Refactored grid. Fixed .

This commit is contained in:
Nick Winter 2014-08-26 13:56:57 -07:00
parent 3e9adf6b1a
commit 35b107cf58
6 changed files with 127 additions and 96 deletions

View file

@ -11,7 +11,9 @@ module.exports = class CoordinateDisplay extends createjs.Container
super()
@initialize()
@camera = options.camera
console.error 'CoordinateDisplay needs camera.' unless @camera
@layer = options.layer
console.error @toString(), 'needs a camera.' unless @camera
console.error @toString(), 'needs a layer.' unless @layer
@build()
@show = _.debounce @show, 125
Backbone.Mediator.subscribe(channel, @[func], @) for channel, func of @subscriptions
@ -21,6 +23,8 @@ module.exports = class CoordinateDisplay extends createjs.Container
@show = null
@destroyed = true
toString: -> '<CoordinateDisplay>'
build: ->
@mouseEnabled = @mouseChildren = false
@addChild @background = new createjs.Shape()
@ -30,6 +34,7 @@ module.exports = class CoordinateDisplay extends createjs.Container
@label.shadow = new createjs.Shadow('#000000', 1, 1, 0)
@background.name = 'Coordinate Display Background'
@pointMarker.name = 'Point Marker'
@layer.addChild @
onMouseOver: (e) -> @mouseInBounds = true
onMouseOut: (e) -> @mouseInBounds = false

View file

@ -0,0 +1,102 @@
CocoClass = require 'lib/CocoClass'
module.exports = class CoordinateGrid extends CocoClass
subscriptions:
'level-toggle-grid': 'onToggleGrid'
'level-set-grid': 'onSetGrid'
shortcuts:
'ctrl+g, ⌘+g': 'onToggleGrid'
constructor: (options, worldSize) ->
super()
options ?= {}
@camera = options.camera
@layer = options.layer
@textLayer = options.textLayer
console.error @toString(), 'needs a camera.' unless @camera
console.error @toString(), 'needs a layer.' unless @layer
console.error @toString(), 'needs a textLayer.' unless @textLayer
@build worldSize
destroy: ->
super()
toString: -> '<CoordinateGrid>'
build: (worldSize) ->
worldWidth = worldSize[0] ? 80
worldHeight = worldSize[1] ? 68
@gridContainer = new createjs.Container()
@gridShape = new createjs.Shape()
@gridContainer.addChild @gridShape
@gridContainer.mouseEnabled = false
@gridShape.alpha = 0.125
@gridShape.graphics.setStrokeStyle 1
@gridShape.graphics.beginStroke 'blue'
gridSize = Math.round(worldWidth / 20)
wopStart = x: 0, y: 0
wopEnd = x: worldWidth, y: worldHeight
supStart = @camera.worldToSurface wopStart
supEnd = @camera.worldToSurface wopEnd
wop = x: wopStart.x, y: wopStart.y
@labels = []
linesDrawn = 0
while wop.x <= wopEnd.x
sup = @camera.worldToSurface wop
@gridShape.graphics.mt(sup.x, supStart.y).lt(sup.x, supEnd.y)
if ++linesDrawn % 2
t = new createjs.Text(wop.x.toFixed(0), '16px Arial', 'blue')
t.textAlign = 'center'
t.textBaseline = 'bottom'
t.x = sup.x
t.y = supStart.y
t.alpha = 0.75
@labels.push t
wop.x += gridSize
if wopEnd.x < wop.x <= wopEnd.x - gridSize / 2
wop.x = wopEnd.x
linesDrawn = 0
while wop.y <= wopEnd.y
sup = @camera.worldToSurface wop
@gridShape.graphics.mt(supStart.x, sup.y).lt(supEnd.x, sup.y)
if ++linesDrawn % 2
t = new createjs.Text(wop.y.toFixed(0), '16px Arial', 'blue')
t.textAlign = 'left'
t.textBaseline = 'middle'
t.x = 0
t.y = sup.y
t.alpha = 0.75
@labels.push t
wop.y += gridSize
console.log wop.y, wopEnd.y, gridSize
if wopEnd.y < wop.y <= wopEnd.y - gridSize / 2
wop.y = wopEnd.y
@gridShape.graphics.endStroke()
bounds = x: supStart.x, y: supEnd.y, width: supEnd.x - supStart.x, height: supStart.y - supEnd.y
return unless bounds?.width and bounds.height
@gridContainer.cache bounds.x, bounds.y, bounds.width, bounds.height
showGrid: ->
return if @gridShowing()
@layer.addChild @gridContainer
@textLayer.addChild label for label in @labels
hideGrid: ->
return unless @gridShowing()
@layer.removeChild @gridContainer
@textLayer.removeChild label for label in @labels
gridShowing: ->
@gridContainer?.parent?
onToggleGrid: (e) ->
# TODO: figure out a better way of managing grid / debug so it's not split across PlaybackView and Surface
e?.preventDefault?()
if @gridShowing() then @hideGrid() else @showGrid()
flag = $('#grid-toggle i.icon-ok')
flag.toggleClass 'invisible', not @gridShowing()
onSetGrid: (e) ->
if e.grid then @showGrid() else @hideGrid()

