mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 23:58:02 -05:00
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
This commit is contained in:
parent
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commit
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14 changed files with 66 additions and 586 deletions
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@ -210,12 +210,12 @@ module.exports = LevelOptions =
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'drop-the-flag':
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'builders-hammer'}
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restrictedGear: {'right-hand': 'longsword'}
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'rich-forager':
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic', 'right-hand': 'longsword', 'left-hand': 'bronze-shield'}
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restrictedGear: {'right-hand': 'builders-hammer'}
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'deadly-pursuit':
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'builders-hammer'}
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restrictedGear: {'right-hand': 'longsword'}
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'rich-forager':
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic', 'right-hand': 'longsword', 'left-hand': 'bronze-shield'}
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restrictedGear: {'right-hand': 'builders-hammer'}
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'multiplayer-treasure-grove':
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requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic'}
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restrictedGear: {}
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@ -59,7 +59,8 @@ module.exports = Lank = class Lank extends CocoClass
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constructor: (@thangType, options) ->
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super()
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@isMissile = @thangType.get('name') in ['Arrow', 'Spear']
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spriteName = @thangType.get('name')
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@isMissile = /(Missile|Arrow|Spear)/.test(spriteName) and not /Tower/.test(spriteName)
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@options = _.extend($.extend(true, {}, @options), options)
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@setThang @options.thang
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if @thang?
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@ -97,19 +97,23 @@ module.exports = class Level extends CocoModel
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placeholdersUsed[placeholderComponent.original] = true
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placeholderConfig = placeholderComponent.config ? {}
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if placeholderConfig.pos # Pull in Physical pos x and y
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levelThangComponent.config ?= {}
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levelThangComponent.config.pos ?= {}
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levelThangComponent.config.pos.x = placeholderConfig.pos.x
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levelThangComponent.config.pos.y = placeholderConfig.pos.y
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levelThangComponent.config.rotation = placeholderConfig.rotation
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else if placeholderConfig.team # Pull in Allied team
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levelThangComponent.config ?= {}
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levelThangComponent.config.team = placeholderConfig.team
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else if placeholderConfig.significantProperty # For levels where we cheat on what counts as an enemy
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levelThangComponent.config ?= {}
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levelThangComponent.config.significantProperty = placeholderConfig.significantProperty
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else if placeholderConfig.programmableMethods
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# Take the ThangType default Programmable and merge level-specific Component config into it
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copy = $.extend true, {}, placeholderConfig
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levelThangComponent.config = _.merge copy, levelThangComponent.config
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else if placeholderConfig.extraHUDProperties
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levelThangComponent.config ?= {}
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levelThangComponent.config.extraHUDProperties = _.union(levelThangComponent.config.extraHUDProperties ? [], placeholderConfig.extraHUDProperties)
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if isHero
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@ -19,6 +19,7 @@ module.exports = class ThangType extends CocoModel
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'robot-walker': '5301696ad82649ec2c0c9b0d'
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'michael-heasell': '53e126a4e06b897606d38bef'
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'ian-elliott': '53e12be0d042f23505c3023b'
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'ninja': '52fc0ed77e01835453bd8f6c'
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@items:
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'simple-boots': '53e237bf53457600003e3f05'
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urlRoot: '/db/thang.type'
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@ -305,7 +306,7 @@ module.exports = class ThangType extends CocoModel
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['Warrior', 'Ranger', 'Wizard']
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getHeroStats: ->
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# Translate from raw hero properties into appropriate display values for the ChooseHeroView.
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# Translate from raw hero properties into appropriate display values for the PlayHeroesModal.
