mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 15:48:11 -05:00
Some fixes for my accidental merge of #970.
This commit is contained in:
parent
1f3cc8a004
commit
2e6bec5454
6 changed files with 53 additions and 50 deletions
|
@ -72,7 +72,7 @@ class Angel
|
|||
return if @aborting
|
||||
unless serialized
|
||||
# We're only interested in goalStates. (Simulator)
|
||||
@latestGoalStates = goalStates;
|
||||
@latestGoalStates = goalStates
|
||||
Backbone.Mediator.publish('god:goals-calculated', goalStates: goalStates)
|
||||
@running = false
|
||||
@shared.busyAngels.pop @
|
||||
|
@ -95,7 +95,7 @@ class Angel
|
|||
@shared.goalManager?.world = world
|
||||
@running = false
|
||||
@shared.busyAngels.pop @
|
||||
@shared.firstWorld = false;
|
||||
@shared.firstWorld = false
|
||||
@doWork()
|
||||
|
||||
infinitelyLooped: =>
|
||||
|
@ -111,7 +111,7 @@ class Angel
|
|||
doWork: =>
|
||||
#console.log "work."
|
||||
return if @aborted
|
||||
console.log @id + " ready and looking for work. WorkQueue lenght is " + @shared.workQueue.length
|
||||
console.log @id + " ready and looking for work. WorkQueue length is " + @shared.workQueue.length
|
||||
if @initialized and @shared.workQueue.length
|
||||
work = @shared.workQueue.pop()
|
||||
if work is Angel.cyanide # Kill all other Angels, too
|
||||
|
|
|
@ -92,7 +92,7 @@ module.exports = class God
|
|||
#console.log "UserCodeProblem:", '"' + problem.message + '"', "for", problem.userInfo.thangID, "-", problem.userInfo.methodName, 'at line', problem.ranges?[0][0][0], 'column', problem.ranges?[0][0][1]
|
||||
Backbone.Mediator.publish 'god:user-code-problem', problem: problem
|
||||
|
||||
createWorld: (spells) ->
|
||||
createWorld: (@spells) ->
|
||||
#console.log @id + ': "Let there be light upon', @world.name + '!"'
|
||||
unless Worker? # profiling world simulation is easier on main thread, or we are IE9
|
||||
setTimeout @simulateWorld, 1
|
||||
|
@ -121,7 +121,7 @@ module.exports = class God
|
|||
beholdWorld: (angel, serialized, goalStates) ->
|
||||
unless serialized
|
||||
# We're only interested in goalStates.
|
||||
@latestGoalStates = goalStates;
|
||||
@latestGoalStates = goalStates
|
||||
Backbone.Mediator.publish('god:goals-calculated', goalStates: goalStates, team: me.team)
|
||||
unless _.find @angels, 'busy'
|
||||
@spells = null # Don't hold onto old spells; memory leaks
|
||||
|
|
|
@ -155,6 +155,7 @@ module.exports = class LevelLoader extends CocoClass
|
|||
# Building sprite sheets
|
||||
|
||||
buildSpriteSheetsForThangType: (thangType) ->
|
||||
return if @headless
|
||||
@grabThangTypeTeams() unless @thangTypeTeams
|
||||
for team in @thangTypeTeams[thangType.get('original')] ? [null]
|
||||
spriteOptions = {resolutionFactor: 4, async: false}
|
||||
|
|
|
@ -6,16 +6,14 @@ God = require 'lib/Buddha'
|
|||
|
||||
module.exports = class Simulator extends CocoClass
|
||||
|
||||
constructor: (workerCode) ->
|
||||
constructor: (@options) ->
|
||||
@options ?= {}
|
||||
_.extend @, Backbone.Events
|
||||
@trigger 'statusUpdate', 'Starting simulation!'
|
||||
@retryDelayInSeconds = 10
|
||||
@taskURL = '/queue/scoring'
|
||||
@simulatedByYou = 0
|
||||
if workerCode
|
||||
@god = new God maxWorkerPoolSize: 1, maxAngels: 1, workerCode: workerCode # Start loading worker.
