. Kunna identifiera problemen spelarna har och hjälpa till att lösa dem. Också att hålla resten av oss informerade om vad spelarna säger, vad de gillar och vad de inte gillar och vad de vill ha mer av!"
ambassador_join_desc: "berätta om dig själv, vad du har gjort och vad du skulle vara intresserad av att göra. Vi tar det därifrån!"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "ผู้เล่นหลายคน"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
loading_ready: "Hazır!"
loading_start: "Seviyeyi Başlat"
problem_alert_title: "Kodunu Düzelt"
# problem_alert_help: "Help"
time_current: "Şimdi:"
time_total: "Max:"
time_goto: "Git:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
save_load_tab: "Kaydet/Yükle"
options_tab: "Seçenekler"
guide_tab: "Rehber"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Çoklu-oyuncu"
auth_tab: "Kaydol"
inventory_caption: "Kahramanınızı donatın"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
contact:
contact_us: "CodeCombat ile İletişim"
welcome: "Sizi dinlemek ne hoş! Bu form ile bize e-posta gönderebilirsiniz."
contribute_prefix: "Katkıda bulunmak isterseniz "
contribute_page: "katkı sayfasını"
contribute_suffix: " ziyaret edebilirsiniz."
forum_prefix: "Daha kamuya açık soru ve görüşleriniz için "
forum_page: "forumumuzu"
forum_suffix: " kullanabilirsiniz."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Gönder"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
classes:
archmage_title: "Büyük Büyücü"
archmage_title_description: "(Kod Yazarı)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Zanaatkar"
artisan_title_description: "(Bölüm Yapıcı)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Maceracı"
adventurer_title_description: "(Bölüm Oynanabilirlik Testçisi)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Katip"
scribe_title_description: "(Makale Editörü)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomat"
diplomat_title_description: "(Çevirmen)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Büyükelçi"
ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombat Düzenleyici"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
contribute:
page_title: "Katkıda Bulunma"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Karakter Sınıfları"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
alert_account_message_intro: "Merhaba!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
join_url_hipchat: "Herkese açık HipChat odası"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -69,7 +69,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
change_hero: "Змінити героя" # Go back from choose inventory to choose hero
choose_inventory: "Одягнути предмети"
buy_gems: "Придбати самоцвіти"
# campaign_desert: "Desert Campaign"
campaign_desert: "Пустельна кампанія"
campaign_forest: "Лісова кампанія"
campaign_dungeon: "Кампанія підземелля"
subscription_required: "Потрібен абонемет"
@ -146,13 +146,13 @@ module.exports = nativeDescription: "Українська", englishDescription:
fork: "Форк"
play: "Грати" # When used as an action verb, like "Play next level"
retry: "Повтор"
# actions: "Actions"
# info: "Info"
# help: "Help"
actions: "Дії"
info: "Інформація"
help: "Допомога"
watch: "Стежити"
unwatch: "Не стежити"
submit_patch: "Надіслати патч"
# submit_changes: "Submit Changes"
submit_changes: "Надіслати зміни"
general:
and: "та"
@ -163,13 +163,13 @@ module.exports = nativeDescription: "Українська", englishDescription:
# submitter: "Submitter"
# submitted: "Submitted"
commit_msg: "Доручити повідомлення"
# review: "Review"
review: "Огляд"
version_history: "Історія"
version_history_for: "Історія версій для: "
# select_changes: "Select two changes below to see the difference."
# undo: "Undo (Ctrl+Z)"
# redo: "Redo (Ctrl+Shift+Z)"
# play_preview: "Play preview of current level"
select_changes: "Оберіть дві зміни нижче, щоб побачити відмінності."
undo: "Відмінити (Ctrl+Z)"
redo: "Повторити (Ctrl+Shift+Z)"
play_preview: "Попередній перегляд поточного рівня"
result: "Результат"
results: "Результати"
description: "Опис"
@ -254,7 +254,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
tome_cast_button_run: "Виконати"
tome_cast_button_running: "Виконання"
tome_cast_button_ran: "Виконати"
tome_submit_button: "Надіслати"
tome_submit_button: "Підтвердити"
tome_reload_method: "Відновити початковий код цього методу" # Title text for individual method reload button.
tome_select_method: "Оберіть метод"
tome_see_all_methods: "Перегляньте всі методи, які Ви можете редагувати" # Title text for method list selector (shown when there are multiple programmable methdos).
@ -270,6 +270,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
loading_ready: "Готово!"
loading_start: "Розпочати рівень"
problem_alert_title: "Виправте код"
problem_alert_help: "Допомога"
time_current: "Зараз:"
time_total: "Найбільше:"
time_goto: "Перейти до:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Українська", englishDescription:
save_load_tab: "Зберегти/Завантажити"
options_tab: "Параметри"
guide_tab: "Довідник"
guide_video_tutorial: "Відео Посібник"
# guide_tips: "Tips"
multiplayer_tab: "Мультиплеєр"
auth_tab: "Вийти"
inventory_caption: "Екіпіруйте свого героя"
@ -344,7 +347,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
prompt_title: "Недостатньо самоцвітів"
prompt_body: "Хочете отримати ще?"
prompt_button: "Увійти до крамниці"
# recovered: "Previous gems purchase recovered. Please refresh the page."
recovered: "Попередні покупки самоцвітів відновлені. Будь ласка, поновіть сторінку."
subscribe:
subscribe_title: "Взяти абонемент"
@ -385,7 +388,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
regeneration: "Відновлення"
range: "Дистанція" # As in "attack or visual range"
blocks: "Блокує" # As in "this shield blocks this much damage"
# backstab: "Backstab" # As in "this dagger does this much backstab damage"
backstab: "Зі спини" # As in "this dagger does this much backstab damage"
skills: "Вміння"
available_for_purchase: "Можна придбати" # Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "Розблокується на рівні:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
@ -474,13 +477,14 @@ module.exports = nativeDescription: "Українська", englishDescription:
contact:
contact_us: "Зв'язатися з CodeCombat"
welcome: "Ми раді вашому повідомленню! Скористайтеся цією формою, аби надіслати email."
contribute_prefix: "Якщо Ви зацікавлені у співпраці, завітайте на нашу "
contribute_page: "сторінку учасників"
contribute_suffix: "!"
forum_prefix: "Для будь-яких публічних обговорень, будь ласка, використовуйте "
forum_page: "наш форум"
forum_suffix: "."
# where_reply: "Where should we reply?"
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
where_reply: "Куди ми повинні відповісти?"
send: "Надіслати відгук"
contact_candidate: "Сконтактуватися з кандидатом" # Deprecated
recruitment_reminder: "Використовуйте цю форму, щоб перейти до кандидатів, з котрими Ви б хотіли провести співбесіду. Пам'ятайте, що CodeCombat знімає 18% ЗП за перший рік. Плата проводиться за наймом співробітника і підлягає відшкодуванню протягом 90 днів якщо працівник не залишить роботу. Часткова зайнятість, дистанційна робота та наймані працівники не оплачуються, так само як інтерни." # Deprecated
@ -534,9 +538,9 @@ module.exports = nativeDescription: "Українська", englishDescription:
continue_script: "Продовжити поточний скрипт."
skip_scripts: "Пропустити усі скрипти, які можна пропустити."
toggle_playback: "Перемикач гри/паузи."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
scrub_playback: "Перемотування назад і вперед у часі."
single_scrub_playback: "Покадрове перемотування назад і вперед."
scrub_execution: "Перескочити через виконання поточного заклинання."
toggle_debug: "Перемикач відлагодження."
toggle_grid: "Перемикач сітки."
toggle_pathfinding: "Перемикач накладання шляху."
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Українська", englishDescription:
classes:
archmage_title: "Архімаг"
archmage_title_description: "(Програміст)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Ремісник"
artisan_title_description: "(Створювач рівнів)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Шукач пригод"
adventurer_title_description: "(Тестувальник рівнів)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Писар"
scribe_title_description: "(Редактор статей)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Дипломат"
diplomat_title_description: "(Перекладач)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Посланець"
ambassador_title_description: "(Підтримка)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "Редактори CodeCombat"
@ -593,9 +603,9 @@ module.exports = nativeDescription: "Українська", englishDescription:
more: "Більше"
wiki: "Вікі"
live_chat: "Online чат"
# thang_main: "Main"
# thang_spritesheets: "Spritesheets"
# thang_colors: "Colors"
thang_main: "Головне"
thang_spritesheets: "Таблиці спрайтів"
thang_colors: "Кольори"
level_some_options: "Якісь опції?"
level_tab_thangs: "Об'єкти"
level_tab_scripts: "Скрипти"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
contribute:
page_title: "Співпраця"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "Класи персонажів"
introduction_desc_intro: "Ми покладаємо великі надії на CodeCombat."
introduction_desc_pref: "Ми хочемо створити місце, де збиралися б програмісти найрізноманітніших спеціалізацій, аби вчитися та грати разом. Хочемо знайомити інших з неймовірним світом програмування та відображувати найкращі частини спільноти. Ми не можемо і не хочемо робити це самі, бо такі проекти, як GitHub, Stack Overflow або Linux стали видатними саме завдяки людям, що використовують і будують їх. Через це "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Українська", englishDescription:
introduction_desc_signature: "- Нік, Джордж, Скотт, Майкл, Джеремі та Глен"
alert_account_message_intro: "Привіт!"
alert_account_message: "Щоб підписатися на email'и класу, Ви спершу маєте увійти."
archmage_summary: "Зацікавлений у роботі над ігровою графікою, дизайном інтерфейсу, організацією баз даних та серверу, мультиплеєром, фізикою, звуком або продукційністю ігрового рушія? Мрієш допомогти у створенні гри, яка навчить інших того, у чому ти профі? У нас багато роботи, і якщо ти досвідчений програміст і хочеш розробляти CodeCombat, цей клас для тебе. Ми будемо щасливі бачити, як ти створюєш найкращу в світі гру для програмістів. "
archmage_introduction: "Однією з найкращих частин створення ігор є те, що вони синтезують так багато різноманітних речей. Графіка, звук, з'єднання з мережею у реальному часі, соціальні мережі, і, звичайно, багато з найбільш поширених аспектів програмування, від управління низькорівневими базами даних і адміністративної підтримки сервера до користувацького зовнішнього вигляду та побудови інтерфейсу. Тут є ще багато до виконання, і якщо Ви досвідчений програміст із пристрасним бажанням зануритися у нетрі CodeCombat, цей розділ скоріше за все для Вас. Ми з радістю приймемо Вашу допомогу у побудові найкращої з усіх гри для програмування."
class_attributes: "Ознаки класу"
archmage_attribute_1_pref: "Навики у "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Українська", englishDescription:
join_url_hipchat: "публічній HipChat кімнаті"
more_about_archmage: "Дізнатися, як стати Архімагом"
archmage_subscribe_desc: "Отримувати листи з анонсами та новими можливостями для розробки."
artisan_summary_pref: "Хочеш розробляти дизайн рівнів та розширювати арсенал CodeCombat? Люди проходять наші рівні в швидшому темпі, ніж ми встигаємо їх створювати! На даний час, наш редактор рівнів є скелетом, тому будь обережним. Створення рівнів буде захоплювати і тягнути за собою. Якщо ти маєш бачення кампаній, що простягають цикли 'for' на "
artisan_summary_suf: ", тоді цей клас для тебе."
artisan_introduction_pref: "Ми повинні будувати додаткові рівні! Люди вимагатимуть більше контенту, і ми можемо лише будувати, скільки самі зможемо. Саме зараз, Вашою робочою зоною є рівень один; наш редактор рівнів ледве використовується навіть його творцями, тож будьте обережними. Якщо Ви маєте бачення кампаній, що простягають цикли 'for' на "
artisan_introduction_suf: ", тоді цей клас для Вас."
artisan_attribute_1: "Добрим буде будь-який досвід у створені контенту такого, як цей, так само як і використання редакторів рівня Blizzard. Але не вимається!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Українська", englishDescription:
artisan_join_step4: "Публікуйте свої рівні на форумі, щоб отримати відгуки."
more_about_artisan: "Дізнатися, як стати Ремісником"
artisan_subscribe_desc: "Отримувати листи з анонсами та новинами про вдосконалення редактора рівнів."
adventurer_summary: "Давай будемо чесними щодо твоєї ролі: ти танк. Тобі доведеться мати багато втрат. Нам потрібні люди, щоб випробовувати нові рівні і допомагати визначати, що можна покращити. Це буде неймовірно боляче; створення хороших ігор - це довгий процес, і ніхто не проходить його з першого разу. Якшо ти можеш терпіти і маєш великий запас витривалості, то цей клас для тебе."
adventurer_introduction: "Давайте будемо чесними щодо Вашої ролі: Ви танк. Вам доведеться мати багато втрат. Нам потрібні люди, щоб випробовувати нові рівні і допомагати визначати, що можна покращити. Це буде неймовірно боляче; створення хороших ігор - це довгий процес, і ніхто не проходить його з першого разу. Якшо Ви можеш терпіти і маєте великий запас витривалості, то цей клас для Вас."
