Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Dominik Kundel 2014-03-31 20:35:32 +02:00
commit 1c6aea9c1c
89 changed files with 1862 additions and 338 deletions

View file

@ -253,12 +253,12 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
return
scaleX = if @getActionProp 'flipX' then -1 else 1
scaleY = if @getActionProp 'flipY' then -1 else 1
if @thang.maximizesArc and @thangType.get('name') in ['Arrow', 'Spear']
if @thangType.get('name') in ['Arrow', 'Spear']
# Scales the arrow so it appears longer when flying parallel to horizon.
# To do that, we convert angle to [0, 90] (mirroring half-planes twice), then make linear function out of it:
# (a - x) / a: equals 1 when x = 0, equals 0 when x = a, monotonous in between. That gives us some sort of
# degenerative multiplier.
# For our puproses, a = 90 - the direction straight upwards.
# For our purposes, a = 90 - the direction straight upwards.
# Then we use r + (1 - r) * x function with r = 0.5, so that
# maximal scale equals 1 (when x is at it's maximum) and minimal scale is 0.5.
# Notice that the value of r is empirical.
@ -287,24 +287,17 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
rotationType = @thangType.get('rotationType')
return if rotationType is 'fixed'
rotation = @getRotation()
if @thang.maximizesArc and @thangType.get('name') in ['Arrow', 'Spear']
if @thangType.get('name') in ['Arrow', 'Spear']
# Rotates the arrow to see it arc based on velocity.z.
# At midair we must see the original angle (delta = 0), but at launch time
# and arrow must point upwards/downwards respectively.
# The curve must consider two variables: speed and angle to camera:
# higher angle -> higher steep
# higher speed -> higher steep (0 at midpoint).
# All constants are empirical. Notice that rotation here does not affect thang's state - it is just the effect.
# Notice that rotation here does not affect thang's state - it is just the effect.
# Thang's rotation is always pointing where it is heading.
velocity = @thang.velocity.z
factor = rotation
factor = -factor if factor < 0
flip = 1
if factor > 90
factor = 180 - factor
flip = -1 # when the arrow is on the left, 'up' means subtracting
factor = Math.max(factor / 90, 0.4) # between 0.4 and 1.0
rotation += flip * (velocity / 12) * factor * 45 # theoretically, 45 is the maximal delta we can make here
vz = @thang.velocity.z
if vz and speed = @thang.velocity.magnitude(true)
vx = @thang.velocity.x
heading = @thang.velocity.heading()
xFactor = Math.cos heading
zFactor = vz / Math.sqrt(vz * vz + vx * vx)
rotation -= xFactor * zFactor * 45
imageObject ?= @imageObject
return imageObject.rotation = rotation if not rotationType
@updateIsometricRotation(rotation, imageObject)

View file

@ -23,9 +23,11 @@ module.exports = class CoordinateDisplay extends createjs.Container
build: ->
@mouseEnabled = @mouseChildren = false
@addChild @label = new createjs.Text("", "40px Arial", "#003300")
@label.name = 'position text'
@label.shadow = new createjs.Shadow("#FFFFFF", 1, 1, 0)
@addChild @background = new createjs.Shape()
@addChild @label = new createjs.Text("", "bold 32px Arial", "#FFFFFF")
@label.name = 'Coordinate Display Text'
@label.shadow = new createjs.Shadow("#000000", 1, 1, 0)
@background.name = "Coordinate Display Background"
onMouseOver: (e) -> @mouseInBounds = true
onMouseOut: (e) -> @mouseInBounds = false
@ -57,17 +59,34 @@ module.exports = class CoordinateDisplay extends createjs.Container
hide: ->
return unless @label.parent
@removeChild @label
@removeChild @background
@uncache()
updateSize: ->
margin = 6
radius = 5
width = @label.getMeasuredWidth() + 2 * margin
height = @label.getMeasuredHeight() + 2 * margin
@label.regX = @background.regX = width / 2 - margin
@label.regY = @background.regY = height / 2 - margin
@background.graphics
.clear()
.beginFill("rgba(0, 0, 0, 0.4)")
.beginStroke("rgba(0, 0, 0, 0.6)")
.setStrokeStyle(1)
.drawRoundRect(0, 0, width, height, radius)
.endFill()
.endStroke()
[width, height]
show: =>
return unless @mouseInBounds and @lastPos and not @destroyed
@label.text = "(#{@lastPos.x}, #{@lastPos.y})"
[width, height] = [@label.getMeasuredWidth(), @label.getMeasuredHeight()]
@label.regX = width / 2
@label.regY = height / 2
[width, height] = @updateSize()
sup = @camera.worldToSurface @lastPos
@x = sup.x
@y = sup.y - 7
@y = sup.y - 5
@addChild @background
@addChild @label
@cache -width / 2, -height / 2, width, height
Backbone.Mediator.publish 'surface:coordinates-shown', {}

View file

@ -125,9 +125,9 @@ module.exports = class GoalManager extends CocoClass
keyFrame: 0 # when it became a 'success' or 'failure'
}
@initGoalState(state, [goal.killThangs, goal.saveThangs], 'killed')
for getTo in goal.getAllToLocations ? []
for getTo in goal.getAllToLocations ? []
@initGoalState(state,[ getTo.getToLocation?.who , [] ], 'arrived')
for keepFrom in goal.keepAllFromLocations ? []
for keepFrom in goal.keepAllFromLocations ? []
@initGoalState(state,[ [] , keepFrom.keepFromLocation?.who], 'arrived')
@initGoalState(state, [goal.getToLocations?.who, goal.keepFromLocations?.who], 'arrived')
@initGoalState(state, [goal.leaveOffSides?.who, goal.keepFromLeavingOffSides?.who], 'left')
@ -146,11 +146,11 @@ module.exports = class GoalManager extends CocoClass
onThangTouchedGoal: (e, frameNumber) ->
for goal in @goals ? []
@checkArrived(goal.id, goal.getToLocations.who, goal.getToLocations.targets, e.actor, e.touched.id, frameNumber) if goal.getToLocations?
if goal.getAllToLocations?
if goal.getAllToLocations?
for getTo in goal.getAllToLocations
@checkArrived(goal.id, getTo.getToLocation.who, getTo.getToLocation.targets, e.actor, e.touched.id, frameNumber)
@checkArrived(goal.id, goal.keepFromLocations.who, goal.keepFromLocations.targets, e.actor, e.touched.id, frameNumber) if goal.keepFromLocations?
if goal.keepAllFromLocations?
if goal.keepAllFromLocations?
for keepFrom in goal.keepAllFromLocations
@checkArrived(goal.id, keepFrom.keepFromLocation.who , keepFrom.keepFromLocation.targets, e.actor, e.touched.id, frameNumber )
@ -200,7 +200,7 @@ module.exports = class GoalManager extends CocoClass
initGoalState: (state, whos, progressObjectName) ->
# 'whos' is an array of goal 'who' values.
# This inits the progress object for the goal tracking.
arrays = (prop for prop in whos when prop?.length)
return unless arrays.length
state[progressObjectName] = {}
@ -212,6 +212,16 @@ module.exports = class GoalManager extends CocoClass
else
state[progressObjectName][thang] = false
setGoalState: (goalID, status) ->
state = @goalStates[goalID]
state.status = status
if overallStatus = @checkOverallStatus true
matchedGoals = (_.find(@goals, {id: goalID}) for goalID, goalState of @goalStates when goalState.status is overallStatus)
mostEagerGoal = _.min matchedGoals, 'worldEndsAfter'
victory = overallStatus is "success"
tentative = overallStatus is "success"
@world.endWorld victory, mostEagerGoal.worldEndsAfter, tentative if mostEagerGoal isnt Infinity
updateGoalState: (goalID, thangID, progressObjectName, frameNumber) ->
# A thang has done something related to the goal!
# Mark it down and update the goal state.
@ -226,7 +236,7 @@ module.exports = class GoalManager extends CocoClass
# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"
numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
numDone = _.filter(stateThangs).length
#console.log "needed", numNeeded, "done", numDone, "of total", _.size(stateThangs), "with how many", goal.howMany
#console.log "needed", numNeeded, "done", numDone, "of total", _.size(stateThangs), "with how many", goal.howMany, "and stateThangs", stateThangs
return unless numDone >= numNeeded
return if state.status and not success # already failed it; don't wipe keyframe
state.status = if success then "success" else "failure"

View file

@ -49,6 +49,8 @@ module.exports.thangNames = thangNames =
"Stormy"
"Halle"
"Sage"
"Ryan"
"Bond"
]
"Soldier F": [
"Sarah"
@ -64,6 +66,7 @@ module.exports.thangNames = thangNames =
"Lukaz"
"Gorgin"
"Coco"
"Buffy"
]
"Peasant": [
"Yorik"
@ -88,10 +91,12 @@ module.exports.thangNames = thangNames =
"Gawain"
"Durfkor"
"Paps"
"Hodor"
]
"Peasant F": [
"Hilda"
"Icey"
"Matilda"
]
"Archer F": [
"Phoebe"
@ -123,6 +128,7 @@ module.exports.thangNames = thangNames =
"Luna"
"Alleria"
"Vereesa"
"Beatrice"
]
"Archer M": [
"Brian"
@ -143,6 +149,7 @@ module.exports.thangNames = thangNames =
"Vican"
"Mars"
"Dev"
"Oliver"
]
"Ogre Munchkin M": [
"Brack"
@ -191,6 +198,7 @@ module.exports.thangNames = thangNames =
"Tarlok"
"Gurulax"
"Mokrul"
"Polifemo"
]
"Ogre F": [
"Nareng"
@ -289,6 +297,7 @@ module.exports.thangNames = thangNames =
"Amaranth"
"Zander"
"Arora"
"Curie"
]
"Librarian": [
"Hushbaum"

View file

@ -38,6 +38,9 @@ module.exports = class Thang
publishNote: (channel, event) ->
event.thang = @
@world.publishNote channel, event
setGoalState: (goalID, status) ->
@world.setGoalState goalID, status
addComponents: (components...) ->
# We don't need to keep the components around after attaching them, but we will keep their initial config for recreating Thangs

