mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 23:58:02 -05:00
Merge remote-tracking branch 'upstream/master'
Conflicts: app/locale/de.coffee bower.json
This commit is contained in:
commit
fe8a4901de
197 changed files with 7311 additions and 1974 deletions
|
@ -27,8 +27,8 @@ Whether you're novice or pro, the CodeCombat team is ready to help you implement
|
|||
![Nick Winter](http://codecombat.com/images/pages/about/nick_small.png)
|
||||
![Michael Schmatz](http://codecombat.com/images/pages/about/michael_small.png)
|
||||
![Jeremy Arns](http://codecombat.com/images/pages/about/jeremy_small.png)
|
||||
![Glen De Cauwsemaecker](http://codecombat.com/images/pages/about/glen_small.png)
|
||||
![Tom Steinbrecher](http://codecombat.com/images/pages/contribute/archmage/tom_small.png)
|
||||
![Glen De Cauwsemaecker](http://codecombat.com/images/pages/contribute/archmage/glen_small.png)
|
||||
![Sébastien Moratinos](http://codecombat.com/images/pages/contribute/archmage/sebastien_small.png)
|
||||
![deepak1556](http://codecombat.com/images/pages/contribute/archmage/deepak_small.png)
|
||||
![Ronnie Cheng](http://codecombat.com/images/pages/contribute/archmage/ronald_small.png)
|
||||
|
|
|
@ -28,8 +28,8 @@ preload = (arrayOfImages) ->
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Application = initialize: ->
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Router = require('lib/Router')
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@tracker = new Tracker()
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||||
new FacebookHandler()
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||||
new GPlusHandler()
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||||
@facebookHandler = new FacebookHandler()
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||||
@gplusHandler = new GPlusHandler()
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||||
$(document).bind 'keydown', preventBackspace
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||||
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preload(COMMON_FILES)
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||||
|
|
BIN
app/assets/images/pages/base/logo_square_250.png
Normal file
BIN
app/assets/images/pages/base/logo_square_250.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
|
@ -10,7 +10,7 @@
|
|||
<meta charset="utf-8">
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||||
<meta name="viewport" content="width=device-width,initial-scale=1">
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||||
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||||
<title>CodeCombat</title>
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||||
<title>CodeCombat - Learn how to code by playing a game</title>
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||||
<meta name="description" content="Learn programming with a multiplayer live coding strategy game. You're a wizard, and your spells are JavaScript. Free, open source HTML5 game!">
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||||
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||||
<meta property="og:title" content="CodeCombat: Multiplayer Programming">
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||||
|
@ -31,8 +31,7 @@
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|||
|
||||
<link rel="shortcut icon" href="/images/favicon.ico">
|
||||
<link rel="stylesheet" href="/stylesheets/app.css">
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||||
<script src="/lib/ace/ace.js"></script>
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||||
|
||||
<script src="/lib/ace/ace.js"></script>
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||||
<!--[if IE 9]> <script src="/javascripts/vendor_with_box2d.js"></script> <![endif]-->
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||||
<!--[if !IE]><!--> <script src="/javascripts/vendor.js"></script> <!--<![endif]-->
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||||
<script src="/javascripts/app.js"></script> <!-- it's all Backbone! -->
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||||
|
@ -76,8 +75,8 @@
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|||
// Additional JS functions here
|
||||
window.fbAsyncInit = function() {
|
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FB.init({
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appId : '148832601965463', // App ID
|
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channelUrl : 'http://codecombat.com/channel.html', // Channel File
|
||||
appId : document.location.origin === 'http://localhost:3000' ? '607435142676437' : '148832601965463', // App ID
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||||
channelUrl : document.location.origin +'/channel.html', // Channel File
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||||
status : true, // check login status
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cookie : true, // enable cookies to allow the server to access the session
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xfbml : true // parse XFBML
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||||
|
@ -113,7 +112,14 @@
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<header class="header-container" id="header-container"></header>
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<div id="page-container"></div>
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|
||||
<!--
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<div class="antiscroll-wrap">
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<div class="antiscroll-inner">
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||||
<div id="page-container"></div>
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||||
</div>
|
||||
</div>
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||||
-->
|
||||
|
||||
<div id="modal-wrapper"></div>
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||||
|
||||
<!-- begin google api/plus code -->
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|
|
|
@ -5,6 +5,32 @@
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|||
if(typeof window !== 'undefined' || !self.importScripts)
|
||||
throw "Attempt to load worker_world into main window instead of web worker.";
|
||||
|
||||
// Taken from https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/bind
|
||||
// This is here for running simuations in enviroments lacking function.bind (PhantomJS mostly)
|
||||
if (!Function.prototype.bind) {
|
||||
Function.prototype.bind = function (oThis) {
|
||||
if (typeof this !== "function") {
|
||||
// closest thing possible to the ECMAScript 5 internal IsCallable function
|
||||
throw new TypeError("Function.prototype.bind (Shim) - target is not callable");
|
||||
}
|
||||
|
||||
var aArgs = Array.prototype.slice.call(arguments, 1),
|
||||
fToBind = this,
|
||||
fNOP = function () {},
|
||||
fBound = function () {
|
||||
return fToBind.apply(this instanceof fNOP && oThis
|
||||
? this
|
||||
: oThis,
|
||||
aArgs.concat(Array.prototype.slice.call(arguments)));
|
||||
};
|
||||
|
||||
fNOP.prototype = this.prototype;
|
||||
fBound.prototype = new fNOP();
|
||||
|
||||
return fBound;
|
||||
};
|
||||
}
|
||||
|
||||
// assign global window so that Brunch's require (in world.js) can go into it
|
||||
self.window = self;
|
||||
self.workerID = "Worker";
|
||||
|
|
82
app/lib/AsyncCloner.coffee
Normal file
82
app/lib/AsyncCloner.coffee
Normal file
|
@ -0,0 +1,82 @@
|
|||
#CocoClass = require 'lib/CocoClass'
|
||||
#
|
||||
#module.exports = class AsyncCloner extends CocoClass
|
||||
# constructor: (@source, @depth=2) ->
|
||||
# # passing in a depth of 0 will just _.clone the first layer, and will result in 1 indexList
|
||||
# super()
|
||||
# @indexLists = []
|
||||
# @initClone()
|
||||
#
|
||||
# initClone: () ->
|
||||
# @target = AsyncCloner.cloneToDepth(@source, @depth)
|
||||
# @indexLists = [_.keys(@target)] if _.isObject @target
|
||||
#
|
||||
# @cloneToDepth: (value, depth) ->
|
||||
# value = _.clone(value)
|
||||
# return value unless depth and _.isObject value
|
||||
# value[key] = @cloneToDepth(value[key], depth-1) for key in _.keys value
|
||||
# value
|
||||
#
|
||||
# clone: ->
|
||||
# while @indexLists.length
|
||||
# #console.log 'Clone loop:', JSON.stringify @indexLists
|
||||
# @moveIndexForward() # fills or empties the index so @indexLists.length === @depth + 1
|
||||
# break if @done()
|
||||
# @cloneOne()
|
||||
# @moveIndexForwardOne()
|
||||
# break if @done() or @timeToSleep()
|
||||
#
|
||||
# moveIndexForward: ->
|
||||
# while @indexLists.length
|
||||
# nextValue = @getNextValue()
|
||||
# if _.isObject(nextValue)
|
||||
# if @indexLists.length <= @depth
|
||||
# # push a new list if it's a collection
|
||||
# @indexLists.push _.keys(nextValue)
|
||||
# continue
|
||||
# else
|
||||
# break # we done, the next value needs to be deep cloned
|
||||
# #console.log 'Skipping:', @getNextPath()
|
||||
# @moveIndexForwardOne() # move past this value otherwise
|
||||
# #console.log '\tMoved index forward', JSON.stringify @indexLists
|
||||
#
|
||||
# getNextValue: ->
|
||||
# value = @target
|
||||
# value = value[indexList[0]] for indexList in @indexLists
|
||||
# value
|
||||
#
|
||||
# getNextParent: ->
|
||||
# parent = @target
|
||||
# parent = parent[indexList[0]] for indexList in @indexLists[...-1]
|
||||
# parent
|
||||
#
|
||||
# getNextPath: ->
|
||||
# (indexList[0] for indexList in @indexLists when indexList.length).join '.'
|
||||
#
|
||||
# moveIndexForwardOne: ->
|
||||
# @indexLists[@indexLists.length-1].shift() # move the index forward one
|
||||
# # if we reached the end of an index list, trim down through all finished lists
|
||||
# while @indexLists.length and not @indexLists[@indexLists.length-1].length
|
||||
# @indexLists.pop()
|
||||
# @indexLists[@indexLists.length-1].shift() if @indexLists.length
|
||||
#
|
||||
# cloneOne: ->
|
||||
# if @indexLists.length isnt @depth + 1
|
||||
# throw new Error('Cloner is in an invalid state!')
|
||||
# parent = @getNextParent()
|
||||
# key = @indexLists[@indexLists.length-1][0]
|
||||
# parent[key] = _.cloneDeep parent[key]
|
||||
# #console.log 'Deep Cloned:', @getNextPath()
|
||||
#
|
||||
# done: -> not @indexLists.length
|
||||
#
|
||||
# timeToSleep: -> false
|
||||
|
||||
|
||||
###
|
||||
Overall, the loop is:
|
||||
Fill indexes if we need to to the depth we've cloned
|
||||
Clone that one, popping it off the list.
|
||||
If the last list is now empty, pop that list and every subsequent list if needed.
|
||||
Check for doneness, or timeout.
|
||||
###
|
|
@ -1,7 +1,8 @@
|
|||
# Template for classes with common functions, like hooking into the Mediator.
|
||||
utils = require './utils'
|
||||
classCount = 0
|
||||
makeScopeName = -> "class-scope-#{classCount++}"
|
||||
makeScopeName = -> "class-scope-#{classCount++}"
|
||||
doNothing = ->
|
||||
|
||||
module.exports = class CocoClass
|
||||
subscriptions: {}
|
||||
|
@ -25,7 +26,8 @@ module.exports = class CocoClass
|
|||
@stopListeningToShortcuts()
|
||||
@[key] = undefined for key of @
|
||||
@destroyed = true
|
||||
@destroy = ->
|
||||
@off = doNothing
|
||||
@destroy = doNothing
|
||||
|
||||
# subscriptions
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@ CocoClass = require 'lib/CocoClass'
|
|||
{me, CURRENT_USER_KEY} = require 'lib/auth'
|
||||
{backboneFailure} = require 'lib/errors'
|
||||
storage = require 'lib/storage'
|
||||
GPLUS_TOKEN_KEY = 'gplusToken'
|
||||
|
||||
# gplus user object props to
|
||||
userPropsToSave =
|
||||
|
@ -14,19 +15,46 @@ fieldsToFetch = 'displayName,gender,image,name(familyName,givenName),id'
|
|||
plusURL = '/plus/v1/people/me?fields='+fieldsToFetch
|
||||
revokeUrl = 'https://accounts.google.com/o/oauth2/revoke?token='
|
||||
clientID = "800329290710-j9sivplv2gpcdgkrsis9rff3o417mlfa.apps.googleusercontent.com"
|
||||
scope = "https://www.googleapis.com/auth/plus.login https://www.googleapis.com/auth/userinfo.email"
|
||||
|
||||
module.exports = GPlusHandler = class GPlusHandler extends CocoClass
|
||||
constructor: ->
|
||||
@accessToken = storage.load GPLUS_TOKEN_KEY
|
||||
super()
|
||||
|
||||
subscriptions:
|
||||
'gplus-logged-in':'onGPlusLogin'
|
||||
'gapi-loaded':'onGPlusLoaded'
|
||||
|
||||
onGPlusLoaded: ->
|
||||
session_state = null
|
||||
if @accessToken
|
||||
# We need to check the current state, given our access token
|
||||
gapi.auth.setToken 'token', @accessToken
|
||||
session_state = @accessToken.session_state
|
||||
gapi.auth.checkSessionState({client_id:clientID, session_state:session_state}, @onCheckedSessionState)
|
||||
else
|
||||
# If we ran checkSessionState, it might return true, that the user is logged into Google, but has not authorized us
|
||||
@loggedIn = false
|
||||
func = => @trigger 'checked-state'
|
||||
setTimeout func, 1
|
||||
|
||||
onCheckedSessionState: (@loggedIn) =>
|
||||
@trigger 'checked-state'
|
||||
|
||||
reauthorize: ->
|
||||
params =
|
||||
'client_id' : clientID
|
||||
'scope' : scope
|
||||
gapi.auth.authorize params, @onGPlusLogin
|
||||
|
||||
onGPlusLogin: (e) =>
|
||||
return if e._aa # this seems to show that it was auto generated on page load
|
||||
return if not me
|
||||
@accessToken = e.access_token
|
||||
|
||||
@loggedIn = true
|
||||
storage.save(GPLUS_TOKEN_KEY, e)
|
||||
@accessToken = e
|
||||
@trigger 'logged-in'
|
||||
return if (not me) or me.get 'gplusID' # so only get more data
|
||||
|
||||
# email and profile data loaded separately
|
||||
@responsesComplete = 0
|
||||
gapi.client.request(path:plusURL, callback:@onPersonEntityReceived)
|
||||
|
@ -68,11 +96,22 @@ module.exports = GPlusHandler = class GPlusHandler extends CocoClass
|
|||
patch[key] = me.get(key) for gplusKey, key of userPropsToSave
|
||||
patch._id = me.id
|
||||
patch.email = me.get('email')
|
||||
wasAnonymous = me.get('anonymous')
|
||||
me.save(patch, {
|
||||
patch: true
|
||||
error: backboneFailure,
|
||||
url: "/db/user?gplusID=#{gplusID}&gplusAccessToken=#{@accessToken}"
|
||||
url: "/db/user?gplusID=#{gplusID}&gplusAccessToken=#{@accessToken.access_token}"
|
||||
success: (model) ->
|
||||
storage.save(CURRENT_USER_KEY, model.attributes)
|
||||
window.location.reload()
|
||||
window.location.reload() if wasAnonymous and not model.get('anonymous')
|
||||
})
|
||||
|
||||
loadFriends: (friendsCallback) ->
|
||||
return friendsCallback() unless @loggedIn
|
||||
expires_in = if @accessToken then parseInt(@accessToken.expires_at) - new Date().getTime()/1000 else -1
|
||||
onReauthorized = => gapi.client.request({path:'/plus/v1/people/me/people/visible', callback: friendsCallback})
|
||||
if expires_in < 0
|
||||
@reauthorize()
|
||||
@listenToOnce(@, 'logged-in', onReauthorized)
|
||||
else
|
||||
onReauthorized()
|
||||
|
|
|
@ -7,7 +7,7 @@ World = require 'lib/world/world'
|
|||
# Also uncomment vendor_with_box2d.js in index.html if you want Collision to run and things to move.
|
||||
|
||||
module.exports = class God
|
||||
@ids: ['Athena', 'Baldr', 'Crom', 'Dagr', 'Eris', 'Freyja', 'Great Gish', 'Hades', 'Ishtar', 'Janus', 'Khronos', 'Loki', 'Marduk', 'Negafook', 'Odin', 'Poseidon', 'Quetzalcoatl', 'Ra', 'Shiva', 'Thor', 'Umvelinqangi', 'Týr', 'Vishnu', 'Wepwawet', 'Xipe Totec', 'Yahweh', 'Zeus', '上帝', 'Tiamat', '盘古', 'Phoebe', 'Artemis', 'Osiris', "嫦娥", 'Anhur', 'Teshub', 'Enlil', 'Perkele', 'Aether', 'Chaos', 'Hera', 'Iris', 'Theia', 'Uranus', 'Stribog', 'Sabazios', 'Izanagi', 'Ao', 'Tāwhirimātea', 'Tengri', 'Inmar', 'Torngarsuk', 'Centzonhuitznahua', 'Hunab Ku', 'Apollo', 'Helios', 'Thoth', 'Hyperion', 'Alectrona', 'Eos', 'Mitra', 'Saranyu', 'Freyr', 'Koyash', 'Atropos', 'Clotho', 'Lachesis', 'Tyche', 'Skuld', 'Urðr', 'Verðandi', 'Camaxtli', 'Huhetotl', 'Set', 'Anu', 'Allah', 'Anshar', 'Hermes', 'Lugh', 'Brigit', 'Manannan Mac Lir', 'Persephone', 'Mercury', 'Venus', 'Mars', 'Azrael', 'He-Man', 'Anansi', 'Issek', 'Mog', 'Kos', 'Amaterasu Omikami', 'Raijin', 'Susanowo', 'Blind Io', 'The Lady', 'Offler', 'Ptah', 'Anubis', 'Ereshkigal', 'Nergal', 'Thanatos', 'Macaria', 'Angelos', 'Erebus', 'Hecate', 'Hel', 'Orcus', 'Ishtar-Deela Nakh', 'Prometheus', 'Hephaestos', 'Sekhmet', 'Ares', 'Enyo', 'Otrera', 'Pele', 'Hadúr', 'Hachiman', 'Dayisun Tngri', 'Ullr', 'Lua', 'Minerva']
|
||||
@ids: ['Athena', 'Baldr', 'Crom', 'Dagr', 'Eris', 'Freyja', 'Great Gish', 'Hades', 'Ishtar', 'Janus', 'Khronos', 'Loki', 'Marduk', 'Negafook', 'Odin', 'Poseidon', 'Quetzalcoatl', 'Ra', 'Shiva', 'Thor', 'Umvelinqangi', 'Týr', 'Vishnu', 'Wepwawet', 'Xipe Totec', 'Yahweh', 'Zeus', '上帝', 'Tiamat', '盘古', 'Phoebe', 'Artemis', 'Osiris', "嫦娥", 'Anhur', 'Teshub', 'Enlil', 'Perkele', 'Chaos', 'Hera', 'Iris', 'Theia', 'Uranus', 'Stribog', 'Sabazios', 'Izanagi', 'Ao', 'Tāwhirimātea', 'Tengri', 'Inmar', 'Torngarsuk', 'Centzonhuitznahua', 'Hunab Ku', 'Apollo', 'Helios', 'Thoth', 'Hyperion', 'Alectrona', 'Eos', 'Mitra', 'Saranyu', 'Freyr', 'Koyash', 'Atropos', 'Clotho', 'Lachesis', 'Tyche', 'Skuld', 'Urðr', 'Verðandi', 'Camaxtli', 'Huhetotl', 'Set', 'Anu', 'Allah', 'Anshar', 'Hermes', 'Lugh', 'Brigit', 'Manannan Mac Lir', 'Persephone', 'Mercury', 'Venus', 'Mars', 'Azrael', 'He-Man', 'Anansi', 'Issek', 'Mog', 'Kos', 'Amaterasu Omikami', 'Raijin', 'Susanowo', 'Blind Io', 'The Lady', 'Offler', 'Ptah', 'Anubis', 'Ereshkigal', 'Nergal', 'Thanatos', 'Macaria', 'Angelos', 'Erebus', 'Hecate', 'Hel', 'Orcus', 'Ishtar-Deela Nakh', 'Prometheus', 'Hephaestos', 'Sekhmet', 'Ares', 'Enyo', 'Otrera', 'Pele', 'Hadúr', 'Hachiman', 'Dayisun Tngri', 'Ullr', 'Lua', 'Minerva']
|
||||
@nextID: ->
|
||||
@lastID = (if @lastID? then @lastID + 1 else Math.floor(@ids.length * Math.random())) % @ids.length
|
||||
@ids[@lastID]
|
||||
|
@ -52,7 +52,7 @@ module.exports = class God
|
|||
onWorkerMessage: (event) =>
|
||||
worker = event.target
|
||||
if event.data.type is 'worker-initialized'
|
||||
#console.log "Worker initialized after", ((new Date()) - worker.creationTime), "ms (before it was needed)"
|
||||
#console.log @id, "worker initialized after", ((new Date()) - worker.creationTime), "ms (before it was needed)"
|
||||
worker.initialized = true
|
||||
worker.removeEventListener 'message', @onWorkerMessage
|
||||
|
||||
|
|
|
@ -18,7 +18,6 @@ module.exports = class LevelBus extends Bus
|
|||
'surface:frame-changed': 'onFrameChanged'
|
||||
'surface:sprite-selected': 'onSpriteSelected'
|
||||
'level-set-playing': 'onSetPlaying'
|
||||
'thang-code-ran': 'onCodeRan'
|
||||
'level-show-victory': 'onVictory'
|
||||
'tome:spell-changed': 'onSpellChanged'
|
||||
'tome:spell-created': 'onSpellCreated'
|
||||
|
@ -33,7 +32,7 @@ module.exports = class LevelBus extends Bus
|
|||
@fireScriptsRef = @fireRef?.child('scripts')
|
||||
|
||||
setSession: (@session) ->
|
||||
@session.on 'change:multiplayer', @onMultiplayerChanged, @
|
||||
@listenTo(@session, 'change:multiplayer', @onMultiplayerChanged)
|
||||
|
||||
onPoint: ->
|
||||
return true unless @session?.get('multiplayer')
|
||||
|
@ -174,17 +173,6 @@ module.exports = class LevelBus extends Bus
|
|||
@changedSessionProperties.state = true
|
||||
@saveSession()
|
||||
|
||||
onCodeRan: (e) ->
|
||||
return unless @onPoint()
|
||||
state = @session.get('state')
|
||||
state.thangs ?= {}
|
||||
methods = _.cloneDeep(e.methods)
|
||||
delete method.metrics.statements for methodName, method of methods
|
||||
state.thangs[e.thangID] = { methods: methods }
|
||||
@session.set('state', state)
|
||||
@changedSessionProperties.state = true
|
||||
@saveSession()
|
||||
|
||||
onVictory: ->
|
||||
return unless @onPoint()
|
||||
state = @session.get('state')
|
||||
|
@ -238,5 +226,4 @@ module.exports = class LevelBus extends Bus
|
|||
tempSession.save(patch, {patch: true})
|
||||
|
||||
destroy: ->
|
||||
@session.off 'change:multiplayer', @onMultiplayerChanged, @
|
||||
super()
|
||||
|
|
|
@ -47,6 +47,7 @@ module.exports = class LevelLoader extends CocoClass
|
|||
# Session Loading
|
||||
|
||||
loadSession: ->
|
||||
return if @headless
|
||||
if @sessionID
|
||||
url = "/db/level_session/#{@sessionID}"
|
||||
else
|
||||
|
@ -59,15 +60,16 @@ module.exports = class LevelLoader extends CocoClass
|
|||
# Unless you specify cache:false, sometimes the browser will use a cached session
|
||||
# and players will 'lose' code
|
||||
@session.fetch({cache:false})
|
||||
@session.once 'sync', @onSessionLoaded, @
|
||||
@listenToOnce(@session, 'sync', @onSessionLoaded)
|
||||
|
||||
if @opponentSessionID
|
||||
@opponentSession = new LevelSession()
|
||||
@opponentSession.url = "/db/level_session/#{@opponentSessionID}"
|
||||
@opponentSession.fetch()
|
||||
@opponentSession.once 'sync', @onSessionLoaded, @
|
||||
@listenToOnce(@opponentSession, 'sync', @onSessionLoaded)
|
||||
|
||||
sessionsLoaded: ->
|
||||
return true if @headless
|
||||
@session.loaded and ((not @opponentSession) or @opponentSession.loaded)
|
||||
|
||||
onSessionLoaded: ->
|
||||
|
@ -80,8 +82,8 @@ module.exports = class LevelLoader extends CocoClass
|
|||
# Supermodel (Level) Loading
|
||||
|
||||
loadLevelModels: ->
|
||||
@supermodel.on 'loaded-one', @onSupermodelLoadedOne, @
|
||||
@supermodel.once 'error', @onSupermodelError, @
|
||||
@listenTo(@supermodel, 'loaded-one', @onSupermodelLoadedOne)
|
||||
@listenToOnce(@supermodel, 'error', @onSupermodelError)
|
||||
@level = @supermodel.getModel(Level, @levelID) or new Level _id: @levelID
|
||||
levelID = @levelID
|
||||
headless = @headless
|
||||
|
@ -107,17 +109,18 @@ module.exports = class LevelLoader extends CocoClass
|
|||
# Things to do when either the Session or Supermodel load
|
||||
|
||||
update: =>
|
||||
return if @destroyed
|
||||
@notifyProgress()
|
||||
|
||||
return if @updateCompleted
|
||||
return unless @supermodel?.finished() and @sessionsLoaded()
|
||||
@denormalizeSession()
|
||||
@loadLevelSounds()
|
||||
app.tracker.updatePlayState(@level, @session)
|
||||
app.tracker.updatePlayState(@level, @session) unless @headless
|
||||
@updateCompleted = true
|
||||
|
||||
denormalizeSession: ->
|
||||
return if @sessionDenormalized or @spectateMode
|
||||
return if @headless or @sessionDenormalized or @spectateMode
|
||||
patch =
|
||||
'levelName': @level.get('name')
|
||||
'levelID': @level.get('slug') or @level.id
|
||||
|
@ -170,13 +173,11 @@ module.exports = class LevelLoader extends CocoClass
|
|||
building = thangType.buildSpriteSheet options
|
||||
return unless building
|
||||
#console.log 'Building:', thangType.get('name'), options
|
||||
t0 = new Date()
|
||||
@spriteSheetsToBuild += 1
|
||||
thangType.once 'build-complete', =>
|
||||
return if @destroyed
|
||||
@spriteSheetsBuilt += 1
|
||||
@notifyProgress()
|
||||
console.log "Built", thangType.get('name'), 'after', ((new Date()) - t0), 'ms'
|
||||
|
||||
# World init
|
||||
|
||||
|
@ -231,10 +232,4 @@ module.exports = class LevelLoader extends CocoClass
|
|||
Backbone.Mediator.publish 'level-loader:progress-changed', progress: @progress()
|
||||
@initWorld() if @allDone()
|
||||
@trigger 'progress'
|
||||
@trigger 'loaded-all' if @progress() is 1
|
||||
|
||||
destroy: ->
|
||||
@supermodel.off 'loaded-one', @onSupermodelLoadedOne
|
||||
@world = null # don't hold onto garbage
|
||||
@update = null
|
||||
super()
|
||||
@trigger 'loaded-all' if @progress() is 1
|
|
@ -58,7 +58,7 @@ init = ->
|
|||
storage.save(CURRENT_USER_KEY, me.attributes)
|
||||
|
||||
me.loadGravatarProfile() if me.get('email')
|
||||
me.on('sync', userSynced)
|
||||
Backbone.listenTo(me, 'sync', userSynced)
|
||||
|
||||
userSynced = (user) ->
|
||||
Backbone.Mediator.publish('me:synced', {me:user})
|
||||
|
|
|
@ -64,7 +64,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
@triggered = []
|
||||
@ended = []
|
||||
@noteGroupQueue = []
|
||||
@scripts = _.cloneDeep(@originalScripts)
|
||||
@scripts = $.extend(true, [], @originalScripts)
|
||||
|
||||
addScriptSubscriptions: ->
|
||||
idNum = 0
|
||||
|
|
|
@ -44,13 +44,13 @@ module.exports = class Simulator extends CocoClass
|
|||
return @handleNoGamesResponse() if jqXHR.status is 204
|
||||
@trigger 'statusUpdate', 'Setting up simulation!'
|
||||
@task = new SimulationTask(taskData)
|
||||
@supermodel = new SuperModel()
|
||||
@supermodel ?= new SuperModel()
|
||||
@god = new God maxWorkerPoolSize: 1, maxAngels: 1 # Start loading worker.
|
||||
|
||||
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), headless: true
|
||||
@levelLoader.once 'loaded-all', @simulateGame
|
||||
@listenToOnce(@levelLoader, 'loaded-all', @simulateGame)
|
||||
|
||||
simulateGame: =>
|
||||
simulateGame: ->
|
||||
return if @destroyed
|
||||
@trigger 'statusUpdate', 'All resources loaded, simulating!', @task.getSessions()
|
||||
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
|
||||
|
@ -101,6 +101,8 @@ module.exports = class Simulator extends CocoClass
|
|||
handleTaskResultsTransferSuccess: (result) =>
|
||||
console.log "Task registration result: #{JSON.stringify result}"
|
||||
@trigger 'statusUpdate', 'Results were successfully sent back to server!'
|
||||
simulatedBy = parseInt($('#simulated-by-you').text(), 10) + 1
|
||||
$('#simulated-by-you').text(simulatedBy)
|
||||
|
||||
handleTaskResultsTransferError: (error) =>
|
||||
@trigger 'statusUpdate', 'There was an error sending the results back to the server.'
|
||||
|
@ -229,9 +231,8 @@ module.exports = class Simulator extends CocoClass
|
|||
createAether: (methodName, method) ->
|
||||
aetherOptions =
|
||||
functionName: methodName
|
||||
protectAPI: false
|
||||
protectAPI: true
|
||||
includeFlow: false
|
||||
#includeFlow: true
|
||||
requiresThis: true
|
||||
yieldConditionally: false
|
||||
problems:
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
module.exports = class SpriteParser
|
||||
constructor: (@thangTypeModel) ->
|
||||
# Create a new ThangType, or work with one we've been building
|
||||
@thangType = _.cloneDeep(@thangTypeModel.attributes.raw)
|
||||
@thangType = $.extend(true, {}, @thangTypeModel.attributes.raw)
|
||||
@thangType ?= {}
|
||||
@thangType.shapes ?= {}
|
||||
@thangType.containers ?= {}
|
||||
|
|
|
@ -307,7 +307,6 @@ module.exports = class Camera extends CocoClass
|
|||
|
||||
destroy: ->
|
||||
createjs.Tween.removeTweens @
|
||||
@finishTween = null
|
||||
super()
|
||||
|
||||
onZoomTo: (pos, time) ->
|
||||
|
|
|
@ -22,6 +22,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
healthBar: null
|
||||
marks: null
|
||||
labels: null
|
||||
ranges: null
|
||||
|
||||
options:
|
||||
resolutionFactor: 4
|
||||
|
@ -34,6 +35,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
spriteSheetCache: null
|
||||
showInvisible: false
|
||||
|
||||
possessed: false
|
||||
flipped: false
|
||||
flippedCount: 0
|
||||
originalScaleX: null
|
||||
|
@ -53,15 +55,17 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
'level-sprite-clear-dialogue': 'onClearDialogue'
|
||||
'level-set-letterbox': 'onSetLetterbox'
|
||||
'surface:ticked': 'onSurfaceTicked'
|
||||
'level-sprite-move': 'onMove'
|
||||
|
||||
constructor: (@thangType, options) ->
|
||||
super()
|
||||
@options = _.extend(_.cloneDeep(@options), options)
|
||||
@options = _.extend($.extend(true, {}, @options), options)
|
||||
@setThang @options.thang
|
||||
console.error @toString(), "has no ThangType!" unless @thangType
|
||||
@actionQueue = []
|
||||
@marks = {}
|
||||
@labels = {}
|
||||
@ranges = []
|
||||
@handledAoEs = {}
|
||||
@age = 0
|
||||
@scaleFactor = @targetScaleFactor = 1
|
||||
|
@ -71,7 +75,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
else
|
||||
@stillLoading = true
|
||||
@thangType.fetch()
|
||||
@thangType.once 'sync', @setupSprite, @
|
||||
@listenToOnce(@thangType, 'sync', @setupSprite)
|
||||
|
||||
setupSprite: ->
|
||||
@stillLoading = false
|
||||
|
@ -83,7 +87,6 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
mark.destroy() for name, mark of @marks
|
||||
label.destroy() for name, label of @labels
|
||||
@imageObject?.off 'animationend', @playNextAction
|
||||
@playNextAction = null
|
||||
@displayObject?.off()
|
||||
clearInterval @effectInterval if @effectInterval
|
||||
super()
|
||||
|
@ -221,7 +224,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@thang.bobHeight * (1 + Math.sin(@age * Math.PI / @thang.bobTime))
|
||||
|
||||
getWorldPosition: ->
|
||||
p1 = @thang.pos
|
||||
p1 = if @possessed then @shadow.pos else @thang.pos
|
||||
if bobOffset = @getBobOffset()
|
||||
p1 = p1.copy?() or _.clone(p1)
|
||||
p1.z += bobOffset
|
||||
|
@ -250,6 +253,19 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
return
|
||||
scaleX = if @getActionProp 'flipX' then -1 else 1
|
||||
scaleY = if @getActionProp 'flipY' then -1 else 1
|
||||
if @thang.maximizesArc and @thangType.get('name') in ['Arrow', 'Spear']
|
||||
# Scales the arrow so it appears longer when flying parallel to horizon.
|
||||
# To do that, we convert angle to [0, 90] (mirroring half-planes twice), then make linear function out of it:
|
||||
# (a - x) / a: equals 1 when x = 0, equals 0 when x = a, monotonous in between. That gives us some sort of
|
||||
# degenerative multiplier.
|
||||
# For our puproses, a = 90 - the direction straight upwards.
|
||||
# Then we use r + (1 - r) * x function with r = 0.5, so that
|
||||
# maximal scale equals 1 (when x is at it's maximum) and minimal scale is 0.5.
|
||||
# Notice that the value of r is empirical.
|
||||
angle = @getRotation()
|
||||
angle = -angle if angle < 0
|
||||
angle = 180 - angle if angle > 90
|
||||
scaleX = 0.5 + 0.5 * (90 - angle) / 90
|
||||
scaleFactorX = @thang.scaleFactorX ? @scaleFactor
|
||||
scaleFactorY = @thang.scaleFactorY ? @scaleFactor
|
||||
@imageObject.scaleX = @originalScaleX * scaleX * scaleFactorX
|
||||
|
@ -271,13 +287,32 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
rotationType = @thangType.get('rotationType')
|
||||
return if rotationType is 'fixed'
|
||||
rotation = @getRotation()
|
||||
if @thang.maximizesArc and @thangType.get('name') in ['Arrow', 'Spear']
|
||||
# Rotates the arrow to see it arc based on velocity.z.
|
||||
# At midair we must see the original angle (delta = 0), but at launch time
|
||||
# and arrow must point upwards/downwards respectively.
|
||||
# The curve must consider two variables: speed and angle to camera:
|
||||
# higher angle -> higher steep
|
||||
# higher speed -> higher steep (0 at midpoint).
|
||||
# All constants are empirical. Notice that rotation here does not affect thang's state - it is just the effect.
|
||||
# Thang's rotation is always pointing where it is heading.
|
||||
velocity = @thang.velocity.z
|
||||
factor = rotation
|
||||
factor = -factor if factor < 0
|
||||
flip = 1
|
||||
if factor > 90
|
||||
factor = 180 - factor
|
||||
flip = -1 # when the arrow is on the left, 'up' means subtracting
|
||||
factor = Math.max(factor / 90, 0.4) # between 0.4 and 1.0
|
||||
rotation += flip * (velocity / 12) * factor * 45 # theoretically, 45 is the maximal delta we can make here
|
||||
imageObject ?= @imageObject
|
||||
return imageObject.rotation = rotation if not rotationType
|
||||
@updateIsometricRotation(rotation, imageObject)
|
||||
|
||||
getRotation: ->
|
||||
return @rotation if not @thang?.rotation
|
||||
rotation = @thang?.rotation
|
||||
thang = if @possessed then @shadow else @thang
|
||||
return @rotation if not thang?.rotation
|
||||
rotation = thang?.rotation
|
||||
rotation = (360 - (rotation * 180 / Math.PI) % 360) % 360
|
||||
rotation -= 360 if rotation > 180
|
||||
rotation
|
||||
|
@ -300,13 +335,14 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
|
||||
determineAction: ->
|
||||
action = null
|
||||
action = @thang.getActionName() if @thang?.acts
|
||||
thang = if @possessed then @shadow else @thang
|
||||
action = thang.action if thang?.acts
|
||||
action ?= @currentRootAction.name if @currentRootAction?
|
||||
action ?= 'idle'
|
||||
action = null unless @actions[action]?
|
||||
return null unless action
|
||||
action = 'break' if @actions.break? and @thang?.erroredOut
|
||||
action = 'die' if @actions.die? and @thang?.health? and @thang.health <= 0
|
||||
action = 'die' if @actions.die? and thang?.health? and thang.health <= 0
|
||||
@actions[action]
|
||||
|
||||
updateActionDirection: (@wallGrid=null) ->
|
||||
|
@ -425,9 +461,17 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
allProps = allProps.concat (@thang.programmableProperties ? [])
|
||||
allProps = allProps.concat (@thang.moreProgrammableProperties ? [])
|
||||
|
||||
@addMark('voiceradius') if 'voiceRange' in allProps
|
||||
@addMark('visualradius') if 'visualRange' in allProps
|
||||
@addMark('attackradius') if 'attackRange' in allProps
|
||||
for property in allProps
|
||||
if m = property.match /.*Range$/
|
||||
if @thang[m[0]]? and @thang[m[0]] < 9001
|
||||
@ranges.push
|
||||
name: m[0]
|
||||
radius: @thang[m[0]]
|
||||
|
||||
@ranges = _.sortBy @ranges, 'radius'
|
||||
@ranges.reverse()
|
||||
|
||||
@addMark range.name for range in @ranges
|
||||
|
||||
@addMark('bounds').toggle true if @thang?.drawsBounds
|
||||
@addMark('shadow').toggle true unless @thangType.get('shadow') is 0
|
||||
|
@ -438,13 +482,9 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@marks.repair?.toggle @thang?.errorsOut
|
||||
|
||||
if @selected
|
||||
@marks.voiceradius?.toggle true
|
||||
@marks.visualradius?.toggle true
|
||||
@marks.attackradius?.toggle true
|
||||
@marks[range['name']].toggle true for range in @ranges
|
||||
else
|
||||
@marks.voiceradius?.toggle false
|
||||
@marks.visualradius?.toggle false
|
||||
@marks.attackradius?.toggle false
|
||||
@marks[range['name']].toggle false for range in @ranges
|
||||
|
||||
mark.update() for name, mark of @marks
|
||||
#@thang.effectNames = ['berserk', 'confuse', 'control', 'curse', 'fear', 'poison', 'paralyze', 'regen', 'sleep', 'slow', 'haste']
|
||||
|
@ -582,3 +622,67 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
instance = AudioPlayer.playSound name, volume, delay, @getWorldPosition()
|
||||
# console.log @thang?.id, "played sound", name, "with delay", delay, "volume", volume, "and got sound instance", instance
|
||||
instance
|
||||
|
||||
onMove: (e) ->
|
||||
return unless e.spriteID is @thang?.id
|
||||
pos = e.pos
|
||||
if _.isArray pos
|
||||
pos = new Vector pos...
|
||||
else if _.isString pos
|
||||
return console.warn "Couldn't find target sprite", pos, "from", @options.sprites unless pos of @options.sprites
|
||||
target = @options.sprites[pos].thang
|
||||
heading = Vector.subtract(target.pos, @thang.pos).normalize()
|
||||
distance = @thang.pos.distance target.pos
|
||||
offset = Math.max(target.width, target.height, 2) / 2 + 3
|
||||
pos = Vector.add(@thang.pos, heading.multiply(distance - offset))
|
||||
Backbone.Mediator.publish 'level-sprite-clear-dialogue', {}
|
||||
@onClearDialogue()
|
||||
args = [pos]
|
||||
args.push(e.duration) if e.duration?
|
||||
@move(args...)
|
||||
|
||||
move: (pos, duration=2000, endAnimation='idle') =>
|
||||
@updateShadow()
|
||||
if not duration
|
||||
createjs.Tween.removeTweens(@shadow.pos) if @lastTween
|
||||
@lastTween = null
|
||||
z = @shadow.pos.z
|
||||
@shadow.pos = pos
|
||||
@shadow.pos.z = z
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
return
|
||||
|
||||
@shadow.action = 'move'
|
||||
@shadow.actionActivated = true
|
||||
@pointToward(pos)
|
||||
@possessed = true
|
||||
@update true
|
||||
|
||||
ease = createjs.Ease.getPowInOut(2.2)
|
||||
if @lastTween
|
||||
ease = createjs.Ease.getPowOut(1.2)
|
||||
createjs.Tween.removeTweens(@shadow.pos)
|
||||
|
||||
endFunc = =>
|
||||
@lastTween = null
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
@shadow.action = 'idle'
|
||||
@update true
|
||||
@possessed = false
|
||||
|
||||
@lastTween = createjs.Tween
|
||||
.get(@shadow.pos)
|
||||
.to({x:pos.x, y:pos.y}, duration, ease)
|
||||
.call(endFunc)
|
||||
|
||||
pointToward: (pos) ->
|
||||
@shadow.rotation = Math.atan2(pos.y - @shadow.pos.y, pos.x - @shadow.pos.x)
|
||||
if (@shadow.rotation * 180 / Math.PI) % 90 is 0
|
||||
@shadow.rotation += 0.01
|
||||
|
||||
updateShadow: ->
|
||||
@shadow = {} if not @shadow
|
||||
@shadow.pos = @thang.pos
|
||||
@shadow.rotation = @thang.rotation
|
||||
@shadow.action = @thang.action
|
||||
@shadow.actionActivated = @thang.actionActivated
|
||||
|
|
|
@ -7,13 +7,13 @@ Camera = require './Camera'
|
|||
module.exports = IndieSprite = class IndieSprite extends CocoSprite
|
||||
notOfThisWorld: true
|
||||
subscriptions:
|
||||
'level-sprite-move': 'onMove'
|
||||
'note-group-started': 'onNoteGroupStarted'
|
||||
'note-group-ended': 'onNoteGroupEnded'
|
||||
|
||||
constructor: (thangType, options) ->
|
||||
options.thang = @makeIndieThang thangType, options.thangID, options.pos
|
||||
super thangType, options
|
||||
@shadow = @thang
|
||||
|
||||
makeIndieThang: (thangType, thangID, pos) ->
|
||||
@thang = thang = new Thang null, thangType.get('name'), thangID
|
||||
|
@ -35,57 +35,3 @@ module.exports = IndieSprite = class IndieSprite extends CocoSprite
|
|||
onNoteGroupEnded: => @scriptRunning = false
|
||||
onMouseEvent: (e, ourEventName) -> super e, ourEventName unless @scriptRunning
|
||||
defaultPos: -> x: -20, y: 20, z: @thang.depth / 2
|
||||
|
||||
onMove: (e) ->
|
||||
return unless e.spriteID is @thang.id
|
||||
pos = e.pos
|
||||
if _.isArray pos
|
||||
pos = new Vector pos...
|
||||
else if _.isString pos
|
||||
return console.warn "Couldn't find target sprite", pos, "from", @options.sprites unless pos of @options.sprites
|
||||
target = @options.sprites[pos].thang
|
||||
heading = Vector.subtract(target.pos, @thang.pos).normalize()
|
||||
distance = @thang.pos.distance target.pos
|
||||
offset = Math.max(target.width, target.height, 2) / 2 + 3
|
||||
pos = Vector.add(@thang.pos, heading.multiply(distance - offset))
|
||||
Backbone.Mediator.publish 'level-sprite-clear-dialogue', {}
|
||||
@onClearDialogue()
|
||||
args = [pos]
|
||||
args.push(e.duration) if e.duration?
|
||||
@move(args...)