View file

@ -12,6 +12,7 @@ CountdownScreen = require './CountdownScreen'
PlaybackOverScreen = require './PlaybackOverScreen'
DebugDisplay = require './DebugDisplay'
CoordinateDisplay = require './CoordinateDisplay'
CoordinateGrid = require './CoordinateGrid'
SpriteBoss = require './SpriteBoss'
PointChooser = require './PointChooser'
RegionChooser = require './RegionChooser'
@ -24,7 +25,7 @@ module.exports = Surface = class Surface extends CocoClass
surfaceLayer: null
surfaceTextLayer: null
screenLayer: null
gridLayer: null # TODO: maybe
gridLayer: null
spriteBoss: null
@ -56,8 +57,6 @@ module.exports = Surface = class Surface extends CocoClass
'level-set-playing': 'onSetPlaying'
'level-set-debug': 'onSetDebug'
'level-toggle-debug': 'onToggleDebug'
'level-set-grid': 'onSetGrid'
'level-toggle-grid': 'onToggleGrid'
'level-toggle-pathfinding': 'onTogglePathFinding'
'level-set-time': 'onSetTime'
'level-set-surface-camera': 'onSetCamera'
@ -75,7 +74,6 @@ module.exports = Surface = class Surface extends CocoClass
shortcuts:
'ctrl+\\, ⌘+\\': 'onToggleDebug'
'ctrl+g, ⌘+g': 'onToggleGrid'
'ctrl+o, ⌘+o': 'onTogglePathFinding'
# external functions
@ -103,6 +101,8 @@ module.exports = Surface = class Surface extends CocoClass
@dimmer?.destroy()
@countdownScreen?.destroy()
@playbackOverScreen?.destroy()
@coordinateDisplay?.destroy()
@coordinateGrid?.destroy()
@stage.clear()
@musicPlayer?.destroy()
@stage.removeAllChildren()
@ -126,10 +126,6 @@ module.exports = Surface = class Surface extends CocoClass
@showLevel()
@updateState true if @loaded
# TODO: synchronize both ways of choosing whether to show coords (@world via UI System or @options via World Select modal)
if @world.showCoordinates and @options.coords and not @coordinateDisplay
@coordinateDisplay = new CoordinateDisplay camera: @camera
@surfaceTextLayer.addChild @coordinateDisplay
@onFrameChanged()
Backbone.Mediator.publish 'surface:world-set-up'
@ -364,6 +360,9 @@ module.exports = Surface = class Surface extends CocoClass
onNewWorld: (event) ->
return unless event.world.name is @world.name
@onStreamingWorldUpdated event
onStreamingWorldUpdated: (event) ->
@casting = false
@spriteBoss.play()
@ -390,22 +389,21 @@ module.exports = Surface = class Surface extends CocoClass
# initialization
initEasel: ->
# takes DOM objects, not jQuery objects
@stage = new createjs.Stage(@canvas[0])
@stage = new createjs.Stage(@canvas[0]) # Takes DOM objects, not jQuery objects.
canvasWidth = parseInt @canvas.attr('width'), 10
canvasHeight = parseInt @canvas.attr('height'), 10
@camera?.destroy()
@camera = new Camera @canvas
AudioPlayer.camera = @camera
@camera = AudioPlayer.camera = new Camera @canvas
@layers.push @surfaceLayer = new Layer name: 'Surface', layerPriority: 0, transform: Layer.TRANSFORM_SURFACE, camera: @camera
@layers.push @surfaceTextLayer = new Layer name: 'Surface Text', layerPriority: 1, transform: Layer.TRANSFORM_SURFACE_TEXT, camera: @camera
@layers.push @screenLayer = new Layer name: 'Screen', layerPriority: 2, transform: Layer.TRANSFORM_SCREEN, camera: @camera
@layers.push @gridLayer = new Layer name: 'Grid', layerPriority: 2, transform: Layer.TRANSFORM_SURFACE, camera: @camera
@layers.push @screenLayer = new Layer name: 'Screen', layerPriority: 3, transform: Layer.TRANSFORM_SCREEN, camera: @camera
@stage.addChild @layers...
@surfaceLayer.addChild @cameraBorder = new CameraBorder bounds: @camera.bounds
@screenLayer.addChild new Letterbox canvasWidth: canvasWidth, canvasHeight: canvasHeight
@spriteBoss = new SpriteBoss camera: @camera, surfaceLayer: @surfaceLayer, surfaceTextLayer: @surfaceTextLayer, world: @world, thangTypes: @options.thangTypes, choosing: @options.choosing, navigateToSelection: @options.navigateToSelection, showInvisible: @options.showInvisible