|
||||
else
|
||||
@god = new God maxWorkerPoolSize: 1, maxAngels: 1
|
||||
@god = new God maxWorkerPoolSize: 1, maxAngels: 1, workerCode: @options.workerCode # Start loading worker.
|
||||
|
||||
destroy: ->
|
||||
@off()
|
||||
|
@ -25,14 +23,14 @@ module.exports = class Simulator extends CocoClass
|
|||
fetchAndSimulateTask: =>
|
||||
return if @destroyed
|
||||
|
||||
if headless
|
||||
if @options.headlessClient
|
||||
if @dumpThisTime # The first heapdump would be useless to find leaks.
|
||||
console.log "Writing snapshot."
|
||||
heapdump.writeSnapshot()
|
||||
@dumpThisTime = true if heapdump
|
||||
@options.heapdump.writeSnapshot()
|
||||
@dumpThisTime = true if @options.heapdump
|
||||
|
||||
if testing
|
||||
_.delay @setupSimulationAndLoadLevel, 0, testFile, "Testing...", status: 400
|
||||
if @options.testing
|
||||
_.delay @setupSimulationAndLoadLevel, 0, @options.testFile, "Testing...", status: 400
|
||||
return
|
||||
|
||||
@trigger 'statusUpdate', 'Fetching simulation data!'
|
||||
|
@ -116,7 +114,7 @@ module.exports = class Simulator extends CocoClass
|
|||
Backbone.Mediator.subscribeOnce 'god:new-world-created', @processResults, @
|
||||
|
||||
#Search for leaks, headless-client only.
|
||||
if headless and leaktest and not @memwatch?
|
||||
if @options.headlessClient and @options.leakTest and not @memwatch?
|
||||
leakcount = 0
|
||||
maxleakcount = 0
|
||||
console.log "Setting leak callbacks."
|
||||
|
@ -134,7 +132,7 @@ module.exports = class Simulator extends CocoClass
|
|||
diff = @hd.end()
|
||||
console.warn "HeapDiff:\n" + JSON.stringify(diff)
|
||||
|
||||
if exitOnLeak
|
||||
if @options.exitOnLeak
|
||||
console.warn "Exiting because of Leak."
|
||||
process.exit()
|
||||
@hd = new @memwatch.HeapDiff()
|
||||
|
@ -153,7 +151,7 @@ module.exports = class Simulator extends CocoClass
|
|||
@trigger 'statusUpdate', 'Simulation completed, sending results back to server!'
|
||||
console.log "Sending result back to server!"
|
||||
|
||||
if headless and testing
|
||||
if @options.headlessClient and @options.testing
|
||||
return @fetchAndSimulateTask()
|
||||
|
||||
$.ajax
|
||||
|
@ -169,7 +167,7 @@ module.exports = class Simulator extends CocoClass
|
|||
@trigger 'statusUpdate', 'Results were successfully sent back to server!'
|
||||
console.log "Simulated by you: " + @simulatedByYou
|
||||
@simulatedByYou++
|
||||
if not headless
|
||||
unless @options.headlessClient
|
||||
simulatedBy = parseInt($('#simulated-by-you').text(), 10) + 1
|
||||
$('#simulated-by-you').text(simulatedBy)
|
||||
|
||||
|
@ -178,8 +176,15 @@ module.exports = class Simulator extends CocoClass
|
|||
console.log "Task registration error: #{JSON.stringify error}"
|
||||
|
||||
cleanupAndSimulateAnotherTask: =>
|
||||
@cleanupSimulation()
|
||||
@fetchAndSimulateTask()
|
||||
|
||||
cleanupSimulation: ->
|
||||
@god?.destroy()
|
||||
@god = null
|
||||
@world = null
|
||||
@level = null
|
||||
|
||||
formTaskResultsObject: (simulationResults) ->
|
||||
taskResults =
|
||||
taskID: @task.getTaskID()
|
||||
|
|
|
@ -38,7 +38,7 @@ module.exports = class SimulateTabView extends CocoView
|
|||
# Simulations
|
||||
|
||||
onSimulateButtonClick: (e) ->
|
||||
$("#simulate-button").prop "disabled",true
|
||||
$("#simulate-button").prop "disabled", true
|
||||
$("#simulate-button").text "Simulating..."