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# Adapted from https://docs.google.com/a/codecombat.com/spreadsheets/d/1BGI1bzT4xHvWA81aeyIaCKWWw9zxn7-MwDdydmB5vw4/edit#gid=809922675
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return unless heroClass = @get('heroClass')
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components = @get('components') or []
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@ -85,7 +85,10 @@ module.exports = class User extends CocoModel
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gemsSpent = @get('spent') ? 0
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gemsEarned + gemsPurchased - gemsSpent
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heroes: -> (me.get('earned')?.heroes ? []).concat(me.get('purchased')?.heroes ? [])
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heroes: ->
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heroes = (me.get('earned')?.heroes ? []).concat(me.get('purchased')?.heroes ? []).concat([ThangType.heroes.captain, ThangType.heroes.knight])
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heroes = heroes.concat [ThangType.heroes.ninja, ThangType.heroes.librarian] if me.isAdmin()
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heroes
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items: -> (me.get('earned')?.items ? []).concat(me.get('purchased')?.items ? []).concat([ThangType.items['simple-boots']])
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levels: -> (me.get('earned')?.levels ? []).concat(me.get('purchased')?.levels ? [])
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ownsHero: (heroOriginal) -> heroOriginal in @heroes()
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@ -1,176 +0,0 @@
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@import "app/styles/mixins"
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@import "app/styles/bootstrap/variables"
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$maxHeroPortraitSize: 100px
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$minHeroPortraitSize: 50px
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$heroCanvasHeight: 265px
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#choose-hero-view
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#hero-carousel
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margin: 0 auto 20px auto
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.carousel-indicator-container
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height: $maxHeroPortraitSize
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text-align: center
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width: 100%
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margin-bottom: 10px
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margin-top: 10px
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position: relative
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z-index: 1
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.carousel-indicators
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position: static
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height: $maxHeroPortraitSize
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width: 100%
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margin-left: 0
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background-repeat: no-repeat
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.hero-indicator
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width: $maxHeroPortraitSize
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height: $maxHeroPortraitSize
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margin: 0px 3px
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border: 2px solid black
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border-radius: 2px
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position: relative
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.hero-avatar
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width: 100%
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height: 100%
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background-size: contain
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&.initialized
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@include transition(0.5s ease)
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&.active
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border-color: gold
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&.locked
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.hero-avatar
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@include filter(contrast(50%) brightness(65%))
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.lock-indicator
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position: absolute
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width: 40%
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left: 30%
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top: 30%
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@include filter(invert(90%))
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.hero-item
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&.locked
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@include opacity(0.6)
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canvas, .hero-feature-image, .hero-stats
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width: 45%
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height: $heroCanvasHeight
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float: left
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canvas, .hero-feature-image
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margin-left: 5%
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.hero-feature-image
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display: none
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text-align: center
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img
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height: $heroCanvasHeight
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.hero-stats
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text-shadow: 0 1px 1px rgba(255, 255, 255, 0.6)
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.hero-class, .hero-status, .hero-skills
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font-size: 14px
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.hero-stat
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margin: 10px 0
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.progress
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width: 90%
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text-align: center
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height: 26px
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position: relative
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margin: 0
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.hero-stat-label
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position: absolute
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width: 100%
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font-size: 18px
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text-transform: uppercase
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color: white
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text-shadow: 0px 1px 0px black, 0px -1px 0px black, -1px 0px 0px black, 1px 0px 0px black
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.carousel-control.left
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border-top-left-radius: 10px
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border-bottom-left-radius: 10px
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.carousel-control.right
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border-top-right-radius: 10px
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border-bottom-right-radius: 10px
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.carousel-control
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height: 75%
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top: 30%
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width: 10%
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.select-group
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display: inline-block
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min-height: 20px
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margin-top: 10px
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margin-bottom: 10px
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padding-left: 20px
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vertical-align: middle
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label
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margin-right: 20px
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margin-bottom: 0
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text-align: top
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&[for="option-code-language"]
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vertical-align: top
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margin-top: 10px
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select
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font-size: 18px
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.fancy-select
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display: inline-block
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.trigger, .options
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text-transform: none
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background-color: #def
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.options
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padding-left: 5px
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overflow: visible
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.selected
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color: #111
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.hover
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color: #111
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background-color: #abc
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.options
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li
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padding-left: 40px
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background: transparent url(/images/common/code_languages/javascript_small.png) no-repeat left center
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background-size: 32px 32px
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margin-bottom: -1px
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&[data-value="python"]
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background-image: url(/images/common/code_languages/python_small.png)
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&[data-value="coffeescript"]
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background-image: url(/images/common/code_languages/coffeescript_small.png)
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&[data-value="clojure"]
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background-image: url(/images/common/code_languages/clojure_small.png)
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&[data-value="lua"]
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background-image: url(/images/common/code_languages/lua_small.png)
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&[data-value="io"]
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background-image: url(/images/common/code_languages/io_small.png)
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body.ipad #choose-hero-view
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// iPad is Python-only for now.
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.form
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display: none
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@ -1,65 +0,0 @@
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#hero-carousel.carousel.slide(data-interval=0)
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.carousel-indicator-container
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ol.carousel-indicators
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for hero, index in heroes
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li(data-hero-id=hero.get('original'), title=hero.get('name'), data-slide-to=index, data-target="#hero-carousel", class="hero-indicator" + (hero.locked ? " locked" : ""))
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.hero-avatar
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if hero.locked
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img.lock-indicator(src="/images/pages/game-menu/lock.png")
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.carousel-inner
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for hero in heroes
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- var info = heroInfo[hero.get('slug')]
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div(class="item hero-item" + (hero.locked ? " locked" : ""), data-hero-id=hero.get('original'))
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canvas.hero-canvas
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.hero-feature-image
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img
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.hero-stats
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h2= info.fullName
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//.hero-description= info.description // Not until we have written the descriptions.
