mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-03-23 11:27:21 -04:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
084ef5563b
4 changed files with 147 additions and 146 deletions
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@ -140,8 +140,8 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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email_subscriptions: "Email Abonnements"
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email_announcements: "Ankündigungen"
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email_notifications: "Benachrichtigungen"
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# email_notifications_description: "Get periodic notifications for your account."
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email_announcements_description: "Erhalte regelmäßig Mitteilungen für deinen Account."
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email_notifications_description: "Erhalte regelmäßig Benachrichtigungen zu deinem Account."
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email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account."
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contributor_emails: "Unterstützer Email"
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contribute_prefix: "Wir suchen nach Leuten, die mitmachen! Schau dir die"
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contribute_page: "Unterstützer Seite"
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@ -154,7 +154,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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account_profile:
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edit_settings: "Einstellungen ändern"
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profile_for_prefix: "Profil von "
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# profile_for_suffix: ""
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profile_for_suffix: ""
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profile: "Profil"
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user_not_found: "Kein Nutzer gefunden. URL überprüft?"
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gravatar_not_found_mine: "Wir konnten dein Profil nicht finden, das mit folgender Email Adresse verbunden ist:"
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@ -182,7 +182,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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reload_title: "Gesamten Code neu laden?"
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reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
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reload_confirm: "Alles neu laden"
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# victory_title_prefix: ""
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victory_title_prefix: ""
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victory_title_suffix: " Abgeschlossen"
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victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
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victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
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@ -509,10 +509,10 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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counselor_title: "Berater"
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counselor_title_description: "(Experte/Lehrer)"
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# ladder:
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# please_login: "Please log in first before playing a ladder game."
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# my_matches: "My Matches"
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# simulate: "Simulate"
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ladder:
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please_login: "Bitte logge dich zunächst ein, bevor du ein Ladder-Game spielst."
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my_matches: "Meine Matches"
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simulate: "Simuliere"
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# simulation_explanation: "By simulating games you can get your game ranked faster!"
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# simulate_games: "Simulate Games!"
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# simulate_all: "RESET AND SIMULATE GAMES"
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@ -531,15 +531,15 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
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# no_ranked_matches_pre: "No ranked matches for the "
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# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
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# choose_opponent: "Choose an Opponent"
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# tutorial_play: "Play Tutorial"
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# tutorial_recommended: "Recommended if you've never played before"
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# tutorial_skip: "Skip Tutorial"
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choose_opponent: "Wähle einen Gegner"
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tutorial_play: "Spiele Tutorial"
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tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast."
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tutorial_skip: "Überspringe Tutorial"
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# tutorial_not_sure: "Not sure what's going on?"
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# tutorial_play_first: "Play the Tutorial first."
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# simple_ai: "Simple AI"
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# warmup: "Warmup"
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# vs: "VS"
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tutorial_play_first: "Spiele zuerst das Tutorial."
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simple_ai: "Einfache KI"
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warmup: "Aufwärmen"
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vs: "VS"
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# multiplayer_launch:
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# introducing_dungeon_arena: "Introducing Dungeon Arena"
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@ -66,12 +66,12 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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no_ie: "CodeCombat ne fonctionnera pas sous Internet Explorer 9 ou moins. Désolé !"
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no_mobile: "CodeCombat n'a pas été créé pour les plateformes mobiles donc il est possible qu'il ne fonctionne pas correctement ! "
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play: "Jouer"
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# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
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# old_browser_suffix: "You can try anyway, but it probably won't work."
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# campaign: "Campaign"
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# for_beginners: "For Beginners"
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# multiplayer: "Multiplayer"
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# for_developers: "For Developers"
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old_browser: "Oh oh, votre navigateur est trop vieux pour executer CodeCombat. Désolé!"
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old_browser_suffix: "Vous pouvez essayer quan même, mais celà ne marchera probablement pas."
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campaign: "Campagne"
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for_beginners: "Pour débutants"
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multiplayer: "Multijoueurs"
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for_developers: "Pour développeurs"
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play:
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choose_your_level: "Choisissez votre niveau"
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@ -87,8 +87,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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campaign_player_created: "Niveaux créés par les joueurs"
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campaign_player_created_description: "... Dans laquelle vous serez confrontés à la créativité des votres.<a href=\"/contribute#artisan\">Artisan Wizards</a>."