@countdownScreen ?= new CountdownScreen camera: @camera, layer: @screenLayer
@playbackOverScreen ?= new PlaybackOverScreen camera: @camera, layer: @screenLayer
@countdownScreen = new CountdownScreen camera: @camera, layer: @screenLayer
@playbackOverScreen = new PlaybackOverScreen camera: @camera, layer: @screenLayer
@initCoordinates()
@stage.enableMouseOver(10)
@stage.addEventListener 'stagemousemove', @onMouseMove
@stage.addEventListener 'stagemousedown', @onMouseDown
@ -416,6 +414,11 @@ module.exports = Surface = class Surface extends CocoClass
createjs.Ticker.setFPS @options.frameRate
@onResize()
initCoordinates: ->
@coordinateGrid ?= new CoordinateGrid {camera: @camera, layer: @gridLayer, textLayer: @surfaceTextLayer}, @world.size()
@coordinateGrid.showGrid() if @world.showGrid or @options.grid
@coordinateDisplay ?= new CoordinateDisplay camera: @camera, layer: @surfaceTextLayer if @world.showCoordinates or @options.coords
onResize: (e) =>
return if @destroyed
oldWidth = parseInt @canvas.attr('width'), 10
@ -450,7 +453,6 @@ module.exports = Surface = class Surface extends CocoClass
Backbone.Mediator.publish 'registrar-echo-states'
@updateState true
@drawCurrentFrame()
@showGrid() if @options.grid # TODO: pay attention to world grid setting (which we only know when world simulates)
createjs.Ticker.addEventListener 'tick', @tick
Backbone.Mediator.publish 'level:started'
@ -460,67 +462,6 @@ module.exports = Surface = class Surface extends CocoClass
initAudio: ->
@musicPlayer = new MusicPlayer()
# grid; should probably refactor into separate class
showGrid: ->
return if @gridShowing()
unless @gridLayer
@gridLayer = new createjs.Container()
@gridShape = new createjs.Shape()
@gridLayer.addChild @gridShape
@gridLayer.z = 90019001
@gridLayer.mouseEnabled = false
@gridShape.alpha = 0.125
@gridShape.graphics.beginStroke 'blue'
gridSize = Math.round(@world.size()[0] / 20)
unless gridSize > 0.1
return console.error 'Grid size is', gridSize, 'so we can\'t draw a grid.'
wopStart = x: 0, y: 0
wopEnd = x: @world.size()[0], y: @world.size()[1]
supStart = @camera.worldToSurface wopStart
supEnd = @camera.worldToSurface wopEnd
wop = x: wopStart.x, y: wopStart.y
while wop.x < wopEnd.x
sup = @camera.worldToSurface wop
@gridShape.graphics.mt(sup.x, supStart.y).lt(sup.x, supEnd.y)
t = new createjs.Text(wop.x.toFixed(0), '16px Arial', 'blue')
t.x = sup.x - t.getMeasuredWidth() / 2
t.y = supStart.y - 10 - t.getMeasuredHeight() / 2
t.alpha = 0.75
@gridLayer.addChild t
wop.x += gridSize
while wop.y < wopEnd.y
sup = @camera.worldToSurface wop
@gridShape.graphics.mt(supStart.x, sup.y).lt(supEnd.x, sup.y)
t = new createjs.Text(wop.y.toFixed(0), '16px Arial', 'blue')
t.x = 10 - t.getMeasuredWidth() / 2
t.y = sup.y - t.getMeasuredHeight() / 2
t.alpha = 0.75
@gridLayer.addChild t
wop.y += gridSize
@gridShape.graphics.endStroke()
bounds = @gridLayer.getBounds()
return unless bounds?.width and bounds.height
@gridLayer.cache bounds.x, bounds.y, bounds.width, bounds.height
@surfaceLayer.addChild @gridLayer
hideGrid: ->
return unless @gridShowing()
@gridLayer.parent.removeChild @gridLayer
gridShowing: ->
@gridLayer?.parent?
onToggleGrid: (e) ->
# TODO: figure out a better way of managing grid / debug so it's not split across PlaybackView and Surface
e?.preventDefault?()
if @gridShowing() then @hideGrid() else @showGrid()
flag = $('#grid-toggle i.icon-ok')
flag.toggleClass 'invisible', not @gridShowing()
onSetGrid: (e) ->
if e.grid then @showGrid() else @hideGrid()
onToggleDebug: (e) ->
e?.preventDefault?()
Backbone.Mediator.publish 'level-set-debug', {debug: not @debug}

