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Skip past hero selection if hero has already been selected.
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40b61c32f2
commit
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5 changed files with 21 additions and 10 deletions
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@ -139,7 +139,7 @@
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account: "Account"
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settings: "Settings"
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next: "Next"
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previous: "Previous"
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change_hero: "Change Hero"
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choose_inventory: "Equip Items"
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older_campaigns: "Older Campaigns"
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anonymous: "Anonymous Player"
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@ -1,8 +1,8 @@
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extends /templates/modal/modal_base
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block modal-header-content
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h1#choose-hero-header(data-i18n="choose_hero.choose_hero") Choose Your Hero
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h1#choose-inventory-header.secret(data-i18n="inventory.choose_inventory") Equip Items
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h1#choose-hero-header.choose-hero-active.secret(data-i18n="choose_hero.choose_hero") Choose Your Hero
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h1#choose-inventory-header.choose-inventory-active.secret(data-i18n="inventory.choose_inventory") Equip Items
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block modal-body-content
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#choose-hero-view
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@ -10,7 +10,7 @@ block modal-body-content
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#inventory-view
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block modal-footer-content
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button#choose-inventory-button.btn.btn-lg.btn-success(data-i18n="play.next") Next
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button#choose-hero-button.btn.btn-lg.btn-primary.secret.pull-left(data-i18n="play.previous") Previous
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button#play-level-button.btn.btn-lg.btn-success.secret(data-i18n="common.play") Play
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button#choose-inventory-button.btn.btn-lg.btn-success.choose-hero-active.secret(data-i18n="play.next") Next
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button#choose-hero-button.btn.btn-lg.btn-primary.choose-inventory-active.secret.pull-left(data-i18n="play.change_hero") Change Hero
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button#play-level-button.btn.btn-lg.btn-success.choose-inventory-active.secret(data-i18n="common.play") Play
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@ -115,6 +115,9 @@ module.exports = class InventoryView extends CocoView
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@$el.find('#selected-items').hide() # Hide until one is selected
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@delegateEvents()
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if @selectedHero and not @startedLoadingFirstHero
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@loadHero()
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afterInsert: ->
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super()
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@canvasWidth = @$el.find('canvas').innerWidth()
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@ -329,7 +332,8 @@ module.exports = class InventoryView extends CocoView
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@loadHero()
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loadHero: ->
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return unless @selectedHero and not @$el.hasClass 'secret'
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return unless @supermodel.finished() and @selectedHero and not @$el.hasClass 'secret'
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@startedLoadingFirstHero = true
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@stage?.removeAllChildren()
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if @selectedHero.loaded and movieClip = @movieClips?[@selectedHero.get('original')]
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@stage.addChild(movieClip)
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@ -36,6 +36,7 @@ module.exports = class WorldMapView extends RootView
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$(window).on 'resize', @onWindowResize
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@playAmbientSound()
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@preloadTopHeroes()
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@hadEverChosenHero = me.get('heroConfig')?.thangType
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destroy: ->
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$(window).off 'resize', @onWindowResize
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@ -113,7 +114,7 @@ module.exports = class WorldMapView extends RootView
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@startLevel $(e.target).parents('.level-info-container')
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startLevel: (levelElement) ->
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playLevelModal = new PlayLevelModal supermodel: @supermodel, levelID: levelElement.data('level-id'), levelPath: levelElement.data('level-path'), levelName: levelElement.data('level-name')
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playLevelModal = new PlayLevelModal supermodel: @supermodel, levelID: levelElement.data('level-id'), levelPath: levelElement.data('level-path'), levelName: levelElement.data('level-name'), hadEverChosenHero: @hadEverChosenHero
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@openModalView playLevelModal
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@$levelInfo?.hide()
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@ -45,8 +45,14 @@ module.exports = class PlayLevelModal extends ModalView
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-open', volume: 1
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@insertSubView @chooseHeroView = new ChooseHeroView @options
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@insertSubView @inventoryView = new InventoryView @options
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@inventoryView.$el.addClass 'secret'
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@chooseHeroView.onShown()
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if @options.hadEverChosenHero
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@$el.find('.choose-hero-active').add(@chooseHeroView.$el).addClass 'secret'
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@$el.find('.choose-inventory-active').removeClass 'secret'
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@inventoryView.onShown()
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else
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@$el.find('.choose-inventory-active').add(@inventoryView.$el).addClass 'secret'
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@$el.find('.choose-hero-active').removeClass 'secret'
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@chooseHeroView.onShown()
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onHidden: ->
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unless @navigatingToPlay
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