View file

@ -221,6 +221,9 @@ module.exports = class World
@scriptNotes.push scriptNote
return unless @goalManager
@goalManager.submitWorldGenerationEvent(channel, event, @frames.length)
setGoalState: (goalID, status) ->
@goalManager.setGoalState(goalID, status)
endWorld: (victory=false, delay=3, tentative=false) ->
@totalFrames = Math.min(@totalFrames, @frames.length + Math.floor(delay / @dt)) - 1 # end a few seconds later

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# modal:
# close: "Close"
# okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "български език", englishDescri
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Затвори"
okay: "Добре"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "български език", englishDescri
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "български език", englishDescri
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -1,105 +1,113 @@
module.exports = nativeDescription: "Català", englishDescription: "Catalan", translation:
# common:
# loading: "Loading..."
# saving: "Saving..."
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
common:
loading: "Carregant..."
saving: "Guardant..."
sending: "Enviant..."
cancel: "Cancel·lant"
save: "Guardar"
delay_1_sec: "1 segon"
delay_3_sec: "3 segons"
delay_5_sec: "5 segons"
manual: "Manual"
fork: "Fork"
play: "Jugar"
# modal:
# close: "Close"
# okay: "Okay"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Tancar"
okay: "Okey"
# not_found:
# page_not_found: "Page not found"
# nav:
# play: "Levels"
# editor: "Editor"
# blog: "Blog"
# forum: "Forum"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
# legal: "Legal"
# about: "About"
# contact: "Contact"
# twitter_follow: "Follow"
# employers: "Employers"
nav:
play: "Nivells"
editor: "Editor"
blog: "Blog"
forum: "rum"
admin: "Admin"
home: "Inici"
contribute: "Col·laborar"
legal: "Legalitat"
about: "Sobre Nosaltres"
contact: "Contacta"
twitter_follow: "Segueix-nos"
employers: "Treballadors"
# versions:
# save_version_title: "Save New Version"
versions:
save_version_title: "Guarda una nova versió"
# new_major_version: "New Major Version"
# cla_prefix: "To save changes, first you must agree to our"
# cla_url: "CLA"
# cla_suffix: "."
# cla_agree: "I AGREE"
cla_prefix: "Per guardar els canvis primer has d'acceptar"
cla_url: "CLA"
cla_suffix: "."
cla_agree: "Estic d'acord"
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# log_out: "Log Out"
# recover: "recover account"
login:
sign_up: "Crear un compte"
log_in: "Iniciar Sessió"
log_out: "Tancar Sessió"
recover: "Recuperar un compte"
# recover:
# recover_account_title: "Recover Account"
# send_password: "Send Recovery Password"
recover:
recover_account_title: "Recuperar Compte"
send_password: "Enviar contrasenya oblidada"
# signup:
# create_account_title: "Create Account to Save Progress"
# description: "It's free. Just need a couple things and you'll be good to go:"
# email_announcements: "Receive announcements by email"
# coppa: "13+ or non-USA "
# coppa_why: "(Why?)"
# creating: "Creating Account..."
# sign_up: "Sign Up"
# log_in: "log in with password"
signup:
create_account_title: "Crear un compte per tal de guardar els progressos"
description: "És gratuit. Només calen un parell de coses i ja podràs començar:"
email_announcements: "Rebre anuncis via email"
coppa: " més de 13 anys o fora dels Estats Units"
coppa_why: "(Per què?)"
creating: "Creant Compte..."
sign_up: "Registrar-se"
log_in: "Iniciar sessió amb la teva contrasenya"
# home:
# slogan: "Learn to Code JavaScript by Playing a Game"
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
# play: "Play"
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
# for_beginners: "For Beginners"
# multiplayer: "Multiplayer"
# for_developers: "For Developers"
home:
slogan: "Aprén a programar JavaScript tot Jugant"
no_ie: "CodeCombat no funciona en Internet Explorer 9 o versions anteriors. Perdó!"
no_mobile: "CodeCombat no ha estat dissenyat per dispositius mòbils i per tant no funcionarà!"
play: "Jugar"
old_browser: "Uh oh, el teu navegador és massa antic per fer funcionar CodeCombat. Perdó!"
old_browser_suffix: "Pots probar-ho igualment, però el més segur és que no funcioni."
campaign: "Campanya"
for_beginners: "Per a principiants"
multiplayer: "Multijugador"
for_developers: "Per a Desenvolupadors"
# play:
# choose_your_level: "Choose Your Level"
# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
# adventurer_forum: "the Adventurer forum"
# adventurer_suffix: "."
# campaign_beginner: "Beginner Campaign"
# campaign_beginner_description: "... in which you learn the wizardry of programming."
# campaign_dev: "Random Harder Levels"
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
# campaign_multiplayer: "Multiplayer Arenas"
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
# campaign_player_created: "Player-Created"
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
# level_difficulty: "Difficulty: "
# play_as: "Play As"
# spectate: "Spectate"
play:
choose_your_level: "Escull el teu nivell"
adventurer_prefix: "Pots saltar a qualsevols dels nivells de més abaix, o discutir els nivells de més amunt."
adventurer_forum: "El fòrum de l'aventurer"
adventurer_suffix: "."
campaign_beginner: "Campanya del principiant"
campaign_beginner_description: "... on aprens la bruixeria de la programació."
campaign_dev: "Nivells difícils aleatoris"
campaign_dev_description: "... on aprens a interactuar amb la interfície tot fent coses un pèl més difícils."
campaign_multiplayer: "Arenes Multijugador"
campaign_multiplayer_description: "... on programes cara a cara contra altres jugadors."
campaign_player_created: "Creats pel Jugador"
campaign_player_created_description: "... on lluites contra la creativitat dels teus companys <a href=\"/contribute#artisan\">Artisan Wizards</a>."
level_difficulty: "Dificultat: "
play_as: "Jugar com"
spectate: "Spectate"
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
contact:
contact_us: "Contacta CodeCombat"
welcome: "Què bé poder escoltar-te! Fes servir aquest formulari per enviar-nos un email. "
contribute_prefix: "Si estàs interessat en col·laborar, dona un cop d'ull a la nostra "
contribute_page: "pàgina de col·laboració"
contribute_suffix: "!"
forum_prefix: "Per a qualsevol publicació, si us plau prova "
forum_page: "el nostre fòrum"
forum_suffix: " sinó"
send: "Enviar comentari"
diplomat_suggestion:
# title: "Help translate CodeCombat!"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
fork: "Klonovat"
play: "Přehrát"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Zavřít"
okay: "Budiž"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Administrátorský pohled"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
fork: "Forgren"
play: "Spil"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Luk"
okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# fork: "Fork"
play: "Abspielen"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Schließen"
okay: "Okay"
@ -236,11 +244,27 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
time_current: "Aktuell"
time_total: "Total"
time_goto: "Gehe zu"
admin:
av_title: "Administrator Übersicht"
@ -561,7 +585,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Κλείσε"
okay: "Εντάξει"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# modal:
# close: "Close"
# okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# modal:
# close: "Close"
# okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# modal:
# close: "Close"
# okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
fork: "Fork"
play: "Play"
units:
second: "second"
seconds: "seconds"
minute: "minute"
minutes: "minutes"
hour: "hour"
hours: "hours"
modal:
close: "Close"
okay: "Okay"
@ -236,12 +244,27 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
tip_beta_launch: "CodeCombat launched its beta in October, 2013."
tip_js_beginning: "JavaScript is just the beginning."
tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
think_solution: "Think of the solution, not the problem."
tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
tip_forums: "Head over to the forums and tell us what you think!"
tip_baby_coders: "In the future, even babies will be Archmages."
tip_morale_improves: "Loading will continue until morale improves."
tip_all_species: "We believe in equal opportunities to learn programming for all species."
tip_reticulating: "Reticulating spines."
tip_harry: "Yer a Wizard, "
tip_great_responsibility: "With great coding skills comes great debug responsibility."
tip_great_responsibility: "With great coding skill comes great debug responsibility."
tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
tip_no_try: "Do. Or do not. There is no try. - Yoda"
tip_patience: "Patience you must have, young Padawan. - Yoda"
tip_documented_bug: "A documented bug is not a bug; it is a feature."
tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
time_current: "Now:"
time_total: "Max:"
time_goto: "Go to:"
admin:
av_title: "Admin Views"
@ -563,7 +586,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
multiplayer_launch:
introducing_dungeon_arena: "Introducing Dungeon Arena"
new_way: "March 17, 2014: The new way to compete with code."
new_way: "The new way to compete with code."
to_battle: "To Battle, Developers!"
modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Cerrar"
okay: "OK"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
fork: "Bifurcar"
play: "Jugar"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Cerrar"
okay: "Ok"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# fork: "Fork"
play: "Jugar"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Cerrar"
okay: "OK"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# fork: "Fork"
play: "سطوح"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "بستن"
okay: "تایید"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# modal:
# close: "Close"
# okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
fork: "Fork"
play: "Jouer"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Fermer"
okay: "Ok"
@ -67,7 +75,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
no_mobile: "CodeCombat n'a pas été créé pour les plateformes mobiles donc il est possible qu'il ne fonctionne pas correctement ! "
play: "Jouer"
old_browser: "Oh oh, votre navigateur est trop vieux pour executer CodeCombat. Désolé!"
old_browser_suffix: "Vous pouvez essayer quan même, mais celà ne marchera probablement pas."
old_browser_suffix: "Vous pouvez essayer quand même, mais celà ne marchera probablement pas."
campaign: "Campagne"
for_beginners: "Pour débutants"
multiplayer: "Multijoueurs"
@ -83,7 +91,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
campaign_dev: "Niveaux aléatoires plus difficiles"
campaign_dev_description: "... dans lesquels vous apprendrez à utiliser l'interface en faisant quelque chose d'un petit peu plus dur."
campaign_multiplayer: "Campagne multi-joueurs"
campaign_multiplayer_description: "... dans laquelle vous coderez en face à face contre d'autre joueurs."
campaign_multiplayer_description: "... dans laquelle vous coderez en face à face contre d'autres joueurs."
campaign_player_created: "Niveaux créés par les joueurs"
campaign_player_created_description: "... Dans laquelle vous serez confrontés à la créativité des votres.<a href=\"/contribute#artisan\">Artisan Wizards</a>."
level_difficulty: "Difficulté: "
@ -234,11 +242,27 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Vues d'administrateurs"
@ -350,7 +374,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
nick_description: "Assistant programmeur, mage à la motivation excentrique, et bidouilleur de l'extrême. Nick peut faire n'importe quoi mais il a choisi CodeCombat."
jeremy_description: "Mage de l'assistance client, testeur de maniabilité, et community manager; vous avez probablement déjà parlé avec Jeremy."
michael_description: "Programmeur, administrateur réseau, et l'enfant prodige du premier cycle, Michael est la personne qui maintient nos serveurs en ligne."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
glen_description: "Programmeur et développeur de jeux passioné, avec la motivation pour faire de ce monde un meilleur endroit, en développant des choses qui comptent. Le mot impossible est introuvable dans son dictionnaire. Apprendre de nouveaux talents est sa joie !"
legal:
page_title: "Légal"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
fork: "קילשון"
play: "שחק"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "סגור"
okay: "אישור"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# modal:
# close: "Close"
# okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# fork: "Fork"
play: "Játék"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Mégse"
okay: "OK"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# modal:
# close: "Close"
# okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
fork: "Fork"
play: "Gioca"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Chiudi"
okay: "Ok"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Vista amministratore"
@ -523,7 +547,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
counselor_title: "Consigliere"
counselor_title_description: "(Esperto/Insegnante)"
# ladder:
ladder:
# please_login: "Please log in first before playing a ladder game."
# my_matches: "My Matches"
simulate: "Simula"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# fork: "Fork"
play: "ゲームスタート"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "閉じる"
okay: "OK"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "管理画面"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
fork: "Fork"
play: "시작"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Close"
okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "관리자 뷰"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# modal:
# close: "Close"
# okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# fork: "Fork"
play: "Mula"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Tutup"
okay: "Ok"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -342,7 +366,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
why_paragraph_3_center: "tapi bersukaria seperti"
why_paragraph_3_italic_caps: "TIDAK MAK SAYA PERLU HABISKAN LEVEL!"
why_paragraph_3_suffix: "Itulah kenapa CodeCombat adalah permainan multiplayer, tapi bukan sebuah khursus dibuat sebagai permainan. Kami tidak akan berhenti sehingga kamu tidak akan--tetapi buat masa kini, itulah perkara yang baik."
why_paragraph_4: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini."
why_paragraph_4: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini."
why_ending: "Dan ia adalah percuma! "
why_ending_url: "Mulalah bermain sekarang!"
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# fork: "Fork"
play: "Spill"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Lukk"
okay: "Ok"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
fork: "Fork"
play: "Spelen"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Sluiten"
okay: "Oké"
@ -225,6 +233,36 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
editor_config_behaviors_label: "Slim gedrag"
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens."
# loading_ready: "Ready!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
# tip_guide_exists: "Click the guide at the top of the page for useful info."
# tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Administrator panels"
@ -235,6 +273,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
av_other_debug_base_url: "Base (om base.jade te debuggen)"
u_title: "Gebruikerslijst"
lg_title: "Laatste Spelletjes"
# clas: "CLAs"
editor:
main_title: "CodeCombat Editors"
@ -515,6 +554,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
simulate_games: "Simuleer spellen!"
simulate_all: "RESET EN SIMULEER SPELLEN"
# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
leaderboard: "Leaderboard"
battle_as: "Vecht als "
summary_your: "Jouw "
@ -542,7 +583,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
multiplayer_launch:
introducing_dungeon_arena: "Introductie van Dungeon Arena"
new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
new_way: "De nieuwe manier om te concurreren met code."
to_battle: "Naar het slagveld, ontwikkelaars!"
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots."
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
fork: "Fork"
play: "Spelen"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Sluiten"
okay: "Oké"
@ -225,6 +233,36 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
editor_config_behaviors_label: "Slim gedrag"
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens."
# loading_ready: "Ready!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
# tip_guide_exists: "Click the guide at the top of the page for useful info."
# tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Administrator panels"
@ -235,6 +273,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
av_other_debug_base_url: "Base (om base.jade te debuggen)"
u_title: "Gebruikerslijst"
lg_title: "Laatste Spelletjes"
# clas: "CLAs"
editor:
main_title: "CodeCombat Editors"
@ -515,6 +554,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
simulate_games: "Simuleer spellen!"
simulate_all: "RESET EN SIMULEER SPELLEN"
# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
leaderboard: "Leaderboard"
battle_as: "Vecht als "
summary_your: "Jouw "
@ -542,7 +583,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
multiplayer_launch:
introducing_dungeon_arena: "Introductie van Dungeon Arena"
new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
new_way: "De nieuwe manier om te concurreren met code."
to_battle: "Naar het slagveld, ontwikkelaars!"
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots."
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
fork: "Fork"
play: "Spelen"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Sluiten"
okay: "Oké"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
tip_js_beginning: "JavaScript is nog maar het begin."
tip_autocast_setting: "Verander de autocast instelling door te klikken op het tandwiel naast de cast knop."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
# tip_reticulating: "Reticulating spines."
# tip_reticulating: "Reticulating spines."
tip_harry: "Je bent een tovenaar, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Administrator panels"

