Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
c06f226e72
Renaming A Fiery Trap to Back to Back.
2014-11-11 07:57:29 -08:00
Nick Winter
ce04541d3a
Working on tying item purchasability to player level, plus other small tweaks to the item store.
2014-11-10 22:07:55 -08:00
Scott Erickson
f21f54cd19
Refactored, mostly redesigned inventory view, modeled after the Heald item store design.
2014-11-10 15:31:32 -08:00
Nick Winter
ffea887330
Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then.
2014-11-10 15:16:28 -08:00
Nick Winter
d8dfc0a2b3
Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
2014-11-10 12:47:24 -08:00
Matt Lott
e253795665
Removing stray test console.log
2014-11-10 11:09:07 -08:00
Matt Lott
c5b26a4376
A/B test experimental languages hero select
...
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Nick Winter
97c4ff2e7e
Made flag detection more dynamic.
2014-11-10 10:51:46 -08:00
Nick Winter
956186b538
Fixed #1604 : changing languages and reloading work better now.
2014-11-10 09:36:40 -08:00
Nick Winter
f78ff257ab
Several improvements to behavior of pointing out next levels.
2014-11-10 08:21:28 -08:00
Matt Lott
a3d88eb975
Update a/b test tracking data
...
cast button text was missing group
auto first level and cast button text didn’t need action property
2014-11-09 21:47:51 -08:00
Matt Lott
9c6485b142
A/B test automatically starting first level
...
When loading the world map, if user hasn’t already started it.
2014-11-09 21:33:50 -08:00
Nick Winter
85471badaa
Added callout to become an Adventurer on disabled levels.
2014-11-09 21:27:03 -08:00
Nick Winter
9b074841d6
Messed around with some of the new modals' scroll bars.
2014-11-09 19:39:09 -08:00
Nick Winter
51d8564aac
Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure.
2014-11-09 17:35:50 -08:00
Nick Winter
2bafad2932
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-09 16:19:28 -08:00
Nick Winter
ad06000ceb
Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
2014-11-09 16:19:18 -08:00
Matt Lott
377138f35f
Hide problem alert on code change
2014-11-09 11:36:17 -08:00
Matt Lott
5741968210
Skip delimiters on Enter
2014-11-09 11:28:03 -08:00
Matt Lott
1f11ad66ed
Play problem alert sound on jiggle
2014-11-08 22:17:14 -08:00
Matt Lott
0d2fe9b6e2
Update error code line background
...
Add title to problem alert dialog
2014-11-08 21:51:58 -08:00
Nick Winter
a628372b1b
Enabled some levels for testing.
2014-11-08 21:50:25 -08:00
Nick Winter
14e8f6a653
Preparing for some of these new levels.
2014-11-08 19:33:00 -08:00
Nick Winter
b74ad24aa8
A few sass tweaks to problem alerts and level loading.
2014-11-08 11:59:39 -08:00
Nick Winter
f9370532af
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-08 11:51:38 -08:00
Nick Winter
8d81445b84
More improvements to level loading view sizing and unveiling.
2014-11-08 11:51:31 -08:00
Nick Winter
1b94868197
Added new LevelDialogueView. Messed around with dimming a bit more.
2014-11-08 11:39:04 -08:00
Nick Winter
4cb641689c
Increased dimming behavior when parts of the DOM are locked.
2014-11-08 08:58:36 -08:00
Nick Winter
a8700f5113
Reload now shows confirmation modal again. Added some stuff missing from the last commit.
2014-11-08 08:38:25 -08:00
Matt Lott
588fa0620e
Jiggle user code problem alert
2014-11-07 22:46:12 -08:00
Matt Lott
d43fd49d12
Use testGroupNumber in cast button text A/B test
2014-11-07 21:56:49 -08:00
Nick Winter
f3dfcdc81d
Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area.
2014-11-07 19:15:55 -08:00
Nick Winter
cfff09b01e
Merged big .executing arrow.
2014-11-07 16:06:14 -08:00
Nick Winter
5090a47afc
Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things.
2014-11-07 16:04:35 -08:00
Scott Erickson
eecdbdbe17
Minor fix for when changing hero from the world map.
2014-11-07 13:02:48 -08:00
Scott Erickson
a087663458
Implemented Heald's design of the GameMenuModal.
2014-11-07 13:02:28 -08:00
Nick Winter
fbc2799211
Startd to implement new code editor design. Fixed #1732 .
2014-11-07 09:09:13 -08:00
Matt Lott
b4dde5705b
Place error message over Surface next to line
2014-11-06 21:43:43 -08:00
Nick Winter
03852fb44f
Plannable pickUpFlags support and fixes for playing Coinucopia.
2014-11-06 18:21:54 -08:00
Scott Erickson
424c3a6d3e
Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
2014-11-06 16:23:23 -08:00
Matt Lott
1630f7e033
Remove time from problem alert message
2014-11-06 15:03:39 -08:00
Matt Lott
453960b3fb
A/B Run and Submit button text
2014-11-06 14:44:56 -08:00
Nick Winter
ce6526863d
Support for hiding optional bonus goals until they are achieved instead of until they are failed.
2014-11-06 08:57:13 -08:00
Nick Winter
851bf39c5c
Using extendedName.
2014-11-05 20:22:15 -08:00
Nick Winter
ce8b3bc83c
Added hero components projection for good hero stat comparison bars. Fixed overflow/scrolling on code language selector for play-heroes-modal.
2014-11-05 19:37:13 -08:00
Nick Winter
35f5fd1c84
Hid some buttons that take us to old account/settings/achievements pages for now. Made property documentation popovers chill over to the left.
2014-11-05 19:23:55 -08:00
Scott Erickson
c660053dea
Set up the PlayHeroesModal, and hooked it into the world map.
2014-11-05 19:04:14 -08:00
Nick Winter
c48b155413
Allow rerun of level without a code change.
2014-11-05 18:06:21 -08:00
Nick Winter
36c753a828
Returning executed statement highlighting to deemphasized state when playback has ended.
2014-11-05 17:47:23 -08:00
Nick Winter
aa9c3b5eaa
Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed.
2014-11-05 17:34:56 -08:00
Nick Winter
f8679dfeca
Hide say() until later levels. Fix bug with identifying correct equipped item ThangTypes in the spell palette.
2014-11-05 15:43:08 -08:00
Nick Winter
46409ef10d
Made goals styling more robust to different sizing scenarios.
2014-11-05 15:06:26 -08:00
Nick Winter
189c3d202c
Goals now show status: 'Running...' while the world is simulating.
2014-11-05 14:42:55 -08:00
Nick Winter
0e1afff318
No fold widgets in ACE.
2014-11-05 13:53:23 -08:00
Nick Winter
2afc7c830a
Implemented getHeroStats.
2014-11-05 13:28:54 -08:00
Nick Winter
6efcbc5ead
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
2014-11-05 10:40:37 -08:00
Nick Winter
f461aeca95
Implemented new playback scrubber textures.
2014-11-04 19:03:35 -08:00
Nick Winter
49b8c745a0
New GoalsView background. Be my guest with any text color improvements.
2014-11-04 17:20:58 -08:00
Nick Winter
b776350e6a
Made item shop fit on iPad and small screens.
2014-11-04 08:39:36 -08:00
Nick Winter
ff1f9d488c
Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins.
2014-11-04 07:52:23 -08:00
Nick Winter
9dba7ee187
Temporarily making Wizard/Ranger gear unpurchasable while we have no Wizards or Rangers.
2014-11-04 07:19:30 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Nick Winter
447432301d
Turning some links into buttons for iPad.
2014-11-03 09:58:57 -08:00
Nick Winter
75f624c10b
More iPad tweaks. Can now switch back to logging in from signing up. Default to signing up instead of logging in.
2014-11-02 18:36:43 -08:00
Nick Winter
ad2fdb9dde
Working on new Fully Illustrated designs for level play view and iPad interface.
2014-11-02 14:51:01 -08:00
Nick Winter
9ebd09ec40
Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
2014-11-01 16:59:12 -07:00
Nick Winter
e2680a3382
Tweaking my tweaks.
2014-11-01 15:57:42 -07:00
Nick Winter
a061ab5148
Some styling and animation tweaks to the level loading screen.
2014-11-01 11:10:26 -07:00
Nick Winter
57544c72a8
Moved Tactical Strike in from the edge of the map so it's a little more clickable on iPad.
2014-11-01 10:22:38 -07:00
Nick Winter
e129faf384
A few tweaks here and there.
2014-11-01 09:35:19 -07:00
Matt Lott
35cba4a90d
Sync PVP status view and bug fixes
...
Pvp status view (temp location and UI)
Remove pvp status from control bar
Add game menu param for jumping into a specific tab
Lots of bug fixing and session state cleanup
Does not address problems with executing real-time multiplayer cast
2014-10-31 16:33:43 -07:00
Nick Winter
4bc5e5d3ad
Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
2014-10-30 22:31:40 -07:00
Nick Winter
cd89198f70
Finished rearranging levels on the dungeon map.
2014-10-30 21:34:49 -07:00
George Saines
a0775e1bf2
moved the practice levels into position
2014-10-30 19:58:11 -07:00
George Saines
c8e5cdefec
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-30 19:47:29 -07:00
George Saines
bab73531f2
modified the map?
2014-10-30 19:47:24 -07:00
Nick Winter
a69e12fbc2
Updated WorldMapView to new levels.
2014-10-30 19:18:03 -07:00
Nick Winter
01fccf5ab7
Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes.
2014-10-30 19:18:03 -07:00
Nick Winter
57680f4a83
Hide HUD until Kithgard Gates.
2014-10-30 16:59:32 -07:00
Nick Winter
7da65dec5b
Including leather boots as required gear better. Labeling 'Your Skills'. Not showing a minus for incomplete goals. Adding script triggers for deleting required sample code.
2014-10-29 22:29:36 -07:00
Nick Winter
9b29e9512f
Fixed GameMenuModal sometimes defaulting a Python player back to JavaScript.
2014-10-29 16:49:37 -07:00
Nick Winter
2e3afa989b
Handling some missing comment template errors better. Fixed equipping builder's hammer before Kithgard Gates. Fixed next level branch button linking.
2014-10-29 12:08:03 -07:00
Nick Winter
83bd8d3834
Enabled Forgetful Gemsmith in the world map.
2014-10-29 11:09:54 -07:00
Nick Winter
696b0ba336
Working around DCM's latest (very old) sploit.
2014-10-29 10:51:34 -07:00
Nick Winter
066fab03a3
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-29 10:47:31 -07:00
Nick Winter
efa28b1064
Added some levels to the forest map. Beating levels and returning home now takes you to the proper map.
2014-10-29 10:47:17 -07:00
Scott Erickson
d3192dd373
Fixed a bug where the game menu being auto opened was crashing.
2014-10-29 10:43:05 -07:00
Scott Erickson
02eacbbc8f
Added a button to switch between world maps.