adventurer_attribute_1: "Спрага до навчання. Ви хочете навчитися кодити і ми хочемо навчити Вас писати код. Хоча у цьому випадку Ви, напевно, вчитимете значно більше."
adventurer_attribute_2: "Харизма. Будьте лагідні, але переконливі щодо того, що потребує покращення, і висловлюйте пропозиції, як це зробити."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Українська", englishDescription:
adventurer_join_suf: "тому, якщо Вам краще отримувати сповіщення таким чином, підпишіться там!"
more_about_adventurer: "Дізнатися, як стати Шукачем пригод"
adventurer_subscribe_desc: "Отримувати листи, коли з'являються нові рівні для тестування."
scribe_summary_pref: "CodeCombat не збирається залишатися просто набором рівнів. Він також буде джерелом знань з програмування, у яке гравці зможуть зануритись. Таким чином, кожен Ремісник може дати посилання на детальну статтю для настанов гравцям: документацію, споріднену з тою, котру розробили "
scribe_summary_suf: ". Якщо Вам подобається пояснювати принциппи програмування, тоді цей клас для Вас."
scribe_introduction_pref: "CodeCombat не збирається залишатися просто набором рівнів. Він також міститиме джерело знань, вікі з принципами програмування, з якою зчеплені рівні. Таким чином замістьо того, щоб кожен Ремісник детально пояснював, що таке оператор порівняння, він зможе просто поставити у своєму рівневі посилання на статтю, у якій описано все для настанови гравцям. Щось на зразок того, що створили "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: ". Якщо Ваше уявлення про веселощі промовляє через принципи програмування у формі Markdown, тоді цей клас для Вас."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Українська", englishDescription:
scribe_join_description: ", розкажіть нам трохи про себе, свій досвід програмування і про які речі Ви хотіли б писати. З цього ми почнемо!"
more_about_scribe: "Дізнатися, як стати Писарем"
scribe_subscribe_desc: "Отрумивати листи з анонсами щодо написання статтей."
diplomat_summary: "До CodeCombat є великий інтерес в інших країнах, де не розмовляють англійською! Ми шукаємо перекладачів, які хочуть присвятити свій час перекладу текстового наповнення сайту, щоб CodeCombat був доступним по всьому світу якнайшвидше. Якщо ти хотів би допомогти зробити CodeCombat міжнародним, тоді цей клас для тебе."
diplomat_introduction_pref: "Отож, якщо є одна річ, яку ми вивчили з часу "
diplomat_launch_url: "запуску в жовтні"
diplomat_introduction_suf: ", то це те, що є значний інтерес до CodeCombat в інших країнах! Ми формуємо загін перекладачів, охочих до перетворення одного набору слів на інший набір слів, щоб CodeCombat став якнайдоступнішим в усьому світі. Якщо Вам подобається захоплено поглядати на майбутній контент і якнайшвидше доносити його до своїх співвітчизників, тоді цей клас, напевно, для Вас."
@ -720,7 +724,6 @@ module.exports = nativeDescription: "Українська", englishDescription:
diplomat_join_suf_github: ", відредагуйте його та надішліть запит на злиття (pull request). Також поставте прапорець нижче, аби слідкувати за новинами локалізації!"
more_about_diplomat: "Дізнатися, як стати Дипломатом"
diplomat_subscribe_desc: "Отримувати листи про розробки i18n та нові рівні для перекладу."
ambassador_summary: "Ми стараємося побудувати спільноту, а кожній спільноті потрібна команда підтримки, коли виникають труднощі. У нас є чати, електронні скриньки і соціальні мережі, щоб наші користувачі змогли познайомитися з грою. Якщо ти хочеш допомагати людям залучатися, веселитися і вчити програмування, тоді цей клас для тебе."
ambassador_introduction: "Ми будуємо спільноту, а Ви - зв'язки. У нас є чати Olark, електронні скриньки і соціальні мережі з багатьма людьми для спілкування і допомоги у знайомстві з грою на навчанні. Якщо Ви хочете допомагати людям залучатися, веселитися і тримати руку на пульсі CodeCombat та його шляху, тоді цей клас, напевно, для Вас."
ambassador_attribute_1: "Комунікативні навички. Могти ідентифікувати проблеми, з якими стикаються гравці, і могти допомогти з їх вирішенням. Також тримати решту з нас в курсі того, що кажуть гравці, що їм подобається, а що ні, і чого вони хочуть ще більше!"
ambassador_join_desc: ", розкажіть нам трохи про себе, що Ви робили і що б Ви зацікавлені були робити. З цього й почнемо!"
@ -827,21 +830,21 @@ module.exports = nativeDescription: "Українська", englishDescription:
recently_played: "Нещодавні ігри"
no_recent_games: "Упродовж останніх двох тижнів не зіграно жодної гри."
payments: "Платежі"
# purchased: "Purchased"
# subscription: "Subscription"
purchased: "Придбано"
subscription: "Підписка"
service_apple: "Apple"
service_web: "Веб"
paid_on: "Сплачено"
service: "Сервіс"
price: "Ціна"
gems: "Cамоцвіти"
# active: "Active"
# subscribed: "Subscribed"
# unsubscribed: "Unsubscribed"
# active_until: "Active Until"
# cost: "Cost"
# next_payment: "Next Payment"
# card: "Card"
active: "Активна"
subscribed: "Підписана"
unsubscribed: "Не підписана"
active_until: "Активна до"
cost: "Ціна"
next_payment: "Наступний платіж"
card: "Карта"
status_unsubscribed_active: "У Вас немає передплати і рахунок Вам не прийде, але Ваш акаунт і далі дійсний."
status_unsubscribed: "Отримайте доступ до новних рівнів, героїв та бонусів з абонементом CodeCombat!"
@ -902,7 +905,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
clas: "CLA"
play_counts: "Кількість ігор"
feedback: "Відгук"
# payment_info: "Payment Info"
payment_info: "Інформація про платіж"
delta:
added: "Додано"
@ -991,15 +994,15 @@ module.exports = nativeDescription: "Українська", englishDescription:
rank: "Ранг"
prizes: "Призи"
total_value: "Загалом"
# in_cash: "in cash"
in_cash: "Готівкою"
custom_wizard: "Власний чарівник CodeCombat"
custom_avatar: "Власний аватар CodeCombat"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
credits: "Кредити"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
license: "ліцензія"
# oreilly: "ebook of your choice"
oreilly: "електронна книга на ваш вибір"
account_profile:
settings: "Налаштування" # We are not actively recruiting right now, so there's no need to add new translations for this section.
@ -1007,18 +1010,18 @@ module.exports = nativeDescription: "Українська", englishDescription:
done_editing: "Завершити редагування"
profile_for_prefix: "Профіль для "
profile_for_suffix: ""
# featured: "Featured"
# not_featured: "Not Featured"
featured: "Включає"
not_featured: "Не включає"
looking_for: "Шукає:"
last_updated: "Останнє оновлення:"
contact: "Сконтактуватись"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
active: "Шукаю пропозиції роботи в даний час"
inactive: "Не шукаю пропозицій роботи в даний час"
complete: "Готово"
next: "Далі"
next_city: "місто?"
# next_country: "pick your country."
# next_name: "name?"
next_country: "виберіть вашу країну."
next_name: "ім'я?"
# next_short_description: "write a short description."
# next_long_description: "describe your desired position."
# next_skills: "list at least five skills."
@ -1028,7 +1031,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
# next_links: "add any personal or social links."
# next_photo: "add an optional professional photo."
# next_active: "mark yourself open to offers to show up in searches."
# example_blog: "Blog"
example_blog: "Блог"
# example_personal_site: "Personal Site"
# links_header: "Personal Links"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Nhiều người chơi"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
contact:
contact_us: "Liên hệ CodeCombat"
welcome: "Rất vui được nhận tin từ bạn! Hãy dùng đơn này để gởi mail cho chúng tôi. "
contribute_prefix: "Nếu bạn muốn đóng góp, hãy kiểm tra "
contribute_page: "trang đóng góp"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
forum_page: "Diễn đàn của chúng tôi"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "Gởi phản hồi"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
diplomat_title_description: "(Người phiên dịch)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
ambassador_title_description: "(Hỗ trợ)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
loading_ready: "载入完成!"
loading_start: "开战"
problem_alert_title: "修正你的代码"
# problem_alert_help: "Help"
time_current: "现在:"
time_total: "最大:"
time_goto: "跳到:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
save_load_tab: "保存/打开"
options_tab: "设置"
guide_tab: "使用向导"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "多人游戏"
auth_tab: "注册"
inventory_caption: "装备你的英雄"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
contact:
contact_us: "联系我们"
welcome: "我们很乐意收到你的邮件!请用这个表单给我们发邮件。 "
contribute_prefix: "如果你想贡献什么,请看我们的 "
contribute_page: "贡献页面"
contribute_suffix: ""
forum_prefix: "如果你想发布任何公开的东西, 可以试试"
forum_page: "我们的论坛"
forum_suffix: ""
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "反馈意见"
contact_candidate: "联系参选人" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
classes:
archmage_title: "大法师"
archmage_title_description: "(代码编写人员)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "工匠"
artisan_title_description: "(关卡建立人员)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "冒险家"
adventurer_title_description: "(关卡测试人员)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "文书"
scribe_title_description: "(提示编辑人员)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "外交官"
diplomat_title_description: "(翻译人员)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "使节"
ambassador_title_description: "(用户支持人员)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombat 编辑器"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
contribute:
page_title: "贡献"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "贡献者职业"
introduction_desc_intro: "我们对 CodeCombat 有很高的期望。"
introduction_desc_pref: "我们希望所有的程序员一起来学习和游戏,让其他人也见识到代码的美妙,并且展现出社区的最好一面。我们无法, 而且也不想独自完成这个目标:你要知道, 让 GitHub、Stack Overflow 和 Linux 真正伟大的是它们的用户。为了完成这个目标,"
@ -659,7 +670,6 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 以及 Matt"
alert_account_message_intro: "你好!"
alert_account_message: "想要订阅邮件? 您必须先登录"
archmage_summary: "你对游戏图像、界面设计、数据库和服务器运营、多人在线、物理、声音、游戏引擎性能感兴趣吗?想做一个教别人编程的游戏吗?如果你有编程经验,想要开发 CodeCombat ,那就选择这个职业吧。我们会非常高兴在制作史上最棒编程游戏的过程中得到你的帮助。"
archmage_introduction: "制作游戏时,最令人激动的事莫过于整合诸多东西。图像、音响、实时网络交流、社交网络,从底层数据库管理到服务器运维,再到用户界面的设计和实现。制作游戏有很多事情要做,所以如果你有编程经验, 那么你应该选择这个职业。我们会很高兴在制作史上最好编程游戏的路上有你的陪伴."
class_attributes: "职业说明"
archmage_attribute_1_pref: "了解"
@ -674,8 +684,6 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
join_url_hipchat: " HipChat 聊天室"
more_about_archmage: "了解如何成为一名大法师"
archmage_subscribe_desc: "通过电子邮件获得新的编码机会和公告。"
artisan_summary_pref: "想要设计 CodeCombat 的关卡吗人们玩的比我们做的快多了现在我们的关卡编辑器还很基本所以做起关卡来会有点麻烦还会有bug。只要你有制作关卡的灵感不管是简单的for循环还是"
artisan_summary_suf: "这种东西,这个职业都很适合你。"
artisan_introduction_pref: "我们必须设计更多的关卡! 大家为了更多的游戏内容在高声呐喊但是我们靠自己只能创建这些。现在你的电脑就是一关我们的关卡编辑器刚刚完成了基本功能所以创造关卡的时候请小心使用。只要你有制作关卡的灵感不管是简单的for循环还是"
artisan_introduction_suf: "这种东西,这个职业都很适合你。"
artisan_attribute_1: "任何类似的创建内容经验都有加分,无论是暴雪的关卡编辑器,但这不是必须的条件。"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
artisan_join_step4: "吧你的关卡发到论坛让别人给你评价."
more_about_artisan: "了解如何成为一名工匠"
artisan_subscribe_desc: "通过电子邮件获得关卡编辑器更新和公告。"
adventurer_summary: "丑话说在前面,你就是那个挡枪子的,而且你会伤得很重。我们需要人手来测试崭新的关卡,并且提出改进意见。做一个好游戏是一个漫长的过程,没人第一次就能搞对。如果你能忍得了这些,而且身体健壮,那这个职业就是你的了。"
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
adventurer_join_suf: "如果你更喜欢以这些方式被通知, 那就注册吧!"
more_about_adventurer: "了解如何成为一名冒险家"
adventurer_subscribe_desc: "通过电子邮件获得新关卡通知。"
scribe_summary_pref: "CodeCombat 不只是一堆关卡的集合,它还是玩家们编程知识的来源。这样的话,每个工匠都能链接详尽的文档,以供玩家们学习,类似于"
scribe_summary_suf: "那些。如果你喜欢解释编程概念,那么这个职业很适合你。"
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
scribe_introduction_url_mozilla: "Mozilla 开发者社区"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
scribe_join_description: "介绍一下你自己, 比如你的编程经历和你喜欢写什么东西, 我们将从这里开始了解你!!"
more_about_scribe: "了解如何成为一名文书"
scribe_subscribe_desc: "通过电子邮件获得写作新文档的通知。"
diplomat_summary: "很多国家不说英文,但是人们对 CodeCombat 兴致很高!我们需要具有热情的翻译者,来把这个网站上的文字尽快带向全世界。如果你想帮我们走向全球,那这个职业适合你。"
diplomat_introduction_pref: "如果说我们从"
diplomat_launch_url: "十月的发布"
diplomat_introduction_suf: "中得到了什么启发:那就是全世界的人都对 CodeCombat 很感兴趣。我们召集了一群翻译者,尽快地把网站上的信息翻译成各国文字。如果你对即将发布的新内容很感兴趣,想让你的国家的人们玩上,就快来成为外交官吧。"
@ -720,7 +724,6 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
diplomat_join_suf_github: "找到你的语言文件 (中文的是: codecombat/app/locale/zh-HNAS.coffee),在线编辑它,然后提交一个合并请求。同时,选中下面这个复选框来关注最新的国际化开发!"
more_about_diplomat: "了解如何成为一名外交官"
diplomat_subscribe_desc: "接受有关国际化开发和翻译情况的邮件"
ambassador_summary: "我们要建立一个社区,而当社区遇到麻烦的时候,就要支持人员出场了。我们运用 IRC、电邮、社交网站等多种平台帮助玩家熟悉游戏。如果你想帮人们参与进来学习编程然后玩的开心那这个职业属于你。"
ambassador_introduction: "这是一个正在成长的社区而你将成为我们与世界的联结点。大家可以通过Olark即时聊天、邮件、参与者众多的社交网络来认识了解讨论我们的游戏。如果你想帮助大家尽早参与进来、获得乐趣、感受CodeCombat的脉搏、与我们同行那么这将是一个适合你的职业。"
ambassador_attribute_1: "有出色的沟通能力。能够辨识出玩家遇到的问题并帮助他们解决这些问题。与此同时,和我们保持联系,及时反馈玩家的喜恶和愿望!"
ambassador_join_desc: "介绍一下你自己:你做过什么?你喜欢做什么?我们将从这里开始了解你!"
@ -1063,8 +1066,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
skills_header: "技能"
skills_help: "按照熟练程度列出你所掌握的与开发有关的技能。"
long_description_header: "详细描述你所期望的职位"
long_description_blurb_1: "在此稍微详细地描述一下你接下来希望从事的角色。"
long_description_blurb_2: "描述一下你有多厉害以及为什么雇佣你会是一个好选择。"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
long_description: "描述"
long_description_help: "向潜在的雇主描述你自己。尽量简明扼要。我们建议你列出你最感兴趣的职位。请勿超过600个字符。"
work_experience: "工作经验"
@ -1092,6 +1094,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
education_description: "描述"
education_description_help: "展示任何与你的教育经历相关的信息。140个字符选填"
our_notes: "我们的评注"
# remarks: "Remarks"
projects: "项目"
projects_header: "添加3个项目"
projects_header_2: "项目前3个"

