Merged from master.

This commit is contained in:
Scott Erickson 2014-09-25 10:52:27 -07:00
commit 06b106f42b
221 changed files with 9238 additions and 3087 deletions

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@ -14,7 +14,8 @@ module.exports = class CocoRouter extends Backbone.Router
Backbone.Mediator.subscribe 'router:navigate', @onNavigate, @
routes:
'': go('HomeView')
'': go('HomeView') # This will go somewhere deprecated when FrontView is done.
'front': go('FrontView') # This will become '' when it is done.
'about': go('AboutView')
@ -73,7 +74,8 @@ module.exports = class CocoRouter extends Backbone.Router
'multiplayer': go('MultiplayerView')
'play': go('play/MainPlayView')
'play': go('play/MainPlayView') # This will become 'play-old' or something.
'play-hero': go('play/WorldMapView') # This will become 'play' when it is done.
'play/ladder/:levelID': go('play/ladder/LadderView')
'play/ladder': go('play/ladder/MainLadderView')
'play/level/:levelID': go('play/level/PlayLevelView')

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@ -65,7 +65,12 @@ self.console = console;
self.importScripts('/javascripts/lodash.js', '/javascripts/world.js', '/javascripts/aether.js');
var restricted = ["XMLHttpRequest", "importScripts", "Worker"];
var restricted = ["XMLHttpRequest", "Worker"];
if (!self.navigator || !(self.navigator.userAgent.indexOf('MSIE') > 0) &&
!self.navigator.userAgent.match(/Trident.*rv\:11\./)) {
// Can't restrict 'importScripts' in IE11, skip for all IE versions
restricted.push("importScripts");
}
for(var i = 0; i < restricted.length; ++i) {
// We could do way more from this: http://stackoverflow.com/questions/10653809/making-webworkers-a-safe-environment
Object.defineProperty(self, restricted[i], {
@ -363,7 +368,7 @@ self.runWorld = function runWorld(args) {
for(var key in replacedLoDash)
_[key] = replacedLoDash[key];
self.postMessage({type: 'start-load-frames'});
self.world.loadFrames(self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress);
self.world.loadFrames(self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress, self.onWorldPreloaded);
};
self.serializeFramesSoFar = function serializeFramesSoFar() {
@ -378,8 +383,9 @@ self.onWorldLoaded = function onWorldLoaded() {
if(self.world.ended)
self.goalManager.worldGenerationEnded();
var goalStates = self.goalManager.getGoalStates();
var overallStatus = self.goalManager.checkOverallStatus();
if(self.world.ended)
self.postMessage({type: 'end-load-frames', goalStates: goalStates});
self.postMessage({type: 'end-load-frames', goalStates: goalStates, overallStatus: overallStatus});
var t1 = new Date();
var diff = t1 - self.t0;
if (self.world.headless)
@ -416,6 +422,13 @@ self.onWorldLoaded = function onWorldLoaded() {
}
};
self.onWorldPreloaded = function onWorldPreloaded() {
self.goalManager.worldGenerationEnded();
var goalStates = self.goalManager.getGoalStates();
var overallStatus = self.goalManager.checkOverallStatus();
self.postMessage({type: 'end-preload-frames', goalStates: goalStates, overallStatus: overallStatus});
};
self.onWorldError = function onWorldError(error) {
if(error.isUserCodeProblem) {
var errorKey = error.userInfo.key;

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@ -1 +1 @@
ace.define("ace/mode/python",["require","exports","module","ace/lib/oop","ace/mode/text","ace/mode/python_highlight_rules","ace/mode/folding/pythonic","ace/range"],function(e,t,n){var r=e("../lib/oop"),i=e("./text").Mode,s=e("./python_highlight_rules").PythonHighlightRules,o=e("./folding/pythonic").FoldMode,u=e("../range").Range,a=function(){this.HighlightRules=s,this.foldingRules=new o("\\:")};r.inherits(a,i),function(){this.lineCommentStart="#",this.getNextLineIndent=function(e,t,n){var r=this.$getIndent(t),i=this.getTokenizer().getLineTokens(t,e),s=i.tokens;if(s.length&&s[s.length-1].type=="comment")return r;if(e=="start"){var o=t.match(/^.*[\{\(\[\:]\s*$/);o&&(r+=n)}return r};var e={pass:1,"return":1,raise:1,"break":1,"continue":1};this.checkOutdent=function(t,n,r){if(r!=="\r\n"&&r!=="\r"&&r!=="\n")return!1;var i=this.getTokenizer().getLineTokens(n.trim(),t).tokens;if(!i)return!1;do var s=i.pop();while(s&&(s.type=="comment"||s.type=="text"&&s.value.match(/^\s+$/)));return s?s.type=="keyword"&&e[s.value]:!1},this.autoOutdent=function(e,t,n){n+=1;var r=this.$getIndent(t.getLine(n)),i=t.getTabString();r.slice(-i.length)==i&&t.remove(new u(n,r.length-i.length,n,r.length))},this.$id="ace/mode/python"}.call(a.prototype),t.Mode=a}),ace.define("ace/mode/python_highlight_rules",["require","exports","module","ace/lib/oop","ace/mode/text_highlight_rules"],function(e,t,n){var r=e("../lib/oop"),i=e("./text_highlight_rules").TextHighlightRules,s=function(){var e="and|as|assert|break|class|continue|def|del|elif|else|except|exec|finally|for|from|global|if|import|in|is|lambda|not|or|pass|print|raise|return|try|while|with|yield",t="True|False|None|NotImplemented|Ellipsis|__debug__",n="abs|divmod|input|open|staticmethod|all|enumerate|int|ord|str|any|eval|isinstance|pow|sum|basestring|execfile|issubclass|print|super|binfile|iter|property|tuple|bool|filter|len|range|type|bytearray|float|list|raw_input|unichr|callable|format|locals|reduce|unicode|chr|frozenset|long|reload|vars|classmethod|getattr|map|repr|xrange|cmp|globals|max|reversed|zip|compile|hasattr|memoryview|round|__import__|complex|hash|min|set|apply|delattr|help|next|setattr|buffer|dict|hex|object|slice|coerce|dir|id|oct|sorted|intern",r=this.createKeywordMapper({"invalid.deprecated":"debugger","support.function":n,"constant.language":t,keyword:e},"identifier"),i="(?:r|u|ur|R|U|UR|Ur|uR)?",s="(?:(?:[1-9]\\d*)|(?:0))",o="(?:0[oO]?[0-7]+)",u="(?:0[xX][\\dA-Fa-f]+)",a="(?:0[bB][01]+)",f="(?:"+s+"|"+o+"|"+u+"|"+a+")",l="(?:[eE][+-]?\\d+)",c="(?:\\.\\d+)",h="(?:\\d+)",p="(?:(?:"+h+"?"+c+")|(?:"+h+"\\.))",d="(?:(?:"+p+"|"+h+")"+l+")",v="(?:"+d+"|"+p+")",m="\\\\(x[0-9A-Fa-f]{2}|[0-7]{3}|[\\\\abfnrtv'\"]|U[0-9A-Fa-f]{8}|u[0-9A-Fa-f]{4})";this.$rules={start:[{token:"comment",regex:"#.*$"},{token:"string",regex:i+'"{3}',next:"qqstring3"},{token:"string",regex:i+'"(?=.)',next:"qqstring"},{token:"string",regex:i+"'{3}",next:"qstring3"},{token:"string",regex:i+"'(?=.)",next:"qstring"},{token:"constant.numeric",regex:"(?:"+v+"|\\d+)[jJ]\\b"},{token:"constant.numeric",regex:v},{token:"constant.numeric",regex:f+"[lL]\\b"},{token:"constant.numeric",regex:f+"\\b"},{token:r,regex:"[a-zA-Z_$][a-zA-Z0-9_$]*\\b"},{token:"keyword.operator",regex:"\\+|\\-|\\*|\\*\\*|\\/|\\/\\/|%|<<|>>|&|\\||\\^|~|<|>|<=|=>|==|!=|<>|="},{token:"paren.lparen",regex:"[\\[\\(\\{]"},{token:"paren.rparen",regex:"[\\]\\)\\}]"},{token:"text",regex:"\\s+"}],qqstring3:[{token:"constant.language.escape",regex:m},{token:"string",regex:'"{3}',next:"start"},{defaultToken:"string"}],qstring3:[{token:"constant.language.escape",regex:m},{token:"string",regex:"'{3}",next:"start"},{defaultToken:"string"}],qqstring:[{token:"constant.language.escape",regex:m},{token:"string",regex:"\\\\$",next:"qqstring"},{token:"string",regex:'"|$',next:"start"},{defaultToken:"string"}],qstring:[{token:"constant.language.escape",regex:m},{token:"string",regex:"\\\\$",next:"qstring"},{token:"string",regex:"'|$",next:"start"},{defaultToken:"string"}]}};r.inherits(s,i),t.PythonHighlightRules=s}),ace.define("ace/mode/folding/pythonic",["require","exports","module","ace/lib/oop","ace/mode/folding/fold_mode"],function(e,t,n){var r=e("../../lib/oop"),i=e("./fold_mode").FoldMode,s=t.FoldMode=function(e){this.foldingStartMarker=new RegExp("([\\[{])(?:\\s*)$|("+e+")(?:\\s*)(?:#.*)?$")};r.inherits(s,i),function(){this.getFoldWidgetRange=function(e,t,n){var r=e.getLine(n),i=r.match(this.foldingStartMarker);if(i)return i[1]?this.openingBracketBlock(e,i[1],n,i.index):i[2]?this.indentationBlock(e,n,i.index+i[2].length):this.indentationBlock(e,n)}}.call(s.prototype)})
ace.define("ace/mode/python",["require","exports","module","ace/lib/oop","ace/mode/text","ace/mode/python_highlight_rules","ace/mode/folding/pythonic","ace/range"],function(e,t,n){var r=e("../lib/oop"),i=e("./text").Mode,s=e("./python_highlight_rules").PythonHighlightRules,o=e("./folding/pythonic").FoldMode,u=e("../range").Range,a=function(){this.HighlightRules=s,this.foldingRules=new o("\\:")};r.inherits(a,i),function(){this.lineCommentStart="#",this.getNextLineIndent=function(e,t,n){var r=this.$getIndent(t),i=this.getTokenizer().getLineTokens(t,e),s=i.tokens;if(s.length&&s[s.length-1].type=="comment")return r;if(e=="start"){var o=t.match(/^.*[\{\(\[\:]\s*$/);o&&(r+=n)}return r};var e={pass:1,"return":1,raise:1,"break":1,"continue":1};this.checkOutdent=function(t,n,r){if(r!=="\r\n"&&r!=="\r"&&r!=="\n")return!1;var i=this.getTokenizer().getLineTokens(n.trim(),t).tokens;if(!i)return!1;do var s=i.pop();while(s&&(s.type=="comment"||s.type=="text"&&s.value.match(/^\s+$/)));return s?s.type=="keyword"&&e[s.value]:!1},this.autoOutdent=function(e,t,n){n+=1;var r=this.$getIndent(t.getLine(n)),i=t.getTabString();r.slice(-i.length)==i&&t.remove(new u(n,r.length-i.length,n,r.length))},this.$id="ace/mode/python"}.call(a.prototype),t.Mode=a}),ace.define("ace/mode/python_highlight_rules",["require","exports","module","ace/lib/oop","ace/mode/text_highlight_rules"],function(e,t,n){var r=e("../lib/oop"),i=e("./text_highlight_rules").TextHighlightRules,s=function(){var e="and|as|assert|break|class|continue|def|del|elif|else|except|exec|finally|for|from|global|if|import|in|is|lambda|loop|not|or|pass|print|raise|return|try|while|with|yield",t="True|False|None|NotImplemented|Ellipsis|__debug__",n="abs|divmod|input|open|staticmethod|all|enumerate|int|ord|str|any|eval|isinstance|pow|sum|basestring|execfile|issubclass|print|super|binfile|iter|property|tuple|bool|filter|len|range|type|bytearray|float|list|raw_input|unichr|callable|format|locals|reduce|unicode|chr|frozenset|long|reload|vars|classmethod|getattr|map|repr|xrange|cmp|globals|max|reversed|zip|compile|hasattr|memoryview|round|__import__|complex|hash|min|set|apply|delattr|help|next|setattr|buffer|dict|hex|object|slice|coerce|dir|id|oct|sorted|intern",r=this.createKeywordMapper({"invalid.deprecated":"debugger","support.function":n,"constant.language":t,keyword:e},"identifier"),i="(?:r|u|ur|R|U|UR|Ur|uR)?",s="(?:(?:[1-9]\\d*)|(?:0))",o="(?:0[oO]?[0-7]+)",u="(?:0[xX][\\dA-Fa-f]+)",a="(?:0[bB][01]+)",f="(?:"+s+"|"+o+"|"+u+"|"+a+")",l="(?:[eE][+-]?\\d+)",c="(?:\\.\\d+)",h="(?:\\d+)",p="(?:(?:"+h+"?"+c+")|(?:"+h+"\\.))",d="(?:(?:"+p+"|"+h+")"+l+")",v="(?:"+d+"|"+p+")",m="\\\\(x[0-9A-Fa-f]{2}|[0-7]{3}|[\\\\abfnrtv'\"]|U[0-9A-Fa-f]{8}|u[0-9A-Fa-f]{4})";this.$rules={start:[{token:"comment",regex:"#.*$"},{token:"string",regex:i+'"{3}',next:"qqstring3"},{token:"string",regex:i+'"(?=.)',next:"qqstring"},{token:"string",regex:i+"'{3}",next:"qstring3"},{token:"string",regex:i+"'(?=.)",next:"qstring"},{token:"constant.numeric",regex:"(?:"+v+"|\\d+)[jJ]\\b"},{token:"constant.numeric",regex:v},{token:"constant.numeric",regex:f+"[lL]\\b"},{token:"constant.numeric",regex:f+"\\b"},{token:r,regex:"[a-zA-Z_$][a-zA-Z0-9_$]*\\b"},{token:"keyword.operator",regex:"\\+|\\-|\\*|\\*\\*|\\/|\\/\\/|%|<<|>>|&|\\||\\^|~|<|>|<=|=>|==|!=|<>|="},{token:"paren.lparen",regex:"[\\[\\(\\{]"},{token:"paren.rparen",regex:"[\\]\\)\\}]"},{token:"text",regex:"\\s+"}],qqstring3:[{token:"constant.language.escape",regex:m},{token:"string",regex:'"{3}',next:"start"},{defaultToken:"string"}],qstring3:[{token:"constant.language.escape",regex:m},{token:"string",regex:"'{3}",next:"start"},{defaultToken:"string"}],qqstring:[{token:"constant.language.escape",regex:m},{token:"string",regex:"\\\\$",next:"qqstring"},{token:"string",regex:'"|$',next:"start"},{defaultToken:"string"}],qstring:[{token:"constant.language.escape",regex:m},{token:"string",regex:"\\\\$",next:"qstring"},{token:"string",regex:"'|$",next:"start"},{defaultToken:"string"}]}};r.inherits(s,i),t.PythonHighlightRules=s}),ace.define("ace/mode/folding/pythonic",["require","exports","module","ace/lib/oop","ace/mode/folding/fold_mode"],function(e,t,n){var r=e("../../lib/oop"),i=e("./fold_mode").FoldMode,s=t.FoldMode=function(e){this.foldingStartMarker=new RegExp("([\\[{])(?:\\s*)$|("+e+")(?:\\s*)(?:#.*)?$")};r.inherits(s,i),function(){this.getFoldWidgetRange=function(e,t,n){var r=e.getLine(n),i=r.match(this.foldingStartMarker);if(i)return i[1]?this.openingBracketBlock(e,i[1],n,i.index):i[2]?this.indentationBlock(e,n,i.index+i[2].length):this.indentationBlock(e,n)}}.call(s.prototype)})

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@ -20,6 +20,7 @@ definitionSchemas =
'misc': require './schemas/definitions/misc'
init = ->
setupConsoleLogging()
watchForErrors()
setUpIOSLogging()
path = document.location.pathname
@ -86,6 +87,11 @@ initializeServices = ->
service = require service
service()
setupConsoleLogging = ->
unless console.debug
# Needed for IE10 and earlier
console.debug = console.log
watchForErrors = ->
currentErrors = 0
window.onerror = (msg, url, line, col, error) ->

View file

@ -66,7 +66,11 @@ module.exports = class Angel extends CocoClass
clearTimeout @condemnTimeout
when 'end-load-frames'
clearTimeout @condemnTimeout
@beholdGoalStates event.data.goalStates # Work ends here if we're headless.
@beholdGoalStates event.data.goalStates, event.data.overallStatus # Work ends here if we're headless.
when 'end-preload-frames'
clearTimeout @condemnTimeout
@beholdGoalStates event.data.goalStates, event.data.overallStatus, true
# We have to abort like an infinite loop if we see one of these; they're not really recoverable
when 'non-user-code-problem'
@ -92,7 +96,7 @@ module.exports = class Angel extends CocoClass
Backbone.Mediator.publish 'god:user-code-problem', problem: event.data.problem
when 'world-load-progress-changed'
Backbone.Mediator.publish 'god:world-load-progress-changed', progress: event.data.progress
unless event.data.progress is 1 or @work.preload or @work.headless or @work.synchronous or @deserializationQueue.length or @shared.firstWorld
unless event.data.progress is 1 or @work.preload or @work.headless or @work.synchronous or @deserializationQueue.length or (@shared.firstWorld and not @shared.spectate)
@worker.postMessage func: 'serializeFramesSoFar' # Stream it!
# We have some or all of the frames serialized, so let's send the (partially?) simulated world to the Surface.
@ -105,9 +109,9 @@ module.exports = class Angel extends CocoClass
else
@log 'Received unsupported message:', event.data
beholdGoalStates: (goalStates) ->
beholdGoalStates: (goalStates, overallStatus, preload=false) ->
return if @aborting
Backbone.Mediator.publish 'god:goals-calculated', goalStates: goalStates
Backbone.Mediator.publish 'god:goals-calculated', goalStates: goalStates, preload: preload, overallStatus: overallStatus
@finishWork() if @shared.headless
beholdWorld: (serialized, goalStates, startFrame, endFrame, streamingWorld) ->
@ -143,6 +147,9 @@ module.exports = class Angel extends CocoClass
@deserializationQueue = []
@running = false
_.remove @shared.busyAngels, @
clearTimeout @condemnTimeout
clearInterval @purgatoryTimer
@condemnTimeout = @purgatoryTimer = null
@doWork()
finalizePreload: ->

View file

@ -108,7 +108,7 @@ class AudioPlayer extends CocoClass
# TODO: load Interface sounds somehow, somewhere, somewhen
preloadSoundReference: (sound) ->
name = @nameForSoundReference sound
return unless name = @nameForSoundReference sound
filename = '/file/' + name
@preloadSound filename, name
filename

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@ -4,22 +4,4 @@ module.exports = [
noteChain: []
id: "Introduction"
}
{
channel: "world:won"
noteChain: []
id: "Victory Playback"
scriptPrereqs: ["Introduction"]
}
{
channel: "level:set-playing"
noteChain: []
scriptPrereqs: ["Victory Playback"]
id: "Victory Playback Started"
}
{
channel: "surface:frame-changed"
noteChain: []
scriptPrereqs: ["Victory Playback Started"]
id: "Show Victory"
}
]

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@ -24,6 +24,7 @@ module.exports = class God extends CocoClass
@angelsShare =
workerCode: options.workerCode or '/javascripts/workers/worker_world.js' # Either path or function
headless: options.headless # Whether to just simulate the goals, or to deserialize all simulation results
spectate: options.spectate
godNick: @nick
workQueue: []
firstWorld: true

View file

@ -56,13 +56,14 @@ module.exports = class LevelLoader extends CocoClass
onLevelLoaded: ->
@loadSession()
@populateLevel()
Backbone.Mediator.publish 'level:loaded', level: @level, team: @team ? 'humans'
# Session Loading
loadSession: ->
return if @headless
if @sessionID
url = "/db/level_session/#{@sessionID}"
url = "/db/level.session/#{@sessionID}"
else
url = "/db/level/#{@levelID}/session"
url += "?team=#{@team}" if @team
@ -71,14 +72,15 @@ module.exports = class LevelLoader extends CocoClass
@sessionResource = @supermodel.loadModel(session, 'level_session', {cache: false})
@session = @sessionResource.model
if @session.loaded
@session.setURL '/db/level.session/' + @session.id
@loadDependenciesForSession @session
else
@listenToOnce @session, 'sync', ->
@session.url = -> '/db/level.session/' + @id
@session.setURL '/db/level.session/' + @session.id
@loadDependenciesForSession @session
if @opponentSessionID
opponentSession = new LevelSession().setURL "/db/level_session/#{@opponentSessionID}"
opponentSession = new LevelSession().setURL "/db/level.session/#{@opponentSessionID}"
@opponentSessionResource = @supermodel.loadModel(opponentSession, 'opponent_session')
@opponentSession = @opponentSessionResource.model
if @opponentSession.loaded
@ -87,17 +89,29 @@ module.exports = class LevelLoader extends CocoClass
@listenToOnce @opponentSession, 'sync', @loadDependenciesForSession
loadDependenciesForSession: (session) ->
if session is @session
Backbone.Mediator.publish 'level:session-loaded', level: @level, session: @session
return unless @level.get('type', true) is 'hero'
heroConfig = session.get('heroConfig')
unless heroConfig
heroConfig = {inventory: {}, thangType: '529ffbf1cf1818f2be000001'} # Temp: assign Tharin as the hero
session.set 'heroConfig', heroConfig
url = "/db/thang.type/#{heroConfig.thangType}/version?project=name,components,original"
@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
heroConfig ?= me.get('heroConfig')
heroConfig ?= {inventory: {}, thangType: '529ffbf1cf1818f2be000001'} # If all else fails, assign Tharin as the hero.
session.set 'heroConfig', heroConfig unless _.isEqual heroConfig, session.get('heroConfig')
url = "/db/thang.type/#{heroConfig.thangType}/version"
if heroResource = @maybeLoadURL(url, ThangType, 'thang')
@worldNecessities.push heroResource
else
heroThangType = @supermodel.getModel url
@loadDefaultComponentsForThangType heroThangType
@loadThangsRequiredByThangType heroThangType
for itemThangType in _.values(heroConfig.inventory)
url = "/db/thang.type/#{itemThangType}/version?project=name,components,original"
@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
if itemResource = @maybeLoadURL(url, ThangType, 'thang')
@worldNecessities.push itemResource
else
itemThangType = @supermodel.getModel url
@loadDefaultComponentsForThangType itemThangType
@loadThangsRequiredByThangType itemThangType
# Grabbing the rest of the required data for the level

View file

@ -10,6 +10,7 @@ module.exports.createAetherOptions = (options) ->
protectAPI: not options.skipProtectAPI
includeFlow: false
yieldConditionally: options.functionName is 'plan'
simpleLoops: true
globals: ['Vector', '_']
problems:
jshint_W040: {level: 'ignore'}

View file

@ -28,7 +28,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
subscriptions:
'script:end-current-script': 'onEndNoteGroup'
'level:started': -> @setWorldLoading(false)
'level:loading-view-unveiling': -> @setWorldLoading(false)
'level:restarted': 'onLevelRestarted'
'level:shift-space-pressed': 'onEndNoteGroup'
'level:escape-pressed': 'onEndAll'
@ -256,7 +256,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
@publishNote(note)
publishNote: (note) ->
Backbone.Mediator.publish 'playback:real-time-playback-ended', {}
Backbone.Mediator.publish 'playback:real-time-playback-ended', {} unless @session.get('heroConfig') # Only old levels need this, to stop interfering with old victory coolcams.
Backbone.Mediator.publish note.channel, note.event ? {}
# ENDING NOTES

View file

@ -81,7 +81,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
onThangTypeLoaded: ->
@stillLoading = false
for trigger, sounds of @thangType.get('soundTriggers') or {} when trigger isnt 'say'
AudioPlayer.preloadSoundReference sound for sound in sounds
AudioPlayer.preloadSoundReference sound for sound in sounds when sound
if @thangType.get('raster')
@actions = {}
@isRaster = true

View file

@ -12,6 +12,8 @@ module.exports = class MusicPlayer extends CocoClass
subscriptions:
'music-player:play-music': 'onPlayMusic'
'audio-player:loaded': 'onAudioLoaded'
'playback:real-time-playback-started': 'onRealTimePlaybackStarted'
'playback:real-time-playback-ended': 'onRealTimePlaybackEnded'
constructor: ->
super arguments...
@ -62,6 +64,17 @@ module.exports = class MusicPlayer extends CocoClass
createjs.Tween.removeTweens(@currentMusic)
@currentMusic.volume = if me.get('music') then MUSIC_VOLUME else 0.0
onRealTimePlaybackStarted: (e) ->
@previousMusic = @currentMusic
trackNumber = _.random 0, 2
Backbone.Mediator.publish 'music-player:play-music', file: "/music/music_real_time_#{trackNumber}", play: true
onRealTimePlaybackEnded: (e) ->
@fadeOutCurrentMusic()
if @previousMusic
@currentMusic = @previousMusic
@restartCurrentMusic()
destroy: ->
me.off 'change:music', @onMusicSettingChanged, @
super()

View file

@ -19,6 +19,8 @@ PointChooser = require './PointChooser'
RegionChooser = require './RegionChooser'
MusicPlayer = require './MusicPlayer'
resizeDelay = 500 # At least as much as $level-resize-transition-time.
module.exports = Surface = class Surface extends CocoClass
stage: null
@ -34,7 +36,7 @@ module.exports = Surface = class Surface extends CocoClass
currentFrame: 0
lastFrame: null
totalFramesDrawn: 0
playing: true # play vs. pause
playing: false # play vs. pause -- match default button state in playback.jade
dead: false # if we kill it for some reason
imagesLoaded: false
worldLoaded: false
@ -47,7 +49,7 @@ module.exports = Surface = class Surface extends CocoClass
grid: false
navigateToSelection: true
choosing: false # 'point', 'region', 'ratio-region'
coords: true
coords: null # use world defaults, or set to false/true to override
playJingle: false
showInvisible: false
frameRate: 30 # Best as a divisor of 60, like 15, 30, 60, with RAF_SYNCHED timing.
@ -88,7 +90,7 @@ module.exports = Surface = class Surface extends CocoClass
@options = _.extend(@options, givenOptions) if givenOptions
@initEasel()
@initAudio()
@onResize = _.debounce @onResize, 500 # At least as much as $level-resize-transition-time.
@onResize = _.debounce @onResize, resizeDelay
$(window).on 'resize', @onResize
if @world.ended
_.defer => @setWorld @world
@ -127,7 +129,8 @@ module.exports = Surface = class Surface extends CocoClass
initCoordinates: ->
@coordinateGrid ?= new CoordinateGrid {camera: @camera, layer: @gridLayer, textLayer: @surfaceTextLayer}, @world.size()
@coordinateGrid.showGrid() if @world.showGrid or @options.grid
@coordinateDisplay ?= new CoordinateDisplay camera: @camera, layer: @surfaceTextLayer if @world.showCoordinates or @options.coords
showCoordinates = if @options.coords? then @options.coords else @world.showCoordinates
@coordinateDisplay ?= new CoordinateDisplay camera: @camera, layer: @surfaceTextLayer if showCoordinates
hookUpChooseControls: ->
chooserOptions = stage: @normalStage, surfaceLayer: @surfaceLayer, camera: @camera, restrictRatio: @options.choosing is 'ratio-region'
@ -150,7 +153,6 @@ module.exports = Surface = class Surface extends CocoClass
@showLevel()
@updateState true if @loaded
@onFrameChanged()
Backbone.Mediator.publish 'surface:world-set-up', {world: @world}
showLevel: ->
return if @destroyed
@ -209,6 +211,7 @@ module.exports = Surface = class Surface extends CocoClass
if @mouseInBounds isnt mib
Backbone.Mediator.publish('surface:mouse-' + (if mib then 'over' else 'out'), {})
@mouseInBounds = mib
@mouseIsDown = false
restoreWorldState: ->
frame = @world.getFrame(@getCurrentFrame())
@ -223,6 +226,8 @@ module.exports = Surface = class Surface extends CocoClass
updateState: (frameChanged) ->
# world state must have been restored in @restoreWorldState
if @playing and @heroSprite and not @mouseIsDown and @camera.newTarget isnt @heroSprite.imageObject and @camera.target isnt @heroSprite.imageObject
@camera.zoomTo @heroSprite.imageObject, @camera.zoom, 750
@camera.updateZoom()
@spriteBoss.update frameChanged
@dimmer?.setSprites @spriteBoss.sprites
@ -250,7 +255,7 @@ module.exports = Surface = class Surface extends CocoClass
createjs.Tween.removeTweens(@)
@currentFrame = @scrubbingTo
@scrubbingTo = Math.min(Math.round(progress * @world.frames.length), @world.frames.length)
@scrubbingTo = Math.min(Math.round(progress * (@world.frames.length - 1)), @world.frames.length - 1)
@scrubbingPlaybackSpeed = Math.sqrt(Math.abs(@scrubbingTo - @currentFrame) * @world.dt / (scrubDuration or 0.5))
if scrubDuration
t = createjs.Tween
@ -315,7 +320,7 @@ module.exports = Surface = class Surface extends CocoClass
#- Changes and events that only need to happen when the frame has changed
onFrameChanged: (force) ->
@currentFrame = Math.min(@currentFrame, @world.frames.length)
@currentFrame = Math.min(@currentFrame, @world.frames.length - 1)
@debugDisplay?.updateFrame @currentFrame
return if @currentFrame is @lastFrame and not force
progress = @getProgress()
@ -337,7 +342,7 @@ module.exports = Surface = class Surface extends CocoClass
@lastFrame = @currentFrame
getProgress: -> @currentFrame / @world.frames.length
getProgress: -> @currentFrame / Math.max(1, @world.frames.length - 1)
@ -417,7 +422,8 @@ module.exports = Surface = class Surface extends CocoClass
@casting = true
@setPlayingCalled = false # Don't overwrite playing settings if they changed by, say, scripts.
@frameBeforeCast = @currentFrame
@setProgress 0
# This is where I wanted to trigger a rewind, but it turned out to be pretty complicated, since the new world gets updated everywhere, and you don't want to rewind through that.
@setProgress 0, 0
onNewWorld: (event) ->
return unless event.world.name is @world.name
@ -434,9 +440,9 @@ module.exports = Surface = class Surface extends CocoClass
@setWorld event.world
@onFrameChanged(true)
fastForwardBuffer = 2
if @playing and not @realTime and (ffToFrame = Math.min(event.firstChangedFrame, @frameBeforeCast, @world.frames.length)) and ffToFrame > @currentFrame + fastForwardBuffer * @world.frameRate
if @playing and not @realTime and (ffToFrame = Math.min(event.firstChangedFrame, @frameBeforeCast, @world.frames.length - 1)) and ffToFrame > @currentFrame + fastForwardBuffer * @world.frameRate
@fastForwardingToFrame = ffToFrame
@fastForwardingSpeed = Math.max 4, 4 * 90 / (@world.maxTotalFrames * @world.dt)
@fastForwardingSpeed = Math.max 3, 3 * (@world.maxTotalFrames * @world.dt) / 60
else if @realTime
lag = (@world.frames.length - 1) * @world.dt - @world.age
intendedLag = @world.realTimeBufferMax + @world.dt
@ -469,12 +475,14 @@ module.exports = Surface = class Surface extends CocoClass
event = onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e, worldPos: wop
Backbone.Mediator.publish 'surface:stage-mouse-down', event
Backbone.Mediator.publish 'tome:focus-editor', {}
@mouseIsDown = true
onMouseUp: (e) =>
return if @disabled
onBackground = not @webGLStage.hitTest e.stageX, e.stageY
Backbone.Mediator.publish 'surface:stage-mouse-up', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e
Backbone.Mediator.publish 'tome:focus-editor', {}
@mouseIsDown = false
onMouseWheel: (e) =>
# https://github.com/brandonaaron/jquery-mousewheel
@ -488,7 +496,6 @@ module.exports = Surface = class Surface extends CocoClass
Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled
#- Canvas callbacks
onResize: (e) =>
@ -520,6 +527,10 @@ module.exports = Surface = class Surface extends CocoClass
@camera.onResize newWidth, newHeight
#- Camera focus on hero
focusOnHero: ->
@heroSprite = @spriteBoss.spriteFor 'Hero Placeholder'
#- Real-time playback
@ -532,13 +543,23 @@ module.exports = Surface = class Surface extends CocoClass
@onResize()
@spriteBoss.selfWizardSprite?.toggle false
@playing = false # Will start when countdown is done.
if @heroSprite
@previousCameraZoom = @camera.zoom
@camera.zoomTo @heroSprite.imageObject, 4, 3000
onRealTimePlaybackEnded: (e) ->
return unless @realTime
@realTime = false
@onResize()
_.delay @onResize, resizeDelay + 100 # Do it again just to be double sure that we don't stay zoomed in due to timing problems.
@spriteBoss.selfWizardSprite?.toggle true
<<<<<<< HEAD
@normalCanvas.add(@webGLCanvas).removeClass 'flag-color-selected'
=======
@canvas.removeClass 'flag-color-selected'
if @previousCameraZoom
@camera.zoomTo @camera.newTarget or @camera.target, @previousCameraZoom, 3000
>>>>>>> master
onFlagColorSelected: (e) ->
@normalCanvas.add(@webGLCanvas).toggleClass 'flag-color-selected', Boolean(e.color)