2014-10-29 09:48:37 -07:00
Nick Winter
5ba1f61abe
Added i18n support for level code comments.
2014-10-28 21:15:47 -07:00
Nick Winter
c7713b4105
Showing i18n in property docs.
2014-10-28 21:15:47 -07:00
Scott Erickson
a4729d9d6b
Finished migrating the guide into game menu.
2014-10-28 16:30:40 -07:00
Matt Lott
8f923f9e1e
Replacing http PATCHs with PUTs
...
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
f86c726fc8
Made iPad touch events work on inventory equipping and progress slider.
2014-10-27 13:32:32 -07:00
Nick Winter
7b2964c6ef
Formatting docs popovers for iPad.
2014-10-26 20:21:03 -07:00
Nick Winter
4c8e67efce
FastClick avoidance on start level button.
2014-10-26 17:49:45 -07:00
Nick Winter
c0f5c357ba
Defense, not defence.
2014-10-26 15:31:20 -07:00
Nick Winter
27d1304c6c
Turns out checking Errorception is really useful.
2014-10-26 11:02:34 -07:00
Nick Winter
3f5f292f0d
Updated how we're sending over spell palette items to iPad app.
2014-10-25 16:26:03 -07:00
Michael Schmatz
56da3af83b
Publish "tome:spell-loaded" on spell reloading
2014-10-25 17:00:54 -04:00
Matt Lott
f4426f2e43
Save user code errors without 'Line N: ' prefix
2014-10-24 14:05:54 -07:00
Nick Winter
42b81fd55e
Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
2014-10-24 13:03:15 -07:00
Matt Lott
651ff3c8d0
Update attack snippet if no findNearestEnemy
...
This is a one-off fix until we have a more general solution to snippet
updating based on available skills.
2014-10-24 11:38:48 -07:00
Nick Winter
79ed8b2470
Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
2014-10-23 20:03:19 -07:00
Nick Winter
13fe1bbece
Improved branching choices and set up an A/B/C/D test around branching.
2014-10-23 16:37:09 -07:00
Matt Lott
83516f562b
Enable local autocomplete
2014-10-23 16:23:46 -07:00
Matt Lott
a5695e896b
Increase size of autocomplete popup
2014-10-23 11:16:58 -07:00
Nick Winter
7f8216f482
Experimental branching support, visible to admins.
2014-10-22 15:42:51 -07:00
Nick Winter
039dd4f264
Fixed issue with HeroVictoryModal assuming achievements all have rewards.
2014-10-22 13:57:57 -07:00
Matt Lott
625a34b2e6
Add autocomplete right-justified help text
2014-10-22 12:24:31 -07:00
Nick Winter
afc6558edc
Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging.
2014-10-22 10:46:34 -07:00
Nick Winter
49f3a0a298
More logging for the merged models problem.
2014-10-21 20:12:20 -07:00
Nick Winter
399cd048fc
Logging some stuff to get to the bottom of things.
2014-10-21 19:39:13 -07:00
Matt Lott
bb8d1d8362
Adding more analytics even tracking
...
Actions on homepage
Path from homepage to first level
2014-10-21 16:55:16 -07:00
Nick Winter
09e80120bf
Fixed issue with progress scrubber hover not showing the right time when hovering over handle.
2014-10-21 15:59:43 -07:00
Nick Winter
7c2982d3f1
Adding some logging for crazy save validation bugs. Swapping in flag item slot.
2014-10-21 13:57:49 -07:00
Nick Winter
7a9014f83a
Several improvements to the victory modal.
2014-10-20 19:01:00 -07:00
Nick Winter
bc15ccd240
Fixed panel vs. total counts on other achievements.
2014-10-20 16:13:56 -07:00
Nick Winter
ec3e1d0bce
Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
2014-10-20 13:57:32 -07:00
Nick Winter
1219710cbb
Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
2014-10-20 09:41:28 -07:00
Nick Winter
08d9e39764
LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
440e1700b1
Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
2014-10-19 12:44:58 -07:00
Imperadeiro98
d4f9078980
Update WorldMapView.coffee
2014-10-19 12:50:58 +01:00
Imperadeiro98
d9a32895c7
Update MainPlayView.coffee
2014-10-19 12:49:57 +01:00
Nick Winter
9f216e3361
Preserving opponent flags.
2014-10-18 18:57:33 -07:00
Nick Winter
24da2aa80a
Preserving flag history and submission count so that things are more stable in between real-time submissions.
2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Michael Schmatz
4aff89d60a
Fixed spell palette changes for iPad
2014-10-18 09:46:08 -04:00
Nick Winter
2e539debbb
Added signup poke to HeroVictoryModal.
2014-10-17 20:47:32 -07:00
Nick Winter
de7985fc2e
More blingstrositization for the HeroVictoryModal.
2014-10-17 20:15:41 -07:00
Nick Winter
a71c591f54
First set of fixes to HeroVictoryModal.
2014-10-17 18:00:13 -07:00
Matt Lott
f75ff8a236
Don't save duplicate user code problems
2014-10-17 15:53:00 -07:00
Nick Winter
a65dabad04
Removed level-specific achievements from achievements list. Fixed bug with return type documentation not showing up. Reduced initial first-level arrow delay.
2014-10-17 15:25:31 -07:00
Nick Winter
7bc50ade30
Fixes for spectate layout in new WebGL dual-stage mode.
2014-10-17 08:47:53 -07:00
Nick Winter
a922c9c6ef
First draft of new hero spell palette that groups abilities by item.
2014-10-16 21:38:11 -07:00
Nick Winter
54de8482f1
Spell palette now hugs the spell editor, which itself shrinks as needed.
2014-10-16 12:08:21 -07:00
Scott Erickson
fbaced90c3
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-15 16:43:37 -04:00
Scott Erickson
9455199b39
Limited social media library loading to only those views that need it.
2014-10-15 16:43:26 -04:00
Nick Winter
d3f35f024a
Fixed #1665 . Fixed #1667 .
2014-10-15 10:33:33 -07:00
Nick Winter
9826311656
Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669 ).
2014-10-15 10:28:29 -07:00
Nick Winter
5c40f99d99
Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit.
2014-10-14 22:38:22 -07:00
Matt Lott
7cbb5ac45d
Pass common 'this' methods to Aether
2014-10-14 17:53:17 -07:00
Matt Lott
ce14f92979
Pass problem context to Aether
...
So Aether can craft better error messages.
Bumping Aether to v0.2.39
2014-10-14 14:02:34 -07:00
Nick Winter
ee9e32af51
Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels.
2014-10-14 11:11:56 -07:00
Nick Winter
b7fe9398d5
Don't preload when player hasn't finished typing this or self.
2014-10-14 10:39:13 -07:00
Nick Winter
d79d40b98c
Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin.
2014-10-14 09:54:36 -07:00
Nick Winter
80537dfac7
Experimented with triggering full-screen on first level start.
2014-10-13 21:45:14 -07:00
Scott Erickson
99e5941126
Set up the HeroVictoryModal to block until achievements data has loaded. Enabled the HeroVictoryModal for hero levels.
2014-10-13 17:18:33 -04:00
Scott Erickson
6ff7cd12cc
Mostly done with the victory modal.
2014-10-13 11:53:08 -04:00
Michael Schmatz
dee5d82d61
Added gutter problem support for iPad
2014-10-11 12:57:45 -04:00
Michael Schmatz
e7269a62dd
Added line highlighting event for iPad
2014-10-11 11:34:31 -04:00
Nick Winter
629827f133
Fixed onAnnotationClick handler message.
2014-10-10 13:36:13 -07:00
Nick Winter
a0ad5efba2
Some improvements for exhortation of tunic donning in The Raised Sword.
2014-10-09 19:54:39 -07:00
Matt Lott
37ac9f1a69
Fix highlight error when opening browser tools
2014-10-09 17:55:38 -07:00
Nick Winter
7487df5af8
Point out (and require) equipping of necessary items for first set of levels. Can now drag items to unequip.
2014-10-09 15:54:18 -07:00
Nick Winter
45471b8030
Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before.
2014-10-09 09:53:57 -07:00
Matt Lott
b6f37694e1
Autocomplete line endings for javascript
...
Fixes #1651
2014-10-08 14:23:13 -07:00
Nick Winter
589c3b090c
Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
2014-10-08 10:46:10 -07:00
Nick Winter
c6b398aae2
Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
2014-10-08 09:46:56 -07:00
Nick Winter
fcd174ed22
Re-enabled line-by-line highlighting through brute force for hero levels.
2014-10-07 22:28:53 -07:00
Matt Lott
1108159603
Enable updated autocomplete
...
Bug fixes for incorrect autocompletes such as “this.this.moveRight()();”
Reducing suggestions to just level snippets to make it more beginner
friendly.
2014-10-07 15:13:43 -07:00
Nick Winter
dfdcf66f4b
A couple tweaks to the ordering of events when starting to play a level. Renaming A Bolt in the Dark to Crossing the Distance.
2014-10-06 17:46:22 -07:00
Nick Winter
d6b7616f15
Updated keyboard shortcut symbols.
2014-10-06 15:04:42 -07:00
Nick Winter
31056933e9
Added volume control to world map.
2014-10-06 10:17:55 -07:00
Nick Winter
63f518e7c6
Fixed LevelHUDView incorrectly showing empty action timeline due to switching from dialogue elements.
2014-10-06 10:17:55 -07:00
Nick Winter
0c09a468c7
Fixed skipping through real-time playback to fire when the final goals are actually ready.
2014-10-02 17:49:14 -07:00
Nick Winter
3cdb8ff416
Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map.
2014-10-02 17:21:06 -07:00
George Saines
90be8a4ad3
moving the level dots to fit the dungeon world map
2014-10-02 14:36:26 -07:00
Nick Winter
3636f3d259
Messing with the scaling on the dungeon map.
2014-10-02 14:05:18 -07:00
Nick Winter
285264ceb4
Skip past hero selection if hero has already been selected.
2014-10-02 11:18:43 -07:00
Nick Winter
2491861d76
A few tweaks for the iPad app.
2014-10-01 22:02:52 -07:00
Nick Winter
d50a90171a
Added new slot icons and dungeon map.
2014-10-01 18:17:21 -07:00
Nick Winter
36615ae39f
Unlocked all levels again until we can figure out the achievement timing problems.
2014-10-01 17:02:04 -07:00
Nick Winter
5c77e103f3
Fixed issues with achievements awarding awry. Fixed iPad auto-debug toggle.
2014-09-30 16:18:32 -07:00
Scott Erickson
1dda6bfcfc
Layed the view framework for a new hero victory modal.
2014-09-30 16:14:47 -07:00
Scott Erickson
adbfa42f25
Merge branch 'master' into feature/webgl
2014-09-30 10:27:26 -07:00
Matt Lott
136af8a0b4
Fixes for world simulation without Web Workers
...
Primarily for IE9, which is still blocked by box2d issues with these
changes.
Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.
Work in progress.
