mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-27 09:35:39 -05:00
Adding communication with iPad app.
This commit is contained in:
parent
8de75024fc
commit
2f07c3e8d3
13 changed files with 188 additions and 68 deletions
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@ -37,6 +37,8 @@ preload = (arrayOfImages) ->
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Application = initialize: ->
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Router = require('Router')
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@isProduction = -> document.location.href.search('codecombat.com') isnt -1
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@isIPadApp = webkit?.messageHandlers? and navigator.userAgent?.indexOf('iPad') isnt -1
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$('body').addClass 'ipad' if @isIPadApp
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@tracker = new Tracker()
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@facebookHandler = new FacebookHandler()
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@gplusHandler = new GPlusHandler()
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@ -21,20 +21,16 @@ definitionSchemas =
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init = ->
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watchForErrors()
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setUpIOSLogging()
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path = document.location.pathname
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testing = path.startsWith '/test'
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demoing = path.startsWith '/demo'
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initializeServices() unless testing or demoing
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# Set up Backbone.Mediator schemas
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setUpDefinitions()
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setUpChannels()
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Backbone.Mediator.setValidationEnabled document.location.href.search(/codecombat.com/) is -1
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setUpBackboneMediator()
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app.initialize()
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Backbone.history.start({ pushState: true })
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handleNormalUrls()
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setUpMoment() # Set up i18n for moment
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treemaExt = require 'treema-ext'
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treemaExt.setup()
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@ -59,13 +55,15 @@ handleNormalUrls = ->
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return false
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setUpChannels = ->
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for channel of channelSchemas
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Backbone.Mediator.addChannelSchemas channelSchemas[channel]
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setUpDefinitions = ->
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for definition of definitionSchemas
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Backbone.Mediator.addDefSchemas definitionSchemas[definition]
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setUpBackboneMediator = ->
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Backbone.Mediator.addDefSchemas schemas for definition, schemas of definitionSchemas
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Backbone.Mediator.addChannelSchemas schemas for channel, schemas of channelSchemas
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Backbone.Mediator.setValidationEnabled document.location.href.search(/codecombat.com/) is -1
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if webkit?.messageHandlers
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originalPublish = Backbone.Mediator.publish
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Backbone.Mediator.publish = ->
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originalPublish.apply Backbone.Mediator, arguments
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webkit.messageHandlers.backboneEventHandler?.postMessage channel: arguments[0], event: serializeForIOS(arguments[1] ? {})
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setUpMoment = ->
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{me} = require 'lib/auth'
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@ -94,11 +92,53 @@ watchForErrors = ->
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return if currentErrors >= 3
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return unless me.isAdmin() or document.location.href.search(/codecombat.com/) is -1 or document.location.href.search(/\/editor\//) isnt -1
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++currentErrors
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msg = "Error: #{msg}<br>Check the JS console for more."
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message = "Error: #{msg}<br>Check the JS console for more."
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#msg += "\nLine: #{line}" if line?
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#msg += "\nColumn: #{col}" if col?
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#msg += "\nError: #{error}" if error?
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#msg += "\nStack: #{stack}" if stack = error?.stack
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noty text: msg, layout: 'topCenter', type: 'error', killer: false, timeout: 5000, dismissQueue: true, maxVisible: 3, callback: {onClose: -> --currentErrors}
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noty text: message, layout: 'topCenter', type: 'error', killer: false, timeout: 5000, dismissQueue: true, maxVisible: 3, callback: {onClose: -> --currentErrors}
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Backbone.Mediator.publish 'application:error', message: msg # For iOS app
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setUpIOSLogging = ->
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return unless webkit?.messageHandlers
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for level in ['debug', 'log', 'info', 'warn', 'error']
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do (level) ->
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originalLog = console[level]
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console[level] = ->
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originalLog.apply console, arguments
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try
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webkit?.messageHandlers?.consoleLogHandler?.postMessage level: level, arguments: (a?.toString?() ? ('' + a) for a in arguments)
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catch e
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webkit?.messageHandlers?.consoleLogHandler?.postMessage level: level, arguments: ['could not post log: ' + e]
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# This is so hacky... hopefully it's restrictive enough to not be slow.