View file

@ -318,7 +318,7 @@ module.exports.thangNames = thangNames =
'Griffin Rider': [
'Aeoldan'
'Bestarius'
'Letholdus'
]
'Potion Master': [
'Snake'
@ -373,4 +373,6 @@ module.exports.thangNames = thangNames =
'Lia'
'Hardcastle'
'Leona'
'Jarin'
'Helena'
]

View file

@ -68,6 +68,7 @@ module.exports = class World
setThang: (thang) ->
for old, i in @thangs
console.error 'world trying to set', thang, 'over', old unless old? and thang?
if old.id is thang.id
@thangs[i] = thang
@thangMap[thang.id] = thang
@ -91,11 +92,11 @@ module.exports = class World
(@runtimeErrors ?= []).push error
(@unhandledRuntimeErrors ?= []).push error
loadFrames: (loadedCallback, errorCallback, loadProgressCallback, skipDeferredLoading, loadUntilFrame) ->
loadFrames: (loadedCallback, errorCallback, loadProgressCallback, preloadedCallback, skipDeferredLoading, loadUntilFrame) ->
return if @aborted
console.log 'Warning: loadFrames called on empty World (no thangs).' unless @thangs.length
continueLaterFn = =>
@loadFrames(loadedCallback, errorCallback, loadProgressCallback, skipDeferredLoading, loadUntilFrame) unless @destroyed
@loadFrames(loadedCallback, errorCallback, loadProgressCallback, preloadedCallback, skipDeferredLoading, loadUntilFrame) unless @destroyed
if @realTime and not @countdownFinished
return setTimeout @finishCountdown(continueLaterFn), REAL_TIME_COUNTDOWN_DELAY
t1 = now()
@ -116,13 +117,15 @@ module.exports = class World
for error in (@unhandledRuntimeErrors ? [])
return unless errorCallback error # errorCallback tells us whether the error is recoverable
@unhandledRuntimeErrors = []
@finishLoadingFrames loadProgressCallback, loadedCallback
@finishLoadingFrames loadProgressCallback, loadedCallback, preloadedCallback
finishLoadingFrames: (loadProgressCallback, loadedCallback) ->
finishLoadingFrames: (loadProgressCallback, loadedCallback, preloadedCallback) ->
unless @debugging
@ended = true
system.finish @thangs for system in @systems
unless @preloading
if @preloading
preloadedCallback()
else
loadProgressCallback? 1
loadedCallback()

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
delay_5_sec: "5 ثواني"
manual: "يدوي"
fork: "إنسخ"
play: "إلعب"
play: "إلعب" # When used as an action verb, like "Play next level"
retry: "إعادة"
watch: "مشاهدة"
unwatch: "إنهاء المشاهدة"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
page_not_found: "الصفحة غير موجودة"
nav:
play: "إلعب"
play: "إلعب" # The top nav bar entry where players choose which levels to play
community: "مجتمع"
editor: "محرّر"
blog: "مدوّنة"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
slogan: "تعلّم البرمجة من لعب لعبة"
no_ie: "CodeCombat لا يعمل في Internet Explorer 9 أو أقل. آسف!"
no_mobile: "لم يصمم CodeCombat للهواتف النقالة وقد لا يعمل!"
play: "إلعب"
play: "إلعب" # The big play button that just starts playing a level
old_browser: "اه أوه، متصفحك قديم جدا لتشغيل CodeCombat. آسف!"
old_browser_suffix: "يمكنك محاولة على أي حال، لكنه ربما لن يعمل."
campaign: "حملة"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
spectate: "مشاهد"
players: "لاعبين"
hours_played: "ساعات اللّعب"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "الاتّصال بـ CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "български език", englishDescri
delay_5_sec: "5 секунди"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "български език", englishDescri
page_not_found: "Страницата не е намерена"
nav:
play: "Нива"
play: "Нива" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Редактор"
blog: "Блог"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "български език", englishDescri
slogan: "Научи се да програмираш, докато играеш игра "
no_ie: "CodeCombat не работи под Internet Explorer 9 или по-стар. Съжалявам!"
no_mobile: "CodeCombat не е направен за мобилни устройства и може да не работи!"
play: "Играй"
play: "Играй" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "български език", englishDescri
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "български език", englishDescri
done: "Готово"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "български език", englishDescri
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "български език", englishDescri
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "български език", englishDescri
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "български език", englishDescri
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "български език", englishDescri
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "български език", englishDescri
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -3,54 +3,54 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
loading: "Carregant..."
saving: "Guardant..."
sending: "Enviant..."
# send: "Send"
send: "Enviat"
cancel: "Cancel·lant"
save: "Guardar"
# publish: "Publish"
# create: "Create"
publish: "Publica"
create: "Crear"
delay_1_sec: "1 segon"
delay_3_sec: "3 segons"
delay_5_sec: "5 segons"
manual: "Manual"
fork: "Fork"
play: "Jugar"
# retry: "Retry"
play: "Jugar" # When used as an action verb, like "Play next level"
retry: "Tornar a intentar"
# watch: "Watch"
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# day: "day"
# days: "days"
# week: "week"
# weeks: "weeks"
# month: "month"
# months: "months"
# year: "year"
# years: "years"
units:
second: "segon"
seconds: "segons"
minute: "minut"
minutes: "minuts"
hour: "hora"
hours: "hores"
day: "dia"
days: "dies"
week: "setmana"
weeks: "setmanes"
month: "mes"
months: "mesos"
year: "any"
years: "anys"
modal:
close: "Tancar"
okay: "Okey"
# not_found:
# page_not_found: "Page not found"
not_found:
page_not_found: "Pagina no trobada"
nav:
play: "Nivells"
# community: "Community"
play: "Nivells" # The top nav bar entry where players choose which levels to play
community: "Comunitat"
editor: "Editor"
blog: "Blog"
forum: "Fòrum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
account: "Compte"
profile: "Perfil"
stats: "Estats"
# code: "Code"
admin: "Admin"
home: "Inici"
@ -72,14 +72,14 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
login:
sign_up: "Crear un compte"
log_in: "Iniciar Sessió"
# logging_in: "Logging In"
logging_in: "Iniciant Sessió"
log_out: "Tancar Sessió"
recover: "Recuperar un compte"
recover:
recover_account_title: "Recuperar Compte"
send_password: "Enviar contrasenya oblidada"
# recovery_sent: "Recovery email sent."
recovery_sent: "Correu de recuperació de contrasenya enviat."
signup:
create_account_title: "Crear un compte per tal de guardar els progressos"
@ -97,19 +97,19 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
slogan: "Aprén a programar tot Jugant"
no_ie: "CodeCombat no funciona en Internet Explorer 9 o versions anteriors. Perdó!"
no_mobile: "CodeCombat no ha estat dissenyat per dispositius mòbils i per tant no funcionarà!"
play: "Jugar"
play: "Jugar" # The big play button that just starts playing a level
old_browser: "Uh oh, el teu navegador és massa antic per fer funcionar CodeCombat. Perdó!"
old_browser_suffix: "Pots probar-ho igualment, però el més segur és que no funcioni."
campaign: "Campanya"
for_beginners: "Per a principiants"
multiplayer: "Multijugador"
for_developers: "Per a Desenvolupadors"
# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
javascript_blurb: "El llenguatge de les webs. Útil per escriure pagines web, aplicacions web, jocs en HTML5 i servidors."
# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
# coffeescript_blurb: "Nicer JavaScript syntax."
# clojure_blurb: "A modern Lisp."
# lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure."
io_blurb: "Senzill però obscur."
play:
choose_your_level: "Escull el teu nivell"
@ -124,13 +124,29 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
campaign_multiplayer_description: "... on programes cara a cara contra altres jugadors."
campaign_player_created: "Creats pel Jugador"
campaign_player_created_description: "... on lluites contra la creativitat dels teus companys <a href=\"/contribute#artisan\">Artisan Wizards</a>."
# campaign_classic_algorithms: "Classic Algorithms"
campaign_classic_algorithms: "Algoritmes classics"
# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
level_difficulty: "Dificultat: "
play_as: "Jugar com"
spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
players: "jugadors"
hours_played: "hores de joc"
items: "Objectes"
heroes: "Herois"
achievements: "Assoliments"
account: "Conta"
settings: "Configuració"
next: "Següent"
previous: "Anterior"
choose_inventory: "Equipar objectes"
items:
armor: "Armadura"
hands: "Mans"
accessories: "Accessoris"
books: "Llibres"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Contacta CodeCombat"
@ -146,53 +162,53 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
diplomat_suggestion:
# title: "Help translate CodeCombat!"
# sub_heading: "We need your language skills."
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Catalan, but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Catalan."
missing_translations: "Until we can translate everything into Catalan, you'll see English when Catalan isn't available."
# learn_more: "Learn more about being a Diplomat"
# subscribe_as_diplomat: "Subscribe as a Diplomat"
title: "Ajuda a traduir CodeCombat!"
sub_heading: "Neccesitem les teves habilitats lingüístiques."
pitch_body: "Hem desembolupat CodeCombat en Anglès, peró tenim jugadors per tot el món. Molts d'ells volen jugar en Català, però no parlen anglès, per tant si pots parlar ambdós llengües, siusplau considereu iniciar sesió per a ser Diplomàtic i ajudar a traduir la web de CodeCombat i tots els seus nivell en Català."
missing_translations: "Fins que puguem traduir-ho tot en Català, veuràs en anglès quant sigui possible."
learn_more: "Apren més sobre seru un diplomàtic"
subscribe_as_diplomat: "Subscriute com a diplomàtic"
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# active: "Active"
# color: "Color"
# group: "Group"
# clothes: "Clothes"
wizard_settings:
title: "Configuració del bruixot"
customize_avatar: "Personalitza el teu avatar"
active: "Actiu"
color: "Color"
group: "Grup"
clothes: "Roba"
# trim: "Trim"
# cloud: "Cloud"
# team: "Team"
team: "Equip"
# spell: "Spell"
# boots: "Boots"
boots: "Botes"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
# not_logged_in: "Log in or create an account to change your settings."
# autosave: "Changes Save Automatically"
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
# wizard_tab: "Wizard"
# password_tab: "Password"
account_settings:
title: "Configuració de la compta"
not_logged_in: "Inicia sessió o crea una compta per a canviar la configuració."
autosave: "Els canvis es guarden automàticament"
me_tab: "Jo"
picture_tab: "Foto"
upload_picture: "Carrega una foto"
wizard_tab: "Bruixot"
password_tab: "Contrasenya"
# emails_tab: "Emails"
# admin: "Admin"
# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
admin: "Administrador"
wizard_color: "Color de la roba"
new_password: "Contrasenya nova"
new_password_verify: "Verifica"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
email_notifications: "Notificacions"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
email_news: "Noticies"
email_recruit_notes: "Oportunitats de feina"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
# contribute_prefix: "We're looking for people to join our party! Check out the "
@ -200,34 +216,34 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# contribute_suffix: " to find out more."
# email_toggle: "Toggle All"
# error_saving: "Error Saving"
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
# job_profile: "Job Profile"
saved: "Canvis desats"
password_mismatch: "Les contrasenyes no coincideixen."
password_repeat: "Siusplau, repetiu la contrasenya."
job_profile: "Perfil professional"
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
sample_profile: "Mira un perfil de mostra"
view_profile: "Mira el teu perfil"
# account_profile:
# settings: "Settings"
# edit_profile: "Edit Profile"
account_profile:
settings: "Configuració"
edit_profile: "Modifica el perfil"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
# profile_for_suffix: ""
# featured: "Featured"
# not_featured: "Not Featured"
# looking_for: "Looking for:"
looking_for: "Buscant:"
# last_updated: "Last updated:"
# contact: "Contact"
contact: "Contacta"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
# next: "Next"
# next_city: "city?"
# next_country: "pick your country."
# next_name: "name?"
# next_short_description: "write a short description."
complete: "complet"
next: "Seguent"
next_city: "ciutat?"
next_country: "escull el teu país."
next_name: "nom?"
next_short_description: "escriu una breu descripció."
# next_long_description: "describe your desired position."
# next_skills: "list at least five skills."
# next_work: "chronicle your work history."
@ -236,7 +252,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# next_links: "add any personal or social links."
# next_photo: "add an optional professional photo."
# next_active: "mark yourself open to offers to show up in searches."
# example_blog: "Blog"
example_blog: "Blog"
# example_personal_site: "Personal Site"
# links_header: "Personal Links"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
@ -244,20 +260,20 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# links_name_help: "What are you linking to?"
# links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
basics_active: "Obert a ofertes"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
# basics_city: "City"
# basics_city_help: "City you want to work in (or live in now)."
# basics_country: "Country"
basics_city: "Ciutat"
basics_city_help: "En quina ciutat t'agradaria treballar (o viure ara)."
basics_country: "País"
# basics_country_help: "Country you want to work in (or live in now)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
# basics_looking_for_full_time: "Full-time"
# basics_looking_for_part_time: "Part-time"
# basics_looking_for_remote: "Remote"
basics_looking_for_full_time: "Temps complet"
basics_looking_for_part_time: "Temporal"
basics_looking_for_remote: "A distancia"
# basics_looking_for_contracting: "Contracting"
# basics_looking_for_internship: "Internship"
# basics_looking_for_help: "What kind of developer position do you want?"
@ -268,13 +284,13 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
# skills_header: "Skills"
skills_header: "Habilitats"
# skills_help: "Tag relevant developer skills in order of proficiency."
# long_description_header: "Describe your desired position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
# work_experience: "Work Experience"
work_experience: "Experiència laboral"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
@ -285,12 +301,12 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
# work_description: "Description"
work_description: "Descripció"
# work_description_help: "What did you do there? (140 chars; optional)"
# education: "Education"
education: "Educació"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
# education_school: "School"
education_school: "Escola"
# education_school_help: "Name of your school."
# education_degree: "Degree"
# education_degree_help: "What was your degree and field of study?"
@ -300,21 +316,21 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
# projects: "Projects"
projects: "Projectes"
# projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
# project_name: "Project Name"
project_name: "Nom del projecte"
# project_name_help: "What was the project called?"
# project_description: "Description"
project_description: "Descripció"
# project_description_help: "Briefly describe the project."
# project_picture: "Picture"
project_picture: "Imatge"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
# project_link: "Link"
# project_link_help: "Link to the project."
# player_code: "Player Code"
# employers:
employers:
# hire_developers_not_credentials: "Hire developers, not credentials."
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
@ -346,7 +362,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
# candidate_name: "Name"
candidate_name: "Nom"
# candidate_location: "Location"
# candidate_looking_for: "Looking For"
# candidate_role: "Role"
@ -358,16 +374,17 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
# play_level:
# done: "Done"
# customize_wizard: "Customize Wizard"
play_level:
done: "Fet"
customize_wizard: "Personalitza el teu bruixot"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# skip: "Skip"
game_menu: "Menu de joc"
guide: "Guia"
# restart: "Restart"
# goals: "Goals"
# success: "Success!"
goals: "Objectius"
goal: "Objectiu"
success: "Exit!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
# failing: "Failing"
@ -377,31 +394,38 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All"
# victory_title_prefix: ""
# victory_title_suffix: " Complete"
# victory_sign_up: "Sign Up to Save Progress"
victory_title_suffix: " Complet"
victory_sign_up: "Inicia sessió per a desar el progressos"
# victory_sign_up_poke: "Want to save your code? Create a free account!"
# victory_rate_the_level: "Rate the level: "
victory_rate_the_level: "Valora el nivell: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
victory_play_next_level: "Jugar el següent nivell"
victory_play_continue: "Continuar"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
# guide_title: "Guide"
guide_title: "Guia"
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
loading_start: "Comença el nivell"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,41 +454,50 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# infinite_loop_try_again: "Try Again"
# infinite_loop_reset_level: "Reset Level"
infinite_loop_try_again: "Tornar a intentar"
infinite_loop_reset_level: "Reiniciar nivell"
# infinite_loop_comment_out: "Comment Out My Code"
# game_menu:
game_menu:
# inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
# multiplayer_tab: "Multiplayer"
# inventory_caption: "Equip your hero"
choose_hero_tab: "Recomençar nivell"
save_load_tab: "Desa/Carrega"
options_tab: "Opcions"
guide_tab: "Gui"
multiplayer_tab: "Multijugador"
inventory_caption: "Equipa el teu heroi"
# choose_hero_caption: "Choose hero, language"
# save_load_caption: "... and view history"
# options_caption: "Configure settings"
options_caption: "Edita la configuració"
# guide_caption: "Docs and tips"
# multiplayer_caption: "Play with friends!"
multiplayer_caption: "Juga amb amics!"
# inventory:
# temp: "Temp"
inventory:
choose_inventory: "Equipar objectes"
# choose_hero:
# temp: "Temp"
choose_hero:
choose_hero: "Escull el teu heroi"
programming_language: "Llenguatge de programació"
# programming_language_description: "Which programming language do you want to use?"
status: "Estat"
weapons: "Armes"
health: "Salut"
speed: "Velocitat"
# save_load:
# granularity_saved_games: "Saved"
save_load:
granularity_saved_games: "Desats"
# granularity_change_history: "History"
# options:
# general_options: "General Options"
# volume_label: "Volume"
# music_label: "Music"
options:
general_options: "Opcions generals"
volume_label: "Volum"
music_label: "Musica"
# music_description: "Turn background music on/off."
# autorun_label: "Autorun"
# autorun_description: "Control automatic code execution."
@ -489,22 +522,22 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# guide:
# temp: "Temp"
# multiplayer:
multiplayer:
# multiplayer_title: "Multiplayer Settings"
# multiplayer_toggle: "Enable multiplayer"
multiplayer_toggle: "Activar multijugador"
# multiplayer_toggle_description: "Allow others to join your game."
# multiplayer_link_description: "Give this link to anyone to have them join you."
# multiplayer_hint_label: "Hint:"
multiplayer_hint_label: "Pista:"
# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
# multiplayer_coming_soon: "More multiplayer features to come!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
# keyboard_shortcuts:
# keyboard_shortcuts: "Keyboard Shortcuts"
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
keyboard_shortcuts:
keyboard_shortcuts: "Dreceres del teclat"
space: "Espai"
enter: "Enter"
escape: "Escape"
shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
@ -518,27 +551,27 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
# maximize_editor: "Maximize/minimize code editor."
# move_wizard: "Move your Wizard around the level."
move_wizard: "Mou el teu bruixot pel nivell."
# admin:
admin:
# av_espionage: "Espionage"
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
# av_usersearch_search: "Search"
av_usersearch_search: "Buscar"
# av_title: "Admin Views"
# av_entities_sub_title: "Entities"
# av_entities_users_url: "Users"
av_entities_users_url: "Usuaris"
# av_entities_active_instances_url: "Active Instances"
# av_entities_employer_list_url: "Employer List"
# av_entities_candidates_list_url: "Candidate List"
# av_other_sub_title: "Other"
av_other_sub_title: "Altres"
# av_other_debug_base_url: "Base (for debugging base.jade)"
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
# community:
community:
# main_title: "CodeCombat Community"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
@ -551,16 +584,16 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# social_blog: "Read the CodeCombat blog on Sett"
# social_discource: "Join the discussion on our Discourse forum"
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
social_twitter: "Segueix CodeCombat al Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# contribute_to_the_project: "Contribute to the project"
# editor:
editor:
# main_title: "CodeCombat Editors"
# article_title: "Article Editor"
# thang_title: "Thang Editor"
# level_title: "Level Editor"
level_title: "Editor de nivells"
# achievement_title: "Achievement Editor"
# back: "Back"
# revert: "Revert"
@ -571,13 +604,13 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# fork_title: "Fork New Version"
# fork_creating: "Creating Fork..."
# generate_terrain: "Generate Terrain"
# more: "More"
# wiki: "Wiki"
more: "Més"
wiki: "Wiki"
# live_chat: "Live Chat"
# level_some_options: "Some Options?"
# level_tab_thangs: "Thangs"
# level_tab_scripts: "Scripts"
# level_tab_settings: "Settings"
level_tab_settings: "Configuració"
# level_tab_components: "Components"
# level_tab_systems: "Systems"
# level_tab_docs: "Documentation"
@ -585,8 +618,8 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# level_tab_thangs_all: "All"
# level_tab_thangs_conditions: "Starting Conditions"
# level_tab_thangs_add: "Add Thangs"
# delete: "Delete"
# duplicate: "Duplicate"
delete: "Esborrar"
duplicate: "Duplicar"
# level_settings_title: "Settings"
# level_component_tab_title: "Current Components"
# level_component_btn_new: "Create New Component"
@ -624,38 +657,38 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# edit_btn_preview: "Preview"
# edit_article_title: "Edit Article"
# general:
general:
# and: "and"
# name: "Name"
name: "Nom"
# date: "Date"
# body: "Body"
# version: "Version"
version: "Versió"
# commit_msg: "Commit Message"
# version_history: "Version History"
# version_history_for: "Version History for: "
# result: "Result"
# results: "Results"
result: "Resultat"
results: "Resultats"
# description: "Description"
# or: "or"
# subject: "Subject"
# email: "Email"
# password: "Password"
password: "Contrasenya"
# message: "Message"
# code: "Code"
# ladder: "Ladder"
# when: "When"
# opponent: "Opponent"
# rank: "Rank"
# score: "Score"
score: "Puntuació"
# win: "Win"
# loss: "Loss"
# tie: "Tie"
# easy: "Easy"
# medium: "Medium"
# hard: "Hard"
# player: "Player"
easy: "Fàcil"
medium: "Intermedi"
hard: "Difícil"
player: "Jugador"
# about:
about:
# why_codecombat: "Why CodeCombat?"
# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
@ -668,16 +701,16 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
# press_paragraph_1_link: "press packet"
# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
# team: "Team"
team: "Equip"
# george_title: "CEO"
# george_blurb: "Businesser"
# scott_title: "Programmer"
scott_title: "Programador"
# scott_blurb: "Reasonable One"
# nick_title: "Programmer"
nick_title: "Programador"
# nick_blurb: "Motivation Guru"
# michael_title: "Programmer"
michael_title: "Programador"
# michael_blurb: "Sys Admin"
# matt_title: "Programmer"
matt_title: "Programador"
# matt_blurb: "Bicyclist"
# legal:
@ -826,38 +859,38 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# translating_diplomats: "Our Translating Diplomats:"
# helpful_ambassadors: "Our Helpful Ambassadors:"
# classes:
classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# scribe_title: "Scribe"
artisan_title: "Artesà"
artisan_title_description: "(Creador de nivells)"
adventurer_title: "Aventurer"
adventurer_title_description: "(Provador de nivells)"
scribe_title: "Escriba"
# scribe_title_description: "(Article Editor)"
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
diplomat_title: "Diplomàtic"
diplomat_title_description: "(Traductor)"
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# ladder:
ladder:
# please_login: "Please log in first before playing a ladder game."
# my_matches: "My Matches"
# simulate: "Simulate"
simulate: "Simula"
# simulation_explanation: "By simulating games you can get your game ranked faster!"
# simulate_games: "Simulate Games!"
# simulate_all: "RESET AND SIMULATE GAMES"
# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
# games_simulated: "Games simulated"
# games_played: "Games played"
games_played: "Partides guanyades"
# ratio: "Ratio"
# leaderboard: "Leaderboard"
# battle_as: "Battle as "
# summary_your: "Your "
# summary_matches: "Matches - "
# summary_wins: " Wins, "
# summary_losses: " Losses"
summary_wins: " Victories, "
summary_losses: " Derrotes"
# rank_no_code: "No New Code to Rank"
# rank_my_game: "Rank My Game!"
# rank_submitting: "Submitting..."
@ -869,16 +902,15 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
# choose_opponent: "Choose an Opponent"
# select_your_language: "Select your language!"
# tutorial_play: "Play Tutorial"
choose_opponent: "Escull adversari"
select_your_language: "Escull el teu idioma!"
tutorial_play: "Juga el tutorial"
# tutorial_recommended: "Recommended if you've never played before"
# tutorial_skip: "Skip Tutorial"
# tutorial_not_sure: "Not sure what's going on?"
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -892,8 +924,8 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_blog: "on our blog"
# rules: "Rules"
# winners: "Winners"
rules: "Normes"
winners: "Guanyadors"
# ladder_prizes:
# title: "Tournament Prizes"
@ -915,26 +947,26 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# license: "license"
# oreilly: "ebook of your choice"
# loading_error:
loading_error:
# could_not_load: "Error loading from server"
# connection_failure: "Connection failed."
connection_failure: "Connexió fallida."
# unauthorized: "You need to be signed in. Do you have cookies disabled?"
# forbidden: "You do not have the permissions."
# not_found: "Not found."
not_found: "No trobat."
# not_allowed: "Method not allowed."
# timeout: "Server timeout."
# conflict: "Resource conflict."
# bad_input: "Bad input."
# server_error: "Server error."
# unknown: "Unknown error."
server_error: "Error del servidor."
unknown: "Error desconegut."
# resources:
resources:
# sessions: "Sessions"
# your_sessions: "Your Sessions"
# level: "Level"
level: "Nivell"
# social_network_apis: "Social Network APIs"
# facebook_status: "Facebook Status"
# facebook_friends: "Facebook Friends"
facebook_friends: "Amics de Facebook"
# facebook_friend_sessions: "Facebook Friend Sessions"
# gplus_friends: "G+ Friends"
# gplus_friend_sessions: "G+ Friend Sessions"
@ -965,54 +997,55 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# candidate_sessions: "Candidate Sessions"
# user_remark: "User Remark"
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# wizard: "Wizard"
versions: "Versions"
items: "Objectes"
heroes: "Herois"
wizard: "Bruixot"
# achievement: "Achievement"
# clas: "CLAs"
# play_counts: "Play Counts"
# feedback: "Feedback"
# delta:
# added: "Added"
# modified: "Modified"
# deleted: "Deleted"
delta:
added: "Afegit"
modified: "Modificat"
deleted: "Eliminat"
# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
singleplayer_title: "Nivell d'un sol jugador"
multiplayer_title: "Nivells multijugador"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
last_played: "Ultim jugat"
status: "Estat"
status_completed: "Complet"
status_unfinished: "Inacabat"
no_singleplayer: "Encara no s'han jugat nivells individuals."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
category_levels: "Nivells"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
current_xp_postfix: " en total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
new_xp_postfix: " guanyat"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."
account:
recently_played: "Ultimanent jugat"
no_recent_games: "No s'ha jugat en les ultimes setmanes."