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.hero-status
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span(data-i18n="choose_hero.status") Status
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span.spr :
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if hero.locked
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| #{info.status}
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else
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| Available
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.hero-class
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span(data-i18n="choose_hero.weapons") Weapons
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span.spr :
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| #{info.weapons}
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for statInfo in [{name: 'attack', color: 'danger'}, {name: 'health', color: 'info'}, {name: 'speed', color: 'success'}]
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- var tooltip = "";
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- if (statInfo.name == 'attack')
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- tooltip = Math.round(100 * info[statInfo.name + 'Factor']) + '% ' + info.class.toLowerCase() + ' weapon damage';
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- else if (statInfo.name == 'health')
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- tooltip = Math.round(100 * info[statInfo.name + 'Factor']) + '% ' + info.class.toLowerCase() + ' armor health';
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- else if (statInfo.name == 'speed')
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- tooltip = info.speedAbsolute + ' meters per second';
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.hero-stat(title=tooltip)
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.progress
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div(class="progress-bar progress-bar-" + statInfo.color, style="width: " + (10 * info[statInfo.name]) + "%")
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.hero-stat-label
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span(data-i18n="choose_hero." + statInfo.name)
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span.spr :
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| #{info[statInfo.name]}
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if info.skills
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.hero-skills
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span(data-i18n="choose_hero.skills") Skills
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span.spr :
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for skill in info.skills
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code.spl.spr= skill
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a.carousel-control.left(role="button", data-slide="prev", href="#hero-carousel")
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span.glyphicon.glyphicon-chevron-left
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a.carousel-control.right(role="button", data-slide="next", href="#hero-carousel")
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span.glyphicon.glyphicon-chevron-right
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.form
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.form-group.select-group
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//span.help-block(data-i18n="choose_hero.programming_language_description") Which programming language do you want to use?
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label.control-label(for="option-code-language", data-i18n="choose_hero.programming_language") Programming Language
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select#option-code-language(name="code-language")
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for option in codeLanguages
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option(value=option.id, selected=codeLanguage === option.id)= option.name
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@ -1,293 +0,0 @@
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CocoView = require 'views/kinds/CocoView'
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template = require 'templates/game-menu/choose-hero-view'
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{me} = require 'lib/auth'
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ThangType = require 'models/ThangType'
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CocoCollection = require 'collections/CocoCollection'
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SpriteBuilder = require 'lib/sprites/SpriteBuilder'
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AudioPlayer = require 'lib/AudioPlayer'
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module.exports = class ChooseHeroView extends CocoView
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id: 'choose-hero-view'
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className: 'tab-pane'
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template: template
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events:
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'slide.bs.carousel #hero-carousel': 'onHeroChanged'
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'change #option-code-language': 'onCodeLanguageChanged'
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shortcuts:
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'left': -> @$el.find('#hero-carousel').carousel('prev') if @heroes.models.length and not @$el.hasClass 'secret'
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'right': -> @$el.find('#hero-carousel').carousel('next') if @heroes.models.length and not @$el.hasClass 'secret'
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constructor: (options) ->
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super options
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@heroes = new CocoCollection([], {model: ThangType})
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@heroes.url = '/db/thang.type?view=heroes&project=original,name,slug,soundTriggers,featureImage,gems,heroClass,description,components'
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@supermodel.loadCollection(@heroes, 'heroes')
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@stages = {}
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destroy: ->
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for heroIndex, stage of @stages
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createjs.Ticker.removeEventListener "tick", stage
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stage.removeAllChildren()
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super()
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getRenderData: (context={}) ->
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context = super(context)
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context.heroes = @heroes.models
