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Preparing new campaign levels for migration to new campaign editor.
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3 changed files with 10 additions and 10 deletions
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@ -151,7 +151,7 @@
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background-position: (-6 * $iconSize) 0px
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&.prop-label-icon-maxSpeed
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background-position: (-7 * $iconSize) 0px
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&.prop-label-icon-gold, &.prop-label-icon-bountyGold
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&.prop-label-icon-gold, &.prop-label-icon-bountyGold, &.prop-label-icon-value
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background-position: (-8 * $iconSize) 0px
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.prop[name="health"]
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@ -1058,7 +1058,7 @@ desert = [
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type: 'hero'
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id: 'sarven-sentry'
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original: '548cef7f0ffdc235e80ef0cc'
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description: 'Coming Soon'
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description: 'Work with your scouts to corral yaks and trap ogres.'
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nextLevels:
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continue: 'keeping-time'
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x: 51.48
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@ -1072,7 +1072,7 @@ desert = [
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type: 'hero'
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id: 'keeping-time'
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original: '548cf1a90ffdc235e80ef0d1'
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description: 'Coming Soon'
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description: 'Raise funds to support your allies in time to fight off the ogre horde!'
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nextLevels:
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continue: 'hoarding-gold'
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x: 58.42
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@ -1085,8 +1085,8 @@ desert = [
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name: 'Hoarding Gold'
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type: 'hero'
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id: 'hoarding-gold'
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original: ''
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description: 'Coming Soon'
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original: '549875268e52573b10d3bcd7'
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description: 'You can get lost forever in the desert if you let the mirage of greed lead you.'
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nextLevels:
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continue: 'decoy-drill'
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x: 61.73
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@ -1099,8 +1099,8 @@ desert = [
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name: 'Decoy Drill'
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type: 'hero'
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id: 'decoy-drill'
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original: ''
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description: 'Coming Soon'
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original: '549875428e52573b10d3bcd9'
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description: 'Gather gold to field test a new buildable unit: the decoy.'
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nextLevels:
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continue: 'yakstraction'
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x: 62.05
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@ -1113,8 +1113,8 @@ desert = [
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name: 'Yakstraction'
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type: 'hero'
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id: 'yakstraction'
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original: ''
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description: 'Coming Soon'
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original: '5498cf468e52573b10d3bd15'
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description: 'Thirsty yaks are stampeding towards a vulnerable peasant sunning herself at an oasis, but you\'ve got decoys to distract the yaks out of the way.'
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nextLevels:
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continue: 'sarven-brawl'
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x: 66.46
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@ -130,7 +130,7 @@ module.exports = class LevelHUDView extends CocoView
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return null # included in the bar
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context =
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prop: prop
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hasIcon: prop in ['health', 'pos', 'target', 'collectedThangIDs', 'gold', 'bountyGold', 'visualRange', 'attackDamage', 'attackRange', 'maxSpeed', 'attackNearbyEnemyRange']
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hasIcon: prop in ['health', 'pos', 'target', 'collectedThangIDs', 'gold', 'bountyGold', 'value', 'visualRange', 'attackDamage', 'attackRange', 'maxSpeed', 'attackNearbyEnemyRange']
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hasBar: prop in ['health']
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$(prop_template(context))
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