View file

@ -355,7 +355,6 @@
play_level:
done: "Done"
grid: "Grid"
customize_wizard: "Customize Wizard"
home: "Home"
stop: "Stop"

View file

@ -37,10 +37,6 @@ button.btn.btn-xs.btn-inverse#music-button(title="Toggle Music")
li.selectable#view-keyboard-shortcuts
i.icon-info-sign
span(data-i18n="play_level.keyboard_shortcuts") Key Shortcuts
li(title="Ctrl/Cmd + G: Toggle grid display").selectable#grid-toggle
i.icon-th
span(data-i18n="play_level.grid") Grid
i.icon-ok.secret.invisible
li.selectable#edit-wizard-settings
i.icon-user
span(data-i18n="play_level.customize_wizard") Customize Wizard

View file

@ -18,8 +18,6 @@ module.exports = class LevelPlaybackView extends CocoView
'level-scrub-back': 'onScrubBack'
'level-set-volume': 'onSetVolume'
'level-set-debug': 'onSetDebug'
'level-set-grid': 'onSetGrid'
'level-toggle-grid': 'onToggleGrid'
'surface:frame-changed': 'onFrameChanged'
'god:new-world-created': 'onNewWorld'
'god:streaming-world-updated': 'onNewWorld'
@ -30,7 +28,6 @@ module.exports = class LevelPlaybackView extends CocoView
events:
'click #debug-toggle': 'onToggleDebug'
'click #grid-toggle': 'onToggleGrid'
'click #edit-wizard-settings': 'onEditWizardSettings'
'click #edit-editor-config': 'onEditEditorConfig'
'click #view-keyboard-shortcuts': 'onViewKeyboardShortcuts'
@ -188,11 +185,6 @@ module.exports = class LevelPlaybackView extends CocoView
flag = $('#debug-toggle i.icon-ok')
Backbone.Mediator.publish('level-set-debug', {debug: flag.hasClass('invisible')})
onToggleGrid: ->
return if @shouldIgnore()
flag = $('#grid-toggle i.icon-ok')
Backbone.Mediator.publish('level-set-grid', {grid: flag.hasClass('invisible')})
onEditWizardSettings: ->
Backbone.Mediator.publish 'edit-wizard-settings'
@ -316,10 +308,6 @@ module.exports = class LevelPlaybackView extends CocoView
flag = $('#debug-toggle i.icon-ok')
flag.toggleClass 'invisible', not e.debug
onSetGrid: (e) ->
flag = $('#grid-toggle i.icon-ok')
flag.toggleClass 'invisible', not e.grid
# to refactor
hookUpScrubber: ->