|
||||
|
||||
move: (pos, duration=2000, endAnimation='idle') =>
|
||||
if not duration
|
||||
createjs.Tween.removeTweens(@thang.pos) if @lastTween
|
||||
@lastTween = null
|
||||
z = @thang.pos.z
|
||||
@thang.pos = pos
|
||||
@thang.pos.z = z
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
return
|
||||
|
||||
@thang.action = 'move'
|
||||
@thang.actionActivated = true
|
||||
@pointToward(pos)
|
||||
@update true
|
||||
|
||||
ease = createjs.Ease.getPowInOut(2.2)
|
||||
if @lastTween
|
||||
ease = createjs.Ease.getPowOut(1.2)
|
||||
createjs.Tween.removeTweens(@thang.pos)
|
||||
|
||||
endFunc = =>
|
||||
@lastTween = null
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
@thang.action = 'idle'
|
||||
@update true
|
||||
|
||||
@lastTween = createjs.Tween
|
||||
.get(@thang.pos)
|
||||
.to({x:pos.x, y:pos.y}, duration, ease)
|
||||
.call(endFunc)
|
||||
|
||||
pointToward: (pos) ->
|
||||
@thang.rotation = Math.atan2(pos.y - @thang.pos.y, pos.x - @thang.pos.x)
|
||||
if (@thang.rotation * 180 / Math.PI) % 90 is 0
|
||||
@thang.rotation += 0.01
|
||||
|
|
|
@ -67,9 +67,13 @@ module.exports = class Layer extends createjs.Container
|
|||
# TODO: remove this z stuff
|
||||
az = if a.z then a.z else 1000
|
||||
bz = if b.z then b.z else 1000
|
||||
aThang = a.sprite?.thang
|
||||
bThang = b.sprite?.thang
|
||||
az -= 1 if aThang?.health < 0
|
||||
bz -= 1 if bThang?.health < 0
|
||||
if az == bz
|
||||
return 0 unless a.sprite?.thang?.pos and b.sprite?.thang?.pos
|
||||
return (b.sprite.thang.pos.y - a.sprite.thang.pos.y) or (b.sprite.thang.pos.x - a.sprite.thang.pos.x)
|
||||
return 0 unless aThang?.pos and bThang?.pos
|
||||
return (bThang.pos.y - aThang.pos.y) or (bThang.pos.x - aThang.pos.x)
|
||||
return az - bz
|
||||
|
||||
onZoomUpdated: (e) ->
|
||||
|
|
|
@ -22,7 +22,6 @@ module.exports = class Mark extends CocoClass
|
|||
destroy: ->
|
||||
@mark?.parent?.removeChild @mark
|
||||
@markSprite?.destroy()
|
||||
@thangType?.off 'sync', @onLoadedThangType, @
|
||||
@sprite = null
|
||||
super()
|
||||
|
||||
|
@ -55,9 +54,7 @@ module.exports = class Mark extends CocoClass
|
|||
if @name is 'bounds' then @buildBounds()
|
||||
else if @name is 'shadow' then @buildShadow()
|
||||
else if @name is 'debug' then @buildDebug()
|
||||
else if @name is 'voiceradius' then @buildRadius('voice')
|
||||
else if @name is 'visualradius' then @buildRadius('visual')
|
||||
else if @name is 'attackradius' then @buildRadius('attack')
|
||||
else if @name.match(/.+Range$/) then @buildRadius(@name)
|
||||
else if @thangType then @buildSprite()
|
||||
else console.error "Don't know how to build mark for", @name
|
||||
@mark?.mouseEnabled = false
|
||||
|
@ -117,51 +114,40 @@ module.exports = class Mark extends CocoClass
|
|||
@mark.layerIndex = 10
|
||||
#@mark.cache 0, 0, diameter, diameter # not actually faster than simple ellipse draw
|
||||
|
||||
buildRadius: (type) ->
|
||||
return if type is 'voice' and @sprite.thang.voiceRange > 9000
|
||||
return if type is 'visual' and @sprite.thang.visualRange > 9000
|
||||
return if type is 'attack' and @sprite.thang.attackRange > 9000
|
||||
|
||||
buildRadius: (range) ->
|
||||
alpha = 0.35
|
||||
colors =
|
||||
voice: "rgba(0, 145, 0, alpha)"
|
||||
visual: "rgba(0, 0, 145, alpha)"
|
||||
attack: "rgba(145, 0, 0, alpha)"
|
||||
voiceRange: "rgba(0, 145, 0, #{alpha})"
|
||||
visualRange: "rgba(0, 0, 145, #{alpha})"
|
||||
attackRange: "rgba(145, 0, 0, #{alpha})"
|
||||
|
||||
color = colors[type]
|
||||
# Fallback colors which work on both dungeon and grass tiles
|
||||
extracolors = [
|
||||
"rgba(145, 0, 145, #{alpha})"
|
||||
"rgba(0, 145, 145, #{alpha})"
|
||||
"rgba(145, 105, 0, #{alpha})"
|
||||
"rgba(225, 125, 0, #{alpha})"
|
||||
]
|
||||
|
||||
# Find the index of this range, to find the next-smallest radius
|
||||
rangeNames = @sprite.ranges.map((range, index) ->
|
||||
range['name']
|
||||
)
|
||||
i = rangeNames.indexOf(range)
|
||||
|
||||
@mark = new createjs.Shape()
|
||||
@mark.graphics.beginFill color.replace('alpha', 0.4)
|
||||
|
||||
if type is 'voice'
|
||||
r = @sprite.thang.voiceRange
|
||||
ranges = [
|
||||
r,
|
||||
if 'visualradius' of @sprite.marks and @sprite.thang.visualRange < 9001 then @sprite.thang.visualRange else 0,
|
||||
if 'attackradius' of @sprite.marks and @sprite.thang.attackRange < 9001 then @sprite.thang.attackRange else 0
|
||||
]
|
||||
else if type is 'visual'
|
||||
r = @sprite.thang.visualRange
|
||||
ranges = [
|
||||
r,
|
||||
if 'attackradius' of @sprite.marks and @sprite.thang.attackRange < 9001 then @sprite.thang.attackRange else 0,
|
||||
if 'voiceradius' of @sprite.marks and @sprite.thang.voiceRange < 9001 then @sprite.thang.voiceRange else 0,
|
||||
]
|
||||
else if type is 'attack'
|
||||
r = @sprite.thang.attackRange
|
||||
ranges = [
|
||||
r,
|
||||
if 'voiceradius' of @sprite.marks and @sprite.thang.voiceRange < 9001 then @sprite.thang.voiceRange else 0,
|
||||
if 'visualradius' of @sprite.marks and @sprite.thang.visualRange < 9001 then @sprite.thang.visualRange else 0
|
||||
]
|
||||
|
||||
# Draw the outer circle
|
||||
@mark.graphics.drawCircle 0, 0, r * Camera.PPM
|
||||
|
||||
# Cut out the inner circle
|
||||
if Math.max(ranges['1'], ranges['2']) < r
|
||||
@mark.graphics.arc 0, 0, Math.max(ranges['1'], ranges['2']) * Camera.PPM, Math.PI*2, 0, true
|
||||
else if Math.min(ranges['1'], ranges['2']) < r
|
||||
@mark.graphics.arc 0, 0, Math.min(ranges['1'], ranges['2']) * Camera.PPM, Math.PI*2, 0, true
|
||||
if colors[range]?
|
||||
@mark.graphics.beginFill colors[range]
|
||||
else
|
||||
@mark.graphics.beginFill extracolors[i]
|
||||
|
||||
# Draw the outer circle
|
||||
@mark.graphics.drawCircle 0, 0, @sprite.thang[range] * Camera.PPM
|
||||
|
||||
# Cut out the hollow part if necessary
|
||||
if i+1 < @sprite.ranges.length
|
||||
@mark.graphics.arc 0, 0, @sprite.ranges[i+1]['radius'], Math.PI*2, 0, true
|
||||
|
||||
# Add perspective
|
||||
@mark.scaleY *= @camera.y2x
|
||||
|
@ -190,7 +176,7 @@ module.exports = class Mark extends CocoClass
|
|||
return @loadThangType() if not thangType
|
||||
@thangType = thangType
|
||||
|
||||
return @thangType.once 'sync', @onLoadedThangType, @ if not @thangType.loaded
|
||||
return @listenToOnce(@thangType, 'sync', @onLoadedThangType) if not @thangType.loaded
|
||||
CocoSprite = require './CocoSprite'
|
||||
markSprite = new CocoSprite @thangType, @thangType.spriteOptions
|
||||
markSprite.queueAction 'idle'
|
||||
|
@ -201,7 +187,7 @@ module.exports = class Mark extends CocoClass
|
|||
name = @thangType
|
||||
@thangType = new ThangType()
|
||||
@thangType.url = -> "/db/thang.type/#{name}"
|
||||
@thangType.once 'sync', @onLoadedThangType, @
|
||||
@listenToOnce(@thangType, 'sync', @onLoadedThangType)
|
||||
@thangType.fetch()
|
||||
markThangTypes[name] = @thangType
|
||||
window.mtt = markThangTypes
|
||||
|
|
|
@ -100,12 +100,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@stage.removeAllEventListeners()
|
||||
@stage.enableDOMEvents false
|
||||
@stage.enableMouseOver 0
|
||||
@onFramesScrubbed = null
|
||||
@onMouseMove = null
|
||||
@onMouseDown = null
|
||||
@tick = null
|
||||
@canvas.off 'mousewheel', @onMouseWheel
|
||||
@onMouseWheel = null
|
||||
super()
|
||||
|
||||
setWorld: (@world) ->
|
||||
|
@ -418,6 +413,8 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@gridShape.alpha = 0.125
|
||||
@gridShape.graphics.beginStroke "blue"
|
||||
gridSize = Math.round(@world.size()[0] / 20)
|
||||
unless gridSize > 0.1
|
||||
return console.error "Grid size is", gridSize, "so we can't draw a grid."
|
||||
wopStart = x: 0, y: 0
|
||||
wopEnd = x: @world.size()[0], y: @world.size()[1]
|
||||
supStart = @camera.worldToSurface wopStart
|
||||
|
|
|
@ -30,7 +30,7 @@ module.exports = class WizardSprite extends IndieSprite
|
|||
|
||||
constructor: (thangType, options) ->
|
||||
if options?.isSelf
|
||||
options.colorConfig = _.cloneDeep(me.get('wizard')?.colorConfig) or {}
|
||||
options.colorConfig = $.extend(true, {}, me.get('wizard')?.colorConfig) or {}
|
||||
super thangType, options
|
||||
@isSelf = options.isSelf
|
||||
@targetPos = @thang.pos
|
||||
|
@ -67,7 +67,7 @@ module.exports = class WizardSprite extends IndieSprite
|
|||
@setNameLabel me.displayName() if @displayObject.visible # not if we hid the wiz
|
||||
newColorConfig = me.get('wizard')?.colorConfig or {}
|
||||
shouldUpdate = not _.isEqual(newColorConfig, @options.colorConfig)
|
||||
@options.colorConfig = _.cloneDeep(newColorConfig)
|
||||
@options.colorConfig = $.extend(true, {}, newColorConfig)
|
||||
if shouldUpdate
|
||||
@setupSprite()
|
||||
@playAction(@currentAction)
|
||||
|
|
|
@ -90,7 +90,7 @@ module.exports = class GoalManager extends CocoClass
|
|||
# IMPLEMENTATION DETAILS
|
||||
|
||||
addGoal: (goal) ->
|
||||
goal = _.cloneDeep(goal)
|
||||
goal = $.extend(true, {}, goal)
|
||||
goal.id = @nextGoalID++ if not goal.id
|
||||
return if @goalStates[goal.id]?
|
||||
@goals.push(goal)
|
||||
|
|
|
@ -286,10 +286,19 @@ module.exports.thangNames = thangNames =
|
|||
]
|
||||
"Potion Master": [
|
||||
"Snake"
|
||||
"Amaranth"
|
||||
"Zander"
|
||||
"Arora"
|
||||
]
|
||||
"Librarian": [
|
||||
"Hushbaum"
|
||||
"Matilda"
|
||||
"Agnes"
|
||||
"Agathe"
|
||||
]
|
||||
"Equestrian": [
|
||||
"Reynaldo"
|
||||
"Ryder"
|
||||
"Thoron"
|
||||
"Mirial"
|
||||
]
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -1,35 +1,35 @@
|
|||
module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa Malaysia", translation:
|
||||
common:
|
||||
module.exports = nativeDescription: "Català", englishDescription: "Catalan", translation:
|
||||
# common:
|
||||
# loading: "Loading..."
|
||||
# saving: "Saving..."
|
||||
# sending: "Sending..."
|
||||
cancel: "Batal"
|
||||
# cancel: "Cancel"
|
||||
# save: "Save"
|
||||
# delay_1_sec: "1 second"
|
||||
# delay_3_sec: "3 seconds"
|
||||
# delay_5_sec: "5 seconds"
|
||||
# manual: "Manual"
|
||||
# fork: "Fork"
|
||||
play: "bermain"
|
||||
# play: "Play"
|
||||
|
||||
modal:
|
||||
close: "Tutup"
|
||||
okay: "Ok"
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
||||
not_found:
|
||||
page_not_found: "Halaman tidak ditemui"
|
||||
# not_found:
|
||||
# page_not_found: "Page not found"
|
||||
|
||||
nav:
|
||||
play: "bermain"
|
||||
# nav:
|
||||
# play: "Levels"
|
||||
# editor: "Editor"
|
||||
# blog: "Blog"
|
||||
# forum: "Forum"
|
||||
# admin: "Admin"
|
||||
home: "Halaman"
|
||||
contribute: "Sumbangan"
|
||||
legal: "Undang- undang"
|
||||
about: "Tentang"
|
||||
contact: "Hubungi"
|
||||
# home: "Home"
|
||||
# contribute: "Contribute"
|
||||
# legal: "Legal"
|
||||
# about: "About"
|
||||
# contact: "Contact"
|
||||
# twitter_follow: "Follow"
|
||||
# employers: "Employers"
|
||||
|
||||
|
@ -41,25 +41,25 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# cla_suffix: "."
|
||||
# cla_agree: "I AGREE"
|
||||
|
||||
login:
|
||||
sign_up: "Buat Akaun"
|
||||
log_in: "Log Masuk"
|
||||
log_out: "Log Keluar"
|
||||
recover: "perbaharui akaun"
|
||||
# login:
|
||||
# sign_up: "Create Account"
|
||||
# log_in: "Log In"
|
||||
# log_out: "Log Out"
|
||||
# recover: "recover account"
|
||||
|
||||
# recover:
|
||||
# recover_account_title: "Recover Account"
|
||||
# send_password: "Send Recovery Password"
|
||||
|
||||
signup:
|
||||
# signup:
|
||||
# create_account_title: "Create Account to Save Progress"
|
||||
description: "Ianya percuma. Hanya berberapa langkah sahaja:"
|
||||
email_announcements: "Terima pengesahan melalui Emel"
|
||||
coppa: "13+ atau bukan- USA"
|
||||
coppa_why: "(Kenapa?)"
|
||||
creating: "Membuat Akaun..."
|
||||
sign_up: "Daftar"
|
||||
log_in: "log masuk"
|
||||
# description: "It's free. Just need a couple things and you'll be good to go:"
|
||||
# email_announcements: "Receive announcements by email"
|
||||
# coppa: "13+ or non-USA "
|
||||
# coppa_why: "(Why?)"
|
||||
# creating: "Creating Account..."
|
||||
# sign_up: "Sign Up"
|
||||
# log_in: "log in with password"
|
||||
|
||||
# home:
|
||||
# slogan: "Learn to Code JavaScript by Playing a Game"
|
||||
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -104,8 +104,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
diplomat_suggestion:
|
||||
# title: "Help translate CodeCombat!"
|
||||
# sub_heading: "We need your language skills."
|
||||
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Bahasa Melayu but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Bahasa Melayu."
|
||||
missing_translations: "Until we can translate everything into Bahasa Melayu, you'll see English when Bahasa Melayu isn't available."
|
||||
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Catalan, but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Catalan."
|
||||
missing_translations: "Until we can translate everything into Catalan, you'll see English when Catalan isn't available."
|
||||
# learn_more: "Learn more about being a Diplomat"
|
||||
# subscribe_as_diplomat: "Subscribe as a Diplomat"
|
||||
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -286,9 +301,9 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# edit_btn_preview: "Preview"
|
||||
# edit_article_title: "Edit Article"
|
||||
|
||||
general:
|
||||
# general:
|
||||
# and: "and"
|
||||
name: "Nama"
|
||||
# name: "Name"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
# commit_msg: "Commit Message"
|
||||
|
@ -297,10 +312,10 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# result: "Result"
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "atau"
|
||||
email: "Emel"
|
||||
# or: "or"
|
||||
# email: "Email"
|
||||
# password: "Password"
|
||||
message: "Mesej"
|
||||
# message: "Message"
|
||||
# code: "Code"
|
||||
# ladder: "Ladder"
|
||||
# when: "When"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
campaign_player_created: "Uživatelsky vytvořené úrovně"
|
||||
campaign_player_created_description: "...ve kterých bojujete proti kreativitě ostatních <a href=\"/contribute#artisan\">Zdatných Kouzelníků</a>."
|
||||
level_difficulty: "Obtížnost: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Administrátorský pohled"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
av_other_debug_base_url: "Base (pro debugování base.jade)"
|
||||
u_title: "Seznam uživatelů"
|
||||
lg_title: "Poslední hry"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editory CodeCombatu"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
nick_description: "Programátorský kouzelník, excentrický motivační mág i experimentátor. Nick by mohl dělat de-facto cokoliv, ale zvolil si vytvořit CodeCombat."
|
||||
jeremy_description: "Mistr zákaznické podpory, tester použitelnosti a organizátor komunity. Je velmi pravděpodobné, že jste si spolu již psali."
|
||||
michael_description: "Programátor, systémový administrátor a král podsvětí technického zázemí. Michael udržuje naše servery online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Licence"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Brugerliste"
|
||||
lg_title: "Seneste spil"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -227,6 +227,20 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
|
||||
editor_config_behaviors_label: "Intelligentes Verhalten"
|
||||
editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Administrator Übersicht"
|
||||
|
@ -237,6 +251,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Benutzerliste"
|
||||
lg_title: "Letzte Spiele"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editoren"
|
||||
|
@ -337,6 +352,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. Nick könnte alles mögliche tun und entschied CodeCombat zu bauen."
|
||||
jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit Jeremy gesprochen."
|
||||
michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, Michael hält unsere Server am Laufen."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Rechtliches"
|
||||
|
@ -516,6 +532,8 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "Δυσκολία: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
campaign_player_created: "Player-Created"
|
||||
campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "Difficulty: "
|
||||
play_as: "Play As "
|
||||
play_as: "Play As"
|
||||
spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -251,6 +251,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "User List"
|
||||
lg_title: "Latest Games"
|
||||
clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editors"
|
||||
|
@ -352,7 +353,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
glen_description: "Glen, describe thyself!"
|
||||
glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Legal"
|
||||
|
@ -532,6 +533,8 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
simulate_games: "Simulate Games!"
|
||||
simulate_all: "RESET AND SIMULATE GAMES"
|
||||
games_simulated_by: "Games simulated by you:"
|
||||
games_simulated_for: "Games simulated for you:"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Battle as "
|
||||
summary_your: "Your "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
campaign_player_created: "Creaciones de los Jugadores"
|
||||
campaign_player_created_description: "... en las que luchas contra la creatividad de tus compañeros <a href=\"/contribute#artisa\">Magos Artesanos</a>."
|
||||
level_difficulty: "Dificultad: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Lista de Usuarios"
|
||||
lg_title: "Últimos Juegos"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editores de CodeCombat"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
nick_description: "Mago de la programación, hechicero excéntrico de la motivación y experimentador del revés. Nick pudo haber hecho cualquier cosa y eligió desarrollar CodeCombat."
|
||||
jeremy_description: "Mago de la atención al cliente, tester de usabilidad y organizador de la comunidad; es probable que ya hayas hablado con Jeremy."
|
||||
michael_description: "Programador, administrador de sistemas y prodigio técnico, Michael es el encargado de mantener nuestros servidores en línea."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -225,8 +225,22 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
# av_entities_sub_title: "Entities"
|
||||
av_entities_users_url: "Usuarios"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Lista de usuario"
|
||||
lg_title: "Últimos juegos"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -282,7 +297,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# thang_search_title: "Search Thang Types Here"
|
||||
# level_search_title: "Search Levels Here"
|
||||
|
||||
# article:
|
||||
article:
|
||||
edit_btn_preview: "Previsualizar"
|
||||
edit_article_title: "Editar artículo"
|
||||
|
||||
|
@ -314,9 +329,9 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
medium: "Medio"
|
||||
hard: "Difíficl"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "¿Quién es CodeCombat?"
|
||||
# why_codecombat: "¿Por qué CodeCombat?"
|
||||
about:
|
||||
who_is_codecombat: "¿Quién es CodeCombat?"
|
||||
why_codecombat: "¿Por qué CodeCombat?"
|
||||
# who_description_prefix: "together started CodeCombat in 2013. We also created "
|
||||
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
|
||||
# who_description_ending: "Now it's time to teach people to write code."
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -397,7 +413,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||||
|
||||
# contribute:
|
||||
contribute:
|
||||
# page_title: "Contributing"
|
||||
# character_classes_title: "Character Classes"
|
||||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||||
|
@ -507,13 +523,15 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# counselor_title: "Counselor"
|
||||
# counselor_title_description: "(Expert/Teacher)"
|
||||
|
||||
# ladder:
|
||||
ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
# my_matches: "My Matches"
|
||||
# simulate: "Simulate"
|
||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
campaign_player_created: "ایجاد بازیکن"
|
||||
campaign_player_created_description: "... جایی که در مقابل خلاقیت نیرو هاتون قرار میگیرید <a href=\"/contribute#artisan\">جادوگران آرتیزان</a>."
|
||||
level_difficulty: "سختی: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -217,14 +217,28 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
editor_config: "Config de l'éditeur"
|
||||
editor_config_title: "Configuration de l'éditeur"
|
||||
editor_config_keybindings_label: "Raccourcis clavier"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_default: "Par défault (Ace)"
|
||||
editor_config_keybindings_description: "Ajouter de nouveaux raccourcis connus depuis l'éditeur commun."
|
||||
editor_config_invisibles_label: "Afficher l'invisible"
|
||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
||||
# editor_config_indentguides_label: "Show Indent Guides"
|
||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
editor_config_invisibles_label: "Afficher les caractères non-imprimables"
|
||||
editor_config_invisibles_description: "Permet d'afficher les caractères comme les espaces et les tabulations."
|
||||
editor_config_indentguides_label: "Montrer les indentations"
|
||||
editor_config_indentguides_description: "Affiche des guides verticaux qui permettent de visualiser l'indentation."
|
||||
editor_config_behaviors_label: "Auto-complétion"
|
||||
editor_config_behaviors_description: "Ferme automatiquement les accolades, parenthèses, et chaînes de caractères."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Vues d'administrateurs"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
av_other_debug_base_url: "Base (pour debugger base.jade)"
|
||||
u_title: "Liste des utilisateurs"
|
||||
lg_title: "Dernières parties"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Éditeurs CodeCombat"
|
||||
|
@ -249,8 +264,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
contact_us: "contactez nous!"
|
||||
hipchat_prefix: "Vous pouvez aussi nous trouver dans notre "
|
||||
hipchat_url: "conversation HipChat."
|
||||
# revert: "Revert"
|
||||
# revert_models: "Revert Models"
|
||||
revert: "Annuler"
|
||||
revert_models: "Annuler les modèles"
|
||||
level_some_options: "Quelques options?"
|
||||
level_tab_thangs: "Thangs"
|
||||
level_tab_scripts: "Scripts"
|
||||
|
@ -269,18 +284,18 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
level_components_title: "Retourner à tous les Thangs"
|
||||
level_components_type: "Type"
|
||||
level_component_edit_title: "Éditer le composant"
|
||||
# level_component_config_schema: "Config Schema"
|
||||
# level_component_settings: "Settings"
|
||||
level_component_config_schema: "Configurer le schéma"
|
||||
level_component_settings: "Options"
|
||||
level_system_edit_title: "Éditer le système"
|
||||
create_system_title: "Créer un nouveau système"
|
||||
new_component_title: "Créer un nouveau composant"
|
||||
new_component_field_system: "Système"
|
||||
# new_article_title: "Create a New Article"
|
||||
# new_thang_title: "Create a New Thang Type"
|
||||
# new_level_title: "Create a New Level"
|
||||
# article_search_title: "Search Articles Here"
|
||||
# thang_search_title: "Search Thang Types Here"
|
||||
# level_search_title: "Search Levels Here"
|
||||
new_article_title: "Créer un nouvel article"
|
||||
new_thang_title: "Créer un nouveau Type Thang"
|
||||
new_level_title: "Créer un nouveau niveau"
|
||||
article_search_title: "Rechercher dans les articles"
|
||||
thang_search_title: "Rechercher dans les types Thang"
|
||||
level_search_title: "Rechercher dans les niveaux"
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Prévisualiser"
|
||||
|
@ -292,27 +307,27 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
body: "Corps"
|
||||
version: "Version"
|
||||
commit_msg: "Message de mise à jour"
|
||||
# history: "History"
|
||||
# version_history_for: "Version History for: "
|
||||
# result: "Result"
|
||||
history: "Historique"
|
||||
version_history_for: "Historique des versions pour : "
|
||||
result: "Resultat"
|
||||
results: "Résultats"
|
||||
description: "Description"
|
||||
or: "ou"
|
||||
email: "Email"
|
||||
# password: "Password"
|
||||
password: "Mot de passe"
|
||||
message: "Message"
|
||||
# code: "Code"
|
||||
# ladder: "Ladder"
|
||||
# when: "When"
|
||||
# opponent: "Opponent"
|
||||
# rank: "Rank"
|
||||
# score: "Score"
|
||||
# win: "Win"
|
||||
# loss: "Loss"
|
||||
# tie: "Tie"
|
||||
# easy: "Easy"
|
||||
# medium: "Medium"
|
||||
# hard: "Hard"
|
||||
code: "Code"
|
||||
ladder: "Companion"
|
||||
when: "Lorsuqe"
|
||||
opponent: "Adversaire"
|
||||
rank: "Rang"
|
||||
score: "Score"
|
||||
win: "Victoire"
|
||||
loss: "Défaite"
|
||||
tie: "Ex-aequo"
|
||||
easy: "Facile"
|
||||
medium: "Moyen"
|
||||
hard: "Difficile"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Qui est CodeCombat?"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
nick_description: "Assistant programmeur, mage à la motivation excentrique, et bidouilleur de l'extrême. Nick peut faire n'importe quoi mais il a choisi CodeCombat."
|
||||
jeremy_description: "Mage de l'assistance client, testeur de maniabilité, et community manager; vous avez probablement déjà parlé avec Jeremy."
|
||||
michael_description: "Programmeur, administrateur réseau, et l'enfant prodige du premier cycle, Michael est la personne qui maintient nos serveurs en ligne."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Légal"
|
||||
|
@ -507,39 +523,41 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
counselor_title: "Conseiller"
|
||||
counselor_title_description: "(Expert/Professeur)"
|
||||
|
||||
# ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
# my_matches: "My Matches"
|
||||
# simulate: "Simulate"
|
||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
# summary_matches: "Matches - "
|
||||
# summary_wins: " Wins, "
|
||||
# summary_losses: " Losses"
|
||||
# rank_no_code: "No New Code to Rank"
|
||||
# rank_my_game: "Rank My Game!"
|
||||
# rank_submitting: "Submitting..."
|
||||
# rank_submitted: "Submitted for Ranking"
|
||||
# rank_failed: "Failed to Rank"
|
||||
# rank_being_ranked: "Game Being Ranked"
|
||||
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
|
||||
# no_ranked_matches_pre: "No ranked matches for the "
|
||||
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
||||
# choose_opponent: "Choose an Opponent"
|
||||
# tutorial_play: "Play Tutorial"
|
||||
# tutorial_recommended: "Recommended if you've never played before"
|
||||
# tutorial_skip: "Skip Tutorial"
|
||||
# tutorial_not_sure: "Not sure what's going on?"
|
||||
# tutorial_play_first: "Play the Tutorial first."
|
||||
# simple_ai: "Simple AI"
|
||||
# warmup: "Warmup"
|
||||
# vs: "VS"
|
||||
ladder:
|
||||
please_login: "Identifie toi avant de jouer à un ladder game."
|
||||
my_matches: "Mes Matchs"
|
||||
simulate: "Simuler"
|
||||
simulation_explanation: "En simulant une partie, tu peux classer ton rang plus rapidement!"
|
||||
simulate_games: "Simuler une Partie!"
|
||||
simulate_all: "REINITIALISER ET SIMULER DES PARTIES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
leaderboard: "Classement"
|
||||
battle_as: "Combattre comme "
|
||||
summary_your: "Vos "
|
||||
summary_matches: "Matchs - "
|
||||
summary_wins: " Victoires, "
|
||||
summary_losses: " Défaites"
|
||||
rank_no_code: "Nouveau Code à Classer"
|
||||
rank_my_game: "Classer ma Partie!"
|
||||
rank_submitting: "Soumission en cours..."
|
||||
rank_submitted: "Soumis pour le Classement"
|
||||
rank_failed: "Erreur lors du Classement"
|
||||
rank_being_ranked: "Partie en cours de Classement"
|
||||
code_being_simulated: "Votre nouveau code est en cours de simulation par les autres joueurs pour le classement. Cela va se rafraichir lors que d'autres matchs auront lieu."
|
||||
no_ranked_matches_pre: "Pas de match classé pour l'équipe "
|
||||
no_ranked_matches_post: "! Affronte d'autres compétiteurs et reviens ici pour classer ta partie."
|
||||
choose_opponent: "Choisir un Adversaire"
|
||||
tutorial_play: "Jouer au Tutoriel"
|
||||
tutorial_recommended: "Recommendé si tu n'as jamais joué avant"
|
||||
tutorial_skip: "Passer le Tutoriel"
|
||||
tutorial_not_sure: "Pas sûr de ce qu'il se passe?"
|
||||
tutorial_play_first: "Jouer au Tutoriel d'abord."
|
||||
simple_ai: "IA simple"
|
||||
warmup: "Préchauffe"
|
||||
vs: "VS"
|
||||
|
||||
# multiplayer_launch:
|
||||
multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
|
@ -548,7 +566,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
|
||||
# fork_our_arenas: "fork our arenas"
|
||||
# create_worlds: "and create your own worlds."
|
||||
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
|
||||
# tutorial: "tutorial"
|
||||
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
|
||||
# so_ready: "I Am So Ready for This"
|
||||
javascript_rusty: "JavaScript un peu rouillé? Pas de souci; il y a un"
|
||||
tutorial: "tutoriel"
|
||||
new_to_programming: ". Débutant en programmation? Essaie la campagne débutant pour progresser."
|
||||
so_ready: "Je Suis Prêt Pour Ca"
|
||||
|
|
|
@ -9,7 +9,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
delay_3_sec: "שלוש שניות"
|
||||
delay_5_sec: "חמש שניות"
|
||||
manual: "מדריך"
|
||||
# fork: "Fork"
|
||||
fork: "קילשון"
|
||||
play: "שחק"
|
||||
|
||||
modal:
|
||||
|
@ -26,141 +26,141 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
forum: "פורום"
|
||||
admin: "אדמין"
|
||||
home: "בית"
|
||||
# contribute: "Contribute"
|
||||
# legal: "Legal"
|
||||
# about: "About"
|
||||
# contact: "Contact"
|
||||
# twitter_follow: "Follow"
|
||||
# employers: "Employers"
|
||||
contribute: "תרום"
|
||||
legal: "משפטי"
|
||||
about: "עלינו"
|
||||
contact: "צור קשר"
|
||||
twitter_follow: "עקוב אחרינו בטוויטר"
|
||||
employers: "עובדים"
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
# cla_prefix: "To save changes, first you must agree to our"
|
||||
versions:
|
||||
save_version_title: "שמור גרסה חדשה"
|
||||
new_major_version: "גרסה חשובה חדשה"
|
||||
cla_prefix: "כדי לשמור יש להירשם לאתר"
|
||||
# cla_url: "CLA"
|
||||
# cla_suffix: "."
|
||||
# cla_agree: "I AGREE"
|
||||
cla_agree: "אני מסכים"
|
||||
|
||||
# login:
|
||||
# sign_up: "Create Account"
|
||||
# log_in: "Log In"
|
||||
# log_out: "Log Out"
|
||||
# recover: "recover account"
|
||||
login:
|
||||
sign_up: "הירשם"
|
||||
log_in: "היכנס"
|
||||
log_out: "צא"
|
||||
recover: "שחזר סיסמה"
|
||||
|
||||
# recover:
|
||||
# recover_account_title: "Recover Account"
|
||||
# send_password: "Send Recovery Password"
|
||||
recover:
|
||||
recover_account_title: "שחזר סיסמה"
|
||||
send_password: "שלח סיסמה חדשה"
|
||||
|
||||
# signup:
|
||||
# create_account_title: "Create Account to Save Progress"
|
||||
# description: "It's free. Just need a couple things and you'll be good to go:"
|
||||
# email_announcements: "Receive announcements by email"
|
||||
# coppa: "13+ or non-USA "
|
||||
# coppa_why: "(Why?)"
|
||||
# creating: "Creating Account..."
|
||||
# sign_up: "Sign Up"
|
||||
# log_in: "log in with password"
|
||||
signup:
|
||||
create_account_title: "הירשם כדי לשמור את התקדמותך"
|
||||
description: "זה בחינם. רק כמה דברים וסיימנו:"
|
||||
email_announcements: "קבל הודעות באימייל"
|
||||
coppa: "בן יותר משלוש עשרה או לא בארצות הברית"
|
||||
coppa_why: "(למה?)"
|
||||
creating: "יוצר חשבון..."
|
||||
sign_up: "הירשם"
|
||||
log_in: "כנס עם סיסמה"
|
||||
|
||||
# home:
|
||||
# slogan: "Learn to Code JavaScript by Playing a Game"
|
||||
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
|
||||
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
|
||||
# play: "Play"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
home:
|
||||
slogan: "גם לשחק וגם ללמוד לתכנת"
|
||||
no_ie: "המשחק לא עובד באקפלורר 9 וישן יותר. סליחה!"
|
||||
no_mobile: "המשחק לא עוצב לטלפונים ואולי לא יעבוד"
|
||||
play: "שחק"
|
||||
old_browser: "או או, נראה כי הדפדפן שלך יותר מידי ישן כדי להריץ את המשחק. סליחה!"
|
||||
old_browser_suffix: "אתה יכול לנסות בכול מקרה אבל זה כנראה לא יעבוד."
|
||||
campaign: "מסע"
|
||||
for_beginners: "למתחילים"
|
||||
multiplayer: "רב-משתתפים"
|
||||
for_developers: "למומחים"
|
||||
|
||||
# play:
|
||||
# choose_your_level: "Choose Your Level"
|
||||
# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
|
||||
# adventurer_forum: "the Adventurer forum"
|
||||
# adventurer_suffix: "."
|
||||
# campaign_beginner: "Beginner Campaign"
|
||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
||||
# campaign_dev: "Random Harder Levels"
|
||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||
# campaign_multiplayer: "Multiplayer Arenas"
|
||||
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
|
||||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# spectate: "Spectate"
|
||||
play:
|
||||
choose_your_level: "בחר את השלב"
|
||||
adventurer_prefix: "אתה יכול לבחור איזה שלב שאתה רוצה למטה, או לדון על שלבים ב"
|
||||
adventurer_forum: "פורום ההרפתקנים"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "מסע המתחילים"
|
||||
campaign_beginner_description: "...שבו תלמד את קסם התכנות."
|
||||
campaign_dev: "שלבים אקראים קשים יותר"
|
||||
campaign_dev_description: "...שבהם תלמד על הממשק בזמן שתעשה משהו קצת קשה יותר."
|
||||
campaign_multiplayer: "זירות רב-המשתתפים"
|
||||
campaign_multiplayer_description: "..."
|
||||
campaign_player_created: "תוצרי השחקנים"
|
||||
campaign_player_created_description: "... שבהם תילחם נגד היצירתיות של <a href=\"/contribute#artisan\">בעלי-המלאכה</a>."
|
||||
level_difficulty: "רמת קושי: "
|
||||
play_as: "שחק בתור "
|
||||
spectate: "צופה"
|
||||
|
||||
# contact:
|
||||
# contact_us: "Contact CodeCombat"
|
||||
# welcome: "Good to hear from you! Use this form to send us email. "
|
||||
# contribute_prefix: "If you're interested in contributing, check out our "
|
||||
# contribute_page: "contribute page"
|
||||
# contribute_suffix: "!"
|
||||
# forum_prefix: "For anything public, please try "
|
||||
# forum_page: "our forum"
|
||||
# forum_suffix: " instead."
|
||||
# send: "Send Feedback"
|
||||
contact:
|
||||
contact_us: "צור קשר"
|
||||
welcome: "טוב לשמוע ממך! השתמש בטופס זה כדי לשלוח לנו אימייל. "
|
||||
contribute_prefix: "אם אתה מעונין לתרום, אז תבדוק את "
|
||||
contribute_page: "דף התרומות שלנו"
|
||||
contribute_suffix: "!"
|
||||
forum_prefix: "בשביל דברים ציבוריים, לך ל "
|
||||
forum_page: "פורום שלנו"
|
||||
forum_suffix: " במקום."
|
||||
send: "שלח אימייל"
|
||||
|
||||
diplomat_suggestion:
|
||||
# title: "Help translate CodeCombat!"
|
||||
# sub_heading: "We need your language skills."
|
||||
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Hebrew but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Hebrew."
|
||||
missing_translations: "Until we can translate everything into Hebrew, you'll see English when Hebrew isn't available."
|
||||
# learn_more: "Learn more about being a Diplomat"
|
||||
# subscribe_as_diplomat: "Subscribe as a Diplomat"
|
||||
title: "עזור לתרגם את CodeCombat!"
|
||||
sub_heading: "אנו צריכים את קישורי השפה שלך!"
|
||||
pitch_body: "אנו פיתחנו את המשחק באנגלית, אבל יש הרבה שחקנים מכול העולם. חלק מהם רוצים לשחק בעברית והם לא מבינים אנגלית. אם אתה דובר את שני השפות, עברית ואנגלית, אז בבקשה עזור לנו לתרגם לעברית את האתר ואת השלבים."
|
||||
missing_translations: "עד שנתרגם הכול לעברית, מה שלא תורגם יופיע באנגלית."
|
||||
learn_more: "תלמד עות על תרומת דיפלומטיה"
|
||||
subscribe_as_diplomat: "הירשם כדיפלומט"
|
||||
|
||||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
wizard_settings:
|
||||
title: "הגדרות קוסם"
|
||||
customize_avatar: "עצב את הדמות שלך"
|
||||
clothes: "בגדים"
|
||||
trim: "קישוט"
|
||||
cloud: "ענן"
|
||||
spell: "כישוף"
|
||||
boots: "מגפיים"
|
||||
hue: "Hue"
|
||||
saturation: "גוון"
|
||||
lightness: "בהירות"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
# not_logged_in: "Log in or create an account to change your settings."
|
||||
# autosave: "Changes Save Automatically"
|
||||
# me_tab: "Me"
|
||||
# picture_tab: "Picture"
|
||||
# wizard_tab: "Wizard"
|
||||
# password_tab: "Password"
|
||||
# emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
# gravatar_select: "Select which Gravatar photo to use"
|
||||
# gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
|
||||
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
|
||||
# wizard_color: "Wizard Clothes Color"
|
||||
# new_password: "New Password"
|
||||
# new_password_verify: "Verify"
|
||||
# email_subscriptions: "Email Subscriptions"
|
||||
# email_announcements: "Announcements"
|
||||
# email_notifications: "Notifications"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
|
||||
# contributor_emails: "Contributor Class Emails"
|
||||
# contribute_prefix: "We're looking for people to join our party! Check out the "
|
||||
# contribute_page: "contribute page"
|
||||
# contribute_suffix: " to find out more."
|
||||
# email_toggle: "Toggle All"
|
||||
# error_saving: "Error Saving"
|
||||
# saved: "Changes Saved"
|
||||
# password_mismatch: "Password does not match."
|
||||
account_settings:
|
||||
title: "הגדרות חשבון"
|
||||
not_logged_in: "היכנס או הירשם כדי לערוך את ההדרות שלך"
|
||||
autosave: "שינויים נשמרו אוטומטית"
|
||||
me_tab: "אני"
|
||||
picture_tab: "תמונה"
|
||||
wizard_tab: "קוסם"
|
||||
password_tab: "סיסמה"
|
||||
emails_tab: "אימיילים"
|
||||
admin: "אדמין"
|
||||
gravatar_select: "תבחר באיזו תמונת גרבטר אתה רוצה להישתמש"
|
||||
gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
|
||||
gravatar_add_more_photos: "תוסיף עוד תמונות לחשבון הגרבטר שלך כדי להסיג אותם כאן."
|
||||
wizard_color: "צבע הקוסם"
|
||||
new_password: "סיסמה חדשה"
|
||||
new_password_verify: "חזור על הסיסמה שנית"
|
||||
email_subscriptions: "הרשמויות אימייל"
|
||||
email_announcements: "הודעות"
|
||||
email_notifications: "עדכונים"
|
||||
email_notifications_description: "קבל עדכונים לחשבון שלך."
|
||||
email_announcements_description: "קבל את החדשות ואת הפיתוחים הכי חדישים במשחק באימייל."
|
||||
contributor_emails: "אימיילים של כיתות תורמים"
|
||||
contribute_prefix: "אנו מחפשים אנשים שיצתרפו למסיבה! תראו את"
|
||||
contribute_page: "דף התרימות"
|
||||
contribute_suffix: " בשביל עוד מידע."
|
||||
email_toggle: "עדכן"
|
||||
error_saving: "בעיה בשמירה"
|
||||
saved: "השינויים נשמרו"
|
||||
password_mismatch: "סיסמאות לא זהות"
|
||||
|
||||
# account_profile:
|
||||
# edit_settings: "Edit Settings"
|
||||
# profile_for_prefix: "Profile for "
|
||||
# profile_for_suffix: ""
|
||||
# profile: "Profile"
|
||||
# user_not_found: "No user found. Check the URL?"
|
||||
# gravatar_not_found_mine: "We couldn't find your profile associated with:"
|
||||
# gravatar_not_found_email_suffix: "."
|
||||
# gravatar_signup_prefix: "Sign up at "
|
||||
# gravatar_signup_suffix: " to get set up!"
|
||||
account_profile:
|
||||
edit_settings: "ערוך הגדרות"
|
||||
profile_for_prefix: "פרופיל ל"
|
||||
profile_for_suffix: ""
|
||||
profile: "פרופיל"
|
||||
user_not_found: "משתמש לא נמצא. בדקת את הURL?"
|
||||
gravatar_not_found_mine: "לא הצלחנו למצא חשבון גרבטר המותאם עם: "
|
||||
gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "הירשם ב"
|
||||
gravatar_signup_suffix: "כדי לקבל תמונת חשבון"
|
||||
# gravatar_not_found_other: "Alas, there's no profile associated with this person's email address."
|
||||
# gravatar_contact: "Contact"
|
||||
# gravatar_websites: "Websites"
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
campaign_player_created: "Játékosok pályái"
|
||||
campaign_player_created_description: "...melyekben <a href=\"/contribute#artisan\">Művészi Varázsló</a> társaid ellen kűzdhetsz."
|
||||
level_difficulty: "Nehézség: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat szerkesztők"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -66,12 +66,12 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
no_ie: "CodeCombat non supporta Internet Explorer 9 o browser precedenti. Ci dispiace!"
|
||||
no_mobile: "CodeCombat non è stato progettato per dispositivi mobile e potrebbe non funzionare!"
|
||||
play: "Gioca"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
old_browser: "Accidenti, il tuo browser è troppo vecchio per giocare a CodeCombat. Mi spiace!"
|
||||
old_browser_suffix: "Puoi provare lo stesso, ma probabilmente non funzionerà."
|
||||
campaign: "Campagna"
|
||||
for_beginners: "Per Principianti"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
for_developers: "Per Sviluppatori"
|
||||
|
||||
play:
|
||||
choose_your_level: "Scegli il tuo livello"
|
||||
|
@ -88,7 +88,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
campaign_player_created_description: "... nei quali affronterai la creatività dei tuoi compagni <a href=\"/contribute#artisan\">Stregoni Artigiani</a>."
|
||||
level_difficulty: "Difficoltà: "
|
||||
play_as: "Gioca come "
|
||||
# spectate: "Spectate"
|
||||
spectate: "Spettatore"
|
||||
|
||||
contact:
|
||||
contact_us: "Contatta CodeCombat"
|
||||
|
@ -187,8 +187,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
victory_sign_up: "Registrati per gli aggiornamenti"
|
||||
victory_sign_up_poke: "Vuoi ricevere le ultime novità per email? Crea un account gratuito e ti terremo aggiornato!"
|
||||
victory_rate_the_level: "Vota il livello: "
|
||||
# victory_rank_my_game: "Rank My Game"
|
||||
# victory_ranking_game: "Submitting..."
|
||||
victory_rank_my_game: "Valuta la mia partita"
|
||||
victory_ranking_game: "Inviando..."
|
||||
# victory_return_to_ladder: "Return to Ladder"
|
||||
victory_play_next_level: "Gioca il prossimo livello"
|
||||
victory_go_home: "Torna alla pagina iniziale"
|
||||
|
@ -212,8 +212,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
tome_select_a_thang: "Seleziona qualcuno per "
|
||||
tome_available_spells: "Incantesimi disponibili"
|
||||
hud_continue: "Continua (premi Maiusc-Spazio)"
|
||||
# spell_saved: "Spell Saved"
|
||||
# skip_tutorial: "Skip (esc)"
|
||||
spell_saved: "Magia Salvata"
|
||||
skip_tutorial: "Salta (esc)"
|
||||
# editor_config: "Editor Config"
|
||||
# editor_config_title: "Editor Configuration"
|
||||
# editor_config_keybindings_label: "Key Bindings"
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Vista amministratore"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Lista utenti"
|
||||
lg_title: "Ultime partite"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editor di CodeCombat"
|
||||
|
@ -299,23 +314,23 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
description: "Descrizione"
|
||||
or: "o"
|
||||
email: "Email"
|
||||
# password: "Password"
|
||||
password: "Password"
|
||||
message: "Messaggio"
|
||||
# code: "Code"
|
||||
code: "Codice"
|
||||
# ladder: "Ladder"
|
||||
# when: "When"
|
||||
# opponent: "Opponent"
|
||||
when: "Quando"
|
||||
opponent: "Avversario"
|
||||
# rank: "Rank"
|
||||
# score: "Score"
|
||||
# win: "Win"
|
||||
# loss: "Loss"
|
||||
score: "Punteggio"
|
||||
win: "Vittoria"
|
||||
loss: "Sconfitta"
|
||||
# tie: "Tie"
|
||||
# easy: "Easy"
|
||||
# medium: "Medium"
|
||||
# hard: "Hard"
|
||||
easy: "Facile"
|
||||
medium: "Medio"
|
||||
hard: "Difficile"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Chi c'è inCodeCombat?"
|
||||
who_is_codecombat: "Chi c'è in CodeCombat?"
|
||||
why_codecombat: "Perché CodeCombat?"
|
||||
who_description_prefix: "insieme hanno iniziato CodeCombat nel 2013. Abbiamo anche creato "
|
||||
who_description_suffix: "nel 2008, portandola al primo posto nelle applicazioni web e iOS per imparare a scrivere i caratteri cinesi e giapponesi."
