Builder's Hammer has been renamed to Crude Builder's Hammer.

This commit is contained in:
Nick Winter 2014-11-17 09:20:44 -08:00
parent ccc4cf59db
commit ec77a3b737
2 changed files with 12 additions and 12 deletions

View file

@ -170,29 +170,29 @@ module.exports = LevelOptions =
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer', torso: 'leather-tunic'}
requiredGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer', torso: 'leather-tunic'}
restrictedGear: {'right-hand': 'simple-sword'}
'defense-of-plainswood':
hidesRealTimePlayback: true
hidesCodeToolbar: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
requiredGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
restrictedGear: {'right-hand': 'simple-sword'}
'winding-trail':
hidesRealTimePlayback: true
hidesCodeToolbar: true
requiredGear: {feet: 'leather-boots', 'right-hand': 'builders-hammer'}
requiredGear: {feet: 'leather-boots', 'right-hand': 'crude-builders-hammer'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
'thornbush-farm':
requiredGear: {feet: 'leather-boots', 'right-hand': 'builders-hammer', eyes: 'crude-glasses'}
requiredGear: {feet: 'leather-boots', 'right-hand': 'crude-builders-hammer', eyes: 'crude-glasses'}
hidesCodeToolbar: true
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
'back-to-back':
hidesCodeToolbar: true
requiredGear: {feet: 'leather-boots', torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
'ogre-encampment':
requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'crude-builders-hammer'}
'woodland-cleaver':
requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'long-sword', 'left-hand': 'wooden-shield', wrists: 'sundial-wristwatch', feet: 'leather-boots'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
@ -212,14 +212,14 @@ module.exports = LevelOptions =
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses'}
restrictedGear: {}
'drop-the-flag':
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'builders-hammer'}
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'crude-builders-hammer'}
restrictedGear: {'right-hand': 'longsword'}
'deadly-pursuit':
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'builders-hammer'}
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'crude-builders-hammer'}
restrictedGear: {'right-hand': 'longsword'}
'rich-forager':
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic', 'right-hand': 'longsword', 'left-hand': 'bronze-shield'}
restrictedGear: {'right-hand': 'builders-hammer'}
restrictedGear: {'right-hand': 'crude-builders-hammer'}
'multiplayer-treasure-grove':
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic'}
restrictedGear: {}

View file

@ -376,8 +376,8 @@ module.exports = class InventoryModal extends ModalView
#continue if item is 'leather-tunic' and inWorldMap and @options.levelID is 'the-raised-sword' # Don't tell them they need it until they need it in the level # ... when we make it so that you can buy it
equipped = equipment[slot]
continue if equipped and not (
(item is 'builders-hammer' and equipped in [gear['simple-sword'], gear['long-sword'], gear['sharpened-sword'], gear['roughedge']]) or
(item in ['simple-sword', 'long-sword', 'roughedge', 'sharpened-sword'] and equipped is gear['builders-hammer']) or
(item is 'crude-builders-hammer' and equipped in [gear['simple-sword'], gear['long-sword'], gear['sharpened-sword'], gear['roughedge']]) or
(item in ['simple-sword', 'long-sword', 'roughedge', 'sharpened-sword'] and equipped is gear['crude-builders-hammer']) or
(item is 'leather-boots' and equipped is gear['simple-boots']) or
(item is 'simple-boots' and equipped is gear['leather-boots'])
)
@ -464,7 +464,7 @@ gear =
'leather-belt': '5437002a7beba4a82024a97d'
'programmaticon-i': '53e4108204c00d4607a89f78'
'crude-glasses': '53e238df53457600003e3f0b'
'builders-hammer': '53f4e6e3d822c23505b74f42'
'crude-builders-hammer': '53f4e6e3d822c23505b74f42'
'long-sword': '544d7d1f8494308424f564a3'
'sundial-wristwatch': '53e2396a53457600003e3f0f'
'bronze-shield': '544c310ae0017993fce214bf'