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# modal:
# close: "Close"
# okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# fork: "Fork"
play: "Spill"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Lukk"
okay: "Ok"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
fork: "Fork"
play: "Graj"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Zamknij"
okay: "OK"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Panel administracyjny"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
multiplayer_launch:
introducing_dungeon_arena: "Oto Dungeon Arena"
new_way: "17. marca 2014: Nowy sposób, by współzawodniczyć dzięki programowaniu."
new_way: "Nowy sposób, by współzawodniczyć dzięki programowaniu."
to_battle: "Do broni, developerzy!"
modern_day_sorcerer: "Wiesz, jak programować? Super. Jesteś współczesnym czarodziejem. Czy nie najwyższy czas, aby użyć swoich mocy, by dowodzić jednostkami w epickiej batalii? I nie mamy tutaj na myśli robotów."
arenas_are_here: "Areny wieloosobowych potyczek CodeCombat właśnie nastały."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
fork: "Fork"
play: "Jogar"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Fechar"
okay: "Ok"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Visualização de Administrador"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
multiplayer_launch:
introducing_dungeon_arena: "Introduzindo a Dungeon Arena"
new_way: "17 de Março de 2014: O novo meio de competir com código."
new_way: "O novo meio de competir com código."
to_battle: "Para a Batalha, Desenvolvedores!"
modern_day_sorcerer: "Você sabe como codificar? Isso é incrível. Você é um feiticeiro dos tempos modernos! Não é tempo de usar seus poderes mágicos de codificação para comandar seus lacaios em um combate épico? E não estamos falando de robôs aqui."
arenas_are_here: "As arenas de combatte um contra um do CodeCombat estão aqui."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
fork: "Fork"
play: "Jogar"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Fechar"
okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Visualizações de Admin"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
multiplayer_launch:
introducing_dungeon_arena: "Introduzindo a Dungeon Arena"
new_way: "17 de Março de 2014: Uma nova forma de competir com código."
new_way: "Uma nova forma de competir com código."
to_battle: "Às armas, Programadores!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
arenas_are_here: "As arenas mano-a-mano multiplayer de CodeCombat estão aqui."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# fork: "Fork"
play: "Jogar"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Fechar"
okay: "Ok"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
fork: "Fork"
play: "Joacă"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Inchide"
okay: "Okay"
@ -218,12 +226,12 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
editor_config_title: "Configurare Editor"
editor_config_keybindings_label: "Mapare taste"
editor_config_keybindings_default: "Default (Ace)"
editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite." # not sure, where is this on the site?
editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite."
editor_config_invisibles_label: "Arată etichetele invizibile"
editor_config_invisibles_description: "Arată spațiile și taburile invizibile."
editor_config_indentguides_label: "Arată ghidul de indentare"
editor_config_indentguides_description: "Arată linii verticale pentru a vedea mai bine indentarea."
editor_config_behaviors_label: "Comportamente inteligente" # context?
editor_config_behaviors_label: "Comportamente inteligente"
editor_config_behaviors_description: "Completează automat parantezele, ghilimele etc."
loading_ready: "Gata!"
tip_insert_positions: "Shift+Click oriunde pe harta pentru a insera punctul în editorul de vrăji."
@ -234,11 +242,27 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013."
tip_js_beginning: "JavaScript este doar începutul."
tip_autocast_setting: "Ajutează setările de autocast apăsând pe rotița de pe buton."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
tip_baby_coders: "În vitor până și bebelușii vor fi Archmage."
tip_morale_improves: "Se va încărca până până când va crește moralul."
tip_all_species: "Noi credem în șanse egale de a învăța programare pentru toate speciile."
# tip_reticulating: "Reticulating spines." ??????????context ???
# tip_reticulating: "Reticulating spines."
tip_harry: "Ha un Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Admin vede"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
fork: "Форк"
play: "Играть"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Закрыть"
okay: "OK"
@ -53,7 +61,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
signup:
create_account_title: "Создать аккаунт, чтобы сохранить прогресс"
description: "Это бесплатно. Нужна лишь пара вещей и вы сможете продолжить путешествие:"
description: "Это бесплатно. Нужна лишь пара вещей, и вы сможете продолжить путешествие:"
email_announcements: "Получать оповещения на email"
coppa: "Вы старше 13 лет или живёте не в США "
coppa_why: "(почему?)"
@ -231,14 +239,30 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tip_scrub_shortcut: "Ctrl+[ и Ctrl+] - перемотка назад и вперёд."
tip_guide_exists: "Щёлкните \"руководство\" наверху страницы для получения полезной информации."
tip_open_source: "Исходный код CodeCombat открыт на 100%!"
tip_beta_launch: "CodeCombat запустил бета-тестирование в октябре 2013."
tip_beta_launch: "CodeCombat запустил бета-тестирование в октябре 2013 года."
tip_js_beginning: "JavaScript это только начало."
tip_autocast_setting: "Изменяйте настройки авточтения заклинания, щёлкнув по шестерёнке на кнопке прочтения."
think_solution: "Думайте о решении, а не о проблеме."
tip_theory_practice: "В теории, между практикой и теорией нет разницы. Но на практике есть. - Yogi Berra"
tip_error_free: "Есть два способа писать программы без ошибок; работает только третий. - Alan Perlis"
tip_debugging_program: "Если отладка это процесс удаления багов, то программирование должно быть процессом их добавления. - Edsger W. Dijkstra"
tip_forums: "Заходите на форумы и расскажите нам, что вы думаете!"
tip_baby_coders: "В будущем, даже младенцы будут Архимагами."
tip_morale_improves: "Загрузка будет продолжаться, пока боевой дух не улучшится."
tip_all_species: "Мы верим в равные возможности для обучения программированию для всех видов."
tip_morale_improves: "Загрузка будет продолжаться, пока боевой дух не восстановится."
tip_all_species: "Мы верим в равные возможности для обучения программированию, для всех видов."
tip_reticulating: "Ретикуляция сплайнов."
tip_harry: "Ты волшебник, "
tip_great_responsibility: "С большим умением программирования приходит большая ответственность отладки."
tip_munchkin: "Если вы не съедите овощи, манчкин придёт за вами, пока вы спите."
tip_binary: "В мире есть 10 типов людей: те, кто понимают двоичную систему счисления и те, кто не понимают."
tip_commitment_yoda: "Программист верностью принципам обладать должен, и серьёзным умом. ~ Yoda"
tip_no_try: "Делай. Или не делай. Не надо пытаться. - Yoda"
tip_patience: "Терпением ты обладать должен, юный падаван. - Yoda"
tip_documented_bug: "Документированный баг не является багом; это фича."
tip_impossible: "Это всегда кажется невозможным, пока не сделано. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Админ панель"
@ -481,7 +505,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
diplomat_attribute_1: "Свободное владение английским языком и языком, на который вы хотели бы переводить. При передаче сложных идей важно иметь сильную хватку в обоих!"
diplomat_join_pref_github: "Найдите файл локализации вашего языка "
diplomat_github_url: "на GitHub"
diplomat_join_suf_github: ", отредактируйте его онлайн и отправьте запрос на включение изменений. Кроме того, установите флажок ниже, чтобы быть в курсе новых разработок интернационализации!"
diplomat_join_suf_github: ", отредактируйте его онлайн и отправьте запрос на подтверждение изменений. Кроме того, установите флажок ниже, чтобы быть в курсе новых разработок интернационализации!"
more_about_diplomat: "Узнать больше о том, как стать Дипломатом"
diplomat_subscribe_desc: "Получать email-ы о i18n разработках и уровнях для перевода."
ambassador_summary: "Мы пытаемся создать сообщество, и каждое сообщество нуждается в службе поддержки, когда есть проблемы. У нас есть чаты, электронная почта и социальные сети, чтобы наши пользователи могли познакомиться с игрой. Если вы хотите помочь людям втянуться, получать удовольствие и учиться программированию, этот класс для вас."
@ -559,14 +583,14 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
multiplayer_launch:
introducing_dungeon_arena: "Представляем Арену подземелья"
new_way: "17 марта 2014: Новый способ соревноваться с помощью кода."
new_way: "Новый способ соревноваться с помощью кода."
to_battle: "В бой, разработчики!"
modern_day_sorcerer: "Вы знаете, как программировать? Это круто. Вы волшебник наших дней! Разве не время, чтобы вы использовали свои магические силы программирования для управления миньонами в эпичной битве? И мы не говорим здесь роботы."
arenas_are_here: "Мультиплеерные арены CodeCombat на равных уже здесь."
ladder_explanation: "Выбирайте своих героев, зачаровывайте свои армии людей или огров, и взберитесь через поверженных коллег-Волшебников на вершину ладдеровзатем бросьте вызов своим друзьям в наших славных, асинхронно-мультиплеерных аренах прогрммирования. Если вы ощущаете себя творческим, можете даже"
fork_our_arenas: "сделать форк наших арен"
ladder_explanation: "Выбирайте своих героев, зачаровывайте свои армии людей или огров, и взберитесь через поверженных коллег-Волшебников на вершину ладдеров затем бросьте вызов своим друзьям в наших славных, асинхронно-мультиплеерных аренах прогрммирования. Если вы ощущаете себя творческим, можете даже"
fork_our_arenas: "сделать модификации наших арен"
create_worlds: "и создавать свои собственные миры."
javascript_rusty: "Подзабыли JavaScript? Не беспокойтесь; есть"
tutorial: "обучение"
new_to_programming: ". Новичок в программировании? Пройдите нашу кампанию для новичков, чтобы повысить навык."
so_ready: "Я полностью готов для этого"
so_ready: "Я полностью готов(а) для этого"