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Questioni legali"
|
||||
|
@ -510,10 +526,12 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
# my_matches: "My Matches"
|
||||
# simulate: "Simulate"
|
||||
simulate: "Simula"
|
||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
@ -522,22 +540,22 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# summary_losses: " Losses"
|
||||
# rank_no_code: "No New Code to Rank"
|
||||
# rank_my_game: "Rank My Game!"
|
||||
# rank_submitting: "Submitting..."
|
||||
# rank_submitted: "Submitted for Ranking"
|
||||
# rank_failed: "Failed to Rank"
|
||||
# rank_being_ranked: "Game Being Ranked"
|
||||
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
|
||||
# no_ranked_matches_pre: "No ranked matches for the "
|
||||
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
||||
# choose_opponent: "Choose an Opponent"
|
||||
# tutorial_play: "Play Tutorial"
|
||||
# tutorial_recommended: "Recommended if you've never played before"
|
||||
# tutorial_skip: "Skip Tutorial"
|
||||
# tutorial_not_sure: "Not sure what's going on?"
|
||||
# tutorial_play_first: "Play the Tutorial first."
|
||||
rank_submitting: "Inviando..."
|
||||
rank_submitted: "Inviato per essere Valutato"
|
||||
rank_failed: "Impossibile Valutare"
|
||||
rank_being_ranked: "Il Gioco è stato Valutato"
|
||||
code_being_simulated: "Il tuo nuovo codice sarà simulato da altri giocatori per essere valutato. Sarà aggiornato ad ogni nuova partita."
|
||||
no_ranked_matches_pre: "Nessuna partita valutata per "
|
||||
no_ranked_matches_post: " squadra! Gioca contro altri avversari e poi torna qui affinchè la tua partita venga valutata."
|
||||
choose_opponent: "Scegli un avversario"
|
||||
tutorial_play: "Gioca il Tutorial"
|
||||
tutorial_recommended: "Consigliato se questa è la tua primissima partita"
|
||||
tutorial_skip: "Salta il Tutorial"
|
||||
tutorial_not_sure: "Non sei sicuro di quello che sta accadendo?"
|
||||
tutorial_play_first: "Prima di tutto gioca al Tutorial."
|
||||
# simple_ai: "Simple AI"
|
||||
# warmup: "Warmup"
|
||||
# vs: "VS"
|
||||
vs: "VS"
|
||||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "難易度: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "管理画面"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
editor_config_indentguides_description: "들여쓰기 확인위해 세로줄 표시하기."
|
||||
editor_config_behaviors_label: "자동 기능"
|
||||
editor_config_behaviors_description: "괄호, 인용부호, 따옴표 자동 완성."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "관리자 뷰"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
av_other_debug_base_url: "베이스 (base.jade 디버깅)"
|
||||
u_title: "유저 목록"
|
||||
lg_title: "가장 최근 게임"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "코드 컴뱃 에디터들"
|
||||
|
@ -244,8 +259,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
thang_title: "Thang 에디터"
|
||||
thang_description: "유닛들, 기본적인 인공지능, 그래픽과 오디오등을 직접 빌드하세요. 현재는 백터 그래픽으로 추출된 플래시파일만 임폴트 가능합니다."
|
||||
level_title: "레벨 에디터"
|
||||
level_description: "스크립팅, 오디오 업로드, 모든 레벨을 생성하기 위한 사용자 정의 로직등 우리가 사용하는 모든 것들을 구축하는 것을 위한 툴들을 포함합니다.
|
||||
"
|
||||
level_description: "스크립팅, 오디오 업로드, 모든 레벨을 생성하기 위한 사용자 정의 로직등 우리가 사용하는 모든 것들을 구축하는 것을 위한 툴들을 포함합니다."
|
||||
security_notice: "이러한 에디터들의 중요한 특징들은 현재 대부분 기본적으로 제공되지 않습니다. 조만간 이런 시스템들의 안정성을 업그레이트 한후에, 이러한 기능들이 제공될 것입니다."
|
||||
contact_us: "연락하기!"
|
||||
hipchat_prefix: "당신은 또한 우리를 여기에서 찾을 수 있습니다 : "
|
||||
|
@ -336,6 +350,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
nick_description: "프로그래밍 마법사, 별난 자극의 마술사, 거꾸로 생각하는것을 좋아하는 실험가. Nick은 뭐든지 할수있는 남자입니다. 그 뭐든지 중에 코드 컴뱃을 선택했죠. "
|
||||
jeremy_description: "고객 지원 마법사, 사용성 테스터, 커뮤니티 오거나이저; 당신은 아마 이미 Jeremy랑 이야기 했을거에요."
|
||||
michael_description: "프로그래머, 시스템 관리자, 기술 신동(대학생이래요),Michael 은 우리 서버를 계속 무결점상태로 유지시켜주는 사람입니다."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -26,6 +26,8 @@ module.exports =
|
|||
it: require './it' # italiano, Italian
|
||||
tr: require './tr' # Türkçe, Turkish
|
||||
nl: require './nl' # Nederlands, Dutch
|
||||
'nl-BE': require './nl-BE' # Nederlands (België), Dutch (Belgium)
|
||||
'nl-NL': require './nl-NL' # Nederlands (Nederland), Dutch (Netherlands)
|
||||
fa: require './fa' # فارسی, Persian
|
||||
cs: require './cs' # čeština, Czech
|
||||
sv: require './sv' # Svenska, Swedish
|
||||
|
@ -50,4 +52,4 @@ module.exports =
|
|||
uk: require './uk' # українська мова, Ukranian
|
||||
hi: require './hi' # मानक हिन्दी, Hindi
|
||||
ur: require './ur' # اُردُو, Urdu
|
||||
'ms-BA': require './ms-BA' # Bahasa Melayu, Bahasa Malaysia
|
||||
ms: require './ms' # Bahasa Melayu, Bahasa Malaysia
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
572
app/locale/ms.coffee
Normal file
572
app/locale/ms.coffee
Normal file
|
@ -0,0 +1,572 @@
|
|||
module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa Malaysia", translation:
|
||||
common:
|
||||
loading: "Pemuatan..."
|
||||
saving: "Menyimpan data..."
|
||||
sending: "Menghantar maklumat.."
|
||||
cancel: "Batal"
|
||||
save: "Simpan data"
|
||||
# delay_1_sec: "1 second"
|
||||
# delay_3_sec: "3 seconds"
|
||||
# delay_5_sec: "5 seconds"
|
||||
# manual: "Manual"
|
||||
# fork: "Fork"
|
||||
play: "Mula"
|
||||
|
||||
modal:
|
||||
close: "Tutup"
|
||||
okay: "Ok"
|
||||
|
||||
not_found:
|
||||
page_not_found: "Halaman tidak ditemui"
|
||||
|
||||
nav:
|
||||
play: "Mula"
|
||||
# editor: "Editor"
|
||||
# blog: "Blog"
|
||||
# forum: "Forum"
|
||||
# admin: "Admin"
|
||||
home: "Halaman"
|
||||
contribute: "Sumbangan"
|
||||
legal: "Undang-undang"
|
||||
about: "Tentang"
|
||||
contact: "Hubungi"
|
||||
twitter_follow: "Ikuti"
|
||||
employers: "Majikan"
|
||||
|
||||
versions:
|
||||
save_version_title: "Simpan versi baru"
|
||||
new_major_version: "Versi utama yang baru"
|
||||
cla_prefix: "Untuk menyimpan pengubahsuaian, anda perlu setuju dengan"
|
||||
# cla_url: "CLA"
|
||||
# cla_suffix: "."
|
||||
cla_agree: "SAYA SETUJU"
|
||||
|
||||
login:
|
||||
sign_up: "Buat Akaun"
|
||||
log_in: "Log Masuk"
|
||||
log_out: "Log Keluar"
|
||||
recover: "Perbaharui Akaun"
|
||||
|
||||
recover:
|
||||
recover_account_title: "Dapatkan Kembali Akaun"
|
||||
send_password: "Hantar kembali kata laluan"
|
||||
|
||||
signup:
|
||||
# create_account_title: "Create Account to Save Progress"
|
||||
description: "Ianya percuma. Hanya berberapa langkah sahaja:"
|
||||
email_announcements: "Terima pengesahan melalui Emel"
|
||||
coppa: "13+ atau bukan- USA"
|
||||
coppa_why: "(Kenapa?)"
|
||||
creating: "Sedang membuat Akaun..."
|
||||
sign_up: "Daftar"
|
||||
log_in: "Log Masuk"
|
||||
|
||||
home:
|
||||
slogan: "Belajar Kod JavaScript Dengan Permainan"
|
||||
no_ie: "CodeCombat tidak berfungsi dalam Internet Explorer 9 dan terdahulu. Maaf!"
|
||||
no_mobile: "CodeCombat tidak dibangunkan untuk telefon mudah-alih dan tablet dan tidak akan berfungsi!"
|
||||
play: "Mula"
|
||||
old_browser: "Uh oh, browser anda terlalu lama untuk CodeCombat berfungsi. Maaf!"
|
||||
old_browser_suffix: "Anda boleh mencuba, tapi mungkin ia tidak akan berfungsi."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
|
||||
# play:
|
||||
# choose_your_level: "Choose Your Level"
|
||||
# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
|
||||
# adventurer_forum: "the Adventurer forum"
|
||||
# adventurer_suffix: "."
|
||||
# campaign_beginner: "Beginner Campaign"
|
||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
||||
# campaign_dev: "Random Harder Levels"
|
||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||
# campaign_multiplayer: "Multiplayer Arenas"
|
||||
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
|
||||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
contact_us: "Hubungi CodeCombat"
|
||||
welcome: "Kami suka mendengar dari anda! Gunakan form ini dan hantar kami emel. "
|
||||
contribute_prefix: "Jikalau anda berasa besar hati untuk menyumbang, sila lihat "
|
||||
contribute_page: "laman kami untuk menyumbang"
|
||||
# contribute_suffix: "!"
|
||||
forum_prefix: "Untuk perkara lain, sila cuba "
|
||||
forum_page: "forum kami"
|
||||
# forum_suffix: " instead."
|
||||
send: "Hantar Maklumbalas"
|
||||
|
||||
diplomat_suggestion:
|
||||
title: "Kami perlu menterjemahkan CodeCombat!"
|
||||
sub_heading: "Kami memerlukan kemahiran bahasa anda."
|
||||
pitch_body: "Kami membina CodeCombat dalam Bahasa Inggeris, tetapi kami sudah ada pemain dari seluruh dunia. Kebanyakan mereka mahu bermain dalam Bahasa Melayu dan tidak memahami bahasa Inggeris, jikalau anda boleh tertutur dalam kedua-dua bahasa, harap anda boleh daftar untuk menjadi Diplomat dan menolong menterjemahkan laman CodeCombat dan kesemua level kepada Bahasa Melayu."
|
||||
missing_translations: "Sehingga kami dalam menterjemahkan kesemua kepada Bahasa Melayu, anda akan melihat Inggeris apabila Bahasa Melayu tiada dalam penterjemahan."
|
||||
learn_more: "Ketahui lebih lanjut untuk menjadi ahli Diplomat"
|
||||
# subscribe_as_diplomat: "Subscribe as a Diplomat"
|
||||
|
||||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
# not_logged_in: "Log in or create an account to change your settings."
|
||||
# autosave: "Changes Save Automatically"
|
||||
# me_tab: "Me"
|
||||
# picture_tab: "Picture"
|
||||
# wizard_tab: "Wizard"
|
||||
# password_tab: "Password"
|
||||
# emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
# gravatar_select: "Select which Gravatar photo to use"
|
||||
# gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
|
||||
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
|
||||
# wizard_color: "Wizard Clothes Color"
|
||||
# new_password: "New Password"
|
||||
# new_password_verify: "Verify"
|
||||
# email_subscriptions: "Email Subscriptions"
|
||||
# email_announcements: "Announcements"
|
||||
# email_notifications: "Notifications"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
|
||||
# contributor_emails: "Contributor Class Emails"
|
||||
# contribute_prefix: "We're looking for people to join our party! Check out the "
|
||||
# contribute_page: "contribute page"
|
||||
# contribute_suffix: " to find out more."
|
||||
# email_toggle: "Toggle All"
|
||||
# error_saving: "Error Saving"
|
||||
# saved: "Changes Saved"
|
||||
# password_mismatch: "Password does not match."
|
||||
|
||||
account_profile:
|
||||
# edit_settings: "Edit Settings"
|
||||
profile_for_prefix: "Profil untuk "
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profil"
|
||||
user_not_found: "Pengguna tiada. Semak kembali URL?"
|
||||
gravatar_not_found_mine: "Kami tidak dapat mencari profil anda yang mengenai dengan:"
|
||||
# gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Daftar di "
|
||||
gravatar_signup_suffix: " untuk mula!"
|
||||
# gravatar_not_found_other: "Alas, there's no profile associated with this person's email address."
|
||||
gravatar_contact: "Hubungi"
|
||||
gravatar_websites: "Lelaman"
|
||||
gravatar_accounts: "Juga didapati di"
|
||||
gravatar_profile_link: "Profil Penuh Gravatar"
|
||||
|
||||
# play_level:
|
||||
# level_load_error: "Level could not be loaded: "
|
||||
# done: "Done"
|
||||
# grid: "Grid"
|
||||
# customize_wizard: "Customize Wizard"
|
||||
# home: "Home"
|
||||
# guide: "Guide"
|
||||
# multiplayer: "Multiplayer"
|
||||
# restart: "Restart"
|
||||
# goals: "Goals"
|
||||
# action_timeline: "Action Timeline"
|
||||
# click_to_select: "Click on a unit to select it."
|
||||
# reload_title: "Reload All Code?"
|
||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||
# reload_confirm: "Reload All"
|
||||
# victory_title_prefix: ""
|
||||
# victory_title_suffix: " Complete"
|
||||
# victory_sign_up: "Sign Up to Save Progress"
|
||||
# victory_sign_up_poke: "Want to save your code? Create a free account!"
|
||||
# victory_rate_the_level: "Rate the level: "
|
||||
# victory_rank_my_game: "Rank My Game"
|
||||
# victory_ranking_game: "Submitting..."
|
||||
# victory_return_to_ladder: "Return to Ladder"
|
||||
# victory_play_next_level: "Play Next Level"
|
||||
# victory_go_home: "Go Home"
|
||||
# victory_review: "Tell us more!"
|
||||
# victory_hour_of_code_done: "Are You Done?"
|
||||
# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
|
||||
# multiplayer_title: "Multiplayer Settings"
|
||||
# multiplayer_link_description: "Give this link to anyone to have them join you."
|
||||
# multiplayer_hint_label: "Hint:"
|
||||
# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
|
||||
# multiplayer_coming_soon: "More multiplayer features to come!"
|
||||
# guide_title: "Guide"
|
||||
# tome_minion_spells: "Your Minions' Spells"
|
||||
# tome_read_only_spells: "Read-Only Spells"
|
||||
# tome_other_units: "Other Units"
|
||||
# tome_cast_button_castable: "Cast Spell"
|
||||
# tome_cast_button_casting: "Casting"
|
||||
# tome_cast_button_cast: "Spell Cast"
|
||||
# tome_autocast_delay: "Autocast Delay"
|
||||
# tome_select_spell: "Select a Spell"
|
||||
# tome_select_a_thang: "Select Someone for "
|
||||
# tome_available_spells: "Available Spells"
|
||||
# hud_continue: "Continue (shift+space)"
|
||||
# spell_saved: "Spell Saved"
|
||||
# skip_tutorial: "Skip (esc)"
|
||||
# editor_config: "Editor Config"
|
||||
# editor_config_title: "Editor Configuration"
|
||||
# editor_config_keybindings_label: "Key Bindings"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
||||
# editor_config_invisibles_label: "Show Invisibles"
|
||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
||||
# editor_config_indentguides_label: "Show Indent Guides"
|
||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
# av_entities_sub_title: "Entities"
|
||||
# av_entities_users_url: "Users"
|
||||
# av_entities_active_instances_url: "Active Instances"
|
||||
# av_other_sub_title: "Other"
|
||||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
|
||||
# article_title: "Article Editor"
|
||||
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
|
||||
# thang_title: "Thang Editor"
|
||||
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
|
||||
# level_title: "Level Editor"
|
||||
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
|
||||
# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
|
||||
# contact_us: "contact us!"
|
||||
# hipchat_prefix: "You can also find us in our"
|
||||
# hipchat_url: "HipChat room."
|
||||
# revert: "Revert"
|
||||
# revert_models: "Revert Models"
|
||||
# level_some_options: "Some Options?"
|
||||
# level_tab_thangs: "Thangs"
|
||||
# level_tab_scripts: "Scripts"
|
||||
# level_tab_settings: "Settings"
|
||||
# level_tab_components: "Components"
|
||||
# level_tab_systems: "Systems"
|
||||
# level_tab_thangs_title: "Current Thangs"
|
||||
# level_tab_thangs_conditions: "Starting Conditions"
|
||||
# level_tab_thangs_add: "Add Thangs"
|
||||
# level_settings_title: "Settings"
|
||||
# level_component_tab_title: "Current Components"
|
||||
# level_component_btn_new: "Create New Component"
|
||||
# level_systems_tab_title: "Current Systems"
|
||||
# level_systems_btn_new: "Create New System"
|
||||
# level_systems_btn_add: "Add System"
|
||||
# level_components_title: "Back to All Thangs"
|
||||
# level_components_type: "Type"
|
||||
# level_component_edit_title: "Edit Component"
|
||||
# level_component_config_schema: "Config Schema"
|
||||
# level_component_settings: "Settings"
|
||||
# level_system_edit_title: "Edit System"
|
||||
# create_system_title: "Create New System"
|
||||
# new_component_title: "Create New Component"
|
||||
# new_component_field_system: "System"
|
||||
# new_article_title: "Create a New Article"
|
||||
# new_thang_title: "Create a New Thang Type"
|
||||
# new_level_title: "Create a New Level"
|
||||
# article_search_title: "Search Articles Here"
|
||||
# thang_search_title: "Search Thang Types Here"
|
||||
# level_search_title: "Search Levels Here"
|
||||
|
||||
# article:
|
||||
# edit_btn_preview: "Preview"
|
||||
# edit_article_title: "Edit Article"
|
||||
|
||||
general:
|
||||
and: "dan"
|
||||
name: "Nama"
|
||||
# body: "Body"
|
||||
version: "Versi"
|
||||
commit_msg: "Mesej Commit"
|
||||
# history: "History"
|
||||
# version_history_for: "Version History for: "
|
||||
result: "Keputusan"
|
||||
results: "Keputusan-keputusan"
|
||||
description: "Deskripsi"
|
||||
or: "atau"
|
||||
email: "Emel"
|
||||
password: "Kata Laluan"
|
||||
message: "Mesej"
|
||||
code: "Kod"
|
||||
ladder: "Tangga"
|
||||
when: "Bila"
|
||||
opponent: "Penentang"
|
||||
# rank: "Rank"
|
||||
score: "Mata"
|
||||
win: "Menang"
|
||||
loss: "Kalah"
|
||||
tie: "Seri"
|
||||
# easy: "Easy"
|
||||
# medium: "Medium"
|
||||
# hard: "Hard"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Siapa adalah CodeCombat?"
|
||||
why_codecombat: "Kenapa CodeCombat?"
|
||||
who_description_prefix: "bersama memulai CodeCombat in 2013. Kami juga membuat (mengaturcara) "
|
||||
who_description_suffix: "dalam 2008, mengembangkan ia kepada applikasi iOS dan applikasi web #1 untuk belajar menaip dalam karakter Cina dan Jepun."
|
||||
who_description_ending: "Sekarang, sudah tiba masanya untuk mengajar orang untuk menaip kod."
|
||||
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
|
||||
why_paragraph_2: "Mahu belajar untuk membina kod? Anda tidak perlu membaca dan belajar. Anda perlu menaip kod yang banyak dan bersuka-suka dengan masa yang terluang."
|
||||
why_paragraph_3_prefix: "Itulah semua tentang pengaturcaraan. Ia harus membuat anda gembira dan rasa berpuas hati. Tidak seperti"
|
||||
why_paragraph_3_italic: "yay satu badge"
|
||||
why_paragraph_3_center: "tapi bersukaria seperti"
|
||||
why_paragraph_3_italic_caps: "TIDAK MAK SAYA PERLU HABISKAN LEVEL!"
|
||||
why_paragraph_3_suffix: "Itulah kenapa CodeCombat adalah permainan multiplayer, tapi bukan sebuah khursus dibuat sebagai permainan. Kami tidak akan berhenti sehingga kamu tidak akan--tetapi buat masa kini, itulah perkara yang baik."
|
||||
why_paragraph_4: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini."
|
||||
why_ending: "Dan ia adalah percuma! "
|
||||
why_ending_url: "Mulalah bermain sekarang!"
|
||||
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
|
||||
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
|
||||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
# opensource_intro: "CodeCombat is free to play and completely open source."
|
||||
# opensource_description_prefix: "Check out "
|
||||
# github_url: "our GitHub"
|
||||
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
|
||||
# archmage_wiki_url: "our Archmage wiki"
|
||||
# opensource_description_suffix: "for a list of the software that makes this game possible."
|
||||
# practices_title: "Respectful Best Practices"
|
||||
# practices_description: "These are our promises to you, the player, in slightly less legalese."
|
||||
# privacy_title: "Privacy"
|
||||
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
|
||||
# security_title: "Security"
|
||||
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
|
||||
# email_title: "Email"
|
||||
# email_description_prefix: "We will not inundate you with spam. Through"
|
||||
# email_settings_url: "your email settings"
|
||||
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
|
||||
# cost_title: "Cost"
|
||||
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
|
||||
# recruitment_title: "Recruitment"
|
||||
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
|
||||
# url_hire_programmers: "No one can hire programmers fast enough"
|
||||
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
|
||||
# recruitment_description_italic: "a lot"
|
||||
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
|
||||
# copyrights_title: "Copyrights and Licenses"
|
||||
# contributor_title: "Contributor License Agreement"
|
||||
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
|
||||
# cla_url: "CLA"
|
||||
# contributor_description_suffix: "to which you should agree before contributing."
|
||||
# code_title: "Code - MIT"
|
||||
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
|
||||
# mit_license_url: "MIT license"
|
||||
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
|
||||
# art_title: "Art/Music - Creative Commons "
|
||||
# art_description_prefix: "All common content is available under the"
|
||||
# cc_license_url: "Creative Commons Attribution 4.0 International License"
|
||||
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
|
||||
# art_music: "Music"
|
||||
# art_sound: "Sound"
|
||||
# art_artwork: "Artwork"
|
||||
# art_sprites: "Sprites"
|
||||
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
|
||||
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
|
||||
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
|
||||
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
|
||||
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
|
||||
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
|
||||
# rights_title: "Rights Reserved"
|
||||
# rights_desc: "All rights are reserved for Levels themselves. This includes"
|
||||
# rights_scripts: "Scripts"
|
||||
# rights_unit: "Unit configuration"
|
||||
# rights_description: "Description"
|
||||
# rights_writings: "Writings"
|
||||
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
|
||||
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
|
||||
# nutshell_title: "In a Nutshell"
|
||||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||||
|
||||
# contribute:
|
||||
# page_title: "Contributing"
|
||||
# character_classes_title: "Character Classes"
|
||||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||||
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
|
||||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
|
||||
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
|
||||
# how_to_join: "How To Join"
|
||||
# join_desc_1: "Anyone can help out! Just check out our "
|
||||
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
|
||||
# join_desc_3: ", or find us in our "
|
||||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
|
||||
# artisan_join_step1: "Read the documentation."
|
||||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
|
||||
# diplomat_join_pref_github: "Find your language locale file "
|
||||
# diplomat_github_url: "on GitHub"
|
||||
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
# creative_artisans: "Our Creative Artisans:"
|
||||
# brave_adventurers: "Our Brave Adventurers:"
|
||||
# translating_diplomats: "Our Translating Diplomats:"
|
||||
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
||||
|
||||
# classes:
|
||||
# archmage_title: "Archmage"
|
||||
# archmage_title_description: "(Coder)"
|
||||
# artisan_title: "Artisan"
|
||||
# artisan_title_description: "(Level Builder)"
|
||||
# adventurer_title: "Adventurer"
|
||||
# adventurer_title_description: "(Level Playtester)"
|
||||
# scribe_title: "Scribe"
|
||||
# scribe_title_description: "(Article Editor)"
|
||||
# diplomat_title: "Diplomat"
|
||||
# diplomat_title_description: "(Translator)"
|
||||
# ambassador_title: "Ambassador"
|
||||
# ambassador_title_description: "(Support)"
|
||||
# counselor_title: "Counselor"
|
||||
# counselor_title_description: "(Expert/Teacher)"
|
||||
|
||||
# ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
# my_matches: "My Matches"
|
||||
# simulate: "Simulate"
|
||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
# summary_matches: "Matches - "
|
||||
# summary_wins: " Wins, "
|
||||
# summary_losses: " Losses"
|
||||
# rank_no_code: "No New Code to Rank"
|
||||
# rank_my_game: "Rank My Game!"
|
||||
# rank_submitting: "Submitting..."
|
||||
# rank_submitted: "Submitted for Ranking"
|
||||
# rank_failed: "Failed to Rank"
|
||||
# rank_being_ranked: "Game Being Ranked"
|
||||
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
|
||||
# no_ranked_matches_pre: "No ranked matches for the "
|
||||
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
||||
# choose_opponent: "Choose an Opponent"
|
||||
# tutorial_play: "Play Tutorial"
|
||||
# tutorial_recommended: "Recommended if you've never played before"
|
||||
# tutorial_skip: "Skip Tutorial"
|
||||
# tutorial_not_sure: "Not sure what's going on?"
|
||||
# tutorial_play_first: "Play the Tutorial first."
|
||||
# simple_ai: "Simple AI"
|
||||
# warmup: "Warmup"
|
||||
# vs: "VS"
|
||||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
|
||||
# fork_our_arenas: "fork our arenas"
|
||||
# create_worlds: "and create your own worlds."
|
||||
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
|
||||
# tutorial: "tutorial"
|
||||
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
|
||||
# so_ready: "I Am So Ready for This"
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
campaign_player_created: "Spiller-Lagde"
|
||||
campaign_player_created_description: "... hvor du kjemper mot kreativiteten til en av dine medspillende <a href=\"/contribute#artisan\">Artisan Trollmenn</a>."
|
||||
level_difficulty: "Vanskelighetsgrad: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
555
app/locale/nl-BE.coffee
Normal file
555
app/locale/nl-BE.coffee
Normal file
|
@ -0,0 +1,555 @@
|
|||
module.exports = nativeDescription: "Nederlands (België)", englishDescription: "Dutch (Belgium)", translation:
|
||||
common:
|
||||
loading: "Aan het laden..."
|
||||
saving: "Opslaan..."
|
||||
sending: "Verzenden..."
|
||||
cancel: "Annuleren"
|
||||
save: "Opslagen"
|
||||
delay_1_sec: "1 seconde"
|
||||
delay_3_sec: "3 secondes"
|
||||
delay_5_sec: "5 secondes"
|
||||
manual: "Handleiding"
|
||||
fork: "Fork"
|
||||
play: "Spelen"
|
||||
|
||||
modal:
|
||||
close: "Sluiten"
|
||||
okay: "Oké"
|
||||
|
||||
not_found:
|
||||
page_not_found: "Pagina niet gevonden"
|
||||
|
||||
nav:
|
||||
play: "Spelen"
|
||||
editor: "Editor"
|
||||
blog: "Blog"
|
||||
forum: "Forum"
|
||||
admin: "Administrator"
|
||||
home: "Home"
|
||||
contribute: "Bijdragen"
|
||||
legal: "Legaal"
|
||||
about: "Over Ons"
|
||||
contact: "Contact"
|
||||
twitter_follow: "Volgen"
|
||||
employers: "Werknemers"
|
||||
|
||||
versions:
|
||||
save_version_title: "Nieuwe versie opslagen"
|
||||
new_major_version: "Nieuwe hoofd versie"
|
||||
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze"
|
||||
cla_url: "CLA"
|
||||
cla_suffix: "."
|
||||
cla_agree: "IK GA AKKOORD"
|
||||
|
||||
login:
|
||||
sign_up: "Account Maken"
|
||||
log_in: "Inloggen"
|
||||
log_out: "Uitloggen"
|
||||
recover: "account herstellen"
|
||||
|
||||
recover:
|
||||
recover_account_title: "Herstel Account"
|
||||
send_password: "Verzend nieuw wachtwoord"
|
||||
|
||||
signup:
|
||||
create_account_title: "Maak een account aan om je progressie op te slagen"
|
||||
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
|
||||
email_announcements: "Ontvang aankondigingen via email"
|
||||
coppa: "13+ of niet uit de VS"
|
||||
coppa_why: "(Waarom?)"
|
||||
creating: "Account aanmaken..."
|
||||
sign_up: "Aanmelden"
|
||||
log_in: "inloggen met wachtwoord"
|
||||
|
||||
home:
|
||||
slogan: "Leer programmeren in JavaScript door het spelen van een spel"
|
||||
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
|
||||
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
|
||||
play: "Speel"
|
||||
old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!"
|
||||
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
|
||||
campaign: "Campagne"
|
||||
for_beginners: "Voor Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
for_developers: "Voor ontwikkelaars"
|
||||
|
||||
play:
|
||||
choose_your_level: "Kies Je Level"
|
||||
adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
|
||||
adventurer_forum: "het Avonturiersforum"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Beginnercampagne"
|
||||
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert."
|
||||
campaign_dev: "Willekeurige moeilijkere levels"
|
||||
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
||||
campaign_multiplayer: "Multiplayer Arena's"
|
||||
campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
|
||||
campaign_player_created: "Door-spelers-gemaakt"
|
||||
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
|
||||
level_difficulty: "Moeilijkheidsgraad: "
|
||||
play_as: "Speel als "
|
||||
spectate: "Schouw toe"
|
||||
|
||||
contact:
|
||||
contact_us: "Contact opnemen met CodeCombat"
|
||||
welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen."
|
||||
contribute_prefix: "Als je interesse hebt om bij te dragen, bekijk onze "
|
||||
contribute_page: "pagina over bijdragen"
|
||||
contribute_suffix: "!"
|
||||
forum_prefix: "Voor iets publiekelijks, probeer dan "
|
||||
forum_page: "ons forum"
|
||||
forum_suffix: "."
|
||||
send: "Feedback Verzonden"
|
||||
|
||||
diplomat_suggestion:
|
||||
title: "Help CodeCombat vertalen!"
|
||||
sub_heading: "We hebben je taalvaardigheden nodig."
|
||||
pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
|
||||
missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
|
||||
learn_more: "Meer informatie over het zijn van een Diplomaat"
|
||||
subscribe_as_diplomat: "Abonneren als Diplomaat"
|
||||
|
||||
wizard_settings:
|
||||
title: "Tovenaar instellingen"
|
||||
customize_avatar: "Bewerk je avatar"
|
||||
clothes: "Kleren"
|
||||
trim: "Trim"
|
||||
cloud: "Wolk"
|
||||
spell: "Spreuk"
|
||||
boots: "Laarzen"
|
||||
hue: "Hue"
|
||||
saturation: "Saturation"
|
||||
lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Account Instellingen"
|
||||
not_logged_in: "Log in of maak een account om je instellingen aan te passen."
|
||||
autosave: "Aanpassingen Automatisch Opgeslagen"
|
||||
me_tab: "Ik"
|
||||
picture_tab: "Afbeelding"
|
||||
wizard_tab: "Tovenaar"
|
||||
password_tab: "Wachtwoord"
|
||||
emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
|
||||
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
|
||||
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
|
||||
wizard_color: "Tovenaar Kleding Kleur"
|
||||
new_password: "Nieuw Wachtwoord"
|
||||
new_password_verify: "Verifieer"
|
||||
email_subscriptions: "E-mail Abonnementen"
|
||||
email_announcements: "Aankondigingen"
|
||||
email_notifications: "Notificaties"
|
||||
email_notifications_description: "Krijg periodieke meldingen voor jouw account."
|
||||
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
|
||||
contributor_emails: "Medewerker Klasse emails"
|
||||
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de "
|
||||
contribute_page: "contributiepagina"
|
||||
contribute_suffix: " om meer te weten te komen."
|
||||
email_toggle: "Vink alles aan/af"
|
||||
error_saving: "Fout Tijdens Het Opslaan"
|
||||
saved: "Aanpassingen Opgeslagen"
|
||||
password_mismatch: "Het wachtwoord komt niet overeen."
|
||||
|
||||
account_profile:
|
||||
edit_settings: "Instellingen Aanpassen"
|
||||
profile_for_prefix: "Profiel voor "
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profiel"
|
||||
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
|
||||
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
|
||||
gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Registreer op "
|
||||
gravatar_signup_suffix: " om alles in orde te maken!"
|
||||
gravatar_not_found_other: "Helaas, er is geen profiel geassocieerd met dit e-mail adres."
|
||||
gravatar_contact: "Contact"
|
||||
gravatar_websites: "Websites"
|
||||
gravatar_accounts: "Zoals Gezien Op"
|
||||
gravatar_profile_link: "Volledig Gravatar Profiel"
|
||||
|
||||
play_level:
|
||||
level_load_error: "Level kon niet geladen worden: "
|
||||
done: "Klaar"
|
||||
grid: "Raster"
|
||||
customize_wizard: "Pas Tovenaar aan"
|
||||
home: "Home"
|
||||
guide: "Handleiding"
|
||||
multiplayer: "Multiplayer"
|
||||
restart: "Herstarten"
|
||||
goals: "Doelen"
|
||||
action_timeline: "Actie tijdlijn"
|
||||
click_to_select: "Klik op een eenheid om deze te selecteren."
|
||||
reload_title: "Alle Code Herladen?"
|
||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||
reload_confirm: "Herlaad Alles"
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Compleet"
|
||||
victory_sign_up: "Schrijf je in om je progressie op te slaan"
|
||||
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
|
||||
victory_rate_the_level: "Beoordeel het level: "
|
||||
victory_rank_my_game: "Rankschik mijn Wedstrijd"
|
||||
victory_ranking_game: "Verzenden..."
|
||||
victory_return_to_ladder: "Keer terug naar de ladder"
|
||||
victory_play_next_level: "Speel Volgend Level"
|
||||
victory_go_home: "Ga naar Home"
|
||||
victory_review: "Vertel ons meer!"
|
||||
victory_hour_of_code_done: "Ben Je Klaar?"
|
||||
victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
|
||||
multiplayer_title: "Multiplayer Instellingen"
|
||||
multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
|
||||
multiplayer_hint_label: "Hint:"
|
||||
multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
|
||||
multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!"
|
||||
guide_title: "Handleiding"
|
||||
tome_minion_spells: "Jouw Minions' Spreuken"
|
||||
tome_read_only_spells: "Read-Only Spreuken"
|
||||
tome_other_units: "Andere Eenheden"
|
||||
tome_cast_button_castable: "Uitvoeren"
|
||||
tome_cast_button_casting: "Aan het uitvoeren"
|
||||
tome_cast_button_cast: "Spreuk uitvoeren"
|
||||
tome_autocast_delay: "Spreuk Uitvoeren vertraging"
|
||||
tome_select_spell: "Selecteer een Spreuk"
|
||||
tome_select_a_thang: "Selecteer Iemand voor "
|
||||
tome_available_spells: "Beschikbare spreuken"
|
||||
hud_continue: "Ga verder (druk shift-space)"
|
||||
spell_saved: "Spreuk Opgeslagen"
|
||||
skip_tutorial: "Overslaan (esc)"
|
||||
editor_config: "Editor Configuratie"
|
||||
editor_config_title: "Editor Configuratie"
|
||||
editor_config_keybindings_label: "Toets instellingen"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
|
||||
editor_config_invisibles_label: "Toon onzichtbare"
|
||||
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
|
||||
editor_config_indentguides_label: "Toon inspringing regels"
|
||||
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
|
||||
editor_config_behaviors_label: "Slim gedrag"
|
||||
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens."