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level_difficulty: "Difficulté: "
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# play_as: "Play As "
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# spectate: "Spectate"
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play_as: "Jouer comme "
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spectate: "Spectateur"
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contact:
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contact_us: "Contacter CodeCombat"
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@ -130,7 +130,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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wizard_tab: "Magicien"
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password_tab: "Mot de passe"
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emails_tab: "Emails"
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# admin: "Admin"
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admin: "Admin"
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gravatar_select: "Sélectionnez la photo Gravatar à utiliser"
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gravatar_add_photos: "Ajouter des vignettes et des photos sur un compte Gravatar pour votre e-mail pour choisir une image."
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gravatar_add_more_photos: "Ajouter plus de photos à votre compte Gravatar pour y accéder ici."
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@ -139,7 +139,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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new_password_verify: "Vérifier"
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email_subscriptions: "Abonnements"
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email_announcements: "Annonces"
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# email_notifications: "Notifications"
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email_notifications: "Notifications"
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email_notifications_description: "Recevoir des notifications périodiques sur votre compte."
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email_announcements_description: "Recevoir des mails sur les dernières actualités et sur le développement de CodeCombat."
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contributor_emails: "Emails des contributeurs"
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@ -154,7 +154,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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account_profile:
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edit_settings: "Éditer les préférences"
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profile_for_prefix: "Profil pour "
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# profile_for_suffix: ""
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profile_for_suffix: ""
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profile: "Profil"
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user_not_found: "Aucun utilisateur trouvé. Vérifier l'URL?"
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gravatar_not_found_mine: "Nous n'avons pas pu trouver votre profil associé à: "
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@ -187,8 +187,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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victory_sign_up: "Inscrivez-vous pour recevoir les mises à jour"
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victory_sign_up_poke: "Vous voulez recevoir les dernières actualités par mail? Créez un compte gratuitement et nous vous tiendrons informés!"
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victory_rate_the_level: "Notez ce niveau: "
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# victory_rank_my_game: "Rank My Game"
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# victory_ranking_game: "Submitting..."
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victory_rank_my_game: "Classer mon jeu"
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victory_ranking_game: "Envoi..."
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# victory_return_to_ladder: "Return to Ladder"
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victory_play_next_level: "Jouer au prochain niveau"
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victory_go_home: "Retourner à l'accueil"
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@ -212,14 +212,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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tome_select_a_thang: "Sélectionnez une unité pour"
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tome_available_spells: "Sorts diponibles"
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hud_continue: "Continuer (appuie sur shift ou espace)"
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# spell_saved: "Spell Saved"
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# skip_tutorial: "Skip (esc)"
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# editor_config: "Editor Config"
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# editor_config_title: "Editor Configuration"
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# editor_config_keybindings_label: "Key Bindings"
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spell_saved: "Sort enregistré"
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skip_tutorial: "Passer (esc)"
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editor_config: "Config de l'éditeur"
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editor_config_title: "Configuration de l'éditeur"
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editor_config_keybindings_label: "Raccourcis clavier"
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# editor_config_keybindings_default: "Default (Ace)"
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# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
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# editor_config_invisibles_label: "Show Invisibles"
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editor_config_keybindings_description: "Ajouter de nouveaux raccourcis connus depuis l'éditeur commun."
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editor_config_invisibles_label: "Afficher l'invisible"
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# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
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# editor_config_indentguides_label: "Show Indent Guides"
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# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
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@ -8,7 +8,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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delay_1_sec: "1초"
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delay_3_sec: "3초"
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delay_5_sec: "5초"
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# manual: "Manual"
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manual: "수동"
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fork: "Fork"
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play: "시작"
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@ -66,12 +66,12 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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no_ie: "죄송하지만 코드컴뱃은 인터넷 익스플로러 9에서는 동작하지 않습니다."
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no_mobile: "코드 컴뱃은 모바일 기기용으로 제작되지 않았습니다. 아마 동작하지 않을 가능성이 높습니다."