View file

@ -1,94 +1,102 @@
module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak", translation:
common:
loading: "Načítava sa..."
# saving: "Saving..."
saving: "Ukladá sa..."
sending: "Odosiela sa..."
cancel: "Zruš"
# save: "Save"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
# manual: "Manual"
cancel: "Zruš"
save: "Ulož"
delay_1_sec: "1 sekunda"
delay_3_sec: "3 sekundy"
delay_5_sec: "5 sekúnd"
manual: "Manuál"
# fork: "Fork"
play: "Hrať"
play: "Hraj"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Zatvoriť"
close: "Zatvor"
okay: "Súhlasím"
not_found:
page_not_found: "Stránka nenájdená"
nav:
play: "Hrať"
play: "Hraj"
editor: "Editor"
blog: "Blog"
forum: "Fórum"
admin: "Administrácia"
admin: "Spravuj"
home: "Domov"
contribute: "Prispieť"
# legal: "Legal"
contribute: "Prispej"
legal: "Pre právnikov"
about: "O projekte"
contact: "Kontakt"
twitter_follow: "Sledovať"
# employers: "Employers"
twitter_follow: "Sleduj na twitteri"
employers: "Zamestnávatelia"
# versions:
# save_version_title: "Save New Version"
# new_major_version: "New Major Version"
# cla_prefix: "To save changes, first you must agree to our"
versions:
save_version_title: "Ulož novú verziu"
new_major_version: "Nová primárna verzia"
cla_prefix: "Ak chcete uložiť svoje zmeny, musíte najprv súhlasiť s našou"
# cla_url: "CLA"
# cla_suffix: "."
# cla_agree: "I AGREE"
cla_agree: "SÚHLASÍM"
login:
sign_up: "Vytvor účet"
log_in: "Prihlás sa"
log_out: "Odhlás sa"
recover: "obnoviť účet"
sign_up: "Vytvor účet"
log_in: "Prihlás sa"
log_out: "Odhlás sa"
recover: "obnov"
# recover:
# recover_account_title: "Recover Account"
# send_password: "Send Recovery Password"
recover:
recover_account_title: "Obnov účet"
send_password: "Zašli záchranné heslo"
signup:
# create_account_title: "Create Account to Save Progress"
description: "Je to zdarma. Potrebuješ zadať len zopár detailov."
email_announcements: "Dostávať správy na email."
create_account_title: "Vytvor si účet, nech si uložíš progres"
description: "Je to zdarma. Len treba zadať zopár detailov."
email_announcements: "Chcem dostávať správy na email."
coppa: "13+ alebo mimo USA"
coppa_why: "(Prečo?)"
creating: "Vytvára sa účet..."
sign_up: "Registrovať sa"
log_in: "prihlás sa pomocou hesla"
sign_up: "Registruj sa"
log_in: "prihlás sa pomocou hesla"
home:
slogan: "Naučte sa programovať v Javascripte pomocou hry"
slogan: "Nauč sa programovať v Javascripte pomocou hry"
no_ie: "CodeCombat nefunguje v prehliadači Internet Explorer 9 a jeho starších verziách. Ospravedlňujeme sa."
no_mobile: "CodeCombat nebol navrhnutý pre mobilné zariadenia a nemusí na nich fungovať správne!"
play: "Hrať"
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
# for_beginners: "For Beginners"
play: "Hraj"
old_browser: "Ajaj, prehliadač je príliš starý. CodeCombat na ňom nepôjde. Je nám to ľúto!"
old_browser_suffix: "Skúsiť sa to dá, ale asi to nepôjde."
campaign: "Ťaženie"
for_beginners: "Pre začiatočníkov"
# multiplayer: "Multiplayer"
# for_developers: "For Developers"
for_developers: "Pre vývojárov"
play:
choose_your_level: "Vyber si level"
adventurer_prefix: "Môže si vybrať ktorýkoľvek z levelov alebo ich prediskutovať na "
choose_your_level: "Vyber si úroveň"
adventurer_prefix: "Môže si vybrať ktorúkoľvek z úrovní alebo ich prediskutovať na "
adventurer_forum: "fóre pre dobrodruhov"
adventurer_suffix: "."
campaign_beginner: "Ťaženie pre začiatočníkov"
campaign_beginner_description: "... v kotorom sa naučíte mágiu programovania."
campaign_dev: "Náhodné ťažšie levely"
campaign_dev_description: "... v ktorom sa naučíte používať rozhranie zatiaľčo budete čeliť väčším výzvam."
campaign_beginner_description: "... v ktorom sa naučíš mágiu programovania."
campaign_dev: "Náhodné ťažšie úrovne"
campaign_dev_description: "... v ktorych sa naučíš používať rozhranie a čeliť väčším výzvam."
campaign_multiplayer: "Aréna pre viacerých hráčov"
campaign_multiplayer_description: "... v ktorej si zmeriate svoje programátorské sily proti ostatným hráčom."
campaign_player_created: "Hráčmi vytvorené levely"
campaign_player_created_description: "... v ktorých sa popasujete s kreativitou svojich <a href=\"/contribute#artisan\">súdruhov kúzelníkov</a>."
campaign_multiplayer_description: "... v ktorej si zmeriaš svoje programátorské sily proti ostatným hráčom."
campaign_player_created: "Hráčmi vytvorené úrovne"
campaign_player_created_description: "... v ktorých sa popasuješ s kreativitou svojich <a href=\"/contribute#artisan\">kúzelníckych súdruhov</a>."
level_difficulty: "Obtiažnosť."
# play_as: "Play As"
# spectate: "Spectate"
play_as: "Hraj ako"
spectate: "Sleduj"
contact:
contact_us: "Kontaktujte nás"
@ -109,34 +117,34 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# learn_more: "Learn more about being a Diplomat"
# subscribe_as_diplomat: "Subscribe as a Diplomat"
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
wizard_settings:
title: "Nastavenia kúzelníka"
customize_avatar: "Uprav svojho avatara"
clothes: "Róba"
trim: "Lem"
cloud: "Obláčik"
spell: "Kúzlo"
boots: "Čižmy"
hue: "Odtieň"
saturation: "Sýtosť"
lightness: "Jas"
# account_settings:
# title: "Account Settings"
# not_logged_in: "Log in or create an account to change your settings."
# autosave: "Changes Save Automatically"
# me_tab: "Me"
# picture_tab: "Picture"
# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
# gravatar_select: "Select which Gravatar photo to use"
account_settings:
title: "Nastvenia účtu"
not_logged_in: "Prihlás sa alebo si vytvor účet."
autosave: "Zmeny sa uložia automaticky"
me_tab: "Ja"
picture_tab: "Obrázok"
wizard_tab: "Kúzelník"
password_tab: "Heslo"
emails_tab: "E-maily"
admin: "Spravovať"
gravatar_select: " Vyber ktorú fotografiu z Gravataru použit"
# gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
wizard_color: "Farba kúzelníckej róby"
new_password: "Nové heslo"
new_password_verify: "Overenie"
# email_subscriptions: "Email Subscriptions"
# email_announcements: "Announcements"
# email_notifications: "Notifications"
@ -147,9 +155,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# contribute_page: "contribute page"
# contribute_suffix: " to find out more."
# email_toggle: "Toggle All"
# error_saving: "Error Saving"
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
error_saving: "Chyba pri ukladaní"
saved: "Zmeny uložené"
password_mismatch: "Heslá nesedia."
# account_profile:
# edit_settings: "Edit Settings"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# modal:
# close: "Close"
# okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# fork: "Fork"
play: "Нивои"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Затвори"
okay: "ОК"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
fork: "Förgrena"
play: "Spela"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Stäng"
okay: "Okej"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Administratörsvyer"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
multiplayer_launch:
introducing_dungeon_arena: "Introducerar grottarenan"
new_way: "17 mars 2014: Det nya sättet att tävla i kod."
new_way: "Det nya sättet att tävla i kod."
to_battle: "Till slagfältet, utvecklare!"
modern_day_sorcerer: "Du vet hur man kodar? Det är coolt. Du är en modern trollkarl! Är det inte dags att du använde dina magiska kodarkrafter för att leda dina undersåtar i episka strider? Och vi snackar inte om robotar nu."
arenas_are_here: "CodeCombats flerspelararenor är här."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# fork: "Fork"
play: "เล่น"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "ปิด"
okay: "ตกลง"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
fork: "Çatalla"
play: "Oyna"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Kapat"
okay: "Tamam"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "Yönetici Görünümleri"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "українська мова", englishDesc
fork: "Форк"
play: "Грати"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Закрити"
okay: "Добре"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "українська мова", englishDesc
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# fork: "Fork"
# play: "Play"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
# modal:
# close: "Close"
# okay: "Okay"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# fork: "Fork"
play: "Các cấp độ"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "Đóng"
okay: "Được rồi"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, ,Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# alert_account_message_intro: "Hey there!"
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
fork: "派生"
play: "开始"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "关闭"
okay: "好的"
@ -234,11 +242,27 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
admin:
av_title: "管理员视图"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
fork: "Fork"
play: "播放"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "關閉"
okay: ""
@ -234,11 +242,27 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -12,6 +12,14 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
fork: "Fork"
play: ""
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
modal:
close: "关闭"
okay: ""
@ -234,11 +242,27 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# admin:
# av_title: "Admin Views"
@ -559,7 +583,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "March 17, 2014: The new way to compete with code."
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."