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
delay_5_sec: "5 vteřin"
manual: "Ručně"
fork: "Klonovat"
play: "Přehrát"
play: "Přehrát" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
page_not_found: "Stránka nenalezena"
nav:
play: "Úrovně"
play: "Úrovně" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
slogan: "Naučte se programování tu při hraní více-hráčové programovací hry."
no_ie: "Omlouváme se, ale CodeCombat boužel nefunguje v Internet Exploreru 9 nebo starším."
no_mobile: "CodeCombat není navržen pro mobilní zařízení a nemusí fungovat správně!"
play: "Hrát"
play: "Hrát" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Konktujte CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
done: "Hotovo"
customize_wizard: "Upravit Kouzelníka"
home: "Domů"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Průvodce"
restart: "Restartovat"
goals: "Cíl"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
victory_rate_the_level: "Ohodnoťte tuto úroveň: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Hrát další úroveň"
# victory_play_continue: "Continue"
victory_go_home: "Přejít domů"
victory_review: "Připomínky!"
victory_hour_of_code_done: "Skončili jste?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
tome_minion_spells: "Vaše oblíbená kouzla"
tome_read_only_spells: "Kouzla jen pro čtení"
tome_other_units: "Ostatní jednotky"
tome_cast_button_castable: "Spustit"
tome_cast_button_casting: "Spouštění"
tome_cast_button_cast: "Spustit Kouzlo"
tome_cast_button_castable: "Spustit" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Spouštění" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Spustit Kouzlo" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Zvolte Kouzlo"
tome_select_a_thang: "Zvolte někoho pro "
tome_available_spells: "Dostupná kouzla"
# tome_your_skills: "Your Skills"
hud_continue: "Pokračovat (stiskněte shift-mezera)"
spell_saved: "Kouzlo uloženo"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
delay_5_sec: "5 sekunder"
manual: "Manual"
fork: "Forgren"
play: "Spil"
play: "Spil" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
page_not_found: "Siden blev ikke fundet"
nav:
play: "Spil"
play: "Spil" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
slogan: "Lær at Kode ved at Spille et Spil"
no_ie: "CodeCombat kan desværre ikke køre i Internet Explorer 9 eller ældre. Beklager!"
no_mobile: "CodeCombat er ikke designet til mobile enheder og vil måske ikke virke!"
play: "Spil"
play: "Spil" # The big play button that just starts playing a level
old_browser: "Åh åh, din browser er for gammel til at køre CodeCombat. Beklager!"
old_browser_suffix: "Du kan godt prøve alligevel, men det vil nok ikke virke."
campaign: "Kampagne"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
spectate: "Observér"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Kontakt CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
done: "Færdig"
customize_wizard: "Tilpas troldmand"
home: "Hjem"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Guide"
restart: "Start forfra"
goals: "Mål"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
victory_rate_the_level: "Bedøm denne bane: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Spil næste bane"
# victory_play_continue: "Continue"
victory_go_home: "Gå hjem"
victory_review: "Fortæl os mere!"
victory_hour_of_code_done: "Er du færdig?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
tome_other_units: "Andre enheder"
tome_cast_button_castable: "Kast Trylleformular"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
tome_cast_button_castable: "Kast Trylleformular" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Vælg en trylleformular"
tome_select_a_thang: "Vælg nogen til at "
tome_available_spells: "Tilgængelige trylleformularer"
# tome_your_skills: "Your Skills"
hud_continue: "Fortsæt (tryk skift-mellemrum)"
spell_saved: "Trylleformularen er gemt"
skip_tutorial: "Spring over (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
delay_5_sec: "5 Sekunden"
manual: "Manuell"
fork: "Fork"
play: "Abspielen"
play: "Abspielen" # When used as an action verb, like "Play next level"
retry: "Erneut versuchen"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
page_not_found: "Seite nicht gefunden"
nav:
play: "Spielen"
play: "Spielen" # The top nav bar entry where players choose which levels to play
community: "Community"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
slogan: "Lerne spielend Programmieren"
no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!"
no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht."
play: "Spielen"
play: "Spielen" # The big play button that just starts playing a level
old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!"
old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
campaign: "Kampagne"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
spectate: "Zuschauen"
players: "Spieler"
hours_played: "Stunden gespielt"
items: "Gegenstände"
heroes: "Helden"
achievements: "Achievements"
account: "Account"
settings: "Einstellungen"
# next: "Next"
# previous: "Previous"
choose_inventory: "Gegenstände ausrüsten"
items:
armor: "Rüstung"
hands: "Hände"
accessories: "Zubehör"
books: "Bücher"
minions: "Minions"
misc: "Sonstiges"
contact:
contact_us: "Kontaktiere CodeCombat"
@ -188,8 +204,8 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
email_announcements: "Ankündigungen"
email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account."
email_notifications: "Benachrichtigungen"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
email_notifications_summary: "Steuerung für personalisierte, automatische Emailbenachrichtigungen im Zusammenhang mit deiner CodeCombat Aktivität."
email_any_notes: "Jegliche Benachrichtungen"
email_any_notes_description: "Deaktivieren um alle aktiven Benachrichtigungen zu stoppen."
email_news: "News"
email_recruit_notes: "Job-Angebote"
@ -212,7 +228,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
account_profile:
settings: "Einstellungen"
edit_profile: "Profil editieren"
# done_editing: "Done Editing"
done_editing: "Editierung beenden"
profile_for_prefix: "Profil von "
profile_for_suffix: ""
# featured: "Featured"
@ -271,7 +287,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
skills_header: "Fähigkeiten"
# skills_help: "Tag relevant developer skills in order of proficiency."
long_description_header: "Beschreibe deine gewünschte Position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
long_description_blurb: "Teile Arbeitgebern mit wie toll du bist und nach welcher Position du suchst."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
work_experience: "Berufserfahrung"
@ -333,15 +349,15 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
filter_experience_recent_grad: "Vor kurzem promoviert"
filter_experience_student: "Student"
filter_results: "Ergebnisse"
start_hiring: "Beginne einzustellen."
reasons: "Drei Gründe warum Sie durch uns einstellen solltest:"
start_hiring: "Beginnen Sie einzustellen."
reasons: "Drei Gründe warum Sie durch uns einstellen sollten:"
everyone_looking: "Jeder sucht hier nach der nächsten Herausforderung."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
everyone_looking_blurb: "Vergessen Sie die 20% LinkedIn InMail Antwort-Raten. Jeden den wir auf unseren Webseite listen, sucht nach seiner nächsten Position und wird Ihnen auf Ihren Wunsch zu einem weiteren kennenlernen antworten."
weeding: "Lehnen Sie sich zurück; wir haben das Aussortieren für Sie übernommen."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
weeding_blurb: "Jeden Spieler den wir listen wurde bereits auf seine technischen Fähigkeiten geprüft. Wir führen auch Telefoninterviews mit ausgewählten Kandidaten durch und machen Notizen in ihrem Profil um Ihnen Zeit zu ersparen."
pass_screen: "Sie werden Ihre technischen Tests bestehen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
pass_screen_blurb: "Prüfen Sie den Code jedes Kandidaten bevor Sie ihn kontaktieren. Ein Arbeitgeber fand heraus das bis zu 5 mal soviele unserer Entwickler sein technisches Screening bestanden als wenn er durch Hacker News eingestellt hätte."
make_hiring_easier: "Machen Sie bitte meinen Einstellungsprozess einfachen."
what: "Was ist CodeCombat?"
what_blurb: "CodeCombat ist ein Mehrspieler Browser-Programmierspiel. Spieler schreiben Code um Ihre Armeen im Kampf gegen andere Entwickler zu steuern. Unsere Spieler habe Erfahrung mit allen wichtigen Tech-Stacks."
cost: "Wieviel berechnen wir?"
@ -350,7 +366,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
candidate_location: "Standort"
candidate_looking_for: "Sucht nach"
candidate_role: "Rolle"
# candidate_top_skills: "Top Skills"
candidate_top_skills: "Top Fähigkeiten"
# candidate_years_experience: "Yrs Exp"
candidate_last_updated: "Zuletzt aktualisiert"
candidate_who: "Wer"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
done: "Fertig"
customize_wizard: "Bearbeite den Zauberer"
home: "Startseite"
stop: "Stopp"
# skip: "Skip"
game_menu: "Spielmenü"
guide: "Hilfe"
restart: "Neustart"
goals: "Ziele"
# goal: "Goal"
success: "Erfolgreich!"
incomplete: "Unvollständig"
timed_out: "Zeit abgelaufen"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
victory_rate_the_level: "Bewerte das Level: "
victory_return_to_ladder: "Zurück zur Rangliste"
victory_play_next_level: "Spiel das nächste Level"
# victory_play_continue: "Continue"
victory_go_home: "Geh auf die Startseite"
victory_review: "Erzähl uns davon!"
victory_hour_of_code_done: "Bist Du fertig?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
tome_minion_spells: "Die Zaubersprüche Deiner Knechte"
tome_read_only_spells: "Nur-lesen Zauberspüche"
tome_other_units: "Andere Einheiten"
tome_cast_button_castable: "Führe aus"
tome_cast_button_casting: "Ausführen"
tome_cast_button_cast: "Zauberspuch ausführen"
tome_cast_button_castable: "Führe aus" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Ausführen" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Zauberspuch ausführen" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Wähle einen Zauber"
tome_select_a_thang: "Wähle jemanden aus, um "
tome_available_spells: "Verfügbare Zauber"
# tome_your_skills: "Your Skills"
hud_continue: "Weiter (drücke Shift + Leertaste)"
spell_saved: "Zauber gespeichert"
skip_tutorial: "Überspringen (Esc)"
keyboard_shortcuts: "Tastenkürzel"
loading_ready: "Bereit!"
# loading_start: "Start Level"
tip_insert_positions: "Halte 'Umschalt' gedrückt und klicke auf die Karte um die Koordinaten einzufügen."
tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds"
tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay"
tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Aktuell"
time_total: "Total"
time_goto: "Gehe zu"
@ -451,11 +478,17 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
guide_caption: "Doku und Tipps"
multiplayer_caption: "Spiele mit Freunden!"
# inventory:
# temp: "Temp"
inventory:
choose_inventory: "Gegenstände ausrüsten"
# choose_hero:
# temp: "Temp"
choose_hero:
choose_hero: "Wähle deinen Helden"
programming_language: "Programmiersprache"
programming_language_description: "Welche Programmiersprache möchtest du verwenden?"
status: "Status"
weapons: "Waffen"
health: "Gesundheit"
speed: "Geschwindigkeit"
save_load:
granularity_saved_games: "Gespeichert"
@ -466,7 +499,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
volume_label: "Lautstärke"
music_label: "Musik"
music_description: "Schalte Hintergrundmusik an/aus."
# autorun_label: "Autorun"
autorun_label: "Autorun"
autorun_description: "Steuere automatische Programmausführung."
editor_config: "Editor Einstellungen"
editor_config_title: "Editor Einstellungen"
@ -505,18 +538,18 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
enter: "Eingabetaste"
escape: "Escape"
shift: "Umschalttaste"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
cast_spell: "Führe aktuellen Zauberspruch aus."
run_real_time: "Führe in Echtzeit aus."
continue_script: "Setze nach aktuellenm Skript fort."
skip_scripts: "Überspringe alle überspringbaren Skripte."
toggle_playback: "Umschalten Play/Pause."
scrub_playback: "Scrubbe vor und zurück durch die Zeit."
single_scrub_playback: "Scrubbe ein Frame vor und zurück durch die Zeit."
scrub_execution: "Scrubbe durch die aktuelle Zauberspruch-Ausführung."
toggle_debug: "Debug-Anzeige an/aus."
toggle_grid: "Grid-Overlay an/aus."
toggle_pathfinding: "Wegfindungs-Overlay an/aus."
beautify: "Verschönere deinen Code durch die Standardisierung der Formatierung."
maximize_editor: "Maximiere/Minimiere Code Editor."
move_wizard: "Bewege deinen Zauberer durch das Level."
@ -540,7 +573,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
community:
main_title: "CodeCombat Community"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
introduction: "Schaue dir unten die Möglichkeiten wie du mitwirken kannst und entscheide was dir am meisten Spass macht. Wir freuen uns auf die Zusammenarbeit mit dir!"
level_editor_prefix: "Benutze den CodeCombat"
level_editor_suffix: "um Level zu erstellen oder zu bearbeiten. Benutzer haben bereits Level für ihre Klassen, Freunde, Hackathons, Schüler und Geschwister erstellt. Wenn das Neuerstellen eines Levels abschreckend wirkt, dann kannst du erstmal ein bestehendes kopieren!"
thang_editor_prefix: "Wir nennen Einheiten innerhalb des Spiels 'Thangs'. Benutze den"
@ -554,7 +587,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
social_twitter: "Folge CodeCombat auf Twitter"
social_gplus: "Schließe dich CodeCombat bei Google+ an"
social_hipchat: "Chatte mit uns in unserem öffentlichen CodeCombat HipChat Raum"
# contribute_to_the_project: "Contribute to the project"
contribute_to_the_project: "Trage zu diesem Projekt bei"
editor:
main_title: "CodeCombat Editoren"
@ -567,7 +600,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
revert_models: "Models zurücksetzen."
pick_a_terrain: "Wähle ein Terrain"
small: "Klein"
# grassy: "Grassy"
grassy: "Grasig"
fork_title: "Forke neue Version"
fork_creating: "Erzeuge Fork..."
generate_terrain: "Generiere Terrain"
@ -708,14 +741,14 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan."
copyrights_title: "Copyrights und Lizenzen"
contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
contributor_description_prefix: "Alle Beiträge, sowohl auf unserer Webseite als auch in unserem GitHub Repository, unterliegen unserer"
cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
contributor_description_suffix: "zu welcher du dich einverstanden erklären musst bevor du beitragen kannst."
code_title: "Code - MIT"
code_description_prefix: "Der gesamte Code der CodeCombat gehört oder auf codecombat.com gehostet wird, sowohl im GitHub Repository als auch auch in der codecombat.com Datenbank, ist lizensiert durch die"
mit_license_url: "MIT Lizenz"
code_description_suffix: "Dies beihnhaltet all den Code in Systemen und Komponenten der für die Erstellung von Levels durch CodeCombat zu Verfügung gestellt wird."
# art_title: "Art/Music - Creative Commons "
art_title: "Grafiken/Musik - Creative Commons "
# art_description_prefix: "All common content is available under the"
cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
@ -748,8 +781,8 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
introduction_desc_github_url: "CodeCombat ist komplett OpenSource"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
introduction_desc_ending: "Wir hoffen du nimmst an unserer Party teil!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
alert_account_message_intro: "Hey du!"
alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -767,8 +800,8 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
join_url_hipchat: "öffentlicher HipChat Raum"
more_about_archmage: "Erfahre mehr darüber wie du ein Erzmagier werden kannst"
archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
artisan_summary_pref: "Du möchtest Levels erstellen und CodeCombats Arsenal erweitern? Unsere Nutzer spielen unseren Content schneller durch als wir ihn erstellen können! Momentan ist unser Level-Editor noch minimalistisch, also ist noch Vorsicht geboten. Die Levelerstellung wird noch etwas schwierig und buggy(fehlerbehaftet) sein. Wenn du Ideen für Kampagnen die for-loops umspannen"
artisan_summary_suf: ", dann ist diese Klasse für dich."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -803,7 +836,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
diplomat_summary: "Es herrscht ein großes Interesse an CodeCombat in anderen Ländern die kein Englisch sprechen! Wir suchen nach Übersetzern die gewillt sind ihre Zeit mit der Übersetzung der Webseite zu verbringen, so dass CodeCombat so schnell wie möglich für alle weltweit zugänglich ist. Wenn du helfen möchtest CodeCombat International zugänglich zu machen, dann ist diese Klasse für dich."
diplomat_introduction_pref: "Also wenn es eines gibt was wir gelernt haben vom "
diplomat_launch_url: "Launch im Oktober"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
diplomat_join_pref_github: "Finde deine Sprachdatei "
diplomat_github_url: "bei GitHub"
@ -846,7 +879,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
simulate: "Simuliere"
simulation_explanation: "Durch das Simulieren von Spielen kannst du deine Spiele schneller rangiert bekommen!"
simulate_games: "Simuliere Spiele!"
# simulate_all: "RESET AND SIMULATE GAMES"
simulate_all: "RESET UND SIMULIERE SPIELE"
games_simulated_by: "Spiele die durch dich simuliert worden:"
games_simulated_for: "Spiele die für dich simuliert worden:"
games_simulated: "simulierte Spiele"
@ -878,14 +911,13 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
tutorial_play_first: "Spiele zuerst das Tutorial."
simple_ai: "Einfache KI"
warmup: "Aufwärmen"
vs: "VS"
friends_playing: "spielende Freunde"
log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!"
social_connect_blurb: "Verbinde und spiele gegen deine Freunde!"
invite_friends_to_battle: "Lade deine Freunde zum Kampf ein!"
# fight: "Fight!"
fight: "Kämpft!"
watch_victory: "Schau dir deinen Sieg an"
# defeat_the: "Defeat the"
defeat_the: "Besiege den"
tournament_ends: "Turnier endet"
tournament_ended: "Turnier beendet"
tournament_rules: "Turnier-Regeln"
@ -897,9 +929,9 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
ladder_prizes:
title: "Turnierpreise"
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
blurb_1: "Die Preise werden verliehen nach"
blurb_2: "den Turnierregeln"
blurb_3: "and den Top Mensch und Oger-Spieler."
blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!"
blurb_5: "(Es wird zwei Erstplazierte, zwei Zeitplatzierte, usw. geben)"
rank: "Rang"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
user_remarks: "Benutzerkommentare"
versions: "Versionen"
items: "Gegenstände"
heroes: "Helden"
wizard: "Zauberer"
achievement: "Achievement"
clas: "CLAs"
@ -989,11 +1022,11 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
achievements_title: "Achievements"
last_played: "Zuletzt gespielt"
status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
no_singleplayer: "Bis jetzt keine Einzelspieler-Spiele gespielt."
no_multiplayer: "Bis jetzt keine Mehrspieler-Spiele gespielt."
# no_achievements: "No Achievements earned yet."
status_completed: "Vollendet"
status_unfinished: "Unvollendet"
no_singleplayer: "Noch keine Einzelspieler-Spiele gespielt."
no_multiplayer: "Noch keine Mehrspieler-Spiele gespielt."
no_achievements: "Noch keine Achievements verdient."
favorite_prefix: "Lieblingssprache ist "
favorite_postfix: "."

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
delay_5_sec: "5 sekunde"
manual: "Aleitig"
# fork: "Fork"
play: "Spiele"
play: "Spiele" # When used as an action verb, like "Play next level"
retry: "nomol versuche"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
page_not_found: "Siite nid gfunde"
nav:
play: "Levels"
play: "Levels" # The top nav bar entry where players choose which levels to play
community: "Community"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
slogan: "Lern, wiemer JavaScript programmiert indem du es Spiel spielsch!"
no_ie: "CodeCombat funktioniert uf InternetExplorer 9 und älter nid. Sorry!"
no_mobile: "CodeCombat isch nid für mobili Grät entwicklet worde und funktioniert vilicht nid!"
play: "Spiele"
play: "Spiele" # The big play button that just starts playing a level
old_browser: "Uh oh, din Browser isch z alt zum CodeCombat spiele. Sorry!"
old_browser_suffix: "Du chasches gliich probiere, aber es funktioniert worschinli nid."
campaign: "Kampagne"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
spectate: "Zueluege"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "CodeCombat kontaktiere"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
done: "Fertig"
customize_wizard: "Zauberer apasse"
home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Aleitig"
restart: "Neu starte"
goals: "Ziel"
# goal: "Goal"
success: "Erfolg!"
incomplete: "Unvollständig"
timed_out: "Ziit abglaufe"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
victory_rate_the_level: "Bewerte das Level: "
victory_return_to_ladder: "Zrugg zum letzte Level"
victory_play_next_level: "Spiel s nögste Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
victory_review: "Verzell üs meh!"
victory_hour_of_code_done: "Bisch fertig?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
tome_minion_spells: "Zaubersprüch vo dine Minions"
tome_read_only_spells: "Read-Only Zaubersprüch"
tome_other_units: "Anderi Einheite"
tome_cast_button_castable: "Zauber beschwöre"
tome_cast_button_casting: "Wird beschwore"
# tome_cast_button_cast: "Spell Cast"
tome_cast_button_castable: "Zauber beschwöre" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Wird beschwore" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Wähl en Zauberspruch us"
tome_select_a_thang: "Wähl öpper us für"
tome_available_spells: "Verfüegbari Zaubersprüch"
# tome_your_skills: "Your Skills"
hud_continue: "Wiiter (shift+space)"
spell_saved: "Zauberspruch gspeicheret"
skip_tutorial: "Überspringe (esc)"
keyboard_shortcuts: "Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
tip_insert_positions: "Shift+Klick uf en Punkt uf de Charte zums in Zauberspruch-Editor ifüege."
tip_toggle_play: "Play/Pausiert mit Ctrl+P ischalte."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
tip_talk_is_cheap: "Rede isch billig. Zeig mir de Code. - Linus Torvalds"
tip_first_language: "S Katastrophalste wo du chasch lerne, isch dini erst Programmiersproch. - Alan Kay"
tip_hardware_problem: "Q: Wie viel Programmierer bruuchts zum e Glüehbire uswechsle? A: Keine, da isch es Hardware Problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Jetzt:"
time_total: "Max:"
time_goto: "Goh zu:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
delay_5_sec: "5 Sekunden"
manual: "Manuell"
fork: "Fork"
play: "Abspielen"
play: "Abspielen" # When used as an action verb, like "Play next level"
retry: "Erneut versuchen"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
page_not_found: "Seite nicht gefunden"
nav:
play: "Spielen"
play: "Spielen" # The top nav bar entry where players choose which levels to play
community: "Community"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
slogan: "Lerne spielend Programmieren"
no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!"
no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht."
play: "Spielen"
play: "Spielen" # The big play button that just starts playing a level
old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!"
old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
campaign: "Kampagne"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
spectate: "Zuschauen"
players: "Spieler"
hours_played: "Stunden gespielt"
items: "Gegenstände"
heroes: "Helden"
achievements: "Achievements"
account: "Account"
settings: "Einstellungen"
# next: "Next"
# previous: "Previous"
choose_inventory: "Gegenstände ausrüsten"
items:
armor: "Rüstung"
hands: "Hände"
accessories: "Zubehör"
books: "Bücher"
minions: "Minions"
misc: "Sonstiges"
contact:
contact_us: "Kontaktiere CodeCombat"
@ -188,8 +204,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
email_announcements: "Ankündigungen"
email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account."
email_notifications: "Benachrichtigungen"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
email_notifications_summary: "Steuerung für personalisierte, automatische Emailbenachrichtigungen im Zusammenhang mit deiner CodeCombat Aktivität."
email_any_notes: "Jegliche Benachrichtungen"
email_any_notes_description: "Deaktivieren um alle aktiven Benachrichtigungen zu stoppen."
email_news: "News"
email_recruit_notes: "Job-Angebote"
@ -212,7 +228,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
account_profile:
settings: "Einstellungen"
edit_profile: "Profil editieren"
# done_editing: "Done Editing"
done_editing: "Editierung beenden"
profile_for_prefix: "Profil von "
profile_for_suffix: ""
# featured: "Featured"
@ -271,7 +287,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
skills_header: "Fähigkeiten"
# skills_help: "Tag relevant developer skills in order of proficiency."
long_description_header: "Beschreibe deine gewünschte Position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
long_description_blurb: "Teile Arbeitgebern mit wie toll du bist und nach welcher Position du suchst."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
work_experience: "Berufserfahrung"
@ -333,15 +349,15 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
filter_experience_recent_grad: "Vor kurzem promoviert"
filter_experience_student: "Student"
filter_results: "Ergebnisse"
start_hiring: "Beginne einzustellen."
reasons: "Drei Gründe warum Sie durch uns einstellen solltest:"
start_hiring: "Beginnen Sie einzustellen."
reasons: "Drei Gründe warum Sie durch uns einstellen sollten:"
everyone_looking: "Jeder sucht hier nach der nächsten Herausforderung."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
everyone_looking_blurb: "Vergessen Sie die 20% LinkedIn InMail Antwort-Raten. Jeden den wir auf unseren Webseite listen, sucht nach seiner nächsten Position und wird Ihnen auf Ihren Wunsch zu einem weiteren kennenlernen antworten."
weeding: "Lehnen Sie sich zurück; wir haben das Aussortieren für Sie übernommen."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
weeding_blurb: "Jeden Spieler den wir listen wurde bereits auf seine technischen Fähigkeiten geprüft. Wir führen auch Telefoninterviews mit ausgewählten Kandidaten durch und machen Notizen in ihrem Profil um Ihnen Zeit zu ersparen."
pass_screen: "Sie werden Ihre technischen Tests bestehen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
pass_screen_blurb: "Prüfen Sie den Code jedes Kandidaten bevor Sie ihn kontaktieren. Ein Arbeitgeber fand heraus das bis zu 5 mal soviele unserer Entwickler sein technisches Screening bestanden als wenn er durch Hacker News eingestellt hätte."
make_hiring_easier: "Machen Sie bitte meinen Einstellungsprozess einfachen."
what: "Was ist CodeCombat?"
what_blurb: "CodeCombat ist ein Mehrspieler Browser-Programmierspiel. Spieler schreiben Code um Ihre Armeen im Kampf gegen andere Entwickler zu steuern. Unsere Spieler habe Erfahrung mit allen wichtigen Tech-Stacks."
cost: "Wieviel berechnen wir?"
@ -350,7 +366,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
candidate_location: "Standort"
candidate_looking_for: "Sucht nach"
candidate_role: "Rolle"
# candidate_top_skills: "Top Skills"
candidate_top_skills: "Top Fähigkeiten"
# candidate_years_experience: "Yrs Exp"
candidate_last_updated: "Zuletzt aktualisiert"
candidate_who: "Wer"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
done: "Fertig"
customize_wizard: "Bearbeite den Zauberer"
home: "Startseite"
stop: "Stopp"
# skip: "Skip"
game_menu: "Spielmenü"
guide: "Hilfe"
restart: "Neustart"
goals: "Ziele"
# goal: "Goal"
success: "Erfolgreich!"
incomplete: "Unvollständig"
timed_out: "Zeit abgelaufen"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
victory_rate_the_level: "Bewerte das Level: "
victory_return_to_ladder: "Zurück zur Rangliste"
victory_play_next_level: "Spiel das nächste Level"
# victory_play_continue: "Continue"
victory_go_home: "Geh auf die Startseite"
victory_review: "Erzähl uns davon!"
victory_hour_of_code_done: "Bist Du fertig?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tome_minion_spells: "Die Zaubersprüche Deiner Knechte"
tome_read_only_spells: "Nur-lesen Zauberspüche"
tome_other_units: "Andere Einheiten"
tome_cast_button_castable: "Führe aus"
tome_cast_button_casting: "Ausführen"
tome_cast_button_cast: "Zauberspuch ausführen"
tome_cast_button_castable: "Führe aus" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Ausführen" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Zauberspuch ausführen" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Wähle einen Zauber"
tome_select_a_thang: "Wähle jemanden aus, um "
tome_available_spells: "Verfügbare Zauber"
# tome_your_skills: "Your Skills"
hud_continue: "Weiter (drücke Shift + Leertaste)"
spell_saved: "Zauber gespeichert"
skip_tutorial: "Überspringen (Esc)"
keyboard_shortcuts: "Tastenkürzel"
loading_ready: "Bereit!"
# loading_start: "Start Level"
tip_insert_positions: "Halte 'Umschalt' gedrückt und klicke auf die Karte um die Koordinaten einzufügen."
tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds"
tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay"
tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Aktuell"
time_total: "Total"
time_goto: "Gehe zu"
@ -451,11 +478,17 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
guide_caption: "Doku und Tipps"
multiplayer_caption: "Spiele mit Freunden!"
# inventory:
# temp: "Temp"
inventory:
choose_inventory: "Gegenstände ausrüsten"
# choose_hero:
# temp: "Temp"
choose_hero:
choose_hero: "Wähle deinen Helden"
programming_language: "Programmiersprache"
programming_language_description: "Welche Programmiersprache möchtest du verwenden?"
status: "Status"
weapons: "Waffen"
health: "Gesundheit"
speed: "Geschwindigkeit"
save_load:
granularity_saved_games: "Gespeichert"
@ -466,7 +499,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
volume_label: "Lautstärke"
music_label: "Musik"
music_description: "Schalte Hintergrundmusik an/aus."
# autorun_label: "Autorun"
autorun_label: "Autorun"
autorun_description: "Steuere automatische Programmausführung."
editor_config: "Editor Einstellungen"
editor_config_title: "Editor Einstellungen"
@ -505,18 +538,18 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
enter: "Eingabetaste"
escape: "Escape"
shift: "Umschalttaste"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
cast_spell: "Führe aktuellen Zauberspruch aus."
run_real_time: "Führe in Echtzeit aus."
continue_script: "Setze nach aktuellenm Skript fort."
skip_scripts: "Überspringe alle überspringbaren Skripte."
toggle_playback: "Umschalten Play/Pause."
scrub_playback: "Scrubbe vor und zurück durch die Zeit."
single_scrub_playback: "Scrubbe ein Frame vor und zurück durch die Zeit."
scrub_execution: "Scrubbe durch die aktuelle Zauberspruch-Ausführung."
toggle_debug: "Debug-Anzeige an/aus."
toggle_grid: "Grid-Overlay an/aus."
toggle_pathfinding: "Wegfindungs-Overlay an/aus."
beautify: "Verschönere deinen Code durch die Standardisierung der Formatierung."
maximize_editor: "Maximiere/Minimiere Code Editor."
move_wizard: "Bewege deinen Zauberer durch das Level."
@ -540,7 +573,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
community:
main_title: "CodeCombat Community"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
introduction: "Schaue dir unten die Möglichkeiten wie du mitwirken kannst und entscheide was dir am meisten Spass macht. Wir freuen uns auf die Zusammenarbeit mit dir!"
level_editor_prefix: "Benutze den CodeCombat"
level_editor_suffix: "um Level zu erstellen oder zu bearbeiten. Benutzer haben bereits Level für ihre Klassen, Freunde, Hackathons, Schüler und Geschwister erstellt. Wenn das Neuerstellen eines Levels abschreckend wirkt, dann kannst du erstmal ein bestehendes kopieren!"
thang_editor_prefix: "Wir nennen Einheiten innerhalb des Spiels 'Thangs'. Benutze den"
@ -554,7 +587,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
social_twitter: "Folge CodeCombat auf Twitter"
social_gplus: "Schließe dich CodeCombat bei Google+ an"
social_hipchat: "Chatte mit uns in unserem öffentlichen CodeCombat HipChat Raum"
# contribute_to_the_project: "Contribute to the project"
contribute_to_the_project: "Trage zu diesem Projekt bei"
editor:
main_title: "CodeCombat Editoren"
@ -567,7 +600,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
revert_models: "Models zurücksetzen."
pick_a_terrain: "Wähle ein Terrain"
small: "Klein"
# grassy: "Grassy"
grassy: "Grasig"
fork_title: "Forke neue Version"
fork_creating: "Erzeuge Fork..."
generate_terrain: "Generiere Terrain"
@ -708,14 +741,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan."
copyrights_title: "Copyrights und Lizenzen"
contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
contributor_description_prefix: "Alle Beiträge, sowohl auf unserer Webseite als auch in unserem GitHub Repository, unterliegen unserer"
cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
contributor_description_suffix: "zu welcher du dich einverstanden erklären musst bevor du beitragen kannst."
code_title: "Code - MIT"
code_description_prefix: "Der gesamte Code der CodeCombat gehört oder auf codecombat.com gehostet wird, sowohl im GitHub Repository als auch auch in der codecombat.com Datenbank, ist lizensiert durch die"
mit_license_url: "MIT Lizenz"
code_description_suffix: "Dies beihnhaltet all den Code in Systemen und Komponenten der für die Erstellung von Levels durch CodeCombat zu Verfügung gestellt wird."
# art_title: "Art/Music - Creative Commons "
art_title: "Grafiken/Musik - Creative Commons "
# art_description_prefix: "All common content is available under the"
cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
@ -748,8 +781,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
introduction_desc_github_url: "CodeCombat ist komplett OpenSource"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
introduction_desc_ending: "Wir hoffen du nimmst an unserer Party teil!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
alert_account_message_intro: "Hey du!"
alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -767,8 +800,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
join_url_hipchat: "öffentlicher HipChat Raum"
more_about_archmage: "Erfahre mehr darüber wie du ein Erzmagier werden kannst"
archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
artisan_summary_pref: "Du möchtest Levels erstellen und CodeCombats Arsenal erweitern? Unsere Nutzer spielen unseren Content schneller durch als wir ihn erstellen können! Momentan ist unser Level-Editor noch minimalistisch, also ist noch Vorsicht geboten. Die Levelerstellung wird noch etwas schwierig und buggy(fehlerbehaftet) sein. Wenn du Ideen für Kampagnen die for-loops umspannen"
artisan_summary_suf: ", dann ist diese Klasse für dich."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
@ -803,7 +836,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
diplomat_summary: "Es herrscht ein großes Interesse an CodeCombat in anderen Ländern die kein Englisch sprechen! Wir suchen nach Übersetzern die gewillt sind ihre Zeit mit der Übersetzung der Webseite zu verbringen, so dass CodeCombat so schnell wie möglich für alle weltweit zugänglich ist. Wenn du helfen möchtest CodeCombat International zugänglich zu machen, dann ist diese Klasse für dich."
diplomat_introduction_pref: "Also wenn es eines gibt was wir gelernt haben vom "
diplomat_launch_url: "Launch im Oktober"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
diplomat_join_pref_github: "Finde deine Sprachdatei "
diplomat_github_url: "bei GitHub"
@ -846,7 +879,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
simulate: "Simuliere"
simulation_explanation: "Durch das Simulieren von Spielen kannst du deine Spiele schneller rangiert bekommen!"
simulate_games: "Simuliere Spiele!"
# simulate_all: "RESET AND SIMULATE GAMES"
simulate_all: "RESET UND SIMULIERE SPIELE"
games_simulated_by: "Spiele die durch dich simuliert worden:"
games_simulated_for: "Spiele die für dich simuliert worden:"
games_simulated: "simulierte Spiele"
@ -878,14 +911,13 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tutorial_play_first: "Spiele zuerst das Tutorial."
simple_ai: "Einfache KI"
warmup: "Aufwärmen"
vs: "VS"
friends_playing: "spielende Freunde"
log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!"
social_connect_blurb: "Verbinde und spiele gegen deine Freunde!"
invite_friends_to_battle: "Lade deine Freunde zum Kampf ein!"
# fight: "Fight!"
fight: "Kämpft!"
watch_victory: "Schau dir deinen Sieg an"
# defeat_the: "Defeat the"
defeat_the: "Besiege den"
tournament_ends: "Turnier endet"
tournament_ended: "Turnier beendet"
tournament_rules: "Turnier-Regeln"
@ -897,9 +929,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
ladder_prizes:
title: "Turnierpreise"
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
blurb_1: "Die Preise werden verliehen nach"
blurb_2: "den Turnierregeln"
blurb_3: "and den Top Mensch und Oger-Spieler."
blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!"
blurb_5: "(Es wird zwei Erstplazierte, zwei Zeitplatzierte, usw. geben)"
rank: "Rang"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
user_remarks: "Benutzerkommentare"
versions: "Versionen"
items: "Gegenstände"
heroes: "Helden"
wizard: "Zauberer"
achievement: "Achievement"
clas: "CLAs"
@ -989,11 +1022,11 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
achievements_title: "Achievements"
last_played: "Zuletzt gespielt"
status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
no_singleplayer: "Bis jetzt keine Einzelspieler-Spiele gespielt."
no_multiplayer: "Bis jetzt keine Mehrspieler-Spiele gespielt."
# no_achievements: "No Achievements earned yet."
status_completed: "Vollendet"
status_unfinished: "Unvollendet"
no_singleplayer: "Noch keine Einzelspieler-Spiele gespielt."
no_multiplayer: "Noch keine Mehrspieler-Spiele gespielt."
no_achievements: "Noch keine Achievements verdient."
favorite_prefix: "Lieblingssprache ist "
favorite_postfix: "."