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# We could also keep a list of events we are actually subscribed for and only try to send those over.
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seen = null
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window.serializeForIOS = serializeForIOS = (obj, depth=3) ->
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return {} unless depth
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root = not seen?
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seen ?= []
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clone = {}
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keysHandled = 0
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for own key, value of obj
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continue if ++keysHandled > 20
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if not value
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clone[key] = value
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else if value is window or value.firstElementChild or value.preventDefault
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null # Don't include these things
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else if value in seen
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null # No circular references
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else if _.isArray value
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clone[key] = (serializeForIOS(child, depth - 1) for child in value)
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seen.push value
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else if _.isObject value
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value = value.attributes if value.id and value.attributes
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clone[key] = serializeForIOS value, depth - 1
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seen.push value
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else
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clone[key] = value
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seen = null if root
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clone
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$ -> init()
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@ -77,8 +77,8 @@ module.exports = Surface = class Surface extends CocoClass
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'ctrl+\\, ⌘+\\': 'onToggleDebug'
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'ctrl+o, ⌘+o': 'onTogglePathFinding'
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#- Initialization
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constructor: (@world, @canvas, givenOptions) ->
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@ -136,7 +136,7 @@ module.exports = Surface = class Surface extends CocoClass
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#- Setting the world
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setWorld: (@world) ->
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@worldLoaded = true
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lastFrame = Math.min(@getCurrentFrame(), @world.frames.length - 1)
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@ -227,10 +227,10 @@ module.exports = Surface = class Surface extends CocoClass
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++@totalFramesDrawn
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@stage.update e
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#- Setting play/pause and progress
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setProgress: (progress, scrubDuration=500) ->
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progress = Math.max(Math.min(progress, 1), 0.0)
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@ -309,7 +309,7 @@ module.exports = Surface = class Surface extends CocoClass
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#- Changes and events that only need to happen when the frame has changed
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onFrameChanged: (force) ->
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@currentFrame = Math.min(@currentFrame, @world.frames.length)
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@debugDisplay?.updateFrame @currentFrame
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@ -335,8 +335,8 @@ module.exports = Surface = class Surface extends CocoClass
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getProgress: -> @currentFrame / @world.frames.length
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#- Subscription callbacks
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onToggleDebug: (e) ->
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@ -484,7 +484,7 @@ module.exports = Surface = class Surface extends CocoClass
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Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled
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#- Canvas callbacks
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onResize: (e) =>
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@ -509,7 +509,8 @@ module.exports = Surface = class Surface extends CocoClass
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## newHeight = Math.min 589, newHeight
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#@canvas.width newWidth
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#@canvas.height newHeight
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@canvas.attr width: newWidth, height: newHeight
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scaleFactor = if application.isIPadApp then 2 else 1 # Retina
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@canvas.attr width: newWidth * scaleFactor, height: newHeight * scaleFactor
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@stage.scaleX *= newWidth / oldWidth
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@stage.scaleY *= newHeight / oldHeight
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@camera.onResize newWidth, newHeight
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@ -517,7 +518,7 @@ module.exports = Surface = class Surface extends CocoClass
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#- Real-time playback
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onRealTimePlaybackWaiting: (e) ->
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@onRealTimePlaybackStarted e
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@ -539,8 +540,8 @@ module.exports = Surface = class Surface extends CocoClass
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@canvas.toggleClass 'flag-color-selected', Boolean(e.color)
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e.pos = @camera.screenToWorld @mouseScreenPos if @mouseScreenPos
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#- Paths - TODO: move to SpriteBoss? but only update on frame drawing instead of on every frame update?