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play: "시작"
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# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
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# old_browser_suffix: "You can try anyway, but it probably won't work."
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# campaign: "Campaign"
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# for_beginners: "For Beginners"
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# multiplayer: "Multiplayer"
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# for_developers: "For Developers"
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old_browser: "브라우저가 너무 오래된 버전이라 코드컴뱃을 실행할 수 없습니다."
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old_browser_suffix: "시도해볼 수는 있겠지만..안될수도 있습니다."
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campaign: "캠페인"
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for_beginners: "초보자용"
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multiplayer: "멀티플레이어"
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for_developers: "개발자용"
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play:
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choose_your_level: "레벨을 선택하세요."
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@ -85,10 +85,10 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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campaign_multiplayer: "멀티 플레이어 전투장"
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campaign_multiplayer_description: "... 이곳에서 당신은 다른 인간 플레이어들과 직접 결투할 수 있습니다."
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campaign_player_created: "사용자 직접 제작"
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campaign_player_created_description: "... 당신 동료가 고안한 레벨에 도전하세요 <a href=\"/contributeartisan\">Artisan Wizards</a>."
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campaign_player_created_description: "... 당신 동료가 고안한 레벨에 도전하세요 <a href=\"/contributeartisan\">마법사 장인</a>."
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level_difficulty: "난이도: "
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play_as: "Play As "
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# spectate: "Spectate"
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spectate: "관중모드"
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contact:
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contact_us: "코드컴뱃에 전할말"
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@ -104,8 +104,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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diplomat_suggestion:
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title: "코드 컴뱃 번역을 도와주세요!"
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sub_heading: "우리는 당신의 언어 능력이필요합니다."
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pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Korean but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Korean."
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missing_translations: "Until we can translate everything into Korean, you'll see English when Korean isn't available."
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pitch_body: "우리는 영어로 코드컴뱃을 개발하기 시작했지만, 이미 전세계의 유저들이 코드컴뱃을 이용하고 있습니다. 그중 많은 사람들이 한국어로 플레이하기를 바랍니다. 혹시 당신이 영어/한국어에 모두 능숙하다면, Diplomat 으로 코드컴뱃에 참여해서 모든 레벨 뿐 아니라 웹사이트를 한국어로 번역할 수 있습니다."
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missing_translations: "우리가 모든 내용을 한국어로 번역할때까지 기본은 영어로 제공됩니다."
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learn_more: "외교관에 대해서 좀더 자세히알기"
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subscribe_as_diplomat: "훌륭한 외교관으로써, 정기 구독하기"
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@ -136,17 +136,17 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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gravatar_add_more_photos: "코드컴뱃에서 더 많은 이미지를 추가하려면 우선 당신의 Gravatar 계정에 좀 더 많은 이미지를 추가해 주세요"
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wizard_color: "마법사 옷 색깔"
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new_password: "새 비밀번호"
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new_password_verify: "승인"
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new_password_verify: "확인(다시한번 입력해주세요)"
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email_subscriptions: "이메일 구독"
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email_announcements: "공지사항"
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email_notifications: "알람"
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email_notifications_description: "계정을 위해서 정기적으로 구독하세요"
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email_notifications_description: "계정에 관련된 사항을 정기적으로 구독하세요"
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email_announcements_description: "코드 컴뱃의 개발 또는 진행상황을 이메일로 구독 하세요"
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# contributor_emails: "Contributor Class Emails"
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contributor_emails: "조력자들 이메일"
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contribute_prefix: "우리는 언제나 당신의 참여를 환영 합니다 : "
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contribute_page: "참여하기 페이지"
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contribute_suffix: " 좀 더 찾기 위해."
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email_toggle: "모두 토글"
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contribute_suffix: "자세한 사항이 설명되어 있습니다."
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email_toggle: "모두 변경"
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error_saving: "오류 저장"
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saved: "변경사항 저장 완료"
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password_mismatch: "비밀번호가 일치하지 않습니다."
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@ -160,11 +160,11 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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gravatar_not_found_mine: "죄송하지만 귀하의 이메일 주소를 찾을 수 없습니다 :"
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gravatar_not_found_email_suffix: "."