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
av_entities_sub_title: "Entiteiten"
|
||||
av_entities_users_url: "Gebruikers"
|
||||
av_entities_active_instances_url: "Actieve instanties"
|
||||
av_other_sub_title: "Andere"
|
||||
av_other_debug_base_url: "Base (om base.jade te debuggen)"
|
||||
u_title: "Gebruikerslijst"
|
||||
lg_title: "Laatste Spelletjes"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editors"
|
||||
main_description: "Maak je eigen levels, campagnes, eenheden en leermateriaal. Wij bieden alle programma's aan die u nodig heeft!"
|
||||
article_title: "Artikel Editor"
|
||||
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
|
||||
thang_title: "Thang Editor"
|
||||
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund."
|
||||
level_title: "Level Editor"
|
||||
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!"
|
||||
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
|
||||
contact_us: "contacteer ons!"
|
||||
hipchat_prefix: "Je kan ons ook vinden in ons"
|
||||
hipchat_url: "(Engelstalig) HipChat kanaal."
|
||||
revert: "Keer wijziging terug"
|
||||
revert_models: "keer wijziging model terug"
|
||||
level_some_options: "Enkele opties?"
|
||||
level_tab_thangs: "Elementen"
|
||||
level_tab_scripts: "Scripts"
|
||||
level_tab_settings: "Instellingen"
|
||||
level_tab_components: "Componenten"
|
||||
level_tab_systems: "Systemen"
|
||||
level_tab_thangs_title: "Huidige Elementen"
|
||||
level_tab_thangs_conditions: "Start Condities"
|
||||
level_tab_thangs_add: "Voeg element toe"
|
||||
level_settings_title: "Instellingen"
|
||||
level_component_tab_title: "Huidige Componenten"
|
||||
level_component_btn_new: "Maak een nieuw component aan"
|
||||
level_systems_tab_title: "Huidige Systemen"
|
||||
level_systems_btn_new: "Maak een nieuw systeem aan"
|
||||
level_systems_btn_add: "Voeg Systeem toe"
|
||||
level_components_title: "Terug naar Alle Elementen"
|
||||
level_components_type: "Type"
|
||||
level_component_edit_title: "Wijzig Component"
|
||||
level_component_config_schema: "Schema"
|
||||
level_component_settings: "Instellingen"
|
||||
level_system_edit_title: "Wijzig Systeem"
|
||||
create_system_title: "Maak een nieuw Systeem aan"
|
||||
new_component_title: "Maak een nieuw Component aan"
|
||||
new_component_field_system: "Systeem"
|
||||
new_article_title: "Maak een Nieuw Artikel"
|
||||
new_thang_title: "Maak een Nieuw Thang Type"
|
||||
new_level_title: "Maak een Nieuw Level"
|
||||
article_search_title: "Zoek Artikels Hier"
|
||||
thang_search_title: "Zoek Thang Types Hier"
|
||||
level_search_title: "Zoek Levels Hier"
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Voorbeeld"
|
||||
edit_article_title: "Wijzig Artikel"
|
||||
|
||||
general:
|
||||
and: "en"
|
||||
name: "Naam"
|
||||
body: "Inhoud"
|
||||
version: "Versie"
|
||||
commit_msg: "Commit Bericht"
|
||||
history: "Geschiedenis"
|
||||
version_history_for: "Versie geschiedenis voor: "
|
||||
result: "Resultaat"
|
||||
results: "Resultaten"
|
||||
description: "Beschrijving"
|
||||
or: "of"
|
||||
email: "Email"
|
||||
password: "Wachtwoord"
|
||||
message: "Bericht"
|
||||
code: "Code"
|
||||
ladder: "Ladder"
|
||||
when: "Wanneer"
|
||||
opponent: "Tegenstander"
|
||||
rank: "Rang"
|
||||
score: "Score"
|
||||
win: "Win"
|
||||
loss: "Verlies"
|
||||
tie: "Gelijk"
|
||||
easy: "Gemakkelijk"
|
||||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Wie is CodeCombat?"
|
||||
why_codecombat: "Waarom CodeCombat?"
|
||||
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
|
||||
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
|
||||
who_description_ending: "Nu is het tijd om mensen te leren programmeren."
|
||||
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen."
|
||||
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
|
||||
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
|
||||
why_paragraph_3_italic: "joepie een medaille"
|
||||
why_paragraph_3_center: "maar tof zoals"
|
||||
why_paragraph_3_italic_caps: "NEE MAMA IK MOET DIT LEVEL AF MAKEN!"
|
||||
why_paragraph_3_suffix: "Dat is waarom CodeCombat een multiplayergame is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat iets goeds."
|
||||
why_paragraph_4: "Als je verslaafd gaat zijn aan een spel, dan is het beter om hieraan verslaafd te raken en een tovenaar van het technisch tijdperk te worden."
|
||||
why_ending: "En hallo, het is gratis."
|
||||
why_ending_url: "Start nu met toveren!"
|
||||
george_description: "CEO, zakenman, web designer, game designer, en kampioen van alle beginnende programmeurs."
|
||||
scott_description: "Extraordinaire programmeur, software ontwikkelaar, keukenprins en heer en meester van financiën. Scott is het meeste voor reden vatbaar."
|
||||
nick_description: "Getalenteerde programmeur, excentriek gemotiveerd, een rasechte experimenteerder. Nick kan alles en kiest ervoor om CodeCombat te ontwikkelen."
|
||||
jeremy_description: "Klantenservice Manager, usability tester en gemeenschapsorganisator; Je hebt waarschijnlijk al gesproken met Jeremy."
|
||||
michael_description: "Programmeur, sys-admin, en technisch wonderkind, Michael is de persoon die onze servers draaiende houdt."
|
||||
glen_description: "Programmeur en gepassioneerde game developer, met de motivatie om de wereld te verbeteren, door het ontwikkelen van de dingen die belangrijk zijn. Het woord onmogelijk staat niet in zijn woordenboek. Nieuwe vaardigheden leren is een plezier voor him!"
|
||||
|
||||
legal:
|
||||
page_title: "Legaal"
|
||||
opensource_intro: "CodeCombat is gratis en volledig open source."
|
||||
opensource_description_prefix: "Bekijk "
|
||||
github_url: "onze GitHub"
|
||||
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook "
|
||||
archmage_wiki_url: "onze Tovenaar wiki"
|
||||
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt."
|
||||
practices_title: "Goede Respectvolle gewoonten"
|
||||
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon."
|
||||
privacy_title: "Privacy"
|
||||
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
|
||||
security_title: "Beveiliging"
|
||||
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
|
||||
email_title: "E-mail"
|
||||
email_description_prefix: "We zullen je niet overspoelen met spam. Door"
|
||||
email_settings_url: "jouw e-mail instellingen"
|
||||
email_description_suffix: "of via urls in de emails die wij verzenden, kan je jouw instellingen wijzigen en ten allen tijden uitschrijven."
|
||||
cost_title: "Kosten"
|
||||
cost_description: "Momenteel is CodeCombat 100% gratis! Één van onze doestellingen is om dit zo te houden, opdat zoveel mogelijk mensen kunnen spelen, onafhankelijk van waar je leeft of wie je bent. Als het financieel moeilijker wordt, kan het mogelijk zijn dat we gaan beginnen met abonnementen of een prijs zetten op bepaalde zaken, maar we streven ernaar om dit te voorkomen. Met een beetje geluk zullen we dit voor altijd kunnen garanderen met:"
|
||||
recruitment_title: "Aanwervingen"
|
||||
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
|
||||
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
|
||||
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
|
||||
recruitment_description_italic: "enorm veel"
|
||||
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
|
||||
copyrights_title: "Auteursrechten en licenties"
|
||||
contributor_title: "Licentieovereenkomst voor vrijwilligers"
|
||||
contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze"
|
||||
cla_url: "CLA"
|
||||
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
|
||||
code_title: "Code - MIT"
|
||||
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de"
|
||||
mit_license_url: "MIT licentie"
|
||||
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels."
|
||||
art_title: "Art/Music - Creative Commons "
|
||||
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
|
||||
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
|
||||
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:"
|
||||
art_music: "Muziek"
|
||||
art_sound: "Geluid"
|
||||
art_artwork: "Artwork"
|
||||
art_sprites: "Sprites"
|
||||
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
|
||||
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
|
||||
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
|
||||
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
|
||||
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig."
|
||||
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn."
|
||||
rights_title: "Rechten Voorbehouden"
|
||||
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:"
|
||||
rights_scripts: "Scripts"
|
||||
rights_unit: "Eenheid Configuratie"
|
||||
rights_description: "Beschrijvingen"
|
||||
rights_writings: "Literaire werken"
|
||||
rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels."
|
||||
rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen."
|
||||
nutshell_title: "In een notendop"
|
||||
nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
|
||||
canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
|
||||
|
||||
contribute:
|
||||
page_title: "Bijdragen"
|
||||
character_classes_title: "Karakterklassen"
|
||||
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
|
||||
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
|
||||
introduction_desc_github_url: "CodeCombat is volledig open source"
|
||||
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
|
||||
introduction_desc_ending: "We hopen dat je met ons meedoet!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, en Jeremy"
|
||||
alert_account_message_intro: "Hallo!"
|
||||
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
|
||||
alert_account_message_suf: "."
|
||||
alert_account_message_create_url: "een account aanmaken"
|
||||
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
|
||||
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
|
||||
class_attributes: "Klasse kenmerken"
|
||||
archmage_attribute_1_pref: "Ervaring met "
|
||||
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
|
||||
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
|
||||
how_to_join: "Hoe deel te nemen"
|
||||
join_desc_1: "Iedereen kan helpen! Bekijk onze "
|
||||
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? "
|
||||
join_desc_3: ", of vind ons in "
|
||||
join_desc_4: "en we bekijken het verder vandaar!"
|
||||
join_url_email: "E-mail ons"
|
||||
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
|
||||
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
|
||||
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
|
||||
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot"
|
||||
artisan_summary_suf: "dan is dit de klasse voor jou."
|
||||
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
|
||||
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
|
||||
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
|
||||
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
|
||||
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen."
|
||||
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:"
|
||||
artisan_join_step1: "Lees de documentatie."
|
||||
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
|
||||
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
|
||||
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
|
||||
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
|
||||
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
|
||||
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
|
||||
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_forum_url: "ons forum"
|
||||
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
|
||||
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden."
|
||||
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het "
|
||||
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
|
||||
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen."
|
||||
contact_us_url: "Contacteer ons"
|
||||
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
|
||||
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
|
||||
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
|
||||
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou."
|
||||
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
|
||||
diplomat_launch_url: "release in oktober"
|
||||
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
|
||||
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!"
|
||||
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
|
||||
diplomat_github_url: "op GitHub"
|
||||
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
|
||||
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
|
||||
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
|
||||
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
|
||||
ambassador_introduction: "We zijn een community aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en soeciale netwerken met veel andere mensen waarmee je kan praten en hulp kan vragen over het spel en om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
|
||||
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
|
||||
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
|
||||
ambassador_join_note_strong: "Opmerking"
|
||||
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
|
||||
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
|
||||
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
|
||||
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
|
||||
counselor_introduction_1: "Heb jij levenservaring? Een afwijkend perspectief op zaken die ons kunnen helpen CodeCombat te vormen? Van alle rollen neemt deze wellicht de minste tijd in, maar individueel maak je misschien het grootste verschil. We zijn op zoek naar wijze tovenaars, vooral in het gebied van lesgeven, gameontwikkeling, open source projectmanagement, technische recrutering, ondernemerschap of design."
|
||||
counselor_introduction_2: "Of eigenlijk alles wat relevant is voor de ontwikkeling van CodeCombat. Als jij kennis hebt en deze wilt dezen om dit project te laten groeien, dan is dit misschien de klasse voor jou."
|
||||
counselor_attribute_1: "Ervaring, in enig van de bovenstaande gebieden of iets anders waarvan je denkt dat het behulpzaam zal zijn."
|
||||
counselor_attribute_2: "Een beetje vrije tijd!"
|
||||
counselor_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag wilt doen. We zullen je in onze contactlijst zetten en je benaderen wanneer we je advies kunnen gebruiken (niet te vaak)."
|
||||
more_about_counselor: "Leer meer over het worden van een waardevolle Raadgever"
|
||||
changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
|
||||
diligent_scribes: "Onze ijverige Klerks:"
|
||||
powerful_archmages: "Onze machtige Tovenaars:"
|
||||
creative_artisans: "Onze creatieve Ambachtslieden:"
|
||||
brave_adventurers: "Onze dappere Avonturiers:"
|
||||
translating_diplomats: "Onze vertalende Diplomaten:"
|
||||
helpful_ambassadors: "Onze helpvolle Ambassadeurs:"
|
||||
|
||||
classes:
|
||||
archmage_title: "Tovenaar"
|
||||
archmage_title_description: "(Programmeur)"
|
||||
artisan_title: "Ambachtsman"
|
||||
artisan_title_description: "(Level Bouwer)"
|
||||
adventurer_title: "Avonturier"
|
||||
adventurer_title_description: "(Level Tester)"
|
||||
scribe_title: "Klerk"
|
||||
scribe_title_description: "(Redacteur)"
|
||||
diplomat_title: "Diplomaat"
|
||||
diplomat_title_description: "(Vertaler)"
|
||||
ambassador_title: "Ambassadeur"
|
||||
ambassador_title_description: "(Ondersteuning)"
|
||||
counselor_title: "Raadgever"
|
||||
counselor_title_description: "(Expert/Leraar)"
|
||||
|
||||
ladder:
|
||||
please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
|
||||
my_matches: "Mijn Wedstrijden"
|
||||
simulate: "Simuleer"
|
||||
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
|
||||
simulate_games: "Simuleer spellen!"
|
||||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
summary_your: "Jouw "
|
||||
summary_matches: "Wedstrijden - "
|
||||
summary_wins: " Overwinningen, "
|
||||
summary_losses: " Nederlagen"
|
||||
rank_no_code: "Geen nieuwe code om te Beoordelen!"
|
||||
rank_my_game: "Beoordeel mijn spel!"
|
||||
rank_submitting: "Verzenden..."
|
||||
rank_submitted: "Verzonden voor Beoordeling"
|
||||
rank_failed: "Beoordeling mislukt"
|
||||
rank_being_ranked: "Spel wordt Beoordeeld"
|
||||
code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
|
||||
no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
|
||||
no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
|
||||
choose_opponent: "Kies een tegenstander"
|
||||
tutorial_play: "Speel de Tutorial"
|
||||
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
|
||||
tutorial_skip: "Sla Tutorial over"
|
||||
tutorial_not_sure: "Niet zeker wat er aan de gang is?"
|
||||
tutorial_play_first: "Speel eerst de Tutorial."
|
||||
simple_ai: "Simpele AI"
|
||||
warmup: "Opwarming"
|
||||
vs: "tegen"
|
||||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introductie van Dungeon Arena"
|
||||
new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
|
||||
to_battle: "Naar het slagveld, ontwikkelaars!"
|
||||
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots."
|
||||
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
ladder_explanation: "Kies jouw helden, betover jouw mens of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in multiplayer coding arenas en verkrijg faam en glorie. Indien je creatief bent, kan je zelfs"
|
||||
fork_our_arenas: "onze arenas forken"
|
||||
create_worlds: "en jouw eigen werelden creëren."
|
||||
javascript_rusty: "Jouw JavaScript is een beetje roest? Wees niet bang, er is een"
|
||||
tutorial: "tutorial"
|
||||
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
|
||||
so_ready: "Ik ben hier zo klaar voor"
|
555
app/locale/nl-NL.coffee
Normal file
555
app/locale/nl-NL.coffee
Normal file
|
@ -0,0 +1,555 @@
|
|||
module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription: "Dutch (Netherlands)", translation:
|
||||
common:
|
||||
loading: "Aan het laden..."
|
||||
saving: "Opslaan..."
|
||||
sending: "Verzenden..."
|
||||
cancel: "Annuleren"
|
||||
save: "Opslagen"
|
||||
delay_1_sec: "1 seconde"
|
||||
delay_3_sec: "3 secondes"
|
||||
delay_5_sec: "5 secondes"
|
||||
manual: "Handleiding"
|
||||
fork: "Fork"
|
||||
play: "Spelen"
|
||||
|
||||
modal:
|
||||
close: "Sluiten"
|
||||
okay: "Oké"
|
||||
|
||||
not_found:
|
||||
page_not_found: "Pagina niet gevonden"
|
||||
|
||||
nav:
|
||||
play: "Spelen"
|
||||
editor: "Editor"
|
||||
blog: "Blog"
|
||||
forum: "Forum"
|
||||
admin: "Administrator"
|
||||
home: "Home"
|
||||
contribute: "Bijdragen"
|
||||
legal: "Legaal"
|
||||
about: "Over Ons"
|
||||
contact: "Contact"
|
||||
twitter_follow: "Volgen"
|
||||
employers: "Werknemers"
|
||||
|
||||
versions:
|
||||
save_version_title: "Nieuwe versie opslagen"
|
||||
new_major_version: "Nieuwe hoofd versie"
|
||||
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze"
|
||||
cla_url: "CLA"
|
||||
cla_suffix: "."
|
||||
cla_agree: "IK GA AKKOORD"
|
||||
|
||||
login:
|
||||
sign_up: "Account Maken"
|
||||
log_in: "Inloggen"
|
||||
log_out: "Uitloggen"
|
||||
recover: "account herstellen"
|
||||
|
||||
recover:
|
||||
recover_account_title: "Herstel Account"
|
||||
send_password: "Verzend nieuw wachtwoord"
|
||||
|
||||
signup:
|
||||
create_account_title: "Maak een account aan om je progressie op te slagen"
|
||||
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
|
||||
email_announcements: "Ontvang aankondigingen via email"
|
||||
coppa: "13+ of niet uit de VS"
|
||||
coppa_why: "(Waarom?)"
|
||||
creating: "Account aanmaken..."
|
||||
sign_up: "Aanmelden"
|
||||
log_in: "inloggen met wachtwoord"
|
||||
|
||||
home:
|
||||
slogan: "Leer programmeren in JavaScript door het spelen van een spel"
|
||||
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
|
||||
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
|
||||
play: "Speel"
|
||||
old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!"
|
||||
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
|
||||
campaign: "Campagne"
|
||||
for_beginners: "Voor Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
for_developers: "Voor ontwikkelaars"
|
||||
|
||||
play:
|
||||
choose_your_level: "Kies Je Level"
|
||||
adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
|
||||
adventurer_forum: "het Avonturiersforum"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Beginnercampagne"
|
||||
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert."
|
||||
campaign_dev: "Willekeurige moeilijkere levels"
|
||||
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
||||
campaign_multiplayer: "Multiplayer Arena's"
|
||||
campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
|
||||
campaign_player_created: "Door-spelers-gemaakt"
|
||||
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
|
||||
level_difficulty: "Moeilijkheidsgraad: "
|
||||
play_as: "Speel als "
|
||||
spectate: "Schouw toe"
|
||||
|
||||
contact:
|
||||
contact_us: "Contact opnemen met CodeCombat"
|
||||
welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen."
|
||||
contribute_prefix: "Als je interesse hebt om bij te dragen, bekijk onze "
|
||||
contribute_page: "pagina over bijdragen"
|
||||
contribute_suffix: "!"
|
||||
forum_prefix: "Voor iets publiekelijks, probeer dan "
|
||||
forum_page: "ons forum"
|
||||
forum_suffix: "."
|
||||
send: "Feedback Verzonden"
|
||||
|
||||
diplomat_suggestion:
|
||||
title: "Help CodeCombat vertalen!"
|
||||
sub_heading: "We hebben je taalvaardigheden nodig."
|
||||
pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
|
||||
missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
|
||||
learn_more: "Meer informatie over het zijn van een Diplomaat"
|
||||
subscribe_as_diplomat: "Abonneren als Diplomaat"
|
||||
|
||||
wizard_settings:
|
||||
title: "Tovenaar instellingen"
|
||||
customize_avatar: "Bewerk je avatar"
|
||||
clothes: "Kleren"
|
||||
trim: "Trim"
|
||||
cloud: "Wolk"
|
||||
spell: "Spreuk"
|
||||
boots: "Laarzen"
|
||||
hue: "Hue"
|
||||
saturation: "Saturation"
|
||||
lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Account Instellingen"
|
||||
not_logged_in: "Log in of maak een account om je instellingen aan te passen."
|
||||
autosave: "Aanpassingen Automatisch Opgeslagen"
|
||||
me_tab: "Ik"
|
||||
picture_tab: "Afbeelding"
|
||||
wizard_tab: "Tovenaar"
|
||||
password_tab: "Wachtwoord"
|
||||
emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
|
||||
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
|
||||
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
|
||||
wizard_color: "Tovenaar Kleding Kleur"
|
||||
new_password: "Nieuw Wachtwoord"
|
||||
new_password_verify: "Verifieer"
|
||||
email_subscriptions: "E-mail Abonnementen"
|
||||
email_announcements: "Aankondigingen"
|
||||
email_notifications: "Notificaties"
|
||||
email_notifications_description: "Krijg periodieke meldingen voor jouw account."
|
||||
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
|
||||
contributor_emails: "Medewerker Klasse emails"
|
||||
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de "
|
||||
contribute_page: "contributiepagina"
|
||||
contribute_suffix: " om meer te weten te komen."
|
||||
email_toggle: "Vink alles aan/af"
|
||||
error_saving: "Fout Tijdens Het Opslaan"
|
||||
saved: "Aanpassingen Opgeslagen"
|
||||
password_mismatch: "Het wachtwoord komt niet overeen."
|
||||
|
||||
account_profile:
|
||||
edit_settings: "Instellingen Aanpassen"
|
||||
profile_for_prefix: "Profiel voor "
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profiel"
|
||||
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
|
||||
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
|
||||
gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Registreer op "
|
||||
gravatar_signup_suffix: " om alles in orde te maken!"
|
||||
gravatar_not_found_other: "Helaas, er is geen profiel geassocieerd met dit e-mail adres."
|
||||
gravatar_contact: "Contact"
|
||||
gravatar_websites: "Websites"
|
||||
gravatar_accounts: "Zoals Gezien Op"
|
||||
gravatar_profile_link: "Volledig Gravatar Profiel"
|
||||
|
||||
play_level:
|
||||
level_load_error: "Level kon niet geladen worden: "
|
||||
done: "Klaar"
|
||||
grid: "Raster"
|
||||
customize_wizard: "Pas Tovenaar aan"
|
||||
home: "Home"
|
||||
guide: "Handleiding"
|
||||
multiplayer: "Multiplayer"
|
||||
restart: "Herstarten"
|
||||
goals: "Doelen"
|
||||
action_timeline: "Actie tijdlijn"
|
||||
click_to_select: "Klik op een eenheid om deze te selecteren."
|
||||
reload_title: "Alle Code Herladen?"
|
||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||
reload_confirm: "Herlaad Alles"
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Compleet"
|
||||
victory_sign_up: "Schrijf je in om je progressie op te slaan"
|
||||
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
|
||||
victory_rate_the_level: "Beoordeel het level: "
|
||||
victory_rank_my_game: "Rankschik mijn Wedstrijd"
|
||||
victory_ranking_game: "Verzenden..."
|
||||
victory_return_to_ladder: "Keer terug naar de ladder"
|
||||
victory_play_next_level: "Speel Volgend Level"
|
||||
victory_go_home: "Ga naar Home"
|
||||
victory_review: "Vertel ons meer!"
|
||||
victory_hour_of_code_done: "Ben Je Klaar?"
|
||||
victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
|
||||
multiplayer_title: "Multiplayer Instellingen"
|
||||
multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
|
||||
multiplayer_hint_label: "Hint:"
|
||||
multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
|
||||
multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!"
|
||||
guide_title: "Handleiding"
|
||||
tome_minion_spells: "Jouw Minions' Spreuken"
|
||||
tome_read_only_spells: "Read-Only Spreuken"
|
||||
tome_other_units: "Andere Eenheden"
|
||||
tome_cast_button_castable: "Uitvoeren"
|
||||
tome_cast_button_casting: "Aan het uitvoeren"
|
||||
tome_cast_button_cast: "Spreuk uitvoeren"
|
||||
tome_autocast_delay: "Spreuk Uitvoeren vertraging"
|
||||
tome_select_spell: "Selecteer een Spreuk"
|
||||
tome_select_a_thang: "Selecteer Iemand voor "
|
||||
tome_available_spells: "Beschikbare spreuken"
|
||||
hud_continue: "Ga verder (druk shift-space)"
|
||||
spell_saved: "Spreuk Opgeslagen"
|
||||
skip_tutorial: "Overslaan (esc)"
|
||||
editor_config: "Editor Configuratie"
|
||||
editor_config_title: "Editor Configuratie"
|
||||
editor_config_keybindings_label: "Toets instellingen"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
|
||||
editor_config_invisibles_label: "Toon onzichtbare"
|
||||
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
|
||||
editor_config_indentguides_label: "Toon inspringing regels"
|
||||
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
|
||||
editor_config_behaviors_label: "Slim gedrag"
|
||||
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens."
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
av_entities_sub_title: "Entiteiten"
|
||||
av_entities_users_url: "Gebruikers"
|
||||
av_entities_active_instances_url: "Actieve instanties"
|
||||
av_other_sub_title: "Andere"
|
||||
av_other_debug_base_url: "Base (om base.jade te debuggen)"
|
||||
u_title: "Gebruikerslijst"
|
||||
lg_title: "Laatste Spelletjes"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editors"
|
||||
main_description: "Maak je eigen levels, campagnes, eenheden en leermateriaal. Wij bieden alle programma's aan die u nodig heeft!"
|
||||
article_title: "Artikel Editor"
|
||||
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
|
||||
thang_title: "Thang Editor"
|
||||
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund."
|
||||
level_title: "Level Editor"
|
||||
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!"
|
||||
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
|
||||
contact_us: "contacteer ons!"
|
||||
hipchat_prefix: "Je kan ons ook vinden in ons"
|
||||
hipchat_url: "(Engelstalig) HipChat kanaal."
|
||||
revert: "Keer wijziging terug"
|
||||
revert_models: "keer wijziging model terug"
|
||||
level_some_options: "Enkele opties?"
|
||||
level_tab_thangs: "Elementen"
|
||||
level_tab_scripts: "Scripts"
|
||||
level_tab_settings: "Instellingen"
|
||||
level_tab_components: "Componenten"
|
||||
level_tab_systems: "Systemen"
|
||||
level_tab_thangs_title: "Huidige Elementen"
|
||||
level_tab_thangs_conditions: "Start Condities"
|
||||
level_tab_thangs_add: "Voeg element toe"
|
||||
level_settings_title: "Instellingen"
|
||||
level_component_tab_title: "Huidige Componenten"
|
||||
level_component_btn_new: "Maak een nieuw component aan"
|
||||
level_systems_tab_title: "Huidige Systemen"
|
||||
level_systems_btn_new: "Maak een nieuw systeem aan"
|
||||
level_systems_btn_add: "Voeg Systeem toe"
|
||||
level_components_title: "Terug naar Alle Elementen"
|
||||
level_components_type: "Type"
|
||||
level_component_edit_title: "Wijzig Component"
|
||||
level_component_config_schema: "Schema"
|
||||
level_component_settings: "Instellingen"
|
||||
level_system_edit_title: "Wijzig Systeem"
|
||||
create_system_title: "Maak een nieuw Systeem aan"
|
||||
new_component_title: "Maak een nieuw Component aan"
|
||||
new_component_field_system: "Systeem"
|
||||
new_article_title: "Maak een Nieuw Artikel"
|
||||
new_thang_title: "Maak een Nieuw Thang Type"
|
||||
new_level_title: "Maak een Nieuw Level"
|
||||
article_search_title: "Zoek Artikels Hier"
|
||||
thang_search_title: "Zoek Thang Types Hier"
|
||||
level_search_title: "Zoek Levels Hier"
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Voorbeeld"
|
||||
edit_article_title: "Wijzig Artikel"
|
||||
|
||||
general:
|
||||
and: "en"
|
||||
name: "Naam"
|
||||
body: "Inhoud"
|
||||
version: "Versie"
|
||||
commit_msg: "Commit Bericht"
|
||||
history: "Geschiedenis"
|
||||
version_history_for: "Versie geschiedenis voor: "
|
||||
result: "Resultaat"
|
||||
results: "Resultaten"
|
||||
description: "Beschrijving"
|
||||
or: "of"
|
||||
email: "Email"
|
||||
password: "Wachtwoord"
|
||||
message: "Bericht"
|
||||
code: "Code"
|
||||
ladder: "Ladder"
|
||||
when: "Wanneer"
|
||||
opponent: "Tegenstander"
|
||||
rank: "Rang"
|
||||
score: "Score"
|
||||
win: "Win"
|
||||
loss: "Verlies"
|
||||
tie: "Gelijk"
|
||||
easy: "Gemakkelijk"
|
||||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Wie is CodeCombat?"
|
||||
why_codecombat: "Waarom CodeCombat?"
|
||||
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
|
||||
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
|
||||
who_description_ending: "Nu is het tijd om mensen te leren programmeren."
|
||||
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen."
|
||||
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
|
||||
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
|
||||
why_paragraph_3_italic: "joepie een medaille"
|
||||
why_paragraph_3_center: "maar tof zoals"
|
||||
why_paragraph_3_italic_caps: "NEE MAMA IK MOET DIT LEVEL AF MAKEN!"
|
||||
why_paragraph_3_suffix: "Dat is waarom CodeCombat een multiplayergame is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat iets goeds."
|
||||
why_paragraph_4: "Als je verslaafd gaat zijn aan een spel, dan is het beter om hieraan verslaafd te raken en een tovenaar van het technisch tijdperk te worden."
|
||||
why_ending: "En hallo, het is gratis."
|
||||
why_ending_url: "Start nu met toveren!"
|
||||
george_description: "CEO, zakenman, web designer, game designer, en kampioen van alle beginnende programmeurs."
|
||||
scott_description: "Extraordinaire programmeur, software ontwikkelaar, keukenprins en heer en meester van financiën. Scott is het meeste voor reden vatbaar."
|
||||
nick_description: "Getalenteerde programmeur, excentriek gemotiveerd, een rasechte experimenteerder. Nick kan alles en kiest ervoor om CodeCombat te ontwikkelen."
|
||||
jeremy_description: "Klantenservice Manager, usability tester en gemeenschapsorganisator; Je hebt waarschijnlijk al gesproken met Jeremy."
|
||||
michael_description: "Programmeur, sys-admin, en technisch wonderkind, Michael is de persoon die onze servers draaiende houdt."
|
||||
glen_description: "Programmeur en gepassioneerde game developer, met de motivatie om de wereld te verbeteren, door het ontwikkelen van de dingen die belangrijk zijn. Het woord onmogelijk staat niet in zijn woordenboek. Nieuwe vaardigheden leren is een plezier voor him!"
|
||||
|
||||
legal:
|
||||
page_title: "Legaal"
|
||||
opensource_intro: "CodeCombat is gratis en volledig open source."
|
||||
opensource_description_prefix: "Bekijk "
|
||||
github_url: "onze GitHub"
|
||||
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook "
|
||||
archmage_wiki_url: "onze Tovenaar wiki"
|
||||
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt."
|
||||
practices_title: "Goede Respectvolle gewoonten"
|
||||
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon."
|
||||
privacy_title: "Privacy"
|
||||
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
|
||||
security_title: "Beveiliging"
|
||||
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
|
||||
email_title: "E-mail"
|
||||
email_description_prefix: "We zullen je niet overspoelen met spam. Door"
|
||||
email_settings_url: "jouw e-mail instellingen"
|
||||
email_description_suffix: "of via urls in de emails die wij verzenden, kan je jouw instellingen wijzigen en ten allen tijden uitschrijven."
|
||||
cost_title: "Kosten"
|
||||
cost_description: "Momenteel is CodeCombat 100% gratis! Één van onze doestellingen is om dit zo te houden, opdat zoveel mogelijk mensen kunnen spelen, onafhankelijk van waar je leeft of wie je bent. Als het financieel moeilijker wordt, kan het mogelijk zijn dat we gaan beginnen met abonnementen of een prijs zetten op bepaalde zaken, maar we streven ernaar om dit te voorkomen. Met een beetje geluk zullen we dit voor altijd kunnen garanderen met:"
|
||||
recruitment_title: "Aanwervingen"
|
||||
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
|
||||
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
|
||||
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
|
||||
recruitment_description_italic: "enorm veel"
|
||||
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
|
||||
copyrights_title: "Auteursrechten en licenties"
|
||||
contributor_title: "Licentieovereenkomst voor vrijwilligers"
|
||||
contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze"
|
||||
cla_url: "CLA"
|
||||
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
|
||||
code_title: "Code - MIT"
|
||||
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de"
|
||||
mit_license_url: "MIT licentie"
|
||||
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels."
|
||||
art_title: "Art/Music - Creative Commons "
|
||||
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
|
||||
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
|
||||
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:"
|
||||
art_music: "Muziek"
|
||||
art_sound: "Geluid"
|
||||
art_artwork: "Artwork"
|
||||
art_sprites: "Sprites"
|
||||
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
|
||||
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
|
||||
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
|
||||
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
|
||||
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig."
|
||||
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn."
|
||||
rights_title: "Rechten Voorbehouden"
|
||||
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:"
|
||||
rights_scripts: "Scripts"
|
||||
rights_unit: "Eenheid Configuratie"
|
||||
rights_description: "Beschrijvingen"
|
||||
rights_writings: "Literaire werken"
|
||||
rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels."
|
||||
rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen."
|
||||
nutshell_title: "In een notendop"
|
||||
nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
|
||||
canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
|
||||
|
||||
contribute:
|
||||
page_title: "Bijdragen"
|
||||
character_classes_title: "Karakterklassen"
|
||||
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
|
||||
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
|
||||
introduction_desc_github_url: "CodeCombat is volledig open source"
|
||||
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
|
||||
introduction_desc_ending: "We hopen dat je met ons meedoet!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, en Jeremy"
|
||||
alert_account_message_intro: "Hallo!"
|
||||
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
|
||||
alert_account_message_suf: "."
|
||||
alert_account_message_create_url: "een account aanmaken"
|
||||
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
|
||||
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
|
||||
class_attributes: "Klasse kenmerken"
|
||||
archmage_attribute_1_pref: "Ervaring met "
|
||||
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
|
||||
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
|
||||
how_to_join: "Hoe deel te nemen"
|
||||
join_desc_1: "Iedereen kan helpen! Bekijk onze "
|
||||
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? "
|
||||
join_desc_3: ", of vind ons in "
|
||||
join_desc_4: "en we bekijken het verder vandaar!"
|
||||
join_url_email: "E-mail ons"
|
||||
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
|
||||
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
|
||||
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
|
||||
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot"
|
||||
artisan_summary_suf: "dan is dit de klasse voor jou."
|
||||
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
|
||||
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
|
||||
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
|
||||
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
|
||||
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen."
|
||||
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:"
|
||||
artisan_join_step1: "Lees de documentatie."
|
||||
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
|
||||
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
|
||||
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
|
||||
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
|
||||
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
|
||||
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
|
||||
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_forum_url: "ons forum"
|
||||
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
|
||||
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden."
|
||||
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het "
|
||||
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
|
||||
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen."
|
||||
contact_us_url: "Contacteer ons"
|
||||
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
|
||||
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
|
||||
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
|
||||
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou."
|
||||
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
|
||||
diplomat_launch_url: "release in oktober"
|
||||
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
|
||||
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!"
|
||||
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
|
||||
diplomat_github_url: "op GitHub"
|
||||
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
|
||||
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
|
||||
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
|
||||
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
|
||||
ambassador_introduction: "We zijn een community aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en soeciale netwerken met veel andere mensen waarmee je kan praten en hulp kan vragen over het spel en om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
|
||||
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
|
||||
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
|
||||
ambassador_join_note_strong: "Opmerking"
|
||||
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
|
||||
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
|
||||
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
|
||||
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
|
||||
counselor_introduction_1: "Heb jij levenservaring? Een afwijkend perspectief op zaken die ons kunnen helpen CodeCombat te vormen? Van alle rollen neemt deze wellicht de minste tijd in, maar individueel maak je misschien het grootste verschil. We zijn op zoek naar wijze tovenaars, vooral in het gebied van lesgeven, gameontwikkeling, open source projectmanagement, technische recrutering, ondernemerschap of design."
|
||||
counselor_introduction_2: "Of eigenlijk alles wat relevant is voor de ontwikkeling van CodeCombat. Als jij kennis hebt en deze wilt dezen om dit project te laten groeien, dan is dit misschien de klasse voor jou."
|
||||
counselor_attribute_1: "Ervaring, in enig van de bovenstaande gebieden of iets anders waarvan je denkt dat het behulpzaam zal zijn."
|
||||
counselor_attribute_2: "Een beetje vrije tijd!"
|
||||
counselor_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag wilt doen. We zullen je in onze contactlijst zetten en je benaderen wanneer we je advies kunnen gebruiken (niet te vaak)."
|
||||
more_about_counselor: "Leer meer over het worden van een waardevolle Raadgever"
|
||||
changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
|
||||
diligent_scribes: "Onze ijverige Klerks:"
|
||||
powerful_archmages: "Onze machtige Tovenaars:"
|
||||
creative_artisans: "Onze creatieve Ambachtslieden:"
|
||||
brave_adventurers: "Onze dappere Avonturiers:"
|
||||
translating_diplomats: "Onze vertalende Diplomaten:"
|
||||
helpful_ambassadors: "Onze helpvolle Ambassadeurs:"
|
||||
|
||||
classes:
|
||||
archmage_title: "Tovenaar"
|
||||
archmage_title_description: "(Programmeur)"
|
||||
artisan_title: "Ambachtsman"
|
||||
artisan_title_description: "(Level Bouwer)"
|
||||
adventurer_title: "Avonturier"
|
||||
adventurer_title_description: "(Level Tester)"
|
||||
scribe_title: "Klerk"
|
||||
scribe_title_description: "(Redacteur)"
|
||||
diplomat_title: "Diplomaat"
|
||||
diplomat_title_description: "(Vertaler)"
|
||||
ambassador_title: "Ambassadeur"
|
||||
ambassador_title_description: "(Ondersteuning)"
|
||||
counselor_title: "Raadgever"
|
||||
counselor_title_description: "(Expert/Leraar)"
|
||||
|
||||
ladder:
|
||||
please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
|
||||
my_matches: "Mijn Wedstrijden"
|
||||
simulate: "Simuleer"
|
||||
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
|
||||
simulate_games: "Simuleer spellen!"
|
||||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
summary_your: "Jouw "
|
||||
summary_matches: "Wedstrijden - "
|
||||
summary_wins: " Overwinningen, "
|
||||
summary_losses: " Nederlagen"
|
||||
rank_no_code: "Geen nieuwe code om te Beoordelen!"
|
||||
rank_my_game: "Beoordeel mijn spel!"
|
||||
rank_submitting: "Verzenden..."
|
||||
rank_submitted: "Verzonden voor Beoordeling"
|
||||
rank_failed: "Beoordeling mislukt"
|
||||
rank_being_ranked: "Spel wordt Beoordeeld"
|
||||
code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
|
||||
no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
|
||||
no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
|
||||
choose_opponent: "Kies een tegenstander"
|
||||
tutorial_play: "Speel de Tutorial"
|
||||
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
|
||||
tutorial_skip: "Sla Tutorial over"
|
||||
tutorial_not_sure: "Niet zeker wat er aan de gang is?"
|
||||
tutorial_play_first: "Speel eerst de Tutorial."
|
||||
simple_ai: "Simpele AI"
|
||||
warmup: "Opwarming"
|
||||
vs: "tegen"
|
||||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introductie van Dungeon Arena"
|
||||
new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
|
||||
to_battle: "Naar het slagveld, ontwikkelaars!"
|
||||
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots."
|
||||
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
ladder_explanation: "Kies jouw helden, betover jouw mens of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in multiplayer coding arenas en verkrijg faam en glorie. Indien je creatief bent, kan je zelfs"
|
||||
fork_our_arenas: "onze arenas forken"
|
||||
create_worlds: "en jouw eigen werelden creëren."
|
||||
javascript_rusty: "Jouw JavaScript is een beetje roest? Wees niet bang, er is een"
|
||||
tutorial: "tutorial"
|
||||
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
|
||||
so_ready: "Ik ben hier zo klaar voor"
|
|
@ -31,18 +31,18 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
about: "Over Ons"
|
||||
contact: "Contact"
|
||||
twitter_follow: "Volgen"
|
||||
employers: "Werknemers"
|
||||
employers: "Werkgevers"
|
||||
|
||||
versions:
|
||||
save_version_title: "Nieuwe versie opslagen"
|
||||
new_major_version: "Nieuwe hoofd versie"
|
||||
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze"
|
||||
cla_prefix: "Om bewerkingen op te slaan, moet je eerst akkoord gaan met onze"
|
||||
cla_url: "CLA"
|
||||
cla_suffix: "."
|
||||
cla_agree: "IK GA AKKOORD"
|
||||
|
||||
login:
|
||||
sign_up: "Account Maken"
|
||||
sign_up: "Account maken"
|
||||
log_in: "Inloggen"
|
||||
log_out: "Uitloggen"
|
||||
recover: "account herstellen"
|
||||
|
@ -52,7 +52,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
send_password: "Verzend nieuw wachtwoord"
|
||||
|
||||
signup:
|
||||
create_account_title: "Maak een account aan om je progressie op te slagen"
|
||||
create_account_title: "Maak een account aan om je vooruitgang op te slaan"
|
||||
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
|
||||
email_announcements: "Ontvang aankondigingen via email"
|
||||
coppa: "13+ of niet uit de VS"
|
||||
|
@ -66,12 +66,12 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
|
||||
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
|
||||
play: "Speel"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!"
|
||||
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
|
||||
campaign: "Campagne"
|
||||
for_beginners: "Voor Beginners"
|
||||
multiplayer: "Multiplayer"
|
||||
for_developers: "Voor ontwikkelaars"
|
||||
|
||||
play:
|
||||
choose_your_level: "Kies Je Level"
|
||||
|
@ -79,7 +79,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
adventurer_forum: "het Avonturiersforum"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Beginnercampagne"
|
||||
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert."
|
||||
campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
|
||||
campaign_dev: "Willekeurige moeilijkere levels"
|
||||
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
||||
campaign_multiplayer: "Multiplayer Arena's"
|
||||
|
@ -87,8 +87,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
campaign_player_created: "Door-spelers-gemaakt"
|
||||
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
|
||||
level_difficulty: "Moeilijkheidsgraad: "
|
||||
# play_as: "Play As "
|
||||
# spectate: "Spectate"
|
||||
play_as: "Speel als "
|
||||
spectate: "Toeschouwen"
|
||||
|
||||
contact:
|
||||
contact_us: "Contact opnemen met CodeCombat"
|
||||
|
@ -118,19 +118,19 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
spell: "Spreuk"
|
||||
boots: "Laarzen"
|
||||
hue: "Hue"
|
||||
saturation: "Saturation"
|
||||
lightness: "Lightness"
|
||||
saturation: "Saturatie"
|
||||
lightness: "Helderheid"
|
||||
|
||||
account_settings:
|
||||
title: "Account Instellingen"
|
||||
not_logged_in: "Log in of maak een account om je instellingen aan te passen."
|
||||
not_logged_in: "Log in of maak een account aan om je instellingen aan te passen."
|
||||
autosave: "Aanpassingen Automatisch Opgeslagen"
|
||||
me_tab: "Ik"
|
||||
picture_tab: "Afbeelding"
|
||||
wizard_tab: "Tovenaar"
|
||||
password_tab: "Wachtwoord"
|
||||
emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
admin: "Administrator"
|
||||
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
|
||||
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
|
||||
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
|
||||
|
@ -143,8 +143,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
email_notifications_description: "Krijg periodieke meldingen voor jouw account."
|
||||
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
|
||||
contributor_emails: "Medewerker Klasse emails"
|
||||
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de "
|
||||
contribute_page: "contributiepagina"
|
||||
contribute_prefix: "We zoeken mensen om met ons te komen feesten! Bekijk de "
|
||||
contribute_page: "bijdragepagina"
|
||||
contribute_suffix: " om meer te weten te komen."
|
||||
email_toggle: "Vink alles aan/af"
|
||||
error_saving: "Fout Tijdens Het Opslaan"
|
||||
|
@ -154,7 +154,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
account_profile:
|
||||
edit_settings: "Instellingen Aanpassen"
|
||||
profile_for_prefix: "Profiel voor "
|
||||
# profile_for_suffix: ""
|
||||
profile_for_suffix: ""
|
||||
profile: "Profiel"
|
||||
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
|
||||
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
|
||||
|
@ -182,14 +182,14 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
reload_title: "Alle Code Herladen?"
|
||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||
reload_confirm: "Herlaad Alles"
|
||||
# victory_title_prefix: ""
|
||||
victory_title_prefix: ""
|
||||
victory_title_suffix: " Compleet"
|
||||
victory_sign_up: "Schrijf je in om je progressie op te slaan"
|
||||
victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
|
||||
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
|
||||
victory_rate_the_level: "Beoordeel het level: "
|
||||
# victory_rank_my_game: "Rank My Game"
|
||||
# victory_ranking_game: "Submitting..."
|
||||
# victory_return_to_ladder: "Return to Ladder"
|
||||
victory_rank_my_game: "Rankschik mijn Wedstrijd"
|
||||
victory_ranking_game: "Verzenden..."
|
||||
victory_return_to_ladder: "Keer terug naar de ladder"
|
||||
victory_play_next_level: "Speel Volgend Level"
|
||||
victory_go_home: "Ga naar Home"
|
||||
victory_review: "Vertel ons meer!"
|
||||
|
@ -213,18 +213,32 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
tome_available_spells: "Beschikbare spreuken"
|
||||
hud_continue: "Ga verder (druk shift-space)"
|
||||
spell_saved: "Spreuk Opgeslagen"
|
||||
# skip_tutorial: "Skip (esc)"
|
||||
# editor_config: "Editor Config"
|
||||
# editor_config_title: "Editor Configuration"
|
||||
# editor_config_keybindings_label: "Key Bindings"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
||||
# editor_config_invisibles_label: "Show Invisibles"
|
||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
||||
# editor_config_indentguides_label: "Show Indent Guides"
|
||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
skip_tutorial: "Overslaan (esc)"
|
||||
editor_config: "Editor Configuratie"
|
||||
editor_config_title: "Editor Configuratie"
|
||||
editor_config_keybindings_label: "Toets instellingen"
|
||||
editor_config_keybindings_default: "Standaard (Ace)"
|
||||
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
|
||||
editor_config_invisibles_label: "Toon onzichtbare"
|
||||
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
|
||||
editor_config_indentguides_label: "Toon inspringing regels"
|
||||
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
|
||||
editor_config_behaviors_label: "Slim gedrag"
|
||||
editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
|
||||
loading_ready: "Klaar!"
|
||||
tip_insert_positions: "Shift+Klik een punt op de kaart om het toe te voegen aan je spreuk editor."