View file

@ -1,5 +1,6 @@
@import "bootstrap/variables"
@import "bootstrap/mixins"
@import "bootstrap/variables"
html
background-color: #2f261d
@ -191,3 +192,21 @@ table.table
.flag-cursor
cursor: crosshair
// Fonts
.header-font
font-family: $headings-font-family
body[lang='ru'], body[lang|='zh'], body[lang='ja'], body[lang='pl'], body[lang='tr'], body[lang='cs'], body[lang='el'], body[lang='ro'], body[lang='vi'], body[lang='th'], body[lang='ko'], body[lang='sk'], body[lang='sl'], body[lang='bg'], body[lang='he'], body[lang='lt'], body[lang='sr'], body[lang='uk'], body[lang='hi'], body[lang='ur'],
h1, h2, h3, h4, h5, h6
font-family: 'Open Sans Condensed', Impact, "Arial Narrow", "Arial", sans-serif
text-transform: uppercase
letter-spacing: -1px !important
.header-font
font-family: 'Open Sans Condensed', Impact, "Arial Narrow", "Arial", sans-serif !important
text-transform: uppercase
letter-spacing: -1px !important

View file

@ -7,6 +7,7 @@
// -----------------------------------------------------
@import url(//fonts.googleapis.com/css?family=Bangers);
@import url(//fonts.googleapis.com/css?family=Open+Sans+Condensed:700&subset=latin,latin-ext,cyrillic-ext,greek-ext,greek,vietnamese,cyrillic);
// SCAFFOLDING
// -----------------------------------------------------

View file

@ -6,7 +6,6 @@
margin-left: -20px
.navbuttontext, .fancy-select .trigger
font-family: 'Bangers', cursive
font-size: 20px
font-weight: 400
letter-spacing: 1px
@ -22,7 +21,6 @@
height: 18px
.nav.navbar-link-text, .nav.navbar-link-text > li > a
font-family: 'Bangers', cursive
font-weight: normal
font-size: 25px
letter-spacing: 2px

View file

@ -10,28 +10,28 @@ body
select.language-dropdown
if me.get('anonymous') === false
button.btn.btn-primary.navbuttontext#logout-button(data-i18n="login.log_out") Log Out
a.btn.btn-primary.navbuttontext(href="/account/profile/#{me.id}")
button.btn.btn-primary.navbuttontext.header-font#logout-button(data-i18n="login.log_out") Log Out
a.btn.btn-primary.navbuttontext.header-font(href="/account/profile/#{me.id}")
div.navbuttontext-user-name
| #{me.displayName()}
i.icon-cog.icon-white.big
else
button.btn.btn-primary.navbuttontext(data-toggle="coco-modal", data-target="modal/signup", data-i18n="login.sign_up") Create Account
button.btn.btn-primary.navbuttontext(data-toggle="coco-modal", data-target="modal/login", data-i18n="login.log_in") Log In
button.btn.btn-primary.navbuttontext.header-font(data-toggle="coco-modal", data-target="modal/signup", data-i18n="login.sign_up") Create Account
button.btn.btn-primary.navbuttontext.header-font(data-toggle="coco-modal", data-target="modal/login", data-i18n="login.log_in") Log In
ul(class='navbar-link-text').nav.navbar-nav.pull-right
li.play
a(href='/play', data-i18n="nav.navbar-nav.play") Levels
a.header-font(href='/play', data-i18n="nav.navbar-nav.play") Levels
li.editor
a(href='/editor', data-i18n="nav.navbar-nav.editor") Editor
a.header-font(href='/editor', data-i18n="nav.navbar-nav.editor") Editor
li.blog
a(href='http://blog.codecombat.com/', data-i18n="nav.navbar-nav.blog") Blog
a.header-font(href='http://blog.codecombat.com/', data-i18n="nav.navbar-nav.blog") Blog
li.forum
a(href='http://discourse.codecombat.com/', data-i18n="nav.navbar-nav.forum") Forum
a.header-font(href='http://discourse.codecombat.com/', data-i18n="nav.navbar-nav.forum") Forum
if me.isAdmin()
li.admin
a(href='/admin', data-i18n="nav.navbar-nav.admin") Admin
a.header-font(href='/admin', data-i18n="nav.navbar-nav.admin") Admin
block outer_content
#outer-content-wrapper

View file

@ -18,10 +18,12 @@ block content
h3(data-i18n="article.edit_article_title") Edit Article
span
|: "#{article.attributes.name}"
#article-treema
#article-view
hr
div#error-view

View file

@ -1,5 +1,5 @@
h3(data-i18n="editor.level_tab_thangs_add") Add Thangs
input(type="text", id="thang-search")
input(type="search", id="thang-search")
#thangs-list
for group in groups
h4= group.name

View file

@ -75,4 +75,6 @@ block outer_content
div.tab-pane#editor-level-systems-tab-view
div#error-view
block footer

View file

@ -84,4 +84,6 @@ block content
div#spritesheets
div#error-view
.clearfix

3
app/templates/error.jade Normal file
View file

@ -0,0 +1,3 @@
div.alert.alert-warning
h2
span(data-i18n="common.error") Error: Failed to process request.

View file

@ -2,7 +2,7 @@ extends /templates/modal/modal_base
block modal-header-content
h1(data-i18n="multiplayer_launch.introducing_dungeon_arena") Introducing Dungeon Arena
em(data-i18n="multiplayer_launch.new_way") March 17, 2014: The new way to compete with code.
em(data-i18n="multiplayer_launch.new_way") The new way to compete with code.
block modal-body-content

View file

@ -17,12 +17,24 @@
strong.tip(data-i18n='play_level.tip_beta_launch') CodeCombat launched its beta in October, 2013.
strong.tip(data-i18n='play_level.tip_js_beginning') JavaScript is just the beginning.
strong.tip(data-i18n='play_level.tip_autocast_setting') Adjust autocast settings by clicking the gear on the cast button.
strong.tip(data-i18n='play_level.tip_think_solution') Think of the solution, not the problem.
strong.tip(data-i18n='play_level.tip_theory_practice') In theory there is no difference between theory and practice; in practice there is. - Yogi Berra
strong.tip(data-i18n='play_level.tip_error_free') There are two ways to write error-free programs; only the third one works. - Alan Perlis
strong.tip(data-i18n='play_level.tip_debugging_program') If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra
strong.tip(data-i18n='play_level.tip_forums') Head over to the forums and tell us what you think!
strong.tip(data-i18n='play_level.tip_impossible') It always seems impossible until it's done. - Nelson Mandela
strong.tip.rare(data-i18n='play_level.tip_baby_coders') In the future, even babies will be Archmages.
strong.tip.rare(data-i18n='play_level.tip_morale_improves') Loading will continue until morale improves.
strong.tip.rare(data-i18n='play_level.tip_all_species') We believe in equal opportunities to learn programming for all species.
strong.tip.rare(data-i18n='play_level.tip_reticulating') Reticulating spines.
strong.tip.rare(data-i18n='play_level.tip_great_responsibility') With great coding skills comes great debug responsibility.
strong.tip.rare(data-i18n='play_level.tip_great_responsibility') With great coding skill comes great debug responsibility.
strong.tip.rare(data-i18n='play_level.tip_munchkin') If you don't eat your vegetables, a munchkin will come after you while you're asleep.
strong.tip.rare(data-i18n='play_level.tip_binary') There are only 10 types of people in the world: those who understand binary, and those who don't.
strong.tip.rare(data-i18n='play_level.tip_commitment_yoda') A programmer must have the deepest commitment, the most serious mind. ~ Yoda
strong.tip.rare(data-i18n='play_level.tip_no_try') Do. Or do not. There is no try. - Yoda
strong.tip.rare(data-i18n='play_level.tip_patience') Patience you must have, young Padawan. - Yoda
strong.tip.rare(data-i18n='play_level.tip_documented_bug') A documented bug is not a bug; it is a feature.
strong.tip.rare
span(data-i18n='play_level.tip_harry') Yer a Wizard,
span= me.get('name') || 'Anoner'

View file

@ -11,10 +11,14 @@ button.btn.btn-xs.btn-inverse#music-button(title="Toggle Music")
span ♫
.scrubber
.progress.secret
.progress.secret#timeProgress
.progress-bar
.scrubber-handle
.popover.fade.top.in#timePopover
.arrow
h3.popover-title
.popover-content
.btn-group.dropup#playback-settings
button.btn.btn-xs.btn-inverse.toggle-fullscreen(title="Toggle fullscreen")
i.icon-fullscreen.icon-white

View file

@ -1,5 +1,6 @@
View = require 'views/kinds/RootView'
VersionHistoryView = require './versions_view'
ErrorView = require '../../error_view'
template = require 'templates/editor/article/edit'
Article = require 'models/Article'
@ -19,6 +20,18 @@ module.exports = class ArticleEditView extends View
super options
@article = new Article(_id: @articleID)
@article.saveBackups = true
@listenToOnce(@article, 'error',
() =>
@hideLoading()
# Hack: editor components appear after calling insertSubView.
# So we need to hide them first.
$(@$el).find('.main-content-area').children('*').not('#error-view').remove()
@insertSubView(new ErrorView())
)
@article.fetch()
@listenToOnce(@article, 'sync', @onArticleSync)
@listenTo(@article, 'schema-loaded', @buildTreema)

View file

@ -13,6 +13,7 @@ SystemsTabView = require './systems_tab_view'
LevelSaveView = require './save_view'
LevelForkView = require './fork_view'
VersionHistoryView = require './versions_view'
ErrorView = require '../../error_view'
module.exports = class EditorLevelView extends View
id: "editor-level-view"
@ -43,6 +44,12 @@ module.exports = class EditorLevelView extends View
@level = new Level _id: @levelID
@listenToOnce(@level, 'sync', @onLevelLoaded)
@listenToOnce(@supermodel, 'error',
() =>
@hideLoading()
@insertSubView(new ErrorView())
)
@supermodel.populateModel @level
showLoading: ($el) ->

View file

@ -21,7 +21,7 @@ componentOriginals =
"physics.Physical" : "524b75ad7fc0f6d519000001"
class ThangTypeSearchCollection extends CocoCollection
url: '/db/thang.type/search?project=true'
url: '/db/thang.type/search?project=original,name,version,slug,kind,components'
model: ThangType
module.exports = class ThangsTabView extends View
@ -219,7 +219,7 @@ module.exports = class ThangsTabView extends View
# TODO: figure out a good way to have all Surface clicks and Treema clicks just proxy in one direction, so we can maintain only one way of handling selection and deletion
onExtantThangSelected: (e) ->
@selectedExtantSprite?.setNameLabel null unless @selectedExtantSprite is e.sprite
@selectedExtantSprite?.setNameLabel? null unless @selectedExtantSprite is e.sprite
@selectedExtantThang = e.thang
@selectedExtantSprite = e.sprite
if e.thang and (key.alt or key.meta)
@ -236,7 +236,7 @@ module.exports = class ThangsTabView extends View
@selectedExtantSprite.setNameLabel @selectedExtantSprite.thangType.get('name') + ': ' + @selectedExtantThang.id
if not treemaThang.isSelected()
treemaThang.select()
@thangsTreema.$el.scrollTop(@thangsTreema.$el.find('.treema-children .treema-selected')[0].offsetTop)
@thangsTreema.$el.scrollTop(@thangsTreema.$el.find('.treema-children .treema-selected')[0].offsetTop)
else if @addThangSprite
# We clicked on the background when we had an add Thang selected, so add it
@addThang @addThangType, @addThangSprite.thang.pos

View file

@ -1,15 +1,16 @@
View = require 'views/kinds/RootView'
template = require 'templates/editor/thang/edit'
ThangType = require 'models/ThangType'
SpriteParser = require 'lib/sprites/SpriteParser'
SpriteBuilder = require 'lib/sprites/SpriteBuilder'
CocoSprite = require 'lib/surface/CocoSprite'
Camera = require 'lib/surface/Camera'
ThangComponentEditView = require 'views/editor/components/main'
VersionHistoryView = require './versions_view'
DocumentFiles = require 'collections/DocumentFiles'
View = require 'views/kinds/RootView'
ThangComponentEditView = require 'views/editor/components/main'
VersionHistoryView = require './versions_view'
ColorsTabView = require './colors_tab_view'
ErrorView = require '../../error_view'
template = require 'templates/editor/thang/edit'
CENTER = {x:200, y:300}
@ -43,10 +44,22 @@ module.exports = class ThangTypeEditView extends View
@mockThang = $.extend(true, {}, @mockThang)
@thangType = new ThangType(_id: @thangTypeID)
@thangType.saveBackups = true
@listenToOnce(@thangType, 'error',
() =>
@hideLoading()
# Hack: editor components appear after calling insertSubView.
# So we need to hide them first.
$(@$el).find('.main-content-area').children('*').not('#error-view').remove()
@insertSubView(new ErrorView())
)
@thangType.fetch()
@thangType.loadSchema()
@thangType.schema().once 'sync', @onThangTypeSync, @
@thangType.once 'sync', @onThangTypeSync, @
@listenToOnce(@thangType.schema(), 'sync', @onThangTypeSync)
@listenToOnce(@thangType, 'sync', @onThangTypeSync)
@refreshAnimation = _.debounce @refreshAnimation, 500
onThangTypeSync: ->

View file

@ -0,0 +1,6 @@
View = require 'views/kinds/RootView'
template = require 'templates/error'
module.exports = class ErrorView extends View
id: "error-view"
template: template

View file

@ -62,7 +62,8 @@ module.exports = class RootView extends CocoView
for code, localeInfo of locale when not (code in genericCodes) or code is preferred
$select.append(
$("<option></option>").val(code).text(localeInfo.nativeDescription))
$select.val(preferred).fancySelect()
$select.val(preferred).fancySelect().parent().find('.trigger').addClass('header-font')
$('body').attr('lang', preferred)
onLanguageChanged: ->
newLang = $(".language-dropdown").val()
@ -72,6 +73,7 @@ module.exports = class RootView extends CocoView
@buildLanguages()
unless newLang.split('-')[0] is "en"
@openModalView(application.router.getView("modal/diplomat_suggestion", "_modal"))
$('body').attr('lang', newLang)
saveLanguage: (newLang) ->
me.set('preferredLanguage', newLang)

View file

@ -5,7 +5,7 @@ app = require('application')
class SearchCollection extends Backbone.Collection
initialize: (modelURL, @model, @term) ->
@url = "#{modelURL}/search?project=yes"
@url = "#{modelURL}/search?project=true"
@url += "&term=#{term}" if @term
module.exports = class ThangTypeHomeView extends View
@ -110,7 +110,7 @@ module.exports = class ThangTypeHomeView extends View
that = @
res.success ->
that.model = model
modal.modal('hide')
modal.modal('hide')
onModalHidden: ->
# Can only redirect after the modal hidden event has triggered