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||||
gravatar_signup_prefix: "등록"
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# gravatar_signup_suffix: " to get set up!"
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gravatar_signup_suffix: " 등록하세요"
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gravatar_not_found_other: "이 사람의 이메일 주소와 관련된 어떤것도 찾을 수 없습니다."
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gravatar_contact: "연락처"
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gravatar_websites: "웹사이트"
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# gravatar_accounts: "As Seen On"
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gravatar_accounts: "보이는대로"
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gravatar_profile_link: "전체 Gravatar 프로필"
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play_level:
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@ -214,25 +214,25 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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hud_continue: "계속진행 (shift+space)"
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spell_saved: "마법 저장 완료"
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skip_tutorial: "넘기기 (esc)"
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# editor_config: "Editor Config"
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# editor_config_title: "Editor Configuration"
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# editor_config_keybindings_label: "Key Bindings"
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# editor_config_keybindings_default: "Default (Ace)"
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# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
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# editor_config_invisibles_label: "Show Invisibles"
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# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
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||||
# editor_config_indentguides_label: "Show Indent Guides"
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||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
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||||
# editor_config_behaviors_label: "Smart Behaviors"
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# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
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editor_config: "에디터 설정"
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editor_config_title: "에디터 설정"
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editor_config_keybindings_label: "단축키 설정"
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editor_config_keybindings_default: "기본(Ace)"
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editor_config_keybindings_description: "일반적인 에디터와 마찬가지인 단축키 설정"
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editor_config_invisibles_label: "투명 설정"
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editor_config_invisibles_description: "스페이스, 탭 설정"
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editor_config_indentguides_label: "들여쓰기 가이드 보기"
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editor_config_indentguides_description: "들여쓰기 확인위해 세로줄 표시하기."
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editor_config_behaviors_label: "자동 기능"
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editor_config_behaviors_description: "괄호, 인용부호, 따옴표 자동 완성."
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||||
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||||
admin:
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av_title: "관리자 뷰"
|
||||
av_entities_sub_title: "속성들"
|
||||
av_entities_users_url: "유저들"
|
||||
av_entities_active_instances_url: "액티브 인스턴스들"
|
||||
# av_other_sub_title: "Other"
|
||||
av_other_debug_base_url: "베이스 (for debugging base.jade)"
|
||||
av_other_sub_title: "다른 사람들"
|
||||
av_other_debug_base_url: "베이스 (base.jade 디버깅)"
|
||||
u_title: "유저 목록"
|
||||
lg_title: "가장 최근 게임"
|
||||
|
||||
|
@ -240,15 +240,16 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
main_title: "코드 컴뱃 에디터들"
|
||||
main_description: "당신의 레벨들, 캠페인들, 유닛 그리고 교육 컨텐츠들을 구축하세요. 우리는 당신이 필요한 모든 도구들을 제공합니다!"
|
||||
article_title: "기사 에디터들"
|
||||
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
|
||||
article_description: "기사를 써주세요. 다른 플레이어들에게 프로그래밍 개념에 관한 전체적인 그림을 알려줄 수 있고, 여러 레벨과 캠페인에 대해 설명할 수 있습니다."
|
||||
thang_title: "Thang 에디터"
|
||||
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
|
||||
thang_description: "유닛들, 기본적인 인공지능, 그래픽과 오디오등을 직접 빌드하세요. 현재는 백터 그래픽으로 추출된 플래시파일만 임폴트 가능합니다."
|
||||
level_title: "레벨 에디터"
|
||||
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
|
||||
# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
|
||||
contact_us: "연락히기!"
|
||||
level_description: "스크립팅, 오디오 업로드, 모든 레벨을 생성하기 위한 사용자 정의 로직등 우리가 사용하는 모든 것들을 구축하는 것을 위한 툴들을 포함합니다.
|
||||
"
|
||||
security_notice: "이러한 에디터들의 중요한 특징들은 현재 대부분 기본적으로 제공되지 않습니다. 조만간 이런 시스템들의 안정성을 업그레이트 한후에, 이러한 기능들이 제공될 것입니다."
|
||||
contact_us: "연락하기!"