|
||||
tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
|
||||
tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
|
||||
tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
|
||||
tip_open_source: "CodeCombat is 100% open source!"
|
||||
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
|
||||
tip_js_beginning: "JavaScript is nog maar het begin."
|
||||
tip_autocast_setting: "Verander de autocast instelling door te klikken op het tandwiel naast de cast knop."
|
||||
tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
|
||||
tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
|
||||
tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
tip_harry: "Je bent een tovenaar, "
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
av_other_debug_base_url: "Base (om base.jade te debuggen)"
|
||||
u_title: "Gebruikerslijst"
|
||||
lg_title: "Laatste Spelletjes"
|
||||
clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editors"
|
||||
|
@ -242,15 +257,15 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
article_title: "Artikel Editor"
|
||||
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
|
||||
thang_title: "Thang Editor"
|
||||
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund."
|
||||
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd uit Flash ondersteund."
|
||||
level_title: "Level Editor"
|
||||
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!"
|
||||
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
|
||||
level_description: "Bevat de benodigdheden om scripts te schrijven, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wij zelf ook gebruiken!"
|
||||
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Als wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
|
||||
contact_us: "contacteer ons!"
|
||||
hipchat_prefix: "Je kan ons ook vinden in ons"
|
||||
hipchat_url: "(Engelstalig) HipChat kanaal."
|
||||
# revert: "Revert"
|
||||
# revert_models: "Revert Models"
|
||||
revert: "Keer wijziging terug"
|
||||
revert_models: "keer wijziging model terug"
|
||||
level_some_options: "Enkele opties?"
|
||||
level_tab_thangs: "Elementen"
|
||||
level_tab_scripts: "Scripts"
|
||||
|
@ -262,7 +277,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
level_tab_thangs_add: "Voeg element toe"
|
||||
level_settings_title: "Instellingen"
|
||||
level_component_tab_title: "Huidige Componenten"
|
||||
level_component_btn_new: "Maak een nieuw component aan"
|
||||
level_component_btn_new: "Maak een nieuwe component aan"
|
||||
level_systems_tab_title: "Huidige Systemen"
|
||||
level_systems_btn_new: "Maak een nieuw systeem aan"
|
||||
level_systems_btn_add: "Voeg Systeem toe"
|
||||
|
@ -273,7 +288,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
level_component_settings: "Instellingen"
|
||||
level_system_edit_title: "Wijzig Systeem"
|
||||
create_system_title: "Maak een nieuw Systeem aan"
|
||||
new_component_title: "Maak een nieuw Component aan"
|
||||
new_component_title: "Maak een nieuwe Component aan"
|
||||
new_component_field_system: "Systeem"
|
||||
new_article_title: "Maak een Nieuw Artikel"
|
||||
new_thang_title: "Maak een Nieuw Thang Type"
|
||||
|
@ -299,17 +314,17 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
description: "Beschrijving"
|
||||
or: "of"
|
||||
email: "Email"
|
||||
# password: "Password"
|
||||
password: "Wachtwoord"
|
||||
message: "Bericht"
|
||||
code: "Code"
|
||||
ladder: "Ladder"
|
||||
when: "Wanneer"
|
||||
# opponent: "Opponent"
|
||||
opponent: "Tegenstander"
|
||||
rank: "Rang"
|
||||
score: "Score"
|
||||
win: "Win"
|
||||
loss: "Verlies"
|
||||
tie: "Gelijk"
|
||||
tie: "Gelijkstand"
|
||||
easy: "Gemakkelijk"
|
||||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
|
@ -320,7 +335,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
|
||||
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
|
||||
who_description_ending: "Nu is het tijd om mensen te leren programmeren."
|
||||
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen."
|
||||
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze eigenlijk beter een snelle en uitgebreide opleiding nodig hebben. Wij weten hoe dat op te lossen."
|
||||
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
|
||||
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
|
||||
why_paragraph_3_italic: "joepie een medaille"
|
||||
|
@ -335,19 +350,20 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
nick_description: "Getalenteerde programmeur, excentriek gemotiveerd, een rasechte experimenteerder. Nick kan alles en kiest ervoor om CodeCombat te ontwikkelen."
|
||||
jeremy_description: "Klantenservice Manager, usability tester en gemeenschapsorganisator; Je hebt waarschijnlijk al gesproken met Jeremy."
|
||||
michael_description: "Programmeur, sys-admin, en technisch wonderkind, Michael is de persoon die onze servers draaiende houdt."
|
||||
glen_description: "Programmeur en gepassioneerde game developer, met de motivatie om de wereld te verbeteren, door het ontwikkelen van de dingen die belangrijk zijn. Het woord onmogelijk staat niet in zijn woordenboek. Nieuwe vaardigheden leren is een plezier voor him!"
|
||||
|
||||
legal:
|
||||
page_title: "Legaal"
|
||||
opensource_intro: "CodeCombat is gratis en volledig open source."
|
||||
opensource_description_prefix: "Bekijk "
|
||||
github_url: "onze GitHub"
|
||||
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook "
|
||||
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook "
|
||||
archmage_wiki_url: "onze Tovenaar wiki"
|
||||
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt."
|
||||
opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt."
|
||||
practices_title: "Goede Respectvolle gewoonten"
|
||||
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon."
|
||||
practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridische jargon."
|
||||
privacy_title: "Privacy"
|
||||
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
|
||||
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen in verloop van tijd geld verdienen dankzij aanwervingen, maar je mag op je beide oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
|
||||
security_title: "Beveiliging"
|
||||
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
|
||||
email_title: "E-mail"
|
||||
|
@ -359,7 +375,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
recruitment_title: "Aanwervingen"
|
||||
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
|
||||
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
|
||||
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
|
||||
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste programmeer prestaties voorstellen aan duizenden werkgevers die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
|
||||
recruitment_description_italic: "enorm veel"
|
||||
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
|
||||
copyrights_title: "Auteursrechten en licenties"
|
||||
|
@ -368,25 +384,25 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
cla_url: "CLA"
|
||||
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
|
||||
code_title: "Code - MIT"
|
||||
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de"
|
||||
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository als in de codecombat.com database, is erkend onder de"
|
||||
mit_license_url: "MIT licentie"
|
||||
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels."
|
||||
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiek is gemaakt met als doel het maken van levels."
|
||||
art_title: "Art/Music - Creative Commons "
|
||||
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
|
||||
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
|
||||
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:"
|
||||
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
|
||||
art_music: "Muziek"
|
||||
art_sound: "Geluid"
|
||||
art_artwork: "Artwork"
|
||||
art_artwork: "Illustraties"
|
||||
art_sprites: "Sprites"
|
||||
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
|
||||
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
|
||||
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
|
||||
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
|
||||
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
|
||||
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig."
|
||||
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn."
|
||||
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig."
|
||||
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan."
|
||||
rights_title: "Rechten Voorbehouden"
|
||||
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:"
|
||||
rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:"
|
||||
rights_scripts: "Scripts"
|
||||
rights_unit: "Eenheid Configuratie"
|
||||
rights_description: "Beschrijvingen"
|
||||
|
@ -403,77 +419,77 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
|
||||
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
|
||||
introduction_desc_github_url: "CodeCombat is volledig open source"
|
||||
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
|
||||
introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
|
||||
introduction_desc_ending: "We hopen dat je met ons meedoet!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, en Jeremy"
|
||||
alert_account_message_intro: "Hallo!"
|
||||
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
|
||||
alert_account_message_suf: "."
|
||||
alert_account_message_create_url: "een account aanmaken"
|
||||
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
|
||||
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
|
||||
archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
|
||||
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
|
||||
class_attributes: "Klasse kenmerken"
|
||||
archmage_attribute_1_pref: "Ervaring met "
|
||||
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
|
||||
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
|
||||
how_to_join: "Hoe deel te nemen"
|
||||
join_desc_1: "Iedereen kan helpen! Bekijk onze "
|
||||
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? "
|
||||
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jezelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer kunt helpen? "
|
||||
join_desc_3: ", of vind ons in "
|
||||
join_desc_4: "en we bekijken het verder vandaar!"
|
||||
join_url_email: "E-mail ons"
|
||||
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
|
||||
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
|
||||
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
|
||||
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot"
|
||||
archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
|
||||
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
|
||||
artisan_summary_suf: "dan is dit de klasse voor jou."
|
||||
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
|
||||
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
|
||||
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
|
||||
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
|
||||
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
|
||||
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen."
|
||||
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:"
|
||||
artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
|
||||
artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
|
||||
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."
|
||||
artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
|
||||
artisan_join_step1: "Lees de documentatie."
|
||||
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
|
||||
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
|
||||
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
|
||||
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
|
||||
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
|
||||
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
|
||||
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
|
||||
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
|
||||
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_forum_url: "ons forum"
|
||||
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
|
||||
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden."
|
||||
more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
|
||||
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het "
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
|
||||
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het "
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
|
||||
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen."
|
||||
scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen."
|
||||
contact_us_url: "Contacteer ons"
|
||||
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
|
||||
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
|
||||
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
|
||||
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou."
|
||||
diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
|
||||
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
|
||||
diplomat_launch_url: "release in oktober"
|
||||
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
|
||||
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!"
|
||||
diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
|
||||
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
|
||||
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
|
||||
diplomat_github_url: "op GitHub"
|
||||
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
|
||||
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
|
||||
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
|
||||
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
|
||||
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
|
||||
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
|
||||
ambassador_join_note_strong: "Opmerking"
|
||||
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
|
||||
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
|
||||
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
|
||||
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
|
||||
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
|
||||
|
@ -489,7 +505,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
creative_artisans: "Onze creatieve Ambachtslieden:"
|
||||
brave_adventurers: "Onze dappere Avonturiers:"
|
||||
translating_diplomats: "Onze vertalende Diplomaten:"
|
||||
helpful_ambassadors: "Onze helpvolle Ambassadeurs:"
|
||||
helpful_ambassadors: "Onze behulpzame Ambassadeurs:"
|
||||
|
||||
classes:
|
||||
archmage_title: "Tovenaar"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
|
||||
simulate_games: "Simuleer spellen!"
|
||||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
games_simulated_by: "Door jou gesimuleerde spellen:"
|
||||
games_simulated_for: "Voor jou gesimuleerde spellen:"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
summary_your: "Jouw "
|
||||
|
@ -533,22 +551,22 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
tutorial_play: "Speel de Tutorial"
|
||||
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
|
||||
tutorial_skip: "Sla Tutorial over"
|
||||
tutorial_not_sure: "Niet zeker wat er aan de gang is?"
|
||||
tutorial_not_sure: "Niet zeker wat er aan de hand is?"
|
||||
tutorial_play_first: "Speel eerst de Tutorial."
|
||||
simple_ai: "Simpele AI"
|
||||
warmup: "Opwarming"
|
||||
vs: "tegen"
|
||||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
|
||||
# fork_our_arenas: "fork our arenas"
|
||||
# create_worlds: "and create your own worlds."
|
||||
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
|
||||
# tutorial: "tutorial"
|
||||
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
|
||||
# so_ready: "I Am So Ready for This"
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introductie van Dungeon Arena"
|
||||
new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
|
||||
to_battle: "Naar het slagveld, ontwikkelaars!"
|
||||
modern_day_sorcerer: "Kan jij programmeren? Dat is pas stoer. Jij bent een modere tovenaar! Is het niet tijd dat je jouw magische krachten gebruikt voor het besturen van jou minions in het slagveld? En nee, we praten hier niet over robots."
|
||||
arenas_are_here: "CodeCombat's kop aan kop multiplayer arena's zijn er."
|
||||
ladder_explanation: "Kies jouw helden, betover jouw mensen of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in de multiplayer programmeer arena's en verdien eeuwige roem. Indien je creatief bent, kan je zelfs"
|
||||
fork_our_arenas: "onze arenas forken"
|
||||
create_worlds: "en jouw eigen werelden creëren."
|
||||
javascript_rusty: "Jouw JavaScript is een beetje roestig? Wees niet bang, er is een"
|
||||
tutorial: "tutorial"
|
||||
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
|
||||
so_ready: "Ik ben hier zo klaar voor"
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
campaign_player_created: "Spiller-Lagde"
|
||||
campaign_player_created_description: "... hvor du kjemper mot kreativiteten til en av dine medspillende <a href=\"/contribute#artisan\">Artisan Trollmenn</a>."
|
||||
level_difficulty: "Vanskelighetsgrad: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -66,12 +66,12 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
no_ie: "CodeCombat nie działa na Internet Explorer 9 lub starszym. Przepraszamy!"
|
||||
no_mobile: "CodeCombat nie został zaprojektowany dla użądzeń przenośnych więc może nie działać!"
|
||||
play: "Graj"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
old_browser: "Wygląda na to, że twoja przeglądarka jest zbyt stara, by obsłużyć CodeCombat. Wybacz!"
|
||||
old_browser_suffix: "Możesz spróbowac mimo tego, ale prawdopodobnie gra nie będzie działać."
|
||||
campaign: "Kampania"
|
||||
for_beginners: "Dla początkujących"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
for_developers: "Dla developerów"
|
||||
|
||||
play:
|
||||
choose_your_level: "Wybierz poziom"
|
||||
|
@ -88,7 +88,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
campaign_player_created_description: "... w których walczysz przeciwko dziełom <a href=\"/contribute#artisan\">Czarodziejów Rękodzielnictwa</a>"
|
||||
level_difficulty: "Poziom trudności: "
|
||||
play_as: "Graj jako "
|
||||
# spectate: "Spectate"
|
||||
spectate: "Oglądaj"
|
||||
|
||||
contact:
|
||||
contact_us: "Kontakt z CodeCombat"
|
||||
|
@ -104,7 +104,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
diplomat_suggestion:
|
||||
title: "Pomóż w tłumaczeniu CodeCombat!"
|
||||
sub_heading: "Potrzebujemy twoich zdolności językowych."
|
||||
pitch_body: "Tworzymy CodeCombat w języku angielskim, jednak nasi gracze pochodzą z całego świata. Wielu z nich chciałoby zagrać zagrać w swoim języku, ponieważ nie znają angielskiego, więc jeśli znasz oba języki zostań Dyplomatą i pomóż w tłumaczeniu strony CodeCombat, jak i samej gry."
|
||||
pitch_body: "Tworzymy CodeCombat w języku angielskim, jednak nasi gracze pochodzą z całego świata. Wielu z nich chciałoby zagrać w swoim języku, ponieważ nie znają angielskiego, więc jeśli znasz oba języki zostań Dyplomatą i pomóż w tłumaczeniu strony CodeCombat, jak i samej gry."
|
||||
missing_translations: "Dopóki nie przetłumaczymy wszystkiego na polski, będziesz widział niektóre napisy w języku angielskim."
|
||||
learn_more: "Dowiedz się więcej o Dyplomatach"
|
||||
subscribe_as_diplomat: "Dołącz do Dyplomatów"
|
||||
|
@ -198,7 +198,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
multiplayer_title: "Ustawienia multiplayer"
|
||||
multiplayer_link_description: "Przekaż ten link, jeśli chcesz, by ktoś do ciebie dołączył."
|
||||
multiplayer_hint_label: "Podpowiedź:"
|
||||
multiplayer_hint: "Klikjnij link by zaznaczyć wszystko, potem wciśnij Cmd-C lub Ctrl-C by skopiować ten link."
|
||||
multiplayer_hint: "Kliknij link by zaznaczyć wszystko, potem wciśnij Cmd-C lub Ctrl-C by skopiować ten link."
|
||||
multiplayer_coming_soon: "Wkrótce więcej opcji multiplayer"
|
||||
guide_title: "Przewodnik"
|
||||
tome_minion_spells: "Czary twojego podopiecznego"
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
editor_config_indentguides_description: "Wyświetla pionowe linie, by lepiej zaznaczyć wcięcia."
|
||||
editor_config_behaviors_label: "Inteligentne zachowania"
|
||||
editor_config_behaviors_description: "Autouzupełnianie nawiasów, klamer i cudzysłowów."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Panel administracyjny"
|
||||
|
@ -235,17 +249,18 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
av_other_debug_base_url: "Baza (do debuggingu base.jade)"
|
||||
u_title: "Lista użytkowników"
|
||||
lg_title: "Ostatnie gry"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Edytory CodeCombat"
|
||||
main_description: "Stwórz własne poziomy, kampanie, jednostki i materiały edukacyjne. Zapewniamy wszystkie narzędzia, jakich będziesz potrzebował!"
|
||||
article_title: "Edytor artykułów"
|
||||
article_description: "Pisz artykuły, które dostarczą graczom wiedzy co do konceptów programistycznych, które będą mogli użyć w poziomach i kampaniach."
|
||||
article_description: "Pisz artykuły, które dostarczą graczom wiedzy co do konceptów programistycznych, których będą mogli użyć w poziomach i kampaniach."
|
||||
thang_title: "Edytor obiektów"
|
||||
thang_description: "Twórz jednostki, definiuj ich domyślną logikę, grafiki i dźwięki. Aktualnie wspiera wyłącznie importowanie grafik wektorowych wyeksportowanych przez Flash."
|
||||
level_title: "Edytor poziomów"
|
||||
level_description: "Zawiera narzędzia do skryptowania, przesyłania dźwięków i konstruowania spersonalizowanych logik, by móc tworzyć najrozmaitsze poziomy. Wszystko to, czego sami używamy!"
|
||||
security_notice: "Wiele ważnych fukncji nie jest obecnie domyślnie włączonych we wspomnianych edytorach. Wraz z ulepszeniem zabezpieczenia tych narzędzi, staną się one dostępne publicznie. Jeśli chciałbyś użyć ich już teraz, "
|
||||
security_notice: "Wiele ważnych funkcji nie jest obecnie domyślnie włączonych we wspomnianych edytorach. Wraz z ulepszeniem zabezpieczenia tych narzędzi, staną się one dostępne publicznie. Jeśli chciałbyś użyć ich już teraz, "
|
||||
contact_us: "skontaktuj się z nami!"
|
||||
hipchat_prefix: "Możesz nas też spotkać w naszym"
|
||||
hipchat_url: "pokoju HipChat."
|
||||
|
@ -259,7 +274,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
level_tab_systems: "Systemy"
|
||||
level_tab_thangs_title: "Aktualne obiekty"
|
||||
level_tab_thangs_conditions: "Warunki początkowe"
|
||||
level_tab_thangs_add: "Dodoaj obiekty"
|
||||
level_tab_thangs_add: "Dodaj obiekty"
|
||||
level_settings_title: "Ustawienia"
|
||||
level_component_tab_title: "Aktualne komponenty"
|
||||
level_component_btn_new: "Stwórz nowy komponent"
|
||||
|
@ -318,9 +333,9 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
who_is_codecombat: "Czym jest CodeCombat?"
|
||||
why_codecombat: "Dlaczego CodeCombat?"
|
||||
who_description_prefix: "założyli CodeCombat w 2013 roku. Stworzyliśmy również "
|
||||
who_description_suffix: "w roku 2008, doprowadzajac go do pierwszego miejsca wśród aplikacji do nauki zapisu chińskich i japońskich znaków zarówno wśród aplikacji internetowych, jak i aplikcji dla iOS."
|
||||
who_description_suffix: "w roku 2008, doprowadzajac go do pierwszego miejsca wśród aplikacji do nauki zapisu chińskich i japońskich znaków zarówno wśród aplikacji internetowych, jak i aplikacji dla iOS."
|
||||
who_description_ending: "Teraz nadszedł czas, by nauczyć ludzi programowania."
|
||||
why_paragraph_1: "Podczas tworzenia Skrittera, George nie umiał programować i ciągle towarzyszyła mu frustracja - nie mógł zaimplementować swoich pomysłów. Próbował się uczyć, lecz lekcje były zbyt wolne. Jego współlokator, chcąc się przebranżowić, spróbował Codeacademy, lecz \"nudziło go to.\" Każdego tygodnia któryś z kolegów podchodził do Codeacadem, by wkrótce potem zrezygnować. Zdaliśmy sobie sprawę, że mamy do czynienia z tym samym problemem, który rozwiązaliśmy Skritterem: ludzie uczący się umiejętności poprzez powolne, ciężkie lekcje, podczas gdy potrzebują oni szybkiej, energicznej praktyki. Wiemy, jak to naprawić."
|
||||
why_paragraph_1: "Podczas tworzenia Skrittera, George nie umiał programować i ciągle towarzyszyła mu frustracja - nie mógł zaimplementować swoich pomysłów. Próbował się uczyć, lecz lekcje były zbyt wolne. Jego współlokator, chcąc się przebranżowić, spróbował Codeacademy, lecz \"nudziło go to.\" Każdego tygodnia któryś z kolegów podchodził do Codeacademy, by wkrótce potem zrezygnować. Zdaliśmy sobie sprawę, że mamy do czynienia z tym samym problemem, który rozwiązaliśmy Skritterem: ludzie uczący się umiejętności poprzez powolne, ciężkie lekcje, podczas gdy potrzebują oni szybkiej, energicznej praktyki. Wiemy, jak to naprawić."
|
||||
why_paragraph_2: "Chcesz nauczyć się programowania? Nie potrzeba ci lekcji. Potrzeba ci pisania dużej ilości kodu w sposób sprawiający ci przyjemność."
|
||||
why_paragraph_3_prefix: "O to chodzi w programowaniu - musi sprawiać radość. Nie radość w stylu"
|
||||
why_paragraph_3_italic: "hura, nowa odznaka"
|
||||
|
@ -332,9 +347,10 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
why_ending_url: "Zostań czarodziejem już teraz!"
|
||||
george_description: "CEO, człowiek od biznesu, web designer, game designer, i mistrz wszystkich początkujących programistów."
|
||||
scott_description: "Programista niezwykły, software architect, czarodziej kuchenny i mistrz finansów. Scott to ten rozsądny."
|
||||
nick_description: "Programistyczny czarownik, ekscentryczny magik i eksperymentator pełną gębą. Nich może robić cokolwiek, a decyduje się pracować przy CodeCombat."
|
||||
nick_description: "Programistyczny czarownik, ekscentryczny magik i eksperymentator pełną gębą. Nick może robić cokolwiek, a decyduje się pracować przy CodeCombat."
|
||||
jeremy_description: "Magik od kontaktów z klientami, tester użyteczności i organizator społeczności; prawdopodobnie już rozmawiałeś z Jeremym."
|
||||
michael_description: "Programista, sys-admin, cudowne dziecko studiów technicznych, Michael to osoba utrzymująca nase serwery online."
|
||||
michael_description: "Programista, sys-admin, cudowne dziecko studiów technicznych, Michael to osoba utrzymująca nasze serwery online."
|
||||
glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Nota prawna"
|
||||
|
@ -355,7 +371,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
email_settings_url: "twoje ustawienia e-mail"
|
||||
email_description_suffix: "lub poprzez linki w e-mailach, które wysyłamy, możesz zmienić swoje ustawienia i w prosty sposób wypisać się z subskrypcji w dowolnym momencie."
|
||||
cost_title: "Koszty"
|
||||
cost_description: "W tym momencie CodeCombat jest w stu procentach darmowe! Jednym z naszych głównych celów jest, by utrzymac taki stan rzeczy, aby jak najwięcej ludzi miało dostęp do gry, bez względu na ich zasobnośc. Jeśli nadejdą gorsze dni, dopuszczamy możliwość wprowadzenia płatnych subskrypcji lub pobierania opłat za część zawartości, ale wolelibyśmy, by tak się nie stało. Przy odrobinie szczęścia, uda nam się podtrzymać obecną sytuację dzięki:"
|
||||
cost_description: "W tym momencie CodeCombat jest w stu procentach darmowe! Jednym z naszych głównych celów jest, by utrzymać taki stan rzeczy, aby jak najwięcej ludzi miało dostęp do gry, bez względu na ich zasobność. Jeśli nadejdą gorsze dni, dopuszczamy możliwość wprowadzenia płatnych subskrypcji lub pobierania opłat za część zawartości, ale wolelibyśmy, by tak się nie stało. Przy odrobinie szczęścia, uda nam się podtrzymać obecną sytuację dzięki:"
|
||||
recruitment_title: "Rekrutacji"
|
||||
recruitment_description_prefix: "Dzięki CodeCombat, staniesz się potężnym czarodziejem - nie tylko w grze, ale również w prawdziwym życiu."
|
||||
url_hire_programmers: "Firmy nie nadążają z zatrudnianiem programistów"
|
||||
|
@ -392,7 +408,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
rights_description: "Opisy"
|
||||
rights_writings: "Teksty"
|
||||
rights_media: "Multimedia (dźwięki, muzyka) i jakiekolwiek inne typy prac i zasobów stworzonych specjalnie dla danego poziomu, które nie zostały publicznie udostępnione do tworzenia poziomów."
|
||||
rights_clarification: "Gwoli wyjaśnienia, wszystko, co jest dostępne w Edytorze Poziomów w celu tworzenia nowych poziomów podlega licencji CC, podczas gdy zasoby stworzone w Edytorze Poziomów lub przesłane w toku tworzenia poziomu - nie."
|
||||
rights_clarification: "Gwoli wyjaśnienia, wszystko, co jest dostępne w Edytorze Poziomów w celu tworzenia nowych poziomów, podlega licencji CC, podczas gdy zasoby stworzone w Edytorze Poziomów lub przesłane w toku tworzenia poziomu - nie."
|
||||
nutshell_title: "W skrócie"
|
||||
nutshell_description: "Wszelkie zasoby, które dostarczamy w Edytorze Poziomów są darmowe w użyciu w jakikolwiek sposób w celu tworzenia poziomów. Jednocześnie, zastrzegamy sobie prawo do ograniczenia rozpowszechniania poziomów (stworzonych przez codecombat.com) jako takich, aby mogła być za nie w przyszłości pobierana opłata, jeśli dojdzie do takiej konieczności."
|
||||
canonical: "Angielska wersja tego dokumentu jest ostateczna, kanoniczną wersją. Jeśli zachodzą jakieś rozbieżności pomiędzy tłumaczeniami, dokument anglojęzyczny ma pierwszeństwo."
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
simulation_explanation: "Symulując gry możesz szybciej uzyskać ocenę swojej gry!"
|
||||
simulate_games: "Symuluj gry!"
|
||||
simulate_all: "RESETUJ I SYMULUJ GRY"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
leaderboard: "Tabela rankingowa"
|
||||
battle_as: "Walcz jako "
|
||||
summary_your: "Twój "
|
||||
|
@ -539,16 +557,16 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
warmup: "Rozgrzewka"
|
||||
# vs: "VS"
|
||||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
|
||||
# fork_our_arenas: "fork our arenas"
|
||||
# create_worlds: "and create your own worlds."
|
||||
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
|
||||
# tutorial: "tutorial"
|
||||
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
|
||||
# so_ready: "I Am So Ready for This"
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Oto Dungeon Arena"
|
||||
new_way: "17. marca 2014: Nowy sposób, by współzawodniczyć dzięki programowaniu."
|
||||
to_battle: "Do broni, developerzy!"
|
||||
modern_day_sorcerer: "Wiesz, jak programować? Super. Jesteś współczesnym czarodziejem. Czy nie najwyższy czas, aby użyć swoich mocy, by dowodzić jednostkami w epickiej batalii? I nie mamy tutaj na myśli robotów."
|
||||
arenas_are_here: "Areny wieloosobowych potyczek CodeCombat właśnie nastały."
|
||||
ladder_explanation: "Wybierz swoich herosów, ulepsz swą armię ludzi lub ogrów i wespnij się po pokonanych Czarodziejach, by osiągnąć szczyty rankingów - wówczas, wyzwij swoich przyjaciół w naszych wspaniałych, asynchronicznych arenach programowania multiplayer. Jeśli czujesz w sobie moc twórczą, możesz nawet"
|
||||
fork_our_arenas: "forkować nasze areny"
|
||||
create_worlds: "i tworzyć swoje własne światy."
|
||||
javascript_rusty: "JavaScript wyleciała ci z głowy? Nie martw się, czeka na ciebie"
|
||||
tutorial: "samouczek"
|
||||
new_to_programming: ". Jesteś nowy w świecie programowania? Zagraj w naszą kampanię dla początkujących, aby zyskać nowe umiejętności."
|
||||
so_ready: "Już nie mogę się doczekać"
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
editor_config_indentguides_description: "Mostrar linhas verticais para ver a identação melhor."
|
||||
editor_config_behaviors_label: "Comportamentos Inteligentes"
|
||||
editor_config_behaviors_description: "Completar automaticamente colchetes, chaves e aspas."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Visualização de Administrador"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
av_other_debug_base_url: "Base (para debugar base.jade)"
|
||||
u_title: "Lista de Usuários"
|
||||
lg_title: "Últimos Jogos"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editores do CodeCombat"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
nick_description: "Mago da programação, feiticeiro da motivação excêntrica e experimentador doido. Nick pode fazer qualquer coisa e escolheu desenvolver o CodeCombat."
|
||||
jeremy_description: "Mago em suporte ao consumidor, testador de usabilidade, e organizador da comunidade; você provavelmente já falou com o Jeremy."
|
||||
michael_description: "Programador, administrador de sistemas, e um técnico prodígio não graduado, Michael é a pessoa que mantém os servidores funcionando."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Jurídico"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
simulation_explanation: "Por simular partidas você pode classificar seu jogo mais rápido!"
|
||||
simulate_games: "Simular Partidas!"
|
||||
simulate_all: "RESETAR E SIMULAR PARTIDAS"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
leaderboard: "Tabela de Classificação"
|
||||
battle_as: "Lutar como "
|
||||
summary_your: "Seus "
|
||||
|
|
|
@ -113,7 +113,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
title: "Definições do Wizard"
|
||||
customize_avatar: "Altera o teu Avatar"
|
||||
clothes: "Roupas"
|
||||
# trim: "Trim"
|
||||
trim: "Faixa"
|
||||
cloud: "Nuvem"
|
||||
spell: "Feitiço"
|
||||
boots: "Botas"
|
||||
|
@ -191,7 +191,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
victory_ranking_game: "A submeter..."
|
||||
# victory_return_to_ladder: "Return to Ladder"
|
||||
victory_play_next_level: "Jogar próximo nível"
|
||||
victory_go_home: "Ir para a Home"
|
||||
victory_go_home: "Ir para o Inicio"
|
||||
victory_review: "Conta-nos mais!"
|
||||
victory_hour_of_code_done: "É tudo?"
|
||||
victory_hour_of_code_done_yes: "Sim, a minha Hora de Código chegou ao fim!"
|
||||
|
@ -199,19 +199,19 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
multiplayer_link_description: "Dá este link a alguém para se juntar a ti."
|
||||
multiplayer_hint_label: "Dica:"
|
||||
multiplayer_hint: " Carrega no link para seleccionar tudp, depois pressiona ⌘-C ou Ctrl-C para copiar o link."
|
||||
multiplayer_coming_soon: "Mais funcionalidades de multiplayer hão de vir!"
|
||||
multiplayer_coming_soon: "Mais funcionalidades de multiplayer brevemente!"
|
||||
guide_title: "Guia"
|
||||
tome_minion_spells: "Feitiços dos teus Minions"
|
||||
tome_read_only_spells: "Feitiços Read-Only"
|
||||
tome_read_only_spells: "Feitiços apenas de leitura"
|
||||
tome_other_units: "Outras Unidades"
|
||||
# tome_cast_button_castable: "Cast Spell"
|
||||
# tome_cast_button_casting: "Casting"
|
||||
tome_cast_button_casting: "A lançar"
|
||||
tome_cast_button_cast: "Lançar Feitiço"
|
||||
# tome_autocast_delay: "Autocast Delay"
|
||||
tome_select_spell: "Escolhe um Feitiço"
|
||||
tome_select_a_thang: "Escolhe Alguém para "
|
||||
tome_available_spells: "Feitiços disponíveis"
|
||||
hud_continue: "Continuar (pressiona shift-space)"
|
||||
hud_continue: "Continuar (shift-espaço)"
|
||||
spell_saved: "Feitiço Guardado"
|
||||
skip_tutorial: "Saltar (esc)"
|
||||
# editor_config: "Editor Config"
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Visualizações de Admin"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
av_other_debug_base_url: "Base (para fazer debug base.jade)"
|
||||
u_title: "Lista de Utilizadores"
|
||||
lg_title: "Últimos Jogos"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editores para CodeCombat"
|
||||
|
@ -275,12 +290,12 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
create_system_title: "Criar novo Sistema"
|
||||
new_component_title: "Criar novo Componente"
|
||||
new_component_field_system: "Sistema"
|
||||
# new_article_title: "Create a New Article"
|
||||
# new_thang_title: "Create a New Thang Type"
|
||||
# new_level_title: "Create a New Level"
|
||||
# article_search_title: "Search Articles Here"
|
||||
# thang_search_title: "Search Thang Types Here"
|
||||
# level_search_title: "Search Levels Here"
|
||||
new_article_title: "Criar um Novo Artigo"
|
||||
new_thang_title: "Criar um Novo tipo the Thang"
|
||||
new_level_title: "Criar um Novo Nível"
|
||||
article_search_title: "Procura Artigos Aqui"
|
||||
thang_search_title: "Procura Tipos de Thang Aqui"
|
||||
level_search_title: "Procura Níveis aqui"
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Visualizar"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -507,13 +523,15 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
counselor_title: "Counselor"
|
||||
counselor_title_description: "(Expert/ Professor)"
|
||||
|
||||
# ladder:
|
||||
ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
my_matches: "Os meus jogos"
|
||||
simulate: "Simular"
|
||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
simulate_games: "Simular Jogos!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
@ -539,7 +557,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
warmup: "Aquecimento"
|
||||
vs: "VS"
|
||||
|
||||
# multiplayer_launch:
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introduzindo a Dungeon Arena"
|
||||
new_way: "17 de Março de 2014: Uma nova forma de competir com código."
|
||||
to_battle: "Às armas, Programadores!"
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
campaign_player_created: "Criados por Jogadores"
|
||||
campaign_player_created_description: "... nos quais você batalhará contra a criatividade dos seus companheiros <a href=\"/contribute#artisan\">feiticeiros Artesãos</a>."
|
||||
level_difficulty: "Dificuldade: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -10,7 +10,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
delay_5_sec: "5 secunde"
|
||||
manual: "Manual"
|
||||
fork: "Fork"
|
||||
play: "Joaca"
|
||||
play: "Joacă"
|
||||
|
||||
modal:
|
||||
close: "Inchide"
|
||||
|
@ -54,24 +54,24 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
signup:
|
||||
create_account_title: "Crează cont pentru a salva progresul"
|
||||
description: "Este gratis. Doar un scurt formular inainte si poți continua:"
|
||||
email_announcements: "Primește notificări prin emaill"
|
||||
email_announcements: "Primește notificări prin email"
|
||||
coppa: "13+ sau non-USA "
|
||||
coppa_why: "(De ce?)"
|
||||
creating: "Se crează contul..."
|
||||
creating: "Se creează contul..."
|
||||
sign_up: "Înscrie-te"
|
||||
log_in: "loghează-te cu parola"
|
||||
|
||||
home:
|
||||
slogan: "Învață sa scri JavaScript jucându-te"
|
||||
slogan: "Învață sa scrii JavaScript jucându-te"
|
||||
no_ie: "CodeCombat nu merge pe Internet Explorer 9 sau mai vechi. Scuze!"
|
||||
no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargâ!"
|
||||
play: "Joacâ"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargă!"
|
||||
play: "Joacă"
|
||||
old_browser: "Mda , browser-ul tău este prea vechi pentru CodeCombat. Scuze!"
|
||||
old_browser_suffix: "Poți să încerci oricum ,dar probabil nu o să meargă."
|
||||
campaign: "Campanie"
|
||||
for_beginners: "Pentru Începători"
|
||||
multiplayer: "Multiplayer"
|
||||
for_developers: "Pentru dezvoltatori"
|
||||
|
||||
play:
|
||||
choose_your_level: "Alege nivelul"
|
||||
|
@ -88,7 +88,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
campaign_player_created_description: "... în care ai ocazia să testezi creativitatea colegilor tai <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "Dificultate: "
|
||||
play_as: "Alege-ți echipa"
|
||||
# spectate: "Spectate"
|
||||
spectate: "Spectator"
|
||||
|
||||
contact:
|
||||
contact_us: "Contact CodeCombat"
|
||||
|
@ -102,9 +102,9 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
send: "Trimite Feedback"
|
||||
|
||||
diplomat_suggestion:
|
||||
title: "Ajută-ne să traducem CodeCombat!"
|
||||
title: "Ajută-ne să traducem CodeCombat!"
|
||||
sub_heading: "Avem nevoie de abilitățile tale lingvistice."
|
||||
pitch_body: "CodeCombat este dezvoltat in limba engleza , dar deja avem jucatări din toate colțurile lumii.Mulți dintre ei vor să joace in română și nu vorbesc engleză.Dacă poți vorbi ambele te rugăm să te gândești dacă ai dori să devi un Diplomat și să ne ajuți sa traducem atât jocul cât și site-ul."
|
||||
pitch_body: "CodeCombat este dezvoltat in limba engleza , dar deja avem jucatări din toate colțurile lumii. Mulți dintre ei vor să joace in română și nu vorbesc engleză. Dacă poți vorbi ambele te rugăm să te gândești dacă ai dori să devi un Diplomat și să ne ajuți sa traducem atât jocul cât și site-ul."
|
||||
missing_translations: "Until we can translate everything into Romanian, you'll see English when Romanian isn't available."
|
||||
learn_more: "Află mai multe despre cum să fi un Diplomat"
|
||||
subscribe_as_diplomat: "Înscrie-te ca Diplomat"
|
||||
|
@ -179,7 +179,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
goals: "Obiective"
|
||||
action_timeline: "Timeline-ul acțiunii"
|
||||
click_to_select: "Apasă pe o unitate pentru a o selecta."
|
||||
reload_title: "Reîncarcă tot Codul?"
|
||||
reload_title: "Reîncarcă tot codul?"
|
||||
reload_really: "Ești sigur că vrei să reîncarci nivelul de la început?"
|
||||
reload_confirm: "Reload All"
|
||||
victory_title_prefix: ""
|
||||
|
@ -214,17 +214,31 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
hud_continue: "Continuă (apasă shift-space)"
|
||||
spell_saved: "Vrajă salvată"
|
||||
skip_tutorial: "Sari peste (esc)"
|
||||
# editor_config: "Editor Config"
|
||||
# editor_config_title: "Editor Configuration"
|
||||
# editor_config_keybindings_label: "Key Bindings"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
||||
# editor_config_invisibles_label: "Show Invisibles"
|
||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
||||
# editor_config_indentguides_label: "Show Indent Guides"
|
||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
editor_config: "Editor Config"
|
||||
editor_config_title: "Configurare Editor"
|
||||
editor_config_keybindings_label: "Mapare taste"
|
||||
editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite." # not sure, where is this on the site?
|
||||
editor_config_invisibles_label: "Arată etichetele invizibile"
|
||||
editor_config_invisibles_description: "Arată spațiile și taburile invizibile."
|
||||
editor_config_indentguides_label: "Arată ghidul de indentare"
|
||||
editor_config_indentguides_description: "Arată linii verticale pentru a vedea mai bine indentarea."
|
||||
editor_config_behaviors_label: "Comportamente inteligente" # context?
|
||||
editor_config_behaviors_description: "Completează automat parantezele, ghilimele etc."
|
||||
loading_ready: "Gata!"
|
||||
tip_insert_positions: "Shift+Click oriunde pe harta pentru a insera punctul în editorul de vrăji."
|
||||
tip_toggle_play: "Pune sau scoate pauza cu Ctrl+P."
|
||||
tip_scrub_shortcut: "Înapoi și derulare rapidă cu Ctrl+[ and Ctrl+]."
|
||||
tip_guide_exists: "Apasă pe ghidul din partea de sus a pagini pentru informații utile."
|
||||
tip_open_source: "CodeCombat este 100% open source!"
|
||||
tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013."
|
||||
tip_js_beginning: "JavaScript este doar începutul."
|
||||
tip_autocast_setting: "Ajutează setările de autocast apăsând pe rotița de pe buton."
|
||||
tip_baby_coders: "În vitor până și bebelușii vor fi Archmage."
|
||||
tip_morale_improves: "Se va încărca până până când va crește moralul."
|
||||
tip_all_species: "Noi credem în șanse egale de a învăța programare pentru toate speciile."
|
||||
# tip_reticulating: "Reticulating spines." ??????????context ???
|
||||
tip_harry: "Ha un Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Admin vede"
|
||||
|
@ -235,14 +249,15 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
av_other_debug_base_url: "Base (pentru debugging base.jade)"
|
||||
u_title: "Listă utilizatori"
|
||||
lg_title: "Ultimele jocuri"
|
||||
clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editori CodeCombat"
|
||||
main_description: "Construiește propriile nivele,campanii,unități și conținut educațional.Noi îți furnizăm toate uneltele necesare!"
|
||||
main_description: "Construiește propriile nivele, campanii, unități și conținut educațional. Noi îți furnizăm toate uneltele necesare!"
|
||||
article_title: "Editor Articol"
|
||||
article_description: "Scrie articole care oferă jucătorilor cunoștințe despre conceptele de programare care pot fi folosite pe o varietate de nivele și campanii."
|
||||
thang_title: "Editor Thang"
|
||||
thang_description: "Construiește unități ,definește logica lor,grafica și sunetul.Momentan suportă numai importare de grafică vectorială exportată din Flash."
|
||||
thang_description: "Construiește unități, definește logica lor, grafica și sunetul. Momentan suportă numai importare de grafică vectorială exportată din Flash."
|
||||
level_title: "Editor Nivele"
|
||||
level_description: "Include uneltele pentru scriptare, upload audio, și construcție de logică costum pentru toate tipurile de nivele.Tot ce folosim noi înșine!"
|
||||
security_notice: "Multe setări majore de securitate în aceste editoare nu sunt momentan disponibile.Pe măsură ce îmbunătățim securitatea acestor sisteme, ele vor deveni disponibile. Dacă doriți să folosiți aceste setări mai devrme, "
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick poate să facă orice si a ales să dezvolte CodeCombat."
|
||||
jeremy_description: "Customer support mage, usability tester, and community organizer; probabil ca ați vorbit deja cu Jeremy."
|
||||
michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael este cel care ține serverele in picioare."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Aspecte Legale"
|
||||
|
@ -357,7 +373,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
cost_title: "Cost"
|
||||
cost_description: "Momentan, CodeCombat este 100% gratis! Unul dintre obiectele noastre principale este să îl menținem așa, astfel încât să poată juca cât mai mulți oameni. Dacă va fi nevoie , s-ar putea să percepem o plată pentru o pentru anumite servici,dar am prefera să nu o facem. Cu puțin noroc, vom putea susține compania cu:"
|
||||
recruitment_title: "Recrutare"
|
||||
recruitment_description_prefix: "Aici la CodeCombat, vei deveni un vrăjitor puternic nu doar în joc , ci și în viața reală."
|
||||
recruitment_description_prefix: "Aici la CodeCombat, vei deveni un vrăjitor puternic nu doar în joc, ci și în viața reală."
|
||||
url_hire_programmers: "Nimeni nu poate angaja programatori destul de rapid"
|
||||
recruitment_description_suffix: "așa că odată ce ți-ai dezvoltat abilitățile și esti de acord, noi vom trimite un demo cu cele mai bune realizări ale tale către miile de angajatori care se omoară să pună mâna pe tine. Pe noi ne plătesc puțin, pe tine te vor plăti"
|
||||
recruitment_description_italic: "mult"
|
||||
|
@ -392,7 +408,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
rights_description: "Descriere"
|
||||
rights_writings: "Scrieri"
|
||||
rights_media: "Media (sunete, muzică) și orice alt conținut creativ dezvoltat special pentru acel nivel care nu este valabil în mod normal pentru creat nivele."
|
||||
rights_clarification: "Pentru a clarifica, orice este valabil in Editorul de Nivele pentru scopul de a crea nivele se află sub CC,pe când conținutul creat cu Editorul de Nivele sau încărcat pentru a face nivelul nu se află."
|
||||
rights_clarification: "Pentru a clarifica, orice este valabil in Editorul de Nivele pentru scopul de a crea nivele se află sub CC, pe când conținutul creat cu Editorul de Nivele sau încărcat pentru a face nivelul nu se află."
|
||||
nutshell_title: "Pe scurt"
|
||||
nutshell_description: "Orice resurse vă punem la dispoziție în Editorul de Nivele puteți folosi liber cum vreți pentru a crea nivele. Dar ne rezervăm dreptul de a rezerva distribuția de nivele în sine (care sunt create pe codecombat.com) astfel încât să se poată percepe o taxă pentru ele pe vitor, dacă se va ajunge la așa ceva."
|
||||
canonical: "Versiunea in engleză a acestui document este cea definitivă, versiunea canonică. Dacă există orice discrepanțe între traduceri, documentul in engleză are prioritate."
|
||||
|
@ -410,8 +426,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
alert_account_message_pref: "Pentru a te abona la email-uri de clasă, va trebui să "
|
||||
alert_account_message_suf: "mai întâi."
|
||||
alert_account_message_create_url: "creați un cont"
|
||||
archmage_summary: "Interesat să lucrezi la grafica jocului, interfața grafică cu utilizatorul, baze de date și organizare server , multiplayer networking, fizică, sunet, sau performanțe game engine ? Vrei să ajuți la construirea unui joc pentru a învăța pe alții ceea ce te pricepi? Avem o grămadă de făcut dacă ești un programator experimentat și vrei sa dezvolți pentru CodeCombat, această clasă este pentru tine. Ne-ar plăcea să ne ajuți să construim cel mai bun joc de programare făcut vreodată."
|
||||
archmage_introduction: "Una dintre cele mai bune părți despre construirea unui joc este că sintetizează atât de multe lucruri diferite. Grafică, sunet, networking în timp real, social networking, și desigur multe dintre aspectele comune ale programării, de la gestiune low-level a bazelor de date , și administrare server până la construirea de interfețe. Este mult de muncă, și dacă ești un programator cu experiență, cu un dor de a se arunca cu capul înainte îm CodeCombat, această clasă ți se potrivește. Ne-ar plăcea să ne ajuți să construim cel mai bun joc de programare făcut vreodată."
|
||||
archmage_summary: "Interesat să lucrezi la grafica jocului, interfața grafică cu utilizatorul, baze de date și organizare server, multiplayer networking, fizică, sunet, sau performanțe game engine? Vrei să ajuți la construirea unui joc pentru a învăța pe alții ceea ce te pricepi? Avem o grămadă de făcut dacă ești un programator experimentat și vrei sa dezvolți pentru CodeCombat, această clasă este pentru tine. Ne-ar plăcea să ne ajuți să construim cel mai bun joc de programare făcut vreodată."
|
||||
archmage_introduction: "Una dintre cele mai bune părți despre construirea unui joc este că sintetizează atât de multe lucruri diferite. Grafică, sunet, networking în timp real, social networking, și desigur multe dintre aspectele comune ale programării, de la gestiune low-level a bazelor de date, și administrare server până la construirea de interfețe. Este mult de muncă, și dacă ești un programator cu experiență, cu un dor de a se arunca cu capul înainte îm CodeCombat, această clasă ți se potrivește. Ne-ar plăcea să ne ajuți să construim cel mai bun joc de programare făcut vreodată."
|
||||
class_attributes: "Atribute pe clase"
|
||||
archmage_attribute_1_pref: "Cunoștințe în "
|
||||
archmage_attribute_1_suf: ", sau o dorință de a învăța. Majoritatea codului este în acest limbaj. Dacă ești fan Ruby sau Python, te vei simți ca acasă. Este JavaScript, dar cu o sintaxă mai frumoasă."
|
||||
|
@ -432,7 +448,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
artisan_attribute_1: "Orice experiență în crearea de conținut ca acesta ar fi de preferat, precum folosirea editoarelor de nivele de la Blizzard. Dar nu este obligatoriu!"
|
||||
artisan_attribute_2: "Un chef de a face o mulțime de teste și iterări. Pentru a face nivele bune, trebuie să testați pe mai mulți oameni și să obțineți feedback, și să fiți pregăți să reparați o mulțime de lucruri."
|
||||
artisan_attribute_3: "Pentru moment trebui să ai nervi de oțel. Editorul nostru de nivele este abia la început și încă are multe probleme. Ai fost avertizat!"
|
||||
artisan_join_desc: "Folosiți editorul de nivele urmărind acești pași , mai mult sau mai puțin:"
|
||||
artisan_join_desc: "Folosiți editorul de nivele urmărind acești pași, mai mult sau mai puțin:"
|
||||
artisan_join_step1: "Citește documentația."
|
||||
artisan_join_step2: "Crează un nivel nou și explorează nivelele deja existente."
|
||||
artisan_join_step3: "Găsește-ne pe chatul nostru de Hipchat pentru ajutor."