2014-09-28 23:24:18 -07:00
Scott Erickson
f081d9ed4b
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
Scott Erickson
8adbd87401
Merge branch 'master' into feature/webgl
2014-09-28 10:38:19 -07:00
Nick Winter
cf9cf6f98b
Stopped locking levels for now, since the achievements aren't quite unlocking them correctly.
2014-09-26 03:52:57 -07:00
Nick Winter
98fed4a277
Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
2014-09-26 02:29:04 -07:00
Nick Winter
4ca7df0b32
A few fixes to WorldMapView to handle authentication and hiding the parts that aren't done yet.
2014-09-25 15:58:25 -07:00
Nick Winter
0928bb7a81
Completed transition to new hero levels.
2014-09-25 15:32:33 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Nick Winter
2ed6b737c2
Added WorldMapView ambient sounds.
2014-09-25 11:37:29 -07:00
Scott Erickson
8fe2ed4438
Resolved conflicts.
2014-09-25 10:52:36 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef
Migrating surface to webgl. It sorta works!
2014-09-25 10:47:53 -07:00
Nick Winter
9ea24f4c74
Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
2014-09-25 09:48:14 -07:00
Nick Winter
c0c436189f
Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
2014-09-25 00:02:53 -07:00
Nick Winter
cce36333dd
Set letterbox during real-time playback.
2014-09-24 22:59:13 -07:00
Nick Winter
cde2acaea1
Disabled clicking spell palette entries for hero levels.
2014-09-24 22:52:18 -07:00
Nick Winter
58e0ba1c10
Hid flags view during real-time playback for non-flag-using levels.
2014-09-24 22:23:14 -07:00
Nick Winter
5e0b42068a
Scrubber auto-pauses when dragging from ended position.
2014-09-24 22:12:00 -07:00
Nick Winter
b2592aad8c
Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
2014-09-24 21:01:58 -07:00
Nick Winter
b8d59cb179
Fixed a bug with playback never quite getting to the end.
2014-09-24 20:25:30 -07:00
Nick Winter
da83fee58f
Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values.
2014-09-24 16:58:52 -07:00
Nick Winter
73d6261b5d
Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n.
2014-09-24 16:29:28 -07:00
Nick Winter
6b6d1d3e74
Changed 'Available Spells' to 'Your Skills' in hero levels.
2014-09-24 15:48:18 -07:00
Nick Winter
a786b1e096
Changed world map to click on iPad, hover otherwise.
2014-09-24 15:21:39 -07:00
Nick Winter
ada65cc290
Lowered master volume temporarily until per-sound instance volumes are fixed.
2014-09-24 15:06:22 -07:00
Nick Winter
8d6b23274b
Zoom in on hero during real-time playback.
2014-09-23 22:10:18 -07:00
Nick Winter
225fd0ca18
Moved world map level info to click from hover.
2014-09-23 19:12:05 -07:00
Nick Winter
e493855578
Hiding spell tab hover docs for plan().
2014-09-23 18:32:07 -07:00
Nick Winter
c1023b137f
Better pointing out of submit button when victory is ready.
2014-09-23 18:21:27 -07:00
Nick Winter
e109cbbbdc
Hid world map level icons for now. Hid play counts when fewer than 20 players. Disabled Zatanna for now until it can stop doing this.this.moveRight()(). Disabled hover debugger for new hero levels for now. Fixed bug with victory modal not allowing replay of completed non-hero levels.
2014-09-23 11:39:56 -07:00
Nick Winter
33080e5a65
Fixed #1586 .
2014-09-23 10:56:52 -07:00
Nick Winter
00e2fc99a2
Fixed some issues with the sample code.
2014-09-23 08:58:23 -07:00
Nick Winter
6a8d3082f3
Propagated i18n. Added a fallback for cast button for now until the new run button can be translated.
2014-09-23 08:08:29 -07:00
Nick Winter
f3511a5dde
Fixed another bug with loading heroes between levels.
2014-09-22 23:01:19 -07:00
Nick Winter
b0ee2224ae
Start hero levels playing from the beginning on unveil. Fixed some of the bugs with heroes not equipping.
2014-09-22 22:26:09 -07:00
Nick Winter
8640369b26
Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
2014-09-22 21:50:48 -07:00
Nick Winter
1b4e75e7e8
Fix for earned achievement default null worths. Misc other fixes.
2014-09-22 20:15:51 -07:00
Nick Winter
a79976e6a2
Bigass 'Stop' button in lower right during real-time playback.
2014-09-22 15:34:25 -07:00
Nick Winter
de85d8c170
Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
2014-09-22 14:05:13 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
6cb8a2a019
Hero always centered in camera in new hero levels when playing and not panning to drag.
2014-09-21 20:49:45 -07:00
Nick Winter
600e985259
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
2014-09-21 20:19:27 -07:00
Nick Winter
949f4594af
Showing goals on level loading view.
2014-09-21 15:52:49 -07:00
Nick Winter
0d495ba36e
Press Start to begin playing levels. Fixed #1574 .
2014-09-21 14:35:59 -07:00
Nick Winter
4cdff02a32
Implemented most of new inventory view.
2014-09-20 23:11:51 -07:00
Nick Winter
9f6e1e081c
Using language choice from ChooseHeroView.
2014-09-20 16:04:13 -07:00
Nick Winter
ae14bd1ced
Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564 .
2014-09-20 15:18:21 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Nick Winter
ec21637adf
Showing the new hero levels instead of the old campaign levels on the /play-hero map.
2014-09-19 11:03:38 -07:00
Nick Winter
121ff0a4af
Fixed a couple issues with DOM highlight pointer; removed the noise for now. Minor tweaks to the world map view; hiding the items for non-admins for now.
2014-09-18 18:25:33 -07:00
Nick Winter
5ddbbe7707
Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting.
2014-09-18 08:12:46 -07:00
Nick Winter
689a4241d4
Final Criss-Cross tournament results.
2014-09-17 22:37:34 -07:00
Nick Winter
95e37fa3b2
Starting new front view (at /front for now) and play view (at /play-hero for now).
2014-09-17 18:56:08 -07:00
Nick Winter
a700b7844f
Added a bit of error handling for weird equipment error we were seeing.
2014-09-16 11:13:03 -07:00
Nick Winter
d2491dba4f
Disabled autocast even more.
2014-09-15 11:56:29 -07:00
George Saines
040b901e41
removed merge junk
2014-09-11 11:08:25 -07:00
George Saines
b81288cf52
changing volume for some SFX
2014-09-11 10:16:56 -07:00
George Saines
f5a4442e8a
trying to change SFX volume
2014-09-11 09:59:50 -07:00
Nick Winter
68808d0e07
Some fixes for how audio is triggered.
2014-09-11 08:38:30 -07:00
Nick Winter
f53f6bf0a3
Misc changes, wishing I could get sounds to work at lower volumes.
2014-09-10 19:55:00 -07:00
Nick Winter
2396f9c26d
Updates to go along with latest iPad app spell palette loading.
2014-09-08 21:40:52 -07:00
Nick Winter
8dad2bf12d
Fixed some typo.
2014-09-08 14:26:17 -07:00
Nick Winter
6ed89a2d79
Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
2014-09-08 12:29:49 -07:00
Nick Winter
ffdf48dadb
Fixed typo in spell palette event.
2014-09-08 09:01:34 -07:00
Nick Winter
1bd1ca0ced
Fixed #1530 . Propagated i18n. Starting to add some more events for the iOS app.
2014-09-07 20:54:25 -07:00
Nick Winter
2f07c3e8d3
Adding communication with iPad app.
2014-09-06 19:50:31 -07:00
Nick Winter
8de75024fc
Implemented placeholders for a bunch of sound triggers.
2014-09-05 13:04:05 -07:00
Nick Winter
d3eb7a7438
Fixed a few issues with real-time multiplayer flags.
2014-09-04 20:10:04 -07:00
Nick Winter
b698200cf0
A few minor fixes.
2014-09-04 15:14:27 -07:00
Nick Winter
8c45e22741
Protection and logging for #1463 . Fixed an issue with spectate camera script bounds.
2014-09-04 11:04:23 -07:00
Nick Winter
35f22e0f8c
Fixed a few tome / canvas resizing bugs.
2014-09-03 18:35:14 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Nick Winter
24a2373d54
Fixed editor config change event schema.
2014-09-03 13:08:09 -07:00
Nick Winter
3e0518cd70
Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting.
2014-09-01 09:11:10 -07:00
Nick Winter
1329d31a63
Hot-swapping inventory works now.
2014-08-31 16:05:20 -07:00
Nick Winter
a8644d030e
Fixed #1355 .
2014-08-30 14:30:53 -07:00
Nick Winter
85a9a558ef
Fixed #1329 .
2014-08-30 13:43:56 -07:00
Nick Winter
051f1a77ae
Fixed #1152 .
2014-08-30 09:19:41 -07:00
Matt Lott
437ab0feb2
PVP waiting screen in real-time view
2014-08-29 21:46:26 -07:00
Scott Erickson
7a9c53e424
All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
2014-08-29 18:04:50 -07:00
Scott Erickson
21e0889a86
All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
2014-08-29 18:02:29 -07:00
Nick Winter
cb14149816
Fixed #1286 . Sort of.
2014-08-29 17:52:47 -07:00
Nick Winter
5503b3a2bc
Fixed #1147 .
2014-08-29 17:03:02 -07:00
Matt Lott
8143d9c5ba
Real-time multiplayers to 'coding' after playback
2014-08-29 15:26:39 -07:00
Matt Lott
92cad5f46f
Real-time multiplayer subscription schemas
2014-08-29 15:10:04 -07:00
Matt Lott
68cca74b43
Real-time multiplayer initial commit
...
Simple matchmaking, synchronous multiplayer PVP, flags!
Rough matchmaking is under the game menu multiplayer tab, for ladder
games only. After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.
If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts. When they do, you
both should start the real-time playback (and start placing flags like
crazy people).
If in a multiplayer session, the real-time simulation runs the players’
code against each other. Your multiplayer opponent’s name should be up
near the level name.
Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game. There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Scott Erickson
9406a8c920
Merge branch 'master' into feature/defaults
2014-08-28 17:58:58 -07:00
Nick Winter
e67b4ae064
Fixed #1090 .
2014-08-28 17:08:05 -07:00
Scott Erickson
2dde77f8b0
Merge branch 'master' into feature/defaults
2014-08-28 15:26:04 -07:00
Nick Winter
f79a2848fd
Fixed #1038 . Focus should now remain on code editor when after clicking on Surface.
2014-08-28 14:00:54 -07:00
Scott Erickson
8b943d1c2c
Merged conflicts.
2014-08-28 09:59:03 -07:00
Nick Winter
a0e1806239
Fixed a bug with old, un-migrated level-set-playing events in button handlers.
2014-08-28 09:52:51 -07:00
Nick Winter
a50f6b9224
Fixed a bug with reloading non-writable code.