|
||||
hipchat_prefix: "당신은 또한 우리를 여기에서 찾을 수 있습니다 : "
|
||||
# hipchat_url: "HipChat room."
|
||||
hipchat_url: "힙챗 룸"
|
||||
revert: "되돌리기"
|
||||
revert_models: "모델 되돌리기"
|
||||
level_some_options: "다른 옵션들?"
|
||||
|
@ -257,17 +258,17 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
level_tab_settings: "설정"
|
||||
level_tab_components: "요소들"
|
||||
level_tab_systems: "시스템"
|
||||
# level_tab_thangs_title: "Current Thangs"
|
||||
# level_tab_thangs_conditions: "Starting Conditions"
|
||||
# level_tab_thangs_add: "Add Thangs"
|
||||
level_tab_thangs_title: "현재 Thangs"
|
||||
level_tab_thangs_conditions: "컨디션 시작"
|
||||
level_tab_thangs_add: "Thangs 추가"
|
||||
level_settings_title: "설정"
|
||||
level_component_tab_title: "현재 요소들"
|
||||
level_component_btn_new: "새로운 요소들 생성"
|
||||
level_systems_tab_title: "현재 시스템"
|
||||
level_systems_btn_new: "새로운 시스템생성"
|
||||
level_systems_btn_add: "새로운 시스템 추가"
|
||||
# level_components_title: "Back to All Thangs"
|
||||
# level_components_type: "Type"
|
||||
level_components_title: "모든 Thang 들로 되돌아가기"
|
||||
level_components_type: "타입"
|
||||
level_component_edit_title: "요소 편집"
|
||||
level_component_config_schema: "환경 설정"
|
||||
level_component_settings: "설정"
|
||||
|
@ -309,32 +310,32 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
score: "점수"
|
||||
win: "승"
|
||||
loss: "패"
|
||||
tie: "비김"
|
||||
easy: "쉬움"
|
||||
medium: "중간"
|
||||
hard: "어려"
|
||||
tie: "무승부"
|
||||
easy: "초급"
|
||||
medium: "중급"
|
||||
hard: "상급"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "Who is CodeCombat?"
|
||||
# why_codecombat: "Why CodeCombat?"
|
||||
# who_description_prefix: "together started CodeCombat in 2013. We also created "
|
||||
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
|
||||
# who_description_ending: "Now it's time to teach people to write code."
|
||||
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
|
||||
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
|
||||
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
|
||||
# why_paragraph_3_italic: "yay a badge"
|
||||
# why_paragraph_3_center: "but fun like"
|
||||
# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
|
||||
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
|
||||
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
|
||||
# why_ending: "And hey, it's free. "
|
||||
# why_ending_url: "Start wizarding now!"
|
||||
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
|
||||
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
|
||||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
about:
|
||||
who_is_codecombat: "코드컴뱃은 누구인가?"
|
||||
why_codecombat: "왜 코드컴뱃이지?"
|
||||
who_description_prefix: "우리는 2013년에 함께 코드컴뱃을 시작했으며 또한 우리는"
|
||||
who_description_suffix: "2008년에 중국어와 일본어를 배우기위해 이를 IOS 마켓 1위로 키우고 있었습니다."
|
||||
who_description_ending: "이제 사람들에게 코드를 가르치기 위한 시점이 다가왔다고 생각합니다."
|
||||
why_paragraph_1: "처음에 Skritter 를 만들때, George는 어떻게 프로그래밍을 하는지 전혀 몰랐고, 그의 아이디어를 제대로 구현하지 못해 좌절하곤 했습니다. 그후에, 그는 코딩을 배우려고 노력했지만 늘 진행속도가 느렸죠. 그때 그의 룸메이트가 코드아카데미를 통해 배우려고 시도했으나, 너무 \"지루\"했습니다. 매주마다 다른 친구들이 코드아카데미를 통해 배우려고 시도했으나 글쎄요, 결과가 썩 좋진 않았습니다. 우리는 이것은 우리가 Skritter를 통해 해결한 문제와 같은 종류의 것임을 깨달았습니다: 느리고 강도높은 레슨을 통해 배우는 사람들은 좀더 빠르고, 포괄적인 연습을 필요로 합니다. 우리는 그것을 어떻게 해결하는지 잘 알고 있습니다."