|
||||
|
||||
@simulator.fetchAndSimulateTask()
|
||||
|
|
|
@ -3,14 +3,22 @@ This file will simulate games on node.js by emulating the browser environment.
|
|||
At some point, most of the code can be merged with Simulator.coffee
|
||||
###
|
||||
|
||||
# SETTINGS
|
||||
GLOBAL.debug = false # Enable logging of ajax calls mainly
|
||||
GLOBAL.testing = false # Instead of simulating 'real' games, use the same one over and over again. Good for leak hunting.
|
||||
GLOBAL.leaktest = false # Install callback that tries to find leaks automatically
|
||||
GLOBAL.exitOnLeak = false # Exit if leak is found. Only useful if leaktest is set to true, obviously.
|
||||
GLOBAL.heapdump = false # Dumps the whole heap after every pass. The heap dumps can then be viewed in Chrome browser.
|
||||
bowerComponentsPath = "./bower_components/"
|
||||
headlessClientPath = "./headless_client/"
|
||||
|
||||
server = if testing then "http://127.0.0.1:3000" else "http://codecombat.com"
|
||||
# SETTINGS
|
||||
options =
|
||||
workerCode: require headlessClientPath + 'worker_world'
|
||||
debug: false # Enable logging of ajax calls mainly
|
||||
testing: true # Instead of simulating 'real' games, use the same one over and over again. Good for leak hunting.
|
||||
testFile: require headlessClientPath + 'test.js'
|
||||
leakTest: false # Install callback that tries to find leaks automatically
|
||||
exitOnLeak: false # Exit if leak is found. Only useful if leaktest is set to true, obviously.
|
||||
heapdump: false # Dumps the whole heap after every pass. The heap dumps can then be viewed in Chrome browser.
|
||||
headlessClient: true
|
||||
|
||||
options.heapdump = require('heapdump') if options.heapdump
|
||||
server = if options.testing then "http://127.0.0.1:3000" else "http://codecombat.com"
|
||||
|
||||
# Disabled modules
|
||||
disable = [
|
||||
|
@ -19,12 +27,8 @@ disable = [
|
|||
'../locale/locale'
|
||||
]
|
||||
|
||||
GLOBAL.bowerComponents = "./bower_components/"
|
||||
GLOBAL.headlessClient = "./headless_client/"
|
||||
|
||||
|
||||
# Start of the actual code. Setting up the enivronment to match the environment of the browser
|
||||
heapdump = require('heapdump') if heapdump
|
||||
|
||||
# the path used for the loader. __dirname is module dependent.
|
||||
path = __dirname
|
||||
|
@ -45,7 +49,6 @@ JASON = require 'jason'
|
|||
|
||||
# Global emulated stuff
|
||||
GLOBAL.window = GLOBAL
|
||||
GLOBAL.headless = true
|
||||
GLOBAL.document = location: pathname: "headless_client"
|
||||
GLOBAL.console.debug = console.log
|
||||
|
||||
|
@ -79,20 +82,20 @@ hookedLoader = (request, parent, isMain) ->
|
|||
request = 'lib/Buddha'
|
||||
|
||||
if request in disable or ~request.indexOf('templates')
|
||||
console.log 'Ignored ' + request if debug
|
||||
console.log 'Ignored ' + request if options.debug
|
||||
return class fake
|
||||
else if '/' in request and not (request[0] is '.') or request is 'application'
|
||||
request = path + '/app/' + request
|
||||
else if request is 'underscore'
|
||||
request = 'lodash'
|
||||
|
||||
console.log "loading " + request if debug
|
||||
console.log "loading " + request if options.debug
|
||||
originalLoader request, parent, isMain
|
||||
|
||||
|
||||
#jQuery wrapped for compatibility purposes. Poorly.
|
||||
GLOBAL.$ = GLOBAL.jQuery = (input) ->
|
||||
console.log 'Ignored jQuery: ' + input if debug
|
||||
console.log 'Ignored jQuery: ' + input if options.debug
|
||||
append: (input)-> exports: ()->
|
||||
|
||||
cookies = request.jar()
|
||||
|
@ -111,8 +114,8 @@ $.ajax = (options) ->
|
|||
#console.warn JSON.stringify data
|
||||
#data = JSON.stringify data
|
||||
|
||||
console.log "Requesting: " + JSON.stringify options if debug
|
||||
console.log "URL: " + url if debug
|
||||
console.log "Requesting: " + JSON.stringify options if options.debug
|
||||
console.log "URL: " + url if options.debug
|
||||
request
|
||||
url: url
|
||||
jar: cookies
|
||||
|
@ -120,17 +123,17 @@ $.ajax = (options) ->
|
|||
method: options.type
|
||||
body: data
|
||||
, (error, response, body) ->
|
||||
console.log "HTTP Request:" + JSON.stringify options if debug and not error
|
||||
console.log "HTTP Request:" + JSON.stringify options if options.debug and not error
|
||||
|
||||
if responded
|
||||
console.log "\t↳Already returned before." if debug
|
||||
console.log "\t↳Already returned before." if options.debug
|
||||
return
|
||||
|
||||
if (error)
|
||||
console.warn "\t↳Returned: error: #{error}"
|
||||
options.error(error) if options.error?
|
||||
else
|
||||
console.log "\t↳Returned: statusCode #{response.statusCode}: #{if options.parse then JSON.stringify body else body}" if debug
|
||||
console.log "\t↳Returned: statusCode #{response.statusCode}: #{if options.parse then JSON.stringify body else body}" if options.debug
|
||||
options.success(body, response, status: response.statusCode) if options.success?
|
||||
|
||||
|
||||
|
@ -161,11 +164,11 @@ do (setupLodash = this) ->
|
|||
|
||||
# load Backbone. Needs hooked loader to reroute underscore to lodash.
|
||||
hook()
|
||||
GLOBAL.Backbone = require bowerComponents + 'backbone/backbone'
|
||||
GLOBAL.Backbone = require bowerComponentsPath + 'backbone/backbone'
|
||||
unhook()
|
||||
Backbone.$ = $
|
||||
|
||||
require bowerComponents + 'validated-backbone-mediator/backbone-mediator'
|
||||
require bowerComponentsPath + 'validated-backbone-mediator/backbone-mediator'
|
||||
# Instead of mediator, dummy might be faster yet suffice?
|
||||
#Mediator = class Mediator
|
||||
# publish: (id, object) ->
|
||||
|
@ -198,10 +201,6 @@ $.ajax
|
|||
LevelLoader = require 'lib/LevelLoader'
|
||||
GoalManager = require 'lib/world/GoalManager'
|
||||
|
||||
|
||||
|
||||
workerCode = require headlessClient + 'worker_world'
|
||||
|
||||
SuperModel = require 'models/SuperModel'
|
||||
|
||||
log = require 'winston'
|
||||
|
@ -210,8 +209,6 @@ $.ajax
|
|||
|
||||
Simulator = require 'lib/simulator/Simulator'
|
||||
|
||||
GLOBAL.testFile = require headlessClient + 'test.js'
|
||||
sim = new Simulator options
|
||||
|
||||
sim = new Simulator workerCode
|
||||
|
||||
sim.fetchAndSimulateTask()
|
||||
sim.fetchAndSimulateTask()
|
||||
|
|
Loading…
Reference in a new issue