2014-08-28 09:41:47 -07:00
Nick Winter
ec6b3d7e5f
Fixed #1481 . More Mediator schema fixes.
2014-08-28 09:27:42 -07:00
Nick Winter
28431703f5
Fixed #953 .
2014-08-27 22:23:24 -07:00
Nick Winter
02255044e3
Fixed #847 . Fixed some subscription schemas.
2014-08-27 18:43:17 -07:00
Nick Winter
92b29915e2
Finished fixing #841 .
2014-08-27 17:26:56 -07:00
Nick Winter
ee9e453896
Fixed #828 . Added many other minor refactorings.
2014-08-27 12:24:11 -07:00
Nick Winter
871cd4b3c9
Fixed #784 .
2014-08-26 17:34:00 -07:00
Nick Winter
1864cb09bc
Fixed #712 . Fixed a bug with listing files/musics in admin files view due to removed trailing slashes.
2014-08-26 15:42:33 -07:00
Scott Erickson
5d804c6d9a
Fixed merge conflict.
2014-08-26 15:41:59 -07:00
Nick Winter
35b107cf58
Refactored grid. Fixed #158 .
2014-08-26 13:56:57 -07:00
Nick Winter
3e9adf6b1a
Fixed issue with IndieSprites no longer coloring properly.
2014-08-26 12:39:30 -07:00
Nick Winter
38dcb7fcef
Fixed #5 .
2014-08-26 11:29:16 -07:00
Scott Erickson
f92a665b8b
Merge conflicts.
2014-08-26 09:53:04 -07:00
Nick Winter
e666ee1dac
Added stop playback button and real-time countdown screen.
2014-08-25 22:05:30 -07:00
Nick Winter
9df0cfb93f
A few changes to flags UX.
2014-08-25 14:02:23 -07:00
Scott Erickson
d392994a83
Merge branch 'master' into feature/defaults
2014-08-25 13:00:33 -07:00
Nick Winter
08f2ee248b
No longer constructing SpellViews for non-readable methods.
2014-08-24 22:02:22 -07:00
Nick Winter
718d586f07
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
2014-08-24 21:39:34 -07:00
Nick Winter
1a7e4554f0
Fixed a few minor bugs.
2014-08-24 16:48:59 -07:00
Nick Winter
3125c2b129
Add flag cursor and pending flags.
2014-08-24 16:09:06 -07:00
Nick Winter
f44d802934
Fixed a couple bugs. Flags are now colored.
2014-08-24 12:33:46 -07:00
Nick Winter
be07f9cfb9
Many improvements to real-time streaming and flags.
2014-08-23 22:24:00 -07:00
Nick Winter
2dca4d72fc
Rudimentary flag buttons are in.
2014-08-23 19:00:35 -07:00
Nick Winter
f59084e651
Sending flag history to the World for to make flag Thangs during simulation.
2014-08-23 17:26:56 -07:00
Scott Erickson
0721b49216
Refactoring defaults.
2014-08-23 15:51:59 -07:00
Nick Winter
2e23247521
Fixed #811 , a bug where you could pause the world if you clicked on a letterboxed playback scrubber.
2014-08-23 14:55:58 -07:00
Nick Winter
8777a87774
Made a real-time playback button.
2014-08-23 14:31:38 -07:00
Nick Winter
c79541f669
Full-screen playback during real-time mode.
2014-08-23 13:54:52 -07:00
Nick Winter
9c0869e566
Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
2014-08-22 21:35:08 -07:00
Nick Winter
ee41796b73
Fixed some wonkiness with the playback scrubbing while streaming worlds.
2014-08-22 15:32:23 -07:00
Nick Winter
92f0a68dd1
World streaming is getting there!
2014-08-22 14:59:32 -07:00
Nick Winter
9b31e28536
More improvements to world streaming.
2014-08-21 21:23:45 -07:00
Nick Winter
d55afa77b7
Began streaming a mighty stream.
2014-08-21 16:27:52 -07:00
Nick Winter
28176c7f72
Misc workarounds.
2014-08-20 13:26:48 -07:00
Nick Winter
91db8397a0
Fixed problem with loading levels with no Programmable Thanags, and fixed infinite loops while simulating single games when swapping out Simulators.
2014-08-19 08:09:15 -07:00
Nick Winter
2c6fc67db2
Some simulation and ladder fixes. Preparing Criss-Cross tournament.
2014-08-18 21:49:58 -07:00
Darredevil
1f51eabe48
Added new 'Minimax Tic-Tac-Toe' level
2014-08-18 18:39:16 +03:00
Nick Winter
32c74db282
Merge pull request #1442 from dkundel/master
...
Fixing most of the issues described in #18
2014-08-15 09:02:15 -07:00
Dominik Kundel
68828b67bb
removed console.log
2014-08-15 02:04:46 +02:00
Dominik Kundel
755a86e3d3
moving some styling
2014-08-15 01:56:01 +02:00
Nick Winter
69c22db434
Moved Hero Placeholder replacement logic to Level's denormalizeThang.
2014-08-14 16:35:03 -07:00
Matt Lott
9b79e2ca27
Instrument user code problems
2014-08-14 13:32:00 -07:00
Dominik Kundel
702656ad02
Merge remote-tracking branch 'upstream/master'
2014-08-14 22:30:19 +02:00
Dominik Kundel
b1252a4426
moving the popover for palette entries into the body to fix layering with popover of autocomplete
2014-08-14 22:29:57 +02:00
Darredevil
1b1174d460
Added 'Classic Algorithms' level section
2014-08-12 23:23:43 +03:00
Nick Winter
291b44f0a6
Fix typo introduced in last commit. Like a boss.
2014-08-12 12:56:55 -07:00
Nick Winter
2ab83328f3
Added item editor level preview window.
2014-08-12 12:50:41 -07:00
Nick Winter
023fd40767
Renamed inventory to collectedThangIDs for Collects. #59
2014-08-11 12:52:40 -07:00
Dominik Kundel
d2c63f4b98
fixed undo manager to not remove all code
2014-08-11 21:34:02 +02:00
Dominik Kundel
14f96a7eac
Merge remote-tracking branch 'upstream/master'
2014-08-11 15:30:05 +02:00
Nick Winter
d1e26b40c2
I retook the Nick name.
2014-08-10 17:47:18 -07:00
Nick Winter
0074a04cfe
Moved Restart into Game Menu.
2014-08-10 17:41:18 -07:00
Nick Winter
45c762fddc
Moved multiplayer from modal into Game Menu. Deleted MultiplayerLaunchModal. Updated some i18n.
2014-08-10 17:26:30 -07:00
Nick Winter
dc59aff9d0
Starting skeleton for GameMenuModal and its subviews.
2014-08-08 11:36:41 -07:00
Darredevil
bea6e12a3a
Minor name fix
2014-08-08 03:26:13 +03:00
Darredevil
3dfe7987ea
Added new level 'QuickSort the Spiral'
2014-08-08 02:04:02 +03:00
Dominik Kundel
84c0fbd01f
use shortName as fallback for some entries if no snippet
2014-08-05 11:19:15 +02:00
Nick Winter
3bbdee583d
Better problem alert layout for alerts that include hints.
2014-08-04 20:16:12 -07:00
Nick Winter
a0b75ddb8e
Put Sky Span up for testing.
2014-08-04 19:46:00 -07:00
Dominik Kundel
f09b3c4792
Merge remote-tracking branch 'upstream/master'
2014-08-04 23:03:28 +02:00
Dominik Kundel
50517431db
added support for inserting snippets by shift+click
2014-08-04 23:02:54 +02:00
Dominik Kundel
86eea93e2f
merged changes
2014-08-04 22:37:15 +02:00
Ruben Vereecken
39c01c0bcb
Finished refactoring of LevelGuideModal (renamed from docs_modal)
2014-07-29 19:50:50 +02:00
Michael Schmatz
7910c5d9cc
Implement #1370
2014-07-23 15:10:51 -07:00
Michael Schmatz
c4e3044a81
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-07-23 14:44:17 -07:00
Michael Schmatz
07cc01332d
Merge branch 'pr/1383'
...
Conflicts:
app/views/play/level/tome/SpellListTabEntryView.coffee
2014-07-23 14:44:15 -07:00
Nick Winter
26ac94367e
Fixed #1372 . Minor fixes.
2014-07-23 08:59:42 -07:00
Scott Erickson
beef508e76
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-07-23 07:09:12 -07:00
Scott Erickson
65375aa5fc
Renamed problem and spell to their new, capitalized names.
2014-07-23 07:09:05 -07:00
Scott Erickson
1c3404d03e
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
2014-07-23 07:02:45 -07:00
Dominik Kundel
4f6ca5335f
fixed spell palette sliding behind HUD
2014-07-23 15:50:47 +02:00
Dominik Kundel
be50927fb6
disabled editor works again
2014-07-23 14:38:12 +02:00
Dominik Kundel
5db634d6a8
fullscreen on keyboard shortcut
2014-07-22 21:47:36 +02:00
Nick Winter
a7905db316
Inferring and documenting cooldown, action/spell name, damage, range, radius, and duration when possible.
2014-07-20 15:51:48 -07:00
Nick Winter
1537754a16
A few bugfixes, plus gigantic child window convenience for me editing levels.
2014-07-19 20:26:13 -07:00
Scott Erickson
97964f7853
More work on renaming. Cleaned out sprite_parser_test_view, and fixed the TeachersView.
2014-07-18 17:06:20 -07:00
Scott Erickson
59b723b890
Refactoring View to ModalView.
2014-07-17 17:22:26 -07:00
Scott Erickson
e18b4de583
Refactoring View to CocoView.
2014-07-17 17:20:11 -07:00
Scott Erickson
0e042ee61c
Refactoring View to RootView. Refactoring some RootViews to be routed manually.
2014-07-17 17:16:32 -07:00
Nick Winter
6b028513fd
Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
2014-07-17 15:50:29 -07:00
Nick Winter
42af807e5c
Merged in geometry work from #51 .
2014-07-16 16:01:37 -07:00
Nick Winter
6e9091fdf0
More fixes to documentation popovers.
2014-07-15 19:25:53 -07:00
Nick Winter
906ab3ac2b
Stopped language-excluded docs from showing up undocumented in the 'this' area of the spell palette.
2014-07-15 18:54:55 -07:00
Nick Winter
da73975f20
Fixed #1095 .
2014-07-15 09:47:13 -07:00
Nick Winter
3318d4a171
Fixed #1010 .
2014-07-15 09:35:14 -07:00
Nick Winter
d7586025d9
Improved behavior of lint/runtime/transpilation problem error alert showing when not in JS mode.
2014-07-14 11:05:59 -07:00
Nick Winter
1a016394fe
Starting to show opponent code languages.
2014-07-13 20:19:51 -07:00
Michael Schmatz
2a5a366c12
Made language selection in opponent modal
2014-07-13 17:22:06 -07:00
Nick Winter
6dc2a48b75
Tracking time spent reading initial guides.
