Fixed temporary item restrictions.

This commit is contained in:
Nick Winter 2014-09-22 20:44:45 -07:00
parent 1b4e75e7e8
commit 149848c971
2 changed files with 20 additions and 22 deletions
app
styles/game-menu
views/game-menu

View file

@ -122,25 +122,6 @@ $stashWidth: $totalWidth - $equippedWidth - $stashMargin
margin-bottom: $heroContainerBottomMargin / 2 - 1
border-top: 1px solid #aaa
.panel
text-align: center
width: 31.3%
margin: 5px 2% 5px 0
float: left
cursor: pointer
.panel-heading
padding: 5px
.panel-info .panel-body
background-color: #e0f0f5
.panel-body
height: 50px
padding: 5px
overflow: scroll
font-size: 12px
#available-equipment
width: $stashWidth
position: absolute
@ -163,6 +144,11 @@ $stashWidth: $totalWidth - $equippedWidth - $stashMargin
background-color: #e0f0f5
&.equipped
display: none
&.restricted
@include opacity(0.5)
.item-info:after
content: ' (locked)'
.item-view
cursor: pointer

View file

@ -39,7 +39,6 @@ module.exports = class InventoryView extends CocoView
super()
onLoaded: ->
@items.models = _.filter(@items.models, (item) => item.get('original') in @allowedItems) if @allowedItems
item.notInLevel = true for item in @items.models
super()
@ -51,6 +50,8 @@ module.exports = class InventoryView extends CocoView
for item in @items.models
item.classes = item.getAllowedSlots()
item.classes.push 'equipped' if item.get('original') in context.equipped
item.classes.push 'restricted' if @allowedItems and not (item.get('original') in @allowedItems)
@items.models.sort (a, b) -> ('restricted' in a.classes) - ('restricted' in b.classes)
context.slots = @slots
context.equipment = _.clone @equipment
@ -82,6 +83,7 @@ module.exports = class InventoryView extends CocoView
itemView.render()
$(availableItemEl).append(itemView.$el)
@registerSubView(itemView)
continue if $(availableItemEl).hasClass 'restricted'
dragHelper = itemView.$el.find('img').clone().addClass('draggable-item')
do (dragHelper, itemView) =>
itemView.$el.draggable
@ -134,13 +136,17 @@ module.exports = class InventoryView extends CocoView
onAvailableItemClick: (e) ->
itemContainer = $(e.target).closest('.list-group-item')
return if itemContainer.hasClass 'restricted'
wasActive = itemContainer.hasClass 'active'
@unselectAllAvailableEquipment()
@selectAvailableItem(itemContainer) unless wasActive
@onSelectionChanged()
onAvailableItemDoubleClick: (e) ->
@selectAvailableItem $(e.target).closest('.list-group-item') if e
if e
itemContainer = $(e.target).closest('.list-group-item')
return if itemContainer.hasClass 'restricted'
@selectAvailableItem itemContainer
@onSelectionChanged()
slot = @getSelectedSlot()
slot = @$el.find('.item-slot:not(.disabled):first') if not slot.length
@ -316,7 +322,13 @@ module.exports = class InventoryView extends CocoView
necessaryGear = gearByLevel[@options.levelID]
for slot, item of necessaryGear ? {}
@equipment[slot] ?= gear[item]
@allowedItems = _.union(_.values(gear), _.values(@equipment)) if necessaryGear # If it's one of these levels, don't show the extra items.
# Restrict available items to those that would be available by this item.
@allowedItems = []
for level, items of gearByLevel
for slot, item of items
@allowedItems.push gear[item] unless gear[item] in @allowedItems
break if level is @options.levelID
onHeroSelectionUpdated: (e) ->
@selectedHero = e.hero