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hero.locked = temporaryHeroInfo[hero.get('slug')].status is 'Locked' and not me.ownsHero hero.get('original') for hero in context.heroes
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context.codeLanguages = [
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{id: 'python', name: 'Python (Default)'}
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{id: 'javascript', name: 'JavaScript'}
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{id: 'coffeescript', name: 'CoffeeScript'}
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{id: 'clojure', name: 'Clojure (Experimental)'}
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{id: 'lua', name: 'Lua (Experimental)'}
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{id: 'io', name: 'Io (Experimental)'}
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]
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context.codeLanguage = @codeLanguage = @options.session.get('codeLanguage') ? me.get('aceConfig')?.language ? 'python'
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context.heroInfo = temporaryHeroInfo
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context
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afterRender: ->
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super()
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return unless @supermodel.finished()
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heroes = @heroes.models
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@$el.find('.hero-indicator').each ->
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heroID = $(@).data('hero-id')
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hero = _.find heroes, (hero) -> hero.get('original') is heroID
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$(@).find('.hero-avatar').css('background-image', "url(#{hero.getPortraitURL()})").tooltip()
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_.defer => $(@).addClass 'initialized'
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@canvasWidth = 313 # @$el.find('canvas').width() # unreliable, whatever
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@canvasHeight = @$el.find('canvas').height()
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heroConfig = @options.session.get('heroConfig') ? me.get('heroConfig') ? {}
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heroIndex = Math.max 0, _.findIndex(heroes, ((hero) -> hero.get('original') is heroConfig.thangType))
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@$el.find(".hero-item:nth-child(#{heroIndex + 1}), .hero-indicator:nth-child(#{heroIndex + 1})").addClass('active')
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@onHeroChanged direction: null, relatedTarget: @$el.find('.hero-item')[heroIndex]
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@$el.find('.hero-stat').tooltip()
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@buildCodeLanguages()
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onHeroChanged: (e) ->
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direction = e.direction # 'left' or 'right'
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heroItem = $(e.relatedTarget)
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hero = _.find @heroes.models, (hero) -> hero.get('original') is heroItem.data('hero-id')
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return console.error "Couldn't find hero from heroItem:", heroItem unless hero
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heroIndex = heroItem.index()
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@$el.find('.hero-indicator').each ->
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distance = Math.min 3, Math.abs $(@).index() - heroIndex
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size = 100 - (50 / 3) * distance
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$(@).css width: size, height: size, top: -(100 - size) / 2
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heroInfo = temporaryHeroInfo[hero.get('slug')]
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locked = heroInfo.status is 'Locked' and not me.ownsHero ThangType.heroes[hero.get('slug')]
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hero = @loadHero hero, heroIndex
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@preloadHero heroIndex + 1
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@preloadHero heroIndex - 1
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@selectedHero = hero unless locked
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Backbone.Mediator.publish 'level:hero-selection-updated', hero: @selectedHero
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$('#choose-inventory-button').prop 'disabled', locked
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getFullHero: (original) ->
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url = "/db/thang.type/#{original}/version"
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if fullHero = @supermodel.getModel url
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return fullHero
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fullHero = new ThangType()
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fullHero.setURL url
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fullHero = (@supermodel.loadModel fullHero, 'thang').model
|
||||
fullHero
|
||||
|
||||
preloadHero: (heroIndex) ->
|
||||
return unless hero = @heroes.models[heroIndex]
|
||||
@loadHero hero, heroIndex, true
|
||||
|
||||
loadHero: (hero, heroIndex, preloading=false) ->
|
||||
createjs.Ticker.removeEventListener 'tick', stage for stage in _.values @stages
|
||||
if featureImage = hero.get 'featureImage'
|
||||
$(".hero-item[data-hero-id='#{hero.get('original')}'] canvas").hide()
|
||||
$(".hero-item[data-hero-id='#{hero.get('original')}'] .hero-feature-image").show().find('img').prop('src', '/file/' + featureImage)
|
||||
@playSelectionSound hero unless preloading
|
||||
return hero
|
||||
createjs.Ticker.setFPS 30 # In case we paused it from being inactive somewhere else
|
||||
if stage = @stages[heroIndex]
|
||||
unless preloading
|
||||
_.defer -> createjs.Ticker.addEventListener 'tick', stage # Deferred, otherwise it won't start updating for some reason.
|
||||
@playSelectionSound hero
|
||||
return hero
|
||||
fullHero = @getFullHero hero.get 'original'
|
||||
onLoaded = =>
|
||||
return unless canvas = $(".hero-item[data-hero-id='#{fullHero.get('original')}'] canvas")
|
||||
canvas.show().prop width: @canvasWidth, height: @canvasHeight
|
||||
builder = new SpriteBuilder(fullHero)
|
||||
movieClip = builder.buildMovieClip(fullHero.get('actions').attack?.animation ? fullHero.get('actions').idle.animation)
|
||||
movieClip.scaleX = movieClip.scaleY = canvas.prop('height') / 120 # Average hero height is ~110px tall at normal resolution
|
||||
if fullHero.get('name') in ['Knight', 'Robot Walker'] # These are too big, so shrink them.