View file

@ -9,10 +9,10 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
old_browser_suffix: "您還是可以試試看,但它應該不能運行。"
ipad_browser: "壞消息: 「程式之戰」不能在iPad上的瀏覽器運行。好消息我們的iPad APP正在等待蘋果公司驗證。"
campaign: "戰役"
# for_beginners: "For Beginners"
# multiplayer: "Multiplayer" # Not currently shown on home page
# for_developers: "For Developers" # Not currently shown on home page.
# or_ipad: "Or download for iPad"
for_beginners: "新手專區"
multiplayer: "多人連線" # Not currently shown on home page
for_developers: "開發者專區" # Not currently shown on home page.
or_ipad: "或下載iPad版"
nav:
play: "開始遊戲" # The top nav bar entry where players choose which levels to play
@ -49,44 +49,44 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
subscribe_as_diplomat: "註冊成為外交官"
play:
# play_as: "Play As" # Ladder page
# spectate: "Spectate" # Ladder page
# players: "players" # Hover over a level on /play
# hours_played: "hours played" # Hover over a level on /play
# items: "Items" # Tooltip on item shop button from /play
# unlock: "Unlock" # For purchasing items and heroes
# confirm: "Confirm"
# owned: "Owned" # For items you own
# locked: "Locked"
# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play
# account: "Account" # Tooltip on account button from /play
# settings: "Settings" # Tooltip on settings button from /play
# next: "Next" # Go from choose hero to choose inventory before playing a level
# change_hero: "Change Hero" # Go back from choose inventory to choose hero
# choose_inventory: "Equip Items"
# buy_gems: "Buy Gems"
play_as: "Play As" # Ladder page
spectate: "旁觀" # Ladder page
players: "玩家" # Hover over a level on /play
hours_played: "hours played" # Hover over a level on /play
items: "物品" # Tooltip on item shop button from /play
unlock: "解鎖" # For purchasing items and heroes
confirm: "確認"
owned: "擁有" # For items you own
locked: "鎖定"
purchasable: "可購買" # For a hero you unlocked but haven't purchased
available: "啟用"
skills_granted: "已習得技能" # Property documentation details
heroes: "英雄" # Tooltip on hero shop button from /play
achievements: "成就" # Tooltip on achievement list button from /play
account: "帳號" # Tooltip on account button from /play
settings: "設定" # Tooltip on settings button from /play
next: "下一步" # Go from choose hero to choose inventory before playing a level
change_hero: "更換英雄" # Go back from choose inventory to choose hero
choose_inventory: "裝備物品"
buy_gems: "購買鑽石"
campaign_desert: "沙漠戰役"
campaign_forest: "森林戰役"
campaign_dungeon: "地牢戰役"
# subscription_required: "Subscription Required"
# free: "Free"
# subscribed: "Subscribed"
subscription_required: "需要訂購"
free: "免費"
subscribed: "已訂購"
older_campaigns: "舊戰役"
anonymous: "匿名玩家"
level_difficulty: "難度"
campaign_beginner: "新手指南"
# awaiting_levels_adventurer_prefix: "We release five levels per week."
# awaiting_levels_adventurer: "Sign up as an Adventurer"
# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
awaiting_levels_adventurer_prefix: "我們每周將釋出五個等級。"
awaiting_levels_adventurer: "註冊成為冒險家"
awaiting_levels_adventurer_suffix: "成為第一個挑戰新關卡的冒險家吧!"
choose_your_level: "選取關卡" # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "你可以選擇以下任意關卡,或者討論以上的關卡 "
adventurer_forum: "冒險家論壇"
adventurer_suffix: "."
# campaign_old_beginner: "Old Beginner Campaign"
campaign_old_beginner: "舊的新手關卡"
campaign_old_beginner_description: "...在這裡可以學到編程技巧。"
campaign_dev: "隨機關卡"
campaign_dev_description: "...在這裡你可以學到做一些較複雜的程式技巧。"
@ -94,8 +94,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
campaign_multiplayer_description: "...在這裡你可以和其他玩家進行對戰。"
campaign_player_created: "玩家建立的關卡"
campaign_player_created_description: "...挑戰同伴的創意 <a href=\"/contribute#artisan\">技術指導</a>."
# campaign_classic_algorithms: "Classic Algorithms"
# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
campaign_classic_algorithms: "經典演算法"
campaign_classic_algorithms_description: "... 資訊科學中最著名的演算法。"
login:
sign_up: "註冊"
@ -103,13 +103,13 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
logging_in: "登入中"
log_out: "登出"
forgot_password: "忘記密碼?"
authenticate_gplus: "G+帳號登入"
# load_profile: "Load G+ Profile"
# load_email: "Load G+ Email"
# finishing: "Finishing"
# sign_in_with_facebook: "Sign in with Facebook"
# sign_in_with_gplus: "Sign in with G+"
# signup_switch: "Want to create an account?"
authenticate_gplus: " Google+ 帳號登入"
load_profile: "讀取 Google+ 個人簡介"
load_email: "讀取 Google+ Email"
finishing: "結束"
sign_in_with_facebook: "使用 Facebook 登入"
sign_in_with_gplus: "使用 Google+ 登入"
signup_switch: "建立一個帳號"
signup:
email_announcements: "通過郵件接收通知"
@ -117,21 +117,21 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
sign_up: "註冊"
log_in: "登入"
social_signup: "您也可以使用G+或Facebook帳號註冊:"
# required: "You need to log in before you can go that way."
# login_switch: "Already have an account?"
required: "在這麼做之前必須先登入。"
login_switch: "已經有申請帳號了嗎?"
recover:
recover_account_title: "復原帳號"
send_password: "送出新密碼"
# recovery_sent: "Recovery email sent."
recovery_sent: "密碼重置的信件已寄出."
# items:
# primary: "Primary"
# secondary: "Secondary"
# armor: "Armor"
# accessories: "Accessories"
# misc: "Misc"
# books: "Books"
items:
primary: "主手"
secondary: "副手"
armor: "裝甲"
accessories: "飾品"
misc: "其他"
books: "書籍"
common:
loading: "載入中..."
@ -147,29 +147,29 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
play: "播放" # When used as an action verb, like "Play next level"
retry: "重試"
# actions: "Actions"
# info: "Info"
# help: "Help"
# watch: "Watch"
# unwatch: "Unwatch"
info: "介紹"
help: "求助"
watch: "關注"
unwatch: "取消關注"
# submit_patch: "Submit Patch"
# submit_changes: "Submit Changes"
submit_changes: "送出修改"
general:
# and: "and"
and: ""
name: "名字"
date: "日期"
# body: "Body"
version: "版本"
# submitter: "Submitter"
# submitted: "Submitted"
# commit_msg: "Commit Message"
# review: "Review"
# version_history: "Version History"
commit_msg: "送出訊息"
review: "回顧"
version_history: "版本歷史"
# version_history_for: "Version History for: "
# select_changes: "Select two changes below to see the difference."
# undo: "Undo (Ctrl+Z)"
# redo: "Redo (Ctrl+Shift+Z)"
# play_preview: "Play preview of current level"
undo: "還原 (Ctrl+Z)"
redo: "重做 (Ctrl+Shift+Z)"
play_preview: "播放預覽本關卡"
# result: "Result"
# results: "Results"
# description: "Description"
@ -179,35 +179,35 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# password: "Password"
message: "訊息"
# code: "Code"
# ladder: "Ladder"
# when: "When"
# opponent: "Opponent"
# rank: "Rank"
# score: "Score"
# win: "Win"
# loss: "Loss"
# tie: "Tie"
# easy: "Easy"
# medium: "Medium"
# hard: "Hard"
# player: "Player"
# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
ladder: "天梯"
when: ""
opponent: "對手"
rank: "階級"
score: "分數"
win: "獲勝"
loss: "失敗"
tie: "平手"
easy: "簡單"
medium: "中等"
hard: "困難"
player: "玩家"
player_level: "等級" # Like player level 5, not like level: Dungeons of Kithgard
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# day: "day"
# days: "days"
# week: "week"
# weeks: "weeks"
# month: "month"
# months: "months"
# year: "year"
# years: "years"
units:
second: ""
seconds: ""
minute: "分鐘"
minutes: "分鐘"
hour: "小時"
hours: "小時"
day: ""
days: ""
week: ""
weeks: ""
month: "個月"
months: "個月"
year: ""
years: ""
play_level:
done: "完成"
@ -219,7 +219,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
restart: "重新開始"
goals: "目標"
goal: "目標"
# running: "Running..."
running: "執行中..."
success: "成功!"
incomplete: "未完成"
timed_out: "時間用盡"
@ -238,7 +238,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
victory_sign_up: "保存進度"
victory_sign_up_poke: "想保存你的程式碼?建立一個免費帳號吧!"
victory_rate_the_level: "評估關卡: " # Only in old-style levels.
# victory_return_to_ladder: "Return to Ladder"
victory_return_to_ladder: "返回天梯模式"
victory_play_continue: "繼續"
victory_saving_progress: "儲存進度"
victory_go_home: "返回首頁" # Only in old-style levels.
@ -264,15 +264,16 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
tome_help: "幫助"
# tome_current_method: "Current Method"
hud_continue_short: "繼續"
# code_saved: "Code Saved"
code_saved: "程式碼已保存"
skip_tutorial: "跳過 (esc)"
keyboard_shortcuts: "快捷鍵"
# loading_ready: "Ready!"
loading_ready: "準備!"
# loading_start: "Start Level"
problem_alert_title: "修正您的程式碼"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# problem_alert_help: "Help"
time_current: "現在:"
time_total: "最大值:"
time_goto: "前往:"
infinite_loop_try_again: "再試一次"
infinite_loop_reset_level: "重置關卡"
infinite_loop_comment_out: "在我的程式碼中加入注解"
@ -311,12 +312,14 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
inventory_tab: "倉庫"
save_load_tab: "保存/載入"
options_tab: "選項"
# guide_tab: "Guide"
guide_tab: "導引"
guide_video_tutorial: "影片教學"
guide_tips: "提示"
multiplayer_tab: "多人遊戲"
auth_tab: "註冊"
inventory_caption: "裝備您的英雄"
choose_hero_caption: "選擇英雄, 語言"
# save_load_caption: "... and view history"
save_load_caption: "... 觀看歷史紀錄"
options_caption: "設置設定"
guide_caption: "文件與小撇步"
multiplayer_caption: "跟朋友一起玩!"
@ -326,11 +329,11 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
choose_inventory: "裝備物品"
equipped_item: "已裝備"
available_item: "可使用"
# restricted_title: "Restricted"
# should_equip: "(double-click to equip)"
restricted_title: "已限制"
should_equip: "(連點可裝備)"
equipped: "(已裝備)"
# locked: "(locked)"
# restricted: "(restricted in this level)"
locked: "(已鎖定)"
restricted: "(受本關卡限制)"
equip: "裝備"
unequip: "脫下"
@ -339,7 +342,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
pile_gems: "一堆寶石"
chest_gems: "一箱寶石"
purchasing: "購買中..."
# declined: "Your card was declined"
declined: "你的信用卡被拒絕"
retrying: "伺服器錯誤, 正在重試."
prompt_title: "寶石不足"
prompt_body: "想要取得更多?"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
contact:
contact_us: "聯繫我們"
welcome: "很高興收到你的信!用這個表格給我們發電郵。 "
contribute_prefix: "如果你想貢獻程式,請看 "
contribute_page: "程式貢獻頁面"
contribute_suffix: ""
forum_prefix: "如果有任何問題, 請至"
forum_page: "論壇"
forum_suffix: "討論。"
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "意見反饋"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# loading_ready: "Ready!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
# multiplayer_tab: "Multiplayer"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
# send: "Send Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
# editor:
# main_title: "CodeCombat Editors"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# contribute:
# page_title: "Contributing"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
@ -659,7 +670,6 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -674,8 +684,6 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -720,8 +724,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"

