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Added some levels to the forest map. Beating levels and returning home now takes you to the proper map.
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642fda9520
commit
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3 changed files with 71 additions and 16 deletions
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@ -100,7 +100,7 @@ module.exports = class WorldMapView extends RootView
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super()
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@onWindowResize()
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unless application.isIPadApp
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_.defer => @$el.find('.game-controls .btn').tooltip() # Have to defer or i18n doesn't take effect.
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_.defer => @$el?.find('.game-controls .btn').tooltip() # Have to defer or i18n doesn't take effect.
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@$el.find('.level').tooltip()
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@$el.addClass _.string.slugify @terrain
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@updateVolume()
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@ -865,6 +865,17 @@ dungeon = [
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nextLevels:
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continue: 'defense-of-plainswood'
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}
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{
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name: 'Cavern Survival'
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type: 'hero-ladder'
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difficulty: 1
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id: 'cavern-survival'
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original: '544437e0645c0c0000c3291d'
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description: 'Stay alive longer than your opponent amidst hordes of ogres!'
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disabled: not me.isAdmin()
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x: 17.54
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y: 78.39
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}
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]
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forest = [
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@ -875,19 +886,39 @@ forest = [
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id: 'defense-of-plainswood'
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original: '541b67f71ccc8eaae19f3c62'
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description: 'Protect the peasants from the pursuing ogres.'
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x: 48
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y: 65
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x: 29.63
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y: 53.69
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}
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{
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name: 'Dueling Grounds'
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type: 'hero-ladder'
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name: 'Winding Trail'
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type: 'hero'
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difficulty: 1
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id: 'dueling-grounds'
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original: '5442ba0e1e835500007eb1c7'
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description: 'Battle head-to-head against another hero in this basic beginner combat arena.'
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disabled: not me.isAdmin()
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x: 26
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y: 77
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id: 'winding-trail'
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original: '5446cb40ce01c23e05ecf027'
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description: 'Stay alive and navigate through the forest.'
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x: 39.03
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y: 54.97
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}
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{
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name: 'Thornbush Farm'
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type: 'hero'
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difficulty: 1
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id: 'thornbush-farm'
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original: '5447030525cce60000745e2a'
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description: 'Determine refugee peasant from ogre when defending the farm.'
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x: 44.09
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y: 57.75
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}
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{
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name: 'A Fiery Trap'
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type: 'hero'
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difficulty: 1
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id: 'a-fiery-trap'
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original: '5448330517d7283e051f9b9e'
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description: 'Patrol the village entrances, but stay defensive.'
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disabled: true
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x: 40.14
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y: 63.96
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}
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#{
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# name: ''
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@ -934,7 +965,17 @@ forest = [
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# x: 84.29
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# y: 61.23
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#}
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{
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name: 'Dueling Grounds'
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type: 'hero-ladder'
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difficulty: 1
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id: 'dueling-grounds'
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original: '5442ba0e1e835500007eb1c7'
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description: 'Battle head-to-head against another hero in this basic beginner combat arena.'
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disabled: not me.isAdmin()
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x: 25.5
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y: 77.5
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}
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]
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WorldMapView.campaigns = campaigns = [
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@ -54,6 +54,10 @@ module.exports = class ControlBarView extends CocoView
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else if @level.get('type', true) in ['hero', 'hero-coop']
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@homeLink = c.homeLink = '/play'
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@homeViewClass = require 'views/play/WorldMapView'
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# TODO: dynamically figure out which world map to return to
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if @level.get('slug') in ['defense-of-plainswood', 'winding-trail', 'thornbush-farm', 'a-fiery-trap']
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@homeLink += '/forest'
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@homeViewArgs.push 'forest'
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else
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@homeLink = c.homeLink = '/'
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@homeViewClass = require 'views/HomeView'
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@ -269,9 +269,18 @@ module.exports = class HeroVictoryModal extends ModalView
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break
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levelInfo?.nextLevels?[type] # 'more_practice', 'skip_ahead', 'continue'
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getNextLevelMap: ->
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# TODO: dynamically figure out which world map to return to
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if @level.get('slug') in ['kithgard-gates', 'defense-of-plainswood', 'winding-trail', 'thornbush-farm', 'a-fiery-trap']
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return 'forest'
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return 'dungeon'
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getNextLevelLink: (type) ->
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return '/play' unless nextLevel = @getNextLevel type
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"play?next=#{nextLevel}"
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link = '/play'
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nextMap = @getNextLevelMap()
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link += '/' + nextMap unless nextMap is 'dungeon'
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return link unless nextLevel = @getNextLevel type
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"#{link}?next=#{nextLevel}"
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onClickContinue: (e) ->
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nextLevelLink = @continueLevelLink
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@ -281,13 +290,14 @@ module.exports = class HeroVictoryModal extends ModalView
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skipPrompt ||= not (@skipAheadLevelLink or @morePractiveLevelLink) and me.getBranchingGroup() is 'choice-explicit'
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if skipPrompt
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# Preserve the supermodel as we navigate back to the world map.
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Backbone.Mediator.publish 'router:navigate', route: nextLevelLink, viewClass: require('views/play/WorldMapView'), viewArgs: [{supermodel: @supermodel}]
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Backbone.Mediator.publish 'router:navigate', route: nextLevelLink, viewClass: require('views/play/WorldMapView'), viewArgs: [{supermodel: @supermodel}, @getNextLevelMap()]
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else
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# Hide everything except the buttons prompting them for which kind of next level to do
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@$el.find('.modal-footer, .modal-body > *').hide()
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@$el.find('.next-levels-prompt').show()
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onClickNextLevelBranch: (e) ->
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e.preventDefault()
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application.tracker?.trackEvent 'Branch Selected', level: @level.get('slug'), label: @level.get('slug'), branch: $(e.target).data('branch-key'), branchingGroup: me.getBranchingGroup()
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# Preserve the supermodel as we navigate back to world map.
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Backbone.Mediator.publish 'router:navigate', route: '/play', viewClass: require('views/play/WorldMapView'), viewArgs: [{supermodel: @supermodel}]
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Backbone.Mediator.publish 'router:navigate', route: $(e.target).attr('href'), viewClass: require('views/play/WorldMapView'), viewArgs: [{supermodel: @supermodel}, @getNextLevelMap()]
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