|
||||
movieClip.scaleX *= 0.7
|
||||
movieClip.scaleY *= 0.7
|
||||
movieClip.regX = -fullHero.get('positions').registration.x
|
||||
movieClip.regY = -fullHero.get('positions').registration.y
|
||||
movieClip.x = canvas.prop('width') * 0.5
|
||||
movieClip.y = canvas.prop('height') * 0.925 # This is where the feet go.
|
||||
stage = new createjs.Stage(canvas[0])
|
||||
@stages[heroIndex] = stage
|
||||
stage.addChild movieClip
|
||||
stage.update()
|
||||
movieClip.gotoAndPlay 0
|
||||
unless preloading
|
||||
createjs.Ticker.addEventListener 'tick', stage
|
||||
@playSelectionSound hero
|
||||
if fullHero.loaded
|
||||
_.defer onLoaded
|
||||
else
|
||||
@listenToOnce fullHero, 'sync', onLoaded
|
||||
fullHero
|
||||
|
||||
playSelectionSound: (hero) ->
|
||||
return if @$el.hasClass 'secret'
|
||||
@currentSoundInstance?.stop()
|
||||
return unless sounds = hero.get('soundTriggers')?.selected
|
||||
return unless sound = sounds[Math.floor Math.random() * sounds.length]
|
||||
name = AudioPlayer.nameForSoundReference sound
|
||||
AudioPlayer.preloadSoundReference sound
|
||||
@currentSoundInstance = AudioPlayer.playSound name, 1
|
||||
@currentSoundInstance
|
||||
|
||||
buildCodeLanguages: ->
|
||||
$select = @$el.find('#option-code-language')
|
||||
$select.fancySelect().parent().find('.options li').each ->
|
||||
languageName = $(@).text()
|
||||
languageID = $(@).data('value')
|
||||
blurb = $.i18n.t("choose_hero.#{languageID}_blurb")
|
||||
$(@).text("#{languageName} - #{blurb}")
|
||||
|
||||
onCodeLanguageChanged: (e) ->
|
||||
@codeLanguage = @$el.find('#option-code-language').val()
|
||||
@codeLanguageChanged = true
|
||||
|
||||
onShown: ->
|
||||
# Called when we switch tabs to this within the modal
|
||||
|
||||
onHidden: ->
|
||||
# Called when the modal itself is dismissed
|
||||
|
||||
|
||||
temporaryHeroInfo =
|
||||
knight:
|
||||
fullName: 'Tharin Thunderfist'
|
||||
weapons: 'Swords - Short Range, No Magic'
|
||||
class: 'Warrior'
|
||||
description: 'Beefcake! Beefcaaake!'
|
||||
status: 'Available'
|
||||
attack: 8
|
||||
attackFactor: 1.2
|
||||
health: 8.5
|
||||
healthFactor: 1.4
|
||||
speed: 1.5
|
||||
speedAbsolute: 6
|
||||
|
||||
captain:
|
||||
fullName: 'Captain Anya Weston'
|
||||
weapons: 'Swords - Short Range, No Magic'
|
||||
class: 'Warrior'
|
||||
description: 'Don\'t bother me, I\'m winning this fight for you.'
|
||||
status: 'Available'
|
||||
attack: 8
|
||||
attackFactor: 1.2
|
||||
health: 8.5
|
||||
healthFactor: 1.4
|
||||
speed: 1.5
|
||||
speedAbsolute: 6
|
||||
|
||||
thoktar:
|
||||
fullName: 'Thoktar the Devourer'
|
||||
weapons: 'Wands, Staffs - Long Range, Magic'
|
||||
class: 'Wizard'
|
||||
description: '???'
|
||||
status: 'Locked'
|
||||
attack: 5
|
||||
attackFactor: 2
|
||||
health: 4.5
|
||||
healthFactor: 1.4
|
||||
speed: 2.5
|
||||
speedAbsolute: 7
|
||||
skills: ['summonElemental', 'devour']
|
||||
|
||||
equestrian:
|
||||
fullName: 'Rider Reynaldo'
|
||||
weapons: 'Crossbows, Guns - Long Range, No Magic'
|
||||
class: 'Ranger'
|
||||
description: '???'