View file

@ -24,7 +24,7 @@ module.exports = class ControlBarView extends View
'click #restart-button': ->
window.tracker?.trackEvent 'Clicked Restart', level: @worldName, label: @worldName
@showRestartModal()
'click #next-game-button': ->
Backbone.Mediator.publish 'next-game-pressed'
@ -64,9 +64,23 @@ module.exports = class ControlBarView extends View
c.homeLink = "/play/ladder/" + levelID
c
afterRender: ->
super()
@guideHighlightInterval ?= setInterval @onGuideHighlight, 5 * 60 * 1000
destroy: ->
clearInterval @guideHighlightInterval if @guideHighlightInterval
super()
onGuideHighlight: =>
return if @destroyed or @guideShownOnce
@$el.find('#docs-button').hide().show('highlight', 4000)
showGuideModal: ->
options = {docs: @level.get('documentation'), supermodel: @supermodel}
@openModalView(new DocsModal(options))
clearInterval @guideHighlightInterval
@guideHighlightInterval = null
showMultiplayerModal: ->
@openModalView(new MultiplayerModal(session: @session, playableTeams: @playableTeams, level: @level, ladderGame: @ladderGame))

View file

@ -150,7 +150,7 @@ module.exports = class HUDView extends View
createActions: ->
actions = @$el.find('.thang-actions tbody').empty()
showActions = @thang.world and not _.isEmpty(@thang.actions) and 'action' in @thang.hudProperties ? []
showActions = @thang.world and not @thang.notOfThisWorld and not _.isEmpty(@thang.actions) and 'action' in (@thang.hudProperties ? [])
@$el.find('.thang-actions').toggleClass 'secret', not showActions
return unless showActions
@buildActionTimespans()

View file

@ -35,46 +35,135 @@ module.exports = class PlaybackView extends View
'click #volume-button': 'onToggleVolume'
'click #play-button': 'onTogglePlay'
'click': -> Backbone.Mediator.publish 'focus-editor'
'mouseenter #timeProgress': 'onProgressEnter'
'mouseleave #timeProgress': 'onProgressLeave'
'mousemove #timeProgress': 'onProgressHover'
shortcuts:
'⌘+p, p, ctrl+p': 'onTogglePlay'
'⌘+[, ctrl+[': 'onScrubBack'
'⌘+], ctrl+]': 'onScrubForward'
# popover that shows at the current mouse position on the progressbar, using the bootstrap popover.
# Could make this into a jQuery plugins itself theoretically.
class HoverPopup extends $.fn.popover.Constructor
constructor: () ->
@enabled = true
@shown = false
@type = "HoverPopup"
@options =
placement: 'top'
container: 'body'
animation: true
html: true
delay:
show: 400
@$element = $('#timeProgress')
@$tip = $('#timePopover')
@content = ""
getContent: -> @content
show: ->
unless @shown
super()
@shown = true
updateContent: (@content) ->
@setContent()
@$tip.addClass('fade top in')
onHover: (@e) ->
pos = @getPosition()
actualWidth = @$tip[0].offsetWidth
actualHeight = @$tip[0].offsetHeight
calculatedOffset =
top: pos.top - actualHeight
left: pos.left + pos.width / 2 - actualWidth / 2
this.applyPlacement(calculatedOffset, 'top')
getPosition: ->
top: @$element.offset().top
left: if @e? then @e.pageX else @$element.offset().left
height: 0
width: 0
hide: ->
super()
@shown = false
disable: ->
super()
@hide()
constructor: ->
super(arguments...)
@listenTo(me, 'change:music', @updateMusicButton)
me.on('change:music', @updateMusicButton, @)
afterRender: ->
super()
@$progressScrubber = $('.scrubber .progress', @$el)
@hookUpScrubber()
@updateMusicButton()
$(window).on('resize', @onWindowResize)
updatePopupContent: ->
@timePopup.updateContent "<h2>#{@timeToString @newTime}</h2>#{@formatTime(@current, @currentTime)}<br/>#{@formatTime(@total, @totalTime)}"
# These functions could go to some helper class
pad2: (num) ->
if not num? or num is 0 then "00" else ((if num < 10 then "0" else "") + num)
formatTime: (text, time) =>
"#{text}\t#{@timeToString time}"
timeToString: (time=0, withUnits=false) ->
mins = Math.floor(time / 60)
secs = (time - mins * 60).toFixed(1)
if withUnits
ret = ""
ret = (mins + " " + (if mins is 1 then @minute else @minutes)) if (mins > 0)
ret = (ret + " " + secs + " " + (if secs is 1 then @second else @seconds)) if (secs > 0 or mins is 0)
else
"#{mins}:#{@pad2 secs}"
# callbacks
updateMusicButton: ->
@$el.find('#music-button').toggleClass('music-on', me.get('music'))
onSetLetterbox: (e) ->
if e.on
$('.scrubber .progress', @$el).slider('disable', true).addClass('disabled')
$('#play-button', @$el).addClass('disabled')
$('.scrubber-handle', @$el).css('visibility', 'hidden')
else
$('.scrubber .progress', @$el).slider('enable', true).removeClass('disabled')
$('#play-button', @$el).removeClass('disabled')
$('.scrubber-handle', @$el).css('visibility', 'visible')
buttons = @$el.find '#play-button, .scrubber-handle'
buttons.css 'visibility', if e.on then 'hidden' else 'visible'
@disabled = e.on
onWindowResize: (s...) =>
@barWidth = $('.progress', @$el).width()
onNewWorld: (e) ->
@totalTime = e.world.totalFrames / e.world.frameRate
pct = parseInt(100 * e.world.totalFrames / e.world.maxTotalFrames) + '%'
@barWidth = $('.progress', @$el).css('width', pct).show().width()
@casting = false
$('.scrubber .progress', @$el).slider('enable', true)
@newTime = 0
@currentTime = 0
@timePopup = new HoverPopup unless @timePopup?
#TODO: Why do we need defaultValues here at all? Fallback language has been set to 'en'... oO
t = $.i18n.t
@second = t 'units.second', defaultValue: 'second'
@seconds = t 'units.seconds', defaultValue: 'seconds'
@minute = t 'units.minute', defaultValue: 'minute'
@minutes = t 'units.minutes', defaultValue: 'minutes'
@goto = t 'play_level.time_goto', defaultValue: "Go to:"
@current = t 'play_level.time_current', defaultValue: "Now:"
@total = t 'play_level.time_total', defaultValue: "Max:"
onToggleDebug: ->
return if @shouldIgnore()
@ -94,16 +183,17 @@ module.exports = class PlaybackView extends View
onCastSpells: ->
@casting = true
$('.scrubber .progress', @$el).slider('disable', true)
@$progressScrubber.slider('disable', true)
onDisableControls: (e) ->
if not e.controls or 'playback' in e.controls
@disabled = true
$('button', @$el).addClass('disabled')
try
$('.scrubber .progress', @$el).slider('disable', true)
@$progressScrubber.slider('disable', true)
catch e
#console.warn('error disabling scrubber')
@timePopup.disable()
$('#volume-button', @$el).removeClass('disabled')
onEnableControls: (e) ->
@ -111,9 +201,10 @@ module.exports = class PlaybackView extends View
@disabled = false
$('button', @$el).removeClass('disabled')
try
$('.scrubber .progress', @$el).slider('enable', true)
@$progressScrubber.slider('enable', true)
catch e
#console.warn('error enabling scrubber')
@timePopup.enable()
onSetPlaying: (e) ->
@playing = (e ? {}).playing ? true
@ -142,10 +233,32 @@ module.exports = class PlaybackView extends View
onFrameChanged: (e) ->
if e.progress isnt @lastProgress
@currentTime = e.frame / e.world.frameRate
# Game will sometimes stop at 29.97, but with only one digit, this is unnecesary.
# @currentTime = @totalTime if Math.abs(@totalTime - @currentTime) < 0.04
@updatePopupContent()
@updateProgress(e.progress)
@updatePlayButton(e.progress)
@lastProgress = e.progress
onProgressEnter: (e) ->
#Why it needs itself as parameter you ask? Ask Twitter instead..
@timePopup.enter @timePopup
onProgressLeave: (e) ->
@timePopup.leave @timePopup
onProgressHover: (e) ->
timeRatio = @$progressScrubber.width() / @totalTime
@newTime = e.offsetX / timeRatio
@updatePopupContent()
@timePopup.onHover e
#Show it instantaniously if close enough to current time.
if Math.abs(@currentTime - @newTime) < 1 and not @timePopup.shown
@timePopup.show() unless @timePopup.shown
updateProgress: (progress) ->
$('.scrubber .progress-bar', @$el).css('width', "#{progress*100}%")
@ -169,7 +282,7 @@ module.exports = class PlaybackView extends View
hookUpScrubber: ->
@sliderIncrements = 500 # max slider width before we skip pixels
@clickingSlider = false # whether the mouse has been pressed down without moving
$('.scrubber .progress', @$el).slider(
@$progressScrubber.slider(
max: @sliderIncrements
animate: "slow"
slide: (event, ui) =>
@ -192,8 +305,7 @@ module.exports = class PlaybackView extends View
)
getScrubRatio: ->
bar = $('.scrubber .progress', @$el)
$('.progress-bar', bar).width() / bar.width()
@$progressScrubber.find('.progress-bar').width() / @$progressScrubber.width()
scrubTo: (ratio, duration=0) ->
return if @shouldIgnore()
@ -227,3 +339,9 @@ module.exports = class PlaybackView extends View
me.set('music', not me.get('music'))
me.save()
$(document.activeElement).blur()
destroy: ->
me.off('change:music', @updateMusicButton, @)
$(window).off('resize', @onWindowResize)
@onWindowResize = null
super()

View file

@ -24,7 +24,8 @@ module.exports = class ProblemAlertView extends View
afterRender: ->
super()
@$el.addClass('alert').addClass("alert-#{@problem.aetherProblem.level}")
@$el.addClass('alert').addClass("alert-#{@problem.aetherProblem.level}").hide().fadeIn('slow')
Backbone.Mediator.publish 'play-sound', trigger: 'error_appear', volume: 1.0
onRemoveClicked: ->
@$el.remove()

View file

@ -60,6 +60,7 @@ module.exports = class SpellListTabEntryView extends SpellListEntryView
found = true
break
return unless found
doc = _.clone doc
doc.owner = 'this'
doc.shortName = doc.shorterName = doc.title = "this.#{doc.name}();"
@$el.find('code').popover(