View file

@ -270,6 +270,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
loading_ready: "讀取下落!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
time_current: "瑲朞:"
time_total: "頂大:"
time_goto: "轉到:"
@ -312,6 +313,8 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "多人遊戲"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
@ -474,12 +477,13 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
contact:
contact_us: "搭我裏聯繫"
welcome: "我裏歡迎收到爾個信!用箇個表單寄信畀我裏。 "
contribute_prefix: "假使爾想貢獻眼物事,望我裏個 "
contribute_page: "貢獻頁面"
contribute_suffix: ""
forum_prefix: "假使爾想發佈弗管何物開放個物事, 好試試相"
forum_page: "我裏個論壇"
forum_suffix: ""
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# where_reply: "Where should we reply?"
send: "提出意見"
contact_candidate: "搭參選人聯繫" # Deprecated
@ -564,16 +568,22 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
classes:
archmage_title: "大法師"
archmage_title_description: "(寫代碼個人)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "泥水"
artisan_title_description: "(做關造關人)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "冒險家"
adventurer_title_description: "(闖關測試人)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "文書"
scribe_title_description: "(提醒編寫人)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "外交官"
diplomat_title_description: "(語言翻譯人)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "使節"
ambassador_title_description: "(用戶支持人)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombat 編寫器"
@ -650,6 +660,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
contribute:
page_title: "貢獻"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
character_classes_title: "貢獻者職業"
introduction_desc_intro: "我裏對 CodeCombat 個希望大險。"
introduction_desc_pref: "我裏希望所有個程序員聚隊趒來學學嬉戲,遊戲打打,讓各許人也見識到代碼個意思,展示社區最好個一面。我裏要弗得,也弗想單獨達成箇目標:爾要曉得, 讓 GitHub、Stack Overflow 搭 Linux 真當性本事是渠裏個用戶。爲達成箇目標,"
@ -659,7 +670,6 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 搭 Matt"
alert_account_message_intro: "爾好!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "爾對遊戲圖像、界面設計、數據庫搭服務器運行、多人徠線、物理、聲音、遊戲引擎性能許感興趣噃?想做一個教別人編程個遊戲噃?空是爾有編程經驗,想開發 CodeCombat ,箇勿職業揀箇去。我裏候快活個,徠造“史上最讚個編程遊戲”個過程當中有爾個幫襯。"
archmage_introduction: "做遊戲到,最激動個弗朝佩是拼合無數物事。圖像、音樂、實時網際通信、社交網絡,從底層數據庫管理到服務器運行維護,再到用戶界面個設計搭實現。造遊戲有無數事幹要捉拾,怪得空是爾有編程經驗,箇勿爾應該揀箇個職業。我裏猴高興來造“史上最讚個編程遊戲”條路裏搭爾佐隊。"
class_attributes: "職業講明"
archmage_attribute_1_pref: "瞭解"
@ -674,8 +684,6 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
join_url_hipchat: " HipChat 白嗒間"
more_about_archmage: "瞭解怎兒當大法師"
archmage_subscribe_desc: "用電子郵箱收新個編碼機會搭公告。"
artisan_summary_pref: "想做 CodeCombat 個關人家攪個比我裏做個快無數啊能界我裏個關編寫器還猴基本做關做做還一粒煩難還會有bug。只講爾有做關個想法管簡單個for循環也是"
artisan_summary_suf: "許物事,箇個職業都搭爾猴相配個。"
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -688,7 +696,6 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
artisan_join_step4: "畀爾個關發論壇讓別人畀爾評評。"
more_about_artisan: "瞭解怎兒當泥水"
artisan_subscribe_desc: "用電子郵箱收關編寫器個新消息。"
adventurer_summary: "講講難聽點,爾佩是擋箭牌,還會傷殺甲險。我裏喫人試驗新關,再提提改進意見。做好個遊戲喫長久險個,嘸人頭一垡佩下落。空是爾熬得牢,人山板扎,箇職業註牢爾當。"
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -697,8 +704,6 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
adventurer_join_suf: "空是爾值得馨寧個方式得到通知, 箇勿註冊來!"
more_about_adventurer: "瞭解怎兒當冒險家"
adventurer_subscribe_desc: "用電子郵箱收出新關消息。"
scribe_summary_pref: "CodeCombat 弗是單單整堆頭關數撞來,渠還是攪個人編程知識個來源。馨個話,個加個泥水人都好鏈接到詳細個文檔,畀攪遊戲個人學學,扣搭 "
scribe_summary_suf: "向。空是爾中意解釋編程個概念,箇勿箇職業爾猴合身個。"
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
scribe_introduction_url_mozilla: "Mozilla 開發人社區"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -707,7 +712,6 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
scribe_join_description: "爾自己介紹記, 比方爾個編程經歷搭中意寫個物事,我裏會從搭開始畀爾瞭解!"
more_about_scribe: "瞭解怎兒當文書"
scribe_subscribe_desc: "用電子郵箱收寫新文檔個通知。"
diplomat_summary: "無數國家弗講英語,不過許人也對 CodeCombat 興致頭高險!我裏需要有熱情個翻譯人,畀箇網站裏個文字儘話快速傳到全世界。假使爾想幫我裏傳播全球,箇勿箇職業適合爾。"
diplomat_introduction_pref: "空是講我裏從"
diplomat_launch_url: "十月個發佈"
diplomat_introduction_suf: "裏向得到解某啓發:佩是全世界個人都對 CodeCombat 興致頭高險。我裏籠來一陣翻譯人,儘話快速畀網站裏個訊息翻譯成各地文字。空是爾對發佈新個內容有興趣,想讓爾個國土裏個人也來攪,快點趒來當外交官。"
@ -720,7 +724,6 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
diplomat_join_suf_github: "尋着爾個語言文件 (吳語是: codecombat/app/locale/zh-WUU-HANT.coffee),徠線編寫渠,隨底提交一個合併請求。同時,選牢下底箇個多選框關注最新個國際化開發!"
more_about_diplomat: "瞭解如何當外交官"
diplomat_subscribe_desc: "接收國際化開發搭翻譯情況個信"
ambassador_summary: "我裏要起一個社區,社區碰着囉唆事幹個時候,佩要支持人員上馬爻。我裏用 IRC、电子信、社交網站許各方平臺幫助攪箇遊戲個人熟悉箇遊戲。空是爾想幫人家參加進來學編程攪得高興馨箇職業佩爾個。"
ambassador_introduction: "箇是一個起頭個社區爾也會變成我裏搭世界聯結個點。大家人都好用Olark隨底白嗒、發信、参加個人無數個社交網絡來認識瞭解討論我裏個遊戲。空是爾想幫助大家人快點加進來、攪攪意思、感受CodeCombat個脈搏、搭我裏聚隊箇勿箇佩適合爾來做。"
ambassador_attribute_1: "搭人家溝通本事好。識別得出攪個人碰着個問題,幫渠裏解決許問題。同時,搭我裏保持聯繫,及時反映攪個人哪搭中意弗中意、所望有解某!"
ambassador_join_desc: "自己介紹記:爾解某做過爻?解某中意做?我裏從箇搭開始畀爾瞭解!"

View file

@ -1,6 +1,48 @@
c = require './../schemas'
ThangComponentSchema = require './thang_component'
defaultTasks = [
'Name the level.'
'Create a Referee stub, if needed.'
'Build the level.'
'Set up goals.'
'Choose the Existence System lifespan and frame rate.'
'Choose the UI System paths and coordinate hover if needed.'
'Choose the AI System pathfinding and Vision System line of sight.'
'Write the sample code.'
'Do basic set decoration.'
'Adjust script camera bounds.'
'Choose music file in Introduction script.'
'Add to a campaign.'
'Publish for playtesting.'
'Choose level options like required/restricted gear.'
'Create achievements, including unlocking next level.'
'Playtest with a slow/tough hero.'
'Playtest with a fast/weak hero.'
'Playtest with a couple random seeds.'
'Make sure the level ends promptly on success and failure.'
'Remove/simplify unnecessary doodad collision.'
'Release to adventurers.'
'Write the description.'
'Translate the sample code comments.'
'Add Io/Clojure/Lua/CoffeeScript.'
'Write the guide.'
'Write a loading tip, if needed.'
'Populate i18n.'
'Mark whether it requires a subscription (after adventurer week).'
'Release to everyone.'
'Check completion/engagement/problem analytics.'
'Do any custom scripting, if needed.'
'Do thorough set decoration.'
'Add a walkthrough video.'
]
SpecificArticleSchema = c.object()
c.extendNamedProperties SpecificArticleSchema # name first
SpecificArticleSchema.properties.body = {type: 'string', title: 'Content', description: 'The body content of the article, in Markdown.', format: 'markdown'}
@ -252,6 +294,7 @@ _.extend LevelSchema.properties,
terrain: c.terrainString
showsGuide: c.shortString(title: 'Shows Guide', description: 'If the guide is shown at the beginning of the level.', 'enum': ['first-time', 'always'])
requiresSubscription: {title: 'Requires Subscription', description: 'Whether this level is available to subscribers only.', type: 'boolean'}
tasks: c.array {title: 'Tasks', description: 'Tasks to be completed for this level.', default: (name: t for t in defaultTasks)}, c.task
# Admin flags
disableSpaces: { type: 'boolean' }

View file

@ -228,3 +228,7 @@ me.RewardSchema = (descriptionFragment='earned by achievements') ->
levels: me.array {uniqueItems: true, description: "Levels #{descriptionFragment}."},
me.stringID(links: [{rel: 'db', href: '/db/level/{($)}/version'}], title: 'Level', description: 'A reference to the earned Level.', format: 'latest-version-original-reference')
gems: me.int {description: "Gems #{descriptionFragment}."}
me.task = me.object {title: 'Task', description: 'A task to be completed', format: 'task', default: {name: 'TODO', complete: false}},
name: {title: 'Name', description: 'What must be done?', type: 'string'}
complete: {title: 'Complete', description: 'Whether this task is done.', type: 'boolean', format: 'checkbox'}

View file

@ -378,3 +378,8 @@ body > iframe[src^="https://apis.google.com"]
.progress-bar
background-color: lightblue
.treema-node input[type='checkbox']
@include scale(1.25)
width: auto
margin: 8px 15px 8px 15px

View file

@ -12,7 +12,7 @@
position: absolute
bottom: 5px
width: 300px
padding: 12px
padding: 12px 12px 0 12px
z-index: 1
background-color: rgba(255,255,255,.5)
@ -22,4 +22,4 @@
h3
color: black
padding-top: 0px
margin-top: 0px
margin-top: 0px

View file

@ -33,6 +33,9 @@
#components-treema
z-index: 11
.not-present
opacity: 0.75
.edit-component-container
margin-left: 290px
position: absolute

View file

@ -9,10 +9,11 @@ block content
li.active(data-i18n="#{currentEditor}")
| #{currentEditor}
if me.get('anonymous')
a.btn.btn-primary.open-modal-button(data-toggle="coco-modal", data-target="core/AuthModal", role="button", data-i18n="#{currentNewSignup}") Log in to Create a New Content
else
a.btn.btn-primary.open-modal-button#new-model-button(data-i18n="#{currentNew}") Create a New Something
if me.isAdmin() || !newModelsAdminOnly
if me.get('anonymous')
a.btn.btn-primary.open-modal-button(data-toggle="coco-modal", data-target="core/AuthModal", role="button", data-i18n="#{currentNewSignup}") Log in to Create a New Something
else
a.btn.btn-primary.open-modal-button#new-model-button(data-i18n="#{currentNew}") Create a New Something
input#search(data-i18n="[placeholder]#{currentSearch}")
hr
div.results

View file

@ -72,22 +72,22 @@ block content
.logo-row.contribute-classes
a(href="/contribute#adventurer")
a(href="/contribute/adventurer")
img(src="/images/pages/community/adventurer.png")
a(href="/contribute#ambassador")
a(href="/contribute/ambassador")
img(src="/images/pages/community/ambassador.png")
a(href="/contribute#archmage")
a(href="/contribute/archmage")
img(src="/images/pages/community/archmage.png")
a(href="/contribute#scribe")
a(href="/contribute/scribe")
img(src="/images/pages/community/scribe.png")
a(href="/contribute#diplomat")
a(href="/contribute/diplomat")
img(src="/images/pages/community/diplomat.png")
a(href="/contribute#artisan")
a(href="/contribute/artisan")
img(src="/images/pages/community/artisan.png")

