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Defense, not defence.
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2 changed files with 4 additions and 4 deletions
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@ -337,7 +337,7 @@ module.exports = class InventoryView extends CocoView
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'closing-the-distance': {feet: 'simple-boots', 'right-hand': 'longsword', torso: 'leather-tunic', eyes: 'crude-glasses'}
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'the-final-kithmaze': {feet: 'simple-boots', 'right-hand': 'longsword', torso: 'leather-tunic', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses'}
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'kithgard-gates': {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
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'defence-of-plainswood': {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
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'defense-of-plainswood': {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
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# TODO: figure out leather boots for plainswood (or next one?)
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return unless necessaryGear = gearByLevel[@options.levelID]
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if @inserted
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@ -864,13 +864,13 @@ hero = [
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x: 89
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y: 82
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nextLevels:
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continue: 'defence-of-plainswood'
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continue: 'defense-of-plainswood'
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}
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{
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name: 'Defence of Plainswood'
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name: 'Defense of Plainswood'
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type: 'hero'
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difficulty: 1
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id: 'defence-of-plainswood'
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id: 'defense-of-plainswood'
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original: '541b67f71ccc8eaae19f3c62'
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description: 'Protect the peasants from the pursuing ogres.'
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x: 95.31
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