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
simulation_explanation: "Simulând jocuri poți afla poziția în clasament a jocului tău mai repede!"
|
||||
simulate_games: "Simulează Jocuri!"
|
||||
simulate_all: "RESETEAZĂ ȘI SIMULEAZĂ JOCURI"
|
||||
games_simulated_by: "Jocuri simulate de tine:"
|
||||
games_simulated_for: "Jocuri simulate pentru tine:"
|
||||
leaderboard: "Clasament"
|
||||
battle_as: "Luptă ca "
|
||||
summary_your: "Al tău "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
editor_config_indentguides_description: "Отображение вертикальных линий для лучшего обзора отступов."
|
||||
editor_config_behaviors_label: "Умное поведение"
|
||||
editor_config_behaviors_description: "Автозавершать квадратные, фигурные скобки и кавычки."
|
||||
loading_ready: "Готово!"
|
||||
tip_insert_positions: "Shift+Клик по карте вставит координаты в редактор заклинаний."
|
||||
tip_toggle_play: "Переключайте воспроизведение/паузу комбинацией Ctrl+P."
|
||||
tip_scrub_shortcut: "Ctrl+[ и Ctrl+] - перемотка назад и вперёд."
|
||||
tip_guide_exists: "Щёлкните \"руководство\" наверху страницы для получения полезной информации."
|
||||
tip_open_source: "Исходный код CodeCombat открыт на 100%!"
|
||||
tip_beta_launch: "CodeCombat запустил бета-тестирование в октябре 2013."
|
||||
tip_js_beginning: "JavaScript это только начало."
|
||||
tip_autocast_setting: "Изменяйте настройки авточтения заклинания, щёлкнув по шестерёнке на кнопке прочтения."
|
||||
tip_baby_coders: "В будущем, даже младенцы будут Архимагами."
|
||||
tip_morale_improves: "Загрузка будет продолжаться, пока боевой дух не улучшится."
|
||||
tip_all_species: "Мы верим в равные возможности для обучения программированию для всех видов."
|
||||
tip_reticulating: "Ретикуляция сплайнов."
|
||||
tip_harry: "Ты волшебник, "
|
||||
|
||||
admin:
|
||||
av_title: "Админ панель"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
av_other_debug_base_url: "База (для отладки base.jade)"
|
||||
u_title: "Список пользователей"
|
||||
lg_title: "Последние игры"
|
||||
clas: "ЛСС"
|
||||
|
||||
editor:
|
||||
main_title: "Редакторы CodeCombat"
|
||||
|
@ -315,26 +330,27 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
hard: "Сложно"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Кто есть CodeCombat?"
|
||||
who_is_codecombat: "Кто стоит за CodeCombat?"
|
||||
why_codecombat: "Почему CodeCombat?"
|
||||
who_description_prefix: "вместе начали CodeCombat in 2013. Также мы создали "
|
||||
who_description_suffix: "в 2008, вывели его на первую строчку среди web и iOS приложений для обучения письму китайскими и японскими иероглифами."
|
||||
who_description_prefix: "вместе начали CodeCombat в 2013 году. Также мы создали "
|
||||
who_description_suffix: "в 2008 году, вывели его на первую строчку среди web и iOS приложений для обучения письму китайскими и японскими иероглифами."
|
||||
who_description_ending: "Теперь пришло время научить людей написанию кода."
|
||||
why_paragraph_1: "При создании Skritter, Джордж не знал, как программировать и постоянно расстраивался из-за того, что не мог реализовать свои идеи. После этого он пытался учиться, но уроки были слишком медленными. Его сосед по дому, желая переквалифицироваться и прекратить преподавать, пробовал Codecademy, но \"наскучивало.\" Каждую неделю другой друг начинал Codecademy, затем бросал. Мы поняли, что это была та же проблема, которую мы решали со Skritter: люди получают навык через медленные, интенсивные уроки, когда то, что им нужно - быстрая, обширная практика. Мы знаем, как это исправить."
|
||||
why_paragraph_1: "При создании Skritter, Джордж не знал, как программировать и постоянно расстраивался из-за того, что не мог реализовать свои идеи. После этого он пытался учиться, но уроки были слишком медленными. Его сосед, желая переквалифицироваться и прекратить преподавать, пробовал Codecademy, но \"потерял интерес.\" Каждую неделю очередной товарищ начинал Codecademy, затем бросал. Мы поняли, что это была та же проблема, которую мы решили со Skritter: люди получают навык через медленные, интенсивные уроки, в то время как то, что им нужно - быстрая, обширная практика. Мы знаем, как это исправить."
|
||||
why_paragraph_2: "Нужно научиться программировать? Вам не нужны уроки. Вам нужно написать много кода и прекрасно провести время, делая это."
|
||||
why_paragraph_3_prefix: "Вот, о чём программирование. Это должно быть весело. Не вроде"
|
||||
why_paragraph_3_prefix: "Вот где программирование. Это должно быть весело. Не забавно, вроде"
|
||||
why_paragraph_3_italic: "вау, значок,"
|
||||
why_paragraph_3_center: "а"
|
||||
why_paragraph_3_italic_caps: "НЕТ, МАМ, Я ДОЛЖЕН ПРОЙТИ УРОВЕНЬ!"
|
||||
why_paragraph_3_suffix: "Вот, почему CodeCombat - мультиплеерная игра, а не курс уроков в игровой форме. Мы не остановимся, пока вы не сможете остановиться--в данном случае, это хорошо."
|
||||
why_paragraph_3_suffix: "Вот, почему CodeCombat - мультиплеерная игра, а не курс уроков в игровой форме. Мы не остановимся, пока вы не потеряете голову - в данном случае, это хорошо."
|
||||
why_paragraph_4: "Если вы собираетесь увлечься какой-нибудь игрой, увлекитесь этой и станьте одним из волшебников века информационных технологий."
|
||||
why_ending: "Эй, это бесплатно. "
|
||||
why_ending: "И да, это бесплатно. "
|
||||
why_ending_url: "Начни волшебство сейчас!"
|
||||
george_description: "Генеральный директор, бизнес-парень, веб-дизайнер, геймдизайнер, и чемпион начинающих программистов во всём мире."
|
||||
scott_description: "Экстраординарный программист, архитектор программного обеспечения, кухонный волшебник, и мастер финансов. Скотт является разумным."
|
||||
nick_description: "Маг программирования, эксцентрично мотивированный волшебник, и экспериментатор вверх ногами. Ник может делать всё и хочет построить CodeCombat."
|
||||
george_description: "Генеральный директор, бизнес-парень, веб-дизайнер, геймдизайнер и чемпион начинающих программистов во всём мире."
|
||||
scott_description: "Экстраординарный программист, архитектор программного обеспечения, кухонный волшебник и мастер финансов. Скотт рассудителен."
|
||||
nick_description: "Маг программирования, мудрец эксцентричного мотивирования и чудаковатый экспериментатор. Ник может всё и хочет построить CodeCombat."
|
||||
jeremy_description: "Маг клиентской поддержки, юзабилити-тестер, и организатор сообщества; вы наверняка уже говорили с Джереми."
|
||||
michael_description: "Программист, сисадмин и непризнанный технический гений, Михаэль является лицом, поддерживающим наши серверы онлайн."
|
||||
michael_description: "Программист, сисадмин и непризнанный технический гений, Михаэль является лицом, поддерживающим наши серверы в доступности."
|
||||
glen_description: "Программист и страстный разработчик игр, с мотивацией сделать этот мир лучше путём разработки действительно значащих вещей. Слова \"невозможно\" нет в его словаре. Освоение новых навыков его развлечение!"
|
||||
|
||||
legal:
|
||||
page_title: "Юридическая информация"
|
||||
|
@ -342,26 +358,26 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
opensource_description_prefix: "Посмотрите "
|
||||
github_url: "наш GitHub"
|
||||
opensource_description_center: "и посодействуйте, если вам понравилось! CodeCombat построен на десятках проектов с открытым кодом, и мы любим их. Загляните в "
|
||||
archmage_wiki_url: "нашу вики Архимагов"
|
||||
archmage_wiki_url: "наш вики-портал для Архимагов"
|
||||
opensource_description_suffix: ", чтобы увидеть список программного обеспечения, делающего игру возможной."
|
||||
practices_title: "Лучшие уважаемые практики"
|
||||
practices_description: "Это наши обещания тебе, игрок, менее юридическим языком."
|
||||
practices_title: "Почтительные лучшие практики"
|
||||
practices_description: "Это наши обещания тебе, игроку, менее юридическим языком."
|
||||
privacy_title: "Конфиденциальность"
|
||||
privacy_description: "Мы не будем продавать какой-либо личной информации. Мы намерены заработать деньги с помощью рекрутинга в конечном счёте, но будьте уверены, мы не будем распространять вашу личную информацию заинтересованным компаниям без вашего явного согласия."
|
||||
security_title: "Безопасность"
|
||||
security_description: "Мы стремимся сохранить вашу личную информацию в безопасности. Как проект с открытым исходным кодом, наш сайт в свободном доступе для всех для пересмотра и совершенствования систем безопасности."
|
||||
security_description: "Мы стремимся сохранить вашу личную информацию в безопасности. Как проект с открытым исходным кодом, наш сайт открыт для всех в вопросах пересмотра и совершенствования систем безопасности."
|
||||
email_title: "Email"
|
||||
email_description_prefix: "Мы не наводним вас спамом. Через"
|
||||
email_settings_url: "ваши email настройки"
|
||||
email_description_suffix: "или через ссылки в email-ах, которые мы отправляем, вы можете изменить предпочтения и легко отписаться в любой момент."
|
||||
cost_title: "Стоимость"
|
||||
cost_description: "В настоящее время, CodeCombat 100% бесплатен! Одной из наших главных целей является сохранить его таким, так, чтобы как можно больше людей могли играть, независимо от места в жизни. Если небо потемнеет, мы, возможно, введём подписки, возможно, только на некоторый контент, но нам не хотелось бы. Если повезёт, мы сможем поддерживать компанию, используя"
|
||||
cost_description: "В настоящее время, CodeCombat 100% бесплатен! Одной из наших главных целей является сохранить его таким, чтобы как можно больше людей могли играть, независимо от места в жизни. Если небо потемнеет, мы, возможно, введём подписки, возможно, только на некоторый контент, но нам не хотелось бы. Если повезёт, мы сможем поддерживать компанию, используя"
|
||||
recruitment_title: "Рекрутинг"
|
||||
recruitment_description_prefix: "Здесь, в CodeCombat, вы собираетесь стать могущественным волшебником не только в игре, но и в реальной жизни."
|
||||
url_hire_programmers: "Никто не может нанять программистов достаточно быстро"
|
||||
recruitment_description_suffix: "поэтому, как только вы улучшите свои навыки и будете согласны, мы начнём демонстрировать ваши лучшие программистские достижения тысячам работодателей, пускающих слюни на возможность нанять вас. Они платят нам немного, они платят вам"
|
||||
recruitment_description_italic: "много"
|
||||
recruitment_description_ending: ", сайт остаётся бесплатным и все счастливы. Таков план."
|
||||
recruitment_description_ending: "сайт остаётся бесплатным и все счастливы. Таков план."
|
||||
copyrights_title: "Авторские права и лицензии"
|
||||
contributor_title: "Лицензионное соглашение соавторов"
|
||||
contributor_description_prefix: "Все вклады, как на сайте, так и на нашем репозитории GitHub, подпадают под наше"
|
||||
|
@ -394,7 +410,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
rights_media: "Медиа (звуки, музыка) и любой другой творческий контент, созданный специально для этого уровня и не являющийся общедоступным при создании уровней."
|
||||
rights_clarification: "Чтобы уточнить, всё, что становится доступным в Редакторе уровней для целей создания уровней под CC, в то время как контент, созданный с помощью Редактора уровней или загруженный в ходе создания уровней - нет."
|
||||
nutshell_title: "В двух словах"
|
||||
nutshell_description: "Любые ресурсы, которые мы предоставляем в Редакторе уровней можно свободно использовать как вам нравится для создания уровней. Но мы оставляем за собой право ограничивать распространение уровней самих по себе (которые создаются на codecombat.com), чтобы за них могла взиматься плата в будущем, если это то, что в конечном итоге происходит."
|
||||
nutshell_description: "Любые ресурсы, которые мы предоставляем в Редакторе уровней можно свободно использовать как вам нравится для создания уровней. Но мы оставляем за собой право ограничивать распространение уровней самих по себе (которые создаются на codecombat.com), чтобы за них могла взиматься плата в будущем, если до этого дойдёт."
|
||||
canonical: "Английская версия этого документа является определяющей и канонической. Если есть какие-либо расхождения между переводами, документ на английском имеет приоритет."
|
||||
|
||||
contribute:
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
simulation_explanation: "Симулированием игр вы сможете быстрее получить оценку игры!"
|
||||
simulate_games: "Симулировать игры!"
|
||||
simulate_all: "СБРОСИТЬ И СИМУЛИРОВАТЬ ИГРЫ"
|
||||
games_simulated_by: "Игры, симулированные вами:"
|
||||
games_simulated_for: "Игры, симулированные за вас:"
|
||||
leaderboard: "Таблица лидеров"
|
||||
battle_as: "Сразиться за "
|
||||
summary_your: "Ваши "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
campaign_player_created: "Hráčmi vytvorené levely"
|
||||
campaign_player_created_description: "... v ktorých sa popasujete s kreativitou svojich <a href=\"/contribute#artisan\">súdruhov kúzelníkov</a>."
|
||||
level_difficulty: "Obtiažnosť."
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
campaign_player_created: "Направљено од стране играча"
|
||||
campaign_player_created_description: "... у којима се бориш против креативности својих колега."
|
||||
level_difficulty: "Тежина: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -2,15 +2,15 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
common:
|
||||
loading: "Laddar..."
|
||||
saving: "Sparar..."
|
||||
# sending: "Sending..."
|
||||
sending: "Skickar..."
|
||||
cancel: "Avbryt"
|
||||
# save: "Save"
|
||||
save: "Spara"
|
||||
delay_1_sec: "1 sekund"
|
||||
delay_3_sec: "3 sekunder"
|
||||
delay_5_sec: "5 sekunder"
|
||||
manual: "Manuellt"
|
||||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
fork: "Förgrena"
|
||||
play: "Spela"
|
||||
|
||||
modal:
|
||||
close: "Stäng"
|
||||
|
@ -31,47 +31,47 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
about: "Om oss"
|
||||
contact: "Kontakt"
|
||||
twitter_follow: "Följ oss på Twitter"
|
||||
# employers: "Employers"
|
||||
employers: "Arbetsgivare"
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
# cla_prefix: "To save changes, first you must agree to our"
|
||||
versions:
|
||||
save_version_title: "Spara ny version"
|
||||
new_major_version: "Ny betydande version"
|
||||
cla_prefix: "För att spara ändringar måste du först godkänna vår"
|
||||
# cla_url: "CLA"
|
||||
# cla_suffix: "."
|
||||
# cla_agree: "I AGREE"
|
||||
cla_agree: "JAG GODKÄNNER"
|
||||
|
||||
login:
|
||||
sign_up: "Skapa Konto"
|
||||
log_in: "Logga In"
|
||||
log_out: "Logga Ut"
|
||||
sign_up: "Skapa konto"
|
||||
log_in: "Logga in"
|
||||
log_out: "Logga ut"
|
||||
recover: "glömt lösenord"
|
||||
|
||||
# recover:
|
||||
# recover_account_title: "Recover Account"
|
||||
# send_password: "Send Recovery Password"
|
||||
recover:
|
||||
recover_account_title: "Återskapa ditt konto"
|
||||
send_password: "Skicka återskapningslösenord"
|
||||
|
||||
signup:
|
||||
# create_account_title: "Create Account to Save Progress"
|
||||
create_account_title: "Skapa ett konto för att spara dina framsteg"
|
||||
description: "Det är gratis. Vi behöver bara lite information och sen är du redo att börja:"
|
||||
email_announcements: "Mottag nyheter via e-post"
|
||||
coppa: "13+ eller ej i USA"
|
||||
coppa_why: "(Varför?)"
|
||||
creating: "Skapar Konto..."
|
||||
sign_up: "Skapa Konto"
|
||||
coppa_why: " (Varför?)"
|
||||
creating: "Skapar konto..."
|
||||
sign_up: "Skapa konto"
|
||||
log_in: "logga in med lösenord"
|
||||
|
||||
home:
|
||||
slogan: "Lär dig att koda Javascript genom att spela ett spel."
|
||||
no_ie: "CodeCombat fungerar tyvärr inte i IE8 eller äldre."
|
||||
no_mobile: "CodeCombat är inte designat för mobila enhter och kanske inte fungerar!"
|
||||
no_mobile: "CodeCombat är inte designat för mobila enhter och fungerar kanske inte!"
|
||||
play: "Spela"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
old_browser: "Oj då, din webbläsare är för gammal för att köra CodeCombat. Förlåt!"
|
||||
old_browser_suffix: "Du kan försöka ändå, men det kommer nog inte fungera."
|
||||
campaign: "Kampanj"
|
||||
for_beginners: "För nybörjare"
|
||||
multiplayer: "Flera spelare"
|
||||
for_developers: "För utvecklare"
|
||||
|
||||
play:
|
||||
choose_your_level: "Välj din nivå"
|
||||
|
@ -79,24 +79,24 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
adventurer_forum: "Äventyrarforumet"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Nybörjarkampanj"
|
||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
||||
campaign_dev: "Slumpmässig Svårare Nivå"
|
||||
campaign_beginner_description: "... i vilken du lär dig programmerandets magi."
|
||||
campaign_dev: "Slumpad svårare nivå"
|
||||
campaign_dev_description: "... där du lär dig att hantera gränssnittet medan du gör något lite svårare."
|
||||
campaign_multiplayer: "Flerspelararenor"
|
||||
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
|
||||
campaign_multiplayer_description: "... i vilken du tävlar i kodande mot andra spelare"
|
||||
campaign_player_created: "Spelarskapade"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
campaign_player_created_description: "... i vilken du tävlar mot kreativiteten hos andra <a href=\"/contribute#artisan\">Hantverkare</a>."
|
||||
level_difficulty: "Svårighetsgrad: "
|
||||
# play_as: "Play As "
|
||||
# spectate: "Spectate"
|
||||
play_as: "Spela som "
|
||||
spectate: "Titta på"
|
||||
|
||||
contact:
|
||||
contact_us: "Kontakta CodeCombat"
|
||||
welcome: "Kul att höra från dig! Använd formuläret för att skicka e-post till oss."
|
||||
welcome: "Kul att höra från dig! Använd formuläret för att skicka e-post till oss. "
|
||||
contribute_prefix: "Om du är intresserad av att bidra, koll in vår "
|
||||
contribute_page: "bidragarsida"
|
||||
contribute_suffix: "!"
|
||||
# forum_prefix: "For anything public, please try "
|
||||
forum_prefix: "För någonting offentligt, var vänlig testa "
|
||||
forum_page: "vårt forum"
|
||||
forum_suffix: " istället."
|
||||
send: "Skicka Feedback"
|
||||
|
@ -109,55 +109,55 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
learn_more: "Läs mer om att vara en Diplomat"
|
||||
subscribe_as_diplomat: "Registrera dig som Diplomat"
|
||||
|
||||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
wizard_settings:
|
||||
title: "Trollkarlsinställningar"
|
||||
customize_avatar: "Skräddarsy din avatar"
|
||||
clothes: "Kläder"
|
||||
trim: "Dekorationer"
|
||||
cloud: "Moln"
|
||||
spell: "Trollformel"
|
||||
boots: "Stövlar"
|
||||
hue: "Nyans"
|
||||
saturation: "Mättnad"
|
||||
lightness: "Ljusstyrka"
|
||||
|
||||
account_settings:
|
||||
title: "Kontoinställningar"
|
||||
not_logged_in: "Logga in eller skapa ett konto för att ändra dina inställningar."
|
||||
autosave: "Ändringar Sparas Automatiskt"
|
||||
autosave: "Ändringar sparas automatiskt"
|
||||
me_tab: "Jag"
|
||||
picture_tab: "Profilbild"
|
||||
wizard_tab: "Trollkarl"
|
||||
password_tab: "Lösenord"
|
||||
emails_tab: "E-postadresser"
|
||||
# admin: "Admin"
|
||||
gravatar_select: "Välj ett Gravatar foto att använda"
|
||||
gravatar_add_photos: "Lägg till miniatyrbilder och fotografier i ett Gravatar konto kopplat till din mail för att välja profilbild."
|
||||
gravatar_add_more_photos: "Lägg till mer fotografier till i ditt Gravatar konto för att använda dem här."
|
||||
wizard_color: "Trollkarlens Klädfärg"
|
||||
new_password: "Nytt Lösenord"
|
||||
admin: "Administratör"
|
||||
gravatar_select: "Välj ett Gravatar-foto att använda"
|
||||
gravatar_add_photos: "Lägg till miniatyrbilder och fotografier i ett Gravatar-konto kopplat till din e-postadress för att välja profilbild."
|
||||
gravatar_add_more_photos: "Lägg till mer fotografier till i ditt Gravatar-konto för att använda dem här."
|
||||
wizard_color: "Trollkarlens klädfärg"
|
||||
new_password: "Nytt lösenord"
|
||||
new_password_verify: "Verifiera"
|
||||
email_subscriptions: "E-post Prenumerationer"
|
||||
email_subscriptions: "E-postsprenumerationer"
|
||||
email_announcements: "Meddelanden"
|
||||
# email_notifications: "Notifications"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
email_notifications: "Påminnelser"
|
||||
email_notifications_description: "Få periodiska påminnelser för ditt konto."
|
||||
email_announcements_description: "Få e-post med de senaste nyheterna och utvecklingen på CodeCombat."
|
||||
# contributor_emails: "Contributor Class Emails"
|
||||
contributor_emails: "E-post för bidragare"
|
||||
contribute_prefix: "Vi söker mer folk som vill var med och hjälpa till! Kolla in "
|
||||
contribute_page: "bidragarsida"
|
||||
contribute_suffix: " tför att få veta mer."
|
||||
email_toggle: "Växla Alla"
|
||||
error_saving: "Ett Fel Uppstod Vid Sparningen"
|
||||
saved: "Ändringar Sparade"
|
||||
contribute_page: " bidragarsidan "
|
||||
contribute_suffix: " för att få veta mer."
|
||||
email_toggle: "Växla alla"
|
||||
error_saving: "Ett fel uppstod när ändringarna skulle sparas"
|
||||
saved: "Ändringar sparade"
|
||||
password_mismatch: "De angivna lösenorden stämmer inte överens."
|
||||
|
||||
account_profile:
|
||||
edit_settings: "Ändra Inställningar"
|
||||
edit_settings: "Ändra inställningar"
|
||||
profile_for_prefix: "Profil för "
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profil"
|
||||
user_not_found: "Användaren du söker verkar inte finnas. Kolla adressen?"
|
||||
gravatar_not_found_mine: "Vi kunde inte hitta en profil associerad med:"
|
||||
user_not_found: "Användaren du söker verkar inte finnas. Stämmer adressen?"
|
||||
gravatar_not_found_mine: "Vi kunde inte hitta en profil associerad med: "
|
||||
# gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Registrera dig på "
|
||||
gravatar_signup_suffix: " för att komma igång!"
|
||||
|
@ -165,13 +165,13 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
gravatar_contact: "Kontakt"
|
||||
gravatar_websites: "Hemsidor"
|
||||
# gravatar_accounts: "As Seen On"
|
||||
gravatar_profile_link: "Hela Gravatar profilen"
|
||||
gravatar_profile_link: "Hela Gravatar-profilen"
|
||||
|
||||
play_level:
|
||||
level_load_error: "Nivån kunde inte laddas: "
|
||||
done: "Klar"
|
||||
grid: "Rutnät"
|
||||
customize_wizard: "Finjustera Trollkarl"
|
||||
customize_wizard: "Skräddarsy trollkarl"
|
||||
home: "Hem"
|
||||
guide: "Guide"
|
||||
multiplayer: "Flerspelareläge"
|
||||
|
@ -185,370 +185,388 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Genomförd"
|
||||
victory_sign_up: "Registrera dig för att få uppdateringar"
|
||||
victory_sign_up_poke: "Vill du ha de senaste nyheterna vi e-post? Skapa ett gratiskonto så håller vi dig informerad!"
|
||||
victory_sign_up_poke: "Vill du ha de senaste nyheterna via e-post? Skapa ett gratiskonto så håller vi dig informerad!"
|
||||
victory_rate_the_level: "Betygsätt nivån: "
|
||||
# victory_rank_my_game: "Rank My Game"
|
||||
# victory_ranking_game: "Submitting..."
|
||||
# victory_return_to_ladder: "Return to Ladder"
|
||||
victory_play_next_level: "Spela Nästa Nivå"
|
||||
victory_go_home: "Gå Hem"
|
||||
victory_rank_my_game: "Ranka min match"
|
||||
victory_ranking_game: "Skickar..."
|
||||
victory_return_to_ladder: "Gå tillbaka till stegen"
|
||||
victory_play_next_level: "Spela nästa nivå"
|
||||
victory_go_home: "Gå hem"
|
||||
victory_review: "Berätta mer!"
|
||||
victory_hour_of_code_done: "Är Du Klar?"
|
||||
victory_hour_of_code_done: "Är du klar?"
|
||||
victory_hour_of_code_done_yes: "Ja, jag är klar med min Hour of Code!"
|
||||
multiplayer_title: "Flerspelarinställningar"
|
||||
multiplayer_link_description: "Dela den här länken med alla som du vill spela med."
|
||||
multiplayer_hint_label: "Tips:"
|
||||
multiplayer_hint: " Klicka på länken för att välja allt, tryck sedan på Cmd-C eller Ctrl-C för att kopiera länken."
|
||||
multiplayer_coming_soon: "Mer flerspelarlägen kommer!"
|
||||
multiplayer_coming_soon: "Fler flerspelarlägen kommer!"
|
||||
guide_title: "Guide"
|
||||
tome_minion_spells: "Dina Soldaters Förmågor"
|
||||
tome_read_only_spells: "Skrivskyddade Förmågor"
|
||||
tome_other_units: "Andra Enheter"
|
||||
# tome_cast_button_castable: "Cast Spell"
|
||||
# tome_cast_button_casting: "Casting"
|
||||
# tome_cast_button_cast: "Spell Cast"
|
||||
# tome_autocast_delay: "Autocast Delay"
|
||||
tome_select_spell: "Välj en Förmåga"
|
||||
tome_select_a_thang: "Välj Någon för "
|
||||
tome_available_spells: "Tillgängliga Förmågor"
|
||||
# hud_continue: "Continue (shift+space)"
|
||||
# spell_saved: "Spell Saved"
|
||||
# skip_tutorial: "Skip (esc)"
|
||||
# editor_config: "Editor Config"
|
||||
# editor_config_title: "Editor Configuration"
|
||||
# editor_config_keybindings_label: "Key Bindings"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
||||
# editor_config_invisibles_label: "Show Invisibles"
|
||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
||||
# editor_config_indentguides_label: "Show Indent Guides"
|
||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
tome_minion_spells: "Dina soldaters förmågor"
|
||||
tome_read_only_spells: "Skrivskyddade förmågor"
|
||||
tome_other_units: "Andra enheter"
|
||||
tome_cast_button_castable: "Använd besvärjelse"
|
||||
tome_cast_button_casting: "Besvärjer"
|
||||
tome_cast_button_cast: "Besvärjelse använd"
|
||||
tome_autocast_delay: "Autoanvändningsfördröjning"
|
||||
tome_select_spell: "Välj en förmåga"
|
||||
tome_select_a_thang: "Välj någon för "
|
||||
tome_available_spells: "Tillgängliga förmågor"
|
||||
hud_continue: "Fortsätt (skift+mellanslag)"
|
||||
spell_saved: "Besvärjelse sparad"
|
||||
skip_tutorial: "Hoppa över (esc)"
|
||||
editor_config: "Ställ in redigerare"
|
||||
editor_config_title: "Redigerarinställningar"
|
||||
editor_config_keybindings_label: "Kortkommandon"
|
||||
editor_config_keybindings_default: "Standard (Ace)"
|
||||
editor_config_keybindings_description: "Lägger till ytterligare kortkommandon kända från vanliga redigerare."
|
||||
editor_config_invisibles_label: "Visa osynliga"
|
||||
editor_config_invisibles_description: "Visar osynliga tecken såsom mellanrum och nyradstecken."
|
||||
editor_config_indentguides_label: "Visa indenteringsguider"
|
||||
editor_config_indentguides_description: "Visar vertikala linjer för att kunna se indentering bättre."
|
||||
editor_config_behaviors_label: "Smart beteende"
|
||||
editor_config_behaviors_description: "Avsluta automatiskt hakparenteser, parenteser, och citat."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
# av_entities_sub_title: "Entities"
|
||||
# av_entities_users_url: "Users"
|
||||
# av_entities_active_instances_url: "Active Instances"
|
||||
# av_other_sub_title: "Other"
|
||||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
admin:
|
||||
av_title: "Administratörsvyer"
|
||||
av_entities_sub_title: "Enheter"
|
||||
av_entities_users_url: "Användare"
|
||||
av_entities_active_instances_url: "Aktiva instanser"
|
||||
av_other_sub_title: "Övrigt"
|
||||
av_other_debug_base_url: "Base (för avlusning av base.jade)"
|
||||
u_title: "Användarlista"
|
||||
lg_title: "Senaste matcher"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
|
||||
# article_title: "Article Editor"
|
||||
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
|
||||
# thang_title: "Thang Editor"
|
||||
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
|
||||
# level_title: "Level Editor"
|
||||
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
|
||||
# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
|
||||
# contact_us: "contact us!"
|
||||
# hipchat_prefix: "You can also find us in our"
|
||||
# hipchat_url: "HipChat room."
|
||||
# revert: "Revert"
|
||||
# revert_models: "Revert Models"
|
||||
# level_some_options: "Some Options?"
|
||||
# level_tab_thangs: "Thangs"
|
||||
# level_tab_scripts: "Scripts"
|
||||
# level_tab_settings: "Settings"
|
||||
# level_tab_components: "Components"
|
||||
# level_tab_systems: "Systems"
|
||||
# level_tab_thangs_title: "Current Thangs"
|
||||
# level_tab_thangs_conditions: "Starting Conditions"
|
||||
# level_tab_thangs_add: "Add Thangs"
|
||||
# level_settings_title: "Settings"
|
||||
# level_component_tab_title: "Current Components"
|
||||
# level_component_btn_new: "Create New Component"
|
||||
# level_systems_tab_title: "Current Systems"
|
||||
# level_systems_btn_new: "Create New System"
|
||||
# level_systems_btn_add: "Add System"
|
||||
# level_components_title: "Back to All Thangs"
|
||||
# level_components_type: "Type"
|
||||
# level_component_edit_title: "Edit Component"
|
||||
# level_component_config_schema: "Config Schema"
|
||||
# level_component_settings: "Settings"
|
||||
# level_system_edit_title: "Edit System"
|
||||
# create_system_title: "Create New System"
|
||||
# new_component_title: "Create New Component"
|
||||
# new_component_field_system: "System"
|
||||
# new_article_title: "Create a New Article"
|
||||
# new_thang_title: "Create a New Thang Type"
|
||||
# new_level_title: "Create a New Level"
|
||||
# article_search_title: "Search Articles Here"
|
||||
# thang_search_title: "Search Thang Types Here"
|
||||
# level_search_title: "Search Levels Here"
|
||||
editor:
|
||||
main_title: "CodeCombatredigerare"
|
||||
main_description: "Bygg dina egna banor, kampanjer, enheter och undervisningsinnehåll. Vi tillhandahåller alla verktyg du behöver!"
|
||||
article_title: "Artikelredigerare"
|
||||
article_description: "Skriv artiklar som ger spelare en överblick över programmeringskoncept som kan användas i många olika nivåer och kampanjer."
|
||||
thang_title: "Enhetsredigerare"
|
||||
thang_description: "Bygg enheter, genom att definerade deras förinställda logik, grafik och ljud. Stöder för närvarande endast import av Flashexporterad vektorgrafik."
|
||||
level_title: "Nivåredigerare"
|
||||
level_description: "Innehåller verktygen för att skripta, ladda upp ljud och konstruera skräddarsydd logik för att skapa alla möjliga sorters nivåer. Allting vi själva använder!"
|
||||
security_notice: "Många huvudfunktioner i dessa redigerare är för närvarande inte aktiverade från början. Allt eftersom vi ökar säkerheten i dessa system, okmmer de att bli allmänt tillgängliga. Om du skulle vilja använda dessa funktioner tidigare, "
|
||||
contact_us: "kontakta oss!"
|
||||
hipchat_prefix: "Du kan också hitta oss i vårt"
|
||||
hipchat_url: "HipChat-rum."
|
||||
revert: "Återställ"
|
||||
revert_models: "Återställ modeller"
|
||||
level_some_options: "Några inställningar?"
|
||||
level_tab_thangs: "Enheter"
|
||||
level_tab_scripts: "Skript"
|
||||
level_tab_settings: "Inställningar"
|
||||
level_tab_components: "Komponenter"
|
||||
level_tab_systems: "System"
|
||||
level_tab_thangs_title: "Nuvarande enheter"
|
||||
level_tab_thangs_conditions: "Startvillkor"
|
||||
level_tab_thangs_add: "Lägg till enheter"
|
||||
level_settings_title: "Inställningar"
|
||||
level_component_tab_title: "Nuvarande komponenter"
|
||||
level_component_btn_new: "Skapa ny komponent"
|
||||
level_systems_tab_title: "Nuvarande system"
|
||||
level_systems_btn_new: "Skapa nytt system"
|
||||
level_systems_btn_add: "Lägg till system"
|
||||
level_components_title: "Tillbaka till alla enheter"
|
||||
level_components_type: "Typ"
|
||||
level_component_edit_title: "Redigera komponent"
|
||||
level_component_config_schema: "Konfigurera schema"
|
||||
level_component_settings: "Inställningar"
|
||||
level_system_edit_title: "Redigera system"
|
||||
create_system_title: "Skapa nytt system"
|
||||
new_component_title: "Skapa ny komponent"
|
||||
new_component_field_system: "System"
|
||||
new_article_title: "Skapa ny artikel"
|
||||
new_thang_title: "Skapa ny enhetstyp"
|
||||
new_level_title: "Skapa ny nivå"
|
||||
article_search_title: "Sök artiklar här"
|
||||
thang_search_title: "Sök enhetstyper här"
|
||||
level_search_title: "Sök nivåer här"
|
||||
|
||||
# article:
|
||||
# edit_btn_preview: "Preview"
|
||||
# edit_article_title: "Edit Article"
|
||||
article:
|
||||
edit_btn_preview: "Förhandsgranska"
|
||||
edit_article_title: "Redigera artikel"
|
||||
|
||||
# general:
|
||||
# and: "and"
|
||||
# name: "Name"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
# commit_msg: "Commit Message"
|
||||
# history: "History"
|
||||
# version_history_for: "Version History for: "
|
||||
# result: "Result"
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
# or: "or"
|
||||
# email: "Email"
|
||||
# password: "Password"
|
||||
# message: "Message"
|
||||
# code: "Code"
|
||||
# ladder: "Ladder"
|
||||
# when: "When"
|
||||
# opponent: "Opponent"
|
||||
# rank: "Rank"
|
||||
# score: "Score"
|
||||
# win: "Win"
|
||||
# loss: "Loss"
|
||||
# tie: "Tie"
|
||||
# easy: "Easy"
|
||||
# medium: "Medium"
|
||||
# hard: "Hard"
|
||||
general:
|
||||
and: "och"
|
||||
name: "Namn"
|
||||
body: "Kropp"
|
||||
version: "Version"
|
||||
commit_msg: "Förbindelsemeddelande"
|
||||
history: "Historik"
|
||||
version_history_for: "Versionshistorik för: "
|
||||
result: "Resultat"
|
||||
results: "Resultat"
|
||||
description: "Beskrivning"
|
||||
or: "eller"
|
||||
email: "E-post"
|
||||
password: "Lösenord"
|
||||
message: "Meddelande"
|
||||
code: "Kod"
|
||||
ladder: "Stege"
|
||||
when: "När"
|
||||
opponent: "Fiende"
|
||||
rank: "Rank"
|
||||
score: "Poäng"
|
||||
win: "Vinst"
|
||||
loss: "Förlust"
|
||||
tie: "Oavgjord"
|
||||
easy: "Lätt"
|
||||
medium: "Medium"
|
||||
hard: "Svår"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "Who is CodeCombat?"
|
||||
# why_codecombat: "Why CodeCombat?"
|
||||
# who_description_prefix: "together started CodeCombat in 2013. We also created "
|
||||
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
|
||||
# who_description_ending: "Now it's time to teach people to write code."
|
||||
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
|
||||
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
|
||||
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
|
||||
# why_paragraph_3_italic: "yay a badge"
|
||||
# why_paragraph_3_center: "but fun like"
|
||||
# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
|
||||
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
|
||||
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
|
||||
# why_ending: "And hey, it's free. "
|
||||
# why_ending_url: "Start wizarding now!"
|
||||
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
|
||||
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
|
||||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
about:
|
||||
who_is_codecombat: "Vilka är CodeCombat?"
|
||||
why_codecombat: "Varför CodeCombat?"
|
||||
who_description_prefix: "startade tillsammans CodeCombat 2013. Vi skapade också "
|
||||
who_description_suffix: "i 2008, och fick det att växa till #1 webb- och iOS-applikation för att lära sig skriva kinesiska och japanska tecken."
|
||||
who_description_ending: "Nu är det dags att lära folk skriva kod."
|
||||
why_paragraph_1: "När han gjorde Skritter, visste inte George hur man programmerar och var ständigt frustrerad av sin oförmåga att implementera sina idéer. Efteråt försökte han lära sig, men lektionerna var för långsama. Hans husgranne, som ville lära sig något nytt och sluta undervisa, försökte med Codecademy men \"tröttnade\". Varje vecka började en annan vän med Codecademy, för att sedan sluta. Vi insåg att det var samma problem vi hade löst med Skritter: folk lär sig en färdighet via långsamma, intensiva lektioner när det de behöver är snabb, omfattande övning. Vi vet hur man fixar det"
|
||||
why_paragraph_2: "Behöver du lära dig att koda? Du behöver inte lektioner. Du behöver skriva mycket kod och ha roligt medan du gör det."
|
||||
why_paragraph_3_prefix: "Det är vad programmering handlar om. Det måste vara roligt. Inte roligt som i"
|
||||
why_paragraph_3_italic: "hurra, en medalj"
|
||||
why_paragraph_3_center: "utan roligt som i"
|
||||
why_paragraph_3_italic_caps: "NEJ MAMMA JAG MÅSTE BLI KLAR MED DEN HÄR NIVÅN"
|
||||
why_paragraph_3_suffix: "Därför är CodeCombat ett flerspelarspel, inte en spelifierad kurs. Vi slutar inte förrän du inte kan sluta - men den här gången är det en bra sak."
|
||||
why_paragraph_4: "Om du tänker bli beroende av något spel, bli beroende av det här och bli en av teknikålderns trollkarlar."
|
||||
why_ending: "Och du, det är gratis. "
|
||||
why_ending_url: "Bli en trollkarl nu!"
|
||||
george_description: "VD, affärskille, webbdesignare, speldesignare, och förkämpe för förstagångsprogrammerare överallt."
|
||||
scott_description: "Extraordinär programmerare, mjukvaruarkitekt, kökstrollkarl och finansmästare. Scott är den den förståndiga."
|
||||
nick_description: "Programmeringstrollkarl, excentrisk motivationsmagiker och upp-och-ner-experimenterare. Nick kan göra vad som helst och väljer att bygga CodeCombat."
|
||||
jeremy_description: "Kundsupportsmagiker, användbarhetstestare och gemenskapsorganisatör; du har förmodligen redan pratat med Jeremy."
|
||||
michael_description: "Programmerare, sys-admin, och studerande tekniskt underbarn, Michael är personen som håller våra servrar online."
|
||||
glen_description: "Programmerare och passionerad spelutvecklare, med motivationen att göra denna värld till ett bättre ställe genom att utveckla saker som spelar roll. Ordet omöjligt finns inte i hans ordbok. Att lära sig nya färdigheter är hans lycka."