View file

@ -2,8 +2,9 @@ extends /templates/base
block content
h2 Contributing
p CodeCombat is 100% open source and hundreds of dedicated players have helped us build the games
h2(data-i18n="contribute.page_title") Contributing
p(data-i18n="contribute.intro_blurb")
| CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game
| into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the
| world to code!
@ -12,44 +13,48 @@ block content
img(src="/images/pages/contribute/tile_archmage.png", alt="")
div.class_text
h3 Archmage
h3
span.spr(data-i18n="classes.archmage_title") Archmage
span(data-i18n="classes.archmage_title_description")
p(data-i18n="contribute.short_archmage")
| If you are a developer interested in coding educational games, become an archmage
| to help us build CodeCombat!
p(data-i18n="classes.archmage_summary")
| If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!
a(href="/contribute/artisan")
div.class_tile
img.tile-img(src="/images/pages/contribute/tile_artisan.png", alt="")
div.class_text
h3 Artisan
h3
span.spr(data-i18n="classes.artisan_title") Artisan
span(data-i18n="classes.artisan_title_description")
p(data-i18n="contribute.short_artisan")
| Build and share levels for you and your friends to play. Become an Artisan to learn
| the art of teaching others to program.
p(data-i18n="classes.artisan_summary")
| Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program.
a(href="/contribute/adventurer")
div.class_tile
img.tile-img(src="/images/pages/contribute/tile_adventurer.png", alt="")
div.class_text
h3 Adventurer
h3
span.spr(data-i18n="classes.adventurer_title") Adventurer
span(data-i18n="classes.adventurer_title_description")
p(data-i18n="contribute.short_adventurer")
| Get our new levels (even our subscriber content) for free one week early and help us
| work out bugs before our public release.
p(data-i18n="classes.adventurer_summary")
| Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release.
a(href="/contribute/scribe")
div.class_tile
img.tile-img(src="/images/pages/contribute/tile_scribe.png", alt="")
div.class_text
h3 Scribe
h3
span.spr(data-i18n="classes.scribe_title") Scribe
span(data-i18n="classes.scribe_title_description")
p(data-i18n="contribute.short_scribe")
| Good code needs good documentation. Write,
| edit, and improve the docs read by millions of players across the globe.
p(data-i18n="classes.scribe_summary")
| Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe.
a(href="/contribute/diplomat")
@ -58,21 +63,23 @@ block content
img.tile-img(src="/images/pages/contribute/tile_diplomat.png", alt="")
div.class_text
h3 Diplomat
h3
span.spr(data-i18n="classes.diplomat_title") Diplomat
span(data-i18n="classes.diplomat_title_description")
p(data-i18n="contribute.short_diplomat")
| CodeCombat is localized in 39 languages by our Diplomats. Help them
| out and contribute translations.
p(data-i18n="classes.diplomat_summary")
| CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations.
a(href="/contribute/ambassador")
div.class_tile
img.tile-img(src="/images/pages/contribute/tile_ambassador.png", alt="")
div.class_text
h3 Ambassador
h3
span.spr(data-i18n="classes.ambassador_title") Ambassador
span(data-i18n="classes.ambassador_title_description")
p(data-i18n="contribute.short_ambassador")
| Tame our forum users and provide direction for those with questions. Our ambassadors
| represent CodeCombat to the world.
p(data-i18n="classes.ambassador_summary")
| Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world.
div.clearfix

View file

@ -1,33 +0,0 @@
ul.contribute_class.affix.nav.nav-list.nav-pills#contribute-nav
li
h3(data-i18n="contribute.character_classes_title") Character Classes
li
a(href=navPrefix + "#archmage")
span(data-i18n="classes.archmage_title") Archmage
span
span(data-i18n="classes.archmage_title_description") (Coder)
li
a(href=navPrefix + "#artisan")
span(data-i18n="classes.artisan_title") Artisan
span
span(data-i18n="classes.artisan_title_description") (Level Builder)
li
a(href=navPrefix + "#adventurer")
span(data-i18n="classes.adventurer_title") Adventurer
span
span(data-i18n="classes.adventurer_title_description") (Level Playtester)
li
a(href=navPrefix + "#scribe")
span(data-i18n="classes.scribe_title") Scribe
span
span(data-i18n="classes.scribe_title_description") (Article Editor)
li
a(href=navPrefix + "#diplomat")
span(data-i18n="classes.diplomat_title") Diplomat
span
span(data-i18n="classes.diplomat_title_description") (Translator)
li
a(href=navPrefix + "#ambassador")
span(data-i18n="classes.ambassador_title") Ambassador
span
span(data-i18n="classes.ambassador_title_description") (Support)

View file

@ -9,6 +9,9 @@ block modal-body-content
span.spl(data-i18n="contact.forum_prefix") For anything public, please try
a(href="http://discourse.codecombat.com/", data-i18n="contact.forum_page") our forum
span(data-i18n="contact.forum_suffix") instead.
span.spl.spr(data-i18n="contact.faq_prefix") There's also a
a(data-i18n="contact.faq", href="http://discourse.codecombat.com/t/faq-check-before-posting/1027") FAQ
| .
if me.isPremium()
p(data-i18n="contact.subscriber_support") Since you're a CodeCombat subscriber, your email will get our priority support.
else
@ -24,6 +27,11 @@ block modal-body-content
label.control-label(for="contact-message", data-i18n="general.message") Message
textarea#contact-message.form-control(name="message", rows=8)
#contact-screenshot.secret
a(target='_blank', data-i18n="contact.screenshot_included") Screenshot included.
br
img.pull-left(width=100)
block modal-footer-content
span.sending-indicator.pull-left.secret(data-i18n="common.sending") Sending...
a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="common.cancel").btn Cancel

View file

@ -92,9 +92,9 @@ block header
li(class=anonymous ? "disabled": "")
a(data-i18n="common.fork")#fork-start-button Fork
li(class=anonymous ? "disabled": "")
a(data-toggle="coco-modal", data-target="modal/RevertModal", data-i18n="editor.revert")#revert-button Revert
a(data-toggle="coco-modal", data-target="modal/RevertModal", data-i18n="editor.revert", disabled=anonymous)#revert-button Revert
li(class=anonymous ? "disabled": "")
a(data-toggle="coco-modal", data-target="editor/level/modals/GenerateTerrainModal", data-i18n="editor.generate_terrain").generate-terrain-button Generate Terrain
a(data-toggle="coco-modal", data-target="editor/level/modals/GenerateTerrainModal", data-i18n="editor.generate_terrain", disabled=anonymous).generate-terrain-button Generate Terrain
li(class=anonymous ? "disabled": "")
a(data-i18n="editor.pop_i18n")#pop-level-i18n-button Populate i18n
li.divider

View file

@ -52,11 +52,11 @@ block header
span.glyphicon-chevron-down.glyphicon
ul.dropdown-menu
li.dropdown-header(data-i18n="common.actions") Actions
li(class=anonymous ? "disabled": "")
li(class=!me.isAdmin() ? "disabled": "")
a(data-i18n="common.fork")#fork-start-button Fork
li(class=anonymous ? "disabled": "")
a(data-toggle="coco-modal", data-target="modal/RevertModal", data-i18n="editor.revert")#revert-button Revert
li(class=anonymous ? "disabled": "")
li(class=!authorized ? "disabled": "")
a(data-toggle="coco-modal", data-target="modal/RevertModal", data-i18n="editor.revert", disabled=!authorized)#revert-button Revert
li(class=!authorized ? "disabled": "")
a(data-i18n="editor.pop_i18n")#pop-level-i18n-button Populate i18n
li.divider
li.dropdown-header(data-i18n="common.info") Info

View file

@ -18,7 +18,7 @@ block content
span(data-i18n="legal.opensource_description_center")
| and help out if you like! CodeCombat is built on
| dozens of open source projects, and we love them. See
a(href="https://github.com/codecombat/codecombat/wiki/Third-party-software-and-services", data-i18n="legal.archmage_wiki_url")
a(href="https://github.com/codecombat/codecombat/wiki/Archmage-Home", data-i18n="legal.archmage_wiki_url")
| our Archmage wiki
span
span(data-i18n="legal.opensource_description_suffix")

View file

@ -37,4 +37,4 @@
if !me.get('anonymous')
#play-footer(class=me.isPremium() ? "premium" : "")
p(class='footer-link-text')
a(title='Send CodeCombat a message', tabindex=-1, data-toggle="coco-modal", data-target="core/ContactModal", data-i18n="nav.contact") Contact
a.contact-link(title='Send CodeCombat a message', tabindex=-1, data-i18n="nav.contact") Contact

View file

@ -8,15 +8,10 @@ module.exports = class CommunityView extends RootView
afterRender: ->
super()
@$el.find('.contribute-classes a').each ->
characterClass = $(@).attr('href').split('#')[1]
characterClass = $(@).attr('href').split('/')[2]
title = $.i18n.t("classes.#{characterClass}_title")
titleDescription = $.i18n.t("classes.#{characterClass}_title_description")
if characterClass is 'artisan'
summary = $.i18n.t("contribute.#{characterClass}_summary_pref") + ' Mondo Bizarro' + $.i18n.t("contribute.#{characterClass}_summary_suf")
else if characterClass is 'scribe'
summary = $.i18n.t("contribute.#{characterClass}_summary_pref") + 'Mozilla Developer Network' + $.i18n.t("contribute.#{characterClass}_summary_suf")
else
summary = $.i18n.t("contribute.#{characterClass}_summary")
summary = $.i18n.t("classes.#{characterClass}_summary")
explanation = "<h4>#{title} #{titleDescription}</h4>#{summary}"
$(@).find('img').popover(placement: 'bottom', trigger: 'hover', container: 'body', content: explanation, html: true)

View file

@ -113,7 +113,7 @@ module.exports = class DiplomatView extends ContributeClassView
'nl-BE': ['Glen De Cauwsemaecker', 'Ruben Vereecken'] # Nederlands (België), Dutch (Belgium)
'nl-NL': ['Jasper D\'haene', 'Guido Zuidhof'] # Nederlands (Nederland), Dutch (Netherlands)
fa: ['Reza Habibi (Rehb)'] # فارسی, Persian
cs: ['vanous'] # čeština, Czech
cs: ['vanous', 'Martin005'] # čeština, Czech
sv: ['iamhj'] # Svenska, Swedish
id: ['mlewisno-oberlin'] # Bahasa Indonesia, Indonesian
el: ['Stergios'] # ελληνικά, Greek

View file

@ -199,6 +199,7 @@ module.exports = class CocoView extends Backbone.View
# special handler for opening modals that are dynamically loaded, rather than static in the page. It works (or should work) like Bootstrap's modals, except use coco-modal for the data-toggle value.
elem = $(e.target)
return unless elem.data('toggle') is 'coco-modal'
return if elem.attr('disabled')
target = elem.data('target')
Modal = require 'views/'+target
e.stopPropagation()

View file

@ -32,6 +32,19 @@ module.exports = class ContactModal extends ModalView
contactMessage = forms.formToObject @$el
res = tv4.validateMultiple contactMessage, contactSchema
return forms.applyErrorsToForm @$el, res.errors unless res.valid
@populateBrowserData contactMessage
window.tracker?.trackEvent 'Sent Feedback', message: contactMessage
sendContactMessage contactMessage, @$el
$.post "/db/user/#{me.id}/track/contact_codecombat"
populateBrowserData: (context) ->
if $.browser
context.browser = "#{$.browser.platform} #{$.browser.name} #{$.browser.versionNumber}"
context.screenSize = "#{screen?.width ? $(window).width()} x #{screen?.height ? $(window).height()}"
context.screenshotURL = @screenshotURL
updateScreenshot: ->
return unless @screenshotURL
screenshotEl = @$el.find('#contact-screenshot').removeClass('secret')
screenshotEl.find('a').prop('href', @screenshotURL)
screenshotEl.find('img').prop('src', @screenshotURL)

View file

@ -44,7 +44,7 @@ module.exports = class RootView extends CocoView
_.each e.earnedAchievements.models, (earnedAchievement) =>
achievement = new Achievement(_id: earnedAchievement.get('achievement'))
achievement.fetch
success: (achievement) => @showNewAchievement(achievement, earnedAchievement)
success: (achievement) => @showNewAchievement?(achievement, earnedAchievement)
logoutAccount: ->
Backbone.Mediator.publish("auth:logging-out", {})

View file

@ -6,7 +6,6 @@ module.exports = class ForkModal extends ModalView
id: 'fork-modal'
template: template
instant: false
modalWidthPercent: 60
events:
'click #fork-model-confirm-button': 'forkModel'

View file

@ -14,6 +14,7 @@ module.exports = class AchievementSearchView extends SearchView
context.currentNew = 'editor.new_achievement_title'
context.currentNewSignup = 'editor.new_achievement_title_login'
context.currentSearch = 'editor.achievement_search_title'
context.newModelsAdminOnly = true
context.unauthorized = true unless me.isAdmin()
@$el.i18n()
context

View file

@ -14,5 +14,6 @@ module.exports = class ArticleSearchView extends SearchView
context.currentNew = 'editor.new_article_title'
context.currentNewSignup = 'editor.new_article_title_login'
context.currentSearch = 'editor.article_search_title'
context.newModelsAdminOnly = true
@$el.i18n()
context