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updatePaths: ->
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@ -561,9 +562,9 @@ module.exports = Surface = class Surface extends CocoClass
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return if not @paths
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@paths.parent.removeChild @paths
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@paths = null
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#- Screenshot
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screenshot: (scale=0.25, format='image/jpeg', quality=0.8, zoom=2) ->
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@ -578,10 +579,10 @@ module.exports = Surface = class Surface extends CocoClass
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@stage.uncache()
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imageData
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#- Path finding debugging
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onTogglePathFinding: (e) ->
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e?.preventDefault?()
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@hidePathFinding()
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@ -640,11 +641,11 @@ module.exports = Surface = class Surface extends CocoClass
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.lineTo(v2.x, v2.y)
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.endStroke()
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container.addChild shape
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#- Teardown
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destroy: ->
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@camera?.destroy()
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createjs.Ticker.removeEventListener('tick', @tick)
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@ -672,4 +673,3 @@ module.exports = Surface = class Surface extends CocoClass
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clearTimeout @surfacePauseTimeout if @surfacePauseTimeout
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clearTimeout @surfaceZoomPauseTimeout if @surfaceZoomPauseTimeout
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super()
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@ -195,6 +195,7 @@ module.exports = class SuperModel extends Backbone.Model
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@progress = newProg
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@trigger('update-progress', @progress)
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@trigger('loaded-all') if @finished()
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Backbone.Mediator.publish 'supermodel:load-progress-changed', progress: @progress
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setMaxProgress: (@maxProgress) ->
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resetProgress: -> @progress = 0
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@ -4,6 +4,10 @@ module.exports =
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'application:idle-changed': c.object {},
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idle: {type: 'boolean'}
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'application:error': c.object {},
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message: {type: 'string'}
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stack: {type: 'string'}
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'audio-player:loaded': c.object {required: ['sender']},
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sender: {type: 'object'}
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@ -31,3 +35,6 @@ module.exports =
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'ladder:game-submitted': c.object {required: ['session', 'level']},
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session: {type: 'object'}
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level: {type: 'object'}
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'supermodel:load-progress-changed': c.object {required: ['progress']},
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progress: {type: 'number', minimum: 0, maximum: 1}
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@ -109,3 +109,5 @@ module.exports =
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'tome:toggle-maximize': c.object {title: 'Toggle Maximize', description: 'Published when we want to make the Tome take up most of the screen'}
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'tome:maximize-toggled': c.object {title: 'Maximize Toggled', description: 'Published when the Tome has changed maximize/minimize state.'}
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'tome:select-primary-sprite': c.object {title: 'Select Primary Sprite', description: 'Published to get the most important sprite\'s code selected.'}
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@ -210,3 +210,56 @@ html.fullscreen-editor
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width: 95%
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height: 100%
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right: 0
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body.ipad #level-view
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// Full-width Surface, preserving aspect ratio.