|
||||
why_paragraph_2: "프로그래밍을 배울 필요가 있으세요? 레슨 받을 필요 없습니다. 아마 엄청난 시간과 노력을 소모해야 할 것입니다."
|
||||
why_paragraph_3_prefix: "프로그래밍은 재미있어야 합니다."
|
||||
why_paragraph_3_italic: "여기 뱃지있어 받아가~"
|
||||
why_paragraph_3_center: "이런 단순히 뱃지얻는식 게임 말고,"
|
||||
why_paragraph_3_italic_caps: "오 엄마 나 이 레벨 반드시 끝내야되! <- 이런 방식 말고요."
|
||||
why_paragraph_3_suffix: "이것이 왜 코드컴뱃이 멀티플레이 게임인지를 말해줍니다. 단순히 게임화된 레슨의 연장이 아닙니다. 우리는 당신이 너무 재밌어서 멈출 수 없을때까지 절대 멈추지 않을 것입니다."
|
||||
why_paragraph_4: "만약 당신이 어떤 게임이 곧잘 중독된다면 이번엔 코드컴뱃 한번 시도해보세요 그리고 기술시대에 사는 마법사중 하나가 되어보는 건 어떠세요?"
|
||||
why_ending: "이봐 이거 공짜래."
|
||||
why_ending_url: "지금바로 마법사가 되어 보세요!"
|
||||
george_description: "CEO, 비즈니스맨, 웹디자이너, 게임 디자이너, 그리고 전세계의 초보 프로그래머들의 왕."
|
||||
scott_description: "비범한 프로그래머, 소프트웨어 아키텍쳐, 주방 마법사 그리고 재무의 신. Scott 은 매우 합리적인 사람입니다"
|
||||
nick_description: "프로그래밍 마법사, 별난 자극의 마술사, 거꾸로 생각하는것을 좋아하는 실험가. Nick은 뭐든지 할수있는 남자입니다. 그 뭐든지 중에 코드 컴뱃을 선택했죠. "
|
||||
jeremy_description: "고객 지원 마법사, 사용성 테스터, 커뮤니티 오거나이저; 당신은 아마 이미 Jeremy랑 이야기 했을거에요."
|
||||
michael_description: "프로그래머, 시스템 관리자, 기술 신동(대학생이래요),Michael 은 우리 서버를 계속 무결점상태로 유지시켜주는 사람입니다."
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -491,21 +492,21 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# translating_diplomats: "Our Translating Diplomats:"
|
||||
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
||||
|
||||
# classes:
|
||||
# archmage_title: "Archmage"
|
||||
# archmage_title_description: "(Coder)"
|
||||
# artisan_title: "Artisan"
|
||||
# artisan_title_description: "(Level Builder)"
|
||||
# adventurer_title: "Adventurer"
|
||||
# adventurer_title_description: "(Level Playtester)"
|
||||
# scribe_title: "Scribe"
|
||||
# scribe_title_description: "(Article Editor)"
|
||||
# diplomat_title: "Diplomat"
|
||||
# diplomat_title_description: "(Translator)"
|
||||
# ambassador_title: "Ambassador"
|
||||
# ambassador_title_description: "(Support)"
|
||||
# counselor_title: "Counselor"
|
||||
# counselor_title_description: "(Expert/Teacher)"
|
||||
classes:
|
||||
archmage_title: "대마법사"
|
||||
archmage_title_description: "(코더)"
|
||||
artisan_title: "장인"
|
||||
artisan_title_description: "(레벨 제작자)"
|
||||
adventurer_title: "모험가"
|
||||
adventurer_title_description: "(레벨 테스터)"
|
||||
scribe_title: "작가"
|
||||
scribe_title_description: "(기사 에디터)"
|
||||
diplomat_title: "외교관"
|
||||
diplomat_title_description: "(번역가)"
|
||||
ambassador_title: "대사"
|
||||
ambassador_title_description: "(지원)"
|
||||
counselor_title: "카운셀러"
|
||||
counselor_title_description: "(전문가/선생)"
|
||||
|
||||
# ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
|
|
|
@ -66,11 +66,11 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
no_ie: "CodeCombat не работает в IE8 или более старых версиях. Нам очень жаль!"