|
||||
status: 'Locked'
|
||||
attack: 6
|
||||
attackFactor: 1.4
|
||||
health: 7
|
||||
healthFactor: 1.8
|
||||
speed: 1.5
|
||||
speedAbsolute: 6
|
||||
skills: ['hide']
|
||||
|
||||
'potion-master':
|
||||
fullName: 'Master Snake'
|
||||
weapons: 'Wands, Staffs - Long Range, Magic'
|
||||
class: 'Wizard'
|
||||
description: '???'
|
||||
status: 'Locked'
|
||||
attack: 2
|
||||
attackFactor: 0.833
|
||||
health: 4
|
||||
healthFactor: 1.2
|
||||
speed: 6
|
||||
speedAbsolute: 11
|
||||
skills: ['brewPotion']
|
||||
|
||||
librarian:
|
||||
fullName: 'Hushbaum'
|
||||
weapons: 'Wands, Staffs - Long Range, Magic'
|
||||
class: 'Wizard'
|
||||
description: '???'
|
||||
status: 'Locked'
|
||||
attack: 3
|
||||
attackFactor: 1.2
|
||||
health: 4.5
|
||||
healthFactor: 1.4
|
||||
speed: 2.5
|
||||
speedAbsolute: 7
|
||||
|
||||
'robot-walker':
|
||||
fullName: '???'
|
||||
weapons: '???'
|
||||
class: 'Ranger'
|
||||
description: '???'
|
||||
status: 'Locked'
|
||||
attack: 6.5
|
||||
attackFactor: 1.6
|
||||
health: 5.5
|
||||
healthFactor: 1.2
|
||||
speed: 6
|
||||
speedAbsolute: 11
|
||||
skills: ['???', '???', '???']
|
||||
|
||||
'michael-heasell':
|
||||
fullName: '???'
|
||||
weapons: '???'
|
||||
class: 'Ranger'
|
||||
description: '???'
|
||||
status: 'Locked'
|
||||
attack: 4
|
||||
attackFactor: 0.714
|
||||
health: 5
|
||||
healthFactor: 1
|
||||
speed: 10
|
||||
speedAbsolute: 16
|
||||
skills: ['???', '???']
|
||||
|
||||
'ian-elliott':
|
||||
fullName: '???'
|
||||
weapons: 'Swords - Short Range, No Magic'
|
||||
class: 'Warrior'
|
||||
description: '???'
|
||||
status: 'Locked'
|
||||
attack: 9.5
|
||||
attackFactor: 1.8
|
||||
health: 6.5
|
||||
healthFactor: 0.714
|
||||
speed: 3.5
|
||||
speedAbsolute: 8
|
||||
skills: ['trueStrike']
|
|
@ -357,35 +357,47 @@ module.exports = class InventoryModal extends ModalView
|
|||
@remainingRequiredEquipment = []
|
||||
@$el.find('.should-equip').removeClass('should-equip')
|
||||
inWorldMap = $('#world-map-view').length
|
||||
if heroClass = @selectedHero?.get('heroClass')
|
||||
for slot, item of _.clone equipment
|
||||
itemModel = @items.findWhere original: item
|
||||
unless itemModel and heroClass in itemModel.classes
|
||||
console.log 'Unequipping', itemModel.get('heroClass'), 'item', itemModel.get('name'), 'from slot due to class restrictions.'
|
||||
@unequipItemFromSlot @$el.find(".item-slot[data-slot='#{slot}']")
|
||||
for slot, item of restrictedGear
|
||||
equipped = equipment[slot]
|
||||
if equipped and equipped is gear[restrictedGear[slot]]
|
||||
console.log 'Unequipping restricted item', restrictedGear[slot], 'for', slot, 'before level', @options.levelID
|
||||
@unequipItemFromSlot @$el.find(".item-slot[data-slot='#{slot}']")
|
||||
for slot, item of requiredGear
|
||||
#continue if item is 'leather-tunic' and inWorldMap and @options.levelID is 'the-raised-sword' # Don't tell them they need it until they need it in the level # ... when we make it so that you can buy it
|
||||
equipped = equipment[slot]
|
||||
continue if equipped and not (
|
||||
(item is 'builders-hammer' and equipped in [gear['simple-sword'], gear['long-sword']]) or
|
||||
(item in ['simple-sword', 'long-sword'] and equipped is gear['builders-hammer']) or
|
||||
(item is 'leather-boots' and equipped is gear['simple-boots']) or
|
||||
(item is 'simple-boots' and equipped is gear['leather-boots'])
|
||||
)
|
||||
itemModel = @items.findWhere {slug: item}
|
||||
continue unless itemModel
|
||||
availableSlotSelector = "#unequipped .item[data-item-id='#{itemModel.id}']"
|
||||
@highlightElement availableSlotSelector, delay: 500, sides: ['right'], rotation: Math.PI / 2
|
||||
@$el.find(availableSlotSelector).addClass 'should-equip'
|
||||
@$el.find("#equipped div[data-slot='#{slot}']").addClass 'should-equip'
|
||||
@$el.find('#double-click-hint').removeClass('secret')
|
||||
@remainingRequiredEquipment.push slot: slot, item: gear[item]
|
||||
if heroClass is 'Warrior'