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
# opensource_intro: "CodeCombat is free to play and completely open source."
|
||||
# opensource_description_prefix: "Check out "
|
||||
# github_url: "our GitHub"
|
||||
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
|
||||
# archmage_wiki_url: "our Archmage wiki"
|
||||
# opensource_description_suffix: "for a list of the software that makes this game possible."
|
||||
# practices_title: "Respectful Best Practices"
|
||||
# practices_description: "These are our promises to you, the player, in slightly less legalese."
|
||||
# privacy_title: "Privacy"
|
||||
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
|
||||
# security_title: "Security"
|
||||
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
|
||||
# email_title: "Email"
|
||||
# email_description_prefix: "We will not inundate you with spam. Through"
|
||||
# email_settings_url: "your email settings"
|
||||
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
|
||||
# cost_title: "Cost"
|
||||
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
|
||||
# recruitment_title: "Recruitment"
|
||||
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
|
||||
# url_hire_programmers: "No one can hire programmers fast enough"
|
||||
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
|
||||
# recruitment_description_italic: "a lot"
|
||||
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
|
||||
# copyrights_title: "Copyrights and Licenses"
|
||||
# contributor_title: "Contributor License Agreement"
|
||||
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
|
||||
# cla_url: "CLA"
|
||||
# contributor_description_suffix: "to which you should agree before contributing."
|
||||
# code_title: "Code - MIT"
|
||||
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
|
||||
# mit_license_url: "MIT license"
|
||||
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
|
||||
# art_title: "Art/Music - Creative Commons "
|
||||
# art_description_prefix: "All common content is available under the"
|
||||
# cc_license_url: "Creative Commons Attribution 4.0 International License"
|
||||
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
|
||||
# art_music: "Music"
|
||||
# art_sound: "Sound"
|
||||
# art_artwork: "Artwork"
|
||||
# art_sprites: "Sprites"
|
||||
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
|
||||
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
|
||||
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
|
||||
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
|
||||
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
|
||||
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
|
||||
# rights_title: "Rights Reserved"
|
||||
# rights_desc: "All rights are reserved for Levels themselves. This includes"
|
||||
# rights_scripts: "Scripts"
|
||||
# rights_unit: "Unit configuration"
|
||||
# rights_description: "Description"
|
||||
# rights_writings: "Writings"
|
||||
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
|
||||
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
|
||||
# nutshell_title: "In a Nutshell"
|
||||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||||
legal:
|
||||
page_title: "Juridik"
|
||||
opensource_intro: "CodeCombat är gratis att spela och helt öppen programvara."
|
||||
opensource_description_prefix: "Spana in "
|
||||
github_url: "vår GitHub"
|
||||
opensource_description_center: " och hjälp till om du vill! CodeCombat är byggt på dussintals projekt med öppen källkod, och vi älskar dem. Se "
|
||||
archmage_wiki_url: "vår Huvudmagiker-wiki"
|
||||
opensource_description_suffix: "för en lista över mjukvaran som gör detta spel möjligt."
|
||||
practices_title: "Respektfulla \"best practices\""
|
||||
practices_description: "Dessa är våra löften till dig, spelaren, på lite mindre juristspråk."
|
||||
privacy_title: "Integritet"
|
||||
privacy_description: "Vi kommer inte att sälja någon av din personliga information. Vi har för avsikt att tjäna pengar genom rekrytering så småningom, men var så säker på att vi inte kommer att distribuera din personliga information till intresserade företag utan ditt explicita samtycke."
|
||||
security_title: "Säkerhet"
|
||||
security_description: "Vi strävar efter att hålla din personliga information säker. Eftersom vår källkod är öppen är vår det fritt fram för vem som helst att granska och förbättra våra säkerhetssystem."
|
||||
email_title: "Email"
|
||||
email_description_prefix: "Vi kommer inte att översvämma dig med spam. Genom "
|
||||
email_settings_url: "dina email-inställningar"
|
||||
email_description_suffix: "eller genom länkar i mailen vi skickar kan du ändra dina inställningar och lätt avprenumerera när som helst."
|
||||
cost_title: "Kostnad"
|
||||
cost_description: "För närvarande är CodeCombat 100 % gratis! Ett av våra främsta mål är att behålla det så, så att så många som möjligt kan spela, oavsett plats i livet. Om himlen mörknar, kanske vi behöver ta betalt för prenumerationer eller något innehåll, men helst slipper vi det. Med lite tur lyckas vi hålla liv i företag med:"
|
||||
recruitment_title: "Rekrytering"
|
||||
recruitment_description_prefix: "Här på CodeCombat kommer du att bli en mäktig trollkarl - inte bara i spelet, utan också i verkliga livet."
|
||||
url_hire_programmers: "Ingen kan anställa programmerare tillräckligt snabbt"
|
||||
recruitment_description_suffix: "så när du har vässat dina kunskaper, och om du godkänner, kommer vi att demonstrera dina största kodbedrifter för de tusentals arbetsgivare som dreglar över chansen att anställa dig. De betalar oss lite, de betalar dig"
|
||||
recruitment_description_italic: "mycket"
|
||||
recruitment_description_ending: "sajten fortsätter vara gratis och alla är nöjda. Det är planen."
|
||||
copyrights_title: "Upphovsrätt och licenser"
|
||||
contributor_title: "Överenskommelse för bidragarlicens"
|
||||
contributor_description_prefix: "Alla bidrag, både på sajten och på vårt GitHub-repo, faller under vår"
|
||||
cla_url: "CLA"
|
||||
contributor_description_suffix: ", som du borde godkänna innan du börjar bidra."
|
||||
code_title: "Kod - MIT"
|
||||
code_description_prefix: "All kod som ägs av CodeCombat eller som finns på codecombat.com, både i GitHub-repot och i codecombat.com-databasen, är licensierad under"
|
||||
mit_license_url: "MIT license"
|
||||
code_description_suffix: "Detta inkluderar all kod i system och komponenter som gjorts tillgänglig för CodeCombat i syftet att skapa nivåer."
|
||||
art_title: "Konst/Musik - Creative Commons "
|
||||
art_description_prefix: "Allt gemensamt innehåll är tillgängligt under"
|
||||
cc_license_url: "Creative Commons Erkännande 4.0 Internationell-licensen"
|
||||
art_description_suffix: "Gemensamt innehåll är vad som helst som gjorts allmänt tillgängligt för CodeCombat i syfte att skapa nivåer. Detta inkluderar:"
|
||||
art_music: "Musik"
|
||||
art_sound: "Ljud"
|
||||
art_artwork: "Illustrationer"
|
||||
art_sprites: "Sprites"
|
||||
art_other: "Allt (icke-kod) kreativt arbete som görs tillgängliga när nivåer skapas."
|
||||
art_access: "För tillfället finns det inget universellt, enkelt system för att hämta dessa tillgångar. Allmänt gäller: hämta dem från URL:erna som sajten använder, kontakta oss för hjälp, eller hjälp oss att utöka sajten för att göra dessa tillgångar mer lättillgängliga."
|
||||
art_paragraph_1: "För tillskrivning, var vänlig namnge och länka till codecombat.com i närheten av var källan används eller där det är passande för mediet. Till exempel:"
|
||||
use_list_1: "Om det används i en film eller ett annat spel, inkludera codecombat.com i eftertexterna."
|
||||
use_list_2: "Om det används på en webbplats, inkludera en länk nära användandet, till exempel under en bild eller i en allmän tilldelningssida där du också kan nämna andra Create Commons-resurser och öppen programvara som används på webbplatsen. Någonting som redan tydligt refererar till CodeCombat, exempelvis en bloggpost som nämner CodeCombat, behöver ingen separat tillskrivning."
|
||||
art_paragraph_2: "Om innehållet som används inte är skapat av CodeCombat utan istället av en användare av codecombat.com, tillskriv dem istället, och följ tillskrivningsinstruktioner som ges i den resursens beskrivning om det finns några."
|
||||
rights_title: "Rättigheter förbehålls"
|
||||
rights_desc: "Alla rättigheter förbehålls för själva nivåerna. Detta inkluderar:"
|
||||
rights_scripts: "Script"
|
||||
rights_unit: "Enhetskonfiguration"
|
||||
rights_description: "Beskrivning"
|
||||
rights_writings: "Skifter"
|
||||
rights_media: "Media (ljud, musik) och annat kreativt innehåll som skapats specifikt för denna nivå och inte gjorts allmänt tillgängligt när nivåer skapats."
|
||||
rights_clarification: "För att klargöra, allt som gjorts tillgängligt i nivåredigeraren i syfte att skapa nivåer är under CC, medan innehållet skapat med nivåredigeraren eller uppladdat under skapandet inte är detta."
|
||||
nutshell_title: "I ett nötskal"
|
||||
nutshell_description: "Alla resurser vi tillhandahåller i nivåredigeraren är gratis att använda som du vill för att skapa nivåer. Men vi reserverar oss rättigheten att begränsa distribution av nivåerna själva (som skapas på codecombat.com) så att de kan tas betalt för i framtiden, om det är så det blir."
|
||||
canonical: "Den engelska versionen av detta dokument är den definitiva, erkända versionen. Om det finns några skillnader mellan översättningar är det det engelska dokumentet som tar företräde."
|
||||
|
||||
# contribute:
|
||||
# page_title: "Contributing"
|
||||
# character_classes_title: "Character Classes"
|
||||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||||
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
|
||||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
|
||||
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
|
||||
# how_to_join: "How To Join"
|
||||
# join_desc_1: "Anyone can help out! Just check out our "
|
||||
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
|
||||
# join_desc_3: ", or find us in our "
|
||||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
|
||||
# artisan_join_step1: "Read the documentation."
|
||||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
|
||||
# diplomat_join_pref_github: "Find your language locale file "
|
||||
# diplomat_github_url: "on GitHub"
|
||||
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
# creative_artisans: "Our Creative Artisans:"
|
||||
# brave_adventurers: "Our Brave Adventurers:"
|
||||
# translating_diplomats: "Our Translating Diplomats:"
|
||||
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
||||
contribute:
|
||||
page_title: "Bidragande"
|
||||
character_classes_title: "Karaktärklasser"
|
||||
introduction_desc_intro: "Vi har store förhoppningar för CodeCombat."
|
||||
introduction_desc_pref: "Vi vill vara stället dit alla sorters programmerare kommer för att lära och spela tillsammans, introducera andra till kodandets underbara värld, och visa upp de bästa delarna av gemenskapen. Vi kan inte och vi vill inte gör det ensamma; vad som gör projekt som GitHub, Stack Overflow och Linux fantastiska är människorna som använder och bygger dem. Av den anledningen "
|
||||
introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
introduction_desc_suf: ", och vi siktar på att tillhandahålla så många sätt som möjligt för dig att delta och göra det här projektet till lika mycket ditt som vårt."
|
||||
introduction_desc_ending: "Vi hoppas att du vill vara med!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, och Jeremy"
|
||||
alert_account_message_intro: "Hej där!"
|
||||
alert_account_message_pref: "För att prenumerera på klassmail måste du"
|
||||
alert_account_message_suf: "först."
|
||||
alert_account_message_create_url: "skapa ett konto"
|
||||
archmage_summary: "Intresserad av att jobba med spelgrafik, användargränssnittsdesign, databas- och serveroptimering, flerspelarnätverkadnde, fysik, ljud eller spelmotorprestation? Vill du hjälpa till att bygga ett spel för att hjälpa andra människor lära sig det du är bra på? Vi har mycket att göra och om du är en erfaren programmerare och vill utveckla för CodeCombat är denna klassen för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
|
||||
archmage_introduction: "En av de bästa delarna med att bygga spel är att de syntetiserar så många olika saker. Grafik, ljud, realtidsnätverkande, socialt netvärkande och så klart många av de vanligare aspekterna av programmering, från databashantering och serveradministration på låg nivå till användargränssnitt och gränsnittsbyggande. Det finns mycket att göra, och om du är en erfaren programmerare som längtar efter att dyka ner i CodeCombats detaljer kan den här klassen vara för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
|
||||
class_attributes: "Klassattribut"
|
||||
archmage_attribute_1_pref: "Kunskap om "
|
||||
archmage_attribute_1_suf: ", eller en vilja att lära. Det mesta av vår kod är i det här språket. Är du ett fan av Ruby eller Python kommer du att känna dig hemma. Det är Javascript, men med en trevligare syntax."
|
||||
archmage_attribute_2: "Viss erfarenhet av programmering och personligt initiativ. Vi hjälper dig att bli orienterad, men kan inte lägga mycket tid på att träna dig."
|
||||
how_to_join: "Hur man går med"
|
||||
join_desc_1: "Alla kan hjälpa till! Kolla bara in vår "
|
||||
join_desc_2: "för att komma igång, och kryssa i rutan nedanför för att markera att du är en modig huvudmagiker och få de senaste nyheterna via email. Vill du chatta om vad som ska göras eller hur du bli mer involverad?"
|
||||
join_desc_3: ", eller hitta oss i vår "
|
||||
join_desc_4: "så tar vi det därifrån!"
|
||||
join_url_email: "Maila oss"
|
||||
join_url_hipchat: "offentliga HipChat-rum"
|
||||
more_about_archmage: "Lär dig mer om att bli en huvudmagiker"
|
||||
archmage_subscribe_desc: "Få mail om nya kodmöjligheter och tillkännagivanden."
|
||||
artisan_summary_pref: "Vill du designa nivåer och utvidga CodeCombats arsenal? Folk spelar igenom vårt innehåll snabbare än vi kan bygga! För tillfället är vår nivåredigerare ganska mager, så var uppmärksam. Att skapa nivåer kommer att vara lite utmanande och buggigt. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
|
||||
artisan_summary_suf: "är den här klassen för dig."
|
||||
artisan_introduction_pref: "Vi måste bygga fler nivåer! Människor kräver mer innehåll, och vi kan bara bygga en viss mängd själva. Just nu är arbetsstation nivå ett; vår nivåredigerare är knappt användbar ens av dess skapare, så var uppmärksam. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
|
||||
artisan_introduction_suf: "är den här klassen kanske något för dig."
|
||||
artisan_attribute_1: "Någon erfarenhet av att bygga liknande innehåll vore bra, som till exempel Blizzards nivåredigerare. Det är dock inget krav!"
|
||||
artisan_attribute_2: "En vilja att göra en hel del testande och upprepning. För att göra bra nivåer, måste du ta dem till andra och se dem spela den, och vara beredd på att hitta många saker att laga."
|
||||
artisan_attribute_3: "För tillfället, uthållighet i klass med en äventyrare. Vår nivåredigerare är väldigt preliminär och frustrerande att använda. Du är varnad!"
|
||||
artisan_join_desc: "Använd nivåredigeraren i dessa steg, mer eller mindre:"
|
||||
artisan_join_step1: "Läs dokumentationen."
|
||||
artisan_join_step2: "Skapa en ny nivå och utforska existerande nivåer."
|
||||
artisan_join_step3: "Hitta oss i vårt offentliga HipChat-rum för hjälp."
|
||||
artisan_join_step4: "Anslå dina nivåer på forumet för feedback."
|
||||
more_about_artisan: "Lär dig mer om att bli en hantverkare"
|
||||
artisan_subscribe_desc: "Få mail om nivåredigeraruppdateringar och tillkännagivanden"
|
||||
adventurer_summary: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
|
||||
adventurer_introduction: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
|
||||
adventurer_attribute_1: "En törst efter att lära sig. Du vill lära dig att koda och vi vill lära dig att koda. Du kommer förmodligen att vara den som lär ut mest i det här fallet, dock."
|
||||
adventurer_attribute_2: "Karismatisk. Var varsammen tydlig med vad som behöver förbättras, och erbjud förslag på hur förbättringar kan ske."
|
||||
adventurer_join_pref: "Antingen träffar (eller rekryterar!) du en hantverkare och jobbar med denna, eller så kryssar du i rutan nedanför för att få mail när det finns nya nivåer att testa. Vi kommer också att anslå nivåer som behöver granskas på nätverk som"
|
||||
adventurer_forum_url: "vårt forum"
|
||||
adventurer_join_suf: "så om du föredrar att bli notifierad på sådana sätt, bli medlem där!"
|
||||
more_about_adventurer: "Lär dig mer om att bli en äventyrare"
|
||||
adventurer_subscribe_desc: "Få mail när det finns nya nivåer att testa."
|
||||
scribe_summary_pref: "CodeCombat kommer inte bara att vara ett gäng nivåer. Det kommer också att vara en resurs för programmeringskunskap som spelar kan koppla in sig i. På det sättet kan varje hantverkare länka till en detaljerad artikel för spelarens uppbyggelse:dokumentation på ett sätt som liknar vad "
|
||||
scribe_summary_suf: " har byggt. Om du tycker om att förklara programmeringskoncept är det här klassen för dig."
|
||||
scribe_introduction_pref: "CodeCombat kommer inte att vara bara ett gäng nivåer. Det kommer också att inkludera en resurs för kunskap, en wiki av programmeringskoncept som nivåer kan ansluta till. På det sättet slipper varje hantverkare förklara i detalj vad en jämförelseoperator är, utan kan bara länka sin nivå till artikeln som förklarar det och redan är skriven, till spelarens uppbyggelse. Någonting i stil med vad "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " har byggt. Om du tycker att det är kul att uttrycka programmeringskoncept i Markdown-form, är det här klassen för dig."
|
||||
scribe_attribute_1: "Förmåga med ord är i princip allt du behöver. Inte bara grammatik och stavning, utan förmåga att förmedla komplicerade idéer till andra."
|
||||
contact_us_url: "Kontakta oss"
|
||||
scribe_join_description: "Berätta lite om dig själv, din erfarenhet med programmering och vilka saker du skulle vilja skriva om. Vi går vidare därifrån!"
|
||||
more_about_scribe: "Lär dig mer om att bli en skriftlärd"
|
||||
scribe_subscribe_desc: "Få mail om tillkännagivanden om artiklar."
|
||||
diplomat_summary: "Det finns ett stort intresse för CodeCombat i länder som inte pratar engelska! Vi letar efter översättare som är villiga att tillbringa tid med att översätta huvuddelen av webbplatsens ord så att CodeCombat är tillgänglig över hela världen så snart som möjligt. Om du vill hjälpa till med att göra CodeCombat internationellt är det här klassen för dig."
|
||||
diplomat_introduction_pref: "Om vi lärde oss någonting från "
|
||||
diplomat_launch_url: "lanseringen i oktober"
|
||||
diplomat_introduction_suf: "är det att det finns ett stort intresse för CodeCombat i andra länder! Vi bygger en kår av översättare ivriga att förvandla en samling ord till en annan samling ord för att få CodeCombat så tillgänglig i världen som möjligt. Om du gillar att få tjuvkikar på kommande innehåll och att få dessa nivåer till de andra i ditt land så snart som möjligt är det här kanske klassen för dig."
|
||||
diplomat_attribute_1: "Flytande engelska och språket du vill översätta till. När man förmedlar komplicerade idéer är det viktigt att ha ett starkt grepp om båda!"
|
||||
diplomat_join_pref_github: "Hitta ditt språks locale-fil "
|
||||
diplomat_github_url: "på GitHub"
|
||||
diplomat_join_suf_github: ", redigera den online, och skicka en ryckförfrågan. Kryssa också i rutan här nedanför för att hålla dig uppdaterad om nya internationaliseringsutvecklingar."
|
||||
more_about_diplomat: "Lär dig mer om att bli en diplomat"
|
||||
diplomat_subscribe_desc: "Få mail om i18n-utvecklingar och nivåer att översätta."
|
||||
ambassador_summary: "Vi försöker bygga en gemenskap, och varje gemenskap behöver ett supportteam när det blir problem. Vi har chatt, mail och sociala nätverk så att våra användare kan bekanta sig med spelet. Om du vill hjälpa folk att bli involverade, ha kul, och lära dig en del programmering är det här klassen för dig."
|
||||
ambassador_introduction: "Det är en gemenskap vi bygger, och du är anslutningarna. Vi har Olark-chatter, mail och sociala nätverk med många människor att prata med och hjälpa bekanta sig med spelet och lära sig från. Om du vill hjälpa människor att bli involverade och ha kul, och ha bra koll på CodeCombats puls och var vi är på väg, kanske det här är klassen för dig."
|
||||
ambassador_attribute_1: "Kommunikationsfärdigheter. Kunna identifiera problemen spelarna har och hjälpa till att lösa dem. Också att hålla resten av oss informerade om vad spelarna säger, vad de gillar och vad de inte gillar och vad de vill ha mer av!"
|
||||
ambassador_join_desc: "berätta om dig själv, vad du har gjort och vad du skulle vara intresserad av att göra. Vi tar det därifrån!"
|
||||
ambassador_join_note_strong: "Notera"
|
||||
ambassador_join_note_desc: "En av våra högsta prioriteringar är att bygga ett flerspelarläge där spelare som har problem med att lösa nivåer kan kalla på trollkarlar av en högre nivå för att hjälpa dem. Det kommer att vara ett jättebra sätt för ambassadörer att göra sin grej. Vi håller dig informerad!"
|
||||
more_about_ambassador: "Lär dig mer om att bli en ambassadör"
|
||||
ambassador_subscribe_desc: "Få mail om supportuppdateringar och flerspelarutvecklingar"
|
||||
counselor_summary: "Passar ingen av rollerna ovanför det du är intresserad av? Oroa dig inte, vi håller utkik efter alla som vill vara inblandade i utvecklingen av CodeCombat! Om du är intresserad av undervisning, spelutveckling, skötsel av öppen programvara eller någonting annat som du tror skulle vara relevent för oss, är det här klassen för dig."
|
||||
counselor_introduction_1: "Har du livserfarenhet? Ett annat perspektiv på saker som kan hjälpa oss besluta hur vi ska forma CodeCombat? Av alla dessa roller kommer förmodligen denna ta minst tid, men individuellt kommer du att göra störst skillnad. Vi letar efter skrynkliga visa människor, särskilt inom områden som: undervisning, spelutveckling, skötsel av öppen programvara, teknisk rekrytering, entrepenörskap eller design."
|
||||
counselor_introduction_2: "Eller egentligen vad som helst som är relevant för CodeCombats utveckling. Om du har kunskap och vill dela med dig av den för att hjälpa det här projektet att växa, är kanske det här klassen för dig."
|
||||
counselor_attribute_1: "Erfarenhet, i ett av områdena ovan eller någonting annat du tror kan vara hjälpsamt."
|
||||
counselor_attribute_2: "Lite fritid!"
|
||||
counselor_join_desc: "berätta om dig själv, vad har du gjort och vad skulle du vara intresserad av att göra. Vi lägger dig i vår kontaktlista och hör av oss när vi behöver råd (inte alltför ofta)"
|
||||
more_about_counselor: "Lär dig mer om att bli en skritflärd"
|
||||
changes_auto_save: "Förändringar sparas automatiskt när du ändrar kryssrutor."
|
||||
diligent_scribes: "Våra flitiga skriftlärda:"
|
||||
powerful_archmages: "Våra kraftfulla huvudmagiker:"
|
||||
creative_artisans: "Våra kreativa hantverkare:"
|
||||
brave_adventurers: "Våra modiga äventyrare:"
|
||||
translating_diplomats: "Våra översättande diplomater:"
|
||||
helpful_ambassadors: "Våra hjälpfulla ambassadörer:"
|
||||
|
||||
# classes:
|
||||
# archmage_title: "Archmage"
|
||||
# archmage_title_description: "(Coder)"
|
||||
# artisan_title: "Artisan"
|
||||
# artisan_title_description: "(Level Builder)"
|
||||
# adventurer_title: "Adventurer"
|
||||
# adventurer_title_description: "(Level Playtester)"
|
||||
# scribe_title: "Scribe"
|
||||
# scribe_title_description: "(Article Editor)"
|
||||
# diplomat_title: "Diplomat"
|
||||
# diplomat_title_description: "(Translator)"
|
||||
# ambassador_title: "Ambassador"
|
||||
# ambassador_title_description: "(Support)"
|
||||
# counselor_title: "Counselor"
|
||||
# counselor_title_description: "(Expert/Teacher)"
|
||||
classes:
|
||||
archmage_title: "Huvudmagiker"
|
||||
archmage_title_description: "(Kodare)"
|
||||
artisan_title: "Hantverkare"
|
||||
artisan_title_description: "(Nivåbyggare)"
|
||||
adventurer_title: "Äventyrare"
|
||||
adventurer_title_description: "(Nivåtestare)"
|
||||
scribe_title: "Skriftlärd"
|
||||
scribe_title_description: "(Artikelredigerare)"
|
||||
diplomat_title: "Diplomat"
|
||||
diplomat_title_description: "(Översättare)"
|
||||
ambassador_title: "Ambassadör"
|
||||
ambassador_title_description: "(Support)"
|
||||
counselor_title: "Rådgivare"
|
||||
counselor_title_description: "(Expert/Lärare)"
|
||||
|
||||
# ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
# my_matches: "My Matches"
|
||||
# simulate: "Simulate"
|
||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
# summary_matches: "Matches - "
|
||||
# summary_wins: " Wins, "
|
||||
# summary_losses: " Losses"
|
||||
# rank_no_code: "No New Code to Rank"
|
||||
# rank_my_game: "Rank My Game!"
|
||||
# rank_submitting: "Submitting..."
|
||||
# rank_submitted: "Submitted for Ranking"
|
||||
# rank_failed: "Failed to Rank"
|
||||
# rank_being_ranked: "Game Being Ranked"
|
||||
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
|
||||
# no_ranked_matches_pre: "No ranked matches for the "
|
||||
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
||||
# choose_opponent: "Choose an Opponent"
|
||||
# tutorial_play: "Play Tutorial"
|
||||
# tutorial_recommended: "Recommended if you've never played before"
|
||||
# tutorial_skip: "Skip Tutorial"
|
||||
# tutorial_not_sure: "Not sure what's going on?"
|
||||
# tutorial_play_first: "Play the Tutorial first."
|
||||
# simple_ai: "Simple AI"
|
||||
# warmup: "Warmup"
|
||||
# vs: "VS"
|
||||
ladder:
|
||||
please_login: "Var vänlig logga in innan du spelar en stegmatch."
|
||||
my_matches: "Mina matcher"
|
||||
simulate: "Simulera"
|
||||
simulation_explanation: "Genom att simulera matcher kan du få dina matcher rankade fortare."
|
||||
simulate_games: "Simulera matcher!"
|
||||
simulate_all: "ÅTERSTÄLL OCH SIMULERA MATCHER"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
leaderboard: "Resultattavla"
|
||||
battle_as: "Kämpa som "
|
||||
summary_your: "Dina "
|
||||
summary_matches: "Matcher - "
|
||||
summary_wins: " Vinster, "
|
||||
summary_losses: " Förlustar"
|
||||
rank_no_code: "Ingen ny kod att ranka"
|
||||
rank_my_game: "Ranka min match!"
|
||||
rank_submitting: "Skickar..."
|
||||
rank_submitted: "Inskickad för rankning"
|
||||
rank_failed: "Kunde inte ranka"
|
||||
rank_being_ranked: "Matchen blir rankad"
|
||||
code_being_simulated: "Din nya kod håller på att bli simulerad av andra spelare för rankning. Detta kommer att uppdateras allt eftersom nya matcher kommer in."
|
||||
no_ranked_matches_pre: "Inga rankade matcher för "
|
||||
no_ranked_matches_post: " laget! Spela mot några motståndare och kom sedan tillbaka it för att få din match rankad."
|
||||
choose_opponent: "Välj en motståndare"
|
||||
tutorial_play: "Spela tutorial"
|
||||
tutorial_recommended: "Rekommenderas om du aldrig har spelat tidigare"
|
||||
tutorial_skip: "Hoppa över tutorial"
|
||||
tutorial_not_sure: "Inte säker på vad som händer?"
|
||||
tutorial_play_first: "Spela tutorial först."
|
||||
simple_ai: "Enkelt AI"
|
||||
warmup: "Uppvärmning"
|
||||
vs: "VS"
|
||||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
|
||||
# fork_our_arenas: "fork our arenas"
|
||||
# create_worlds: "and create your own worlds."
|
||||
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
|
||||
# tutorial: "tutorial"
|
||||
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
|
||||
# so_ready: "I Am So Ready for This"
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introducerar grottarenan"
|
||||
new_way: "17 mars 2014: Det nya sättet att tävla i kod."
|
||||
to_battle: "Till slagfältet, utvecklare!"
|
||||
modern_day_sorcerer: "Du vet hur man kodar? Det är coolt. Du är en modern trollkarl! Är det inte dags att du använde dina magiska kodarkrafter för att leda dina undersåtar i episka strider? Och vi snackar inte om robotar nu."
|
||||
arenas_are_here: "CodeCombats flerspelararenor är här."
|
||||
ladder_explanation: "Välj dina hjältar, förtrolla dina människo- eller orch-arméer och klättra över besegrade trollkarlar, för att nå toppen av stegen - och utmana sedan dina vänner i våra ärorika, asynkrona flerspelararenor. Om du känner dig kreativ kan du till och med"
|
||||
fork_our_arenas: "förgrena våra arenor"
|
||||
create_worlds: "och skapa dina egna världer."
|
||||
javascript_rusty: "Är din JavaScript lite rostigt? Oroa dig inte, det finns en"
|
||||
tutorial: "tutorial"
|
||||
new_to_programming: ". Ny på programmering? Gå till vår nybörjarkampanj för att öva upp dina färdigheter."
|
||||
so_ready: "Jag är så redo för det här."
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
campaign_player_created: "Oyuncuların Oluşturdukları"
|
||||
campaign_player_created_description: "<a href=\"/contribute#artisan\">Zanaatkâr Büyücüler</a>in yaratıcılıklarına karşı mücadele etmek için..."
|
||||
level_difficulty: "Zorluk: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Yönetici Görünümleri"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
av_other_debug_base_url: "Temel (base.jade hata kontrolü)"
|
||||
u_title: "Kullanıcı Listesi"
|
||||
lg_title: "Yeni Oyunlar"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Düzenleyici"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
nick_description: "Programlama sihirbazı, tuhaf motivasyon büyücü ve tersine mühendis. Nick her şeyden anlar ve şu anda CodeCombat'i inşa etmekle meşgul."
|
||||
jeremy_description: "Müşteri hizmetleri büyücüsü, kullanılabilirlik test edicisi ve topluluk örgütleyici; muhtemelen Jeremy ile konuşmuşluğunuz vardır."
|
||||
michael_description: "Programcı, sistem yöneticisi, halihazırda üniversite okuyan teknik-harika-çocuk. Michael sunucularımızı ayakta tutan adamın ta kendisi."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Hukuki"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -2,7 +2,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
common:
|
||||
loading: "Завантаження..."
|
||||
saving: "Збереження..."
|
||||
sending: "Відправлення..."
|
||||
sending: "Надсилання..."
|
||||
cancel: "Відміна"
|
||||
save: "Зберегти"
|
||||
delay_1_sec: "1 секунда"
|
||||
|
@ -31,15 +31,15 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
about: "Про нас"
|
||||
contact: "Контакти"
|
||||
twitter_follow: "Фоловити"
|
||||
employers: "Зайняті"
|
||||
employers: "Роботодавцям"
|
||||
|
||||
versions:
|
||||
save_version_title: "Зберегти нову версію"
|
||||
new_major_version: "Зберегти основну версію"
|
||||
cla_prefix: "Для збереження змін, спочатку треба погодитись з нашим"
|
||||
cla_prefix: "Для збереження змін спочатку треба погодитись з нашим"
|
||||
cla_url: "CLA"
|
||||
cla_suffix: "."
|
||||
cla_agree: "Я Згоден"
|
||||
cla_agree: "Я згоден"
|
||||
|
||||
login:
|
||||
sign_up: "створити акаунт"
|
||||
|
@ -49,7 +49,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
|
||||
recover:
|
||||
recover_account_title: "Відновити акаунт"
|
||||
send_password: "Вислати пароль відновлення"
|
||||
send_password: "Надіслати пароль відновлення"
|
||||
|
||||
signup:
|
||||
create_account_title: "Створити акаунт, щоб зберегти прогрес"
|
||||
|
@ -63,20 +63,20 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
|
||||
home:
|
||||
slogan: "Навчіться програмувати на JavaScript, граючи у гру"
|
||||
no_ie: "Нажаль, CodeCombat не працює в IE8 чи більш старих версіях!"
|
||||
no_ie: "На жаль, CodeCombat не працює в IE8 чи більш старих версіях!"
|
||||
no_mobile: "CodeCombat не призначений для мобільних приладів і може не працювати!"
|
||||
play: "Грати"
|
||||
old_browser: "Вибачте, але ваш браузер дуже старий для гри CodeCombat"
|
||||
old_browser_suffix: "Ви все одно можете спробувати, хоча наврядче вийде"
|
||||
# campaign: "Campaign"
|
||||
old_browser_suffix: "Ви все одно можете спробувати, хоча навряд чи вийде"
|
||||
campaign: "Кампанія"
|
||||
for_beginners: "Для новачків"
|
||||
multiplayer: "Командна гра"
|
||||
for_developers: "Для розробників"
|
||||
|
||||
play:
|
||||
choose_your_level: "Оберіть свій рівень"
|
||||
adventurer_prefix: "Ви можете грати будь-який рівень з наведених нижче або обговорювати рівні на "
|
||||
adventurer_forum: "форумі Шукачів Пригод"
|
||||
adventurer_prefix: "Ви можете грати у будь-який рівень з наведених нижче або обговорювати рівні на "
|
||||
adventurer_forum: "форумі Шукачів пригод"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Кампанія для початківців"
|
||||
campaign_beginner_description: "... у якій ви навчитеся магії програмування."
|
||||
|
@ -85,40 +85,40 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
campaign_multiplayer: "Арени для мультиплеєра"
|
||||
campaign_multiplayer_description: "... в яких ви програмуєте віч-на-віч із іншими гравцями."
|
||||
campaign_player_created: "Рівні, створені гравцями"
|
||||
campaign_player_created_description: "... у яких ви сражаєтеся проти креативності ваших друзів-<a href=\"/contribute#artisan\">Архитекторів</a>."
|
||||
campaign_player_created_description: "... у яких ви змагаєтесь у креативності із вашими друзями-<a href=\"/contribute#artisan\">Архітекторами</a>."
|
||||
level_difficulty: "Складність: "
|
||||
# play_as: "Play As "
|
||||
# spectate: "Spectate"
|
||||
play_as: "Грати як"
|
||||
spectate: "Спостерігати"
|
||||
|
||||
contact:
|
||||
contact_us: "Зв'язатися з CodeCombat"
|
||||
welcome: "Ми раді вашому повідомленню! Скористайтеся цією формою, щоб відправити email."
|
||||
contribute_prefix: "Якщо ви зацікавлені у співпраці, зайдіть на нашу "
|
||||
welcome: "Ми раді вашому повідомленню! Скористайтеся цією формою, щоб надіслати email."
|
||||
contribute_prefix: "Якщо ви зацікавлені у співпраці, завітайте на нашу "
|
||||
contribute_page: "сторінку учасників"
|
||||
contribute_suffix: "!"
|
||||
forum_prefix: "Для будь-яких публичних обговорень, будь ласка, використовуйте "
|
||||
forum_page: "наш форум"
|
||||
forum_suffix: "."
|
||||
send: "Відправити фідбек"
|
||||
send: "Надіслати фідбек"
|
||||
|
||||
diplomat_suggestion:
|
||||
title: "Допоможіть перекласти CodeCombat!"
|
||||
sub_heading: "Нам потрібні ваші мовні таланти."
|
||||
pitch_body: "Ми створюємо CodeCombat англійською, але в нас вже є гравці зі всього світу. Багато хто з них хоче грати українською, але не говорить англійською, тому, якщо ви знаєте обидві мови, обміркуйте можливість стати Дипломатом і допомогти перекласти сайт CodeCombat та всі рівні на українську."
|
||||
missing_translations: "Поки ми не переклали все на українську, ви будете бачити англійський текст там, де українська ще недоступна."
|
||||
learn_more: "Узнати, як стати Дипломатом"
|
||||
subscribe_as_diplomat: "Записатися у Дипломати"
|
||||
pitch_body: "Ми створюємо CodeCombat англійською, але в нас вже є гравці по всьому світі. Багато хто з них хоче грати українською, але не говорить англійською, тому, якщо ви знаєте обидві мови, обміркуйте можливість стати Дипломатом і допомогти перекласти сайт CodeCombat та всі рівні українською."
|
||||
missing_translations: "Поки ми не переклали все українською, ви будете бачити англійський текст там, де українська ще недоступна."
|
||||
learn_more: "Дізнатися, як стати Дипломатом"
|
||||
subscribe_as_diplomat: "Записатися в Дипломати"
|
||||
|
||||
wizard_settings:
|
||||
title: "Налаштування"
|
||||
customize_avatar: "Налаштувати аватар"
|
||||
clothes: "Одяг"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
spell: "аклинанняЗ"
|
||||
trim: "Оздоблення"
|
||||
cloud: "Хмаринка"
|
||||
spell: "Закляття"
|
||||
boots: "Черевики"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
hue: "Відтінок"
|
||||
saturation: "Насиченість"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
|
@ -130,16 +130,16 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
wizard_tab: "Персонаж"
|
||||
password_tab: "Пароль"
|
||||
emails_tab: "Email-адреси"
|
||||
# admin: "Admin"
|
||||
admin: "Aдмін"
|
||||
gravatar_select: "Оберіть, яке фото з Gravatar використовувати"
|
||||
gravatar_add_photos: "Додайте фото та зменшені зображення до акаунта Gravatar, пов'язаного з вашою email-адресою, щоб обрати зображення"
|
||||
gravatar_add_more_photos: "Додайти більше фото до вашого акаунта Gravatar, щоб вони були доступні тут."
|
||||
wizard_color: "Колір волосся персонажа"
|
||||
wizard_color: "Колір одягу персонажа"
|
||||
new_password: "Новий пароль"
|
||||
new_password_verify: "Підтвердження паролю"
|
||||
email_subscriptions: "Email-підписки"
|
||||
email_announcements: "Оголошення"
|
||||
# email_notifications: "Notifications"
|
||||
email_notifications: "Нотифікації"
|
||||
email_notifications_description: "Отримувати періодичні нагадування для Вашого акаунта."
|
||||
email_announcements_description: "Отримувати електронні листи про останні новини CodeCombat."
|
||||
contributor_emails: "Підписки за класами учасників"
|
||||
|
@ -149,7 +149,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
email_toggle: "Обрати все"
|
||||
error_saving: "Помилка при збереженні"
|
||||
saved: "Зміни збережено"
|
||||
password_mismatch: "Паролі не співпадають."
|
||||
password_mismatch: "Паролі не збігаються."
|
||||
|
||||
account_profile:
|
||||
edit_settings: "Змінити налаштування"
|
||||
|
@ -185,10 +185,10 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
victory_title_prefix: ""
|
||||
victory_title_suffix: " закінчено"
|
||||
victory_sign_up: "Підписатися на оновлення"
|
||||
victory_sign_up_poke: "Хочете отримувати останні новини на email? Створіть безкоштовний акаунт, і ми будемо тримати вас в курсі!"
|
||||
victory_sign_up_poke: "Хочете отримувати останні новини на email? Створіть безкоштовний акаунт, і ми будемо тримати вас у курсі!"
|
||||
victory_rate_the_level: "Оцінити рівень: "
|
||||
# victory_rank_my_game: "Rank My Game"
|
||||
# victory_ranking_game: "Submitting..."
|
||||
victory_rank_my_game: "Оцінити мою гру"
|
||||
victory_ranking_game: "Надсилання..."
|
||||
# victory_return_to_ladder: "Return to Ladder"
|
||||
victory_play_next_level: "Наступний рівень"
|
||||
victory_go_home: "На головну"
|
||||
|
@ -198,7 +198,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
multiplayer_title: "Налаштування мультиплеєра"
|
||||
multiplayer_link_description: "Поділіться цим посиланням з будь-ким, щоб вони приєдналися до вас."
|
||||
multiplayer_hint_label: "Підказка:"
|
||||
multiplayer_hint: " Натисніть на посилання, щоб обрати всіх, та натисніть Apple-C або Ctrl-C, щоб скопіювати посилання."
|
||||
multiplayer_hint: "Натисніть на посилання, щоб обрати всіх, та натисніть Apple-C або Ctrl-C, щоб скопіювати посилання."
|
||||
multiplayer_coming_soon: "Скоро - більше можливостей у мультиплеєрі!"
|
||||
guide_title: "Посібник"
|
||||
tome_minion_spells: "Закляття ваших міньонів"
|
||||
|
@ -206,18 +206,18 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
tome_other_units: "Інші юніти"
|
||||
tome_cast_button_castable: "Читати закляття"
|
||||
tome_cast_button_casting: "Закляття читається"
|
||||
tome_cast_button_cast: "Закляття прочитане"
|
||||
tome_cast_button_cast: "Закляття прочитано"
|
||||
tome_autocast_delay: "Затримка автоматичного читання"
|
||||
tome_select_spell: "Оберіть закляття"
|
||||
tome_select_a_thang: "Оберіть когось для "
|
||||
tome_available_spells: "Доступні закляття"
|
||||
hud_continue: "Продовжити (натисніть shift-space)"
|
||||
spell_saved: "Заклинання збережено"
|
||||
spell_saved: "Закляття збережено"
|
||||
skip_tutorial: "Пропустити (esc)"
|
||||
# editor_config: "Editor Config"
|
||||
# editor_config_title: "Editor Configuration"
|
||||
# editor_config_keybindings_label: "Key Bindings"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_default: "За замовчуванням (Ace)"
|
||||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
||||
# editor_config_invisibles_label: "Show Invisibles"
|
||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
||||
|
@ -225,42 +225,57 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
# av_entities_sub_title: "Entities"
|
||||
av_entities_users_url: "користувачі"
|
||||
# av_entities_active_instances_url: "Active Instances"
|
||||
av_other_sub_title: "Ынше"
|
||||
av_other_sub_title: "Інше"
|
||||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Список користувачів"
|
||||
lg_title: "Останні ігри"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
|
||||
# article_title: "Article Editor"
|
||||
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
|
||||
# thang_title: "Thang Editor"
|
||||
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
|
||||
# level_title: "Level Editor"
|
||||
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
|
||||
# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
|
||||
contact_us: "Зв’язатися з нами!"