2014-07-13 16:07:15 -07:00
Nick Winter
c62f5f3fa0
Skipping docs for language-inappropriate entries in spell palette.
2014-07-11 18:42:55 -07:00
Nick Winter
17ba4bc8a7
Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
2014-07-11 18:07:00 -07:00
Michael Schmatz
fede037e89
Fixed time NaN
2014-07-11 13:55:31 -07:00
Nick Winter
9ee373428f
Fixed some schema issues related to snippets and code languages.
2014-07-10 08:31:40 -07:00
Nick Winter
0ed8d2b371
Merged in the full-screen editor, and fixed a spell palette multi-language bug while at it.
2014-07-09 13:41:42 -07:00
Nick Winter
c19a31a58c
Fixed some wizard positioning issues in multiplayer.
2014-07-08 18:51:10 -07:00
Scott Erickson
1263d4724a
Fixed the title in the gold view to handle when goldEarned isn't available.
2014-07-07 16:56:47 -07:00
Scott Erickson
908772d8fe
Fixed an instance where a level loading callback was erroring if called before the surface was built.
2014-07-07 16:44:18 -07:00
Scott Erickson
61e6c8dfc3
Fixed the gold view not showing numbers until the first change.
2014-07-07 16:05:23 -07:00
Scott Erickson
85a6b648a5
Merged conflicts.
2014-07-04 17:54:24 -07:00
Scott Erickson
1ce55e356c
Making the ladder tab reload when social network friends load. See #1196 .
2014-07-04 17:32:16 -07:00
Tery Lim
9090ce7714
Merge master into branch
2014-07-04 22:37:16 +08:00
Dominik Kundel
004a14ae3c
fixed autocomplete issue related to switching the programming language
2014-07-02 20:52:16 +02:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Nick Winter
802d43651e
Exposing Vector z property. Getting ready to use new builtin property documentation.
2014-06-27 00:36:18 -07:00
Nick Winter
d360ecac94
Merged in the language-war branch.
2014-06-25 23:00:03 -07:00
Nick Winter
aee95ac5c0
Improved per-language spell palette and tab documentation.
2014-06-25 22:56:39 -07:00
Nick Winter
8c6ee66684
Better handling of alternate spell palette documentation syntax for other code languages.
2014-06-25 20:19:11 -07:00
Nick Winter
04976a7b14
Working on the Tome displaying the proper syntax for the selected programming language. Fixed #1225 .
2014-06-24 21:08:01 -07:00
Nick Winter
dd9b8a0018
Migrating from tileGroupNumber to tileGroupLetter.
2014-06-24 16:32:44 -07:00
Nick Winter
580d002a98
Messing with marks.
2014-06-24 15:45:33 -07:00
Scott Erickson
0363166736
Some tweaks to the guide for the benefit of the criss-cross docs, and hopefully others as well.
2014-06-24 13:23:31 -04:00
Nick Winter
6a31e0bcd3
Fixed bug showing spell palette for languages missing any code snippets.
2014-06-24 10:17:38 -07:00
Nick Winter
815ef88e78
Fixed bugs with camera bobbing with bobbing units and gold views showing up when empty.
2014-06-23 10:36:42 -07:00
Nick Winter
1f29a923cf
Fixed playing multiplayer levels without an opponent, against the AI.
2014-06-21 12:24:14 -07:00
Nick Winter
a8f4baebbc
Restricted some more analytics.
2014-06-21 09:47:48 -07:00
Nick Winter
dde71485bf
A bit of cleanup.
2014-06-20 20:52:50 -07:00
Nick Winter
60ca6e46d3
Ooops, that's a function.
2014-06-20 18:45:57 -07:00
Nick Winter
c9dcc290cb
Fixed some bugs where Aether wasn't getting the proper submittedCodeLanguage or functionParameters sometimes.
2014-06-20 17:19:18 -07:00
Nick Winter
bb8b9b2e93
bid -> makeBid.
2014-06-19 17:27:41 -07:00
Nick Winter
7b59c42f5d
Added stupid method argument compilation info for bid(blockNumber) to various Aether compilation steps.
2014-06-19 15:41:35 -07:00
Nick Winter
cf57411b5c
Added another logging message for more easily seeing when transpiled code might be misfiring.
2014-06-19 13:42:38 -07:00
Scott Erickson
20589db6be
Fixed a bug with logging missing documentation.
2014-06-19 16:15:38 -04:00
Michael Schmatz
51923459e0
Changed autocomplete to on by default
2014-06-19 10:44:44 -07:00
Michael Schmatz
2559a73244
Merge pull request #1186 from dkundel/master
...
Initial Autocomplete Version
2014-06-19 10:10:26 -07:00
Nick Winter
2e850dba78
Working on home language selection.
2014-06-19 08:06:34 -07:00
Michael Schmatz
548eaefae1
Add debug variable inspection progress bar
2014-06-18 13:43:04 -07:00
Dominik Kundel
d3e0299465
merge conflict solved
2014-06-18 17:59:26 +02:00
Dominik Kundel
f6355b034b
integrated autocomplete
2014-06-18 17:57:42 +02:00
Nick Winter
59654da24b
Starting more work on integrating additional languages. Improved Component code editing performance with a trusty debounce.
2014-06-17 22:17:44 -07:00
Nick Winter
9a64ca5973
A few misc fixes.
2014-06-16 10:49:20 -07:00
Dominik Kundel
25a0447d77
autocomplete
2014-06-16 14:29:01 +01:00
Dominik Kundel
e756c83d9e
preliminary autocomplete. THIS IS NOT A WORKING STATUS. ONLY COMMIT TO PULL CHANGES
2014-06-13 16:14:31 +01:00
Dominik Kundel
603766b8c5
preliminary autocomplete. THIS IS NOT A WORKING STATUS. ONLY COMMIT TO PULL CHANGES
2014-06-13 16:12:55 +01:00
Nick Winter
28264d5ace
Added tournament results and a way to email them out.
2014-06-12 17:52:08 -07:00
Nick Winter
77920b5416
Improvements to profile views. Added links to players' code.
2014-06-11 19:38:47 -07:00
Scott Erickson
8a728cbb64
More switching of user objects from save to patch.
2014-06-11 14:17:31 -07:00
Scott Erickson
f0cdf6b2e2
Fixed #1111 .
2014-06-06 16:47:48 -07:00
Nick Winter
400fddc294
Jade, you're supposed to be so minimalist. But today... Today, I did this. I am sorry.
2014-05-31 22:09:41 -07:00
Nick Winter
f3adc216ed
Protecting our replacement of Math.random via Aether.
2014-05-29 12:26:08 -07:00
Nick Winter
c01bd69625
Better recoverability for non-UserCodeProblem errors during world generation.
2014-05-26 18:45:00 -07:00
Nick Winter
ec0027043b
Added experimental Io language from Aether.
2014-05-26 08:59:48 -07:00
Nick Winter
3dd362c01e
Added support for blaming infinite loops.
2014-05-25 12:15:32 -07:00
Nick Winter
6b554e03ef
Merge pull request #1084 from domenukk/feature/step-single-frame
...
Added shortcut for frame single-stepping
2014-05-25 09:37:13 -07:00
Nick Winter
33408020f1
Merge pull request #1054 from dpen2000/patch-2
...
Update simulate_tab.coffee
2014-05-25 08:27:54 -07:00
Dominik Maier
f62cd7f38b
+ added shortcut for frame single-stepping
...
+ fixed single stepping for frames
2014-05-24 17:31:59 +02:00
Nick Winter
690fbc6919
Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
2014-05-23 12:04:42 -07:00
Scott Erickson
bfa90f671d
Fixes #940 , merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal.
2014-05-22 11:26:08 -07:00
Nick Winter
48f5347075
Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting.
2014-05-21 21:56:11 -07:00
Nick Winter
4fc1341a64
Added a way to remove SuperModel resources to fix ladder tab refreshing.
2014-05-21 15:33:28 -07:00
Scott Erickson
037dbe97c6
Some remaining work to get the delayed show guide script set up.
2014-05-21 14:50:27 -07:00
dpen2000
ce661a5493
Update simulate_tab.coffee
...
Add back in current user to nearby simulators
2014-05-21 15:06:52 +01:00
Nick Winter
88ef5ffe93
Prevent default ACE go-to-line alert when pressing Ctrl/Cmd+L.
2014-05-20 15:24:57 -07:00
Scott Erickson
93c6f72f07
Asynchronously building things again.
2014-05-20 10:49:19 -07:00
Nick Winter
a04130f26a
Fixed a bug with ladder tab not reloading.
2014-05-20 10:40:15 -07:00
Nick Winter
248cec1e6e
Transpile code properly.
2014-05-20 08:23:25 -07:00
Nick Winter
d058b16283
Fixed some memory leaks.
2014-05-20 08:00:49 -07:00
Scott Erickson
04da5b4714
Fixed thang avatar view thang loading some more.
2014-05-19 23:02:02 -07:00
Scott Erickson
042fd7ac0d
Made the guide, when it shows up the first time, only show the first doc.
2014-05-19 22:25:40 -07:00
Nick Winter
b6406b9b0e
Put some tournament details in there. Muted some extra casting sounds during level load.
2014-05-19 21:56:20 -07:00
Scott Erickson
b816055f9e
Fixed goal states to handle teams.
2014-05-19 21:55:30 -07:00
Nick Winter
39178daff6
Trying to show loading ready and initialize the Surface earlier.
2014-05-19 20:49:17 -07:00
Nick Winter
341097c5ca
A couple improvements for the LadderSubmissionView.
2014-05-19 19:51:24 -07:00
Nick Winter
116965fcdc
Rules wording tweaks; highlighting new matches and end of ranking with sounds.
2014-05-19 19:13:36 -07:00
Nick Winter
af31bcf008
Fleshed out tournament prizes tab.
2014-05-19 17:40:06 -07:00
Scott Erickson
b410d91203
Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
2014-05-19 17:10:41 -07:00
Scott Erickson
62ad8dd26a
Added a status message to the goals view.
2014-05-19 16:36:45 -07:00
Nick Winter
8a5a45950f
Simulator now pleads for you to help simulate when your match is being ranked.
2014-05-19 14:59:47 -07:00
Nick Winter
68a4483e91
Moved views/play/ladder_view to views/play/ladder/ladder_view and made a new views/play/ladder_home_view.
2014-05-19 11:58:53 -07:00
Scott Erickson
179702b0eb
Set up the goals view to be more hidden by default, and shows up on mouse hover.
2014-05-19 11:31:18 -07:00
Nick Winter
b89615cea4
Added helpful keyboard shortcuts modal.
2014-05-19 10:08:34 -07:00
Michael Schmatz
38d732d8bc
Disable hover debugger when spell changed
2014-05-18 11:51:31 -07:00
Michael Schmatz
5c72ccdce1
Add support for Aether globals in hover debugger
2014-05-18 11:41:42 -07:00
Nick Winter
3c9428ffd3
Refactored game ranking buttons into a LadderSubmissionView.