View file

@ -40,7 +40,7 @@ module.exports = class LevelEditView extends RootView
'click .play-with-team-button': 'onPlayLevel'
'click .play-with-team-parent': 'onPlayLevelTeamSelect'
'click #commit-level-start-button': 'startCommittingLevel'
'click #fork-start-button': 'startForking'
'click li:not(.disabled) > #fork-start-button': 'startForking'
'click #level-history-button': 'showVersionHistory'
'click #undo-button': 'onUndo'
'mouseenter #undo-button': 'showUndoDescription'
@ -50,7 +50,7 @@ module.exports = class LevelEditView extends RootView
'click #components-tab': -> @subviews.editor_level_components_tab_view.refreshLevelThangsTreema @level.get('thangs')
'click #level-patch-button': 'startPatchingLevel'
'click #level-watch-button': 'toggleWatchLevel'
'click #pop-level-i18n-button': 'onPopulateI18N'
'click li:not(.disabled) > #pop-level-i18n-button': 'onPopulateI18N'
'click a[href="#editor-level-documentation"]': 'onClickDocumentationTab'
'mouseup .nav-tabs > li a': 'toggleTab'
@ -66,7 +66,7 @@ module.exports = class LevelEditView extends RootView
showLoading: ($el) ->
$el ?= @$el.find('.outer-content')
super($el)
getTitle: -> "LevelEditor - " + (@level.get('name') or '...')
onLoaded: ->
@ -170,7 +170,7 @@ module.exports = class LevelEditView extends RootView
button = @$el.find('#level-watch-button')
@level.watch(button.find('.watch').is(':visible'))
button.find('> span').toggleClass('secret')
onPopulateI18N: ->
@level.populateI18N()
f = -> document.location.reload()

View file

@ -31,7 +31,7 @@ module.exports = class ComponentsTabView extends CocoView
thangType = @supermodel.getModelByOriginal ThangType, thang.thangType
for component in thangType.get('components') ? []
componentMap[component.original] = component
for component in thang.components
componentMap[component.original] = component
@ -45,9 +45,10 @@ module.exports = class ComponentsTabView extends CocoView
componentModelMap = {}
componentModelMap[comp.get('original')] = comp for comp in componentModels
components = ({original: key.split('.')[0], majorVersion: parseInt(key.split('.')[1], 10), thangs: value, count: value.length} for key, value of @presentComponents)
treemaData = _.sortBy components, (comp) ->
comp = componentModelMap[comp.original]
res = [comp.get('system'), comp.get('name')]
components = components.concat ({original: c.get('original'), majorVersion: c.get('version').major, thangs: [], count: 0} for c in componentModels when not @presentComponents[c.get('original') + '.' + c.get('version').major])
treemaData = _.sortBy components, (comp) =>
component = componentModelMap[comp.original]
res = [(if comp.count then 0 else 1), component.get('system'), component.get('name')]
return res
treemaOptions =
@ -82,7 +83,7 @@ module.exports = class ComponentsTabView extends CocoView
onLevelComponentEditingEnded: (e) ->
@removeSubView @levelComponentEditView
@levelComponentEditView = null
destroy: ->
@componentsTreema?.destroy()
super()
@ -98,4 +99,6 @@ class LevelComponentNode extends TreemaObjectNode
comp = _.find @settings.supermodel.getModels(LevelComponent), (m) =>
m.get('original') is data.original and m.get('version').major is data.majorVersion
name = "#{comp.get('system')}.#{comp.get('name')} v#{comp.get('version').major}"
@buildValueForDisplaySimply valEl, "#{name} (#{count})"
result = @buildValueForDisplaySimply valEl, "#{name} (#{count})"
result.addClass 'not-present' unless data.count
result

View file

@ -14,7 +14,8 @@ module.exports = class SettingsTabView extends CocoView
# not thangs or scripts or the backend stuff
editableSettings: [
'name', 'description', 'documentation', 'nextLevel', 'background', 'victory', 'i18n', 'icon', 'goals',
'type', 'terrain', 'showsGuide', 'banner', 'employerDescription', 'loadingTip', 'requiresSubscription'
'type', 'terrain', 'showsGuide', 'banner', 'employerDescription', 'loadingTip', 'requiresSubscription',
'tasks'
]
subscriptions:

View file

@ -57,14 +57,23 @@ module.exports = class ThangsTabView extends CocoView
shortcuts:
'esc': 'selectAddThang'
'delete, del, backspace': 'deleteSelectedExtantThang'
'left': -> @moveAddThangSelection -1
'right': -> @moveAddThangSelection 1
'ctrl+z, ⌘+z': 'undo'
'ctrl+shift+z, ⌘+shift+z': 'redo'
'alt+left': -> @rotateSelectedThangBy(Math.PI)
'alt+right': -> @rotateSelectedThangBy(0)
'alt+up': -> @rotateSelectedThangBy(-Math.PI/2)
'alt+down': -> @rotateSelectedThangBy(Math.PI/2)
'alt+c': 'toggleSelectedThangCollision'
'left': -> @moveSelectedThangBy -1, 0
'right': -> @moveSelectedThangBy 1, 0
'up': -> @moveSelectedThangBy 0, 1
'down': -> @moveSelectedThangBy 0, -1
'alt+left': -> @rotateSelectedThangTo Math.PI unless key.shift
'alt+right': -> @rotateSelectedThangTo 0 unless key.shift
'alt+up': -> @rotateSelectedThangTo -Math.PI / 2
'alt+down': -> @rotateSelectedThangTo Math.PI / 2
'alt+shift+left': -> @rotateSelectedThangBy Math.PI / 16
'alt+shift+right': -> @rotateSelectedThangBy -Math.PI / 16
'shift+left': -> @resizeSelectedThangBy -1, 0
'shift+right': -> @resizeSelectedThangBy 1, 0
'shift+up': -> @resizeSelectedThangBy 0, 1
'shift+down': -> @resizeSelectedThangBy 0, -1
constructor: (options) ->
super options
@ -516,7 +525,7 @@ module.exports = class ThangsTabView extends CocoView
prefix += segment
if not @thangsTreema.get(prefix) then @thangsTreema.set(prefix, {})
onThangsChanged: =>
onThangsChanged: (skipSerialization) =>
return if @hush
# keep the thangs in the same order as before, roughly
@ -527,6 +536,7 @@ module.exports = class ThangsTabView extends CocoView
@level.set 'thangs', thangs
return if @editThangView
return if skipSerialization
serializedLevel = @level.serialize @supermodel, null, null, true
try
@world.loadFromLevel serializedLevel, false
@ -634,18 +644,56 @@ module.exports = class ThangsTabView extends CocoView
onClickRotationButton: (e) ->
$('#contextmenu').hide()
rotation = parseFloat($(e.target).closest('button').data('rotation'))
@rotateSelectedThangBy rotation * Math.PI
@rotateSelectedThangTo rotation * Math.PI
modifySelectedThangComponentConfig: (thang, componentOriginal, modificationFunction) ->
return unless thang
@hush = true
thangData = @getThangByID thang.id
thangData = $.extend true, {}, thangData
unless component = _.find thangData.components, {original: componentOriginal}
component = original: componentOriginal, config: {}, majorVersion: 0
thangData.components.push component
modificationFunction component
@thangsTreema.set @pathForThang(thangData), thangData
@hush = false
@onThangsChanged true
thang.stateChanged = true
lank = @surface.lankBoss.lanks[thang.id]
lank.update true
lank.marks.debug?.destroy()
lank.marks.debug = null
lank.setDebug true
rotateSelectedThangTo: (radians) ->
@modifySelectedThangComponentConfig @selectedExtantThang, LevelComponent.PhysicalID, (component) =>
component.config.rotation = radians
@selectedExtantThang.rotation = component.config.rotation
rotateSelectedThangBy: (radians) ->
return unless @selectedExtantThang
@hush = true
thangData = @getThangByID(@selectedExtantThang.id)
thangData = $.extend(true, {}, thangData)
component = _.find thangData.components, {original: LevelComponent.PhysicalID}
component.config.rotation = radians
@thangsTreema.set(@pathForThang(thangData), thangData)
@hush = false
@onThangsChanged()
@modifySelectedThangComponentConfig @selectedExtantThang, LevelComponent.PhysicalID, (component) =>
component.config.rotation = ((component.config.rotation ? 0) + radians) % (2 * Math.PI)
@selectedExtantThang.rotation = component.config.rotation
moveSelectedThangBy: (xDir, yDir) ->
@modifySelectedThangComponentConfig @selectedExtantThang, LevelComponent.PhysicalID, (component) =>
component.config.pos.x += 0.5 * xDir
component.config.pos.y += 0.5 * yDir
@selectedExtantThang.pos.x = component.config.pos.x
@selectedExtantThang.pos.y = component.config.pos.y
resizeSelectedThangBy: (xDir, yDir) ->
@modifySelectedThangComponentConfig @selectedExtantThang, LevelComponent.PhysicalID, (component) =>
component.config.width = (component.config.width ? 4) + 0.5 * xDir
component.config.height = (component.config.height ? 4) + 0.5 * yDir
@selectedExtantThang.width = component.config.width
@selectedExtantThang.height = component.config.height
toggleSelectedThangCollision: ->
@modifySelectedThangComponentConfig @selectedExtantThang, LevelComponent.CollidesID, (component) =>
component.config ?= {}
component.config.collisionCategory = if component.config.collisionCategory is 'none' then 'ground' else 'none'
@selectedExtantThang.collisionCategory = component.config.collisionCategory
toggleThangsContainer: (e) ->
$('#all-thangs').toggleClass('hide')

View file

@ -45,13 +45,13 @@ module.exports = class ThangTypeEditView extends RootView
'click #stop-button': 'stopAnimation'
'click #play-button': 'playAnimation'
'click #history-button': 'showVersionHistory'
'click #fork-start-button': 'startForking'
'click li:not(.disabled) > #fork-start-button': 'startForking'
'click #save-button': 'openSaveModal'
'click #patches-tab': -> @patchesView.load()
'click .play-with-level-button': 'onPlayLevel'
'click .play-with-level-parent': 'onPlayLevelSelect'
'keyup .play-with-level-input': 'onPlayLevelKeyUp'
'click #pop-level-i18n-button': 'onPopulateLevelI18N'
'click li:not(.disabled) > #pop-level-i18n-button': 'onPopulateLevelI18N'
onClickSetVectorIcon: ->

View file

@ -15,6 +15,7 @@ module.exports = class ThangTypeSearchView extends SearchView
context.currentNew = 'editor.new_thang_title'
context.currentNewSignup = 'editor.new_thang_title_login'
context.currentSearch = 'editor.thang_search_title'
context.newModelsAdminOnly = true
@$el.i18n()
context

View file

@ -36,6 +36,7 @@ VictoryModal = require './modal/VictoryModal'
HeroVictoryModal = require './modal/HeroVictoryModal'
InfiniteLoopModal = require './modal/InfiniteLoopModal'
LevelSetupManager = require 'lib/LevelSetupManager'
ContactModal = require 'views/core/ContactModal'
PROFILE_ME = false
@ -81,6 +82,7 @@ module.exports = class PlayLevelView extends RootView
'click #level-done-button': 'onDonePressed'
'click #stop-real-time-playback-button': -> Backbone.Mediator.publish 'playback:stop-real-time-playback', {}
'click #fullscreen-editor-background-screen': (e) -> Backbone.Mediator.publish 'tome:toggle-maximize', {}
'click .contact-link': 'onContactClicked'
shortcuts:
'ctrl+s': 'onCtrlS'
@ -477,6 +479,20 @@ module.exports = class PlayLevelView extends RootView
return unless screenshot = @surface?.screenshot()
session.save {screenshot: screenshot}, {patch: true, type: 'PUT'}
onContactClicked: (e) ->
@openModalView contactModal = new ContactModal()
screenshot = @surface.screenshot(1, 'image/png', 1.0, 1)
body =
b64png: screenshot.replace 'data:image/png;base64,', ''
filename: "screenshot-#{@levelID}-#{_.string.slugify((new Date()).toString())}.png"
path: "db/user/#{me.id}"
mimetype: 'image/png'
contactModal.screenshotURL = "http://codecombat.com/file/#{body.path}/#{body.filename}"
window.screenshot = screenshot
window.screenshotURL = contactModal.screenshotURL
$.ajax '/file', type: 'POST', data: body, success: (e) ->
contactModal.updateScreenshot?()
# Dynamic sound loading
onNewWorld: (e) ->

View file

@ -85,7 +85,7 @@ module.exports = class HeroVictoryModal extends ModalView
@listenToOnce me, 'sync', ->
@readyToContinue = true
@updateSavingProgressStatus()
me.fetch() unless me.loading
me.fetch cache:false unless me.loading
@readyToContinue = true if not @achievements.models.length

View file

@ -312,7 +312,8 @@ module.exports = class SpellView extends CocoView
# Lock contiguous section of default code
# Only works for languages without closing delimeters on blocks currently
lines = @aceDoc.getAllLines()
lastRow = row for line, row in lines when not /^\s*$/.test(line)
for line, row in lines when not /^\s*$/.test(line)
lastRow = row
if lastRow?
@readOnlyRanges.push new Range 0, 0, lastRow, lines[lastRow].length - 1