View file

@ -1,19 +1,19 @@
module.exports = nativeDescription: "ελληνικά", englishDescription: "Greek", translation:
module.exports = nativeDescription: "Ελληνικά", englishDescription: "Greek", translation:
common:
loading: "Φορτώνει..."
saving: "Γίνεται αποθήκευση"
sending: "Αποστολή ..."
# send: "Send"
saving: "Αποθήκευση..."
sending: "Αποστολή..."
send: "Στείλε"
cancel: "Ακύρωση"
save: "Αποθήκευση"
publish: "Δημοσιοποίηση"
publish: "Δημοσίευση"
create: "Δημιουργία"
delay_1_sec: "1 δευτερόλεπτο"
delay_3_sec: "3 δευτερόλεπτα"
delay_5_sec: "5 δευτερόλεπτα"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,23 +43,23 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
page_not_found: "Η σελίδα δεν βρέθηκε"
nav:
play: "Επίπεδα"
# community: "Community"
# editor: "Editor"
play: "Επίπεδα" # The top nav bar entry where players choose which levels to play
community: "Κοινότητα"
editor: "Συγγραφέας"
blog: "Μπλόγκ"
forum: "Φόρουμ"
account: "Λογαριασμός"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
profile: "Προφίλ"
stats: "Στατιστικά"
code: "Κώδικας"
admin: "Διαχειριστής"
home: "Αρχική"
contribute: "Συμβάλλω"
legal: "Νόμιμο"
contribute: "Συνεισφέρω"
legal: "Νόμικά"
about: "Σχετικά με"
contact: "Επικοίνωνω"
twitter_follow: "Follow"
# employers: "Employers"
contact: "Επικοινωνία"
twitter_follow: "Ακολούθησε"
employers: "Εργοδότες"
# versions:
# save_version_title: "Save New Version"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
slogan: "Μάθε να προγραμμάτιζεις με JavaScript μέσω ενός παιχνιδιού"
no_ie: "Το CodeCombat δεν παίζει με το Internet Explorer 9 ή κάποια παλαιότερη έκδοση. Συγνώμη!"
no_mobile: "Το CodeCombat δεν σχεδιάστηκε για κινητά και μπορεί να μην δουλεύει!"
play: "Παίξε"
play: "Παίξε" # The big play button that just starts playing a level
old_browser: "Ωχ, ο περιηγητής σας είναι πολύ παλιός για να τρέξετε το CodeCombat. Συγνώμη!"
old_browser_suffix: "Μπορείτε να δοκιμάσετε, αλλά πιθανών να μην λειτουργήσει."
campaign: "Εκστρατεία"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Επικοινωνήστε μαζί μας"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
done: "Έτοιμο"
customize_wizard: "Προσαρμόστε τον Μάγο"
home: "Αρχική"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Οδηγός"
# restart: "Restart"
goals: "Στόχοι"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
victory_rate_the_level: "Βαθμολογήστε το επίπεδο: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Παίξε το επόμενο επίπεδο"
# victory_play_continue: "Continue"
victory_go_home: "Πηγαίνετε στην Αρχική"
victory_review: "Πείτε μας περισσότερα!"
victory_hour_of_code_done: "Τελείωσες;"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
tome_minion_spells: "Ξόρκια για τα τσιράκια σας"
tome_read_only_spells: "Ξορκια μονο για αναγνωση"
tome_other_units: "Άλλες μονάδες"
tome_cast_button_castable: "Μαγεψε"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
tome_cast_button_castable: "Μαγεψε" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# play: "Play" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# play: "Play" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# done: "Done"
customize_wizard: "Customise Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# play: "Play" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@
delay_5_sec: "5 seconds"
manual: "Manual"
fork: "Fork"
play: "Play"
play: "Play" # When used as an action verb, like "Play next level"
retry: "Retry"
watch: "Watch"
unwatch: "Unwatch"
@ -43,7 +43,7 @@
page_not_found: "Page not found"
nav:
play: "Levels"
play: "Levels" # The top nav bar entry where players choose which levels to play
community: "Community"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@
slogan: "Learn to Code by Playing a Game"
no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
play: "Play"
play: "Play" # The big play button that just starts playing a level
old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
old_browser_suffix: "You can try anyway, but it probably won't work."
campaign: "Campaign"
@ -131,6 +131,22 @@
spectate: "Spectate"
players: "players"
hours_played: "hours played"
items: "Items"
heroes: "Heroes"
achievements: "Achievements"
account: "Account"
settings: "Settings"
next: "Next"
previous: "Previous"
choose_inventory: "Equip Items"
items:
armor: "Armor"
hands: "Hands"
accessories: "Accessories"
books: "Books"
minions: "Minions"
misc: "Misc"
contact:
contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@
done: "Done"
customize_wizard: "Customize Wizard"
home: "Home"
stop: "Stop"
skip: "Skip"
game_menu: "Game Menu"
guide: "Guide"
restart: "Restart"
goals: "Goals"
goal: "Goal"
success: "Success!"
incomplete: "Incomplete"
timed_out: "Ran out of time"
@ -383,6 +400,7 @@
victory_rate_the_level: "Rate the level: "
victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Play Next Level"
victory_play_continue: "Continue"
victory_go_home: "Go Home"
victory_review: "Tell us more!"
victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,25 @@
tome_minion_spells: "Your Minions' Spells"
tome_read_only_spells: "Read-Only Spells"
tome_other_units: "Other Units"
tome_cast_button_castable: "Cast Spell"
tome_cast_button_casting: "Casting"
tome_cast_button_cast: "Spell Cast"
tome_select_spell: "Select a Spell"
tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
tome_cast_button_run: "Run"
tome_cast_button_running: "Running"
tome_cast_button_ran: "Ran"
tome_submit_button: "Submit"
tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
tome_select_method: "Select a Method"
tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: "Select Someone for "
tome_available_spells: "Available Spells"
tome_your_skills: "Your Skills"
hud_continue: "Continue (shift+space)"
spell_saved: "Spell Saved"
skip_tutorial: "Skip (esc)"
keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Ready!"
loading_start: "Start Level"
tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
tip_toggle_play: "Toggle play/paused with Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +456,9 @@
tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Now:"
time_total: "Max:"
time_goto: "Go to:"
@ -452,10 +481,16 @@
multiplayer_caption: "Play with friends!"
inventory:
temp: "Temp"
choose_inventory: "Equip Items"
choose_hero:
temp: "Temp"
choose_hero: "Choose Your Hero"
programming_language: "Programming Language"
programming_language_description: "Which programming language do you want to use?"
status: "Status"
weapons: "Weapons"
health: "Health"
speed: "Speed"
save_load:
granularity_saved_games: "Saved"
@ -878,7 +913,6 @@
tutorial_play_first: "Play the Tutorial first."
simple_ai: "Simple AI"
warmup: "Warmup"
vs: "VS"
friends_playing: "Friends Playing"
log_in_for_friends: "Log in to play with your friends!"
social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +1001,7 @@
user_remarks: "User Remarks"
versions: "Versions"
items: "Items"
heroes: "Heroes"
wizard: "Wizard"
achievement: "Achievement"
clas: "CLAs"

View file

@ -13,11 +13,11 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
delay_5_sec: "5 segundos"
manual: "Manual"
fork: "Bifurcar"
play: "Jugar"
play: "Jugar" # When used as an action verb, like "Play next level"
retry: "Reintentar"
# watch: "Watch"
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
watch: "Seguir"
unwatch: "No seguir"
submit_patch: "Enviar Parche"
units:
second: "segundo"
@ -26,14 +26,14 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
minutes: "minutos"
hour: "hora"
hours: "horas"
# day: "day"
# days: "days"
# week: "week"
# weeks: "weeks"
# month: "month"
# months: "months"
# year: "year"
# years: "years"
day: "día"
days: "días"
week: "semana"
weeks: "semanas"
month: "mes"
months: "meses"
year: "año"
years: "años"
modal:
close: "Cerrar"
@ -43,15 +43,15 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
page_not_found: "Página no encontrada"
nav:
play: "Jugar"
# community: "Community"
play: "Jugar" # The top nav bar entry where players choose which levels to play
community: "Comunidad"
editor: "Editor"
blog: "Blog"
forum: "Foro"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
account: "Cuenta"
profile: "Perfil"
stats: "Stadísticas"
code: "Cógigo"
admin: "Admin"
home: "Inicio"
contribute: "Contribuir"
@ -79,7 +79,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
recover:
recover_account_title: "recuperar cuenta"
send_password: "Enviar Contraseña de Recuperación"
# recovery_sent: "Recovery email sent."
recovery_sent: "Correo de recuperación enviado."
signup:
create_account_title: "Crear Cuenta para Guardar el Progreso"
@ -91,25 +91,25 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
sign_up: "Registrarse"
log_in: "Inicia sesión con tu contraseña"
social_signup: "O, puedes conectarte a través de Facebook o G+:"
# required: "You need to log in before you can go that way."
required: "Necesitas entrar a tu cuenta antes de continuar."
home:
slogan: "Aprende a programar jugando"
no_ie: "¡Lo sentimos! CodeCombat no funciona en Internet Explorer 9 o versiones anteriores."
no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y quizás no funcione!"
play: "Jugar"
play: "Jugar" # The big play button that just starts playing a level
old_browser: "¡Oh! ¡Oh! Tu navegador es muy antiguo para correr CodeCombat. ¡Lo Sentimos!"
old_browser_suffix: "Puedes probar de todas formas, pero probablemente no funcione."
campaign: "Campaña"
for_beginners: "Para Principiantes"
multiplayer: "Multijugador"
for_developers: "Para Desarrolladores"
# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
# coffeescript_blurb: "Nicer JavaScript syntax."
# clojure_blurb: "A modern Lisp."
# lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure."
javascript_blurb: "El lenguaje de la web. Usado en sitios y aplicaciones web, juegos en HTML5, y servidores."
python_blurb: "Simple pero poderoso, Python es un grandioso lenguaje de programación de uso general."
coffeescript_blurb: "Mejor JavaScript."
clojure_blurb: "Un Lisp moderno."
lua_blurb: "Para Juegos."
io_blurb: "Simple pero oscuro."
play:
choose_your_level: "Elige tu nivel"
@ -124,13 +124,29 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
campaign_multiplayer_description: "... en las que programas cara-a-cara contra otros jugadores."
campaign_player_created: "Creados-Por-Jugadores"
campaign_player_created_description: "... en los que luchas contra la creatividad de tus compañeros <a href=\"/contribute#artisan\">Hechiceros Artesanales</a>."
# campaign_classic_algorithms: "Classic Algorithms"
# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
campaign_classic_algorithms: "Algorítmos Clásicos"
campaign_classic_algorithms_description: "... en la cual aprendes los algorítmos más populares en las Ciencias de la Computación."
level_difficulty: "Dificultad: "
play_as: "Jugar Como "
spectate: "Observar"
# players: "players"
# hours_played: "hours played"
players: "jugadores"
hours_played: "horas jugadas"
items: "Objetos"
heroes: "Héroes"
achievements: "Logros"
account: "Cuenta"
settings: "Configuración"
next: "Próximo"
previous: "Previo"
choose_inventory: "Equipar objetos"
items:
armor: "Armadura"
hands: "Manos"
accessories: "Accesorios"
books: "Libros"
minions: "Seguidores"
misc: "Misc"
contact:
contact_us: "Contacta a CodeCombat"
@ -175,7 +191,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
autosave: "Cambios Guardados Automáticamente"
me_tab: "Yo"
picture_tab: "Imagen"
# upload_picture: "Upload a picture"
upload_picture: "Sube una imagen"
wizard_tab: "Hechicero"
password_tab: "Contraseña"
emails_tab: "Correos"
@ -184,16 +200,16 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
new_password: "Nueva Contraseña"
new_password_verify: "Verificar"
email_subscriptions: "Suscripciones de Email"
# email_subscriptions_none: "No Email Subscriptions."
email_subscriptions_none: "No tienes subcripciones."
email_announcements: "Noticias"
email_announcements_description: "Recibe correos electrónicos con las últimas noticias y desarrollos de CodeCombat."
email_notifications: "Notificaciones"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
email_notifications_summary: "Controles para tus notificaciones por correo electrónico automáticas y personalizadas relativas a tu actividad en CodeCombat."
email_any_notes: "Algunas notificaciones"
email_any_notes_description: "Desactiva para detener toda la actividad de correos de notificaciones."
email_news: "Noticias"
email_recruit_notes: "Oportunidades Laborales"
email_recruit_notes_description: "Si juegas realmente bien podríamos contactarte para ofrecerte un (mejor) trabajo."
contributor_emails: "Emails Clase Contribuyente"
contribute_prefix: "¡Estamos buscando gente que se una a nuestro grupo! Echa un vistazo a la "
contribute_page: "página de contribución"
@ -202,150 +218,150 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
error_saving: "Error al Guardar"
saved: "Cambios Guardados"
password_mismatch: "La contraseña no coincide."
# password_repeat: "Please repeat your password."
password_repeat: "Por favor repita su contraseña."
job_profile: "Perfil de Trabajo"
job_profile_approved: "Tu perfil de trabajo ha sido aprobado por CodeCombat. Los empleadores podrán verlo hasta que lo marques como inactivo o permanezca sin cambios por cuatro semanas."
job_profile_explanation: "¡Hola! Llena esto, y te contactaremos acerca de encontrar un trabajo como desarrollador de software."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
sample_profile: "Mira un perfil de ejemplo"
view_profile: "Ver tu perfil"
account_profile:
# settings: "Settings"
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
settings: "Configuración"
edit_profile: "Editar Perfil"
done_editing: "Terminar Edición"
profile_for_prefix: "Perfil para "
profile_for_suffix: ""
# featured: "Featured"
# not_featured: "Not Featured"
featured: "Soportado"
not_featured: "No Soportado"
looking_for: "Buscando:"
last_updated: "Última Actualización:"
contact: "Contacto"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
# next: "Next"
# next_city: "city?"
# next_country: "pick your country."
# next_name: "name?"
# next_short_description: "write a short description."
# next_long_description: "describe your desired position."
# next_skills: "list at least five skills."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
# next_projects: "show off up to three projects you've worked on."
# next_links: "add any personal or social links."
# next_photo: "add an optional professional photo."
# next_active: "mark yourself open to offers to show up in searches."
# example_blog: "Blog"
# example_personal_site: "Personal Site"
# links_header: "Personal Links"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
# links_name: "Link Name"
# links_name_help: "What are you linking to?"
# links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
# basics_city: "City"
# basics_city_help: "City you want to work in (or live in now)."
# basics_country: "Country"
# basics_country_help: "Country you want to work in (or live in now)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
# basics_looking_for_full_time: "Full-time"
# basics_looking_for_part_time: "Part-time"
# basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
# basics_looking_for_internship: "Internship"
# basics_looking_for_help: "What kind of developer position do you want?"
# name_header: "Fill in your name"
# name_anonymous: "Anonymous Developer"
# name_help: "Name you want employers to see, like 'Nick Winter'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
# skills_header: "Skills"
# skills_help: "Tag relevant developer skills in order of proficiency."
# long_description_header: "Describe your desired position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
active: "En busca de entrevistas ahora mismo"
inactive: "No busco entrevistas por ahora"
complete: "completado"
next: "Siguiente"
next_city: "¿Ciudad?"
next_country: "selecciona tu país"
next_name: "¿Nombre?"
next_short_description: "escribe una breve descripción."
next_long_description: "describe a que posción aspiras."
next_skills: "nombra al menos cinco de tus cualidades."
next_work: "detalla tu historial laboral."
next_education: "realiza un recuento de tus méritos academicos."
next_projects: "exhibe un máximo de tres proyectos en los que hayas participado."
next_links: "añade cualquier enlace personal o social"
next_photo: "añade una foto profesional (opcional)."
next_active: "etiquetate como abierto a ofertas, para aparecer en las busquedas."
example_blog: "Blog"
example_personal_site: "Sitio Personal"
links_header: "Enlaces Personale"
links_blurb: "Añade enlaces a cualquier otro sitio o perfil que desees destacar, como tu GitHub, LinkedIn, o blog."
links_name: "Nombre del enlace"
links_name_help: "¿A que estas enlazando?"
links_link_blurb: "URL del enlace"
basics_header: "Actualizar información básica"
basics_active: "Abierto a ofertas"
basics_active_help: "¿Quieres ofertas para entrevistarte ahora mismo?"
basics_job_title: "Posición Laboral deseada"
basics_job_title_help: "¿Qué posición laboral estas buscando?"
basics_city: "Ciudad"
basics_city_help: "Ciudad en la que deseas trabajar (o en la que vives ahora)."
basics_country: "País"
basics_country_help: "País en el que deseas trabajar (o en el que vives ahora)."
basics_visa: "Estatus laboral en EEUU"
basics_visa_help: "¿Te encuentras autorizado para trabajar en los EEUU, o necesitas un patrocinador de visa? (Si vives en Canada o australia, selecciona autorizado.)"
basics_looking_for: "Buscando"
basics_looking_for_full_time: "Tiempo completo"
basics_looking_for_part_time: "Tiempo parcial"
basics_looking_for_remote: "A distacia"
basics_looking_for_contracting: "Contratación"
basics_looking_for_internship: "Pasantía"
basics_looking_for_help: "¿Qué tipo de posición estas buscando como desarrollador?"
name_header: "Escribe tu nombre"
name_anonymous: "Desarrollador anónimo"
name_help: "El nombre que los empleadores verán, por ejemplo 'Max Power'."
short_description_header: "Descríbete en pocas palabras"
short_description_blurb: "Añade un lema, para que un empleador pueda conocerte mejor facilmente."
short_description: "Lema"
short_description_help: "¿Quién eres, y que estas buscando? 140 caractéres máximo."
skills_header: "Cualidades"
skills_help: "Etiqueta tus cualidades más relevantes como desarrollador, en orden de competencia."
long_description_header: "Describe tu posición laboral deseada"
long_description_blurb: "Dile a los empleadores lo genial que eres, y que rol estas buscando."
long_description: "Auto Descripción"
long_description_help: "Describete a ti mismo para tus potenciales empleadores. Mantenlo corto y ve al grano. Te recomendamos destacar la posición laboral de mayor interes para ti. Un enfoque reduccionista, de buen gusto, es bienvenido; 600 caracteres mmáximo."
work_experience: "Experiencia de Trabajo"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
# work_employer: "Employer"
# work_employer_help: "Name of your employer."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
# work_description: "Description"
# work_description_help: "What did you do there? (140 chars; optional)"
work_header: "Detalla tu historial laboral"
work_years: "Años de Experiencia"
work_years_help: "Cuántos años de experiencia profesional (pagos) desarrollando software tienes?"
work_blurb: "Realiza una lista con lo que consideres es tu experiencia laboral relevante, comenzando por la más reciente."
work_employer: "Empleador"
work_employer_help: "Nombre de tu empleador."
work_role: "Nombre de la posición laboral"
work_role_help: "¿Cuál era tu posición laboral o rol?"
work_duration: "Duración"
work_duration_help: "¿Cuál fue la duración de esa experiencia?"
work_description: "Descripción"
work_description_help: "¿Qué actividades realizabas allí? (140 caracteres; opcional)"
education: "Educación"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
# education_school: "School"
# education_school_help: "Name of your school."
# education_degree: "Degree"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
# education_duration_help: "When?"
# education_description: "Description"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
education_header: "Realiza un recuento de tus méritos academicos"
education_blurb: "Escribe un recuento de tus méritos academicos."
education_school: "Escuela"
education_school_help: "Nombre de tu escuela."
education_degree: "Título"
education_degree_help: "¿Cuál fue tu título y área de estudio"
education_duration: "Fechas"
education_duration_help: "¿Cuándo?"
education_description: "Descripción"
education_description_help: "Destaca cualquier cosa acerca de esta experiencia educacional. (140 caracteres; opcional)"
our_notes: "Nuestras Notas"
# remarks: "Remarks"
remarks: "Observaciones"
projects: "Proyectos"
# projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
# project_name: "Project Name"
# project_name_help: "What was the project called?"
# project_description: "Description"
# project_description_help: "Briefly describe the project."
# project_picture: "Picture"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
# project_link: "Link"
# project_link_help: "Link to the project."
# player_code: "Player Code"
projects_header: "Añade 3 proyectos"
projects_header_2: "Proyectos (Top 3)"
projects_blurb: "Destaca tus proyectos para sorprender a los empleadores."
project_name: "Nombre del Proyecto"
project_name_help: "¿Cómo se llamaba el proyecto?"
project_description: "Descripción"
project_description_help: "Describe el proyecto brevemente.."
project_picture: "Foto"
project_picture_help: "Sube una imagen de 230x115px (o mayor) mostrando el proyecto"
project_link: "Enlace"
project_link_help: "Enlace al proyecto."
player_code: "Código de Jugador"
employers:
# hire_developers_not_credentials: "Hire developers, not credentials."
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
# filter_visa: "Visa"
# filter_visa_yes: "US Authorized"
# filter_visa_no: "Not Authorized"
# filter_education_top: "Top School"
# filter_education_other: "Other"
# filter_role_web_developer: "Web Developer"
# filter_role_software_developer: "Software Developer"
# filter_role_mobile_developer: "Mobile Developer"
# filter_experience: "Experience"
# filter_experience_senior: "Senior"
# filter_experience_junior: "Junior"
# filter_experience_recent_grad: "Recent Grad"
# filter_experience_student: "College Student"
# filter_results: "results"
# start_hiring: "Start hiring."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
# what: "What is CodeCombat?"
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
hire_developers_not_credentials: "Contrata desarrolladores, no credenciales."
get_started: "Comenzar"
already_screened: "Ya hemos realizado un monitoreo técnico de todos los candidatos"
filter_further: ",pero también puedes hacer un filtrado mas específico:"
filter_visa: "Visa"
filter_visa_yes: "Autorizado para los EEUU"
filter_visa_no: "No autorizado"
filter_education_top: "Escuela de elite"
filter_education_other: "Otro"
filter_role_web_developer: "Desarrollador Web"
filter_role_software_developer: "Desarrollador de Software"
filter_role_mobile_developer: "Desarrollador Móvil"
filter_experience: "Experiencia"
filter_experience_senior: "Senior"
filter_experience_junior: "Junior"
filter_experience_recent_grad: "Grado académico reciente"
filter_experience_student: "Estudiante Universitario"
filter_results: "resultados"
start_hiring: "Comenzar a contratar."
reasons: "Tres razones por las cuales deberías contratar a traves de nosotros:"
everyone_looking: "Todos aquí estan en busqueda de una oportunidad laboral."
everyone_looking_blurb: "Olvidate del 20% de respuestas promedio obtenidas via LinkedIn InMail. Todas las personas listadas en este sitio quieren encontrar su próxima posición laboral y responderan a tu solicitud para concretar una introducción."
weeding: "Relajate; ya hemos desmalezado por ti."
weeding_blurb: "Todo jugador listado ha sido monitoreado en lo que a su habilidad técnica se refiere. También llevamos a cabo monitoreos telefónicos a los candidatos seleccionados y dejamos notas en sus perfiles para ahorrarte tiempo."
pass_screen: "Ell@s superaran tu monitoreo técnico."
pass_screen_blurb: "Revisa el código de cada jugador antes de ponerte en contacto. Uno de nuestros empleadores se encontro con una proporción 5 veces mayor de nuestros desarrolladores superando su monitoreo técnico al compararlo con contrataciones realizadas en Hacker News."
make_hiring_easier: "Has mi contratación mas simple, por favor."
what: "Que es CodeCombat?"
what_blurb: "CodeCombat es un juego multijugador de programación para navegadores. Los jugadores escriben un código para medirse en batalla contra otros desarrolladores. Nuestros jugadores cuentan con experiencia en los principales lenguajes técnicos."
cost: "¿Cuánto cobramos?"
cost_blurb: "Cobramos un 15% del primer salario anual y ofrecemos una garantía de devolución del 100% del dinero por 90 días. No cobramos por candidatos que actualmente se encuentren siendo entrevistados de forma activa por tu compañia."
candidate_name: "Nombre"
candidate_location: "Ubicación"
candidate_looking_for: "Buscando"
@ -353,24 +369,25 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
candidate_top_skills: "Mejores Habilidades"
candidate_years_experience: "Años de Exp"
candidate_last_updated: "Última Actualización"
# candidate_who: "Who"
# featured_developers: "Featured Developers"
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
candidate_who: "Quién"
featured_developers: "Desarrolladores Destacados"
other_developers: "Otros Desarrolladores"
inactive_developers: "Desarrolladores Inactivos"
play_level:
done: "Listo"
customize_wizard: "Personalizar Hechicero"
home: "Inicio"
# stop: "Stop"
# game_menu: "Game Menu"
# skip: "Skip"
game_menu: "Menu del Juego"
guide: "Guia"
restart: "Reiniciar"
goals: "Objetivos"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
# failing: "Failing"
# goal: "Goal"
success: "¡Éxito!"
incomplete: "Incompleto"
timed_out: "Se te acabo el tiempo"
failing: "Fallando"
action_timeline: "Cronologia de Accion"
click_to_select: "Has click en una unidad para seleccionarla."
reload_title: "¿Recargar Todo el Codigo?"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
victory_rate_the_level: "Valora el nivel: "
victory_return_to_ladder: "Volver a la escalera"
victory_play_next_level: "Jugar Próximo Nivel"
# victory_play_continue: "Continue"
victory_go_home: "Ir al Inicio"
victory_review: "¡Cuéntanos más!"
victory_hour_of_code_done: "¿Has acabado?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
tome_minion_spells: "Hechizos de tus Secuaces"
tome_read_only_spells: "Hechizos de Sólo Lectura"
tome_other_units: "Otras Unidades"
tome_cast_button_castable: "Invocable"
tome_cast_button_casting: "Invocando"
tome_cast_button_cast: "Invocar"
tome_cast_button_castable: "Invocable" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Invocando" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Invocar" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Selecciona un Hechizo"
tome_select_a_thang: "Selecciona Alguien para "
tome_available_spells: "Hechizos Disponibles"
# tome_your_skills: "Your Skills"
hud_continue: "Continuar (presionar shift+space)"
spell_saved: "Hechizo Guardado"
skip_tutorial: "Saltar (esc)"
# keyboard_shortcuts: "Key Shortcuts"
keyboard_shortcuts: "Atajos de teclado"
loading_ready: "¡Listo!"
# loading_start: "Start Level"
tip_insert_positions: "Shift+Clic un punto en el mapa para insertarlo en el editor de hechizos."
tip_toggle_play: "Activa jugar/pausa con Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avance rápido."
@ -409,7 +433,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
tip_open_source: "¡CodeCombat es 100% código abierto!"
tip_beta_launch: "CodeCombat lanzó su beta en Octubre del 2013."
tip_js_beginning: "JavaScript es sólo el principio."
# tip_think_solution: "Think of the solution, not the problem."
tip_think_solution: "Piensa en la solución, no en el problema."
tip_theory_practice: "En teoría, no hay diferencia entre la teoría y la práctica. Pero en la práctica, si la hay. - Yogi Berra"
tip_error_free: "Hay dos formas de escribir programas libres de errores; sólo la tercera funciona. - Alan Perlis"
tip_debugging_program: "Si depurar es el proceso de remover errores, entonces programar debe ser el proceso de colocarlos. - Edsger W. Dijkstra"
@ -429,7 +453,10 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
tip_impossible: "Siempre parece imposible hasta que se hace. - Nelson Mandela"
tip_talk_is_cheap: "Hablar es barato. Muestrame el código. - Linus Torvalds"
tip_first_language: "La cosa más desastroza que puedes aprender es tu primer lenguaje de programación. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
tip_hardware_problem: "P: ¿Cuántos programadores son necesarios para cambiar una bombilla eléctrica? R: Ninguno, es un problema de hardware."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Ahora:"
time_total: "Max:"
time_goto: "Ir a:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
tutorial_play_first: "Juega el Tutorial primero."
simple_ai: "IA Simple"
warmup: "Calentamiento"
vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
delay_5_sec: "5 segundos"
manual: "Manual"
fork: "Bifurcar"
play: "Jugar"
play: "Jugar" # When used as an action verb, like "Play next level"
retry: "Reintentar"
watch: "Mirar"
unwatch: "Pasar"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
page_not_found: "Página no encontrada"
nav:
play: "Jugar"
play: "Jugar" # The top nav bar entry where players choose which levels to play
community: "Comunidad"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
slogan: "Aprende a programar jugando"
no_ie: "CodeCombat no funciona en Internet Explorer 9 o anteriores. ¡Lo sentimos!"
no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y puede que no funcione!"
play: "Jugar"
play: "Jugar" # The big play button that just starts playing a level
old_browser: "Ay, su navegador es demasiado viejo para ejecutar CodeCombat. ¡Lo sentimos!"
old_browser_suffix: "Lo puede intentar de todos modos, pero probablemente no va a funcionar."
campaign: "Campaña"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
spectate: "Observar"
players: "jugadores"
hours_played: "horas jugadas"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Contacta con CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
done: "Hecho"
customize_wizard: "Personalizar Mago"
home: "Inicio"
stop: "Parar"
# skip: "Skip"
game_menu: "Menu del Juego"
guide: "Guía"
restart: "Reiniciar"
goals: "Objetivos"
# goal: "Goal"
success: "Exito!"
incomplete: "Incompleto"
timed_out: "Te has quedado sin tiempo"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
victory_rate_the_level: "Puntúa este nivel: "
victory_return_to_ladder: "Volver a Clasificación"
victory_play_next_level: "Jugar el siguiente nivel"
# victory_play_continue: "Continue"
victory_go_home: "Ir a Inicio"
victory_review: "¡Cuéntanos más!"
victory_hour_of_code_done: "¿Ya terminaste?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
tome_minion_spells: "Los hechizos de tus súbditos"
tome_read_only_spells: "Hechizos de solo lectura"
tome_other_units: "Otras unidades"
tome_cast_button_castable: "Invocable"
tome_cast_button_casting: "Invocando"
tome_cast_button_cast: "Invocar"
tome_cast_button_castable: "Invocable" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Invocando" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Invocar" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Selecciona un Hechizo"
tome_select_a_thang: "Selecciona a alguien para "
tome_available_spells: "Hechizos disponibles"
# tome_your_skills: "Your Skills"
hud_continue: "Continuar (pulsa Shift+Space)"
spell_saved: "Hechizo guardado"
skip_tutorial: "Saltar (esc)"
keyboard_shortcuts: "Atajos de teclado"
loading_ready: "¡Listo!"
# loading_start: "Start Level"
tip_insert_positions: "Shift+Clic en un punto del mapa para insertarlo en el editor de hechizos."
tip_toggle_play: "Alterna entre jugar/pausa con Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avanza hacia adelante."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
tip_talk_is_cheap: "Hablar es fácil. Enséñame el código. - Linus Torvalds"
tip_first_language: "La cosa más desastrosa que puedes aprender es tu primer lenguaje de programación. - Alan Kay"
tip_hardware_problem: "P: Cuantos programadores hacen falta para cambiar una bombilla? R: Ninguno, es un problema de hardware."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Ahora:"
time_total: "Máx:"
time_goto: "Ir a:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
multiplayer_caption: "Juega con amigos!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
save_load:
granularity_saved_games: "Salvado"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
tutorial_play_first: "Prueba el Tutorial primero."
simple_ai: "IA sencilla"
warmup: "calentamiento"
vs: "VS"
friends_playing: "Amigos jugando"
log_in_for_friends: "¡Inicia sesión para jugar con tus amigos!"
social_connect_blurb: "¡Conectate y juega contra tus amigos!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
# user_remarks: "User Remarks"
versions: "Versiones"
items: "Objetos"
# heroes: "Heroes"
wizard: "Mago"
achievement: "Logro"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
delay_5_sec: "5 ثانیه"
manual: "دستی"
# fork: "Fork"
play: "سطوح"
play: "سطوح" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
page_not_found: "صفحه پیدا نشد"
nav:
play: "سطوح"
play: "سطوح" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "ویرایشگر"
blog: "بلاگ"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
slogan: "کد نویسیا با بازی بیاموزید"
no_ie: "متاسفیم اما بازی بر روی مرورگر های اینترنت اکسپلورر نسخه ۹ به قبل اجرا نمی شود"
no_mobile: "این بازی برای دستگاه های موبایل طراحی نشده است و بر روی آن ها اجرا نمی شود"
play: "شروع بازی"
play: "شروع بازی" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "CodeCombatتماس با "
@ -362,11 +378,12 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# play: "Play" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
delay_5_sec: "5 secondes"
manual: "Manuel"
fork: "Fork"
play: "Jouer"
play: "Jouer" # When used as an action verb, like "Play next level"
retry: "Reessayer"
watch: "Regarder"
unwatch: "Ne plus regarder"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
page_not_found: "Page non trouvée"
nav:
play: "Jouer"
play: "Jouer" # The top nav bar entry where players choose which levels to play
community: "Communauté"
editor: "Éditeur"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
slogan: "Apprenez à coder tout en jouant"
no_ie: "CodeCombat ne fonctionnera pas sous Internet Explorer 9 ou moins. Désolé !"
no_mobile: "CodeCombat n'a pas été créé pour les plateformes mobiles donc il est possible qu'il ne fonctionne pas correctement ! "
play: "Jouer"
play: "Jouer" # The big play button that just starts playing a level
old_browser: "Oh oh, votre navigateur est trop vieux pour executer CodeCombat. Désolé!"
old_browser_suffix: "Vous pouvez essayer quand même, mais celà ne marchera probablement pas."
campaign: "Campagne"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
spectate: "Spectateur"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Contacter CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
done: "Fait"
customize_wizard: "Personnaliser le magicien"
home: "Accueil"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Guide"
restart: "Relancer"
goals: "Objectifs"
# goal: "Goal"
success: "Succès"
incomplete: "Imcoplet"
timed_out: "Plus de temps"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
victory_rate_the_level: "Notez ce niveau: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Jouer au prochain niveau"
# victory_play_continue: "Continue"
victory_go_home: "Retourner à l'accueil"
victory_review: "Dites-nous en plus!"
victory_hour_of_code_done: "Déjà fini ?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
tome_minion_spells: "Les sorts de vos soldats"
tome_read_only_spells: "Sorts en lecture-seule"
tome_other_units: "Autres unités"
tome_cast_button_castable: "Jeter le sort"
tome_cast_button_casting: "Sort en court"
tome_cast_button_cast: "Sort jeté"
tome_cast_button_castable: "Jeter le sort" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Sort en court" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Sort jeté" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Choisissez un sort"
tome_select_a_thang: "Sélectionnez une unité pour"
tome_available_spells: "Sorts diponibles"
# tome_your_skills: "Your Skills"
hud_continue: "Continuer (appuie sur shift ou espace)"
spell_saved: "Sort enregistré"
skip_tutorial: "Passer (esc)"
keyboard_shortcuts: "Raccourcis Clavier"
loading_ready: "Pret!"
# loading_start: "Start Level"
tip_insert_positions: "Maj+Clic un point pour insérer les coordonnées dans l'éditeur ."
tip_toggle_play: "Jouer/Pause avec Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Maintenant:"
time_total: "Max:"
time_goto: "Allez a:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
tutorial_play_first: "Jouer au Tutoriel d'abord."
simple_ai: "IA simple"
warmup: "Préchauffe"
vs: "VS"
# friends_playing: "Friends Playing"
log_in_for_friends: "Connectez vous pour jouer avec vos amis!"
social_connect_blurb: "Connectez vous pour jouer contre vos amis!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
delay_5_sec: "חמש שניות"
manual: "מדריך"
fork: "קילשון"
play: "שחק"
play: "שחק" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
page_not_found: "העמוד לא נמצא"
nav:
play: "שלבים"
play: "שלבים" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "עורך"
blog: "בלוג"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
slogan: "גם לשחק וגם ללמוד לתכנת"
no_ie: "המשחק לא עובד באקפלורר 9 וישן יותר. סליחה!"
no_mobile: "המשחק לא עוצב לטלפונים ואולי לא יעבוד"
play: "שחק"
play: "שחק" # The big play button that just starts playing a level
old_browser: "או או, נראה כי הדפדפן שלך יותר מידי ישן כדי להריץ את המשחק. סליחה!"
old_browser_suffix: "אתה יכול לנסות בכול מקרה אבל זה כנראה לא יעבוד."
campaign: "מסע"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
spectate: "צופה"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "צור קשר"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# play: "Play" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
delay_5_sec: "5 másodperc"
manual: "Kézi"
# fork: "Fork"
play: "Játék"
play: "Játék" # When used as an action verb, like "Play next level"
retry: "Próbáld újra!"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
page_not_found: "Az oldal nem található"
nav:
play: "Játék"
play: "Játék" # The top nav bar entry where players choose which levels to play
community: "Közösség"
editor: "Szerkesztő"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
slogan: "Tanulj meg nyelven programozni, miközben játszol!"
no_ie: "A CodeCombat nem támogatja az Internet Explorer 9, vagy korábbi verzióit. Bocsi!"
no_mobile: "A CodeCombat nem mobil eszközökre lett tervezve. Valószínűleg nem működik helyesen."
play: "Játssz!"
play: "Játssz!" # The big play button that just starts playing a level
old_browser: "Hohó, a böngésződ már túl régi ahhoz, hogy a CodeCombat futhasson rajta. Bocsi!"
old_browser_suffix: "Megpróbálhatod éppen, da valószínűleg nem fog működni.."
campaign: "Kampány"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Lépj kapcsolatba velünk"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
done: "Kész"
customize_wizard: "Varázsló testreszabása"
home: "Kezdőlap"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Segítség"
restart: "Előlről"
goals: "Célok"
# goal: "Goal"
success: "Sikerült!"
incomplete: "Hiányos"
timed_out: "Kifutottál az időből"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
victory_rate_the_level: "Értékeld a pályát: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Következő pálya"
# victory_play_continue: "Continue"
victory_go_home: "Vissza a kezdőoldalra"
victory_review: "Mondd el a véleményedet!"
victory_hour_of_code_done: "Készen vagy?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
tome_minion_spells: "Egységeid varázslatai"
tome_read_only_spells: "Csak olvasható varázslatok"
tome_other_units: "Egyéb egységek"
tome_cast_button_castable: "Bocsáss rá varázslatot!"
tome_cast_button_casting: "Varázslat folyamatban"
tome_cast_button_cast: "Varázslat végrehajtva."
tome_cast_button_castable: "Bocsáss rá varázslatot!" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Varázslat folyamatban" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Varázslat végrehajtva." # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Válassz egy varázslatot"
tome_select_a_thang: "Válassz ki valakit "
tome_available_spells: "Elérhető varázslatok"
# tome_your_skills: "Your Skills"
hud_continue: "Folytatás (shift+space)"
spell_saved: "Varázslat elmentve."
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
tip_talk_is_cheap: "Dumálni könnyű. Mutasd a kódot!. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Most:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# play: "Play" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
delay_5_sec: "5 secondi"
manual: "Manuale"
fork: "Fork"
play: "Gioca"
play: "Gioca" # When used as an action verb, like "Play next level"
retry: "Riprova"
watch: "Guarda"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
page_not_found: "Pagina non trovata"
nav:
play: "Livelli"
play: "Livelli" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
slogan: "Impara a programmare giocando"
no_ie: "CodeCombat non supporta Internet Explorer 9 o browser precedenti. Ci dispiace!"
no_mobile: "CodeCombat non è stato progettato per dispositivi mobile e potrebbe non funzionare!"
play: "Gioca"
play: "Gioca" # The big play button that just starts playing a level
old_browser: "Accidenti, il tuo browser è troppo vecchio per giocare a CodeCombat. Mi spiace!"
old_browser_suffix: "Puoi provare lo stesso, ma probabilmente non funzionerà."
campaign: "Campagna"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
spectate: "Spettatore"
players: "giocatori"
hours_played: "ore di gioco"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Contatta CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
done: "Fatto"
customize_wizard: "Personalizza stregone"
home: "Pagina iniziale"
stop: "Stop"
# skip: "Skip"
game_menu: "Menu"
guide: "Guida"
restart: "Ricomincia"
goals: "Obiettivi"
# goal: "Goal"
# success: "Success!"
incomplete: "Incompleto"
timed_out: "Tempo Scaduto"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
victory_rate_the_level: "Vota il livello: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Gioca il prossimo livello"
# victory_play_continue: "Continue"
victory_go_home: "Torna alla pagina iniziale"
victory_review: "Dicci di più!"
victory_hour_of_code_done: "Finito?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
tome_minion_spells: "Incantesimi dei tuoi seguaci"
tome_read_only_spells: "Incantesimi in sola lettura"
tome_other_units: "Altre unità"
tome_cast_button_castable: "Lancia"
tome_cast_button_casting: "Lanciando"
tome_cast_button_cast: "Incantesimi"
tome_cast_button_castable: "Lancia" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Lanciando" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Incantesimi" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Seleziona un incantesimo"
tome_select_a_thang: "Seleziona qualcuno per "
tome_available_spells: "Incantesimi disponibili"
# tome_your_skills: "Your Skills"
hud_continue: "Continua (premi Maiusc-Spazio)"
spell_saved: "Magia Salvata"
skip_tutorial: "Salta (esc)"
# keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Pronto!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
multiplayer_caption: "Gioca con i tuoi amici!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
save_load:
granularity_saved_games: "Salvato"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
tutorial_play_first: "Prima di tutto gioca al Tutorial."
# simple_ai: "Simple AI"
# warmup: "Warmup"
vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
delay_5_sec: "5秒"
manual: "手動"
# fork: "Fork"
play: "ゲームスタート"
play: "ゲームスタート" # When used as an action verb, like "Play next level"
retry: "リトライ"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
page_not_found: "ページが見つかりません"
nav:
play: "ゲームスタート"
play: "ゲームスタート" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "レベルエディタ"
blog: "ブログ"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
slogan: "ゲームをプレイして学びましょう"
no_ie: "大変申し訳ありませんが、ご利用のブラウザIE8以下はサポートされていません。(ChromeやFirefoxをご利用ください)"
no_mobile: "CodeCombat は携帯端末向けに制作されていないため、動作しない可能性があります。"
play: "ゲームスタート"
play: "ゲームスタート" # The big play button that just starts playing a level
old_browser: "ご利用のブラウザはCodeCombatを動作させるには古すぎるようです"
old_browser_suffix: "このまま進めることもできますが、正常動作は保証されません"
campaign: "キャンペーンモード"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "お問い合わせ"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
done: "完了"
customize_wizard: "魔法使いの設定"
home: "ホーム"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "ガイド"
restart: "再始動"
goals: "目標"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
victory_rate_the_level: "このレベルの評価: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "次のレベル"
# victory_play_continue: "Continue"
victory_go_home: "ホームに戻る"
victory_review: "フィードバック"
victory_hour_of_code_done: "完了してよろしいですか?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
tome_minion_spells: "操作できるキャラクターの呪文"
tome_read_only_spells: "読込専用の呪文"
tome_other_units: "その他のユニット"
tome_cast_button_castable: "キャスト"
tome_cast_button_casting: "キャスト中"
tome_cast_button_cast: "呪文をキャスト"
tome_cast_button_castable: "キャスト" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "キャスト中" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "呪文をキャスト" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "呪文を選択"
tome_select_a_thang: "誰かを選択: "
tome_available_spells: "利用できる呪文"
# tome_your_skills: "Your Skills"
hud_continue: "続く Shift+Spaceキー"
spell_saved: "呪文を保存しました"
skip_tutorial: "スキップ (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
delay_5_sec: "5초"
manual: "수동"
fork: "Fork"
play: "시작"
play: "시작" # When used as an action verb, like "Play next level"
retry: "재시도"
watch: "보기"
unwatch: "보기 해제"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
page_not_found: "페이지를 찾을 수 없습니다"
nav:
play: "레벨"
play: "레벨" # The top nav bar entry where players choose which levels to play
community: "커뮤니티"
editor: "에디터"
blog: "블로그"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
slogan: "쉽고 간단한 게임 배우기"
no_ie: "죄송하지만 코드컴뱃은 인터넷 익스플로러 9에서는 동작하지 않습니다."
no_mobile: "코드 컴뱃은 모바일 기기용으로 제작되지 않았습니다. 아마 동작하지 않을 가능성이 높습니다."
play: "시작"
play: "시작" # The big play button that just starts playing a level
old_browser: "브라우저가 너무 오래된 버전이라 코드 컴뱃을 실행할 수 없습니다."
old_browser_suffix: "시도해볼 수는 있겠지만..안될 수도 있습니다."
campaign: "캠페인"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
spectate: "관중모드"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "코드컴뱃에 전할 말"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
done: "완료"
customize_wizard: "사용자 정의 마법사"
home: ""
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "가이드"
restart: "재시작"
goals: "목표"
# goal: "Goal"
success: "성공!"
incomplete: "목표 미완료"
timed_out: "제한 시간 초과"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
victory_rate_the_level: "이번 레벨 평가: "
victory_return_to_ladder: "레더로 돌아가기"
victory_play_next_level: "다음 레벨 플레이 하기"
# victory_play_continue: "Continue"
victory_go_home: "홈으로"
victory_review: "리뷰를 남겨주세요"
victory_hour_of_code_done: "정말 종료합니까?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
tome_minion_spells: "미니언의 마법"
tome_read_only_spells: "읽기 전용 마법"
tome_other_units: "다른 유닛들"
tome_cast_button_castable: "마법 캐스팅"
tome_cast_button_casting: "캐스팅 중"
tome_cast_button_cast: "마법 캐스팅"
tome_cast_button_castable: "마법 캐스팅" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "캐스팅 중" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "마법 캐스팅" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "마법을 선택 하세요"
tome_select_a_thang: "누군가를 선택하세요. "
tome_available_spells: "사용 가능한 마법"
# tome_your_skills: "Your Skills"
hud_continue: "계속진행 (shift+space)"
spell_saved: "마법 저장 완료"
skip_tutorial: "넘기기 (esc)"
keyboard_shortcuts: "단축키"
loading_ready: "준비!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
tip_talk_is_cheap: "떠드는 건 가치가 없어요. 코드를 보여줘봐요. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
tutorial_play_first: "튜토리얼을 먼저 플레이해보세요."
# simple_ai: "Simple AI"
# warmup: "Warmup"
vs: "VS"
# friends_playing: "Friends Playing"
log_in_for_friends: "로그인하시고 친구들과 게임을 즐기세요!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# play: "Play" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# delay_5_sec: "5 seconds"
manual: "Panduan"
# fork: "Fork"
play: "Mula"
play: "Mula" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
page_not_found: "Halaman tidak ditemui"
nav:
play: "Mula"
play: "Mula" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
slogan: "Belajar Kod bDengan Permainan"
no_ie: "CodeCombat tidak berfungsi dalam Internet Explorer 9 dan terdahulu. Maaf!"
no_mobile: "CodeCombat tidak dibangunkan untuk telefon mudah-alih dan tablet dan tidak akan berfungsi!"
play: "Mula"
play: "Mula" # The big play button that just starts playing a level
old_browser: "Uh oh, browser anda terlalu lama untuk CodeCombat berfungsi. Maaf!"
old_browser_suffix: "Anda boleh mencuba, tapi mungkin ia tidak akan berfungsi."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Hubungi CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
delay_5_sec: "5 sekunder"
manual: "Manuelt"
# fork: "Fork"
play: "Spill"
play: "Spill" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
page_not_found: "Finner ikke siden"
nav:
play: "Spill"
play: "Spill" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Editor"
blog: "Blogg"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
slogan: "Lær å Kode ved å Spille et Spill"
no_ie: "CodeCombat kjører ikke på IE8 eller eldre. Beklager!"
no_mobile: "CodeCombat ble ikke designet for mobile enheter, og vil muligens ikke virke!"
play: "Spill"
play: "Spill" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Kontakt CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
done: "Ferdig"
customize_wizard: "Spesiallag Trollmann"
home: "Hjem"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Guide"
restart: "Start på nytt"
goals: "Mål"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
victory_rate_the_level: "Bedøm nivået: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Spill Neste Nivå"
# victory_play_continue: "Continue"
victory_go_home: "Gå Hjem"
victory_review: "Fortell oss mer!"
victory_hour_of_code_done: "Er du ferdig?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
tome_minion_spells: "Din Minions' Trylleformularer"
tome_read_only_spells: "Kun-Lesbare Trylleformularer"
tome_other_units: "Andre Enheter"
tome_cast_button_castable: "Kast"
tome_cast_button_casting: "Kaster"
tome_cast_button_cast: "Kast Trylleformular"
tome_cast_button_castable: "Kast" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Kaster" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Kast Trylleformular" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Velg et Trylleformular"
tome_select_a_thang: "Velg Noe for å "
tome_available_spells: "Tilgjenglige Trylleformularer"
# tome_your_skills: "Your Skills"
hud_continue: "Fortsett (trykk shift-mellomrom)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
delay_5_sec: "5 secondes"
manual: "Handleiding"
fork: "Fork"
play: "Spelen"
play: "Spelen" # When used as an action verb, like "Play next level"
retry: "Probeer opnieuw"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
page_not_found: "Pagina niet gevonden"
nav:
play: "Levels"
play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
slogan: "Leer programmeren door het spelen van een spel"
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
play: "Speel"
play: "Speel" # The big play button that just starts playing a level
old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!"
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
campaign: "Campagne"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
spectate: "Toeschouwen"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Contact opnemen met CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
done: "Klaar"
customize_wizard: "Pas Tovenaar aan"
home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Handleiding"
restart: "Herstarten"
goals: "Doelen"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
victory_rate_the_level: "Beoordeel het level: "
victory_return_to_ladder: "Keer terug naar de ladder"
victory_play_next_level: "Speel Volgend Level"
# victory_play_continue: "Continue"
victory_go_home: "Ga naar Home"
victory_review: "Vertel ons meer!"
victory_hour_of_code_done: "Ben Je Klaar?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
tome_minion_spells: "Jouw Minions' Spreuken"
tome_read_only_spells: "Read-Only Spreuken"
tome_other_units: "Andere Eenheden"
tome_cast_button_castable: "Uitvoeren"
tome_cast_button_casting: "Aan het uitvoeren"
tome_cast_button_cast: "Spreuk uitvoeren"
tome_cast_button_castable: "Uitvoeren" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Aan het uitvoeren" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Spreuk uitvoeren" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Selecteer een Spreuk"
tome_select_a_thang: "Selecteer Iemand voor "
tome_available_spells: "Beschikbare spreuken"
# tome_your_skills: "Your Skills"
hud_continue: "Ga verder (druk shift-space)"
spell_saved: "Spreuk Opgeslagen"
skip_tutorial: "Overslaan (esc)"
# keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Klaar!"
# loading_start: "Start Level"
tip_insert_positions: "Shift+Klik een punt op de kaart om het toe te voegen aan je spreuk editor."
tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds"
tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Nu:"
time_total: "Maximum:"
time_goto: "Ga naar:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
tutorial_play_first: "Speel eerst de Tutorial."
simple_ai: "Simpele AI"
warmup: "Opwarming"
vs: "tegen"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
delay_5_sec: "5 secondes"
manual: "Handleiding"
fork: "Fork"
play: "Spelen"
play: "Spelen" # When used as an action verb, like "Play next level"
retry: "Probeer opnieuw"
watch: "Volgen"
unwatch: "Ontvolgen"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
page_not_found: "Pagina niet gevonden"
nav:
play: "Levels"
play: "Levels" # The top nav bar entry where players choose which levels to play
community: "Gemeenschap"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
slogan: "Leer programmeren door het spelen van een spel"
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
play: "Speel"
play: "Speel" # The big play button that just starts playing a level
old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!"
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
campaign: "Campagne"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
spectate: "Toeschouwen"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Contact opnemen met CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
done: "Klaar"
customize_wizard: "Pas Tovenaar aan"
home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Handleiding"
restart: "Herstarten"
goals: "Doelen"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
victory_rate_the_level: "Beoordeel het level: "
victory_return_to_ladder: "Keer terug naar de ladder"
victory_play_next_level: "Speel Volgend Level"
# victory_play_continue: "Continue"
victory_go_home: "Ga naar Home"
victory_review: "Vertel ons meer!"
victory_hour_of_code_done: "Ben Je Klaar?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tome_minion_spells: "Jouw Minions' Spreuken"
tome_read_only_spells: "Read-Only Spreuken"
tome_other_units: "Andere Eenheden"
tome_cast_button_castable: "Uitvoeren"
tome_cast_button_casting: "Aan het uitvoeren"
tome_cast_button_cast: "Spreuk uitvoeren"
tome_cast_button_castable: "Uitvoeren" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Aan het uitvoeren" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Spreuk uitvoeren" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Selecteer een Spreuk"
tome_select_a_thang: "Selecteer Iemand voor "
tome_available_spells: "Beschikbare spreuken"
# tome_your_skills: "Your Skills"
hud_continue: "Ga verder (druk shift-spatie)"
spell_saved: "Spreuk Opgeslagen"
skip_tutorial: "Overslaan (esc)"
# keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Klaar!"
# loading_start: "Start Level"
tip_insert_positions: "Shift+Klik een punt op de kaart om het toe te voegen aan je spreuk editor."
tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds"
tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Nu:"
time_total: "Maximum:"
time_goto: "Ga naar:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tutorial_play_first: "Speel eerst de Tutorial."
simple_ai: "Simpele AI"
warmup: "Opwarming"
vs: "tegen"
friends_playing: "Spelende Vrienden"
# log_in_for_friends: "Log in to play with your friends!"
social_connect_blurb: "Koppel je sociaal netwerk om tegen je vrienden te spelen!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# play: "Play" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
delay_5_sec: "5 sekunder"
manual: "Manuelt"
# fork: "Fork"
play: "Spill"
play: "Spill" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
page_not_found: "Finner ikke siden"
nav:
play: "Spill"
play: "Spill" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Editor"
blog: "Blogg"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
slogan: "Lær å kode ved å spille et spill"
no_ie: "CodeCombat kjører ikke på IE8 eller eldre. Beklager!"
no_mobile: "CodeCombat ble ikke designet for mobile enheter, og vil muligens ikke virke!"
play: "Spill"
play: "Spill" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Kontakt CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
done: "Ferdig"
customize_wizard: "Tilpass trollmann"
home: "Hovedside"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Guide"
restart: "Start på nytt"
goals: "Mål"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
victory_rate_the_level: "Bedøm nivået: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Spill neste nivå"
# victory_play_continue: "Continue"
victory_go_home: "Gå til Hovedsiden"
victory_review: "Fortell oss mer!"
victory_hour_of_code_done: "Er du ferdig?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
tome_minion_spells: "Din Minions' Trylleformularer"
tome_read_only_spells: "Kun-lesbare trylleformularer"
tome_other_units: "Andre enheter"
tome_cast_button_castable: "Kast"
tome_cast_button_casting: "Kaster"
tome_cast_button_cast: "Kast trylleformular"
tome_cast_button_castable: "Kast" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Kaster" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Kast trylleformular" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Velg et trylleformular"
tome_select_a_thang: "Velg noe for å "
tome_available_spells: "Tilgjenglige trylleformularer"
# tome_your_skills: "Your Skills"
hud_continue: "Fortsett (trykk shift+mellomrom)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
delay_5_sec: "5 sekund"
manual: "Ręcznie"
fork: "Fork"
play: "Graj"
play: "Graj" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
page_not_found: "Strona nie istnieje"
nav:
play: "Graj"
play: "Graj" # The top nav bar entry where players choose which levels to play
community: "Społeczność"
editor: "Edytor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
slogan: "Naucz się programowania grając"
no_ie: "CodeCombat nie działa na Internet Explorer 9 lub starszym. Przepraszamy!"
no_mobile: "CodeCombat nie został zaprojektowany dla urządzeń przenośnych więc może nie działać!"
play: "Graj"
play: "Graj" # The big play button that just starts playing a level
old_browser: "Wygląda na to, że twoja przeglądarka jest zbyt stara, by obsłużyć CodeCombat. Wybacz!"
old_browser_suffix: "Możesz spróbowac mimo tego, ale prawdopodobnie gra nie będzie działać."
campaign: "Kampania"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
spectate: "Oglądaj"
players: "graczy"
hours_played: "rozegranych godzin"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Kontakt z CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
done: "Zrobione"