2014-05-17 11:55:51 -07:00
Nick Winter
736fc8c12f
Remove overeager transpile problem showing for JS again.
2014-05-17 09:58:35 -07:00
Nick Winter
418c2f1a2c
Preserve original scripts; don't overwrite with nothing if new world finishes before script initialization.
2014-05-16 17:38:33 -07:00
Nick Winter
f64e50f85b
Recording flow only for frame of interest.
2014-05-16 16:52:55 -07:00
Michael Schmatz
891471b80a
Add time to hover debugger
2014-05-16 16:04:10 -07:00
Michael Schmatz
21ccaa2d8a
Adjust histogram height downwards
...
Make room for ranking text
2014-05-16 13:33:41 -07:00
Michael Schmatz
ab1b0cac42
Added "Rank your session" message
2014-05-16 13:30:55 -07:00
Michael Schmatz
bd1261802d
Fix rank for unranked sessions on ladder histogram
2014-05-16 13:27:42 -07:00
Michael Schmatz
934c853789
Live simulation count and fixed double simulator leaderboard session
2014-05-16 13:16:35 -07:00
Michael Schmatz
60342cc40e
Hover debugger optimization for "this"
2014-05-16 10:19:36 -07:00
Michael Schmatz
206d63231e
Fixed teamSpells instantiation
2014-05-16 09:47:15 -07:00
Nick Winter
7811bda6c3
Use ace/mdoe/python for Python instead of ace/mode/lua.
2014-05-16 08:55:59 -07:00
Nick Winter
cff00f90b5
Stopped bug with useTranspiledCode; it will need more work later to get right.
2014-05-15 21:53:23 -07:00
Nick Winter
c7ca081df9
Merged ProblemAlertView fixes.
2014-05-15 15:36:06 -07:00
Nick Winter
c2a7530b62
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-15 15:35:08 -07:00
Michael Schmatz
0bb1422d6c
Switch spectate and level view to use transpiled code
2014-05-15 15:18:17 -07:00
Nick Winter
763e0500b2
Tracking simulator clicks.
2014-05-15 15:10:50 -07:00
Nick Winter
b973b749c0
Merged.
2014-05-15 14:57:24 -07:00
Nick Winter
8909d218bc
Moved random seed initialization to Existence System, where it can be configured.
2014-05-15 14:54:31 -07:00
Vicky Chijwani
0a14681e7b
Correctly parse multi-line error messages in the editor.
2014-05-16 01:41:26 +05:30
Nick Winter
c1f9d51b37
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
2014-05-15 11:27:51 -07:00
Michael Schmatz
338b613074
Added transpiledCode to victory modal
2014-05-15 09:30:59 -07:00
Nick Winter
dbcafbb29b
Working on level-specific coding languages, with non-writable code in JavaScript.
2014-05-14 21:54:36 -07:00
Nick Winter
dd1acb94ed
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-14 16:06:09 -07:00
Nick Winter
c420209a6b
Improved GoldView tooltip.
2014-05-14 16:06:00 -07:00
Michael Schmatz
f32a0ca963
Added transpile to in-game rank button
2014-05-14 15:45:38 -07:00
Nick Winter
d61922ae42
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-14 15:31:19 -07:00
Nick Winter
cc7808251f
Zoom/scroll, ModelModal, and coordinate grabber fixes.
2014-05-14 15:29:55 -07:00
Scott Erickson
7a381df348
Merge branch 'feature/thangload'
2014-05-14 11:48:19 -07:00
Michael Schmatz
a1360d6cb8
Include transpiled code in submission process
2014-05-14 11:42:15 -07:00
Scott Erickson
0be813e424
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
2014-05-14 10:35:16 -07:00
Scott Erickson
cab1adf8fc
Merge branch 'master' into feature/thangload
2014-05-14 09:31:59 -07:00
Scott Erickson
4b404ae124
Finished tuning the supermodel loading and progress.
2014-05-13 14:39:45 -07:00
Nick Winter
53870a89a5
Python allowed, and better support for transpile errors.
2014-05-13 11:04:04 -07:00
Scott Erickson
66af855497
Merge branch 'master' into feature/thangload
2014-05-13 10:27:10 -07:00
Scott Erickson
1d88b6eefe
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
2014-05-13 10:26:33 -07:00
Nick Winter
69dc96c7c8
Fixed Rank My Game on my matches.
2014-05-12 19:56:12 -07:00
Nick Winter
802889d115
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-12 13:28:51 -07:00
Nick Winter
1a5e30d5b5
Dynamic Canvas sizing.
2014-05-12 13:28:46 -07:00
Michael Schmatz
687872a97b
Moved debug cache onto main thread
...
UI responsiveness greatly improved
2014-05-12 11:16:02 -07:00
Nick Winter
1aa72541ff
Merged master into feature/thangload.
2014-05-12 09:57:31 -07:00
Nick Winter
0b5854765a
Adding Clojure and Lua as choosable languages.
2014-05-11 22:51:44 -07:00
Nick Winter
74ef9bc987
Experimental support for preloading worlds when we would have autocast if manual cast is on.
2014-05-11 17:42:32 -07:00
Nick Winter
1e18f0b42f
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
2014-05-10 18:24:50 -07:00
Nick Winter
df88be1ab1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-09 15:07:55 -07:00
Nick Winter
6040d3b225
Shouldn't use much CPU when totally paused on Surface.
2014-05-09 15:07:30 -07:00
Michael Schmatz
1bbd4e6c68
Fixed frame-related bug
2014-05-09 15:05:50 -07:00
Nick Winter
589410ed8e
Merged master into feature/thangload.
2014-05-09 12:56:58 -07:00
Nick Winter
c4819c647c
Removed includeeFlow, since we're going to do it lazily with the debug worker.
2014-05-09 09:29:50 -07:00
Nick Winter
3819778bee
Updating everything to Aether 0.2.0.
2014-05-08 11:43:00 -07:00
Michael Schmatz
7110f023f2
Merge branch 'feature/hover-debugger-performance'
...
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Michael Schmatz
806b159aab
Fixed another off-by-one error
2014-05-07 10:20:22 -07:00
Michael Schmatz
6fd89f10b9
Fixed various debugger UI bugs
2014-05-07 10:03:49 -07:00
Michael Schmatz
da575f8945
Refactored hover debugger is functional
...
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Nick Winter
ca8d5c1f3b
Stop bobbing and more marks when world ended.
2014-05-06 11:02:53 -07:00
Michael Schmatz
dddd617a08
userCodeMap issues fixed
...
Now beginning hooking up the UI
2014-05-06 10:06:32 -07:00
Nick Winter
2e6bec5454
Some fixes for my accidental merge of #970 .
2014-05-06 09:49:04 -07:00
Nick Winter
1f3cc8a004
Merge branch 'master' of git://github.com/domenukk/codecombat
2014-05-06 08:00:39 -07:00
Dominik Maier
6d244e8560
+ Merged Simulators
2014-05-06 05:07:34 +02:00
Dominik Maier
c9bb488794
Created headless-client and an alternative implementation of god
2014-05-06 02:37:14 +02:00
Nick Winter
0e0ca785d9
Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab.
2014-05-05 16:59:12 -07:00
Nick Winter
82529c781b
Fixed some ladder home links.
2014-05-05 15:33:08 -07:00
Nick Winter
b6a53a83e7
Fixed issue with play button not turning into rewind.
2014-05-03 13:26:37 -07:00
Nick Winter
73222a1a98
Don't start drawing Surface until needed.
2014-05-03 09:13:26 -07:00
Scott Erickson
db9a82d58a
Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload
2014-05-02 17:03:53 -07:00
Scott Erickson
aee90c72bb
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
2014-05-02 17:03:30 -07:00
Nick Winter
afbe5b063b
Fix HTML icon syntax in the Markdown.
2014-05-02 15:51:07 -07:00
Nick Winter
a04f74de8b
Implemented George's gold design.
2014-05-02 15:12:30 -07:00
Nick Winter
d54149d0f3
Reworked LevelView loading priorities to try to get world simulating earlier.
2014-05-02 12:32:41 -07:00
Scott Erickson
2952d7702c
Merge branch 'master' into feature/thangload
...
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
2014-05-02 08:20:03 -07:00
Scott Erickson
92687b17de
Merge branch 'master' into feature/thangload
...
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
2014-05-02 08:19:47 -07:00
Nick Winter
9f18811701
Fixed logic for displaying runtime errors from last run based on code being the same as last cast.
2014-05-01 17:41:06 -07:00
Scott Erickson
26cafd2f19
Fixed #941 . Actually it was no longer crashing probably because of the fix for #934 , but there were still other bugs. Fixed it, and other bugs like it, particularly in the spectate view. Cleaned up a bit, too.
2014-05-01 16:38:27 -07:00
Nick Winter
5376a42f94
Fixed serialization of tracked property arrays.
2014-05-01 13:23:14 -07:00
Nick Winter
bebe5a0620
Improved hover debugger tokenization specificity to not extend past end of line.
2014-05-01 11:18:20 -07:00
Nick Winter
eca35ce371
Several minor bugfixes, and enabled API protection on all levels by default.
2014-04-29 15:25:59 -07:00
Nick Winter
40fbf336c2
Using new level loading sound.
2014-04-28 17:59:02 -07:00
Nick Winter
bd3c059c2a
Several performance improvements based on profiling.
2014-04-28 16:31:51 -07:00
Scott Erickson
b9f4093b08
Set up the LevelLoader to load names instead of whole ThangTypes.
2014-04-28 14:58:58 -07:00
Nick Winter
7e16fa5bd6
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-28 14:01:43 -07:00
Nick Winter
6d75b5593a
Fixed bug with pointer animation.
2014-04-28 14:01:33 -07:00
Scott Erickson
3a28f190a1
Merge branch 'master' into feature/loading-views
2014-04-28 11:55:17 -07:00
Scott Erickson
02a74ae40c
Migrated and fixed the rest of the views using the new loading system.
2014-04-28 11:52:04 -07:00
Nick Winter
4a2f2700bc
Don't show tutorial level link if tutorial level doesn't exist for a ladder level.
2014-04-28 10:54:03 -07:00
Scott Erickson
17a0bf54c6
Merge branch 'master' into feature/loading-views
2014-04-28 10:10:57 -07:00
Nick Winter
a7179ae3b2
Fixed some more gold view stuff.
2014-04-27 15:33:16 -07:00
Nick Winter
2ec225b0d0
Enabled API protection for Find the Spy.
2014-04-27 14:30:32 -07:00
Nick Winter
dac4f05fd9
Improved legibility of gold font. Moved Done button to not conflict with gold display.
2014-04-27 14:19:39 -07:00
Nick Winter
fa0e7f04f7
Fixed a thing.