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height: 1024px * (589 / 924)
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overflow: hidden
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#code-area, .footer, #thang-hud
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display: none
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#control-bar-view
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position: absolute
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background: transparent
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z-index: 1
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.home
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i
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@include opacity(1)
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.home-text
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display: none
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.title
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left: 20%
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width: 60%
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text-align: center
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color: white
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a, .editor-dash
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display: none
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#level-chat-view
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bottom: 40px
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#playback-view
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background-color: transparent
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z-index: 3
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bottom: 30px
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margin-bottom: -30px
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button
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background-color: #333
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.scrubber .progress
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background-color: rgba(255, 255, 255, 0.4)
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#canvas-wrapper, #control-bar-view, #playback-view, #thang-hud
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width: 100%
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#canvas-wrapper
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height: 653px
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canvas#surface
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margin: 0 auto
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overflow: hidden
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@ -2,11 +2,11 @@ h4.home
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a(href=homeLink || "/")
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i.icon-home.icon-white
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span(data-i18n="play_level.home") Home
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span(data-i18n="play_level.home").home-text Home
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h4.title
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| #{worldName}
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span.spl.spr -
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span.spl.spr.editor-dash -
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a(href=editorLink, data-i18n="nav.editor", title="Open " + worldName + " in the Level Editor") Editor
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if multiplayerSession
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- found = false
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@ -66,7 +66,7 @@ module.exports = class CocoView extends Backbone.View
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$.noty.closeAll()
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destroyAceEditor: (editor) ->
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# convenience method to make sure the ace editor is as destroyed as can be
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# convenience method to make sure the ace editor is as destroyed as can be
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return unless editor
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session = editor.getSession()
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session.setMode ''
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@ -155,7 +155,7 @@ module.exports = class CocoView extends Backbone.View
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res.load()
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@$el.find('.progress').show()
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$(e.target).closest('.loading-error-alert').remove()
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onSkipResource: (e) ->
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res = @supermodel.getResource($(e.target).data('resource-index'))
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return unless res and res.isFailed
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@ -319,6 +319,10 @@ module.exports = class CocoView extends Backbone.View
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isMac: ->
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navigator.platform.toUpperCase().indexOf('MAC') isnt -1
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isIPadApp: ->
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return @_isIPadApp if @_isIPadApp?
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return @_isIPadApp = webkit?.messageHandlers? and navigator.userAgent?.indexOf('iPad') isnt -1
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initSlider: ($el, startValue, changeCallback) ->
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slider = $el.slider({animate: 'fast'})
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slider.slider('value', startValue)
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@ -131,6 +131,7 @@ module.exports = class PlayLevelView extends RootView
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updateProgress: (progress) ->
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super(progress)
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return if @seenDocs
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return if @isIPadApp()
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return unless @levelLoader.session.loaded and @levelLoader.level.loaded
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return unless showFrequency = @levelLoader.level.get('showsGuide')
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session = @levelLoader.session
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@ -173,10 +174,11 @@ module.exports = class PlayLevelView extends RootView
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@insertSubView @loadingView = new LevelLoadingView {}
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@$el.find('#level-done-button').hide()
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$('body').addClass('is-playing')
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$('body').bind('touchmove', false) if @isIPadApp()
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afterInsert: ->
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super()
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@showWizardSettingsModal() if not me.get('name')
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@showWizardSettingsModal() if not me.get('name') and not @isIPadApp()
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# Partially Loaded Setup ####################################################
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@ -259,7 +261,7 @@ module.exports = class PlayLevelView extends RootView
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@insertSubView new ChatView levelID: @levelID, sessionID: @session.id, session: @session
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worldName = utils.i18n @level.attributes, 'name'
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@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams}
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#Backbone.Mediator.publish('level:set-debug', debug: true) if me.displayName() is 'Nick'
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Backbone.Mediator.publish('level:set-debug', debug: true) if @isIPadApp() # if me.displayName() is 'Nick'
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initVolume: ->
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volume = me.get('volume')
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@ -343,6 +345,8 @@ module.exports = class PlayLevelView extends RootView
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if state.selected
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# TODO: Should also restore selected spell here by saving spellName
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Backbone.Mediator.publish 'level:select-sprite', thangID: state.selected, spellName: null
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else if @isIPadApp()
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Backbone.Mediator.publish 'tome:select-primary-sprite', {}
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if state.playing?
