mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-04-01 15:50:11 -04:00
Builder's Hammer has been renamed to Crude Builder's Hammer.
This commit is contained in:
parent
ccc4cf59db
commit
ec77a3b737
2 changed files with 12 additions and 12 deletions
app
|
@ -170,29 +170,29 @@ module.exports = LevelOptions =
|
|||
hidesSay: true
|
||||
hidesCodeToolbar: true
|
||||
hidesRealTimePlayback: true
|
||||
requiredGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer', torso: 'leather-tunic'}
|
||||
requiredGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer', torso: 'leather-tunic'}
|
||||
restrictedGear: {'right-hand': 'simple-sword'}
|
||||
'defense-of-plainswood':
|
||||
hidesRealTimePlayback: true
|
||||
hidesCodeToolbar: true
|
||||
requiredGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
|
||||
requiredGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
|
||||
restrictedGear: {'right-hand': 'simple-sword'}
|
||||
'winding-trail':
|
||||
hidesRealTimePlayback: true
|
||||
hidesCodeToolbar: true
|
||||
requiredGear: {feet: 'leather-boots', 'right-hand': 'builders-hammer'}
|
||||
requiredGear: {feet: 'leather-boots', 'right-hand': 'crude-builders-hammer'}
|
||||
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
|
||||
'thornbush-farm':
|
||||
requiredGear: {feet: 'leather-boots', 'right-hand': 'builders-hammer', eyes: 'crude-glasses'}
|
||||
requiredGear: {feet: 'leather-boots', 'right-hand': 'crude-builders-hammer', eyes: 'crude-glasses'}
|
||||
hidesCodeToolbar: true
|
||||
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
|
||||
'back-to-back':
|
||||
hidesCodeToolbar: true
|
||||
requiredGear: {feet: 'leather-boots', torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
|
||||
restrictedGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
|
||||
restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
|
||||
'ogre-encampment':
|
||||
requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
|
||||
restrictedGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
|
||||
restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
|
||||
'woodland-cleaver':
|
||||
requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'long-sword', 'left-hand': 'wooden-shield', wrists: 'sundial-wristwatch', feet: 'leather-boots'}
|
||||
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
|
||||
|
@ -212,14 +212,14 @@ module.exports = LevelOptions =
|
|||
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses'}
|
||||
restrictedGear: {}
|
||||
'drop-the-flag':
|
||||
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'builders-hammer'}
|
||||
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'crude-builders-hammer'}
|
||||
restrictedGear: {'right-hand': 'longsword'}
|
||||
'deadly-pursuit':
|
||||
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'builders-hammer'}
|
||||
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'crude-builders-hammer'}
|
||||
restrictedGear: {'right-hand': 'longsword'}
|
||||
'rich-forager':
|
||||
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic', 'right-hand': 'longsword', 'left-hand': 'bronze-shield'}
|
||||
restrictedGear: {'right-hand': 'builders-hammer'}
|
||||
restrictedGear: {'right-hand': 'crude-builders-hammer'}
|
||||
'multiplayer-treasure-grove':
|
||||
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic'}
|
||||
restrictedGear: {}
|
||||
|
|
|
@ -376,8 +376,8 @@ module.exports = class InventoryModal extends ModalView
|
|||
#continue if item is 'leather-tunic' and inWorldMap and @options.levelID is 'the-raised-sword' # Don't tell them they need it until they need it in the level # ... when we make it so that you can buy it
|
||||
equipped = equipment[slot]
|
||||
continue if equipped and not (
|
||||
(item is 'builders-hammer' and equipped in [gear['simple-sword'], gear['long-sword'], gear['sharpened-sword'], gear['roughedge']]) or
|
||||
(item in ['simple-sword', 'long-sword', 'roughedge', 'sharpened-sword'] and equipped is gear['builders-hammer']) or
|
||||
(item is 'crude-builders-hammer' and equipped in [gear['simple-sword'], gear['long-sword'], gear['sharpened-sword'], gear['roughedge']]) or
|
||||
(item in ['simple-sword', 'long-sword', 'roughedge', 'sharpened-sword'] and equipped is gear['crude-builders-hammer']) or
|
||||
(item is 'leather-boots' and equipped is gear['simple-boots']) or
|
||||
(item is 'simple-boots' and equipped is gear['leather-boots'])
|
||||
)
|
||||
|
@ -464,7 +464,7 @@ gear =
|
|||
'leather-belt': '5437002a7beba4a82024a97d'
|
||||
'programmaticon-i': '53e4108204c00d4607a89f78'
|
||||
'crude-glasses': '53e238df53457600003e3f0b'
|
||||
'builders-hammer': '53f4e6e3d822c23505b74f42'
|
||||
'crude-builders-hammer': '53f4e6e3d822c23505b74f42'
|
||||
'long-sword': '544d7d1f8494308424f564a3'
|
||||
'sundial-wristwatch': '53e2396a53457600003e3f0f'
|
||||
'bronze-shield': '544c310ae0017993fce214bf'
|
||||
|
|
Loading…
Add table
Reference in a new issue