|
||||
# After they switch to a ranger or wizard, we stop being so finicky about gear.
|
||||
for slot, item of requiredGear
|
||||
#continue if item is 'leather-tunic' and inWorldMap and @options.levelID is 'the-raised-sword' # Don't tell them they need it until they need it in the level # ... when we make it so that you can buy it
|
||||
equipped = equipment[slot]
|
||||
continue if equipped and not (
|
||||
(item is 'builders-hammer' and equipped in [gear['simple-sword'], gear['long-sword']]) or
|
||||
(item in ['simple-sword', 'long-sword'] and equipped is gear['builders-hammer']) or
|
||||
(item is 'leather-boots' and equipped is gear['simple-boots']) or
|
||||
(item is 'simple-boots' and equipped is gear['leather-boots'])
|
||||
)
|
||||
itemModel = @items.findWhere {slug: item}
|
||||
continue unless itemModel
|
||||
availableSlotSelector = "#unequipped .item[data-item-id='#{itemModel.id}']"
|
||||
@highlightElement availableSlotSelector, delay: 500, sides: ['right'], rotation: Math.PI / 2
|
||||
@$el.find(availableSlotSelector).addClass 'should-equip'
|
||||
@$el.find("#equipped div[data-slot='#{slot}']").addClass 'should-equip'
|
||||
@$el.find('#double-click-hint').removeClass('secret')
|
||||
@remainingRequiredEquipment.push slot: slot, item: gear[item]
|
||||
if hadRequired and not @remainingRequiredEquipment.length
|
||||
@endHighlight()
|
||||
@highlightElement '#play-level-button', duration: 5000
|
||||
$('#play-level-button').prop('disabled', @remainingRequiredEquipment.length > 0)
|
||||
|
||||
setHero: (@selectedHero) ->
|
||||
if @selectedHero.loading
|
||||
@listenToOnce @selectedHero, 'sync', => @setHero? @selectedHero
|
||||
return
|
||||
@$el.removeClass('Warrior Ranger Wizard').addClass(@selectedHero.get('heroClass'))
|
||||
@requireLevelEquipment()
|
||||
@render()
|
||||
|
||||
onShown: ->
|
||||
|
@ -418,8 +430,11 @@ module.exports = class InventoryModal extends ModalView
|
|||
inventory = @getCurrentEquipmentConfig()
|
||||
patchSession = patchMe = false
|
||||
patchSession ||= not _.isEqual inventory, sessionHeroConfig.inventory
|
||||
patchMe ||= not _.isEqual inventory, lastHeroConfig.inventory
|
||||
sessionHeroConfig.inventory = inventory
|
||||
if hero = @selectedHero.get('original')
|
||||
patchSession ||= not _.isEqual hero, sessionHeroConfig.thangType
|
||||
sessionHeroConfig.thangType = hero
|
||||
patchMe ||= not _.isEqual inventory, lastHeroConfig.inventory
|
||||
lastHeroConfig.inventory = inventory
|
||||
if patchMe
|
||||
console.log 'setting me.heroConfig to', JSON.stringify(lastHeroConfig)
|
||||
|
|
|
@ -708,21 +708,10 @@ forest = [
|
|||
id: 'drop-the-flag'
|
||||
description: 'it is hot'
|
||||
disabled: not me.isAdmin()
|
||||
nextLevels:
|
||||
continue: 'rich-forager'
|
||||
x: 77.54
|
||||
y: 50.94
|
||||
}
|
||||
{
|
||||
name: 'Rich Forager'
|
||||
type: 'hero'
|
||||
id: 'rich-forager'
|
||||
description: 'if i were a rich man'
|
||||
disabled: not me.isAdmin()
|
||||
nextLevels:
|
||||
continue: 'deadly-pursuit'
|
||||
x: 77.54
|
||||
y: 45.94
|
||||
y: 50.94
|
||||
}
|
||||
{
|
||||
name: 'Deadly Pursuit'
|
||||
|
@ -731,10 +720,21 @@ forest = [
|
|||
description: 'what is a dirt nap? it is death.'