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Backbone.Mediator.publish 'level:set-playing', playing: state.playing
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@ -80,11 +80,14 @@ module.exports = class ThangListEntryView extends CocoView
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score += 9001 * _.size(s.thangs)
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score
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onClick: (e) ->
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return unless @controlsEnabled
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select: ->
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@sortSpells()
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Backbone.Mediator.publish 'level:select-sprite', thangID: @thang.id, spellName: @spells[0]?.name
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onClick: (e) ->
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return unless @controlsEnabled
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@select()
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onMouseEnter: (e) ->
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return unless @controlsEnabled and @spells.length
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@clearTimeouts()
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@ -11,7 +11,8 @@ module.exports = class ThangListView extends CocoView
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id: 'thang-list-view'
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template: template
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subscriptions: {}
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subscriptions:
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'tome:select-primary-sprite': 'onSelectPrimarySprite'
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constructor: (options) ->
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super options
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@ -89,6 +90,9 @@ module.exports = class ThangListView extends CocoView
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@sortThangs()
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@addThangListEntries()
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onSelectPrimarySprite: (e) ->
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@entries[0]?.select()
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destroy: ->
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entry.destroy() for entry in @entries
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super()
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@ -4,7 +4,7 @@ librarianLib = require 'test/demo/fixtures/librarian'
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class WebGLDemoView extends RootView
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template: -> '<canvas id="visible-canvas" width="1200" height="700" style="background: #ddd"><canvas id="invisible-canvas" width="0" height="0" style="display: none">'
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|
||||
|
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testMovieClipWithRasterizedSpriteChildren: ->
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# put two rasterized sprites into a movie clip and show that
|
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stage = new createjs.Stage(@$el.find('canvas')[0])
|
||||
|
@ -25,7 +25,7 @@ class WebGLDemoView extends RootView
|
|||
mc.timeline.addTween createjs.Tween.get(child1Sprite).to(x: 0).to({x: 60}, 50).to({x: 0}, 50)
|
||||
mc.timeline.addTween createjs.Tween.get(child2Sprite).to(x: 60).to({x: 0}, 50).to({x: 60}, 50)
|
||||
mc.gotoAndPlay "start"
|
||||
|
||||
|
||||
testMovieClipWithEmptyObjectChildren: ->
|
||||
# See if I can have the movie clip animate empty objects so we have the properties in
|
||||
# an object that we can update our real sprites with
|
||||
|
@ -41,13 +41,13 @@ class WebGLDemoView extends RootView
|
|||
mc.gotoAndPlay "start"
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||||
window.d1 = d1
|
||||
window.d2 = d2
|
||||
|
||||
|
||||
f = ->
|
||||
console.log(JSON.stringify([d1, d2]))
|
||||
setInterval(f, 1000)
|
||||