View file

@ -10,18 +10,49 @@
// - Watched another video
// - Level completion rates
// - Subscription coversion totals
// TODO: The rest
// - How many people who start a level click the help button, and which one?
// - Need a hard start date when the help button presented
// - TODO: Check guide opens after haunted-kithmaze
// TODO: look at date ranges before and after 2nd prod deploy
// 12:42am 12/18/14 PST - Intial production deploy completed
var testStartDate = '2014-12-18T08:42:00.000Z';
// 12:29pm 12/18/14 PST - 2nd deploy w/ originals for dungeons-of-kithgard and second-kithmaze
// TODO: move this date up to avoid prod deploy transitional data messing with us.
// testStartDate = '2014-12-18T20:29:00.000Z';
// Moved this date up to avoid prod deploy transitional data messing with us.
testStartDate = '2014-12-18T22:29:00.000Z';
// Only print the levels we have multiple styles for
var multiStyleLevels = ['dungeons-of-kithgard', 'haunted-kithmaze'];
var g_videoEventCounts = {};
function initVideoEventCounts() {
// Per-level/style event counts to use for comparison correction later
// We have a weird sampling problem that doesn't yield equal test buckets
print("Querying for help video events...");
var cursor = db['analytics.log.events'].find({
$and: [
{"created": { $gte: ISODate(testStartDate)}},
{$or: [
{"event": "Start help video"},
{"event": "Finish help video"}
]}
]
});
while (cursor.hasNext()) {
var doc = cursor.next();
var levelID = doc.properties.level;
var style = doc.properties.style;
var event = doc.event;
if (!g_videoEventCounts[levelID]) g_videoEventCounts[levelID] = {};
if (!g_videoEventCounts[levelID][style]) g_videoEventCounts[levelID][style] = {};
if (!g_videoEventCounts[levelID][style][event]) g_videoEventCounts[levelID][style][event] = 0;
g_videoEventCounts[levelID][style][event]++;
}
// printjson(g_videoEventCounts);
}
function printVideoCompletionRates() {
print("Querying for help video events...");
var videosCursor = db['analytics.log.events'].find({
@ -34,7 +65,7 @@ function printVideoCompletionRates() {
]
});
print("Building video progression data...");
// print("Building video progression data...");
// Build: <style><level><userID><event> counts
var videoProgression = {};
while (videosCursor.hasNext()) {
@ -51,54 +82,55 @@ function printVideoCompletionRates() {
}
// Overall per-style
print("Counting start/finish events per-style...");
// Calculate overall video style completion rates, agnostic of level
// Build: <style><event>{<starts>, <finishes>}
var styleCompletionCounts = {}
for (style in videoProgression) {
styleCompletionCounts[style] = {};
for (levelID in videoProgression[style]) {
for (userID in videoProgression[style][levelID]) {
for (event in videoProgression[style][levelID][userID]) {
if (!styleCompletionCounts[style][event]) styleCompletionCounts[style][event] = 0;
styleCompletionCounts[style][event] += videoProgression[style][levelID][userID][event];
}
}
}
}
print("Sorting per-style completion rates...");
var styleCompletionRates = [];
for (style in styleCompletionCounts) {
var started = 0;
var finished = 0;
for (event in styleCompletionCounts[style]) {
if (event === "Start help video") started += styleCompletionCounts[style][event];
else if (event === "Finish help video") finished += styleCompletionCounts[style][event];
else throw new Error("Unknown event " + event);
}
var data = {
style: style,
started: started,
finished: finished
};
if (finished > 0) data['rate'] = finished / started * 100;
styleCompletionRates.push(data);
}
styleCompletionRates.sort(function(a,b) {return b['rate'] && a['rate'] ? b.rate - a.rate : 0;});
print("Overall per-style completion rates:");
for (var i = 0; i < styleCompletionRates.length; i++) {
var item = styleCompletionRates[i];
var msg = item.style + (item.style === 'edited' ? "\t\t" : "\t") + item.started + "\t" + item.finished;
if (item['rate']) msg += "\t" + item.rate + "%";
print(msg);
}
// TODO: Not too useful unless we have all styles for each level
// // print("Counting start/finish events per-style...");
// // Calculate overall video style completion rates, agnostic of level
// // Build: <style><event>{<starts>, <finishes>}
// var styleCompletionCounts = {}
// for (style in videoProgression) {
// styleCompletionCounts[style] = {};
// for (levelID in videoProgression[style]) {
// for (userID in videoProgression[style][levelID]) {
// for (event in videoProgression[style][levelID][userID]) {
// if (!styleCompletionCounts[style][event]) styleCompletionCounts[style][event] = 0;
// styleCompletionCounts[style][event] += videoProgression[style][levelID][userID][event];
// }
// }
// }
// }
//
// // print("Sorting per-style completion rates...");
// var styleCompletionRates = [];
// for (style in styleCompletionCounts) {
// var started = 0;
// var finished = 0;
// for (event in styleCompletionCounts[style]) {
// if (event === "Start help video") started += styleCompletionCounts[style][event];
// else if (event === "Finish help video") finished += styleCompletionCounts[style][event];
// else throw new Error("Unknown event " + event);
// }
// var data = {
// style: style,
// started: started,
// finished: finished
// };
// if (finished > 0) data['rate'] = finished / started * 100;
// styleCompletionRates.push(data);
// }
// styleCompletionRates.sort(function(a,b) {return b['rate'] && a['rate'] ? b.rate - a.rate : 0;});
//
// // print("Overall per-style completion rates:");
// for (var i = 0; i < styleCompletionRates.length; i++) {
// var item = styleCompletionRates[i];
// var msg = item.style + (item.style === 'edited' ? "\t\t" : "\t") + item.started + "\t" + item.finished;
// if (item['rate']) msg += "\t" + item.rate + "%";
// print(msg);
// }
// Style completion rates per-level
print("Counting start/finish events per-level and style...");
// print("Counting start/finish events per-level and style...");
var styleLevelCompletionCounts = {}
for (style in videoProgression) {
for (levelID in videoProgression[style]) {
@ -113,7 +145,7 @@ function printVideoCompletionRates() {
}
}
print("Sorting per-level completion rates...");
// print("Sorting per-level completion rates...");
var styleLevelCompletionRates = [];
for (levelID in styleLevelCompletionCounts) {
for (style in styleLevelCompletionCounts[levelID]) {
@ -145,9 +177,11 @@ function printVideoCompletionRates() {
print("Per-level style completion rates:");
for (var i = 0; i < styleLevelCompletionRates.length; i++) {
var item = styleLevelCompletionRates[i];
var msg = item.level + "\t" + item.style + (item.style === 'edited' ? "\t\t" : "\t") + item.started + "\t" + item.finished;
if (item['rate']) msg += "\t" + item.rate + "%";
print(msg);
if (multiStyleLevels.indexOf(item.level) >= 0) {
var msg = item.level + "\t" + item.style + (item.style === 'edited' ? "\t\t" : "\t") + item.started + "\t" + item.finished;
if (item['rate']) msg += "\t" + item.rate.toFixed(2) + "%";
print(msg);
}
}
}
@ -175,7 +209,7 @@ function printWatchedAnotherVideoRates() {
]
});
print("Building per-user video progression data...");
// print("Building per-user video progression data...");
// Find video progression per-user
// Build: <userID>[sorted style/event/level/date events]
var videoProgression = {};
@ -197,10 +231,10 @@ function printWatchedAnotherVideoRates() {
}
// printjson(videoProgression);
print("Sorting per-user video progression data...");
// print("Sorting per-user video progression data...");
for (userID in videoProgression) videoProgression[userID].sort(function (a,b) {return a.created < b.created ? -1 : 1});
print("Building per-level/style additional watched videos..");
// print("Building per-level/style additional watched videos..");
var additionalWatchedVideos = {};
for (userID in videoProgression) {
@ -219,7 +253,6 @@ function printWatchedAnotherVideoRates() {
for (previousLevel in previouslyWatched) {
for (previousStyle in previouslyWatched[previousLevel]) {
if (previousLevel === level) continue;
var previous = previouslyWatched[previousLevel];
// For previous level and style, 'event' followed it
if (!additionalWatchedVideos[previousLevel]) additionalWatchedVideos[previousLevel] = {};
if (!additionalWatchedVideos[previousLevel][previousStyle]) {
@ -230,10 +263,9 @@ function printWatchedAnotherVideoRates() {
additionalWatchedVideos[previousLevel][previousStyle][event] = 0;
}
additionalWatchedVideos[previousLevel][previousStyle][event]++;
if (previousLevel === 'the-second-kithmaze') {
print("Followed the-second-kithmaze " + userID + " " + level + " " + event + " " + created);
}
// if (previousLevel === 'the-second-kithmaze') {
// print("Followed the-second-kithmaze " + userID + " " + level + " " + event + " " + created);
// }
}
}
@ -243,7 +275,7 @@ function printWatchedAnotherVideoRates() {
}
}
print("Sorting additional watched videos by started event counts...");
// print("Sorting additional watched videos by started event counts...");
var additionalWatchedVideoByStarted = [];
for (levelID in additionalWatchedVideos) {
for (style in additionalWatchedVideos[levelID]) {
@ -258,9 +290,10 @@ function printWatchedAnotherVideoRates() {
level: levelID,
style: style,
started: started,
finished: finished
finished: finished,
startAgainRate: started / g_videoEventCounts[levelID][style]['Start help video'] * 100,
finishAgainRate: finished / g_videoEventCounts[levelID][style]['Finish help video'] * 100
};
if (finished > 0) data['rate'] = finished / started * 100;
additionalWatchedVideoByStarted.push(data);
}
}
@ -269,17 +302,164 @@ function printWatchedAnotherVideoRates() {
if (a.level < b.level) return -1;
else return 1;
}
return b.started - a.started;
return b.startAgainRate - a.startAgainRate;
});
print("Per-level additional videos watched:");
print("For a given level and style, this is how many more videos were started and finished.");
print("Columns: level, style, started, finished, additionals completion rate");
print("Columns: level, style, started, finished, started again rate, finished again rate");
for (var i = 0; i < additionalWatchedVideoByStarted.length; i++) {
var item = additionalWatchedVideoByStarted[i];
var msg = item.level + "\t" + item.style + (item.style === 'edited' ? "\t\t" : "\t") + item.started + "\t" + item.finished;
if (item['rate']) msg += "\t" + item.rate + "%";
print(msg);
if (multiStyleLevels.indexOf(item.level) >= 0) {
print(item.level + "\t" + item.style + (item.style === 'edited' ? "\t\t" : "\t") + item.started + "\t" + item.finished + "\t" + item.startAgainRate.toFixed(2) + "%\t" + item.finishAgainRate.toFixed(2) + "%");
}
}
}
function printLevelCompletionRates() {
// For a level/style, how many completed that same level
// For a level/style, how many levels were completed afterwards?
// Find each started event, per user
print("Querying for help video events...");
var eventsCursor = db['analytics.log.events'].find({
$and: [
{"created": { $gte: ISODate(testStartDate)}},
{$or : [
{"event": "Start help video"},
{"event": "Saw Victory"}
]}
]
});
// print("Building per-user events progression data...");
// Find event progression per-user
var eventsProgression = {};
while (eventsCursor.hasNext()) {
var doc = eventsCursor.next();
var event = doc.event;
var userID = doc.user.valueOf();
var created = doc.created
var levelID = doc.properties.level;
var style = doc.properties.style;
if (event === 'Saw Victory') levelID = levelID.toLowerCase().replace(/ /g, '-');
if (!eventsProgression[userID]) eventsProgression[userID] = [];
eventsProgression[userID].push({
style: style,
level: levelID,
event: event,
created: created.toISOString()
})
}
// print("Sorting per-user events progression data...");
for (userID in eventsProgression) eventsProgression[userID].sort(function (a,b) {return a.created < b.created ? -1 : 1});
// print("Building per-level/style levels completed..");
var levelsCompletedCounts = {};
var sameLevelCompletedCounts = {};
for (userID in eventsProgression) {
// Walk user's history, and tally what preceded each historical entry
var userHistory = eventsProgression[userID];
var previouslyWatched = {};
for (var i = 0; i < userHistory.length; i++) {
// Walk previously watched events, and attribute to correct additionally watched entry
var item = userHistory[i];
var level = item.level;
var style = item.style;
var event = item.event;
var created = item.created;
if (event === 'Start help video') {
// Add level/style to previouslyWatched for this user
if (!previouslyWatched[level]) previouslyWatched[level] = {};
if (!previouslyWatched[level][style]) previouslyWatched[level][style] = true;
}
else if (event === 'Saw Victory') {
for (previousLevel in previouslyWatched) {
for (previousStyle in previouslyWatched[previousLevel]) {
if (previousLevel === level) {
if (!sameLevelCompletedCounts[previousLevel]) sameLevelCompletedCounts[previousLevel] = {};
if (!sameLevelCompletedCounts[previousLevel][previousStyle]) {
sameLevelCompletedCounts[previousLevel][previousStyle] = 0;
}
sameLevelCompletedCounts[previousLevel][previousStyle]++;
}
// For previous level and style, Saw Victory followed it
if (!levelsCompletedCounts[previousLevel]) levelsCompletedCounts[previousLevel] = {};
if (!levelsCompletedCounts[previousLevel][previousStyle]) {
levelsCompletedCounts[previousLevel][previousStyle] = 0;
}
levelsCompletedCounts[previousLevel][previousStyle]++;
}
}
}
else {
throw new Error("Unknown event " + event);
}
}
}
// print("Sorting level completed counts...");
var levelsCompletedSorted = [];
for (levelID in levelsCompletedCounts) {
for (style in levelsCompletedCounts[levelID]) {
var data = {
level: levelID,
style: style,
completed: levelsCompletedCounts[levelID][style],
completedPerPlayer: levelsCompletedCounts[levelID][style] / g_videoEventCounts[levelID][style]['Start help video']
};
levelsCompletedSorted.push(data);
}
}
levelsCompletedSorted.sort(function(a,b) {
if (a.level !== b.level) {
if (a.level < b.level) return -1;
else return 1;
}
return b.completedPerPlayer - a.completedPerPlayer;
});
print("Total levels completed after video watched:");
print("Columns: level, style, levels completed, completed per player");
for (var i = 0; i < levelsCompletedSorted.length; i++) {
var item = levelsCompletedSorted[i];
if (multiStyleLevels.indexOf(item.level) >= 0) {
print(item.level + "\t" + item.style + (item.style === 'edited' ? "\t\t" : "\t") + item.completed + "\t" + item.completedPerPlayer.toFixed(2));
}
}
var sameLevelCompletedSorted = [];
for (levelID in sameLevelCompletedCounts) {
for (style in sameLevelCompletedCounts[levelID]) {
var data = {
level: levelID,
style: style,
completed: sameLevelCompletedCounts[levelID][style],
completionRate: sameLevelCompletedCounts[levelID][style] / g_videoEventCounts[levelID][style]['Start help video'] * 100
};
sameLevelCompletedSorted.push(data);
}
}
sameLevelCompletedSorted.sort(function(a,b) {
if (a.level !== b.level) {
if (a.level < b.level) return -1;
else return 1;
}
return b.completionRate - a.completionRate;
});
print("Same level completed after video watched:");
print("Columns: level, style, same level completed, completion rate");
for (var i = 0; i < sameLevelCompletedSorted.length; i++) {
var item = sameLevelCompletedSorted[i];
if (multiStyleLevels.indexOf(item.level) >= 0) {
print(item.level + "\t" + item.style + (item.style === 'edited' ? "\t\t" : "\t") + item.completed + "\t" + item.completionRate.toFixed(2) + "%");
}
}
}
@ -298,7 +478,7 @@ function printSubConversionTotals() {
]
});
print("Building per-user events progression data...");
// print("Building per-user events progression data...");
// Find event progression per-user
var eventsProgression = {};
while (eventsCursor.hasNext()) {
@ -316,16 +496,12 @@ function printSubConversionTotals() {
event: event,
created: created.toISOString()
})
// if (event === 'Finished subscription purchase')
// printjson(eventsProgression[userID]);
}
// printjson(eventsProgression);
print("Sorting per-user events progression data...");
// print("Sorting per-user events progression data...");
for (userID in eventsProgression) eventsProgression[userID].sort(function (a,b) {return a.created < b.created ? -1 : 1});
print("Building per-level/style sub purchases..");
// print("Building per-level/style sub purchases..");
// Build: <level><style><count>
var subPurchaseCounts = {};
for (userID in eventsProgression) {
@ -333,19 +509,14 @@ function printSubConversionTotals() {
for (var i = 0; i < history.length; i++) {
if (history[i].event === 'Finished subscription purchase') {
var item = i > 0 ? history[i - 1] : {level: 'unknown', style: 'unknown'};
// if (i === 0) {
// print(userID);
// printjson(history[i]);
// }
if (!subPurchaseCounts[item.level]) subPurchaseCounts[item.level] = {};
if (!subPurchaseCounts[item.level][item.style]) subPurchaseCounts[item.level][item.style] = 0;
subPurchaseCounts[item.level][item.style]++;
}
}
}
// printjson(subPurchaseCounts);
print("Sorting per-level/style sub purchase counts...");
// print("Sorting per-level/style sub purchase counts...");
var subPurchasesByTotal = [];
for (levelID in subPurchaseCounts) {
for (style in subPurchaseCounts[levelID]) {
@ -366,10 +537,122 @@ function printSubConversionTotals() {
print("'unknown' means no preceding start help video event.");
for (var i = 0; i < subPurchasesByTotal.length; i++) {
var item = subPurchasesByTotal[i];
print(item.level + "\t" + item.style + (item.style === 'edited' ? "\t\t" : "\t") + item.total);
if (multiStyleLevels.indexOf(item.level) >= 0) {
print(item.level + "\t" + item.style + (item.style === 'edited' ? "\t\t" : "\t") + item.total);
}
}
}
function printHelpClicksPostHaunted() {
// For a level/style, how many completed that same level
// For a level/style, how many levels were completed afterwards?
// Find each started event, per user
print("Querying for help video events...");
var eventsCursor = db['analytics.log.events'].find({
$and: [
{"created": { $gte: ISODate(testStartDate)}},
{$or : [
{$and:[{"event": "Start help video"}, {"properties.level": 'haunted-kithmaze'}]},
{"event": "Problem alert help clicked"},
{"event": "Spell palette help clicked"},
]}
]
});
// print("Building per-user events progression data...");
// Find event progression per-user
var eventsProgression = {};
while (eventsCursor.hasNext()) {
var doc = eventsCursor.next();
var event = doc.event;
var userID = doc.user.valueOf();
var created = doc.created
var levelID = doc.properties.level;
var style = doc.properties.style;
if (!eventsProgression[userID]) eventsProgression[userID] = [];
eventsProgression[userID].push({
style: style,
level: levelID,
event: event,
created: created.toISOString()
})
}
// print("Sorting per-user events progression data...");
for (userID in eventsProgression) eventsProgression[userID].sort(function (a,b) {return a.created < b.created ? -1 : 1});
// print("Building per-level/style levels completed..");
var helpClickCounts = {};
for (userID in eventsProgression) {
// Walk user's history, and tally what preceded each historical entry
var userHistory = eventsProgression[userID];
var previouslyWatched = {};
for (var i = 0; i < userHistory.length; i++) {
// Walk previously watched events, and attribute to correct additionally watched entry
var item = userHistory[i];
var level = item.level;
var style = item.style;
var event = item.event;
var created = item.created;
if (event === 'Start help video') {
// Add level/style to previouslyWatched for this user
if (!previouslyWatched[level]) previouslyWatched[level] = {};
if (!previouslyWatched[level][style]) previouslyWatched[level][style] = true;
}
else if (event === "Problem alert help clicked" || event === "Spell palette help clicked") {
for (previousLevel in previouslyWatched) {
for (previousStyle in previouslyWatched[previousLevel]) {
// For previous level and style, help click followed it
if (!helpClickCounts[previousLevel]) helpClickCounts[previousLevel] = {};
if (!helpClickCounts[previousLevel][previousStyle]) helpClickCounts[previousLevel][previousStyle] = 0;
helpClickCounts[previousLevel][previousStyle]++;
}
}
}
else {
throw new Error("Unknown event " + event);
}
}
}
// print("Sorting level completed counts...");
var helpClicksSorted = [];
for (levelID in helpClickCounts) {
for (style in helpClickCounts[levelID]) {
var data = {
level: levelID,
style: style,
completed: helpClickCounts[levelID][style],
completedPerPlayer: helpClickCounts[levelID][style] / g_videoEventCounts[levelID][style]['Start help video']
};
helpClicksSorted.push(data);
}
}
helpClicksSorted.sort(function(a,b) {
if (a.level !== b.level) {
if (a.level < b.level) return -1;
else return 1;
}
return b.completedPerPlayer - a.completedPerPlayer;
});
print("Helps clicked after video watched:");
print("Columns: level, style, click count, clicks per start video");
for (var i = 0; i < helpClicksSorted.length; i++) {
var item = helpClicksSorted[i];
if (multiStyleLevels.indexOf(item.level) >= 0) {
print(item.level + "\t" + item.style + (item.style === 'edited' ? "\t\t" : "\t") + item.completed + "\t" + item.completedPerPlayer.toFixed(2));
}
}
}
initVideoEventCounts();
printVideoCompletionRates();
printWatchedAnotherVideoRates();
printSubConversionTotals();
// printWatchedAnotherVideoRates();
// printLevelCompletionRates();
// printSubConversionTotals();
printHelpClicksPostHaunted();