|
||||
disabled: not me.isAdmin()
|
||||
nextLevels:
|
||||
continue: 'multiplayer-treasure-grove'
|
||||
continue: 'rich-forager'
|
||||
x: 77.54
|
||||
y: 40.94
|
||||
}
|
||||
{
|
||||
name: 'Rich Forager'
|
||||
type: 'hero'
|
||||
id: 'rich-forager'
|
||||
description: 'if i were a rich man'
|
||||
disabled: not me.isAdmin()
|
||||
nextLevels:
|
||||
continue: 'multiplayer-treasure-grove'
|
||||
x: 77.54
|
||||
y: 45.94
|
||||
}
|
||||
{
|
||||
name: 'Multiplayer Treasure Grove'
|
||||
type: 'hero'
|
||||
|
|
|
@ -63,6 +63,7 @@ module.exports = class ControlBarView extends CocoView
|
|||
@homeLink = c.homeLink = '/'
|
||||
@homeViewClass = require 'views/HomeView'
|
||||
c.editorLink = "/editor/level/#{@level.get('slug')}"
|
||||
c.homeLink = @homeLink
|
||||
c
|
||||
|
||||
showGameMenuModal: ->
|
||||
|
|
|
@ -98,8 +98,8 @@ module.exports = class LevelHUDView extends CocoView
|
|||
@stage?.stopTalking()
|
||||
|
||||
createProperties: ->
|
||||
if @thang.id is 'Hero Placeholder'
|
||||
name = {knight: 'Tharin', captain: 'Anya'}[@thang.type] ? 'Hero'
|
||||
if @thang.id in ['Hero Placeholder', 'Hero Placeholder 1']
|
||||
name = {knight: 'Tharin', captain: 'Anya', librarian: 'Hushbaum', sorcerer: 'Pender', 'potion-master': 'Omarn', samurai: 'Hattori', ninja: 'Amara'}[@thang.type] ? 'Hero'
|
||||
else
|
||||
name = if @thang.type then "#{@thang.id} - #{@thang.type}" else @thang.id
|
||||
@$el.find('.thang-name').text name
|
||||
|
|
|
@ -29,6 +29,7 @@ module.exports = class PlayHeroesModal extends ModalView
|
|||
@heroes = new CocoCollection([], {model: ThangType})
|
||||
@heroes.url = '/db/thang.type?view=heroes'
|
||||
@heroes.setProjection ['original','name','slug','soundTriggers','featureImage','gems','heroClass','description','components','extendedName']
|
||||
@heroes.comparator = 'gems'
|
||||
@listenToOnce @heroes, 'sync', @onHeroesLoaded
|
||||
@supermodel.loadCollection(@heroes, 'heroes')
|
||||
@stages = {}
|
||||
|
|
|
@ -1,17 +1,6 @@
|
|||
ThangType = require './ThangType'
|
||||
Handler = require '../../commons/Handler'
|
||||
|
||||
heroes =
|
||||
captain: '529ec584c423d4e83b000014'
|
||||
knight: '529ffbf1cf1818f2be000001'
|
||||
librarian: '52fbf74b7e01835453bd8d8e'
|
||||
equestrian: '52e95b4222efc8e70900175d'
|
||||
'potion-master': '52e9adf7427172ae56002172'
|
||||
thoktar: '52a00542cf1818f2be000006'
|
||||
'robot-walker': '5301696ad82649ec2c0c9b0d'
|
||||
'michael-heasell': '53e126a4e06b897606d38bef'
|
||||
'ian-elliott': '53e12be0d042f23505c3023b'
|
||||
|
||||
ThangTypeHandler = class ThangTypeHandler extends Handler
|
||||
modelClass: ThangType
|
||||
jsonSchema: require '../../../app/schemas/models/thang_type'
|
||||
|
@ -64,8 +53,7 @@ ThangTypeHandler = class ThangTypeHandler extends Handler
|
|||
query.kind = 'Item'
|
||||
query.tier = {$exists: true} # Items without a tier don't show up anywhere, whereas items without gems don't show up in the store
|
||||
else if req.query.view is 'heroes'
|
||||
#query.kind = 'Hero' # TODO: when ChooseHeroView is refactored, just use this
|
||||
query.original = {$in: _.values heroes} # TODO: when ChooseHeroView is refactored, don't do this
|
||||
query.kind = 'Hero'
|
||||
else if req.query.view is 'i18n-coverage'
|
||||
query.i18nCoverage = {$exists: true}
|
||||
|
||||
|
|
Loading…
Reference in a new issue