View file

@ -131,7 +131,6 @@ module.exports = class TomeView extends View
unless method.cloneOf
skipProtectAPI = @getQueryVariable "skip_protect_api", not @options.ladderGame
skipFlow = @getQueryVariable "skip_flow", @options.levelID is 'brawlwood'
console.log 'skip protect api', skipProtectAPI, 'skip flow', skipFlow
spell = @spells[spellKey] = new Spell programmableMethod: method, spellKey: spellKey, pathComponents: pathPrefixComponents.concat(pathComponents), session: @options.session, supermodel: @supermodel, skipFlow: skipFlow, skipProtectAPI: skipProtectAPI, worker: @worker
for thangID, spellKeys of @thangSpells
thang = world.getThangByID thangID

View file

@ -154,6 +154,20 @@ module.exports = class PlayView extends View
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: "Strike at the weak point in an array of enemies. - by Aftermath"
}
{
name: 'Sword Loop'
difficulty: 2
id: 'sword-loop'
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
description: 'Kill the ogres and save the peasants with for-loops. - by Prabh Simran Singh Baweja'
}
{
name: 'Coin Mania'
difficulty: 2
id: 'coin-mania'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
description: 'Learn while-loops to grab coins and potions. - by Prabh Simran Singh Baweja'
}
{
name: 'Bubble Sort Bootcamp Battle'
difficulty: 3
@ -161,13 +175,6 @@ module.exports = class PlayView extends View
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: "Write a bubble sort to organize your soldiers. - by Alexandru"
}
{
name: 'Sword Loop'
difficulty: 1
id: 'sword-loop'
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
description: 'Kill the ogres and save the peasants and their cattle. - by Prabh Simran Singh Baweja'
}
{
name: 'Ogres of Hanoi'
difficulty: 3

View file

@ -71,7 +71,7 @@ def which(cmd, mode=os.F_OK | os.X_OK, path=None):
current_directory = os.path.dirname(os.path.realpath(sys.argv[0]))
allowedMongoVersions = ["v2.5.4","v2.5.5","v2.6.0-rc1"]
allowedMongoVersions = ["v2.5.4","v2.5.5","v2.6.0"]
if which("mongod") and any(i in subprocess.check_output("mongod --version",shell=True) for i in allowedMongoVersions):
mongo_executable = "mongod"
else:

View file

@ -11,12 +11,23 @@ function checkDependencies { #usage: checkDependencies [name of dependency array
done
}
function openUrl {
case "$OSTYPE" in
darwin*)
open $@;;
linux*)
xdg-open $@;;
*)
echo "$@";;
esac
}
function basicDependenciesErrorHandling {
case "$1" in
"python")
echo "Python isn't installed. Please install it to continue."
read -p "Press enter to open download link..."
open http://www.python.org/getit/
openUrl http://www.python.org/download/
exit 1
;;
"git")

View file

@ -39,8 +39,8 @@ class SetupFactory(object):
mongo_version_string = mongo_version_string.decode(encoding='UTF-8')
except:
print("Mongod not found.")
if "v2.5.4" not in mongo_version_string:
print("MongoDB 2.5.4 not found, so installing...")
if "v2.6." not in mongo_version_string:
print("MongoDB not found, so installing...")
self.mongo.download_dependencies()
self.mongo.install_dependencies()
self.node.download_dependencies()
@ -61,12 +61,17 @@ class SetupFactory(object):
chown_directory = self.config.directory.root_dir + os.sep + "coco"
subprocess.call(chown_command,shell=True,cwd=chown_directory)
print("Done! If you want to start the server, head into /coco/bin and run ")
print("")
print("Done! If you want to start the server, head into coco/bin and run ")
print("1. ./coco-mongodb")
print("2. ./coco-brunch ")
print("3. ./coco-dev-server")
print("NOTE: brunch may need to be run as sudo if it doesn't work (ulimit needs to be set higher than default)")
print("Once brunch is done, visit http://localhost:3000!")
print("")
print("Before can play any levels you must update the database. See the Setup section here:")
print("https://github.com/codecombat/codecombat/wiki/Developer-environment#setup")
print("")
print("Go to http://localhost:3000 to see your local CodeCombat in action!")
def cleanup(self):
self.config.directory.remove_tmp_directory()

View file

@ -79,10 +79,10 @@ class LinuxMongoDBDownloader(MongoDBDownloader):
@property
def download_url(self):
if self.dependency.config.mem_width == 64:
return u"http://fastdl.mongodb.org/linux/mongodb-linux-x86_64-2.5.4.tgz"
return u"http://fastdl.mongodb.org/linux/mongodb-linux-x86_64-latest.tgz"
else:
warnings.warn(u"MongoDB *really* doesn't run well on 32 bit systems. You have been warned.")
return u"http://fastdl.mongodb.org/linux/mongodb-linux-i686-2.5.4.tgz"
return u"http://fastdl.mongodb.org/linux/mongodb-linux-i686-latest.tgz"
class WindowsMongoDBDownloader(MongoDBDownloader):
@property
@ -90,13 +90,13 @@ class WindowsMongoDBDownloader(MongoDBDownloader):
#TODO: Implement Windows Vista detection
warnings.warn(u"If you have a version of Windows older than 7, MongoDB may not function properly!")
if self.dependency.config.mem_width == 64:
return u"http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2008plus-2.5.4.zip"
return u"http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2008plus-latest.zip"
else:
return u"http://fastdl.mongodb.org/win32/mongodb-win32-i386-2.5.4.zip"
return u"http://fastdl.mongodb.org/win32/mongodb-win32-i386-latest.zip"
class MacMongoDBDownloader(MongoDBDownloader):
@property
def download_url(self):
return u"http://fastdl.mongodb.org/osx/mongodb-osx-x86_64-2.5.4.tgz"
return u"http://fastdl.mongodb.org/osx/mongodb-osx-x86_64-latest.tgz"

View file

@ -12,14 +12,14 @@ class RepositoryInstaller():
assert isinstance(self.config,configuration.Configuration)
if not self.checkIfGitExecutableExists():
if self.config.system.operating_system == "linux":
raise errors.CoCoError("Git is missing. Please install it(with apt, type 'sudo apt-get install git'")
raise errors.CoCoError("Git is missing. Please install it (try 'sudo apt-get install git')\nIf you are not using Ubuntu then please see your Linux Distribution's documentation for help installing git.")
elif self.config.system.operating_system == "mac":
raise errors.CoCoError("Git is missing. Please install the Xcode command line tools.")
raise errors.CoCoError(u"Git is missing. Please install git.")
#http://stackoverflow.com/questions/9329243/xcode-4-4-and-later-install-command-line-tools
if not self.checkIfCurlExecutableExists():
if self.config.system.operating_system == "linux":
raise errors.CoCoError("Curl is missing. Please install it(with apt, type 'sudo apt-get install curl'")
raise errors.CoCoError("Curl is missing. Please install it(try 'sudo apt-get install curl')\nIf you are not using Ubuntu then please see your Linux Distribution's documentation for help installing curl.")
elif self.config.system.operating_system == "mac":
raise errors.CoCoError("Curl is missing. Please install the Xcode command line tools.")
raise errors.CoCoError(u"Git is missing. Please install git.")

View file

@ -34,9 +34,9 @@ class Ruby(dependency.Dependency):
elif operating_system == u"mac":
raise errors.CoCoError(u"Ruby should be installed with Mac OSX machines. Please install Ruby.")
elif operating_system == u"linux":
raise errors.CoCoError(u"Please install Ruby on your Linux distribution(try 'sudo apt-get install ruby'.")
raise errors.CoCoError(u"Please install Ruby (try 'sudo apt-get install ruby').\nIf you are not using Ubuntu then please see your Linux Distribution's documentation for help installing ruby."")
def install_ruby_on_windows(self):
raise NotImplementedError
def install_gems(self):
gem_install_status = subprocess.call([u"gem",u"install",u"sass"])
gem_install_status = subprocess.call([u"gem",u"install",u"--no-user-install",u"sass"])

View file

@ -2,6 +2,8 @@ async = require 'async'
mongoose = require('mongoose')
Grid = require 'gridfs-stream'
errors = require './errors'
log = require 'winston'
PROJECT = {original:1, name:1, version:1, description: 1, slug:1, kind: 1}
FETCH_LIMIT = 150
@ -99,6 +101,17 @@ module.exports = class Handler
filters = [{filter: {index: true}}]
if @modelClass.schema.uses_coco_permissions and req.user
filters.push {filter: {index: req.user.get('id')}}
projection = null
if req.query.project is 'true'
projection = PROJECT
else if req.query.project
if @modelClass.className is 'User'
projection = PROJECTION
log.warn "Whoa, we haven't yet thought about public properties for User projection yet."
else
projection = {}
for field in req.query.project.split(',')
projection[field] = 1
for filter in filters
callback = (err, results) =>
return @sendDatabaseError(res, err) if err
@ -111,11 +124,11 @@ module.exports = class Handler
res.send matchedObjects
res.end()
if term
filter.project = PROJECT if req.query.project
filter.project = projection
@modelClass.textSearch term, filter, callback
else
args = [filter.filter]
args.push PROJECT if req.query.project
args.push projection if projection
@modelClass.find(args...).limit(FETCH_LIMIT).exec callback
versions: (req, res, id) ->
@ -123,8 +136,9 @@ module.exports = class Handler
# Keeping it simple for now and just allowing access to the first FETCH_LIMIT results.
query = {'original': mongoose.Types.ObjectId(id)}
sort = {'created': -1}
selectString = 'slug name version commitMessage created permissions' # Is this even working?
@modelClass.find(query).select(selectString).limit(FETCH_LIMIT).sort(sort).exec (err, results) =>
selectString = 'slug name version commitMessage created permissions'
aggregate = $match: query
@modelClass.aggregate(aggregate).project(selectString).limit(FETCH_LIMIT).sort(sort).exec (err, results) =>
return @sendDatabaseError(res, err) if err
for doc in results
return @sendUnauthorizedError(res) unless @hasAccessToDocument(req, doc)