|
||||
hipchat_prefix: "Ви можете також знайти нас в нашому"
|
||||
# hipchat_url: "HipChat room."
|
||||
main_title: "Редактори CodeCombat"
|
||||
main_description: "Створюйте власні рівні, кампанії, юнітів та навчальний контекнт. Ми надаємо всіх необхидних інструментів! "
|
||||
article_title: "Редактор статей"
|
||||
article_description: "Пішіть статті, які будуть знайомити гравців із концепціями програмування, що можуть бути викорістани в різних рівнях та кампаніях."
|
||||
thang_title: "Редактор об'єктів"
|
||||
thang_description: "Створюйте юнітів, візначайте їхню логіку, графіку та аудіо. Наразі підтримується тільки імпорт векторної flash-графіки."
|
||||
level_title: "Редактор рівнів"
|
||||
level_description: "Включає інструменти для створення сценаріїв, аудіо й конструювання логіки задля створення усіх типів рівнив. Усе, що ми самі використовуємо! "
|
||||
security_notice: "Багато базових можливостей у цих редакторах зараз не доступні за замовчуванням. Як тільки ми вдосконалимо безпеку цих систем, вони стануть загальнодоступними. Якщо ви хочете використовувати ці можливості раніше, "
|
||||
contact_us: "зв’яжіться з нами!"
|
||||
hipchat_prefix: "Ви можете також знайти нас в нашій"
|
||||
hipchat_url: "кімнаті HipChat."
|
||||
# revert: "Revert"
|
||||
# revert_models: "Revert Models"
|
||||
# level_some_options: "Some Options?"
|
||||
# level_tab_thangs: "Thangs"
|
||||
# level_tab_scripts: "Scripts"
|
||||
# level_tab_settings: "Settings"
|
||||
# level_tab_components: "Components"
|
||||
# level_tab_systems: "Systems"
|
||||
# level_tab_thangs_title: "Current Thangs"
|
||||
# level_tab_thangs_conditions: "Starting Conditions"
|
||||
# level_tab_thangs_add: "Add Thangs"
|
||||
# level_settings_title: "Settings"
|
||||
level_tab_thangs: "Об'єкти"
|
||||
level_tab_scripts: "Скрипти"
|
||||
level_tab_settings: "Налаштування"
|
||||
level_tab_components: "Компоненти"
|
||||
level_tab_systems: "Системи"
|
||||
level_tab_thangs_title: "Поточні об'єкти"
|
||||
level_tab_thangs_conditions: "Початковий статус"
|
||||
level_tab_thangs_add: "Додати об'єкти"
|
||||
level_settings_title: "Налаштування"
|
||||
# level_component_tab_title: "Current Components"
|
||||
# level_component_btn_new: "Create New Component"
|
||||
# level_systems_tab_title: "Current Systems"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Юридичні нотатки"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -3,14 +3,14 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
loading: "Tải..."
|
||||
saving: "Lưu..."
|
||||
sending: "Gởi..."
|
||||
# cancel: "Cancel"
|
||||
# save: "Save"
|
||||
cancel: "Hủy"
|
||||
save: "Lưu"
|
||||
# delay_1_sec: "1 second"
|
||||
# delay_3_sec: "3 seconds"
|
||||
# delay_5_sec: "5 seconds"
|
||||
# manual: "Manual"
|
||||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
play: "Các cấp độ"
|
||||
|
||||
modal:
|
||||
close: "Đóng"
|
||||
|
@ -19,53 +19,53 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
not_found:
|
||||
page_not_found: "không tìm thấy trang"
|
||||
|
||||
# nav:
|
||||
# play: "Levels"
|
||||
# editor: "Editor"
|
||||
nav:
|
||||
play: "Các cấp độ"
|
||||
editor: "Chỉnh sửa"
|
||||
# blog: "Blog"
|
||||
# forum: "Forum"
|
||||
# admin: "Admin"
|
||||
# home: "Home"
|
||||
# contribute: "Contribute"
|
||||
# legal: "Legal"
|
||||
# about: "About"
|
||||
# contact: "Contact"
|
||||
# twitter_follow: "Follow"
|
||||
# employers: "Employers"
|
||||
forum: "Diễn đàn"
|
||||
admin: "Quản trị viên"
|
||||
home: "Nhà"
|
||||
contribute: "Contribute"
|
||||
legal: "Hợp pháp"
|
||||
about: "Về"
|
||||
contact: "Liên hệ"
|
||||
twitter_follow: "Đi theo"
|
||||
employers: "Người tuyển việc"
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
# cla_prefix: "To save changes, first you must agree to our"
|
||||
versions:
|
||||
save_version_title: "Lưu Phiên bản Mới"
|
||||
new_major_version: "Phiên bản chính mới"
|
||||
cla_prefix: "Để lưu thay đổi, bạn phải chấp thuận với chúng tôi trước"
|
||||
# cla_url: "CLA"
|
||||
# cla_suffix: "."
|
||||
# cla_agree: "I AGREE"
|
||||
cla_agree: "TÔI ĐỒNG Ý"
|
||||
|
||||
login:
|
||||
sign_up: "Tạo tài khoản"
|
||||
log_in: "Đăng nhập"
|
||||
log_out: "Đăng xuất"
|
||||
# recover: "recover account"
|
||||
recover: "Khôi phục tài khoản"
|
||||
|
||||
# recover:
|
||||
# recover_account_title: "Recover Account"
|
||||
# send_password: "Send Recovery Password"
|
||||
recover:
|
||||
recover_account_title: "Khôi phục tài khoản"
|
||||
send_password: "Gởi mật mã khôi phục"
|
||||
|
||||
# signup:
|
||||
# create_account_title: "Create Account to Save Progress"
|
||||
# description: "It's free. Just need a couple things and you'll be good to go:"
|
||||
# email_announcements: "Receive announcements by email"
|
||||
# coppa: "13+ or non-USA "
|
||||
# coppa_why: "(Why?)"
|
||||
# creating: "Creating Account..."
|
||||
# sign_up: "Sign Up"
|
||||
# log_in: "log in with password"
|
||||
signup:
|
||||
create_account_title: "Tạo tài khoản để lưu tiến trình"
|
||||
description: "Nó miễn phí. Chỉ cần một vài thứ và bạn có thể tiếp tục:"
|
||||
email_announcements: "Nhận thông báo bằng email"
|
||||
coppa: "13+ hoặc non-USA "
|
||||
coppa_why: "(Tại sao?)"
|
||||
creating: "Tạo tài khoản..."
|
||||
sign_up: "Đăng ký"
|
||||
log_in: "đăng nhập với mật khẩu"
|
||||
|
||||
# home:
|
||||
# slogan: "Learn to Code JavaScript by Playing a Game"
|
||||
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
|
||||
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
|
||||
# play: "Play"
|
||||
home:
|
||||
slogan: "Học mã Javascript bằng chơi Games"
|
||||
no_ie: "Codecombat không chạy trong Internet Explorer 9 hoặc cũ hơn. Xin lỗi!"
|
||||
no_mobile: "Codecombat không được thiết kế cho các thiết bị di động và có thể không hoạt động được!"
|
||||
play: "Chơi"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
|
@ -73,45 +73,45 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
|
||||
# play:
|
||||
# choose_your_level: "Choose Your Level"
|
||||
# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
|
||||
# adventurer_forum: "the Adventurer forum"
|
||||
play:
|
||||
choose_your_level: "Chọn Trình của bạn"
|
||||
adventurer_prefix: "Bạn có thể nhảy đến bất kỳ cấp độ dưới đây, hoặc nâng dần cấp độ "
|
||||
adventurer_forum: "diễn đàn Adventurer"
|
||||
# adventurer_suffix: "."
|
||||
# campaign_beginner: "Beginner Campaign"
|
||||
campaign_beginner: "Bắt đầu chiến dịch"
|
||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
||||
# campaign_dev: "Random Harder Levels"
|
||||
campaign_dev: "Các cấp độ khó hơn ngẫu nhiên"
|
||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||
# campaign_multiplayer: "Multiplayer Arenas"
|
||||
campaign_multiplayer: "Khu vực đa người chơi"
|
||||
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
|
||||
# campaign_player_created: "Player-Created"
|
||||
campaign_player_created: "Tạo người chơi"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
level_difficulty: "Khó: "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
# contact_us: "Contact CodeCombat"
|
||||
# welcome: "Good to hear from you! Use this form to send us email. "
|
||||
# contribute_prefix: "If you're interested in contributing, check out our "
|
||||
# contribute_page: "contribute page"
|
||||
contact:
|
||||
contact_us: "Liên hệ CodeCombat"
|
||||
welcome: "Rất vui được nhận tin từ bạn! Hãy dùng đơn này để gởi mail cho chúng tôi. "
|
||||
contribute_prefix: "Nếu bạn muốn đóng góp, hãy kiểm tra "
|
||||
contribute_page: "trang đóng góp"
|
||||
# contribute_suffix: "!"
|
||||
# forum_prefix: "For anything public, please try "
|
||||
# forum_page: "our forum"
|
||||
forum_page: "Diễn đàn của chúng tôi"
|
||||
# forum_suffix: " instead."
|
||||
# send: "Send Feedback"
|
||||
send: "Gởi phản hồi"
|
||||
|
||||
diplomat_suggestion:
|
||||
# title: "Help translate CodeCombat!"
|
||||
# sub_heading: "We need your language skills."
|
||||
title: "Hãy giúp dịch thuật cho CodeCombat!"
|
||||
sub_heading: "Chúng tôi cần kỹ năng ngoại ngữ của bạn."
|
||||
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Vietnamese but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Vietnamese."
|
||||
missing_translations: "Until we can translate everything into Vietnamese, you'll see English when Vietnamese isn't available."
|
||||
# learn_more: "Learn more about being a Diplomat"
|
||||
# subscribe_as_diplomat: "Subscribe as a Diplomat"
|
||||
|
||||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
wizard_settings:
|
||||
title: "Cài đặt Wizard"
|
||||
customize_avatar: "Tùy chỉnh Avatar của bạn"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
|
@ -121,65 +121,65 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
# not_logged_in: "Log in or create an account to change your settings."
|
||||
# autosave: "Changes Save Automatically"
|
||||
account_settings:
|
||||
title: "Cài đặt Tài khoản"
|
||||
not_logged_in: "Đăng nhập hoặc tạo tài khoản để thay đổi cài đặt."
|
||||
autosave: "Tự động lưu thay đổi"
|
||||
# me_tab: "Me"
|
||||
# picture_tab: "Picture"
|
||||
# wizard_tab: "Wizard"
|
||||
# password_tab: "Password"
|
||||
# emails_tab: "Emails"
|
||||
picture_tab: "Bức tranh"
|
||||
wizard_tab: "Wizard"
|
||||
password_tab: "Mật khẩu"
|
||||
emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
# gravatar_select: "Select which Gravatar photo to use"
|
||||
gravatar_select: "Chọn hình Gravatar để sử dụng"
|
||||
# gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
|
||||
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
|
||||
# wizard_color: "Wizard Clothes Color"
|
||||
# new_password: "New Password"
|
||||
# new_password_verify: "Verify"
|
||||
# email_subscriptions: "Email Subscriptions"
|
||||
# email_announcements: "Announcements"
|
||||
wizard_color: "Màu trang phục Wizard"
|
||||
new_password: "Mật khẩu mới"
|
||||
new_password_verify: "Xác nhận"
|
||||
email_subscriptions: "Thuê bao Email"
|
||||
email_announcements: "Thông báo"
|
||||
# email_notifications: "Notifications"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
|
||||
email_announcements_description: "Nhận email về tin tức mới nhất và sự phát triển của Codecombat."
|
||||
# contributor_emails: "Contributor Class Emails"
|
||||
# contribute_prefix: "We're looking for people to join our party! Check out the "
|
||||
# contribute_page: "contribute page"
|
||||
# contribute_suffix: " to find out more."
|
||||
contribute_prefix: "Chúng tôi đang tìm thêm người vào nhóm của chúng tôi! Hãy kiểm "
|
||||
contribute_page: "trang đóng góp"
|
||||
contribute_suffix: " để tìm hiểu thêm."
|
||||
# email_toggle: "Toggle All"
|
||||
# error_saving: "Error Saving"
|
||||
# saved: "Changes Saved"
|
||||
# password_mismatch: "Password does not match."
|
||||
error_saving: "Lỗi lưu"
|
||||
saved: "Thay đổi được lưu"
|
||||
password_mismatch: "Mật khẩu không khớp."
|
||||
|
||||
# account_profile:
|
||||
# edit_settings: "Edit Settings"
|
||||
account_profile:
|
||||
edit_settings: "Chỉnh sửa cài đặt"
|
||||
# profile_for_prefix: "Profile for "
|
||||
# profile_for_suffix: ""
|
||||
# profile: "Profile"
|
||||
# user_not_found: "No user found. Check the URL?"
|
||||
# gravatar_not_found_mine: "We couldn't find your profile associated with:"
|
||||
# gravatar_not_found_email_suffix: "."
|
||||
# gravatar_signup_prefix: "Sign up at "
|
||||
# gravatar_signup_suffix: " to get set up!"
|
||||
profile: "Hồ sơ"
|
||||
user_not_found: "Không có người sử dụng được tìm thấy. Kiểm tra URL?"
|
||||
gravatar_not_found_mine: "Chúng tôi không thể tìm thấy hồ sơ của bạn được đính kèm theo:"
|
||||
gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Đăng ký tại "
|
||||
gravatar_signup_suffix: " để thiết lập!"
|
||||
# gravatar_not_found_other: "Alas, there's no profile associated with this person's email address."
|
||||
# gravatar_contact: "Contact"
|
||||
# gravatar_websites: "Websites"
|
||||
gravatar_websites: "Địa chỉ trang Web"
|
||||
# gravatar_accounts: "As Seen On"
|
||||
# gravatar_profile_link: "Full Gravatar Profile"
|
||||
|
||||
# play_level:
|
||||
play_level:
|
||||
# level_load_error: "Level could not be loaded: "
|
||||
# done: "Done"
|
||||
done: "Hoàn thành"
|
||||
# grid: "Grid"
|
||||
# customize_wizard: "Customize Wizard"
|
||||
customize_wizard: "Tùy chỉnh Wizard"
|
||||
# home: "Home"
|
||||
# guide: "Guide"
|
||||
# multiplayer: "Multiplayer"
|
||||
# restart: "Restart"
|
||||
# goals: "Goals"
|
||||
guide: "Hướng dẫn"
|
||||
multiplayer: "Nhiều người chơi"
|
||||
restart: "Khởi động lại"
|
||||
goals: "Mục đích"
|
||||
# action_timeline: "Action Timeline"
|
||||
# click_to_select: "Click on a unit to select it."
|
||||
# reload_title: "Reload All Code?"
|
||||
click_to_select: "Kích vào đơn vị để chọn nó."
|
||||
reload_title: "Tải lại tất cả mã?"
|
||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||
# reload_confirm: "Reload All"
|
||||
# victory_title_prefix: ""
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -397,7 +413,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||||
|
||||
# contribute:
|
||||
contribute:
|
||||
# page_title: "Contributing"
|
||||
# character_classes_title: "Character Classes"
|
||||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||||
|
@ -480,8 +496,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
counselor_attribute_2: "Rảnh rỗi một chút!"
|
||||
counselor_join_desc: "Nói cho chúng tôi điều gì đó về bạn, bạn đã làm cái gì và bạn hứng thú về cái gì. Chúng tôi sẽ đưa bạn vào danh sách liên lạc và chúng tôi sẽ liên hệ khi chúng tôi có thể(không thường xuyên)."
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
|
@ -491,7 +507,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# translating_diplomats: "Our Translating Diplomats:"
|
||||
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
||||
|
||||
# classes:
|
||||
classes:
|
||||
# archmage_title: "Archmage"
|
||||
# archmage_title_description: "(Coder)"
|
||||
# artisan_title: "Artisan"
|
||||
|
@ -501,11 +517,11 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# scribe_title: "Scribe"
|
||||
# scribe_title_description: "(Article Editor)"
|
||||
# diplomat_title: "Diplomat"
|
||||
# diplomat_title_description: "(Translator)"
|
||||
diplomat_title_description: "(Người phiên dịch)"
|
||||
# ambassador_title: "Ambassador"
|
||||
# ambassador_title_description: "(Support)"
|
||||
# counselor_title: "Counselor"
|
||||
# counselor_title_description: "(Expert/Teacher)"
|
||||
ambassador_title_description: "(Hỗ trợ)"
|
||||
counselor_title: "Người tư vấn"
|
||||
counselor_title_description: "(Chuyên gia/ Giáo viên)"
|
||||
|
||||
# ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -66,12 +66,12 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
no_ie: "抱歉!Internet Explorer 9 等旧式预览器无法使用本网站。"
|
||||
no_mobile: "CodeCombat 不是针对手机设备设计的,所以可能无法达到最好的体验!"
|
||||
play: "开始游戏"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
old_browser: "噢, 你的浏览器太老了, 不能运行CodeCombat. 抱歉!"
|
||||
old_browser_suffix: "尽管你可以多试几次, 但也许不会管用."
|
||||
campaign: "战役模式"
|
||||
for_beginners: "适合初学者"
|
||||
multiplayer: "多人游戏"
|
||||
for_developers: "适合开发者"
|
||||
|
||||
play:
|
||||
choose_your_level: "选取难度"
|
||||
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
campaign_player_created: "创建玩家"
|
||||
campaign_player_created_description: "……在这里你可以与你的小伙伴的创造力战斗 <a href=\"/contribute#artisan\">技术指导</a>."
|
||||
level_difficulty: "难度:"
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "管理员视图"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
av_other_debug_base_url: "Base(用于调试 base.jade)"
|
||||
u_title: "用户列表"
|
||||
lg_title: "最新的游戏"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat 编辑器"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "法律"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
campaign_player_created: "玩家建立的關卡"
|
||||
campaign_player_created_description: "...挑戰同伴的創意 <a href=\"/contribute#artisan\">技術指導</a>."
|
||||
level_difficulty: "難度"
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -47,7 +47,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
log_out: "登出"
|
||||
recover: "找回账户"
|
||||
|
||||
# recover:
|
||||
recover:
|
||||
recover_account_title: "帐户恢复"
|
||||
send_password: "发送恢复密码"
|
||||
|
||||
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "难度"
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,6 +350,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -514,6 +530,8 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -34,18 +34,22 @@ class CocoModel extends Backbone.Model
|
|||
onLoaded: ->
|
||||
@loaded = true
|
||||
@loading = false
|
||||
@markToRevert()
|
||||
if @saveBackups
|
||||
existing = storage.load @id
|
||||
if existing
|
||||
@set(existing, {silent:true})
|
||||
CocoModel.backedUp[@id] = @
|
||||
if @constructor.schema?.loaded
|
||||
@markToRevert()
|
||||
@loadFromBackup()
|
||||
|
||||
set: ->
|
||||
res = super(arguments...)
|
||||
@saveBackup() if @saveBackups and @loaded and @hasLocalChanges()
|
||||
res
|
||||
|
||||
loadFromBackup: ->
|
||||
return unless @saveBackups
|
||||
existing = storage.load @id
|
||||
if existing
|
||||
@set(existing, {silent:true})
|
||||
CocoModel.backedUp[@id] = @
|
||||
|
||||
saveBackup: ->
|
||||
storage.save(@id, @attributes)
|
||||
CocoModel.backedUp[@id] = @
|
||||
|
@ -86,7 +90,10 @@ class CocoModel extends Backbone.Model
|
|||
res
|
||||
|
||||
markToRevert: ->
|
||||
@_revertAttributes = _.clone @attributes
|
||||
if @type() is 'ThangType'
|
||||
@_revertAttributes = _.clone @attributes # No deep clones for these!
|
||||
else
|
||||
@_revertAttributes = $.extend(true, {}, @attributes)
|
||||
|
||||
revert: ->
|
||||
@set(@_revertAttributes, {silent: true}) if @_revertAttributes
|
||||
|
@ -127,6 +134,9 @@ class CocoModel extends Backbone.Model
|
|||
continue if @get(prop)?
|
||||
#console.log "setting", prop, "to", sch.default, "from sch.default" if sch.default?
|
||||
@set prop, sch.default if sch.default?
|
||||
if @loaded
|
||||
@markToRevert()
|
||||
@loadFromBackup()
|
||||
|
||||
getReferencedModels: (data, schema, path='/', shouldLoadProjection=null) ->
|
||||
# returns unfetched model shells for every referenced doc in this model
|
||||
|
|
|
@ -9,8 +9,8 @@ class SuperModel
|
|||
@mustPopulate = model
|
||||
model.saveBackups = @shouldSaveBackups(model)
|
||||
model.fetch() unless model.loaded or model.loading
|
||||
model.once('sync', @modelLoaded, @) unless model.loaded
|
||||
model.once('error', @modelErrored, @) unless model.loaded
|
||||
@listenToOnce(model, 'sync', @modelLoaded) unless model.loaded
|
||||
@listenToOnce(model, 'error', @modelErrored) unless model.loaded
|
||||
url = model.url()
|
||||
@models[url] = model unless @models[url]?
|
||||
@modelLoaded(model) if model.loaded
|
||||
|
@ -40,7 +40,7 @@ class SuperModel
|
|||
continue if @models[refURL]
|
||||
@models[refURL] = ref
|
||||
ref.fetch()
|
||||
ref.once 'sync', @modelLoaded, @
|
||||
@listenToOnce(ref, 'sync', @modelLoaded)
|
||||
|
||||
@trigger 'loaded-one', model: model
|
||||
@trigger 'loaded-all' if @finished()
|
||||
|
|
|
@ -30,7 +30,7 @@ module.exports = class ThangType extends CocoModel
|
|||
return @actions or @buildActions()
|
||||
|
||||
buildActions: ->
|
||||
@actions = _.cloneDeep(@get('actions') or {})
|
||||
@actions = $.extend(true, {}, @get('actions') or {})
|
||||
for name, action of @actions
|
||||
action.name = name
|
||||
for relatedName, relatedAction of action.relatedActions ? {}
|
||||
|
@ -139,17 +139,21 @@ module.exports = class ThangType extends CocoModel
|
|||
spriteSheet = null
|
||||
if @options.async
|
||||
buildQueue.push @builder
|
||||
@builder.t0 = new Date().getTime()
|
||||
@builder.buildAsync() unless buildQueue.length > 1
|
||||
@builder.on 'complete', @onBuildSpriteSheetComplete, @, true, key
|
||||
return true
|
||||
console.warn 'Building', @get('name'), @options, 'and blocking the main thread.'
|
||||
t0 = new Date()
|
||||
spriteSheet = @builder.build()
|
||||
console.warn "Built #{@get('name')} in #{new Date() - t0}ms on main thread."
|
||||
@spriteSheets[key] = spriteSheet
|
||||
delete @building[key]
|
||||
spriteSheet
|
||||
|
||||
onBuildSpriteSheetComplete: (e, key) ->
|
||||
console.log "Built #{@get('name')} async in #{new Date().getTime() - @builder.t0}ms." if @builder
|
||||
buildQueue = buildQueue.slice(1)
|
||||
buildQueue[0].t0 = new Date().getTime() if buildQueue[0]
|
||||
buildQueue[0]?.buildAsync()
|
||||
@spriteSheets[key] = e.target.spriteSheet
|
||||
delete @building[key]
|
||||
|
|
|
@ -29,7 +29,7 @@ h1
|
|||
left: -50%
|
||||
z-index: 1
|
||||
|
||||
body
|
||||
html
|
||||
.lt-ie7, .lt-ie8, .lt-ie9, .lt-ie10
|
||||
display: none
|
||||
&.lt-ie7 .lt-ie7
|
||||
|
|
|
@ -7,20 +7,23 @@
|
|||
|
||||
.column
|
||||
position: absolute
|
||||
top: 0
|
||||
top: 0
|
||||
bottom: 0
|
||||
padding: 5px
|
||||
box-sizing: border-box
|
||||
h3
|
||||
margin: 5px 0
|
||||
|
||||
.treema-dependent > .treema-row
|
||||
background-color: #FFC671
|
||||
|
||||
#extant-components-column
|
||||
left: 0
|
||||
width: 20%
|
||||
|
||||
.treema
|
||||
position: absolute
|
||||
top: 70px
|
||||
top: 80px
|
||||
left: 0
|
||||
right: 10px
|
||||
bottom: 0
|
||||
|
@ -32,7 +35,7 @@
|
|||
|
||||
.treema
|
||||
position: absolute
|
||||
top: 70px
|
||||
top: 75px
|
||||
left: 10px
|
||||
right: 0px
|
||||
bottom: 0
|
||||
|
|
|
@ -75,13 +75,14 @@
|
|||
right: 0
|
||||
top: 0
|
||||
bottom: 0
|
||||
|
||||
|
||||
#thangs-list
|
||||
position: absolute
|
||||
position: relative
|
||||
right: 0
|
||||
top: 40px
|
||||
bottom: 0
|
||||
top: 10px
|
||||
bottom: 10px
|
||||
overflow: scroll
|
||||
height: 100%
|
||||
|
||||
h3
|
||||
margin: 0 -20px 0 0
|
||||
|
|
|
@ -59,7 +59,7 @@
|
|||
|
||||
#thang-components-edit-view
|
||||
position: absolute
|
||||
top: 130px
|
||||
top: 200px
|
||||
bottom: 0
|
||||
|
||||
.treema-root
|
||||
|
|
|
@ -5,8 +5,12 @@
|
|||
.tab-pane
|
||||
margin-top: 10px
|
||||
|
||||
.rank-cell, .fight-cell
|
||||
text-align: center
|
||||
|
||||
.score-cell
|
||||
width: 50px
|
||||
text-align: center
|
||||
|
||||
.play-button
|
||||
margin-bottom: 10px
|
||||
|
@ -22,6 +26,40 @@
|
|||
white-space: nowrap
|
||||
overflow: hidden
|
||||
|
||||
.ellipsis-row
|
||||
text-align: center
|
||||
|
||||
// friend column
|
||||
|
||||
.friends-header
|
||||
margin-top: 0
|
||||
margin-bottom: 5px
|
||||
|
||||
.connect-buttons
|
||||
margin-bottom: 10px
|
||||
.btn
|
||||
margin-left: 5px
|
||||
|
||||
.friend-entry img
|
||||
float: left
|
||||
margin-right: 10px
|
||||
|
||||
.friend-entry
|
||||
margin-bottom: 15px
|
||||
|
||||
.connect-facebook
|
||||
background-color: #4c66a4 !important
|
||||
background-image: none
|
||||
color: white
|
||||
|
||||
.connect-google-plus
|
||||
background-color: #CC3234 !important
|
||||
background-image: none
|
||||
color: white
|
||||
|
||||
td
|
||||
padding: 1px 2px
|
||||
|
||||
tr.stale
|
||||
opacity: 0.5
|
||||
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
border: 1px solid transparent
|
||||
cursor: pointer
|
||||
@include user-select(all)
|
||||
::selection
|
||||
background: transparent
|
||||
|
||||
&:hover
|
||||
border: 1px solid #000000
|
||||
|
|
|
@ -160,6 +160,9 @@ block content
|
|||
h3 Glen De Cauwsemaecker
|
||||
|
||||
p(data-i18n="about.glen_description")
|
||||
| Glen, describe thyself!
|
||||
| Programmer and passionate game developer,
|
||||
| with the motivation to make this world a better place,
|
||||
| by developing things that mather. The word impossible can't
|
||||
| be found in his dictionary. Learning new skills is his joy!
|
||||
|
||||
|
||||
|
|
|
@ -29,3 +29,5 @@ block content
|
|||
ul
|
||||
li
|
||||
a(href="/admin/base", data-i18n="admin.av_other_debug_base_url") Base (for debugging base.jade)
|
||||
li
|
||||
a(href="/admin/clas", data-i18n="admin.clas") CLAs
|
||||
|
|
16
app/templates/admin/clas.jade
Normal file
16
app/templates/admin/clas.jade
Normal file
|
@ -0,0 +1,16 @@
|
|||
extends /templates/base
|
||||
|
||||
block content
|
||||
|
||||
h1(data-i18n="admin.clas") CLAs
|
||||
|
||||
table.table.table-striped.table-bordered.table-condensed#clas
|
||||
tbody
|
||||
each cla in clas
|
||||
tr
|
||||
td #{cla.name}
|
||||
if me.isAdmin()
|
||||
td #{cla.email}
|
||||
td #{cla.githubUsername}
|
||||
td #{cla.created}
|
||||
|
|
@ -5,7 +5,7 @@ body
|
|||
.content.clearfix
|
||||
.navbar-header
|
||||
a.navbar-brand(href='/')
|
||||
img(src="/images/pages/base/logo.png", title="CodeCombat", alt="CodeCombat")
|
||||
img(src="/images/pages/base/logo.png", title="CodeCombat - Learn how to code by playing a game", alt="CodeCombat")
|
||||
|
||||
select.language-dropdown
|
||||
|
||||
|
|
|
@ -94,8 +94,7 @@
|
|||
label(for="github-username") Github Username
|
||||
input(name="github-username", type="text")#github-username.form-control
|
||||
span.help-block Please include if contributing to the
|
||||
p(href="github.com/codecombat/codecombat") Github repository
|
||||
| .
|
||||
<a href="https://github.com/codecombat/codecombat">Github repository</a>.
|
||||
p
|
||||
| Please press I AGREE below to indicate your agreement.
|
||||
button.btn#agreement-button I AGREE
|
||||
|
|
|
@ -73,11 +73,11 @@ block content
|
|||
li German - Dirk, faabsen, HiroP0, Anon, bkimminich
|
||||
li Thai - Kamolchanok Jittrepit
|
||||
li Vietnamese - An Nguyen Hoang Thien
|
||||
li Dutch - Glen De Cauwsemaecker, Guido Zuidhof, Ruben Vereecken
|
||||
li Dutch - Glen De Cauwsemaecker, Guido Zuidhof, Ruben Vereecken, Jasper D'haene
|
||||
li Greek - Stergios
|
||||
li Latin American Spanish - Jesús Ruppel, Matthew Burt, Mariano Luzza
|
||||
li Spain Spanish - Matthew Burt, DanielRodriguezRivero, Anon
|
||||
li French - Xeonarno, Elfisen, Armaldio, MartinDelille, pstweb, veritable, jaybi, xavismeh, Anon
|
||||
li Spain Spanish - Matthew Burt, DanielRodriguezRivero, Anon, Pouyio
|
||||
li French - Xeonarno, Elfisen, Armaldio, MartinDelille, pstweb, veritable, jaybi, xavismeh, Anon, Feugy
|
||||
li Hungarian - ferpeter, csuvsaregal, atlantisguru, Anon
|
||||
li Japanese - g1itch, kengos
|
||||
li Chinese - Adam23, spacepope, yangxuan8282
|
||||
|
|
10
app/templates/editor/level/add_thangs.jade
Normal file
10
app/templates/editor/level/add_thangs.jade
Normal file
|
@ -0,0 +1,10 @@
|
|||
h3(data-i18n="editor.level_tab_thangs_add") Add Thangs
|
||||
input(type="text", id="thang-search")
|
||||
#thangs-list
|
||||
for group in groups
|
||||
h4= group.name
|
||||
for thangType in group.thangs
|
||||
div.add-thang-palette-icon(data-thang-type=thangType.name)
|
||||
- path = '/file/db/thang.type/'+thangType.original+'/portrait.png'
|
||||
img(title="Add " + thangType.name, src=path, alt="")
|
||||
div.clearfix
|
|
@ -10,7 +10,7 @@ table.table
|
|||
th(data-i18n="general.name") Name
|
||||
th(data-i18n="general.description") Description
|
||||
th(data-i18n="general.version") Version
|
||||
|
||||
|
||||
for data in documents
|
||||
- data = data.attributes;
|
||||
tr
|
||||
|
@ -18,4 +18,4 @@ table.table
|
|||
a(href="/editor/level/#{data.slug || data._id}")
|
||||
| #{data.name}
|
||||
td.body-row #{data.description}
|
||||
td #{data.version.major}.#{data.version.minor}
|
||||
td #{data.version.major}.#{data.version.minor}
|
||||
|
|
|
@ -21,14 +21,5 @@
|
|||
#canvas-left-gradient.gradient
|
||||
#canvas-top-gradient.gradient
|
||||
|
||||
.add-thangs-palette.thangs-column
|
||||
h3(data-i18n="editor.level_tab_thangs_add") Add Thangs
|
||||
#thangs-list
|
||||
for group in groups
|
||||
h4= group.name
|
||||
for thangType in group.thangs
|
||||
div.add-thang-palette-icon(data-thang-type=thangType.name)
|
||||
- path = '/file/db/thang.type/'+thangType.original+'/portrait.png'
|
||||
img(title="Add " + thangType.name, src=path, alt="")
|
||||
div.clearfix
|
||||
.add-thangs-palette.thangs-column#add-thangs-column
|
||||
#editor-level-thang-edit.secret
|
|
@ -13,7 +13,7 @@ block content
|
|||
img#portrait.img-thumbnail
|
||||
|
||||
button.btn.btn-secondary#history-button(data-i18n="general.history") History
|
||||
button.btn.btn-primary#save-button(data-toggle="coco-modal", data-target="modal/save_version", disabled=authorized === true ? undefined : "true") Save
|
||||
button.btn.btn-primary#save-button(data-toggle="coco-modal", data-target="modal/save_version", data-i18n="common.save", disabled=authorized === true ? undefined : "true") Save
|
||||
button.btn.btn-primary#revert-button(data-toggle="coco-modal", data-target="modal/revert", data-i18n="editor.revert", disabled=authorized === true ? undefined : "true") Revert
|
||||
|
||||
h3 Edit Thang Type: "#{thangType.attributes.name}"
|
||||
|
|
|
@ -5,7 +5,7 @@ block content
|
|||
h1#site-slogan(data-i18n="home.slogan") Learn to Code JavaScript by Playing a Game
|
||||
|
||||
#trailer-wrapper
|
||||
<iframe width="920" height="518" src="//www.youtube.com/embed/1zjaA13k-dA?rel=0&controls=0&modestbranding=1&showinfo=0&iv_load_policy=3&vq=hd720" frameborder="0" allowfullscreen></iframe>
|
||||
<iframe width="920" height="518" src="//www.youtube.com/embed/1zjaA13k-dA?rel=0&controls=0&modestbranding=1&showinfo=0&iv_load_policy=3&vq=hd720&wmode=transparent" frameborder="0" wmode="opaque" allowfullscreen></iframe>
|
||||
img(src="/images/pages/home/video_border.png")
|
||||
|
||||
hr
|
||||
|
|
|
@ -7,7 +7,7 @@ block modal-header-content
|
|||
block modal-body-content
|
||||
|
||||
.multiplayer-launch-wrapper
|
||||
<iframe id="multiplayer-video" width="640" height="360" src="//www.youtube.com/embed/wfc0U74LFCk?&rel=0&controls=0&modestbranding=1&showinfo=0&iv_load_policy=3&vq=hd720" frameborder="0" allowfullscreen></iframe>
|
||||
<iframe id="multiplayer-video" width="640" height="360" src="//www.youtube.com/embed/wfc0U74LFCk?&rel=0&controls=0&modestbranding=1&showinfo=0&iv_load_policy=3&vq=hd720&wmode=transparent" frameborder="0" allowfullscreen></iframe>
|
||||
img(src="/images/pages/home/video_border.png")
|
||||
|
||||
h3(data-i18n="multiplayer_launch.to_battle") To Battle, Developers!
|
||||
|
|
|
@ -13,6 +13,7 @@ block content
|
|||
div.column.col-md-4
|
||||
a(style="background-color: #{team.primaryColor}", data-team=team.id).play-button.btn.btn-danger.btn-block.btn-lg
|
||||
span(data-i18n="play.play_as") Play As
|
||||
|
|
||||
span= team.name
|
||||
div.column.col-md-2
|
||||
|
||||
|
@ -47,3 +48,13 @@ block content
|
|||
if false && me.isAdmin()
|
||||
p
|
||||
button(data-i18n="ladder.simulate_all").btn.btn-danger.btn-lg.highlight#simulate-all-button RESET AND SIMULATE GAMES
|
||||
|
||||
p.simulation-count
|
||||
span(data-i18n="ladder.games_simulated_by") Games simulated by you:
|
||||
|
|
||||
span#simulated-by-you= me.get('simulatedBy') || 0
|
||||
|
||||
p.simulation-count
|
||||
span(data-i18n="ladder.games_simulated_for") Games simulated for you:
|
||||
|
|
||||
span#simulated-for-you= me.get('simulatedFor') || 0
|
|
@ -1,25 +1,77 @@
|
|||
div#columns.row
|
||||
for team in teams
|
||||
div.column.col-md-6
|
||||
div.column.col-md-4
|
||||
table.table.table-bordered.table-condensed.table-hover
|
||||
tr
|
||||
th(colspan=4, style="color: #{team.primaryColor}")
|
||||
th
|
||||
th(colspan=3, style="color: #{team.primaryColor}")
|
||||
span= team.name
|
||||
span
|
||||
span(data-i18n="ladder.leaderboard") Leaderboard
|
||||
tr
|
||||
th(data-i18n="general.rank") Rank
|
||||
th
|
||||
th(data-i18n="general.score") Score
|
||||
th(data-i18n="general.name").name-col-cell Name
|
||||
th
|
||||
|
||||
for session, rank in team.leaderboard.topPlayers.models
|
||||
- var topSessions = team.leaderboard.topPlayers.models;
|
||||
- var showJustTop = team.leaderboard.inTopSessions() || me.get('anonymous');
|
||||
- if(!showJustTop) topSessions = topSessions.slice(0, 10);
|
||||
for session, rank in topSessions
|
||||
- var myRow = session.get('creator') == me.id
|
||||
tr(class=myRow ? "success" : "")
|
||||
td.rank-cell= rank + 1
|
||||
td.score-cell= Math.round(session.get('totalScore') * 100)
|
||||
td.name-col-cell= session.get('creatorName') || "Anonymous"
|
||||
td
|
||||
td.fight-cell
|
||||
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{team.otherTeam}&opponent=#{session.id}")
|
||||
span(data-i18n="ladder.battle_as") Battle as
|
||||
| #{team.otherTeam}!
|
||||
span(data-i18n="ladder.fight") Fight!
|
||||
|
||||
if !showJustTop && team.leaderboard.nearbySessions().length
|
||||
tr(class="active")
|
||||
td(colspan=4).ellipsis-row ...
|
||||
for session in team.leaderboard.nearbySessions()
|
||||
- var myRow = session.get('creator') == me.id
|
||||
tr(class=myRow ? "success" : "")
|
||||
td.rank-cell= session.rank
|
||||
td.score-cell= Math.round(session.get('totalScore') * 100)
|
||||
td.name-col-cell= session.get('creatorName') || "Anonymous"
|
||||
td.fight-cell
|
||||
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{team.otherTeam}&opponent=#{session.id}")
|
||||
span(data-i18n="ladder.fight") Fight!
|
||||
|
||||
div.column.col-md-4
|
||||
h4.friends-header Friends Playing
|
||||
if me.get('anonymous')
|
||||
div.alert.alert-info
|
||||
a(data-toggle="coco-modal", data-target="modal/signup") Sign up to play with your friends!
|
||||
|
||||
else
|
||||
if !onFacebook
|
||||
div.connect-buttons
|
||||
| Connect:
|
||||
if !onFacebook
|
||||
button.btn.btn-sm.connect-facebook Facebook
|
||||
//button.btn.btn-sm.connect-google-plus Google+
|
||||
|
||||
if !!friends
|
||||
|
||||
if friends.length
|
||||
for friend in friends
|
||||
p.friend-entry
|
||||
img(src="http://graph.facebook.com/#{friend.facebookID}/picture").img-thumbnail
|
||||
span= friend.creatorName + ' (' + friend.facebookName + ')'
|
||||
br
|
||||
span= Math.round(friend.totalScore * 100)
|
||||
span :
|
||||
span= friend.team
|
||||
br
|
||||
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{friend.otherTeam}&opponent=#{friend._id}")
|
||||
span(data-i18n="ladder.fight") Fight!
|
||||
|
||||
|
||||
else
|
||||
p Invite your friends to join you in battle!
|
||||
|
||||
else
|
||||
p Connect to social networks to play with your friends!
|
||||
|
|
|
@ -53,8 +53,13 @@ div#columns.row
|
|||
td.name-cell= match.opponentName || "Anonymous"
|
||||
td.time-cell= match.when
|
||||
td.battle-cell
|
||||
- var text = match.state === 'win' ? 'Watch your victory' : 'Defeat the ' + team.otherTeam
|
||||
a(href="/play/level/#{levelID}?team=#{team.id}&opponent=#{match.sessionID}")= text
|
||||
a(href="/play/level/#{levelID}?team=#{team.id}&opponent=#{match.sessionID}")
|
||||
if (match.state === 'win')
|
||||
span(data-i18n="ladder.watch_victory") Watch your victory
|
||||
else
|
||||
span(data-i18n="ladder.defeat_the") Defeat the
|
||||
|
|
||||
| #{team.otherTeam}
|
||||
|
||||
if !team.matches.length
|
||||
tr
|
||||
|
@ -68,4 +73,3 @@ div#columns.row
|
|||
span(data-i18n="ladder.no_ranked_matches_pre") No ranked matches for the
|
||||
| #{team.name}
|
||||
span(data-i18n="ladder.no_ranked_matches_post") team! Play against some competitors and then come back here to get your game ranked.
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ class LiveEditingMarkup extends TreemaNode.nodeMap.ace
|
|||
|
||||
buildValueForEditing: (valEl) ->
|
||||
super(valEl)
|
||||
@editor.on 'change', @onEditorChange
|
||||
@editor.on('change', @onEditorChange)
|
||||
@addImageUpload(valEl)
|
||||
|
||||
addImageUpload: (valEl) ->
|
||||
|
@ -203,7 +203,7 @@ class CoffeeTreema extends TreemaNode.nodeMap.ace
|
|||
|
||||
buildValueForEditing: (valEl) ->
|
||||
super(valEl)
|
||||
@editor.on 'change', @onEditorChange
|
||||
@editor.on('change', @onEditorChange)
|
||||
valEl
|
||||
|
||||
onEditorChange: =>
|
||||
|
@ -297,9 +297,9 @@ class LatestVersionReferenceNode extends TreemaNode
|
|||
@collection.url = "#{@url}?term=#{''}&project=true"
|
||||
|
||||
@collection.fetch()
|
||||
@collection.on 'sync', @searchCallback
|
||||
@listenTo(@collection, 'sync', @searchCallback)
|
||||
|
||||
searchCallback: =>
|
||||
searchCallback: ->
|
||||
container = @getSearchResultsEl().detach().empty()
|
||||
first = true
|
||||
for model in @collection.models
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue