Pull from upsatream.

This commit is contained in:
Ting-Kuan 2014-04-04 12:52:22 -04:00
parent 3fba1123f3
commit fe27756b06
177 changed files with 3782 additions and 1929 deletions

View file

@ -5,10 +5,12 @@ locale = require 'locale/locale'
Tracker = require 'lib/Tracker'
CocoView = require 'views/kinds/CocoView'
# Prevent Ctrl/Cmd + [ / ], P, S
ctrlDefaultPrevented = [219, 221, 80, 83]
preventBackspace = (event) ->
if event.keyCode is 8 and not elementAcceptsKeystrokes(event.srcElement or event.target)
event.preventDefault()
else if (key.ctrl or key.command) and not key.alt and event.keyCode in [219, 221] # prevent Ctrl/Cmd + [ / ]
else if (key.ctrl or key.command) and not key.alt and event.keyCode in ctrlDefaultPrevented
event.preventDefault()
elementAcceptsKeystrokes = (el) ->

View file

@ -1,166 +0,0 @@
<!doctype html>
<!--[if lt IE 7]> <html class="lt-ie10 lt-ie9 lt-ie8 lt-ie7" lang="en"> <![endif]-->
<!--[if IE 7]> <html class="lt-ie10 lt-ie9 lt-ie8" lang="en"> <![endif]-->
<!--[if IE 8]> <html class="lt-ie10 lt-ie9" lang="en"> <![endif]-->
<!--[if IE 9]> <html class="lt-ie10" lang="en"> <![endif]-->
<!--[if !IE]><!--><html lang="en"> <!--<![endif]-->
<head>
<!--[if IE]><meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"><![endif]-->
<!--<script src="http://ie.microsoft.com/TestDrive/HTML5/CompatInspector/inspector.js"></script>--> <!-- for testing IE compatibility issues -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>CodeCombat - Learn how to code by playing a game</title>
<meta name="description" content="Learn programming with a multiplayer live coding strategy game. You're a wizard, and your spells are JavaScript. Free, open source HTML5 game!">
<meta property="og:title" content="CodeCombat: Multiplayer Programming">
<meta property="og:url" content="http://codecombat.com">
<meta property="og:type" content="game">
<meta property="og:image" content="http://codecombat.com/images/pages/home/front_screenshot_01.png">
<meta property="og:site_name" content="CodeCombat">
<meta name="twitter:card" content="summary">
<meta name="twitter:title" content="CodeCombat: Multiplayer Programming">
<meta name="twitter:url" content="http://codecombat.com">
<meta name="twitter:site" content="CodeCombat">
<meta name="twitter:image:src" content="http://codecombat.com/images/pages/base/logo_square_250.png">
<meta name="twitter:description" content="Learn programming with a multiplayer live coding strategy game. You're a wizard, and your spells are JavaScript. Free, open source HTML5 game!">
<link href="https://plus.google.com/115285980638641924488" rel="publisher" />
<link rel="shortcut icon" href="/images/favicon.ico">
<link rel="stylesheet" href="/stylesheets/app.css">
<script src="/lib/ace/ace.js"></script>
<!--[if IE 9]> <script src="/javascripts/vendor_with_box2d.js"></script> <![endif]-->
<!--[if !IE]><!--> <script src="/javascripts/vendor.js"></script> <!--<![endif]-->
<script src="/javascripts/app.js"></script> <!-- it's all Backbone! -->
<script>require('initialize');</script>
<!-- begin segment.io code -->
<script type="text/javascript">
var analytics=analytics||[];(function(){var e=["identify","track","trackLink","trackForm","trackClick","trackSubmit","page","pageview","ab","alias","ready","group"],t=function(e){return function(){analytics.push([e].concat(Array.prototype.slice.call(arguments,0)))}};for(var n=0;n<e.length;n++)analytics[e[n]]=t(e[n])})(),analytics.load=function(e){var t=document.createElement("script");t.type="text/javascript",t.async=!0,t.src=("https:"===document.location.protocol?"https://":"http://")+"d2dq2ahtl5zl1z.cloudfront.net/analytics.js/v1/"+e+"/analytics.min.js";var n=document.getElementsByTagName("script")[0];n.parentNode.insertBefore(t,n)};
analytics.load("jsjzx9n4d2");
</script>
<!-- end segment.io code -->
<!-- begin olark code -->
<script data-cfasync="false" type='text/javascript'>/*<![CDATA[*/window.olark||(function(c){var f=window,d=document,l=f.location.protocol=="https:"?"https:":"http:",z=c.name,r="load";var nt=function(){
f[z]=function(){
(a.s=a.s||[]).push(arguments)};var a=f[z]._={
},q=c.methods.length;while(q--){(function(n){f[z][n]=function(){
f[z]("call",n,arguments)}})(c.methods[q])}a.l=c.loader;a.i=nt;a.p={
0:+new Date};a.P=function(u){
a.p[u]=new Date-a.p[0]};function s(){
a.P(r);f[z](r)}f.addEventListener?f.addEventListener(r,s,false):f.attachEvent("on"+r,s);var ld=function(){function p(hd){
hd="head";return["<",hd,"></",hd,"><",i,' onl' + 'oad="var d=',g,";d.getElementsByTagName('head')[0].",j,"(d.",h,"('script')).",k,"='",l,"//",a.l,"'",'"',"></",i,">"].join("")}var i="body",m=d[i];if(!m){
return setTimeout(ld,100)}a.P(1);var j="appendChild",h="createElement",k="src",n=d[h]("div"),v=n[j](d[h](z)),b=d[h]("iframe"),g="document",e="domain",o;n.style.display="none";m.insertBefore(n,m.firstChild).id=z;b.frameBorder="0";b.id=z+"-loader";if(/MSIE[ ]+6/.test(navigator.userAgent)){
b.src="javascript:false"}b.allowTransparency="true";v[j](b);try{
b.contentWindow[g].open()}catch(w){
c[e]=d[e];o="javascript:var d="+g+".open();d.domain='"+d.domain+"';";b[k]=o+"void(0);"}try{
var t=b.contentWindow[g];t.write(p());t.close()}catch(x){
b[k]=o+'d.write("'+p().replace(/"/g,String.fromCharCode(92)+'"')+'");d.close();'}a.P(2)};ld()};nt()})({
loader: "static.olark.com/jsclient/loader0.js",name:"olark",methods:["configure","extend","declare","identify"]});
/* custom configuration goes here (www.olark.com/documentation) */
olark.identify('1451-787-10-5544');/*]]>*/</script>
<!-- end olark code -->
</head>
<body>
<div id="fb-root"></div>
<!-- begin facebook code -->
<script>
// Additional JS functions here
window.fbAsyncInit = function() {
Backbone.Mediator.publish('fbapi-loaded');
FB.init({
appId : document.location.origin === 'http://localhost:3000' ? '607435142676437' : '148832601965463', // App ID
channelUrl : document.location.origin +'/channel.html', // Channel File
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true // parse XFBML
});
// This is fired for any auth related change, such as login, logout or session refresh.
FB.Event.subscribe('auth.authResponseChange', function(response) {
// Here we specify what we do with the response anytime this event occurs.
if (response.status === 'connected') {
// They have logged in to the app.
Backbone.Mediator.publish('facebook-logged-in', {response:response});
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not into the app.
} else {
// The person is not logged into Facebook
}
});
};
// Load the SDK asynchronously
(function(d){
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {return;}
js = d.createElement('script'); js.id = id; js.async = true;
js.src = "//connect.facebook.net/en_US/all.js";
//js.src = "//connect.facebook.net/en_US/all/debug.js";
ref.parentNode.insertBefore(js, ref);
}(document));
</script>
<!-- end facebook code -->
<header class="header-container" id="header-container"></header>
<div id="page-container"></div>
<!--
<div class="antiscroll-wrap">
<div class="antiscroll-inner">
<div id="page-container"></div>
</div>
</div>
-->
<div id="modal-wrapper"></div>
<!-- begin google api/plus code -->
<script type="text/javascript">
(function() {
var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true;
po.src = 'https://apis.google.com/js/client:plusone.js?onload=onGPlusLoaded';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s);
})();
function onGPlusLoaded() {
Backbone.Mediator.publish('gapi-loaded');
}
function signinCallback(authResult) {
if (authResult['access_token']) {
Backbone.Mediator.publish('gplus-logged-in', authResult)
}
}
</script>
<!-- end google api/plus code -->
<!-- begin twitter code -->
<script>
(function (d,s,id) {
var js, fjs = d.getElementsByTagName(s)[0], p = /^http:/.test(d.location) ? 'http' : 'https';
if(!d.getElementById(id)) {
js = d.createElement(s);
js.id = id;
js.src = p + '://platform.twitter.com/widgets.js';
fjs.parentNode.insertBefore(js, fjs);
}
})(document, 'script', 'twitter-wjs');
</script>
<!-- end twitter code -->
<!-- begin filepicker.io code -->
<script type="text/javascript">
(function(a){if(window.filepicker){return}var b=a.createElement("script");b.type="text/javascript";b.async=!0;b.src=("https:"===a.location.protocol?"https:":"http:")+"//api.filepicker.io/v1/filepicker.js";var c=a.getElementsByTagName("script")[0];c.parentNode.insertBefore(b,c);var d={};d._queue=[];var e="pick,pickMultiple,pickAndStore,read,write,writeUrl,export,convert,store,storeUrl,remove,stat,setKey,constructWidget,makeDropPane".split(",");var f=function(a,b){return function(){b.push([a,arguments])}};for(var g=0;g<e.length;g++){d[e[g]]=f(e[g],d._queue)}window.filepicker=d})(document);
</script>
<!-- end filepicker.io code -->
</body>
</html>

View file

@ -1,5 +1,4 @@
app = require 'application'
auth = require 'lib/auth'
init = ->
app.initialize()
@ -10,15 +9,8 @@ init = ->
treemaExt.setup()
filepicker.setKey('AvlkNoldcTOU4PvKi2Xm7z')
$ ->
# Make sure we're "logged in" first.
if auth.me.id
init()
else
Backbone.Mediator.subscribeOnce 'me:synced', init
$ -> init()
window.init = init
handleNormalUrls = ->
# http://artsy.github.com/blog/2012/06/25/replacing-hashbang-routes-with-pushstate/
$(document).on "click", "a[href^='/']", (event) ->

View file

@ -1,5 +1,5 @@
CocoClass = require 'lib/CocoClass'
{me, CURRENT_USER_KEY} = require 'lib/auth'
{me} = require 'lib/auth'
{backboneFailure} = require 'lib/errors'
storage = require 'lib/storage'
@ -59,7 +59,6 @@ module.exports = FacebookHandler = class FacebookHandler extends CocoClass
error: backboneFailure,
url: "/db/user?facebookID=#{r.id}&facebookAccessToken=#{@authResponse.accessToken}"
success: (model) ->
storage.save(CURRENT_USER_KEY, model.attributes)
window.location.reload() if model.get('email') isnt oldEmail
})

View file

@ -1,5 +1,5 @@
CocoClass = require 'lib/CocoClass'
{me, CURRENT_USER_KEY} = require 'lib/auth'
{me} = require 'lib/auth'
{backboneFailure} = require 'lib/errors'
storage = require 'lib/storage'
GPLUS_TOKEN_KEY = 'gplusToken'
@ -102,7 +102,6 @@ module.exports = GPlusHandler = class GPlusHandler extends CocoClass
error: backboneFailure,
url: "/db/user?gplusID=#{gplusID}&gplusAccessToken=#{@accessToken.access_token}"
success: (model) ->
storage.save(CURRENT_USER_KEY, model.attributes)
window.location.reload() if wasAnonymous and not model.get('anonymous')
})

View file

@ -1,5 +1,3 @@
{me} = require 'lib/auth'
gplusClientID = "800329290710-j9sivplv2gpcdgkrsis9rff3o417mlfa.apps.googleusercontent.com"
go = (path) -> -> @routeDirectly path, arguments

View file

@ -1,17 +1,24 @@
{backboneFailure, genericFailure} = require 'lib/errors'
User = require 'models/User'
storage = require 'lib/storage'
module.exports.CURRENT_USER_KEY = CURRENT_USER_KEY = 'whoami'
BEEN_HERE_BEFORE_KEY = 'beenHereBefore'
module.exports.createUser = (userObject, failure=backboneFailure) ->
init = ->
module.exports.me = window.me = new User(window.userObject) # inserted into main.html
trackFirstArrival()
if me and not me.get('testGroupNumber')?
# Assign testGroupNumber to returning visitors; new ones in server/routes/auth
me.set 'testGroupNumber', Math.floor(Math.random() * 256)
me.save()
me.loadGravatarProfile() if me.get('email')
Backbone.listenTo(me, 'sync', Backbone.Mediator.publish('me:synced', {me:me}))
module.exports.createUser = (userObject, failure=backboneFailure, nextURL=null) ->
user = new User(userObject)
user.save({}, {
error: failure,
success: (model) ->
storage.save(CURRENT_USER_KEY, model)
window.location.reload()
error: failure,
success: -> if nextURL then window.location.href = nextURL else window.location.reload()
})
module.exports.loginUser = (userObject, failure=genericFailure) ->
@ -20,52 +27,15 @@ module.exports.loginUser = (userObject, failure=genericFailure) ->
username:userObject.email,
password:userObject.password
},
(model) ->
storage.save(CURRENT_USER_KEY, model)
window.location.reload()
(model) -> window.location.reload()
)
jqxhr.fail(failure)
module.exports.logoutUser = ->
FB?.logout?()
res = $.post('/auth/logout', {}, ->
storage.save(CURRENT_USER_KEY, null)
window.location.reload()
)
res = $.post('/auth/logout', {}, -> window.location.reload())
res.fail(genericFailure)
init = ->
# Load the user from local storage, and refresh it from the server.
# Also refresh and cache the gravatar info.
storedUser = storage.load(CURRENT_USER_KEY)
firstTime = not storedUser
module.exports.me = window.me = new User(storedUser)
me.url = -> '/auth/whoami'
me.fetch()
retry = -> me.fetch() # blindly try again
error = -> setTimeout(retry, 1000) # blindly try again
me.on 'error', error, @
me.on 'sync', ->
me.off 'error', error, @ if firstTime
me.url = -> "/db/user/#{me.id}"
trackFirstArrival() if firstTime
if me and not me.get('testGroupNumber')?
# Assign testGroupNumber to returning visitors; new ones in server/handlers/user
me.set 'testGroupNumber', Math.floor(Math.random() * 256)
me.save()
storage.save(CURRENT_USER_KEY, me.attributes)
me.loadGravatarProfile() if me.get('email')
Backbone.listenTo(me, 'sync', userSynced)
userSynced = (user) ->
Backbone.Mediator.publish('me:synced', {me:user})
storage.save(CURRENT_USER_KEY, user)
init()
onSetVolume = (e) ->
return if e.volume is me.get('volume')
me.set('volume', e.volume)
@ -80,3 +50,6 @@ trackFirstArrival = ->
return if beenHereBefore
window.tracker?.trackEvent 'First Arrived'
storage.save(BEEN_HERE_BEFORE_KEY, true)
init()

View file

@ -253,12 +253,12 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
return
scaleX = if @getActionProp 'flipX' then -1 else 1
scaleY = if @getActionProp 'flipY' then -1 else 1
if @thang.maximizesArc and @thangType.get('name') in ['Arrow', 'Spear']
if @thangType.get('name') in ['Arrow', 'Spear']
# Scales the arrow so it appears longer when flying parallel to horizon.
# To do that, we convert angle to [0, 90] (mirroring half-planes twice), then make linear function out of it:
# (a - x) / a: equals 1 when x = 0, equals 0 when x = a, monotonous in between. That gives us some sort of
# degenerative multiplier.
# For our puproses, a = 90 - the direction straight upwards.
# For our purposes, a = 90 - the direction straight upwards.
# Then we use r + (1 - r) * x function with r = 0.5, so that
# maximal scale equals 1 (when x is at it's maximum) and minimal scale is 0.5.
# Notice that the value of r is empirical.
@ -289,12 +289,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
rotation = @getRotation()
if @thangType.get('name') in ['Arrow', 'Spear']
# Rotates the arrow to see it arc based on velocity.z.
# At midair we must see the original angle (delta = 0), but at launch time
# and arrow must point upwards/downwards respectively.
# The curve must consider two variables: speed and angle to camera:
# higher angle -> higher steep
# higher speed -> higher steep (0 at midpoint).
# All constants are empirical. Notice that rotation here does not affect thang's state - it is just the effect.
# Notice that rotation here does not affect thang's state - it is just the effect.
# Thang's rotation is always pointing where it is heading.
vz = @thang.velocity.z
if vz and speed = @thang.velocity.magnitude(true)

View file

@ -125,9 +125,9 @@ module.exports = class GoalManager extends CocoClass
keyFrame: 0 # when it became a 'success' or 'failure'
}
@initGoalState(state, [goal.killThangs, goal.saveThangs], 'killed')
for getTo in goal.getAllToLocations ? []
for getTo in goal.getAllToLocations ? []
@initGoalState(state,[ getTo.getToLocation?.who , [] ], 'arrived')
for keepFrom in goal.keepAllFromLocations ? []
for keepFrom in goal.keepAllFromLocations ? []
@initGoalState(state,[ [] , keepFrom.keepFromLocation?.who], 'arrived')
@initGoalState(state, [goal.getToLocations?.who, goal.keepFromLocations?.who], 'arrived')
@initGoalState(state, [goal.leaveOffSides?.who, goal.keepFromLeavingOffSides?.who], 'left')
@ -146,11 +146,11 @@ module.exports = class GoalManager extends CocoClass
onThangTouchedGoal: (e, frameNumber) ->
for goal in @goals ? []
@checkArrived(goal.id, goal.getToLocations.who, goal.getToLocations.targets, e.actor, e.touched.id, frameNumber) if goal.getToLocations?
if goal.getAllToLocations?
if goal.getAllToLocations?
for getTo in goal.getAllToLocations
@checkArrived(goal.id, getTo.getToLocation.who, getTo.getToLocation.targets, e.actor, e.touched.id, frameNumber)
@checkArrived(goal.id, goal.keepFromLocations.who, goal.keepFromLocations.targets, e.actor, e.touched.id, frameNumber) if goal.keepFromLocations?
if goal.keepAllFromLocations?
if goal.keepAllFromLocations?
for keepFrom in goal.keepAllFromLocations
@checkArrived(goal.id, keepFrom.keepFromLocation.who , keepFrom.keepFromLocation.targets, e.actor, e.touched.id, frameNumber )
@ -200,7 +200,7 @@ module.exports = class GoalManager extends CocoClass
initGoalState: (state, whos, progressObjectName) ->
# 'whos' is an array of goal 'who' values.
# This inits the progress object for the goal tracking.
arrays = (prop for prop in whos when prop?.length)
return unless arrays.length
state[progressObjectName] = {}
@ -221,7 +221,7 @@ module.exports = class GoalManager extends CocoClass
victory = overallStatus is "success"
tentative = overallStatus is "success"
@world.endWorld victory, mostEagerGoal.worldEndsAfter, tentative if mostEagerGoal isnt Infinity
updateGoalState: (goalID, thangID, progressObjectName, frameNumber) ->
# A thang has done something related to the goal!
# Mark it down and update the goal state.
@ -236,7 +236,7 @@ module.exports = class GoalManager extends CocoClass
# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"
numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
numDone = _.filter(stateThangs).length
#console.log "needed", numNeeded, "done", numDone, "of total", _.size(stateThangs), "with how many", goal.howMany
#console.log "needed", numNeeded, "done", numDone, "of total", _.size(stateThangs), "with how many", goal.howMany, "and stateThangs", stateThangs
return unless numDone >= numNeeded
return if state.status and not success # already failed it; don't wipe keyframe
state.status = if success then "success" else "failure"

View file

@ -49,6 +49,8 @@ module.exports.thangNames = thangNames =
"Stormy"
"Halle"
"Sage"
"Ryan"
"Bond"
]
"Soldier F": [
"Sarah"
@ -64,6 +66,8 @@ module.exports.thangNames = thangNames =
"Lukaz"
"Gorgin"
"Coco"
"Buffy"
"Allankrita"
]
"Peasant": [
"Yorik"
@ -88,10 +92,13 @@ module.exports.thangNames = thangNames =
"Gawain"
"Durfkor"
"Paps"
"Hodor"
]
"Peasant F": [
"Hilda"
"Icey"
"Matilda"
"Mertia"
]
"Archer F": [
"Phoebe"
@ -123,6 +130,7 @@ module.exports.thangNames = thangNames =
"Luna"
"Alleria"
"Vereesa"
"Beatrice"
]
"Archer M": [
"Brian"
@ -143,6 +151,7 @@ module.exports.thangNames = thangNames =
"Vican"
"Mars"
"Dev"
"Oliver"
]
"Ogre Munchkin M": [
"Brack"
@ -191,6 +200,8 @@ module.exports.thangNames = thangNames =
"Tarlok"
"Gurulax"
"Mokrul"
"Polifemo"
"Muthyala"
]
"Ogre F": [
"Nareng"
@ -260,6 +271,7 @@ module.exports.thangNames = thangNames =
"Gom"
"Gogg"
"Ghuk"
"Makas"
]
"Ogre Thrower": [
"Kyrgg"
@ -276,6 +288,7 @@ module.exports.thangNames = thangNames =
"Makas"
"Rakash"
"Drumbaa"
"Pinakin"
]
"Burl": [
"Borlit"
@ -283,18 +296,22 @@ module.exports.thangNames = thangNames =
]
"Griffin Rider": [
"Aeoldan"
"Bestarius"
]
"Potion Master": [
"Snake"
"Amaranth"
"Zander"
"Arora"
"Curie"
"Clause"
]
"Librarian": [
"Hushbaum"
"Matilda"
"Agnes"
"Agathe"
"Satish"
]
"Equestrian": [
"Reynaldo"

View file

@ -38,7 +38,7 @@ module.exports = class Thang
publishNote: (channel, event) ->
event.thang = @
@world.publishNote channel, event
setGoalState: (goalID, status) ->
@world.setGoalState goalID, status

View file

@ -98,10 +98,14 @@ module.exports = class ThangState
storage = @trackedPropertyValues[propIndex]
value = @getStoredProp propIndex, type, storage
if prop is "pos"
@thang.pos = @thang.pos.copy()
@thang.pos.x = inverse * @thang.pos.x + ratio * value.x
@thang.pos.y = inverse * @thang.pos.y + ratio * value.y
@thang.pos.z = inverse * @thang.pos.z + ratio * value.z
if @thang.pos.distanceSquared(value) > 900
# Don't interpolate; it was probably a teleport. https://github.com/codecombat/codecombat/issues/738
@thang.pos = value
else
@thang.pos = @thang.pos.copy()
@thang.pos.x = inverse * @thang.pos.x + ratio * value.x
@thang.pos.y = inverse * @thang.pos.y + ratio * value.y
@thang.pos.z = inverse * @thang.pos.z + ratio * value.z
else if prop is "rotation"
@thang.rotation = inverse * @thang.rotation + ratio * value
@thang.partialState = true

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
sending: "ارسال..."
cancel: "الغي"
save: "احفض"
# create: "Create"
delay_1_sec: "ثانية"
delay_3_sec: "3 ثواني"
delay_5_sec: "5 ثواني"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out"
# recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "български език", englishDescri
sending: "Изпращане..."
cancel: "Отказ"
save: "Запис"
# create: "Create"
delay_1_sec: "1 секунда"
delay_3_sec: "3 секунди"
delay_5_sec: "5 секунди"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "български език", englishDescri
login:
sign_up: "Създай Профил"
log_in: "Вход"
# logging_in: "Logging In"
log_out: "Изход"
recover: "Възстанови акаунт"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "български език", englishDescri
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "български език", englishDescri
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "български език", englishDescri
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
sending: "Enviant..."
cancel: "Cancel·lant"
save: "Guardar"
# create: "Create"
delay_1_sec: "1 segon"
delay_3_sec: "3 segons"
delay_5_sec: "5 segons"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
login:
sign_up: "Crear un compte"
log_in: "Iniciar Sessió"
# logging_in: "Logging In"
log_out: "Tancar Sessió"
recover: "Recuperar un compte"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
sending: "Odesílání..."
cancel: "Zrušit"
save: "Uložit"
# create: "Create"
delay_1_sec: "1 vteřina"
delay_3_sec: "3 vteřiny"
delay_5_sec: "5 vteřin"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
login:
sign_up: "Vytvořit účet"
log_in: "Přihlásit"
# logging_in: "Logging In"
log_out: "Odhlásit"
recover: "obnovit účet"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,7 +472,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
more_about_archmage: "Dozvědět se více o tom, jak se stát mocným Arcimágem"
archmage_subscribe_desc: "Dostávat emailem oznámení a informacemi nových programovacích příležitostech"
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
artisan_introduction_pref: "Musíme vytvářet další úrovně! Lidé nás prosí o další obsah, ale sami zvládáme vytvořit jen málo. Naším prvním pracovním zastavením je první úroveň. Editor úrovní je tak-tak použitelný i pro jeho vlastní tvůrce. Máte-li vizi pro vytvoření vnořených úrovní alá "
artisan_introduction_suf: "pak neváhejte, toto je vaše destinace."
artisan_attribute_1: "Předchozí zkušenosti s vytvářením podobného obsahu by byly vítány, například z editorů úrovní Blizzardu, ale nejsou vyžadovány!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
sending: "Sender..."
cancel: "Annuller"
save: "Gem"
# create: "Create"
delay_1_sec: "1 sekund"
delay_3_sec: "3 sekunder"
delay_5_sec: "5 sekunder"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
login:
sign_up: "opret ny konto"
log_in: "Log Ind"
# logging_in: "Logging In"
log_out: "Log Ud"
recover: "genskab konto"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
skip_tutorial: "Spring over (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Tastaturgenveje"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
sending: "Übertrage..."
cancel: "Abbrechen"
save: "Speichern"
# create: "Create"
delay_1_sec: "1 Sekunde"
delay_3_sec: "3 Sekunden"
delay_5_sec: "5 Sekunden"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# fork: "Fork"
play: "Abspielen"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
units:
second: "Sekunde"
seconds: "Sekunden"
minute: "Minute"
minutes: "Minuten"
hour: "Stunde"
hours: "Stunden"
modal:
close: "Schließen"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
login:
sign_up: "Registrieren"
log_in: "Einloggen"
# logging_in: "Logging In"
log_out: "Ausloggen"
recover: "Account wiederherstellen"
@ -76,7 +78,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
play: "Spielen"
old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!"
old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
# campaign: "Campaign"
campaign: "Kampagne"
for_beginners: "Für Anfänger"
multiplayer: "Mehrspieler"
for_developers: "Für Entwickler"
@ -195,9 +197,9 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
victory_rate_the_level: "Bewerte das Level: "
# victory_rank_my_game: "Rank My Game"
# victory_ranking_game: "Submitting..."
# victory_return_to_ladder: "Return to Ladder"
victory_rank_my_game: "Werte mein Spiel"
victory_ranking_game: "Einreichen..."
victory_return_to_ladder: "Zurück zur Rangliste"
victory_play_next_level: "Spiel das nächste Level"
victory_go_home: "Geh auf die Startseite"
victory_review: "Erzähl uns davon!"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
skip_tutorial: "Überspringen (Esc)"
editor_config: "Editor Einstellungen"
editor_config_title: "Editor Einstellungen"
editor_config_language_label: "Programmiersprache"
editor_config_language_description: "Bestimme die Programmiersprache in der du arbeiten möchtest."
editor_config_keybindings_label: "Tastenbelegung"
editor_config_keybindings_default: "Standard (Ace)"
editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu"
@ -231,35 +235,37 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an."
editor_config_indentguides_label: "Zeige Einrückungshilfe"
editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
# editor_config_behaviors_label: "Smart Behaviors"
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
# loading_ready: "Ready!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
# tip_guide_exists: "Click the guide at the top of the page for useful info."
# tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
editor_config_behaviors_label: "Intelligentes Verhalten"
editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."
loading_ready: "Bereit!"
tip_insert_positions: "Halte 'Umschalt' gedrückt und klicke auf die Karte um die Koordinaten einzufügen."
tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
tip_open_source: "CodeCombat ist 100% quelloffen!"
tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
tip_js_beginning: "JavaScript ist nur der Anfang."
tip_autocast_setting: "Ändere die Einstellungen für das automatische Ausführen über das Zahnrad neben dem Ausführen Knopf"
think_solution: "Denke über die Lösung nach, nicht über das Problem."
tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra"
tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis"
tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra"
tip_forums: "Gehe zum Forum und sage uns was du denkst!"
tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
tip_harry: "Du bist ein Zauberer, "
tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht."
tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
tip_patience: "Geduld du musst haben, junger Padawan. - Yoda"
tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
time_current: "Aktuell"
time_total: "Total"
time_goto: "Gehe zu"
@ -288,8 +294,8 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
contact_us: "setze dich mit uns in Verbindung!"
hipchat_prefix: "Besuche uns auch in unserem"
hipchat_url: "HipChat room."
# revert: "Revert"
# revert_models: "Revert Models"
revert: "Zurücksetzen"
revert_models: "Models zurücksetzen."
level_some_options: "Einige Einstellungsmöglichkeiten?"
level_tab_thangs: "Thangs"
level_tab_scripts: "Skripte"
@ -308,7 +314,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
level_components_title: "Zurück zu allen Thangs"
level_components_type: "Typ"
level_component_edit_title: "Komponente bearbeiten"
# level_component_config_schema: "Config Schema"
level_component_config_schema: "Konfigurationsschema"
level_component_settings: "Einstellungen"
level_system_edit_title: "System bearbeiten"
create_system_title: "neues System erstellen"
@ -331,7 +337,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
body: "Inhalt"
version: "Version"
commit_msg: "Commit Nachricht"
# history: "History"
history: "Verlauf"
version_history_for: "Versionsgeschichte für: "
result: "Ergebnis"
results: "Ergebnisse"
@ -340,15 +346,15 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
email: "Email"
password: "Passwort"
message: "Nachricht"
# code: "Code"
# ladder: "Ladder"
# when: "When"
# opponent: "Opponent"
# rank: "Rank"
# score: "Score"
# win: "Win"
# loss: "Loss"
# tie: "Tie"
code: "Code"
ladder: "Rangliste"
when: "Wann"
opponent: "Gegner"
rank: "Rang"
score: "Punktzahl"
win: "Sieg"
loss: "Niederlage"
tie: "Unentschieden"
easy: "Einfach"
medium: "Mittel"
hard: "Schwer"
@ -374,7 +380,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. Nick könnte alles mögliche tun und entschied CodeCombat zu bauen."
jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit Jeremy gesprochen."
michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, Michael hält unsere Server am Laufen."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
glen_description: "Programmier und leidenschaftlicher Spieleentwickler mit der Motivation die Welt, durch das Entwickeln von Sachen die zählen, zu einem besseren Platz zu machen. Das Wort 'unmöglich' kann nicht in seinem Wortschatz gefunden werden. Neue Fähigkeiten zu lernen ist seine Leidenschaft!"
legal:
page_title: "Rechtliches"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
sending: "Αποστολή ..."
cancel: "Ακύρωση"
# save: "Save"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
login:
sign_up: "Δημιούργησε Λογαριασμό"
log_in: "Σύνδεση"
# logging_in: "Logging In"
log_out: "Αποσύνδεση"
recover: "Κάντε ανάκτηση του λογαριασμού σας"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out"
# recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out"
# recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out"
# recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,12 +5,14 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
sending: "Sending..."
cancel: "Cancel"
save: "Save"
create: "Create"
delay_1_sec: "1 second"
delay_3_sec: "3 seconds"
delay_5_sec: "5 seconds"
manual: "Manual"
fork: "Fork"
play: "Play"
retry: "Retry"
units:
second: "second"
@ -52,6 +54,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
login:
sign_up: "Create Account"
log_in: "Log In"
logging_in: "Logging In"
log_out: "Log Out"
recover: "recover account"
@ -224,6 +227,8 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
skip_tutorial: "Skip (esc)"
editor_config: "Editor Config"
editor_config_title: "Editor Configuration"
editor_config_language_label: "Programming Language"
editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Key Bindings"
editor_config_keybindings_default: "Default (Ace)"
editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +265,8 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
tip_patience: "Patience you must have, young Padawan. - Yoda"
tip_documented_bug: "A documented bug is not a bug; it is a feature."
tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
time_current: "Now:"
time_total: "Max:"
time_goto: "Go to:"
@ -320,6 +327,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
article_search_title: "Search Articles Here"
thang_search_title: "Search Thang Types Here"
level_search_title: "Search Levels Here"
read_only_warning: "Note: you can't save any edits here, because you're not logged in as an admin."
article:
edit_btn_preview: "Preview"
@ -467,9 +475,9 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
more_about_archmage: "Learn More About Becoming an Archmage"
archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
artisan_summary_suf: "then this class is for you."
artisan_summary_suf: ", then this class is for you."
artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
artisan_introduction_suf: "then this class might be for you."
artisan_introduction_suf: ", then this class might be for you."
artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -595,3 +603,27 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
tutorial: "tutorial"
new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
so_ready: "I Am So Ready for This"
loading_error:
could_not_load: "Error loading from server"
connection_failure: "Connection failed."
unauthorized: "You need to be signed in. Do you have cookies disabled?"
forbidden: "You do not have the permissions."
not_found: "Not found."
not_allowed: "Method not allowed."
timeout: "Server timeout."
conflict: "Resource conflict."
bad_input: "Bad input."
server_error: "Server error."
unknown: "Unknown error."
resources:
your_sessions: "Your Sessions"
level: "Level"
social_network_apis: "Social Network APIs"
facebook_status: "Facebook Status"
facebook_friends: "Facebook Friends"
facebook_friend_sessions: "Facebook Friend Sessions"
gplus_friends: "G+ Friends"
gplus_friend_sessions: "G+ Friend Sessions"
leaderboard: 'leaderboard'

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
sending: "Enviando..."
cancel: "Cancelar"
# save: "Save"
# create: "Create"
delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
login:
sign_up: "Crear Cuenta"
log_in: "Entrar"
# logging_in: "Logging In"
log_out: "Salir"
recover: "recuperar cuenta"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
sending: "Enviando..."
cancel: "Cancelar"
save: "Guardar"
create: "Crear"
delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
fork: "Bifurcar"
play: "Jugar"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
units:
second: "segundo"
seconds: "segundos"
minute: "minuto"
minutes: "minutos"
hour: "hora"
hours: "horas"
modal:
close: "Cerrar"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
login:
sign_up: "Crear una cuenta"
log_in: "Entrar"
logging_in: "Entrando..."
log_out: "Salir"
recover: "recuperar cuenta"
@ -74,12 +76,12 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
no_ie: "CodeCombat no funciona en Internet Explorer 9 o anteriores. ¡Lo sentimos!"
no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y puede que no funcione!"
play: "Jugar"
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
# for_beginners: "For Beginners"
# multiplayer: "Multiplayer"
# for_developers: "For Developers"
old_browser: "Ay, su navegador es demasiado viejo para ejecutar CodeCombat. ¡Lo sentimos!"
old_browser_suffix: "Puede tentar de todos modos, pero probablemente no va a funcionar."
campaign: "Campaña"
for_beginners: "Para principiantes"
multiplayer: "Multijugador"
for_developers: "Para programadores"
play:
choose_your_level: "Elige tu nivel"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
more_about_archmage: "Aprende más sobre convertirte en un poderoso Archimago"
archmage_subscribe_desc: "Recibe correos sobre nuevos anuncios y oportunidades de codificar."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
artisan_summary_suf: "entonces esta Clase es la tuya."
artisan_summary_suf: ", entonces esta Clase es la tuya."
artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente clama por más contenido y solo podemos crear unos cuantos. Ahora mismo tu estación de trabajo es el nivel uno; nuestro editor de niveles es apenas usable por sus creadores, así que ten cuidado. Si tienes visiones de campañas que alcanzan el infinito"
artisan_introduction_suf: "entonces esta Clase es ideal para ti."
artisan_introduction_suf: ", entonces esta Clase es ideal para ti."
artisan_attribute_1: "Cualquier experiencia creando contenido similar estaría bien, como por ejemplo el editor de niveles de Blizzard. ¡Aunque no es necesaria!"
artisan_attribute_2: "Un anhelo de hacer un montón de testeo e iteraciones. Para hacer buenos niveles necesitas mostrárselos a otros y mirar como juegan, además de estar preparado para encontrar los fallos a reparar."
artisan_attribute_3: "Por el momento, la resistencia va a la par con el Aventurero. Nuestro editor de niveles está a un nivel de desarrollo temprano y puede ser muy frustrante usarlo. ¡Estás advertido!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
sending: "Enviando..."
cancel: "Cancelar"
save: "Guardar"
# create: "Create"
delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
login:
sign_up: "Crear Cuenta"
log_in: "Iniciar Sesión"
# logging_in: "Logging In"
log_out: "Cerrar Sesión"
recover: "recuperar cuenta"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
skip_tutorial: "Saltar (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
sending: "...در حال ارسال"
cancel: "لغو"
save: "ذخیره "
# create: "Create"
delay_1_sec: "1 ثانیه"
delay_3_sec: "3 ثانیه"
delay_5_sec: "5 ثانیه"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
login:
sign_up: "ایجاد حساب کاربری"
log_in: "ورود"
# logging_in: "Logging In"
log_out: "خروج"
recover: "بازیابی حساب کاربری"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out"
# recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
sending: "Envoi..."
cancel: "Annuler"
save: "Sauvegarder"
# create: "Create"
delay_1_sec: "1 seconde"
delay_3_sec: "3 secondes"
delay_5_sec: "5 secondes"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
login:
sign_up: "Créer un compte"
log_in: "Connexion"
# logging_in: "Logging In"
log_out: "Déconnexion"
recover: "récupérer son compte"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
skip_tutorial: "Passer (esc)"
editor_config: "Config de l'éditeur"
editor_config_title: "Configuration de l'éditeur"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Raccourcis clavier"
editor_config_keybindings_default: "Par défault (Ace)"
editor_config_keybindings_description: "Ajouter de nouveaux raccourcis connus depuis l'éditeur commun."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
more_about_archmage: "En apprendre plus sur devenir un puissant archimage"
archmage_subscribe_desc: "Recevoir un email sur les nouvelles possibilités de développement et des annonces."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
artisan_introduction_pref: "Nous devons créer des niveaux additionnels! Les gens veulent plus de contenu, et nous ne pouvons pas tous les créer nous-mêmes. Maintenant votre station de travail est au niveau un ; notre éditeur de niveaux est à peine utilisable même par ses créateurs, donc méfiez-vous. Si vous avez des idées sur la boucle for de"
artisan_introduction_suf: "cette classe est faite pour vous."
artisan_introduction_suf: ", cette classe est faite pour vous."
artisan_attribute_1: "Une expérience dans la création de contenu comme celui-ci serait un plus, comme utiliser l'éditeur de niveaux de Blizzard. Mais ce n'est pas nécessaire!"
artisan_attribute_2: "Vous aspirez à faire beaucoup de tests et d'itérations. Pour faire de bons niveaux, vous aurez besoin de les proposer aux autres et les regarder les jouer, et être prêt à trouver un grand nombre de choses à corriger."
artisan_attribute_3: "Pour l'heure, endurance en binôme avec un Aventurier. Notre éditeur de niveaux est vraiment préliminaire et frustrant à l'utilisation. Vous êtes prévenus!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
sending: "...שולח"
cancel: "ביטול"
save: "שמור"
# create: "Create"
delay_1_sec: "שניה אחת"
delay_3_sec: "שלוש שניות"
delay_5_sec: "חמש שניות"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
login:
sign_up: "הירשם"
log_in: "היכנס"
# logging_in: "Logging In"
log_out: "צא"
recover: "שחזר סיסמה"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out"
# recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
sending: "Küldés..."
cancel: "Mégse"
save: "Mentés"
# create: "Create"
delay_1_sec: "1 másodperc"
delay_3_sec: "3 másodperc"
delay_5_sec: "5 másodperc"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
login:
sign_up: "Regisztráció"
log_in: "Bejelentkezés"
# logging_in: "Logging In"
log_out: "Kijelentkezés"
recover: "meglévő fiók visszaállítása"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out"
# recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
sending: "Invio in corso..."
cancel: "Annulla"
save: "Salva"
# create: "Create"
delay_1_sec: "1 secondo"
delay_3_sec: "3 secondi"
delay_5_sec: "5 secondi"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
login:
sign_up: "Crea account"
log_in: "Accedi"
# logging_in: "Logging In"
log_out: "Disconnetti"
recover: "Recupera account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
skip_tutorial: "Salta (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
more_about_archmage: "Leggi di più su cosa vuol dire diventare un potente Arcimago"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
sending: "送信中..."
cancel: "キャンセル"
save: "保存"
# create: "Create"
delay_1_sec: "1秒"
delay_3_sec: "3秒"
delay_5_sec: "5秒"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
login:
sign_up: "アカウント登録"
log_in: "ログイン"
# logging_in: "Logging In"
log_out: "ログアウト"
recover: "パスワードを忘れた場合はこちら"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
sending: "보내는 중입니다..."
cancel: "취소"
save: "저장"
# create: "Create"
delay_1_sec: "1초"
delay_3_sec: "3초"
delay_5_sec: "5초"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
login:
sign_up: "계정 생성"
log_in: "로그인"
# logging_in: "Logging In"
log_out: "로그아웃"
recover: "계정 복구"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
skip_tutorial: "넘기기 (esc)"
editor_config: "에디터 설정"
editor_config_title: "에디터 설정"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "단축키 설정"
editor_config_keybindings_default: "기본(Ace)"
editor_config_keybindings_description: "일반적인 에디터와 마찬가지인 단축키 설정"
@ -260,6 +264,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out"
# recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,10 +5,11 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
sending: "Menghantar maklumat.."
cancel: "Batal"
save: "Simpan data"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
# manual: "Manual"
manual: "Panduan"
# fork: "Fork"
play: "Mula"
@ -52,12 +53,13 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
login:
sign_up: "Buat Akaun"
log_in: "Log Masuk"
# logging_in: "Logging In"
log_out: "Log Keluar"
recover: "Perbaharui Akaun"
recover:
recover_account_title: "Dapatkan Kembali Akaun"
send_password: "Hantar kembali kata laluan"
send_password: "Hantar kembali kata-laluan"
signup:
# create_account_title: "Create Account to Save Progress"
@ -100,7 +102,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
contact:
contact_us: "Hubungi CodeCombat"
welcome: "Kami suka mendengar dari anda! Gunakan form ini dan hantar kami emel. "
welcome: "Kami gemar mendengar dari anda! Gunakan borang ini dan hantar emel kepada kami. "
contribute_prefix: "Jikalau anda berasa besar hati untuk menyumbang, sila lihat "
contribute_page: "laman kami untuk menyumbang"
# contribute_suffix: "!"
@ -112,8 +114,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
diplomat_suggestion:
title: "Kami perlu menterjemahkan CodeCombat!"
sub_heading: "Kami memerlukan kemahiran bahasa anda."
pitch_body: "Kami membina CodeCombat dalam Bahasa Inggeris, tetapi kami sudah ada pemain dari seluruh dunia. Kebanyakan mereka mahu bermain dalam Bahasa Melayu dan tidak memahami bahasa Inggeris, jikalau anda boleh tertutur dalam kedua-dua bahasa, harap anda boleh daftar untuk menjadi Diplomat dan menolong menterjemahkan laman CodeCombat dan kesemua level kepada Bahasa Melayu."
missing_translations: "Sehingga kami dalam menterjemahkan kesemua kepada Bahasa Melayu, anda akan melihat Inggeris apabila Bahasa Melayu tiada dalam penterjemahan."
pitch_body: "Kami membina CodeCombat dalam Bahasa Inggeris, tetapi kami sudah ada pemain dari seluruh dunia. Kebanyakan mereka mahu bermain dalam Bahasa Melayu dan tidak memahami Bahasa Inggeris, jikalau anda boleh tertutur dalam kedua-dua bahasa, harap anda boleh daftar untuk menjadi Diplomat dan menolong menterjemahkan laman CodeCombat dan kesemua level kepada Bahasa Melayu."
missing_translations: "Sehingga kami dapat menterjemahkan kesemua kepada Bahasa Melayu, anda akan melihat Bahasa Inggeris apabila Bahasa Melayu tiada dalam penterjemahan."
learn_more: "Ketahui lebih lanjut untuk menjadi ahli Diplomat"
# subscribe_as_diplomat: "Subscribe as a Diplomat"
@ -129,35 +131,35 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
account_settings:
# title: "Account Settings"
# not_logged_in: "Log in or create an account to change your settings."
# autosave: "Changes Save Automatically"
# me_tab: "Me"
# picture_tab: "Picture"
not_logged_in: "Daftar masuk atau buat account untuk menukar \"setting\" anda."
autosave: "Pengubahsuaian disimpan secara automatik"
me_tab: "Saya"
picture_tab: "Gambar"
# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
password_tab: "Kata-laluan"
emails_tab: "Kesemua E-mel"
# admin: "Admin"
# gravatar_select: "Select which Gravatar photo to use"
# gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
gravatar_select: "Pilih mana gambar Gravatar photo digunakan"
gravatar_add_photos: "Tambah thumbnail and gambar-gambar kepada akaun Gravatar untuk emel anda untuk pilih imej."
gravatar_add_more_photos: "Tambah lebih gambar kepada akaun Gravatar dan aksess dari sana."
# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
new_password: "Kata-laluan baru"
new_password_verify: "Verifikasi"
# email_subscriptions: "Email Subscriptions"
# email_announcements: "Announcements"
# email_notifications: "Notifications"
email_announcements: "Pengumuman"
email_notifications: "Notifikasi"
# email_notifications_description: "Get periodic notifications for your account."
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# contributor_emails: "Contributor Class Emails"
# contribute_prefix: "We're looking for people to join our party! Check out the "
# contribute_page: "contribute page"
# contribute_suffix: " to find out more."
contribute_prefix: "Kami sedang mencari orang untuk masuk 'parti' kami! Sila semak kepada "
contribute_page: "Laman untuk sumbangan"
contribute_suffix: " untuk mengetahui lebih lanjut."
# email_toggle: "Toggle All"
# error_saving: "Error Saving"
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
error_saving: "Masalah menyimpan"
saved: "Pengubahsuian disimpan"
password_mismatch: "Kata-laluan tidak sama."
account_profile:
# edit_settings: "Edit Settings"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -332,7 +338,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
version: "Versi"
commit_msg: "Mesej Commit"
# history: "History"
# version_history_for: "Version History for: "
version_history_for: "Versi History untuk: "
result: "Keputusan"
results: "Keputusan-keputusan"
description: "Deskripsi"
@ -356,16 +362,16 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
about:
who_is_codecombat: "Siapa adalah CodeCombat?"
why_codecombat: "Kenapa CodeCombat?"
who_description_prefix: "bersama memulai CodeCombat in 2013. Kami juga membuat (mengaturcara) "
who_description_prefix: "bersama memulai CodeCombat dalam 2013. Kami juga membuat (mengaturcara) "
who_description_suffix: "dalam 2008, mengembangkan ia kepada applikasi iOS dan applikasi web #1 untuk belajar menaip dalam karakter Cina dan Jepun."
who_description_ending: "Sekarang, sudah tiba masanya untuk mengajar orang untuk menaip kod."
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
why_paragraph_2: "Mahu belajar untuk membina kod? Anda tidak perlu membaca dan belajar. Anda perlu menaip kod yang banyak dan bersuka-suka dengan masa yang terluang."
why_paragraph_3_prefix: "Itulah semua tentang pengaturcaraan. Ia harus membuat anda gembira dan rasa berpuas hati. Tidak seperti"
why_paragraph_3_prefix: "Itulah semua mengenai pengaturcaraan. Ia harus membuat anda gembira dan rasa berpuas hati. Tidak seperti"
why_paragraph_3_italic: "yay satu badge"
why_paragraph_3_center: "tapi bersukaria seperti"
why_paragraph_3_italic_caps: "TIDAK MAK SAYA PERLU HABISKAN LEVEL!"
why_paragraph_3_suffix: "Itulah kenapa CodeCombat adalah permainan multiplayer, tapi bukan sebuah khursus dibuat sebagai permainan. Kami tidak akan berhenti sehingga kamu tidak akan--tetapi buat masa kini, itulah perkara yang baik."
why_paragraph_3_suffix: "Itulah kenapa CodeCombat adalah permainan multiplayer, tapi bukan sebuah khursus dibuat sebagai permainan. Kami tidak akan berhenti sehingga anda tidak--tetapi buat masa kini, itulah perkara yang terbaik."
why_paragraph_4: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini."
why_ending: "Dan ia adalah percuma! "
why_ending_url: "Mulalah bermain sekarang!"
@ -376,14 +382,14 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# legal:
# page_title: "Legal"
# opensource_intro: "CodeCombat is free to play and completely open source."
# opensource_description_prefix: "Check out "
# github_url: "our GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
legal:
page_title: "Undang-Undang"
opensource_intro: "CodeCombat adalah percuma untuk bermain dan adalah open source."
opensource_description_prefix: "Sila lihat "
github_url: "GitHub kami"
opensource_description_center: "dan sumbang seberapa mampu! CodeCombat dibina atas beberapa projek open source, dan kami menyukainya. Sila lihat "
# archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible."
opensource_description_suffix: "senarai sofwe yang membolehkan permainan ini berfungsi."
# practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
@ -395,26 +401,27 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
cost_description: "Buat masa ini, CodeCombat adalah 100% percuma! salah satu daripada tujuan kami adalah untuk membiarkan ia sebegitu, supaya ramai boleh bermain, di mana sahaja mereka berada. Jikalau langit menjadi gelap untuk kami, kami akan mengecaj untuk langganan atau untuk beberapa muatan, tapi kami lebih suka untuk tidak berbuat demikian. Jika kami bernasib baik, kami dapat menanggung syarikat kami dengan:"
# recruitment_title: "Recruitment"
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizardnot just in the game, but also in real life."
# url_hire_programmers: "No one can hire programmers fast enough"
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
# recruitment_description_italic: "a lot"
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
# copyrights_title: "Copyrights and Licenses"
# contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
copyrights_title: "Hakcipta dan Pemelesenan"
contributor_title: "Persetujuan Lesen Penyumbang"
contributor_description_prefix: "Kesemua sumbangan, termasuk di dalam laman dan di dalam repositiri GitHub, tertakluk kepada"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
contributor_description_suffix: "di mana harus dipersetujui sebelum menyumbang."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
code_description_prefix: "Kesemua kod yang dimiliki CodeCombat atau dihos di codecombat.com, termasuk di dalam repositori GitHub dan database codecombat.com, dilesenkan di bawah"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
code_description_suffix: "Ini termasuk kesemua kod Sistem dan Komponen yang sudah sedia ada untuk CodeCombat untuk membina level."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
art_description_prefix: "Kesemua muatan umum boleh didapat di bawah"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
@ -466,9 +473,9 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# sending: "Sending..."
cancel: "Avbryt"
# save: "Save"
# create: "Create"
delay_1_sec: "1 sekunder"
delay_3_sec: "3 sekunder"
delay_5_sec: "5 sekunder"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
login:
sign_up: "Lag konto"
log_in: "Logg Inn"
# logging_in: "Logging In"
log_out: "Logg Ut"
recover: "gjenåpne konto"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
sending: "Verzenden..."
cancel: "Annuleren"
save: "Opslagen"
create: "Creëer"
delay_1_sec: "1 seconde"
delay_3_sec: "3 secondes"
delay_5_sec: "5 secondes"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
fork: "Fork"
play: "Spelen"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
units:
second: "seconde"
seconds: "seconden"
minute: "minuut"
minutes: "minuten"
hour: "uur"
hours: "uren"
modal:
close: "Sluiten"
@ -39,19 +40,20 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
about: "Over Ons"
contact: "Contact"
twitter_follow: "Volgen"
employers: "Werknemers"
employers: "Werkgevers"
versions:
save_version_title: "Nieuwe versie opslagen"
new_major_version: "Nieuwe hoofd versie"
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze"
cla_prefix: "Om bewerkingen op te slaan, moet je eerst akkoord gaan met onze"
cla_url: "CLA"
cla_suffix: "."
cla_agree: "IK GA AKKOORD"
login:
sign_up: "Account Maken"
sign_up: "Account maken"
log_in: "Inloggen"
logging_in: "Bezig met inloggen"
log_out: "Uitloggen"
recover: "account herstellen"
@ -60,7 +62,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
send_password: "Verzend nieuw wachtwoord"
signup:
create_account_title: "Maak een account aan om je progressie op te slagen"
create_account_title: "Maak een account aan om je vooruitgang op te slaan"
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
email_announcements: "Ontvang aankondigingen via email"
coppa: "13+ of niet uit de VS"
@ -78,7 +80,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
campaign: "Campagne"
for_beginners: "Voor Beginners"
# multiplayer: "Multiplayer"
multiplayer: "Multiplayer"
for_developers: "Voor ontwikkelaars"
play:
@ -87,7 +89,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
adventurer_forum: "het Avonturiersforum"
adventurer_suffix: "."
campaign_beginner: "Beginnercampagne"
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert."
campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
campaign_dev: "Willekeurige moeilijkere levels"
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
campaign_multiplayer: "Multiplayer Arena's"
@ -96,7 +98,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
level_difficulty: "Moeilijkheidsgraad: "
play_as: "Speel als "
spectate: "Schouw toe"
spectate: "Toeschouwen"
contact:
contact_us: "Contact opnemen met CodeCombat"
@ -126,19 +128,19 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
spell: "Spreuk"
boots: "Laarzen"
hue: "Hue"
saturation: "Saturation"
lightness: "Lightness"
saturation: "Saturatie"
lightness: "Helderheid"
account_settings:
title: "Account Instellingen"
not_logged_in: "Log in of maak een account om je instellingen aan te passen."
not_logged_in: "Log in of maak een account aan om je instellingen aan te passen."
autosave: "Aanpassingen Automatisch Opgeslagen"
me_tab: "Ik"
picture_tab: "Afbeelding"
wizard_tab: "Tovenaar"
password_tab: "Wachtwoord"
emails_tab: "Emails"
# admin: "Admin"
admin: "Administrator"
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
@ -151,8 +153,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
email_notifications_description: "Krijg periodieke meldingen voor jouw account."
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
contributor_emails: "Medewerker Klasse emails"
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de "
contribute_page: "contributiepagina"
contribute_prefix: "We zoeken mensen om met ons te komen feesten! Bekijk de "
contribute_page: "bijdragepagina"
contribute_suffix: " om meer te weten te komen."
email_toggle: "Vink alles aan/af"
error_saving: "Fout Tijdens Het Opslaan"
@ -162,7 +164,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
account_profile:
edit_settings: "Instellingen Aanpassen"
profile_for_prefix: "Profiel voor "
# profile_for_suffix: ""
profile_for_suffix: ""
profile: "Profiel"
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
@ -190,9 +192,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
reload_title: "Alle Code Herladen?"
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
reload_confirm: "Herlaad Alles"
# victory_title_prefix: ""
victory_title_prefix: ""
victory_title_suffix: " Compleet"
victory_sign_up: "Schrijf je in om je progressie op te slaan"
victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
victory_rate_the_level: "Beoordeel het level: "
victory_rank_my_game: "Rankschik mijn Wedstrijd"
@ -224,45 +226,49 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
skip_tutorial: "Overslaan (esc)"
editor_config: "Editor Configuratie"
editor_config_title: "Editor Configuratie"
editor_config_language_label: "Programmeertaal"
editor_config_language_description: "Definieer de programmeertaal waarin jij wilt programmeren."
editor_config_keybindings_label: "Toets instellingen"
# editor_config_keybindings_default: "Default (Ace)"
editor_config_keybindings_default: "Standaard (Ace)"
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
editor_config_invisibles_label: "Toon onzichtbare"
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
editor_config_indentguides_label: "Toon inspringing regels"
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
editor_config_behaviors_label: "Slim gedrag"
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens."
# loading_ready: "Ready!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
# tip_guide_exists: "Click the guide at the top of the page for useful info."
# tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
loading_ready: "Klaar!"
tip_insert_positions: "Shift+Klik een punt op de kaart om het toe te voegen aan je spreuk editor."
tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
tip_open_source: "CodeCombat is 100% open source!"
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
tip_js_beginning: "JavaScript is nog maar het begin."
tip_autocast_setting: "Verander de autocast instelling door te klikken op het tandwiel naast de cast knop."
think_solution: "Denk aan de oplossing, niet aan het probleem"
tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis"
tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra"
tip_forums: "Ga naar de forums en vertel ons wat je denkt!"
tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
tip_harry: "Je bent een tovenaar, "
tip_great_responsibility: "Met een groots talent voor programmeren komt een grootse debug verantwoordelijkheid."
tip_munchkin: "Als je je groentjes niet opeet zal een munchkin je ontvoeren terwijl je slaapt."
tip_binary: "Er zijn 10 soorten mensen in de wereld: Mensen die binair kunnen tellen en mensen die dat niet kunnen."
tip_commitment_yoda: "Een programmeur moet de grootste inzet hebben, een meest serieuze geest. ~ Yoda"
tip_no_try: "Doe het. Of doe het niet. Je kunt niet proberen. - Yoda"
tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
time_current: "Nu:"
time_total: "Maximum:"
time_goto: "Ga naar:"
admin:
av_title: "Administrator panels"
@ -273,7 +279,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
av_other_debug_base_url: "Base (om base.jade te debuggen)"
u_title: "Gebruikerslijst"
lg_title: "Laatste Spelletjes"
# clas: "CLAs"
clas: "CLAs"
editor:
main_title: "CodeCombat Editors"
@ -281,10 +287,10 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
article_title: "Artikel Editor"
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
thang_title: "Thang Editor"
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund."
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd uit Flash ondersteund."
level_title: "Level Editor"
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!"
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
level_description: "Bevat de benodigdheden om scripts te schrijven, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wij zelf ook gebruiken!"
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Als wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
contact_us: "contacteer ons!"
hipchat_prefix: "Je kan ons ook vinden in ons"
hipchat_url: "(Engelstalig) HipChat kanaal."
@ -301,7 +307,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
level_tab_thangs_add: "Voeg element toe"
level_settings_title: "Instellingen"
level_component_tab_title: "Huidige Componenten"
level_component_btn_new: "Maak een nieuw component aan"
level_component_btn_new: "Maak een nieuwe component aan"
level_systems_tab_title: "Huidige Systemen"
level_systems_btn_new: "Maak een nieuw systeem aan"
level_systems_btn_add: "Voeg Systeem toe"
@ -312,7 +318,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
level_component_settings: "Instellingen"
level_system_edit_title: "Wijzig Systeem"
create_system_title: "Maak een nieuw Systeem aan"
new_component_title: "Maak een nieuw Component aan"
new_component_title: "Maak een nieuwe Component aan"
new_component_field_system: "Systeem"
new_article_title: "Maak een Nieuw Artikel"
new_thang_title: "Maak een Nieuw Thang Type"
@ -348,7 +354,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
score: "Score"
win: "Win"
loss: "Verlies"
tie: "Gelijk"
tie: "Gelijkstand"
easy: "Gemakkelijk"
medium: "Medium"
hard: "Moeilijk"
@ -359,7 +365,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
who_description_ending: "Nu is het tijd om mensen te leren programmeren."
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen."
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze eigenlijk beter een snelle en uitgebreide opleiding nodig hebben. Wij weten hoe dat op te lossen."
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
why_paragraph_3_italic: "joepie een medaille"
@ -381,13 +387,13 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
opensource_intro: "CodeCombat is gratis en volledig open source."
opensource_description_prefix: "Bekijk "
github_url: "onze GitHub"
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook "
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook "
archmage_wiki_url: "onze Tovenaar wiki"
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt."
opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt."
practices_title: "Goede Respectvolle gewoonten"
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon."
practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridische jargon."
privacy_title: "Privacy"
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen in verloop van tijd geld verdienen dankzij aanwervingen, maar je mag op je beide oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
security_title: "Beveiliging"
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
email_title: "E-mail"
@ -399,7 +405,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
recruitment_title: "Aanwervingen"
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste programmeer prestaties voorstellen aan duizenden werkgevers die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
recruitment_description_italic: "enorm veel"
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
copyrights_title: "Auteursrechten en licenties"
@ -408,25 +414,25 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
cla_url: "CLA"
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
code_title: "Code - MIT"
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de"
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository als in de codecombat.com database, is erkend onder de"
mit_license_url: "MIT licentie"
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels."
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiek is gemaakt met als doel het maken van levels."
art_title: "Art/Music - Creative Commons "
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:"
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
art_music: "Muziek"
art_sound: "Geluid"
art_artwork: "Artwork"
art_artwork: "Illustraties"
art_sprites: "Sprites"
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig."
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn."
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig."
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan."
rights_title: "Rechten Voorbehouden"
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:"
rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:"
rights_scripts: "Scripts"
rights_unit: "Eenheid Configuratie"
rights_description: "Beschrijvingen"
@ -443,77 +449,77 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
introduction_desc_github_url: "CodeCombat is volledig open source"
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
introduction_desc_ending: "We hopen dat je met ons meedoet!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
alert_account_message_intro: "Hallo!"
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
alert_account_message_suf: "."
alert_account_message_create_url: "een account aanmaken"
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
class_attributes: "Klasse kenmerken"
archmage_attribute_1_pref: "Ervaring met "
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
how_to_join: "Hoe deel te nemen"
join_desc_1: "Iedereen kan helpen! Bekijk onze "
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? "
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jezelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer kunt helpen? "
join_desc_3: ", of vind ons in "
join_desc_4: "en we bekijken het verder vandaar!"
join_url_email: "E-mail ons"
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot"
artisan_summary_suf: "dan is dit de klasse voor jou."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen."
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
artisan_summary_suf: ", dan is dit de klasse voor jou."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."
artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
artisan_join_step1: "Lees de documentatie."
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals"
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
adventurer_forum_url: "ons forum"
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden."
more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het "
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het "
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen."
scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen."
contact_us_url: "Contacteer ons"
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou."
diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
diplomat_launch_url: "release in oktober"
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!"
diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
diplomat_github_url: "op GitHub"
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
ambassador_introduction: "We zijn een community aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en soeciale netwerken met veel andere mensen waarmee je kan praten en hulp kan vragen over het spel en om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
ambassador_join_note_strong: "Opmerking"
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
@ -529,7 +535,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
creative_artisans: "Onze creatieve Ambachtslieden:"
brave_adventurers: "Onze dappere Avonturiers:"
translating_diplomats: "Onze vertalende Diplomaten:"
helpful_ambassadors: "Onze helpvolle Ambassadeurs:"
helpful_ambassadors: "Onze behulpzame Ambassadeurs:"
classes:
archmage_title: "Tovenaar"
@ -554,8 +560,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
simulate_games: "Simuleer spellen!"
simulate_all: "RESET EN SIMULEER SPELLEN"
# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
games_simulated_by: "Door jou gesimuleerde spellen:"
games_simulated_for: "Voor jou gesimuleerde spellen:"
leaderboard: "Leaderboard"
battle_as: "Vecht als "
summary_your: "Jouw "
@ -575,7 +581,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
tutorial_play: "Speel de Tutorial"
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
tutorial_skip: "Sla Tutorial over"
tutorial_not_sure: "Niet zeker wat er aan de gang is?"
tutorial_not_sure: "Niet zeker wat er aan de hand is?"
tutorial_play_first: "Speel eerst de Tutorial."
simple_ai: "Simpele AI"
warmup: "Opwarming"
@ -583,14 +589,14 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
multiplayer_launch:
introducing_dungeon_arena: "Introductie van Dungeon Arena"
new_way: "De nieuwe manier om te concurreren met code."
new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
to_battle: "Naar het slagveld, ontwikkelaars!"
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots."
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
ladder_explanation: "Kies jouw helden, betover jouw mens of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in multiplayer coding arenas en verkrijg faam en glorie. Indien je creatief bent, kan je zelfs"
modern_day_sorcerer: "Kan jij programmeren? Dat is pas stoer. Jij bent een modere tovenaar! Is het niet tijd dat je jouw magische krachten gebruikt voor het besturen van jou minions in het slagveld? En nee, we praten hier niet over robots."
arenas_are_here: "CodeCombat's kop aan kop multiplayer arena's zijn er."
ladder_explanation: "Kies jouw helden, betover jouw mensen of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in de multiplayer programmeer arena's en verdien eeuwige roem. Indien je creatief bent, kan je zelfs"
fork_our_arenas: "onze arenas forken"
create_worlds: "en jouw eigen werelden creëren."
javascript_rusty: "Jouw JavaScript is een beetje roest? Wees niet bang, er is een"
javascript_rusty: "Jouw JavaScript is een beetje roestig? Wees niet bang, er is een"
tutorial: "tutorial"
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
so_ready: "Ik ben hier zo klaar voor"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
sending: "Verzenden..."
cancel: "Annuleren"
save: "Opslagen"
create: "Creëer"
delay_1_sec: "1 seconde"
delay_3_sec: "3 secondes"
delay_5_sec: "5 secondes"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
fork: "Fork"
play: "Spelen"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
units:
second: "seconde"
seconds: "seconden"
minute: "minuut"
minutes: "minuten"
hour: "uur"
hours: "uren"
modal:
close: "Sluiten"
@ -39,19 +40,20 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
about: "Over Ons"
contact: "Contact"
twitter_follow: "Volgen"
employers: "Werknemers"
employers: "Werkgevers"
versions:
save_version_title: "Nieuwe versie opslagen"
new_major_version: "Nieuwe hoofd versie"
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze"
cla_prefix: "Om bewerkingen op te slaan, moet je eerst akkoord gaan met onze"
cla_url: "CLA"
cla_suffix: "."
cla_agree: "IK GA AKKOORD"
login:
sign_up: "Account Maken"
sign_up: "Account maken"
log_in: "Inloggen"
logging_in: "Bezig met inloggen"
log_out: "Uitloggen"
recover: "account herstellen"
@ -60,7 +62,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
send_password: "Verzend nieuw wachtwoord"
signup:
create_account_title: "Maak een account aan om je progressie op te slagen"
create_account_title: "Maak een account aan om je vooruitgang op te slaan"
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
email_announcements: "Ontvang aankondigingen via email"
coppa: "13+ of niet uit de VS"
@ -78,7 +80,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
campaign: "Campagne"
for_beginners: "Voor Beginners"
# multiplayer: "Multiplayer"
multiplayer: "Multiplayer"
for_developers: "Voor ontwikkelaars"
play:
@ -87,7 +89,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
adventurer_forum: "het Avonturiersforum"
adventurer_suffix: "."
campaign_beginner: "Beginnercampagne"
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert."
campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
campaign_dev: "Willekeurige moeilijkere levels"
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
campaign_multiplayer: "Multiplayer Arena's"
@ -96,7 +98,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
level_difficulty: "Moeilijkheidsgraad: "
play_as: "Speel als "
spectate: "Schouw toe"
spectate: "Toeschouwen"
contact:
contact_us: "Contact opnemen met CodeCombat"
@ -126,19 +128,19 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
spell: "Spreuk"
boots: "Laarzen"
hue: "Hue"
saturation: "Saturation"
lightness: "Lightness"
saturation: "Saturatie"
lightness: "Helderheid"
account_settings:
title: "Account Instellingen"
not_logged_in: "Log in of maak een account om je instellingen aan te passen."
not_logged_in: "Log in of maak een account aan om je instellingen aan te passen."
autosave: "Aanpassingen Automatisch Opgeslagen"
me_tab: "Ik"
picture_tab: "Afbeelding"
wizard_tab: "Tovenaar"
password_tab: "Wachtwoord"
emails_tab: "Emails"
# admin: "Admin"
admin: "Administrator"
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
@ -151,8 +153,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
email_notifications_description: "Krijg periodieke meldingen voor jouw account."
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
contributor_emails: "Medewerker Klasse emails"
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de "
contribute_page: "contributiepagina"
contribute_prefix: "We zoeken mensen om met ons te komen feesten! Bekijk de "
contribute_page: "bijdragepagina"
contribute_suffix: " om meer te weten te komen."
email_toggle: "Vink alles aan/af"
error_saving: "Fout Tijdens Het Opslaan"
@ -162,7 +164,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
account_profile:
edit_settings: "Instellingen Aanpassen"
profile_for_prefix: "Profiel voor "
# profile_for_suffix: ""
profile_for_suffix: ""
profile: "Profiel"
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
@ -190,9 +192,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
reload_title: "Alle Code Herladen?"
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
reload_confirm: "Herlaad Alles"
# victory_title_prefix: ""
victory_title_prefix: ""
victory_title_suffix: " Compleet"
victory_sign_up: "Schrijf je in om je progressie op te slaan"
victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
victory_rate_the_level: "Beoordeel het level: "
victory_rank_my_game: "Rankschik mijn Wedstrijd"
@ -224,45 +226,49 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
skip_tutorial: "Overslaan (esc)"
editor_config: "Editor Configuratie"
editor_config_title: "Editor Configuratie"
editor_config_language_label: "Programmeertaal"
editor_config_language_description: "Definieer de programmeertaal waarin jij wilt programmeren."
editor_config_keybindings_label: "Toets instellingen"
# editor_config_keybindings_default: "Default (Ace)"
editor_config_keybindings_default: "Standaard (Ace)"
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
editor_config_invisibles_label: "Toon onzichtbare"
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
editor_config_indentguides_label: "Toon inspringing regels"
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
editor_config_behaviors_label: "Slim gedrag"
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens."
# loading_ready: "Ready!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
# tip_guide_exists: "Click the guide at the top of the page for useful info."
# tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
loading_ready: "Klaar!"
tip_insert_positions: "Shift+Klik een punt op de kaart om het toe te voegen aan je spreuk editor."
tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
tip_open_source: "CodeCombat is 100% open source!"
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
tip_js_beginning: "JavaScript is nog maar het begin."
tip_autocast_setting: "Verander de autocast instelling door te klikken op het tandwiel naast de cast knop."
think_solution: "Denk aan de oplossing, niet aan het probleem"
tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis"
tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra"
tip_forums: "Ga naar de forums en vertel ons wat je denkt!"
tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
tip_harry: "Je bent een tovenaar, "
tip_great_responsibility: "Met een groots talent voor programmeren komt een grootse debug verantwoordelijkheid."
tip_munchkin: "Als je je groentjes niet opeet zal een munchkin je ontvoeren terwijl je slaapt."
tip_binary: "Er zijn 10 soorten mensen in de wereld: Mensen die binair kunnen tellen en mensen die dat niet kunnen."
tip_commitment_yoda: "Een programmeur moet de grootste inzet hebben, een meest serieuze geest. ~ Yoda"
tip_no_try: "Doe het. Of doe het niet. Je kunt niet proberen. - Yoda"
tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
time_current: "Nu:"
time_total: "Maximum:"
time_goto: "Ga naar:"
admin:
av_title: "Administrator panels"
@ -273,7 +279,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
av_other_debug_base_url: "Base (om base.jade te debuggen)"
u_title: "Gebruikerslijst"
lg_title: "Laatste Spelletjes"
# clas: "CLAs"
clas: "CLAs"
editor:
main_title: "CodeCombat Editors"
@ -281,10 +287,10 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
article_title: "Artikel Editor"
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
thang_title: "Thang Editor"
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund."
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd uit Flash ondersteund."
level_title: "Level Editor"
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!"
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
level_description: "Bevat de benodigdheden om scripts te schrijven, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wij zelf ook gebruiken!"
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Als wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
contact_us: "contacteer ons!"
hipchat_prefix: "Je kan ons ook vinden in ons"
hipchat_url: "(Engelstalig) HipChat kanaal."
@ -301,7 +307,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
level_tab_thangs_add: "Voeg element toe"
level_settings_title: "Instellingen"
level_component_tab_title: "Huidige Componenten"
level_component_btn_new: "Maak een nieuw component aan"
level_component_btn_new: "Maak een nieuwe component aan"
level_systems_tab_title: "Huidige Systemen"
level_systems_btn_new: "Maak een nieuw systeem aan"
level_systems_btn_add: "Voeg Systeem toe"
@ -312,7 +318,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
level_component_settings: "Instellingen"
level_system_edit_title: "Wijzig Systeem"
create_system_title: "Maak een nieuw Systeem aan"
new_component_title: "Maak een nieuw Component aan"
new_component_title: "Maak een nieuwe Component aan"
new_component_field_system: "Systeem"
new_article_title: "Maak een Nieuw Artikel"
new_thang_title: "Maak een Nieuw Thang Type"
@ -348,7 +354,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
score: "Score"
win: "Win"
loss: "Verlies"
tie: "Gelijk"
tie: "Gelijkstand"
easy: "Gemakkelijk"
medium: "Medium"
hard: "Moeilijk"
@ -359,7 +365,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
who_description_ending: "Nu is het tijd om mensen te leren programmeren."
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen."
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze eigenlijk beter een snelle en uitgebreide opleiding nodig hebben. Wij weten hoe dat op te lossen."
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
why_paragraph_3_italic: "joepie een medaille"
@ -381,13 +387,13 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
opensource_intro: "CodeCombat is gratis en volledig open source."
opensource_description_prefix: "Bekijk "
github_url: "onze GitHub"
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook "
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook "
archmage_wiki_url: "onze Tovenaar wiki"
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt."
opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt."
practices_title: "Goede Respectvolle gewoonten"
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon."
practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridische jargon."
privacy_title: "Privacy"
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen in verloop van tijd geld verdienen dankzij aanwervingen, maar je mag op je beide oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
security_title: "Beveiliging"
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
email_title: "E-mail"
@ -399,7 +405,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
recruitment_title: "Aanwervingen"
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste programmeer prestaties voorstellen aan duizenden werkgevers die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
recruitment_description_italic: "enorm veel"
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
copyrights_title: "Auteursrechten en licenties"
@ -408,25 +414,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
cla_url: "CLA"
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
code_title: "Code - MIT"
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de"
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository als in de codecombat.com database, is erkend onder de"
mit_license_url: "MIT licentie"
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels."
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiek is gemaakt met als doel het maken van levels."
art_title: "Art/Music - Creative Commons "
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:"
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
art_music: "Muziek"
art_sound: "Geluid"