2014-04-26 14:21:26 -07:00
Scott Erickson
fed5d681f2
Merge branch 'master' into feature/loading-views
2014-04-26 12:54:37 -07:00
Nick Winter
834c27bbd7
Show spell palette for Thangs with apiProperties that aren't programmable.
2014-04-25 16:57:42 -07:00
Scott Erickson
6cd7c723d8
Fixed up showing errors, made sure they work with the play view.
2014-04-25 15:31:38 -07:00
Nick Winter
d8d2a57c38
Listed a few new levels.
2014-04-25 15:00:46 -07:00
Scott Erickson
3dc3f62473
Merge branch 'master' into feature/loading-views
...
Conflicts:
app/views/editor/components/main.coffee
2014-04-25 14:31:58 -07:00
Scott Erickson
278d6752c3
Refactored SuperModel, CocoModel and LevelLoader.
...
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
2014-04-25 14:30:06 -07:00
Nick Winter
8a42521cd0
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-24 14:31:54 -07:00
Nick Winter
2a2ddd068e
Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
2014-04-24 14:23:15 -07:00
Scott Erickson
b7cb4696f0
Merge branch 'RefactorCocoCollection' of https://github.com/edtrist/codecombat into edtrist-RefactorCocoCollection
2014-04-24 13:31:29 -07:00
Nick Winter
b9173a5ea5
Fixed #913 , I think. (This was just built into marked.)
2014-04-24 12:24:22 -07:00
Michael Schmatz
c408196814
Fix for runtime errors
2014-04-23 16:44:31 -07:00
Nick Winter
86aa4cd0fe
Updated janky include_flow skip levels.
2014-04-23 16:11:47 -07:00
edtrist
3962d37681
#889 - moved CocoCollection.coffee to app/collections and updated references
2014-04-22 20:42:26 +01:00
Michael Schmatz
7419b269f1
Merge pull request #894 from codecombat/feature/worker-lint
...
Background linting/transpilation/hasChangedSignificantly
2014-04-22 12:05:03 -07:00
Michael Schmatz
6122d31e28
Removed web worker logging listener
2014-04-22 12:03:33 -07:00
Michael Schmatz
3110e6e56a
Renamed test_worker to aether_worker
2014-04-22 11:58:27 -07:00
Michael Schmatz
392dbb9f8d
Removed superfluous comment
2014-04-22 11:51:51 -07:00
Michael Schmatz
3bbedbc100
Added background transpile
2014-04-22 11:46:17 -07:00
Nick Winter
675db1b76f
Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents.
2014-04-22 11:11:08 -07:00
Michael Schmatz
e0f8d1343e
Fixed race condition
2014-04-22 11:04:56 -07:00
Michael Schmatz
81809956b8
hasChangedSignificantly async refactor
...
Still checking for bugs
2014-04-22 08:54:35 -07:00
Michael Schmatz
0f435b41ae
Merge pull request #885 from codecombat/master
...
Merge master into worker-lint
2014-04-21 14:13:43 -07:00
Ting-Kuan
974e5e1b24
remove debugging msg.
2014-04-19 13:09:50 -04:00
Ting-Kuan
7321052c18
Fix supermodel with resource value and fix ladder view under supermodel resource management.
2014-04-19 13:06:47 -04:00
Ting-Kuan
375aca2c0a
Fix: Some level systems load forever.
2014-04-19 12:08:40 -04:00
Ting-Kuan
692693c181
Merge branch 'master' into feature/loading-views
...
Conflicts:
app/locale/en.coffee
app/views/editor/level/edit.coffee
app/views/kinds/CocoView.coffee
app/views/play/ladder/ladder_tab.coffee
app/views/play/ladder_view.coffee
app/views/play/level/level_loading_view.coffee
2014-04-19 01:15:04 -04:00
Michael Schmatz
a7867e5e2d
Added background linting
...
Background hasChangedSignificantly is soon!
2014-04-18 14:59:08 -07:00
dpen2000
b20f8fd260
Refactor getNameById to use mongo db's $in instead of parallel and use a new generic method in Handler.coffee
2014-04-18 21:06:57 +01:00
Nick Winter
844c1391ca
Reworked top nav. Many improvements to job profile form.
2014-04-18 09:53:28 -07:00
Ting-Kuan
1c1cf2f189
Fix loading of Level.
2014-04-17 19:23:35 -04:00
Ting-Kuan
fe96289bf6
debugging: ladder_view doesn't show loading bar.
2014-04-17 15:57:08 -04:00
Nick Winter
46487f55a4
Fixed up some styles for job profile page, and prevented long links from destroying things with poor wrapping.
2014-04-17 11:34:55 -07:00
dpen2000
a6ed7c9bff
Fix players above the current player coming out in wrong order in original and simulators leaderboard
2014-04-16 18:20:59 -04:00
dpen2000
62e2de6cee
Split simulate tab into own view / template Leaving out "RESET AND SIMULATE GAMES" button for now
2014-04-16 17:07:25 +01:00
Ting-Kuan
2e50d7b15d
Merge branch 'feature/Change-view-to-fit-new-supermodel' into feature/loading-views
...
Conflicts:
app/views/play/ladder/ladder_tab.coffee
app/views/play/ladder_view.coffee
2014-04-16 11:38:05 -04:00
Ting-Kuan
c53eb562a3
Remove debug msg.
2014-04-16 02:31:18 -04:00
dpen2000
a74f89c30c
Implement rank column in simulators leaderboard
2014-04-15 23:13:10 +01:00
Nick Winter
f762d95ab8
ModelModal and simple leaderboard pagination.
2014-04-15 15:01:54 -07:00
Ting-Kuan
af399f4415
Merge branch 'master' into feature/loading-views
2014-04-15 13:34:20 -04:00
Nick Winter
e908ae2fb4
Fixed #772 .
2014-04-14 14:49:38 -07:00
Nick Winter
1794e5e040
Fixed #813 (sort of).
2014-04-14 11:18:02 -07:00
Nick Winter
8aa36178af
Fixed #769 . Added some analytics timing tracking. Added replacement for $.browser.
2014-04-13 20:31:23 -07:00
dpen2000
2345a7d8e8
Additional fix on #831 - remove additional call to fetch as constructor of SimulatorsLeaderboardData does fetch, remove commented code
2014-04-13 19:58:50 -04:00
Nick Winter
af0b8aa5e2
A few fixes and cleanup for #831 .
2014-04-13 15:28:16 -07:00
Nick Winter
3d945492b0
Merge branch 'SimulatorsLeaderboard2' of git://github.com/dpen2000/codecombat into dpen2000-SimulatorsLeaderboard2
2014-04-13 14:48:45 -07:00
Nick Winter
a9725f2dc6
A bit of error handling.
2014-04-13 14:48:36 -07:00
dpen2000
ec3c292b72
Implement simulators leaderboard
2014-04-13 02:35:58 +01:00
Ting-Kuan
77c4c586dd
Merge branch 'feature/loading-views' into feature/revise-supermodel-based-on-#815
...
Conflicts:
app/locale/en.coffee
2014-04-12 17:13:06 -04:00
Ting-Kuan
508b570fea
Merge branch 'master' into feature/loading-views
...
Conflicts:
.gitignore
app/locale/en.coffee
app/models/SuperModel.coffee
app/views/editor/thang/edit.coffee
app/views/kinds/CocoView.coffee
2014-04-12 17:07:30 -04:00
Ting-Kuan
0e08a4106b
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
scripts/windows/coco-dev-setup/batch/localisation/fr.coco
scripts/windows/coco-dev-setup/batch/localisation/languages.coco
scripts/windows/coco-dev-setup/batch/localisation/zh.coco
scripts/windows/coco-dev-setup/batch/localization/de.coco
scripts/windows/coco-dev-setup/batch/localization/zh-HANS.coco
scripts/windows/coco-dev-setup/batch/localization/zh-HANT.coco
scripts/windows/coco-dev-setup/batch/scripts/download_and_install_app.bat
scripts/windows/coco-dev-setup/batch/scripts/download_and_install_applications.bat
scripts/windows/coco-dev-setup/batch/scripts/get_language.bat
scripts/windows/coco-dev-setup/batch/scripts/get_system_information.bat
scripts/windows/coco-dev-setup/batch/scripts/get_text.bat
scripts/windows/coco-dev-setup/batch/scripts/github_setup.bat
scripts/windows/coco-dev-setup/batch/scripts/npm_and_brunch_setup.bat
scripts/windows/coco-dev-setup/batch/scripts/print_dashed_seperator.bat
scripts/windows/coco-dev-setup/batch/scripts/print_exit.bat
scripts/windows/coco-dev-setup/batch/scripts/print_seperator.bat
scripts/windows/coco-dev-setup/batch/scripts/setup.bat
scripts/windows/coco-dev-setup/batch/scripts/sign_license.bat
scripts/windows/coco-dev-setup/batch/setup.bat
scripts/windows/coco-dev-setup/recycle_bin/dev-setup.bat
scripts/windows/coco-dev-setup/recycle_bin/git-test.bat
2014-04-12 16:52:14 -04:00
Ting-Kuan
7ae3bd5a60
Fix style and supermodel based on #815 .
...
Fix ladder_view and ladder_tab.
Change error handling functions in CocoView.
2014-04-12 16:29:49 -04:00
Nick Winter
f0aa5e1d5e
Fixed #681 by removing full-screen button in Safari.
2014-04-11 18:19:52 -07:00
Nick Winter
99b430c1b4
Fixed #714 with a hack.
2014-04-11 17:55:47 -07:00
Nick Winter
97d4017869
Hacky way to get play background to fit with new loading image.
2014-04-11 16:15:26 -07:00
Nick Winter
10bb17c38a
Added getThangByID method to Thang. Handled a few error corner cases with the time popup.
2014-04-11 14:03:13 -07:00
Scott Erickson
e3a1f170cf
Merge branch 'master' into gintau-feature/change-supermodel-to-general-resource-loader
...
Conflicts:
app/views/kinds/CocoView.coffee
app/views/play/level/level_loading_view.coffee
2014-04-11 11:19:16 -07:00
Ting-Kuan
a5e6496a7c
Make resources as static class to avoid loading multiple times.
...
Clean debug message.
2014-04-10 16:59:08 -04:00
Michael Schmatz
a796d88967
Fixed tutorial modal for nonexistent tutorials
2014-04-10 11:42:22 -07:00
Michael Schmatz
42bf2996af
Made Aether ignore variable hoisting
...
See #813
2014-04-10 10:36:32 -07:00
Nick Winter
76054345d7
Fixed #805 .
