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Fixed #772.
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parent
239b130d9c
commit
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4 changed files with 16 additions and 2 deletions
app
locale
templates/play/level/modal
views/play/level
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@ -291,6 +291,9 @@
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time_current: "Now:"
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time_total: "Max:"
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time_goto: "Go to:"
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infinite_loop_try_again: "Try Again"
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infinite_loop_reset_level: "Reset Level"
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infinite_loop_comment_out: "Comment Out My Code"
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admin:
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av_title: "Admin Views"
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@ -8,5 +8,6 @@ block modal-body-content
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p(data-i18n="play_level.infinite_loop_explanation") The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know.
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block modal-footer-content
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a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.infinite_loop_wait").btn#restart-level-infinite-loop-retry-button Try Again
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a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.infinite_loop_reload").btn.btn-primary#restart-level-infinite-loop-confirm-button Reset Level
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a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.infinite_loop_try_again").btn#restart-level-infinite-loop-retry-button Try Again
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a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.infinite_loop_reset_level").btn.btn-danger#restart-level-infinite-loop-confirm-button Reset Level
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a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.infinite_loop_comment_out").btn.btn-primary#restart-level-infinite-loop-comment-button Comment Out My Code
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@ -8,3 +8,4 @@ module.exports = class InfiniteLoopModal extends View
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events:
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'click #restart-level-infinite-loop-retry-button': -> Backbone.Mediator.publish 'tome:cast-spell'
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'click #restart-level-infinite-loop-confirm-button': -> Backbone.Mediator.publish 'restart-level'
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'click #restart-level-infinite-loop-comment-button': -> Backbone.Mediator.publish 'tome:comment-my-code'
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@ -51,6 +51,7 @@ module.exports = class TomeView extends View
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'tome:change-language': 'updateLanguageForAllSpells'
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'surface:sprite-selected': 'onSpriteSelected'
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'god:new-world-created': 'onNewWorld'
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'tome:comment-my-code': 'onCommentMyCode'
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events:
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'click #spell-view': 'onSpellViewClick'
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@ -78,6 +79,14 @@ module.exports = class TomeView extends View
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@thangList.adjustThangs @spells, thangs
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@spellList.adjustSpells @spells
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onCommentMyCode: (e) ->
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for spellKey, spell of @spells when spell.canWrite()
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console.log "Commenting out", spellKey
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commentedSource = 'return; // Commented out to stop infinite loop.\n' + spell.getSource()
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spell.view.updateACEText commentedSource
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spell.view.recompile false
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@cast()
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createWorker: ->
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return
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# In progress
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