View file

@ -49,10 +49,7 @@ LevelHandler = class LevelHandler extends Handler
'requiredGear'
'restrictedGear'
'allowedHeroes'
]
adminEditableProperties: [
[]
'tasks'
]
postEditableProperties: ['name']
@ -94,7 +91,7 @@ LevelHandler = class LevelHandler extends Handler
Session.findOne(sessionQuery).exec (err, doc) =>
return @sendDatabaseError(res, err) if err
return @sendSuccess(res, doc) if doc?
return @sendPaymentRequiredError(res, err) if (not req.user.isPremium()) and level.get('requiresSubscription')
return @sendPaymentRequiredError(res, err) if (not req.user.isPremium()) and level.get('requiresSubscription')
@createAndSaveNewSession sessionQuery, req, res
createAndSaveNewSession: (sessionQuery, req, res) =>

View file

@ -50,10 +50,8 @@ LevelSessionSchema.pre 'save', (next) ->
LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed']
LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state',
'levelName', 'creatorName', 'levelID', 'screenshot',
'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage',
'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage',
'unsubscribed', 'playtime', 'heroConfig', 'team', 'transpiledCode']
LevelSessionSchema.statics.jsonSchema = jsonschema
LevelSessionSchema.index {user: 1, changed: -1}, {sparse: true, name: 'last played index'}
module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema, 'level.sessions')

View file

@ -2,25 +2,37 @@ config = require '../../server_config'
log = require 'winston'
User = require '../users/User'
sendwithus = require '../sendwithus'
async = require 'async'
LevelSession = require '../levels/sessions/LevelSession'
moment = require 'moment'
module.exports.setup = (app) ->
app.post '/contact', (req, res) ->
return res.end() unless req.user
#log.info "Sending mail from #{req.body.email} saying #{req.body.message}"
createMailContext req.body.email, req.body.message, req.user, req.body.recipientID, req.body.subject, (context) ->
createMailContext req, (context) ->
sendwithus.api.send context, (err, result) ->
if err
log.error "Error sending contact form email: #{err.message or err}"
return res.end()
createMailContext = (sender, message, user, recipientID, subject, done) ->
createMailContext = (req, done) ->
sender = req.body.sender
message = req.body.message
user = req.user
recipientID = req.body.recipientID
subject = req.body.subject
level = if user?.get('points') > 0 then Math.floor(5 * Math.log((1 / 100) * (user.get('points') + 100))) + 1 else 0
premium = user?.isPremium()
content = """
#{message}
#{user.get('name') or 'Anonymous'} - Level #{level}#{if premium then ' - Subscriber' else ''} - #{user._id}
--
<a href='http://codecombat.com/user/#{user.get('slug') or user.get('_id')}'>#{user.get('name') or 'Anonymous'}</a> - Level #{level}#{if premium then ' - Subscriber' else ''}
"""
if req.body.browser
content += "\n#{req.body.browser} - #{req.body.screenSize}"
context =
email_id: sendwithus.templates.plain_text_email
@ -39,8 +51,32 @@ createMailContext = (sender, message, user, recipientID, subject, done) ->
if err
log.error "Error looking up recipient to email from #{recipientID}: #{err}" if err
else
context.bcc = [context.to, sender]
context.to = document.get('email')
context.recipient.bcc = [context.recipient.address, sender]
context.recipient.address = document.get('email')
context.email_data.content = message
done context
else
done context
async.waterfall [
fetchRecentSessions.bind undefined, user, context
# Can add other data-grabbing stuff here if we want.
# TODO: grab platform/browser/browser version/screen size from client
# TODO: try automatically including Surface screenshot if opening contact form from level?
], (err, results) ->
console.error "Error getting contact message context for #{sender}: #{err}" if err
if req.body.screenshotURL
context.email_data.content += "\n<img src='#{req.body.screenshotURL}' />"
done context
fetchRecentSessions = (user, context, callback) ->
query = creator: user.get('_id') + ''
projection = levelID: 1, levelName: 1, changed: 1, team: 1, codeLanguage: 1, 'state.complete': 1, playtime: 1
sort = changed: -1
LevelSession.find(query).select(projection).sort(sort).limit(3).lean().exec (err, sessions) ->
return callback err if err
for s in sessions
if s.playtime < 120 then playtime = "#{s.playtime}s played"
else if s.playtime < 7200 then playtime = "#{Math.round(s.playtime / 60)}m played"
else playtime = "#{Math.round(s.playtime / 3600)}h played"
ago = moment(s.changed).fromNow()
context.email_data.content += "\n<a href='http://codecombat.com/play/level/#{s.levelID}?session=#{s._id}&team=#{s.team or 'humans'}&dev=true'>#{s.levelName}#{if s.team is 'ogres' then ' ' + s.team else ''}</a>#{if s.state?.complete then ' complete ' else ''}- #{s.codeLanguage}, #{playtime}, #{ago}"
callback null

View file

@ -63,7 +63,7 @@ setupExpressMiddleware = (app) ->
else
express.logger.format('dev', developmentLogging)
app.use(express.logger('dev'))
app.use(express.static(path.join(__dirname, 'public'), maxAge: 30 * 60 * 1000))
app.use(express.static(path.join(__dirname, 'public'), maxAge: 0)) # CloudFlare overrides maxAge, and we don't want local development caching.
app.use(useragent.express())
app.use(express.favicon())