2014-04-09 09:04:59 -07:00
Nick Winter
13f34341b2
Merge branch 'doubleScrollbars' of git://github.com/adi2412/codecombat
2014-04-06 14:55:14 -07:00
Ting-Kuan
4e41676219
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-05 10:51:40 -04:00
Scott Erickson
abaf32fc7a
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-04 14:57:55 -07:00
Michael Schmatz
2411269f2b
Added rank/number of sessions text
2014-04-04 14:55:55 -07:00
Michael Schmatz
0684bcff9c
Improved styling on graphs
2014-04-04 14:22:30 -07:00
Michael Schmatz
06f164525f
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
app/views/play/ladder/ladder_tab.coffee
2014-04-04 13:48:39 -07:00
Michael Schmatz
7019bb6dea
Added score histogram to ladder tab
2014-04-04 13:38:36 -07:00
Ting-Kuan
de9337820b
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
app/assets/main.html
scripts/windows/coco-dev-setup/batch/config/finished_header.coco
scripts/windows/coco-dev-setup/batch/config/github_header.coco
scripts/windows/coco-dev-setup/batch/config/install_header.coco
scripts/windows/coco-dev-setup/batch/config/npm_and_brunch_header.coco
scripts/windows/coco-dev-setup/batch/config/readme.coco
scripts/windows/coco-dev-setup/batch/localisation/de.coco
scripts/windows/coco-dev-setup/batch/localisation/fr.coco
scripts/windows/coco-dev-setup/batch/localisation/languages.coco
scripts/windows/coco-dev-setup/batch/localisation/zh-HANS.coco
scripts/windows/coco-dev-setup/batch/localisation/zh-HANT.coco
scripts/windows/coco-dev-setup/batch/localisation/zh.coco
scripts/windows/coco-dev-setup/batch/scripts/ask_question.bat
scripts/windows/coco-dev-setup/batch/scripts/download_and_install_app.bat
scripts/windows/coco-dev-setup/batch/scripts/download_and_install_applications.bat
scripts/windows/coco-dev-setup/batch/scripts/get_array.bat
scripts/windows/coco-dev-setup/batch/scripts/get_config.bat
scripts/windows/coco-dev-setup/batch/scripts/get_download.bat
scripts/windows/coco-dev-setup/batch/scripts/get_extension.bat
scripts/windows/coco-dev-setup/batch/scripts/get_extension.ps1
scripts/windows/coco-dev-setup/batch/scripts/get_language.bat
scripts/windows/coco-dev-setup/batch/scripts/get_local_text.bat
scripts/windows/coco-dev-setup/batch/scripts/get_path_safe.bat
scripts/windows/coco-dev-setup/batch/scripts/get_system_information.bat
scripts/windows/coco-dev-setup/batch/scripts/get_text.bat
scripts/windows/coco-dev-setup/batch/scripts/get_var.ps1
scripts/windows/coco-dev-setup/batch/scripts/get_variables.bat
scripts/windows/coco-dev-setup/batch/scripts/get_variables.ps1
scripts/windows/coco-dev-setup/batch/scripts/github_setup.bat
scripts/windows/coco-dev-setup/batch/scripts/npm_and_brunch_setup.bat
scripts/windows/coco-dev-setup/batch/scripts/open_readme.bat
scripts/windows/coco-dev-setup/batch/scripts/open_text_file.bat
scripts/windows/coco-dev-setup/batch/scripts/print_dashed_seperator.bat
scripts/windows/coco-dev-setup/batch/scripts/print_exit.bat
scripts/windows/coco-dev-setup/batch/scripts/print_file.bat
scripts/windows/coco-dev-setup/batch/scripts/print_finished_header.bat
scripts/windows/coco-dev-setup/batch/scripts/print_github_header.bat
scripts/windows/coco-dev-setup/batch/scripts/print_header.bat
scripts/windows/coco-dev-setup/batch/scripts/print_info.bat
scripts/windows/coco-dev-setup/batch/scripts/print_install_header.bat
scripts/windows/coco-dev-setup/batch/scripts/print_license.bat
scripts/windows/coco-dev-setup/batch/scripts/print_npm_and_brunch_header.bat
scripts/windows/coco-dev-setup/batch/scripts/print_seperator.bat
scripts/windows/coco-dev-setup/batch/scripts/print_tips.bat
scripts/windows/coco-dev-setup/batch/scripts/run_script.bat
scripts/windows/coco-dev-setup/batch/scripts/setup.bat
scripts/windows/coco-dev-setup/batch/scripts/sign_license.bat
scripts/windows/coco-dev-setup/batch/setup.bat
2014-04-04 14:32:42 -04:00
Scott Erickson
1971ddcefb
Moved somethingLoaded calls until after calls that would register more to load. A probably suboptimal way of making sure the progress numerator never reaches the progress denominator until it's actually time.
2014-04-04 10:12:22 -07:00
Ting-Kuan
fe27756b06
Pull from upsatream.
2014-04-04 12:52:22 -04:00
Scott Erickson
978c84bc89
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-03 18:43:36 -07:00
Scott Erickson
3b3b825be0
Set up a new loading/progress system for views.
2014-04-03 18:43:29 -07:00
Nick Winter
9a70abb104
Don't need to explicitly skip Mobile Artillery's next level now.
2014-04-03 16:37:24 -07:00
Michael Schmatz
3aa31c7246
Graphs with D3!
2014-04-02 18:41:11 -07:00
Nick Winter
670f94cc22
Fixed #418 , no more print/save dialogues evaaarr.
2014-04-02 14:42:34 -07:00
Aditya Raisinghani
44979c074d
Integrated nanoscroller.
2014-04-03 03:10:06 +05:30
Nick Winter
389323953b
Fixed #180 .
2014-03-31 13:56:13 -07:00
Dominik Kundel
1c6aea9c1c
Merge remote-tracking branch 'upstream/master'
2014-03-31 20:35:32 +02:00
Nick Winter
a79fe37ca1
Merged; made a couple tweaks.
2014-03-29 17:30:12 -07:00
Dominik Maier
fb607d06fa
Implemented popover for playback scrubber that will show the time the mouse is hovering over, the current time as well as the total ime of the level. Fixing #670
2014-03-30 00:38:45 +01:00
Nick Winter
c58a1682f4
Fixed #519 for real, I think.
2014-03-29 14:09:45 -07:00
Nick Winter
5bcaf2c746
Fixed #64 (I hope; let's UX test.)
2014-03-28 17:06:21 -07:00
Nick Winter
cf81d51a89
Fixed #46 .
2014-03-28 15:23:12 -07:00
Nick Winter
c4a56dc9a5
Added a thing which highlights the guide every 5 minutes until clicked. Fixed #11 .
2014-03-28 12:22:53 -07:00
Nick Winter
62867534a7
Fixed #727 .
2014-03-28 09:52:07 -07:00
Dominik Kundel
267d033997
initial coffeescript support. No proper highlighting of executing parts and errors are not displayed inline
2014-03-28 14:42:08 +01:00
Dominik Kundel
35a16b47ff
Merge remote-tracking branch 'upstream/master'
2014-03-28 14:37:14 +01:00
Nick Winter
b0b37aa9d8
Made play/pause and scrubber look even more disabled when disabled.
2014-03-27 15:07:37 -07:00
Nick Winter
2677751dc5
Merge branch 'lbox-prog' of git://github.com/Shrihari/codecombat into Shrihari-lbox-prog
2014-03-27 14:58:06 -07:00
Nick Winter
31119f402a
Cleaned up readyToRank logic a bit.
2014-03-27 14:55:45 -07:00
Nick Winter
1cab83236c
Merge branch 'master' of git://github.com/jayant1992/codecombat into jayant1992-master
2014-03-27 14:22:44 -07:00
Nick Winter
127c4a4e0f
Refactored defaults for Aether's fancy options, and overriding them with query parameters. Reduced non-dev-mode script debug logging.
2014-03-27 13:36:33 -07:00
Jayant Jain
648df5eb41
Updated rank my game check, fixes #666
2014-03-27 03:36:27 +05:30
Scott Erickson
37beb1bc6b
Made the ladder tab better able to handle unloaded gplus and facebook apis.
2014-03-26 14:53:09 -07:00
Scott Erickson
fae9034dfc
Merge branch 'master' of https://github.com/swapkh91/codecombat into swapkh91-master
...
Conflicts:
app/models/SuperModel.coffee
2014-03-26 14:29:16 -07:00
Scott Erickson
462d365ce0
Sorted the friend sessions a bit.
2014-03-26 14:22:04 -07:00
Scott Erickson
781b33092c
Added a google plus connect button.
2014-03-26 14:19:05 -07:00
Scott Erickson
132b22f14a
Got the gplus friends loading now.
2014-03-26 13:50:01 -07:00
Scott Erickson
ad70a7f0c6
Merge branch 'master' of https://github.com/jayant1992/codecombat into jayant1992-master
2014-03-26 11:48:47 -07:00
Scott Erickson
3b8cba291d
Removed some unnecessary callbacks.
2014-03-26 11:48:40 -07:00
Jayant Jain
71294f14b2
Updates fb and g+ functions to be called on api load, fixes #695
2014-03-26 22:03:20 +05:30
swapnesh
1118324b41
Migrate from .on, .once to .listenTo, .listenToOnce
2014-03-26 03:25:11 +05:30
Dominik Kundel
fe8a4901de
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
app/locale/de.coffee
bower.json
2014-03-25 17:07:36 +01:00
Shrihari
aee18523b0
Fix for #506
2014-03-25 13:28:22 +05:30
Scott Erickson
bda499b561
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-03-24 14:43:08 -07:00
Scott Erickson
2c329a256f
Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
2014-03-24 14:42:56 -07:00
Nick Winter
97613f12b4
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-03-24 14:38:35 -07:00
Nick Winter
a42e33764e
Merged, fixed.
2014-03-24 14:38:18 -07:00
Scott Erickson
53118984ff
Undid a listenTo on a jQuery elem.
2014-03-24 14:29:53 -07:00
Scott Erickson
57f6f4d244
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-03-24 14:27:28 -07:00
Ruben Vereecken
3f3eeab02a
Fixed NaN in ladder in case a player has never played before
2014-03-24 19:46:50 +01:00
Michael Schmatz
83bfc28a9e
Partially refactored scoring callback pyramid of hell
2014-03-24 10:58:43 -07:00
Scott Erickson
f55cef5ced
Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents
2014-03-24 10:38:57 -07:00
Shrihari
f085b0d319
Refactored cast-button events
2014-03-24 22:41:27 +05:30
Shrihari
0160538b44
More migrations
2014-03-24 22:28:34 +05:30
Shrihari
69ee16f77f
Fixed wrong migrations
2014-03-24 21:37:09 +05:30
Nick Winter
92c87dc4ad
Merge branch 'fix/scroll-spell-debug-view' of git://github.com/gintau/codecombat into gintau-fix/scroll-spell-debug-view
2014-03-24 08:28:48 -07:00
Ting-Kuan
e9118142db
Fix issue #662
2014-03-24 10:54:59 -04:00
Shrihari
67f5270bfc
Migrate .on, .once - Batch 1
2014-03-24 12:23:41 +05:30
Nick Winter
dbeb3d445b
Give focus back to spell view on palette click.
2014-03-23 16:48:30 -07:00