# Seems to work. Can perhaps have the movieclip do the heavy lifting of moving containers around
|
||||
# and then copy the info over to individual sprites in a separate stage
|
||||
|
||||
|
||||
testWaterfallRasteredPerformance: ->
|
||||
# rasterize waterfall movieclip (this is what we do now)
|
||||
stage = new createjs.Stage(@$el.find('canvas')[0])
|
||||
|
@ -141,7 +141,7 @@ class WebGLDemoView extends RootView
|
|||
# 20 waterfalls w/graphics: 25%
|
||||
# 100 waterfalls w/graphics: 90%
|
||||
# 100 waterfalls w/out graphics: 42%
|
||||
|
||||
|
||||
# these waterfalls have 20 containers in them, so you'd be able to update 2000 containers
|
||||
# at 20FPS using 42% CPU
|
||||
|
||||
|
@ -149,7 +149,7 @@ class WebGLDemoView extends RootView
|
|||
invisibleStage = new createjs.Stage(@$el.find('#invisible-canvas')[0])
|
||||
visibleStage = new createjs.Stage(@$el.find('#visible-canvas')[0])
|
||||
createjs.Ticker.addEventListener "tick", invisibleStage
|
||||
|
||||
|
||||
builder = new createjs.SpriteSheetBuilder()
|
||||
frames = []
|
||||
|
||||
|
@ -172,7 +172,7 @@ class WebGLDemoView extends RootView
|
|||
|
||||
waterfall = new waterfallLib.waterfallRed_JSCC()
|
||||
invisibleStage.addChild(waterfall)
|
||||
|
||||
|
||||
#visibleStage.children = waterfall.children # hoped this would work, but you need the ticker
|
||||
listener = {
|
||||
handleEvent: ->
|
||||
|
@ -224,11 +224,11 @@ class WebGLDemoView extends RootView
|
|||
c.y = i * 3
|
||||
visibleStage.addChild(c)
|
||||
i += 1
|
||||
|
||||
|
||||
window.visibleStage = visibleStage
|
||||
# About 45% with SpriteStage, over 100% with regular stage
|
||||
|
||||
|
||||
|
||||
testAnimateSomeWaterfalls: ->
|
||||
# Performance testing
|
||||
invisibleStage = new createjs.Stage(@$el.find('#invisible-canvas')[0])
|
||||
|
@ -256,7 +256,7 @@ class WebGLDemoView extends RootView
|
|||
movieClips = []
|
||||
spriteContainers = []
|
||||
i = 0
|
||||
|
||||
|
||||
while i < 100
|
||||
# beStatic = false
|
||||
beStatic = i % 2
|
||||
|
@ -274,11 +274,11 @@ class WebGLDemoView extends RootView
|
|||
c.scaleX = 0.3
|
||||
c.scaleY = 0.3
|
||||
visibleStage.addChild(c)
|
||||
|
||||
|
||||
movieClips.push(waterfall)
|
||||
spriteContainers.push(c)
|
||||
i += 1
|
||||
|
||||
|
||||
createjs.Ticker.addEventListener "tick", invisibleStage
|
||||
listener = {
|
||||
handleEvent: ->
|
||||
|
@ -287,7 +287,7 @@ class WebGLDemoView extends RootView
|
|||
visibleStage.update()
|
||||
}
|
||||
createjs.Ticker.addEventListener "tick", listener
|
||||
|
||||
|
||||
# All waterfalls animating: 50%
|
||||
# Stopping all waterfalls movieclips: 18%
|
||||
# Removing movieclips from the animation stage and just showing a static frame: 9%
|
||||
|
@ -351,7 +351,7 @@ class WebGLDemoView extends RootView
|
|||
visibleStage.update()
|
||||
}
|
||||
createjs.Ticker.addEventListener "tick", listener
|
||||
|
||||
|
||||
# It works, and we can set the movie clip to go to an arbitrary frame.
|
||||
# So we can set up the frame rates ourselves. Will have to, because movie clips
|
||||
# don't have frame rate systems like sprites do.
|
||||
|
@ -413,12 +413,12 @@ class WebGLDemoView extends RootView
|
|||
visibleStage.update()
|
||||
}
|
||||
createjs.Ticker.addEventListener "tick", listener
|
||||
|
||||
|
||||
# well this is a bit better. 33% CPU for 100 waterfalls going at various speeds
|
||||
# and 23% if half the waterfalls are being updated.
|
||||
# still, you take a pretty big hit for manipulating the positions of containers with the movieclip
|
||||
|
||||
|
||||
|
||||
testLibrarianHorde: ->
|
||||
visibleStage = new createjs.SpriteStage(@$el.find('#visible-canvas')[0])
|
||||
builder = new createjs.SpriteSheetBuilder()
|
||||
|
@ -470,10 +470,10 @@ class WebGLDemoView extends RootView
|
|||
visibleStage.update()
|
||||
}
|
||||
createjs.Ticker.addEventListener "tick", listener
|
||||
|
||||
|
||||
# 20% CPU
|
||||
|
||||
|
||||
|
||||
afterRender: ->
|
||||
# @testMovieClipWithRasterizedSpriteChildren()
|
||||
# @testMovieClipWithEmptyObjectChildren()
|
||||
|
@ -491,4 +491,4 @@ module.exports = ->
|
|||
v = new WebGLDemoView()
|
||||
v.render()
|
||||
window.v = v
|
||||
v
|
||||
v
|
||||
|
|
Loading…
Reference in a new issue