|
||||
no_mobile: "CodeCombat не приспособлен для работы на мобильных устройствах и может не работать!"
|
||||
play: "Играть"
|
||||
old_browser: "Ой, Ваш браузер слишком старый для игры CodeCombat. Извините!"
|
||||
old_browser_suffix: "Вы все равно можете попробовать, но скорее всего это не будет работать"
|
||||
# campaign: "Campaign"
|
||||
old_browser: "Ой, ваш браузер слишком стар для запуска CodeCombat. Извините!"
|
||||
old_browser_suffix: "Вы всё равно можете попробовать, но, скорее всего, это не будет работать."
|
||||
campaign: "Кампания"
|
||||
for_beginners: "Новичкам"
|
||||
multiplayer: "Командная игра"
|
||||
multiplayer: "Мультиплеер"
|
||||
for_developers: "Разработчикам"
|
||||
|
||||
play:
|
||||
|
@ -214,17 +214,17 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
hud_continue: "Продолжить (Shift+Пробел)"
|
||||
spell_saved: "Заклинание сохранено"
|
||||
skip_tutorial: "Пропуск (Esc)"
|
||||
# editor_config: "Editor Config"
|
||||
# editor_config_title: "Editor Configuration"
|
||||
# editor_config_keybindings_label: "Key Bindings"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
||||
# editor_config_invisibles_label: "Show Invisibles"
|
||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
||||
# editor_config_indentguides_label: "Show Indent Guides"
|
||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
editor_config: "Настройки редактора"
|
||||
editor_config_title: "Настройки редактора"
|
||||
editor_config_keybindings_label: "Сочетания клавиш"
|
||||
editor_config_keybindings_default: "По умолчанию (Ace)"
|
||||
editor_config_keybindings_description: "Добавляет дополнительные сочетания, известные из популярных редакторов."
|
||||
editor_config_invisibles_label: "Показывать непечатные символы"
|
||||
editor_config_invisibles_description: "Отображение непечатных символов, таких как пробелы или табуляции."
|
||||
editor_config_indentguides_label: "Показывать направляющие отступов"
|
||||
editor_config_indentguides_description: "Отображение вертикальных линий для лучшего обзора отступов."
|
||||
editor_config_behaviors_label: "Умное поведение"
|
||||
editor_config_behaviors_description: "Автозавершать квадратные, фигурные скобки и кавычки."
|
||||
|
||||
admin:
|
||||
av_title: "Админ панель"
|
||||
|
@ -539,16 +539,16 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
warmup: "Разминка"
|
||||
vs: "против"
|
||||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
|
||||
# fork_our_arenas: "fork our arenas"
|
||||
# create_worlds: "and create your own worlds."
|
||||
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
|
||||
# tutorial: "tutorial"
|
||||
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
|
||||
# so_ready: "I Am So Ready for This"
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Представляем Арену подземелья"
|
||||
new_way: "17 марта 2014: Новый способ соревноваться с помощью кода."
|
||||
to_battle: "В бой, разработчики!"
|
||||
modern_day_sorcerer: "Вы знаете, как программировать? Это круто. Вы волшебник наших дней! Разве не время, чтобы вы использовали свои магические силы программирования для управления миньонами в эпичной битве? И мы не говорим здесь роботы."
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arenas_are_here: "Мультиплеерные арены CodeCombat на равных уже здесь."
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ladder_explanation: "Выбирайте своих героев, зачаровывайте свои армии людей или огров, и взберитесь через поверженных коллег-Волшебников на вершину ладдеров–затем бросьте вызов своим друзьям в наших славных, асинхронно-мультиплеерных аренах прогрммирования. Если вы ощущаете себя творческим, можете даже"
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fork_our_arenas: "сделать форк наших арен"
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create_worlds: "и создавать свои собственные миры."
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javascript_rusty: "Подзабыли JavaScript? Не беспокойтесь; есть"
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tutorial: "обучение"
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new_to_programming: ". Новичок в программировании? Пройдите нашу кампанию для новичков, чтобы повысить навык."
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so_ready: "Я полностью готов для этого"
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Reference in a new issue