customize_wizard: "Spersonalizuj czarodzieja"
home: "Strona główna"
# stop: "Stop"
# skip: "Skip"
game_menu: "Menu gry"
guide: "Przewodnik"
restart: "Zacznij od nowa"
goals: "Cele"
# goal: "Goal"
success: "Sukces!"
incomplete: "Niekompletne"
timed_out: "Czas minął"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
victory_rate_the_level: "Oceń poziom: "
victory_return_to_ladder: "Powrót do drabinki"
victory_play_next_level: "Przejdź na następny poziom"
# victory_play_continue: "Continue"
victory_go_home: "Powrót do strony głównej"
victory_review: "Powiedz nam coś więcej!"
victory_hour_of_code_done: "Skończyłeś już?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
tome_minion_spells: "Czary twojego podopiecznego"
tome_read_only_spells: "Czary tylko do odczytu"
tome_other_units: "Inne jednostki"
tome_cast_button_castable: "Rzuć czar"
tome_cast_button_casting: "Rzucam czar"
tome_cast_button_cast: "Rzucenie czaru"
tome_cast_button_castable: "Rzuć czar" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Rzucam czar" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Rzucenie czaru" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Wybierz czar"
tome_select_a_thang: "Wybierz kogoś do "
tome_available_spells: "Dostępne czary"
# tome_your_skills: "Your Skills"
hud_continue: "Kontynuuj (Shift + spacja)"
spell_saved: "Czar zapisany"
skip_tutorial: "Pomiń (esc)"
keyboard_shortcuts: "Skróty klawiszowe"
loading_ready: "Gotowy!"
# loading_start: "Start Level"
tip_insert_positions: "Shift+Kliknij punkt na mapie, by umieścić go w edytorze zaklęć."
tip_toggle_play: "Włącz/zatrzymaj grę naciskając Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ i Ctrl+] przesuwają czas."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
tip_talk_is_cheap: "Gadać jest łatwo. Pokażcie mi kod. - Linus Torvalds"
tip_first_language: "Najbardziej zgubną rzeczą jakiej możesz się nauczyć jest twój pierwszy język programowania. - Alan Kay"
tip_hardware_problem: "P: Ilu programistów potrzeba by wymienić żarówkę? O: Żadnego,to problem sprzętowy."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Teraz:"
# time_total: "Max:"
time_goto: "Idź do:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
multiplayer_caption: "Graj ze znajomymi!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
tutorial_play_first: "Rozegraj najpierw samouczek."
simple_ai: "Proste AI"
warmup: "Rozgrzewka"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
delay_5_sec: "5 segundos"
manual: "Manual"
fork: "Fork"
play: "Jogar"
play: "Jogar" # When used as an action verb, like "Play next level"
retry: "Tente novamente"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
page_not_found: "Página não encontrada"
nav:
play: "Jogar"
play: "Jogar" # The top nav bar entry where players choose which levels to play
community: "Comunidade"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
slogan: "Aprenda a programar enquanto se diverte com um jogo."
no_ie: "CodeCombat não roda em versões mais antigas que o Internet Explorer 10. Desculpe!"
no_mobile: "CodeCombat não foi projetado para dispositivos móveis e pode não funcionar!"
play: "Jogar"
play: "Jogar" # The big play button that just starts playing a level
old_browser: "Ops, seu navegador é muito antigo para rodar o CodeCombat. Desculpe!"
old_browser_suffix: "Você pode tentar de qualquer forma, mas provavelmente não irá funcionar."
campaign: "Campanha"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
spectate: "Assistir"
players: "jogadores"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Contate-nos"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
done: "Pronto"
customize_wizard: "Personalize o feiticeiro"
home: "Início"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Guia"
restart: "Reiniciar"
goals: "Objetivos"
# goal: "Goal"
success: "Sucesso!"
incomplete: "Incompleto"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
victory_rate_the_level: "Avalie o estágio: "
victory_return_to_ladder: "Retornar para a Ladder"
victory_play_next_level: "Jogar o próximo estágio"
# victory_play_continue: "Continue"
victory_go_home: "Ir à página inicial"
victory_review: "Diga-nos mais!"
victory_hour_of_code_done: "Terminou?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
tome_minion_spells: "Magias dos seus subordinados"
tome_read_only_spells: "Magias não editáveis"
tome_other_units: "Outras Unidades"
tome_cast_button_castable: "Lançar"
tome_cast_button_casting: "Conjurando"
tome_cast_button_cast: "Feitiço"
tome_cast_button_castable: "Lançar" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Conjurando" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Feitiço" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Selecione um Feitiço"
tome_select_a_thang: "Selecione alguém para "
tome_available_spells: "Feitiços Disponíveis"
# tome_your_skills: "Your Skills"
hud_continue: "Continue (tecle Shift+Space)"
spell_saved: "Feitiço Salvo"
skip_tutorial: "Pular (esc)"
# keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Pronto!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
tutorial_play_first: "Jogue o Tutorial primeiro."
simple_ai: "IA Simples"
warmup: "Aquecimento"
vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
delay_5_sec: "5 segundos"
manual: "Manual"
fork: "Bifurcar"
play: "Jogar"
play: "Jogar" # When used as an action verb, like "Play next level"
retry: "Tentar Novamente"
watch: "Vigiar"
unwatch: "Desvigiar"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
page_not_found: "Página não encontrada"
nav:
play: "Níveis"
play: "Níveis" # The top nav bar entry where players choose which levels to play
community: "Comunidade"
editor: "Editor"
blog: "Blog"
@ -64,7 +64,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
versions:
save_version_title: "Guardar Nova Versão"
new_major_version: "Nova Versão Principal"
cla_prefix: "Para guardar as alterações, precisa de concordar com o nosso"
cla_prefix: "Para guardares as alterações, precisas de concordar com o nosso"
cla_url: "CLA"
cla_suffix: "."
cla_agree: "EU CONCORDO"
@ -90,16 +90,16 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
creating: "A Criar Conta..."
sign_up: "Registar"
log_in: "iniciar sessão com palavra-passe"
social_signup: "Ou pode registar-se através do Facebook ou do Google+:"
required: "Precisa de iniciar sessão antes de prosseguir dessa forma."
social_signup: "Ou podes registar-te através do Facebook ou do Google+:"
required: "Precisas de iniciar sessão antes de prosseguir dessa forma."
home:
slogan: "Aprenda a Programar ao Jogar um Jogo"
no_ie: "O CodeCombat não funciona no Internet Explorer 9 ou anterior. Desculpe!"
slogan: "Aprende a Programar ao Jogar um Jogo"
no_ie: "O CodeCombat não funciona no Internet Explorer 9 ou anterior. Desculpa!"
no_mobile: "O CodeCombat não foi feito para dispositivos móveis e pode não funcionar!"
play: "Jogar"
old_browser: "Ups, o seu navegador é demasiado antigo para que o CodeCombat funcione. Desculpe!"
old_browser_suffix: "Mesmo assim pode tentar, mas provavelmente não irá funcionar."
play: "Jogar" # The big play button that just starts playing a level
old_browser: "Ups, o teu navegador é demasiado antigo para que o CodeCombat funcione. Desculpa!"
old_browser_suffix: "Mesmo assim podes tentar, mas provavelmente não irá funcionar."
campaign: "Campanha"
for_beginners: "Para Iniciantes"
multiplayer: "Multijogador"
@ -107,55 +107,71 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
javascript_blurb: "A linguagem da web. Ótima para escrever websites, aplicações da web, jogos HTML5 e servidores."
python_blurb: "Simples mas poderoso, o Python é uma linguagem de programação ótima para propósitos gerais."
coffeescript_blurb: "Sintaxe do Javascript mais agradável."
clojure_blurb: "Um Lisp moderno"
lua_blurb: "Linguagem para scripts de jogos"
io_blurb: "Simples mas obscuro"
clojure_blurb: "Um Lisp moderno."
lua_blurb: "Linguagem para scripts de jogos."
io_blurb: "Simples mas obscuro."
play:
choose_your_level: "Escolha o Seu Nível"
adventurer_prefix: "Pode saltar para um dos níveis abaixo ou discutir os níveis no "
choose_your_level: "Escolhe o Teu Nível"
adventurer_prefix: "Podes saltar para um dos níveis abaixo ou discutir os níveis no "
adventurer_forum: "fórum do Aventureiro"
adventurer_suffix: "."
campaign_beginner: "Campanha para Iniciantes"
campaign_beginner_description: "... onde aprende a magia da programação."
campaign_beginner_description: "... onde aprendes a magia da programação."
campaign_dev: "Níveis mais Difíceis Aleatórios"
campaign_dev_description: "... onde aprende a interface enquanto faz coisas um bocadinho mais difíceis."
campaign_dev_description: "... onde aprendes a interface enquanto fazes coisas um bocadinho mais difíceis."
campaign_multiplayer: "Arenas Multijogador"
campaign_multiplayer_description: "... onde programa frente-a-frente contra outros jogadores."
campaign_multiplayer_description: "... onde programas frente-a-frente contra outros jogadores."
campaign_player_created: "Criados por Jogadores"
campaign_player_created_description: "... onde combate contra a criatividade dos seus colegas <a href=\"/contribute#artisan\">Feiticeiros Artesãos</a>."
campaign_player_created_description: "... onde combates contra a criatividade dos teus colegas <a href=\"/contribute#artisan\">Feiticeiros Artesãos</a>."
campaign_classic_algorithms: "Algoritmos Clássicos"
campaign_classic_algorithms_description: "... onde aprende os algoritmos mais populares da Ciência da Computação."
campaign_classic_algorithms_description: "... onde aprendes os algoritmos mais populares da Ciência da Computação."
level_difficulty: "Dificuldade: "
play_as: "Jogar Como"
spectate: "Espectar"
players: "jogadores"
hours_played: "horas jogadas"
items: "Itens"
heroes: "Heróis"
achievements: "Conquistas"
account: "Conta"
settings: "Definições"
next: "Seguinte"
previous: "Anterior"
choose_inventory: "Equipar Itens"
items:
armor: "Armadura"
hands: "Mãos"
accessories: "Acessórios"
books: "Livros"
minions: "Minions"
misc: "Vários"
contact:
contact_us: "Contacte o CodeCombat"
welcome: "É bom ter notícias suas! Use este formulário para nos enviar um e-mail. "
contribute_prefix: "Se está interessado em contribuir, dê uma olhadela à nossa "
contact_us: "Contacta o CodeCombat"
welcome: "É bom ter notícias tuas! Usa este formulário para nos enviares um e-mail. "
contribute_prefix: "Se estás interessado em contribuir, dá uma olhadela à nossa "
contribute_page: "página de contribuição"
contribute_suffix: "!"
forum_prefix: "Para algo público, por favor use o "
forum_prefix: "Para algo público, por favor usa o "
forum_page: "nosso fórum"
forum_suffix: " como alternativa."
send: "Enviar Feedback"
contact_candidate: "Contactar Candidato"
recruitment_reminder: "Use este formulário para chegar a candidatos que esteja interessado em entrevistar. Lembre-se que o CodeCombat cobra 15% do salário do primeiro ano. A taxa é cobrada no momento da contratação do empregado e é reembolsável durante 90 dias, no caso de o trabalhador não se manter empregado. A empregados em part-time, no estrangeiro e a contrato não são aplicadas taxas, porque são internos."
recruitment_reminder: "Usa este formulário para chegares a candidatos que estejas interessado em entrevistar. Lembra-te que o CodeCombat cobra 15% do salário do primeiro ano. A taxa é cobrada no momento da contratação do empregado e é reembolsável durante 90 dias, no caso de o trabalhador não se manter empregado. A empregados em part-time, no estrangeiro e a contrato não são aplicadas taxas, porque são internos."
diplomat_suggestion:
title: "Ajude a traduzir o CodeCombat!"
sub_heading: "Precisamos das suas habilidades linguísticas."
pitch_body: "Desenvolvemos o CodeCombat em Inglês, mas já temos jogadores em todo o mundo. Muitos deles querem jogar em Português e não falam Inglês, por isso, se sabe falar ambas, por favor considere registar-se como Diplomata para ajudar a traduzir o website do CodeCombat e todos os níveis para Português."
missing_translations: "Enquanto não conseguirmos traduzir tudo para Português, irá ver em Inglês o que não estiver disponível em Português."
learn_more: "Saiba mais sobre ser um Diplomata"
subscribe_as_diplomat: "Subscreva-se como Diplomata"
title: "Ajuda a traduzir o CodeCombat!"
sub_heading: "Precisamos das tuas habilidades linguísticas."
pitch_body: "Desenvolvemos o CodeCombat em Inglês, mas já temos jogadores em todo o mundo. Muitos deles querem jogar em Português e não falam Inglês, por isso, se sabes falar ambas, por favor considera registar-te como Diplomata para ajudares a traduzir o website do CodeCombat e todos os níveis para Português."
missing_translations: "Enquanto não conseguirmos traduzir tudo para Português, irás ver em Inglês o que não estiver disponível em Português."
learn_more: "Sabe mais sobre ser um Diplomata"
subscribe_as_diplomat: "Subscreve-te como Diplomata"
wizard_settings:
title: "Definições do Feiticeiro"
customize_avatar: "Personalize o Seu Avatar"
customize_avatar: "Personaliza o Teu Avatar"
active: "Ativo"
color: "Cor"
group: "Grupo"
@ -171,8 +187,8 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
account_settings:
title: "Definições da Conta"
not_logged_in: "Inicie sessão ou crie uma conta para alterar as suas definições."
autosave: "Alterações Guardam Automaticamente"
not_logged_in: "Inicia sessão ou cria uma conta para alterares as tuas definições."
autosave: "Alterações São Guardadas Automaticamente"
me_tab: "Eu"
picture_tab: "Fotografia"
upload_picture: "Anexar uma fotografia"
@ -186,28 +202,28 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
email_subscriptions: "Subscrições de E-mail"
email_subscriptions_none: "Sem Subscições de E-mail."
email_announcements: "Anúncios"
email_announcements_description: "Receba e-mails sobre as últimas novidades e desenvolvimentos no CodeCombat."
email_announcements_description: "Recebe e-mails sobre as últimas novidades e desenvolvimentos no CodeCombat."
email_notifications: "Notificações"
email_notifications_summary: "Controle, de uma forma personalizada e automática, os e-mails de notificações relacionados com a sua atividade no CodeCombat."
email_notifications_summary: "Controla, de uma forma personalizada e automática, os e-mails de notificações relacionados com a tua atividade no CodeCombat."
email_any_notes: "Quaisquer Notificações"
email_any_notes_description: "Desative para parar de receber todos os e-mails de notificação de atividade."
email_any_notes_description: "Desativa para parar de receber todos os e-mails de notificação de atividade."
email_news: "Notícias"
email_recruit_notes: "Oportunidades de Emprego"
email_recruit_notes_description: "Se joga muito bem, podemos contactá-lo para lhe arranjar um (melhor) emprego."
contributor_emails: "Subscrições de E-mail (Contribuintes)"
contribute_prefix: "Estamos à procura de pessoas para se juntarem a nós! Visite a "
email_recruit_notes_description: "Se jogas muito bem, podemos contactar-te para te arranjar um (melhor) emprego."
contributor_emails: "E-mail Para Contribuintes"
contribute_prefix: "Estamos à procura de pessoas para se juntarem a nós! Visita a "
contribute_page: "página de contribuição"
contribute_suffix: " para mais informações."
email_toggle: "Alternar Todos"
error_saving: "Erro ao Guardar"
saved: "Alterações Guardadas"
password_mismatch: "As palavras-passe não coincidem."
password_repeat: "Por favor repita a sua palavra-passe."
password_repeat: "Por favor repete a tua palavra-passe."
job_profile: "Perfil de Emprego"
job_profile_approved: "O seu perfil de emprego foi aprovado pelo CodeCombat. Os empregadores poderão vê-lo até que o defina como inativo ou não o tenha alterado à 4 semanas."
job_profile_explanation: "Olá! Preencha isto e entraremos em contacto consigo sobre encontrar um emprego de desenvolvedor de software para si."
sample_profile: "Veja um exemplo de perfil"
view_profile: "Veja o Seu Perfil"
job_profile_approved: "O teu perfil de emprego foi aprovado pelo CodeCombat. Os empregadores poderão ver-te até que o definas como inativo ou não o tenhas alterado à 4 semanas."
job_profile_explanation: "Olá! Preenche isto e entraremos em contacto contigo sobre encontrar um emprego de desenvolvedor de software para ti."
sample_profile: "Vê um exemplo de perfil"
view_profile: "Vê o Teu Perfil"
account_profile:
settings: "Definições"
@ -225,11 +241,11 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# complete: "complete"
next: "Seguinte"
next_city: "cidade?"
next_country: "escolha o seu país."
next_country: "escolhe o teu país."
next_name: "nome?"
next_short_description: "escreva uma pequena descrição."
next_long_description: "descreva a sua posição desejada."
next_skills: "liste, pelo menos, 5 habilidades."
next_short_description: "escreve uma pequena descrição."
next_long_description: "descreve a tua posição desejada."
next_skills: "lista, pelo menos, 5 habilidades."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
# next_projects: "show off up to three projects you've worked on."
@ -241,7 +257,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
links_header: "Ligações Pessoais"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
links_name: "Nome da Ligação"
links_name_help: "A que é que está a ligar?"
links_name_help: "A que é que estás a ligar?"
links_link_blurb: "URL da Ligação"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
@ -249,9 +265,9 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
basics_city: "Cidade"
basics_city_help: "Cidade na qual quer trabalhar (ou onde vive agora)."
basics_city_help: "Cidade na qual queres trabalhar (ou onde vives agora)."
basics_country: "País"
basics_country_help: "País no qual quer trabalhar (ou onde vive agora)."
basics_country_help: "País no qual queres trabalhar (ou onde vives agora)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
basics_looking_for: "À Procura De"
@ -280,7 +296,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
work_employer: "Empregador"
work_employer_help: "Nome do seu empregador."
work_employer_help: "Nome do teu empregador."
work_role: "Título do Emprego"
# work_role_help: "What was your job title or role?"
work_duration: "Duração"
@ -291,7 +307,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
education_school: "Escola"
education_school_help: "Nome da sua escola."
education_school_help: "Nome da tua escola."
# education_degree: "Degree"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
@ -301,13 +317,13 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
projects: "Projetos"
projects_header: "Adicione 3 projetos"
projects_header: "Adiciona 3 projetos"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
project_name: "Nome do Projeto"
# project_name_help: "What was the project called?"
project_description: "Descrição"
project_description_help: "Descreva o projeto em poucas palavras."
project_description_help: "Descreve o projeto em poucas palavras."
project_picture: "Imagem"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
project_link: "Ligação"
@ -315,10 +331,10 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
player_code: "Código do Jogador"
employers:
hire_developers_not_credentials: "Contrate programadores, não cartas de recomendação."
hire_developers_not_credentials: "Não contrates cartas de recomendação, mas sim programadores."
get_started: "Começar"
already_screened: "Nós já selecionamos tecnicamente todos os nossos candidatos"
filter_further: ", mas ainda pode filtrar mais:"
filter_further: ", mas ainda podes filtrar mais:"
filter_visa: "Visa"
filter_visa_yes: "Autorizado Para Trabalhar Nos EUA"
filter_visa_no: "Não Autorizado"
@ -334,18 +350,18 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
filter_experience_student: "Estudante Universitário"
filter_results: "resultados"
start_hiring: "Começar a contratar."
reasons: "Três razões pelas quais deve contratar através de nós:"
reasons: "Três razões pelas quais deves contratar através de nós:"
everyone_looking: "Aqui todos estão à procura da próxima oportunidade deles."
everyone_looking_blurb: "Esqueça os cerca de 20% de taxas de respostta do LinkedIn InMail. Todos os que nós listamos neste sítio quer encontrar a nova posição deles e responderá ao seu pedido para uma introdução."
weeding: "Relaxe; fizemos a parte mais difícil por si."
weeding_blurb: "Cada jogador que listamos foi sujeito a um teste das habilidades técnicas. Também fazemos testes por telefone para selecionar candidatos e fazer anotações nos perfis deles para lhe poupar tempo."
pass_screen: "Eles passarão o seu teste técnico."
pass_screen_blurb: "Reveja o código de cada candidato antes de chegar a ele. Um funcionário descobriu que 5x mais programadores nossos passaram o teste técnico deles do que os contratados através do Hacker News."
everyone_looking_blurb: "Esquece os cerca de 20% de taxas de resposta do LinkedIn InMail. Todos os que nós listamos neste sítio querem encontrar a nova posição deles e responderão ao teu pedido para uma introdução."
weeding: "Relaxa; fizemos a parte mais difícil por ti."
weeding_blurb: "Cada jogador que listamos foi sujeito a um teste das habilidades técnicas. Também fazemos testes por telefone para selecionar candidatos e fazer anotações nos perfis deles para te poupar tempo."
pass_screen: "Eles passarão o teu teste técnico."
pass_screen_blurb: "Revê o código de cada candidato antes de chegares a ele. Um funcionário descobriu que 5x mais programadores nossos passaram o teste técnico deles do que os contratados através do Hacker News."
make_hiring_easier: "Torne a minha contratação mais fácil, por favor."
what: "O que é o CodeCombat?"
what_blurb: "O CodeCombat é um jogo de programação, no navegador e multijogador. Os jogadores escrevem código para controlar as forças deles em batalha contra outros programadores. Os nossos jogadores têm experiência com todos os conceitos tecnológicos principais."
cost: "Quanto é que cobramos?"
cost_blurb: "Cobramos 15% do salário do primeiro ano e ofereçemos uma garantia de devolução de 100% do dinheiro durante 90 dias. Não cobramos por candidatos que já estejam a ser ativamente entrevistados na sua companhia."
cost_blurb: "Cobramos 15% do salário do primeiro ano e ofereçemos uma garantia de devolução de 100% do dinheiro durante 90 dias. Não cobramos por candidatos que já estejam a ser ativamente entrevistados na tua companhia."
candidate_name: "Nome"
candidate_location: "Localização"
candidate_looking_for: "À Procura de"
@ -362,74 +378,85 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
done: "Concluir"
customize_wizard: "Personalizar Feiticeiro"
home: "Início"
stop: "Parar"
skip: "Saltar"
game_menu: "Menu do Jogo"
guide: "Guia"
restart: "Reiniciar"
goals: "Objetivos"
goal: "Objetivo"
success: "Successo!"
incomplete: "Incompletos"
timed_out: "Ficou sem tempo"
timed_out: "Ficaste sem tempo"
failing: "A falhar"
action_timeline: "Linha do Tempo de Ações"
click_to_select: "Clique numa unidade para selecioná-la."
click_to_select: "Clica numa unidade para selecioná-la."
reload_title: "Recarregar o Código Todo?"
reload_really: "Tem a certeza que quer recarregar este nível de volta ao início?"
reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?"
reload_confirm: "Recarregar Tudo"
victory_title_prefix: ""
victory_title_suffix: " Concluído"
victory_sign_up: "Criar Conta para Guardar Progresso"
victory_sign_up_poke: "Quer guardar o seu código? Crie uma conta grátis!"
victory_rate_the_level: "Classifique este nível: "
victory_sign_up_poke: "Queres guardar o teu código? Cria uma conta grátis!"
victory_rate_the_level: "Classifica este nível: "
victory_return_to_ladder: "Voltar à Classificação"
victory_play_next_level: "Jogar Próximo Nível"
victory_play_continue: "Continuar"
victory_go_home: "Ir para o Início"
victory_review: "Conte-nos mais!"
victory_hour_of_code_done: "Terminou?"
victory_review: "Conta-nos mais!"
victory_hour_of_code_done: "Terminaste?"
victory_hour_of_code_done_yes: "Sim, terminei a minha Hora do Código™!"
guide_title: "Guia"
tome_minion_spells: "Feitiços dos Seus Minions"
tome_read_only_spells: "Feitiços Apenas de Leitura"
tome_other_units: "Outras Unidades"
tome_cast_button_castable: "Lançar Feitiço"
tome_cast_button_casting: "A Lançar"
tome_cast_button_cast: "Feitiço Lançado"
tome_select_spell: "Selecione um Feitiço"
tome_select_a_thang: "Selecione Alguém para "
tome_cast_button_castable: "Lançar Feitiço" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "A Lançar" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Feitiço Lançado" # Temporary, if tome_cast_button_ran isn't translated.
tome_cast_button_run: "Correr"
tome_cast_button_running: "A Correr"
tome_cast_button_ran: "Corrido"
tome_submit_button: "Submeter"
tome_select_spell: "Seleciona um Feitiço"
tome_select_a_thang: "Seleciona Alguém para "
tome_available_spells: "Feitiços Disponíveis"
tome_your_skills: "As Tuas Habilidades"
hud_continue: "Continuar (shift-espaço)"
spell_saved: "Feitiço Guardado"
skip_tutorial: "Saltar (esc)"
keyboard_shortcuts: "Atalhos do Teclado"
loading_ready: "Pronto!"
tip_insert_positions: "Pressione Shift e Clique num ponto do mapa para inseri-lo no editor de feitiços."
tip_toggle_play: "Alterne entre Jogar e Pausar com Ctrl+P."
loading_start: "Iniciar Nível"
tip_insert_positions: "Pressiona Shift e Clica num ponto do mapa para inseri-lo no editor de feitiços."
tip_toggle_play: "Alterna entre Jogar e Pausar com Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ rebobina e Ctrl+] avança."
tip_guide_exists: "Clique no Guia no topo da página para informações úteis."
tip_guide_exists: "Clica no Guia no topo da página para informações úteis."
tip_open_source: "O CodeCombat é 100% open source!"
tip_beta_launch: "O CodeCombat lançou o seu beta em outubro de 2013."
tip_js_beginning: "O JavaScript é apenas o começo."
tip_think_solution: "Pense na solução, não no problema."
tip_think_solution: "Pensa na solução, não no problema."
tip_theory_practice: "Teoricamente, não há diferença entre a teoria e a prática. Mas na prática, há. - Yogi Berra"
tip_error_free: "Há duas formas de escrever programas sem erros; apenas a terceira funciona. - Alan Perlis"
tip_debugging_program: "Se depurar é o processo de remover erros, então programar deve ser o processo de os adicionar. - Edsger W. Dijkstra"
tip_forums: "Vá aos fóruns e diga-nos o que pensa!"
tip_forums: "Vai aos fóruns e diz-nos o que pensas!"
tip_baby_coders: "No futuro, até os bebés serão Arcomagos."
tip_morale_improves: "O carregamento irá continuar até que a moral melhore."
tip_all_species: "Acreditamos em oportunidades iguais para todas as espécies, em relação a aprenderem a programar."
tip_reticulating: "A reticular espinhas."
tip_harry: "Você é um Feiticeiro, "
tip_harry: "És um Feiticeiro, "
tip_great_responsibility: "Com uma grande habilidade de programação vem uma grande responsabilidade de depuração."
tip_munchkin: "Se não comer os seus vegetais, virá um ogre atrás de si enquanto estiver a dormir."
tip_munchkin: "Se não comeres os teus vegetais, virá um ogre atrás de ti enquanto estiveres a dormir."
tip_binary: "Há apenas 10 tipos de pessoas no mundo: aquelas que percebem binário e aquelas que não."
tip_commitment_yoda: "Um programador deve ter o compromisso mais profundo, a mente mais séria. ~ Yoda"
tip_no_try: "Fazer. Ou não fazer. Não há nenhum tentar. - Yoda"
tip_patience: "Paciência tu deves ter, jovem Padawan. - Yoda"
tip_documented_bug: "Um erro documentado não é um erro; é uma funcionalidade."
tip_impossible: "Parece sempre impossível até ser feito. - Nelson Mandela"
tip_talk_is_cheap: "Falar é fácil. Mostre-me o código. - Linus Torvalds"
tip_first_language: "A coisa mais desastrosa que pode aprender é a sua primeira linguagem de programação. - Alan Kay"
tip_talk_is_cheap: "Falar é fácil. Mostra-me o código. - Linus Torvalds"
tip_first_language: "A coisa mais desastrosa que podes aprender é a tua primeira linguagem de programação. - Alan Kay"
tip_hardware_problem: "P: Quantos programadores são necessários para mudar uma lâmpada? R: Nenhum, é um problema de hardware."
tip_hofstadters_law: "Lei de Hofstadter: Tudo demora sempre mais do que pensas, mesmo quando levas em conta a Lei de Hofstadter."
tip_premature_optimization: "Uma otimização permatura é a raíz de todo o mal. - Donald Knuth"
tip_brute_force: "Quando em dúvida, usa a força bruta. - Ken Thompson"
time_current: "Agora:"
time_total: "Máximo:"
time_goto: "Ir para:"
@ -440,22 +467,28 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
game_menu:
inventory_tab: "Inventário"
choose_hero_tab: "Reiniciar Nível"
save_load_tab: "Guarde/Carregue"
save_load_tab: "Guardar/Carregar"
options_tab: "Opções"
guide_tab: "Guia"
multiplayer_tab: "Multijogador"
inventory_caption: "Equipe o seu herói"
choose_hero_caption: "Escolha o herói, a linguagem"
save_load_caption: "... e veja o histórico"
options_caption: "Configure as definições"
inventory_caption: "Equipa o teu herói"
choose_hero_caption: "Escolhe o herói, a linguagem"
save_load_caption: "... e vê o histórico"
options_caption: "Configura as definições"
guide_caption: "Documentos e dicas"
multiplayer_caption: "Jogue com amigos!"
multiplayer_caption: "Joga com amigos!"
# inventory:
# temp: "Temp"
inventory:
choose_inventory: "Equipar Itens"
# choose_hero:
# temp: "Temp"
choose_hero:
choose_hero: "Escolhe o Teu Herói"
programming_language: "Linguagem de Programação"
programming_language_description: "Que linguagem de programação queres usar?"
status: "Estado"
weapons: "Armas"
health: "Vida"
speed: "Velocidade"
save_load:
granularity_saved_games: "Guardados"
@ -465,7 +498,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
general_options: "Opções Gerais"
volume_label: "Volume"
music_label: "Música"
music_description: "Ative ou desative a música de fundo."
music_description: "Ativar ou desativar a música de fundo."
autorun_label: "Executar Automaticamente"
autorun_description: "Controlar a execução automática do código."
editor_config: "Configurar Editor"
@ -473,7 +506,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
editor_config_level_language_label: "Linguagem para Este Nível"
editor_config_level_language_description: "Definir a linguagem de programação para este nível em particular."
editor_config_default_language_label: "Linguagem de Programação Predefinida"
editor_config_default_language_description: "Definir a linguagem de programação na qual deseja programar aquando do começo de novos níveis."
editor_config_default_language_description: "Definir a linguagem de programação na qual desejas programar aquando do começo de novos níveis."
editor_config_keybindings_label: "Atalhos do Teclado"
editor_config_keybindings_default: "Predefinição (Ace)"
editor_config_keybindings_description: "Adicionar atalhos de teclado adicionais conhecidos dos editores comuns."
@ -492,12 +525,12 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
multiplayer:
multiplayer_title: "Definições Multijogador"
multiplayer_toggle: "Ativar multijogador"
multiplayer_toggle_description: "Permita que outros se juntem ao seu jogo."
multiplayer_link_description: "Dê esta ligação a alguém para se juntar a si."
multiplayer_toggle_description: "Permite que outros se juntem ao teu jogo."
multiplayer_link_description: "Dá esta ligação a alguém para se juntar a ti."
multiplayer_hint_label: "Dica:"
multiplayer_hint: " Clique na ligação para selecionar tudo. Depois carregue em ⌘-C ou Ctrl-C para copiá-la."
multiplayer_hint: " Clica na ligação para selecionar tudo. Depois carrega em ⌘-C ou Ctrl-C para copiá-la."
multiplayer_coming_soon: "Mais funcionalidades multijogador em breve!"
multiplayer_sign_in_leaderboard: "Inicie sessão ou crie uma conta para ter a sua solução na tabela de classificação."
multiplayer_sign_in_leaderboard: "Inicia sessão ou cria uma conta para teres a tua solução na tabela de classificação."
keyboard_shortcuts:
keyboard_shortcuts: "Atalhos de Teclado"
@ -518,7 +551,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
toggle_pathfinding: "Ativar/desativar a sobreposição do encontrador de caminho."
beautify: "Embelezar o código ao estandardizar a formatação."
maximize_editor: "Maximizar/minimizar o editor de código."
move_wizard: "Mover o seu Feiticeiro pelo nível."
move_wizard: "Mover o Feiticeiro pelo nível."
admin:
av_espionage: "Espionagem"
@ -540,21 +573,21 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
community:
main_title: "Comunidade do CodeCombat"
introduction: "Confira abaixo as formas de se envolver e decida o que lhe parece melhor. Estamos ansiosos por trabalhar consigo!"
level_editor_prefix: "Use o"
level_editor_suffix: "do CodeCombat para criar e editar níveis. Os utilizadores já criaram níveis para aulas, amigos, maratonas hacker, estudantes e familiares. Se criar um nível parece intimidante, pode começar por bifurcar um dos nossos!"
thang_editor_prefix: "Chamamos 'thangs' às unidades do jogo. Use o"
thang_editor_suffix: "para modificar a arte do CodeCombat. Permita às unidades lançar projéteis, altere a direção de uma animação, altere os pontos de vida de uma unidade ou anexe as suas próprias unidades."
article_editor_prefix: " um erro em alguns dos nossos documentos? Quer escrever algumas instruções para as suas criações? Confira o"
article_editor_suffix: "e ajude os jogadores do CodeCombat a obter o máximo do tempo de jogo deles."
find_us: "Encontre-nos nestes sítios"
social_blog: "Leia o blog do CodeCombat no Sett"
social_discource: "Junte-se à discussão no nosso fórum Discourse"
social_facebook: "Goste do CodeCombat no Facebook"
social_twitter: "Siga o CodeCombat no Twitter"
social_gplus: "Junte-se ao CodeCombat no Google+"
social_hipchat: "Fale connosco na sala pública HipChat do CodeCombat"
contribute_to_the_project: "Contribua para o projeto"
introduction: "Confere abaixo as formas de te envolveres e decide o que te parece melhor. Estamos ansiosos por trabalhar contigo!"
level_editor_prefix: "Usa o"
level_editor_suffix: "do CodeCombat para criares e editares níveis. Os utilizadores já criaram níveis para aulas, amigos, maratonas hacker, estudantes e familiares. Se criar um nível parece intimidante, podes começar por bifurcar um dos nossos!"
thang_editor_prefix: "Chamamos 'thangs' às unidades do jogo. Usa o"
thang_editor_suffix: "para modificares a arte do CodeCombat. Dá permição às unidades para lançarem projéteis, altera a direção de uma animação, altera os pontos de vida de uma unidade ou anexa as tuas próprias unidades."
article_editor_prefix: "s um erro em alguns dos nossos documentos? Queres escrever algumas instruções para as tuas criações? Confere o"
article_editor_suffix: "e ajuda os jogadores do CodeCombat a obter o máximo do tempo de jogo deles."
find_us: "Encontra-nos nestes sítios"
social_blog: "Lê o blog do CodeCombat no Sett"
social_discource: "Junta-te à discussão no nosso fórum Discourse"
social_facebook: "Gosta do CodeCombat no Facebook"
social_twitter: "Segue o CodeCombat no Twitter"
social_gplus: "Junta-te ao CodeCombat no Google+"
social_hipchat: "Fala connosco na sala pública HipChat do CodeCombat"
contribute_to_the_project: "Contribui para o projeto"
editor:
main_title: "Editores do CodeCombat"
@ -565,7 +598,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
back: "Voltar"
revert: "Reverter"
revert_models: "Reverter Modelos"
pick_a_terrain: "Escolha Um Terreno"
pick_a_terrain: "Escolhe Um Terreno"
small: "Pequeno"
grassy: "Com Relva"
fork_title: "Bifurcar Nova Versão"
@ -605,16 +638,16 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
new_article_title: "Criar um Novo Artigo"
new_thang_title: "Criar um Novo Tipo de Thang"
new_level_title: "Criar um Novo Nível"
new_article_title_login: "Inicie Sessão para Criar um Novo Artigo"
new_thang_title_login: "Inicie Sessão para Criar um Novo Tipo de Thang"
new_level_title_login: "Inicie Sessão para Criar um Novo Nível"
new_article_title_login: "Inicia Sessão para Criares um Novo Artigo"
new_thang_title_login: "Inicia Sessão para Criares um Novo Tipo de Thang"
new_level_title_login: "Inicia Sessão para Criares um Novo Nível"
new_achievement_title: "Criar uma Nova Conquista"
new_achievement_title_login: "Inicie Sessão para Criar uma Nova Conquista"
new_achievement_title_login: "Inicia Sessão para Criares uma Nova Conquista"
article_search_title: "Procurar Artigos Aqui"
thang_search_title: "Procurar Thangs Aqui"
level_search_title: "Procurar Níveis Aqui"
achievement_search_title: "Procurar Conquistas"
read_only_warning2: "Nota: não pode guardar nenhuma edição feita aqui, porque não tem sessão iniciada."
read_only_warning2: "Nota: não podes guardar nenhuma edição feita aqui, porque não tens sessão iniciada."
no_achievements: "Ainda não foram adicionadas conquistas a este nível."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
@ -657,17 +690,17 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
about:
why_codecombat: "Porquê o CodeCombat?"
why_paragraph_1: "Se quer aprender a programar, não precisa de aulas. Precisa sim de escrever muito código e passar um bom bocado enquanto o faz."
why_paragraph_1: "Se queres aprender a programar, não precisas de aulas. Precisas sim de escrever muito código e passar um bom bocado enquanto o fazes."
why_paragraph_2_prefix: "Afinal, é sobre isso que é a programação. Tem de ser divertida. Não divertida do género"
why_paragraph_2_italic: "yay uma medalha"
why_paragraph_2_center: "mas sim divertida do género"
why_paragraph_2_italic_caps: "NÃO MÃE, TENHO DE ACABAR O NÍVEL!"
why_paragraph_2_suffix: "É por isso que o CodeCombat é um jogo multijogador, e não um jogo que não passa de um curso com lições. Nós não vamos parar enquanto não puder parar--mas desta vez, isso é uma coisa boa."
why_paragraph_3: "Se vai ficar viciado em algum jogo, vicie-se neste e torne-se num dos feiticeiros da idade da tecnologia."
why_paragraph_2_suffix: "É por isso que o CodeCombat é um jogo multijogador, e não um jogo que não passa de um curso com lições. Nós não vamos parar enquanto não puderes parar--mas desta vez, isso é uma coisa boa."
why_paragraph_3: "Se vais ficar viciado em algum jogo, vicia-te neste e torna-te num dos feiticeiros da idade da tecnologia."
press_title: "Bloggers/Imprensa"
press_paragraph_1_prefix: "Quer escrever sobre nós? Sinta-se à vontade para descarregar e usar todos os recursos incluídos no nosso"
press_paragraph_1_prefix: "Queres escrever sobre nós? Sente-te à vontade para descarregar e usar todos os recursos incluídos no nosso"
press_paragraph_1_link: "pacote de imprensa"
press_paragraph_1_suffix: ". Todos os logótipos e imagens podem ser usados sem nos contactar diretamente."
press_paragraph_1_suffix: ". Todos os logótipos e imagens podem ser usados sem sermos contactados diretamente."
team: "Equipa"
george_title: "CEO"
george_blurb: "Homem de Negócios"
@ -683,21 +716,21 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
legal:
page_title: "Legal"
opensource_intro: "O CodeCombat é gratuito para jogar e é totalmente open source."
opensource_description_prefix: "Confira "
opensource_description_prefix: "Confere "
github_url: "o nosso GitHub"
opensource_description_center: "e ajude se quiser! O CodeCombat é construído tendo por base dezenas de projetos open source, os quais nós amamos. Veja "
opensource_description_center: "e ajuda se quiseres! O CodeCombat é construído tendo por base dezenas de projetos open source, os quais nós amamos. Vê "
archmage_wiki_url: "a nossa wiki dos Arcomagos"
opensource_description_suffix: "para uma lista do software que faz com que este jogo seja possível."
practices_title: "Melhores Práticas Respeitosas"
practices_description: "Estas são as nossas promessas para consigo, o jogador, com um pouco menos de politiquices."
practices_description: "Estas são as nossas promessas para contigo, o jogador, com um pouco menos de politiquices."
privacy_title: "Privacidade"
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
security_title: "Segurança"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
email_title: "E-mail"
email_description_prefix: "Nós não o inundaremos com spam. Através das"
email_settings_url: "suas definições de e-mail"
email_description_suffix: "ou através de ligações presentes nos e-mails que enviamos, pode mudar as suas preferências e parar a sua subscrição facilmente, em qualquer momento."
email_description_prefix: "Nós não te inundaremos com spam. Através das"
email_settings_url: "tuas definições de e-mail"
email_description_suffix: "ou através de ligações presentes nos e-mails que enviamos, podes mudar as tuas preferências e parar a tua subscrição facilmente, em qualquer momento."
cost_title: "Custo"
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
recruitment_title: "Recrutamento"
@ -747,11 +780,11 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
introduction_desc_intro: "Temos esperanças elevadas para o CodeCombat."
introduction_desc_pref: "Queremos ser o sítio onde programadores de todo o tipo vêm para aprender e jogar juntos, introduzir outros ao maravilhoso mundo da programação e retratar as melhores partes da comunidade. Nós não podemos e não queremos fazer isso sozinhos; o que faz de projetos como o GitHub, o Stack Overflow e o Linux ótimos são as pessoas que os usam e constroem neles. Para isso, "
introduction_desc_github_url: "o CodeCombat é totalmente open source"
introduction_desc_suf: " e queremos oferecer tantas maneiras quanto possível para que possa participar e fazer deste projeto tanto seu quanto nosso."
introduction_desc_ending: "Esperamos que se junte a nós!"
introduction_desc_suf: " e queremos oferecer tantas maneiras quanto possível para que possas participar e fazer deste projeto tanto teu quanto nosso."
introduction_desc_ending: "Esperamos que te juntes a nós!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy e Matt"
alert_account_message_intro: "Hey, você!"
alert_account_message: "Para se subscrever para receber e-mails de classes, antes precisará de iniciar sessão."
alert_account_message_intro: "Hey, tu!"
alert_account_message: "Para te subscreveres para receber e-mails de classes, necessitarás de iniciar sessão."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
class_attributes: "Atributos da Classe"
@ -759,13 +792,13 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
how_to_join: "Como Me Junto"
join_desc_1: "Qualquer um pode ajudar! Só tem de conferir o nosso "
join_desc_2: "para começar, e assinalar a caixa abaixo para se declarar um bravo Arcomago e receber as últimas nootícias por e-mail. Quer falar sobre o que fazer ou como se envolver mais profundamente no projeto? "
join_desc_3: " ou encontre-nos na nossa "
join_desc_1: "Qualquer um pode ajudar! Só tens de conferir o nosso "
join_desc_2: "para começares, e assinalar a caixa abaixo para te declarares um bravo Arcomago e receberes as últimas notícias por e-mail. Queres falar sobre o que fazer ou como te envolveres mais profundamente no projeto? "
join_desc_3: " ou encontra-nos na nossa "
join_desc_4: "e começamos a partir daí!"
join_url_email: "Envie-nos um e-mail"
join_url_email: "Envia-nos um e-mail"
join_url_hipchat: "sala HipChat pública"
more_about_archmage: "Aprenda Mais Sobre Tornar-se um Arcomago"
more_about_archmage: "Aprende Mais Sobre Tornares-te um Arcomago"
archmage_subscribe_desc: "Receber e-mails relativos a novas oportunidades de programação e anúncios."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
@ -774,12 +807,12 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
artisan_join_desc: "Use o Editor de Níveis por esta ordem, pegar ou largar:"
artisan_join_step1: "Leia a documentação."
artisan_join_step2: "Crie um nível novo e explore níveis existentes."
artisan_join_step3: "Encontre-nos na nossa sala HipChat pública se necessitar de ajuda."
artisan_join_step4: "Coloque os seus níveis no fórum para receber feedback."
more_about_artisan: "Aprenda Mais Sobre Tornar-se um Artesão"
artisan_join_desc: "Usa o Editor de Níveis por esta ordem, pegar ou largar:"
artisan_join_step1: "Lê a documentação."
artisan_join_step2: "Cria um nível novo e explora níveis existentes."
artisan_join_step3: "Encontra-nos na nossa sala HipChat pública se necessitares de ajuda."
artisan_join_step4: "Coloca os teus níveis no fórum para receberes feedback."
more_about_artisan: "Aprende Mais Sobre Tornares-te um Artesão"
artisan_subscribe_desc: "Receber e-mails relativos a novidades do editor de níveis e anúncios."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
@ -788,7 +821,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
more_about_adventurer: "Aprenda Mais Sobre Tornar-se um Aventureiro"
more_about_adventurer: "Aprende Mais Sobre Tornares-te um Aventureiro"
adventurer_subscribe_desc: "Receber e-mails quando houver novos níveis para testar."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
@ -796,19 +829,19 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
contact_us_url: "Contacte-nos"
scribe_join_description: "fale-nos um bocado de si, a sua experiência com a programação e o tipo de coisas sobre o qual gostava de escrever. Começamos a partir daí!"
more_about_scribe: "Aprenda Mais Sobre Tornar-se um Escrivão"
contact_us_url: "Contacta-nos"
scribe_join_description: "fala-nos um bocado de ti, a tua experiência com a programação e o tipo de coisas sobre o qual gostavas de escrever. Começamos a partir daí!"
more_about_scribe: "Aprende Mais Sobre Tornares-te um Escrivão"
scribe_subscribe_desc: "Receber e-mails sobre anúncios relativos à escrita de artigos."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
diplomat_join_pref_github: "Encontre o ficheiro 'locale' do seu idioma "
diplomat_join_pref_github: "Encontra o ficheiro 'locale' do teu idioma "
diplomat_github_url: "no GitHub"
diplomat_join_suf_github: ", edite-o online e submeta um 'pull request'. Assinale ainda esta caixa abaixo para ficar atualizado em relação a novos desenvolvimentos da internacionalização!"
more_about_diplomat: "Aprenda Mais Sobre Tornar-se um Diplomata"
diplomat_join_suf_github: ", edita-o online e submete um 'pull request'. Assinala ainda esta caixa abaixo para ficares atualizado em relação a novos desenvolvimentos da internacionalização!"
more_about_diplomat: "Aprende Mais Sobre Tornares-te um Diplomata"
diplomat_subscribe_desc: "Receber e-mails sobre desenvolvimentos da i18n e níveis para traduzir."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
@ -816,9 +849,9 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
more_about_ambassador: "Aprenda Mais Sobre Tornar-se um Embaixador"
more_about_ambassador: "Aprende Mais Sobre Tornares-te um Embaixador"
ambassador_subscribe_desc: "Receber e-mails relativos a novidades do suporte e desenvolvimentos do modo multijogador."
changes_auto_save: "As alterações são guardadas automaticamente quando clica nas caixas."
changes_auto_save: "As alterações são guardadas automaticamente quando clicas nas caixas."
diligent_scribes: "Os Nossos Dedicados Escrivões:"
powerful_archmages: "Os Nossos Poderosos Arcomagos:"
creative_artisans: "Os Nossos Creativos Artesãos:"
@ -841,14 +874,14 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
ambassador_title_description: "(Suporte)"
ladder:
please_login: "Por favor inicie sessão antes de jogar um jogo do campeonato."
please_login: "Por favor inicia sessão antes de jogares um jogo para o campeonato."
my_matches: "Os Meus Jogos"
simulate: "Simular"
simulation_explanation: "Ao simular jogos pode ter o seu jogo classificado mais rapidamente!"
simulation_explanation: "Ao simulares jogos podes ter o teu jogo classificado mais rapidamente!"
simulate_games: "Simular Jogos!"
simulate_all: "REINICIAR E SIMULAR JOGOS"
games_simulated_by: "Jogos simulados por si:"
games_simulated_for: "Jogos simulados para si:"
games_simulated_by: "Jogos simulados por ti:"
games_simulated_for: "Jogos simulados para ti:"
games_simulated: "Jogos simulados"
games_played: "Jogos jogados"
ratio: "Rácio"
@ -859,38 +892,37 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
summary_wins: " Vitórias, "
summary_losses: " Derrotas"
rank_no_code: "Sem Código Novo para Classificar"
rank_my_game: "Classifique o Meu Jogo!"
rank_my_game: "Classificar o Meu Jogo!"
rank_submitting: "A submeter..."
rank_submitted: "Submetido para Classificação"
rank_failed: "A Classificação Falhou"
rank_being_ranked: "Jogo a ser Classificado"
rank_last_submitted: "submetido "
help_simulate: "Ajudar a simular jogos?"
code_being_simulated: "O seu novo código está a ser simulado por outros jogadores, para ser classificado. Isto será atualizado quando surgirem novas partidas."
code_being_simulated: "O teu novo código está a ser simulado por outros jogadores, para ser classificado. Isto será atualizado quando surgirem novas partidas."
no_ranked_matches_pre: "Sem jogos classificados pela equipa "
no_ranked_matches_post: "! Jogue contra alguns adversários e volte aqui para ver o seu jogo classificado."
choose_opponent: "Escolha um Adversário"
select_your_language: "Selecione a sua linguagem!"
no_ranked_matches_post: "! Joga contra alguns adversários e volta aqui para veres o teu jogo classificado."
choose_opponent: "Escolhe um Adversário"
select_your_language: "Seleciona a tua linguagem!"
tutorial_play: "Jogar Tutorial"
tutorial_recommended: "Recomendado se nunca jogou antes"
tutorial_recommended: "Recomendado se nunca jogaste antes"
tutorial_skip: "Saltar Tutorial"
tutorial_not_sure: "Não tem a certeza do que se passa?"
tutorial_not_sure: "Não tens a certeza do que se passa?"
tutorial_play_first: "Joga o Tutorial primeiro."
simple_ai: "Inteligência Artificial Simples"
warmup: "Aquecimento"
vs: "VS"
friends_playing: "Amigos a Jogar"
log_in_for_friends: "Inicie sessão para jogar com os seus amigos!"
social_connect_blurb: "Conecte-se e jogue contra os seus amigos!"
invite_friends_to_battle: "Convide os seus amigos para se juntarem a si em batalha!"
log_in_for_friends: "Inicia sessão para jogares com os teus amigos!"
social_connect_blurb: "Conecta-te e joga contra os teus amigos!"
invite_friends_to_battle: "Convida os teus amigos para se juntarem a ti em batalha!"
fight: "Lutar!"
watch_victory: "Veja a sua vitória"
defeat_the: "Derrote o"
watch_victory: "Vê a tua vitória"
defeat_the: "Derrota o"
tournament_ends: "O Torneio acaba"
tournament_ended: "O Torneio acabou"
tournament_rules: "Regras do Torneio"
tournament_blurb: "Escreva código, recolha ouro, construa exércitos, esmague inimigos, ganhe prémios e melhore a sua carreira no nosso torneio $40,000 Greed! Confira os detalhes"
tournament_blurb_criss_cross: "Ganhe ofertas, construa caminhos, supere os adversários, apanhe gemas e melhore a sua carreira no nosso torneio Criss-Cross! Confira os detalhes"
tournament_blurb: "Escreve código, recolhe ouro, constrói exércitos, esmaga inimigos, ganha prémios e melhora a tua carreira no nosso torneio $40,000 Greed! Confere os detalhes"
tournament_blurb_criss_cross: "Ganha ofertas, constrói caminhos, supera os adversários, apanha gemas e melhore a tua carreira no nosso torneio Criss-Cross! Confere os detalhes"
tournament_blurb_blog: "no nosso blog"
rules: "Regras"
winners: "Vencedores"
@ -910,16 +942,16 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
custom_avatar: "Um Avatar do CodeCombat Personalizado"
heap: "para seis meses de acesso \"Startup\""
credits: "créditos"
one_month_coupon: "cupão: escolha Rails ou HTML"
one_month_discount: "desconto de 30%: escolha Rails ou HTML"
one_month_coupon: "cupão: escolhe Rails ou HTML"
one_month_discount: "desconto de 30%: escolhe Rails ou HTML"
license: "licença"
oreilly: "ebook à sua escolha"
oreilly: "ebook à tua escolha"
loading_error:
could_not_load: "Erro ao carregar do servidor"
connection_failure: "A conexão falhou."
unauthorized: "Precisa de ter sessão iniciada. Tem os cookies desativados?"
forbidden: "Não tem as permissões."
unauthorized: "Precisas de ter sessão iniciada. Tens os cookies desativados?"
forbidden: "Não tens permissões."
not_found: "Não encontrado."
not_allowed: "Método não permitido."
timeout: "O servidor expirou."
@ -930,7 +962,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
resources:
sessions: "Sessões"
your_sessions: "As Suas Sessões"
your_sessions: "As Tuas Sessões"
level: "Nível"
social_network_apis: "APIs das Redes Sociais"
facebook_status: "Estado do Facebook"
@ -950,7 +982,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
components: "Componentes"
thang: "Thang"
thangs: "Thangs"
level_session: "A Sua Sessão"
level_session: "A Tua Sessão"
opponent_session: "Sessão do Adversário"
article: "Artigo"
user_names: "Nomes de Utilizador"
@ -967,10 +999,11 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
user_remarks: "Observações de Utilizador"
versions: "Versões"
items: "Itens"
heroes: "Heróis"
wizard: "Feiticeiro"
achievement: "Conquista"
clas: "CLAs"
# play_counts: "Play Counts"
play_counts: "Número de Jogos"
feedback: "Feedback"
delta:
@ -994,7 +1027,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
no_singleplayer: "Sem jogos Um Jogador jogados."
no_multiplayer: "Sem jogos Multijogador jogados."
no_achievements: "Sem Conquistas ganhas."
favorite_prefix: "Linguagem favorita é "
favorite_prefix: "A linguagem favorita é "
favorite_postfix: "."
achievements:
@ -1015,4 +1048,4 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
account:
recently_played: "Jogados Recentemente"
no_recent_games: "Sem jogos jogados nas passadas duas seemanas."
no_recent_games: "Sem jogos jogados nas passadas duas semanas."

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
delay_5_sec: "5 secunde"
manual: "Manual"
fork: "Fork"
play: "Joacă"
play: "Joacă" # When used as an action verb, like "Play next level"
retry: "Reîncearca"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
page_not_found: "Pagina nu a fost gasită"
nav:
play: "Nivele"
play: "Nivele" # The top nav bar entry where players choose which levels to play
community: "Communitate"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
slogan: "Învață sa scrii cod jucându-te"
no_ie: "CodeCombat nu merge pe Internet Explorer 9 sau mai vechi. Scuze!"
no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargă!"
play: "Joacă"
play: "Joacă" # The big play button that just starts playing a level
old_browser: "Mda , browser-ul tău este prea vechi pentru CodeCombat. Scuze!"
old_browser_suffix: "Poți să încerci oricum ,dar probabil nu o să meargă."
campaign: "Campanie"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
spectate: "Spectator"
players: "jucători"
hours_played: "ore jucate"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
done: "Gata"
customize_wizard: "Personalizează Wizard-ul"
home: "Acasă"
stop: "Stop"
# skip: "Skip"
game_menu: "Meniul Jocului"
guide: "Ghid"
restart: "Restart"
goals: "Obiective"
# goal: "Goal"
success: "Success!"
incomplete: "Incomplet"
timed_out: "Ai ramas fara timp"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
victory_rate_the_level: "Apreciază nivelul: "
victory_return_to_ladder: "Înapoi la jocurile de clasament"
victory_play_next_level: "Joacă nivelul următor"
# victory_play_continue: "Continue"
victory_go_home: "Acasă"
victory_review: "Spune-ne mai multe!"
victory_hour_of_code_done: "Ai terminat?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
tome_minion_spells: "Vrăjile Minion-ilor tăi"
tome_read_only_spells: "Vrăji Read-Only"
tome_other_units: "Alte unități"
tome_cast_button_castable: "Aplică Vraja"
tome_cast_button_casting: "Se încarcă"
tome_cast_button_cast: "Aplică Vraja"
tome_cast_button_castable: "Aplică Vraja" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Se încarcă" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Aplică Vraja" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Alege o vrajă"
tome_select_a_thang: "Alege pe cineva pentru "
tome_available_spells: "Vrăjile disponibile"
# tome_your_skills: "Your Skills"
hud_continue: "Continuă (apasă shift-space)"
spell_saved: "Vrajă salvată"
skip_tutorial: "Sari peste (esc)"
keyboard_shortcuts: "Scurtături Keyboard"
loading_ready: "Gata!"
# loading_start: "Start Level"
tip_insert_positions: "Shift+Click oriunde pe harta pentru a insera punctul în editorul de vrăji."
tip_toggle_play: "Pune sau scoate pauza cu Ctrl+P."
tip_scrub_shortcut: "Înapoi și derulare rapidă cu Ctrl+[ and Ctrl+]."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
multiplayer_caption: "Joaca cu prieteni!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
tutorial_play_first: "Joacă Tutorial-ul mai întâi."
simple_ai: "AI simplu"
warmup: "Încălzire"
vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
delay_5_sec: "5 секунд"
manual: "Вручную"
fork: "Форк"
play: "Играть"
play: "Играть" # When used as an action verb, like "Play next level"
retry: "Повторить"
watch: "Следить"
unwatch: "Не следить"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
page_not_found: "Страница не найдена"
nav:
play: "Уровни"
play: "Уровни" # The top nav bar entry where players choose which levels to play
community: "Сообщество"
editor: "Редактор"
blog: "Блог"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
slogan: "Научитесь программировать, играя в игру"
no_ie: "CodeCombat не работает в IE8 или более старых версиях. Нам очень жаль!"
no_mobile: "CodeCombat не приспособлен для работы на мобильных устройствах и может не работать!"
play: "Играть"
play: "Играть" # The big play button that just starts playing a level
old_browser: "Ой, ваш браузер слишком стар для запуска CodeCombat. Извините!"
old_browser_suffix: "Вы всё равно можете попробовать, но, скорее всего, это не будет работать."
campaign: "Кампания"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
spectate: "Наблюдать"
players: "игроки"
hours_played: "часов сыграно"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Связаться с CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
done: "Готово"
customize_wizard: "Настройки волшебника"
home: "На главную"
# stop: "Stop"
# skip: "Skip"
game_menu: "Меню игры"
guide: "Руководство"
restart: "Перезапустить"
goals: "Цели"
# goal: "Goal"
success: "Успешно!"
incomplete: "Не завершено"
timed_out: "Время истекло"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
victory_rate_the_level: "Оцените уровень:"
victory_return_to_ladder: "Вернуться к ладдеру"
victory_play_next_level: "Следующий уровень"
# victory_play_continue: "Continue"
victory_go_home: "На главную"
victory_review: "Расскажите нам больше!"
victory_hour_of_code_done: "Вы закончили?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tome_minion_spells: "Заклинания ваших миньонов"
tome_read_only_spells: "Заклинания только для чтения"
tome_other_units: "Другие юниты"
tome_cast_button_castable: "Читать заклинание"
tome_cast_button_casting: "Заклинание читается"
tome_cast_button_cast: "Заклинание прочитано"
tome_cast_button_castable: "Читать заклинание" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Заклинание читается" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Заклинание прочитано" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Выбрать заклинание"
tome_select_a_thang: "Выбрать кого-нибудь для "
tome_available_spells: "Доступные заклинания"
# tome_your_skills: "Your Skills"
hud_continue: "Продолжить (Shift+Пробел)"
spell_saved: "Заклинание сохранено"
skip_tutorial: "Пропуск (Esc)"
keyboard_shortcuts: "Горячие клавиши"
loading_ready: "Готово!"
# loading_start: "Start Level"
tip_insert_positions: "Shift+Клик по карте вставит координаты в редактор заклинаний."
tip_toggle_play: "Переключайте воспроизведение/паузу комбинацией Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ и Ctrl+] - перемотка назад и вперёд."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tip_talk_is_cheap: "Слова ничего не стоят. Покажи мне код. - Linus Torvalds"
tip_first_language: "Наиболее катастрофическая вещь, которую вы можете выучить - ваш первый язык программирования. - Alan Kay"
tip_hardware_problem: "В: Сколько программистов нужно, чтобы вкрутить лампочку? О: Нисколько, это проблемы с железом."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Текущее:"
time_total: "Максимальное:"
time_goto: "Перейти на:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tutorial_play_first: "Сначала пройдите обучение."
simple_ai: "Простой ИИ"
warmup: "Разминка"
vs: "против"
friends_playing: "Друзья в игре"
log_in_for_friends: "Войти, чтобы поиграть с друзьями!"
social_connect_blurb: "Свяжите учетную запись и играйте против друзей!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
# user_remarks: "User Remarks"
versions: "Версии"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
delay_5_sec: "5 sekúnd"
manual: "Manuál"
# fork: "Fork"
play: "Hraj"
play: "Hraj" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
page_not_found: "Stránka nenájdená"
nav:
play: "Hraj"
play: "Hraj" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Editor"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
slogan: "Nauč sa programovať pomocou hry"
no_ie: "CodeCombat nefunguje v prehliadači Internet Explorer 9 a jeho starších verziách. Ospravedlňujeme sa."
no_mobile: "CodeCombat nebol navrhnutý pre mobilné zariadenia a nemusí na nich fungovať správne!"
play: "Hraj"
play: "Hraj" # The big play button that just starts playing a level
old_browser: "Ajaj, prehliadač je príliš starý. CodeCombat na ňom nepôjde. Je nám to ľúto!"
old_browser_suffix: "Skúsiť sa to dá, ale asi to nepôjde."
campaign: "Ťaženie"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
spectate: "Sleduj"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Kontaktujte nás"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# play: "Play" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
delay_5_sec: "5 секунди"
manual: "Упутство"
# fork: "Fork"
play: "Нивои"
play: "Нивои" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
page_not_found: "Страница није нађена"
nav:
play: "Нивои"
play: "Нивои" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Уређивач"
blog: "Блог"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
slogan: "Научи да пишеш код играјући игру"
no_ie: "CodeCombat не ради у IE8 и старијим верзијама. Жао нам је!"
no_mobile: "CodeCombat није дизајниран за мобилне уређаје и може да се деси да не ради!"
play: "Играј"
play: "Играј" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Контактирај CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
done: "Урађено"
customize_wizard: "Прилагоди Чаробњака"
home: "Почетна"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Водич"
restart: "Поновно учитавање"
goals: "Циљеви"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
victory_rate_the_level: "Оцени ниво: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Играј следећи ниво"
# victory_play_continue: "Continue"
victory_go_home: "Иди на почетну"
victory_review: "Реци нам више!"
victory_hour_of_code_done: "Јеси ли завршио?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
tome_minion_spells: "Чини твојих поданика"
tome_read_only_spells: "Чини које се могу само гледати"
tome_other_units: "Остале јединице"
tome_cast_button_castable: "Баци"
tome_cast_button_casting: "Бацање"
tome_cast_button_cast: "Баци чини"
tome_cast_button_castable: "Баци" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Бацање" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Баци чини" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Изабери чин"
tome_select_a_thang: "Изабери неког за "
tome_available_spells: "Доступне чини"
# tome_your_skills: "Your Skills"
hud_continue: "Настави (притисни ентер)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
delay_5_sec: "5 sekunder"
manual: "Manuellt"
fork: "Förgrena"
play: "Spela"
play: "Spela" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
page_not_found: "Sidan kan inte hittas"
nav:
play: "Spela"
play: "Spela" # The top nav bar entry where players choose which levels to play
community: "Community"
editor: "Nivåredigerare"
blog: "Blogg"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
slogan: "Lär dig att koda genom att spela ett spel."
no_ie: "CodeCombat fungerar tyvärr inte i IE8 eller äldre."
no_mobile: "CodeCombat är inte designat för mobila enhter och fungerar kanske inte!"
play: "Spela"
play: "Spela" # The big play button that just starts playing a level
old_browser: "Oj då, din webbläsare är för gammal för att köra CodeCombat. Förlåt!"
old_browser_suffix: "Du kan försöka ändå, men det kommer nog inte fungera."
campaign: "Kampanj"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
spectate: "Titta på"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Kontakta CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
done: "Klar"
customize_wizard: "Skräddarsy trollkarl"
home: "Hem"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Guide"
restart: "Börja om"
goals: "Mål"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
victory_rate_the_level: "Betygsätt nivån: "
victory_return_to_ladder: "Gå tillbaka till stegen"
victory_play_next_level: "Spela nästa nivå"
# victory_play_continue: "Continue"
victory_go_home: "Gå hem"
victory_review: "Berätta mer!"
victory_hour_of_code_done: "Är du klar?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
tome_minion_spells: "Dina soldaters förmågor"
tome_read_only_spells: "Skrivskyddade förmågor"
tome_other_units: "Andra enheter"
tome_cast_button_castable: "Använd besvärjelse"
tome_cast_button_casting: "Besvärjer"
tome_cast_button_cast: "Besvärjelse använd"
tome_cast_button_castable: "Använd besvärjelse" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Besvärjer" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Besvärjelse använd" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Välj en förmåga"
tome_select_a_thang: "Välj någon för "
tome_available_spells: "Tillgängliga förmågor"
# tome_your_skills: "Your Skills"
hud_continue: "Fortsätt (skift+mellanslag)"
spell_saved: "Besvärjelse sparad"
skip_tutorial: "Hoppa över (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
tutorial_play_first: "Spela tutorial först."
simple_ai: "Enkelt AI"
warmup: "Uppvärmning"
vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
delay_5_sec: "5 วินาที"
# manual: "Manual"
# fork: "Fork"
play: "เล่น"
play: "เล่น" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
page_not_found: "ขออภัย ไม่พบหน้าเว็บที่คุณต้องการ"
nav:
play: "เล่น"
play: "เล่น" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Editor"
blog: "บล็อก"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
play: "เล่น"
play: "เล่น" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
done: "เสร็จสิ้น"
# customize_wizard: "Customize Wizard"
home: "หน้าแรก"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "คู่มือ"
restart: "เริ่มเล่นใหม่"
goals: "เป้าหมาย"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "เล่นด่านถัดไป"
# victory_play_continue: "Continue"
victory_go_home: "ไปหน้าแรก"
# victory_review: "Tell us more!"
victory_hour_of_code_done: "เสร็จหรือยัง?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
delay_5_sec: "5 saniye"
manual: "El ile"
fork: "Çatalla"
play: "Oyna"
play: "Oyna" # When used as an action verb, like "Play next level"
retry: "Yeniden Dene"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
page_not_found: "Sayfa bulunamadı"
nav:
play: "Oyna"
play: "Oyna" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Düzenleyici"
blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
slogan: "Oyun oynayarak kodlamayı öğrenin"
no_ie: "CodeCombat maalesef Internet Explorer 9 veya daha eski sürümlerde çalışmaz."
no_mobile: "CodeCombat mobil cihazlar için tasarlanmamıştır bu sebeple mobil cihazlarda çalışmayabilir."
play: "Oyna"
play: "Oyna" # The big play button that just starts playing a level
old_browser: "Olamaz, Tarayıcınız CodeCombat'ı çalıştırmak için çok eski. Üzgünüz!"
old_browser_suffix: "Deneyebilirsiniz, ama muhtemelen oyun çalışmayacaktır."
campaign: "Senaryo Modu"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
spectate: "İzleyici olarak katıl"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "CodeCombat ile İletişim"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
done: "Tamamdır"
customize_wizard: "Sihirbazı Düzenle"
home: "Anasayfa"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Rehber"
restart: "Yeniden başlat"
goals: "Hedefler"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
victory_rate_the_level: "Seviyeyi oyla:"
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Sonraki Seviyeyi Oyna: "
# victory_play_continue: "Continue"
victory_go_home: "Anasayfaya Git"
victory_review: "Daha detaylı bilgi verebilirsiniz!"
victory_hour_of_code_done: "Bitirdiniz mi?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
tome_minion_spells: "Minyonlarınızın Büyüleri"
tome_read_only_spells: "Salt Okunur Büyüler"
tome_other_units: "Diğer Birimler"
tome_cast_button_castable: "Fırlatılabilir"
tome_cast_button_casting: "Fırlatılıyor"
tome_cast_button_cast: "Fırlat"
tome_cast_button_castable: "Fırlatılabilir" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Fırlatılıyor" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Fırlat" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Bir Büyü Seç"
tome_select_a_thang: "Birini seç..."
tome_available_spells: "Kullanılabilir Büyüler"
# tome_your_skills: "Your Skills"
hud_continue: "Devam (ÜstKarakter+Boşluk)"
spell_saved: "Büyü Kaydedildi"
skip_tutorial: "Atla (esc)"
# keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Hazır!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Şimdi:"
time_total: "Max:"
time_goto: "Git:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
delay_5_sec: "5 секунд"
manual: "Інструкція"
fork: "Форк"
play: "Грати"
play: "Грати" # When used as an action verb, like "Play next level"
retry: "Повтор"
watch: "Стежити"
unwatch: "Нестежити"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
page_not_found: "Сторінку не знайдено"
nav:
play: "Грати"
play: "Грати" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Редактор"
blog: "Блог"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
slogan: "Навчіться програмувати, граючи у гру"
no_ie: "На жаль, CodeCombat не працює в IE8 чи більш старих версіях!"
no_mobile: "CodeCombat не призначений для мобільних приладів і може не працювати!"
play: "Грати"
play: "Грати" # The big play button that just starts playing a level
old_browser: "Вибачте, але ваш браузер дуже старий для гри CodeCombat"
old_browser_suffix: "Ви все одно можете спробувати, хоча навряд чи вийде"
campaign: "Кампанія"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "українська мова", englishDesc
spectate: "Спостерігати"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Зв'язатися з CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "українська мова", englishDesc
done: "Готово"
customize_wizard: "Налаштування персонажа"
home: "На головну"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Посібник"
restart: "Перезавантажити"
goals: "Цілі"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
victory_rate_the_level: "Оцінити рівень: "
victory_return_to_ladder: "Повернутись до таблиці рівнів"
victory_play_next_level: "Наступний рівень"
# victory_play_continue: "Continue"
victory_go_home: "На головну"
victory_review: "Розкажіть нам більше!"
victory_hour_of_code_done: "Ви закінчили?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "українська мова", englishDesc
tome_minion_spells: "Закляття ваших міньонів"
tome_read_only_spells: "Закляття тільки для читання"
tome_other_units: "Інші юніти"
tome_cast_button_castable: "Читати закляття"
tome_cast_button_casting: "Закляття читається"
tome_cast_button_cast: "Закляття прочитано"
tome_cast_button_castable: "Читати закляття" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Закляття читається" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Закляття прочитано" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "Оберіть закляття"
tome_select_a_thang: "Оберіть когось для "
tome_available_spells: "Доступні закляття"
# tome_your_skills: "Your Skills"
hud_continue: "Продовжити (натисніть shift-space)"
spell_saved: "Закляття збережено"
skip_tutorial: "Пропустити (esc)"
# keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Готово!"
# loading_start: "Start Level"
tip_insert_positions: "Shift+Натиснути точку на карті, щоб вставити його у редактор заклинань."
tip_toggle_play: "Перемикач грати/пауза командою Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ і Ctrl+] для перемотування та швидкого перемотування вперед."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
tip_talk_is_cheap: "Розмови нічого не варті. Покажи мені код. - Лінус Торвальдс"
tip_first_language: "Найбільш катастрофічною річчю яку ви коли-небудь вчили є Ваша перша мова програмування. - Алан Кей"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "Зараз:"
time_total: "Найбільше:"
time_goto: "Перейти до:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "українська мова", englishDesc
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# play: "Play" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
play: "Các cấp độ"
play: "Các cấp độ" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
page_not_found: "không tìm thấy trang"
nav:
play: "Các cấp độ"
play: "Các cấp độ" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "Chỉnh sửa"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
slogan: "Học mã bằng chơi Games"
no_ie: "Codecombat không chạy trong Internet Explorer 9 hoặc cũ hơn. Xin lỗi!"
no_mobile: "Codecombat không được thiết kế cho các thiết bị di động và có thể không hoạt động được!"
play: "Chơi"
play: "Chơi" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "Liên hệ CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
done: "Hoàn thành"
customize_wizard: "Tùy chỉnh Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "Hướng dẫn"
restart: "Khởi động lại"
goals: "Mục đích"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
delay_5_sec: "5 秒"
manual: "手动"
fork: "派生"
play: "开始"
play: "开始" # When used as an action verb, like "Play next level"
retry: "重试"
watch: "关注"
unwatch: "取消关注"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
page_not_found: "找不到网页"
nav:
play: "开始游戏"
play: "开始游戏" # The top nav bar entry where players choose which levels to play
community: "社区"
editor: "编辑器"
blog: "博客"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
slogan: "通过游戏学习编程"
no_ie: "抱歉! Internet Explorer 9 等旧式预览器无法使用本网站。"
no_mobile: "CodeCombat 不是针对手机设备设计的,所以可能无法达到最好的体验!"
play: "开始游戏"
play: "开始游戏" # The big play button that just starts playing a level
old_browser: "噢, 你的浏览器太老了, 不能运行CodeCombat. 抱歉!"
old_browser_suffix: "你可以继续重试下去,但八成不起作用,更新浏览器吧亲~"
campaign: "战役模式"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
spectate: "旁观他人的游戏"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "联系我们"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
done: "完成"
customize_wizard: "自定义向导"
home: "主页"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "指南"
restart: "重新开始"
goals: "目标"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
victory_rate_the_level: "评估关卡:"
victory_return_to_ladder: "返回"
victory_play_next_level: "下一关"
# victory_play_continue: "Continue"
victory_go_home: "返回主页"
victory_review: "给我们反馈!"
victory_hour_of_code_done: "你完成了吗?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
tome_minion_spells: "助手的咒语"
tome_read_only_spells: "只读的咒语"
tome_other_units: "其他单元"
tome_cast_button_castable: "发动"
tome_cast_button_casting: "发动中"
tome_cast_button_cast: "发动咒语"
tome_cast_button_castable: "发动" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "发动中" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "发动咒语" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "选择一个法术"
tome_select_a_thang: "选择人物来 "
tome_available_spells: "可用的法术"
# tome_your_skills: "Your Skills"
hud_continue: "继续(按 Shift-空格)"
spell_saved: "咒语已保存"
skip_tutorial: "跳过esc"
# keyboard_shortcuts: "Key Shortcuts"
loading_ready: "载入完成!"
# loading_start: "Start Level"
tip_insert_positions: "使用Shift+左键来插入拼写编辑器。"
tip_toggle_play: "用 Ctrl+P 来暂停或继续"
tip_scrub_shortcut: "用 Ctrl+[ 和 Ctrl+] 来倒退和快进."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
tip_talk_is_cheap: "多说无用, 亮出你的代码. - Linus Torvalds"
tip_first_language: "你所经历过最可怕的事情是你的第一门编程语言。 - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "现在:"
time_total: "最大:"
time_goto: "跳到:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
tutorial_play_first: "先玩一次教程."
simple_ai: "简单电脑"
warmup: "热身"
vs: "对决"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
delay_5_sec: "5 秒"
manual: "手動發動"
fork: "Fork"
play: "播放"
play: "播放" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
page_not_found: "找不到網頁"
nav:
play: "開始遊戲"
play: "開始遊戲" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "編輯"
blog: "官方部落格"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
slogan: "通過玩遊戲學習編程"
no_ie: "抱歉Internet Explorer 9 等舊的瀏覽器打不開此網站"
no_mobile: "CodeCombat 不是針對手機設備設計的,所以可能會出問題!"
play: "開始遊戲"
play: "開始遊戲" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "聯繫我們"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
done: "完成"
customize_wizard: "自定義巫師"
home: "首頁"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "指南"
restart: "重新開始"
goals: "目標"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
victory_rate_the_level: "評估關卡: "
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "下一關"
# victory_play_continue: "Continue"
victory_go_home: "返回首頁"
victory_review: "給我們回饋!"
victory_hour_of_code_done: "你完成了嗎?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
tome_minion_spells: "助手的咒語"
tome_read_only_spells: "唯讀的咒語"
tome_other_units: "其他單位"
tome_cast_button_castable: "發動"
tome_cast_button_casting: "發動中"
tome_cast_button_cast: "咒語"
tome_cast_button_castable: "發動" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "發動中" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "咒語" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "選擇一個法術"
tome_select_a_thang: "選擇一個人物來施放"
tome_available_spells: "可用的法術"
# tome_your_skills: "Your Skills"
hud_continue: "繼續 (按 shift-空格)"
spell_saved: "咒語已儲存"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# play: "Play" # When used as an action verb, like "Play next level"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# play: "Levels" # The top nav bar entry where players choose which levels to play
# community: "Community"
# editor: "Editor"
# blog: "Blog"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# slogan: "Learn to Code by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# play: "Play" # The big play button that just starts playing a level
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# spectate: "Spectate"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
# contact:
# contact_us: "Contact CodeCombat"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# done: "Done"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
# goals: "Goals"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# victory_rate_the_level: "Rate the level: "
# victory_return_to_ladder: "Return to Ladder"
# victory_play_next_level: "Play Next Level"
# victory_play_continue: "Continue"
# victory_go_home: "Go Home"
# victory_review: "Tell us more!"
# victory_hour_of_code_done: "Are You Done?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)"
# spell_saved: "Spell Saved"
# skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!"
# loading_start: "Start Level"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
@ -430,6 +454,9 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -13,7 +13,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
delay_5_sec: "5 秒"
manual: "手動"
fork: "派生"
play: "開來"
play: "開來" # When used as an action verb, like "Play next level"
retry: "轉試"
# watch: "Watch"
# unwatch: "Unwatch"
@ -43,7 +43,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
page_not_found: "頁面尋弗着"
nav:
play: "遊戲開來"
play: "遊戲開來" # The top nav bar entry where players choose which levels to play
# community: "Community"
editor: "編寫器"
blog: "部落格"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
slogan: "打遊戲來學編程"
no_ie: "對弗住!箇網站叻 Internet Explorer 9 箇粒老個瀏覽器嘸處用。"
no_mobile: "CodeCombat 勿是照手機設備設計個,怪得嘸數达弗到頂讚個享受!"
play: "遊戲開打"
play: "遊戲開打" # The big play button that just starts playing a level
old_browser: "啊耶, 爾個瀏覽器忒老哉, 嘸處運行 CodeCombat。對弗住險"
old_browser_suffix: "爾試叻好試多遍,不過嘸大用場個。"
campaign: "打仗模式"
@ -131,6 +131,22 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
spectate: "望別人攪遊戲"
# players: "players"
# hours_played: "hours played"
# items: "Items"
# heroes: "Heroes"
# achievements: "Achievements"
# account: "Account"
# settings: "Settings"
# next: "Next"
# previous: "Previous"
# choose_inventory: "Equip Items"
# items:
# armor: "Armor"
# hands: "Hands"
# accessories: "Accessories"
# books: "Books"
# minions: "Minions"
# misc: "Misc"
contact:
contact_us: "搭我裏聯繫"
@ -362,11 +378,12 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
done: "妝下落"
customize_wizard: "自設定獻路人"
home: "主頁"
# stop: "Stop"
# skip: "Skip"
# game_menu: "Game Menu"
guide: "指南"
restart: "轉來"
goals: "目標"
# goal: "Goal"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
@ -383,6 +400,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
victory_rate_the_level: "箇關評價:"
victory_return_to_ladder: "走轉"
victory_play_next_level: "下關"
# victory_play_continue: "Continue"
victory_go_home: "轉到主頁"
victory_review: "搭我裏反應!"
victory_hour_of_code_done: "爾妝下落爻噃?"
@ -391,17 +409,23 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
tome_minion_spells: "下手個咒語"
tome_read_only_spells: "只讀個咒語"
tome_other_units: "各許單元"
tome_cast_button_castable: "發動"
tome_cast_button_casting: "徠搭發動"
tome_cast_button_cast: "發動咒語"
tome_cast_button_castable: "發動" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "徠搭發動" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "發動咒語" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
tome_select_spell: "揀一個法術"
tome_select_a_thang: "揀人來 "
tome_available_spells: "好用個法術"
# tome_your_skills: "Your Skills"
hud_continue: "接落去(捺 Shift-空格)"
spell_saved: "咒語存起爻"
skip_tutorial: "跳過去Esc"
# keyboard_shortcuts: "Key Shortcuts"
loading_ready: "讀取下落!"
# loading_start: "Start Level"
tip_insert_positions: "用Shift+濟鍵來嵌進拼寫編寫器。"
tip_toggle_play: "用 Ctrl+P 暫停/繼續"
tip_scrub_shortcut: "用 Ctrl+[ 搭 Ctrl+] 倒退搭快進。"
@ -430,6 +454,9 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
tip_talk_is_cheap: "甮七講八講,代碼摜出望爻。- 林納斯·托華兹"
tip_first_language: "爾經歷着最䁨嗰事幹是爾個頭一門編程語言。 - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
time_current: "瑲朞:"
time_total: "頂大:"
time_goto: "轉到:"
@ -452,10 +479,16 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_inventory: "Equip Items"
# choose_hero:
# temp: "Temp"
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# status: "Status"
# weapons: "Weapons"
# health: "Health"
# speed: "Speed"
# save_load:
# granularity_saved_games: "Saved"
@ -878,7 +911,6 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
tutorial_play_first: "先教程攪遍。"
simple_ai: "省力腦子"
warmup: "熱身"
vs: "對打"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
@ -967,6 +999,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"

View file

@ -121,6 +121,7 @@ class CocoModel extends Backbone.Model
@markToRevert() if @_revertAttributes
@clearBackup()
CocoModel.pollAchievements()
options.success = options.error = null # So the callbacks can be garbage-collected.
options.error = (model, res) =>
error(@, res) if error
return unless @notyErrors
@ -131,6 +132,7 @@ class CocoModel extends Backbone.Model
noty text: "#{errorMessage}: #{res.status} #{res.statusText}", layout: 'topCenter', type: 'error', killer: false, timeout: 10000
catch notyError
console.warn "Couldn't even show noty error for", error, "because", notyError
options.success = options.error = null # So the callbacks can be garbage-collected.
@trigger 'save', @
return super attrs, options

View file

@ -24,7 +24,7 @@ module.exports = class Level extends CocoModel
# Figure out ThangTypes' Components
tmap = {}
tmap[t.thangType] = true for t in o.thangs ? []
o.thangTypes = (original: tt.get('original'), name: tt.get('name'), components: $.extend(true, [], tt.get('components')) for tt in supermodel.getModels ThangType when tmap[tt.get('original')] or tt.get('components'))
o.thangTypes = (original: tt.get('original'), name: tt.get('name'), components: $.extend(true, [], tt.get('components')) for tt in supermodel.getModels ThangType when tmap[tt.get('original')] or (tt.get('components') and not tt.notInLevel))
@sortThangComponents o.thangTypes, o.levelComponents, 'ThangType'
@fillInDefaultComponentConfiguration o.thangTypes, o.levelComponents
@ -69,13 +69,13 @@ module.exports = class Level extends CocoModel
heroThangType = session?.get('heroConfig')?.thangType
levelThang.thangType = heroThangType if heroThangType
thangType = supermodel.getModelByOriginal(ThangType, levelThang.thangType)
thangType = supermodel.getModelByOriginal(ThangType, levelThang.thangType, (m) -> m.get('components')?)
configs = {}
for thangComponent in levelThang.components
configs[thangComponent.original] = thangComponent
for defaultThangComponent in thangType.get('components') or []
for defaultThangComponent in thangType?.get('components') or []
if levelThangComponent = configs[defaultThangComponent.original]
# Take the ThangType default Components and merge level-specific Component config into it
copy = $.extend true, {}, defaultThangComponent.config
@ -108,7 +108,6 @@ module.exports = class Level extends CocoModel
for original, placeholderComponent of placeholders when not placeholdersUsed[original]
levelThang.components.push placeholderComponent
sortSystems: (levelSystems, systemModels) ->
[sorted, originalsSeen] = [[], {}]
visit = (system) ->

View file

@ -84,9 +84,9 @@ module.exports = class SuperModel extends Backbone.Model
modelURL = modelURL() if _.isFunction(modelURL)
return @models[modelURL] or null
getModelByOriginal: (ModelClass, original) ->
getModelByOriginal: (ModelClass, original, filter=null) ->
_.find @models, (m) ->
m.get('original') is original and m.constructor.className is ModelClass.className
m.get('original') is original and m.constructor.className is ModelClass.className and (not filter or filter(m))
getModelByOriginalAndMajorVersion: (ModelClass, original, majorVersion=0) ->
_.find @models, (m) ->

View file

@ -7,6 +7,16 @@ buildQueue = []
module.exports = class ThangType extends CocoModel
@className: 'ThangType'
@schema: require 'schemas/models/thang_type'
@heroes:
captain: '529ec584c423d4e83b000014'
knight: '529ffbf1cf1818f2be000001'
librarian: '52fbf74b7e01835453bd8d8e'
equestrian: '52e95b4222efc8e70900175d'
'potion-master': '52e9adf7427172ae56002172'
thoktar: '52a00542cf1818f2be000006'
'robot-walker': '5301696ad82649ec2c0c9b0d'
'michael-heasell': '53e126a4e06b897606d38bef'
'ian-elliott': '53e12be0d042f23505c3023b'
urlRoot: '/db/thang.type'
building: {}
@ -299,7 +309,7 @@ module.exports = class ThangType extends CocoModel
for stat, modifiers of itemConfig.stats ? {}
stats[stat] = @formatStatDisplay stat, modifiers
for stat in itemConfig.extraHUDProperties ? []
stats[stat] = null # Find it in the other Components.
stats[stat] ?= null # Find it in the other Components.
for component in components
continue unless config = component.config
for stat, value of stats when not value?
@ -311,6 +321,8 @@ module.exports = class ThangType extends CocoModel
stats[stat].display += " (#{dps} DPS)"
if config.programmableSnippets
props = props.concat config.programmableSnippets
for stat, value of stats when not value?
stats[stat] = name: stat, display: '???'
props: props, stats: stats
formatStatDisplay: (name, modifiers) ->

View file

@ -104,7 +104,7 @@ NoteGroupSchema = c.object {title: 'Note Group', description: 'A group of notes
target: c.shortString(title: 'Target', description: 'Target highlight element DOM selector string.')
delay: {type: 'integer', minimum: 0, title: 'Delay', description: 'Show the highlight after this many milliseconds. Doesn\'t affect the dim shade cutout highlight method.'}
offset: _.extend _.cloneDeep(PointSchema), {title: 'Offset', description: 'Pointing arrow tip offset in pixels from the default target.', format: null}
rotation: {type: 'number', minimum: 0, title: 'Rotation', description: 'Rotation of the pointing arrow, in radians. PI / 2 points left, PI points up, etc.'}
rotation: {type: 'number', minimum: 0, title: 'Rotation', description: 'Rotation of the pointing arrow, in radians. PI / 2 points left, PI points up, etc.', format: 'radians'}
sides: c.array {title: 'Sides', description: 'Which sides of the target element to point at.'}, {type: 'string', 'enum': ['left', 'right', 'top', 'bottom'], title: 'Side', description: 'A side of the target element to point at.'}
lock: {title: 'Lock', description: 'Whether the interface should be locked so that the player\'s focus is on the script, or specific areas to lock.', type: ['boolean', 'array'], items: {type: 'string', enum: ['surface', 'editor', 'palette', 'hud', 'playback', 'playback-hover', 'level']}}
letterbox: {type: 'boolean', title: 'Letterbox', description: 'Turn letterbox mode on or off. Disables surface and playback controls.'}

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