art_artwork: "Artwork"
art_artwork: "Illustraties"
art_sprites: "Sprites"
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig."
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn."
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig."
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan."
rights_title: "Rechten Voorbehouden"
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:"
rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:"
rights_scripts: "Scripts"
rights_unit: "Eenheid Configuratie"
rights_description: "Beschrijvingen"
@ -443,77 +449,77 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
introduction_desc_github_url: "CodeCombat is volledig open source"
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
introduction_desc_ending: "We hopen dat je met ons meedoet!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
alert_account_message_intro: "Hallo!"
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
alert_account_message_suf: "."
alert_account_message_create_url: "een account aanmaken"
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
class_attributes: "Klasse kenmerken"
archmage_attribute_1_pref: "Ervaring met "
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
how_to_join: "Hoe deel te nemen"
join_desc_1: "Iedereen kan helpen! Bekijk onze "
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? "
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jezelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer kunt helpen? "
join_desc_3: ", of vind ons in "
join_desc_4: "en we bekijken het verder vandaar!"
join_url_email: "E-mail ons"
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot"
artisan_summary_suf: "dan is dit de klasse voor jou."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen."
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
artisan_summary_suf: ", dan is dit de klasse voor jou."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."
artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
artisan_join_step1: "Lees de documentatie."
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals"
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
adventurer_forum_url: "ons forum"
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden."
more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het "
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het "
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen."
scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen."
contact_us_url: "Contacteer ons"
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou."
diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
diplomat_launch_url: "release in oktober"
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!"
diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
diplomat_github_url: "op GitHub"
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
ambassador_introduction: "We zijn een community aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en soeciale netwerken met veel andere mensen waarmee je kan praten en hulp kan vragen over het spel en om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
ambassador_join_note_strong: "Opmerking"
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
@ -529,7 +535,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
creative_artisans: "Onze creatieve Ambachtslieden:"
brave_adventurers: "Onze dappere Avonturiers:"
translating_diplomats: "Onze vertalende Diplomaten:"
helpful_ambassadors: "Onze helpvolle Ambassadeurs:"
helpful_ambassadors: "Onze behulpzame Ambassadeurs:"
classes:
archmage_title: "Tovenaar"
@ -554,8 +560,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
simulate_games: "Simuleer spellen!"
simulate_all: "RESET EN SIMULEER SPELLEN"
# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
games_simulated_by: "Door jou gesimuleerde spellen:"
games_simulated_for: "Voor jou gesimuleerde spellen:"
leaderboard: "Leaderboard"
battle_as: "Vecht als "
summary_your: "Jouw "
@ -575,7 +581,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tutorial_play: "Speel de Tutorial"
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
tutorial_skip: "Sla Tutorial over"
tutorial_not_sure: "Niet zeker wat er aan de gang is?"
tutorial_not_sure: "Niet zeker wat er aan de hand is?"
tutorial_play_first: "Speel eerst de Tutorial."
simple_ai: "Simpele AI"
warmup: "Opwarming"
@ -583,14 +589,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
multiplayer_launch:
introducing_dungeon_arena: "Introductie van Dungeon Arena"
new_way: "De nieuwe manier om te concurreren met code."
new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
to_battle: "Naar het slagveld, ontwikkelaars!"
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots."
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
ladder_explanation: "Kies jouw helden, betover jouw mens of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in multiplayer coding arenas en verkrijg faam en glorie. Indien je creatief bent, kan je zelfs"
modern_day_sorcerer: "Kan jij programmeren? Dat is pas stoer. Jij bent een modere tovenaar! Is het niet tijd dat je jouw magische krachten gebruikt voor het besturen van jou minions in het slagveld? En nee, we praten hier niet over robots."
arenas_are_here: "CodeCombat's kop aan kop multiplayer arena's zijn er."
ladder_explanation: "Kies jouw helden, betover jouw mensen of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in de multiplayer programmeer arena's en verdien eeuwige roem. Indien je creatief bent, kan je zelfs"
fork_our_arenas: "onze arenas forken"
create_worlds: "en jouw eigen werelden creëren."
javascript_rusty: "Jouw JavaScript is een beetje roest? Wees niet bang, er is een"
javascript_rusty: "Jouw JavaScript is een beetje roestig? Wees niet bang, er is een"
tutorial: "tutorial"
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
so_ready: "Ik ben hier zo klaar voor"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
sending: "Verzenden..."
cancel: "Annuleren"
save: "Opslagen"
create: "Creëer"
delay_1_sec: "1 seconde"
delay_3_sec: "3 secondes"
delay_5_sec: "5 secondes"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
fork: "Fork"
play: "Spelen"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
units:
second: "seconde"
seconds: "seconden"
minute: "minuut"
minutes: "minuten"
hour: "uur"
hours: "uren"
modal:
close: "Sluiten"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
login:
sign_up: "Account maken"
log_in: "Inloggen"
logging_in: "Bezig met inloggen"
log_out: "Uitloggen"
recover: "account herstellen"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
skip_tutorial: "Overslaan (esc)"
editor_config: "Editor Configuratie"
editor_config_title: "Editor Configuratie"
editor_config_language_label: "Programmeertaal"
editor_config_language_description: "Definieer de programmeertaal waarin jij wilt programmeren."
editor_config_keybindings_label: "Toets instellingen"
editor_config_keybindings_default: "Standaard (Ace)"
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
@ -242,27 +246,29 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
tip_js_beginning: "JavaScript is nog maar het begin."
tip_autocast_setting: "Verander de autocast instelling door te klikken op het tandwiel naast de cast knop."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
think_solution: "Denk aan de oplossing, niet aan het probleem"
tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis"
tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra"
tip_forums: "Ga naar de forums en vertel ons wat je denkt!"
tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
# tip_reticulating: "Reticulating spines."
tip_harry: "Je bent een tovenaar, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
tip_great_responsibility: "Met een groots talent voor programmeren komt een grootse debug verantwoordelijkheid."
tip_munchkin: "Als je je groentjes niet opeet zal een munchkin je ontvoeren terwijl je slaapt."
tip_binary: "Er zijn 10 soorten mensen in de wereld: Mensen die binair kunnen tellen en mensen die dat niet kunnen."
tip_commitment_yoda: "Een programmeur moet de grootste inzet hebben, een meest serieuze geest. ~ Yoda"
tip_no_try: "Doe het. Of doe het niet. Je kunt niet proberen. - Yoda"
tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
time_current: "Nu:"
time_total: "Maximum:"
time_goto: "Ga naar:"
admin:
av_title: "Administrator panels"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
artisan_summary_suf: "dan is dit de klasse voor jou."
artisan_summary_suf: ", dan is dit de klasse voor jou."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out"
# recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# sending: "Sending..."
cancel: "Avbryt"
# save: "Save"
# create: "Create"
delay_1_sec: "1 sekunder"
delay_3_sec: "3 sekunder"
delay_5_sec: "5 sekunder"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
login:
sign_up: "Lag konto"
log_in: "Logg Inn"
# logging_in: "Logging In"
log_out: "Logg Ut"
recover: "gjenåpne konto"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
sending: "Wysyłanie…"
cancel: "Anuluj"
save: "Zapisz"
# create: "Create"
delay_1_sec: "1 sekunda"
delay_3_sec: "3 sekundy"
delay_5_sec: "5 sekund"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
login:
sign_up: "Stwórz konto"
log_in: "Zaloguj się"
# logging_in: "Logging In"
log_out: "Wyloguj się"
recover: "odzyskaj konto"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
skip_tutorial: "Pomiń (esc)"
editor_config: "Konfiguracja edytora"
editor_config_title: "Konfiguracja edytora"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Przypisania klawiszy"
editor_config_keybindings_default: "Domyślny (Ace)"
editor_config_keybindings_description: "Dodaje skróty znane z popularnych edytorów."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
sending: "Enviando..."
cancel: "Cancelar"
save: "Salvar"
create: "Criar"
delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
fork: "Fork"
play: "Jogar"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
unidades:
second: "segundo"
seconds: "segundos"
minute: "minuto"
minutes: "minutos"
hour: "hora"
hours: "horas"
modal:
close: "Fechar"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
login:
sign_up: "Criar conta"
log_in: "Entrar"
logging_in: "Entrando"
log_out: "Sair"
recover: "Recuperar sua conta"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
skip_tutorial: "Pular (esc)"
editor_config: "Editor de Configurações"
editor_config_title: "Editor de Configurações"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Teclas de Atalho"
editor_config_keybindings_default: "Padrão (Ace)"
editor_config_keybindings_description: "Adicionar atalhos conhecidos de editores comuns."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
more_about_archmage: "Saiba Mais Sobre Como Se Tornar Um Poderoso Arquimago"
archmage_subscribe_desc: "Receba email sobre novas oportunidades para codificar e anúncios."
artisan_summary_pref: "Quer criar níveis e ampliar o arsenal do CodeCombat? As pessoas estão jogando com o nosso conteúdo em um ritmo mais rápido do que podemos construir! Neste momento, nosso editor de níveis é instável, então fique esperto. Fazer os níveis será um pouco desafiador e com alguns bugs. Se você tem visões de campanhas abrangendo for-loops para"
artisan_summary_suf: "então essa classe é para você."
artisan_summary_suf: ", então essa classe é para você."
artisan_introduction_pref: "Nós devemos contruir níveis adicionais! Pessoas estão clamando por mais conteúdo, e só podemos contruir tantos de nós mesmos. Agora sua estação de trabalho é o nível um; nosso Editor de Níveis é pouco utilizável até mesmo para seus criadores, então fique esperto. Se você tem visões de campanhas abrangendo for-loops para"
artisan_introduction_suf: "para, em seguida, esta classe pode ser para você."
artisan_introduction_suf: ", esta classe pode ser para você."
artisan_attribute_1: "Qualquer experiência em construir conteúdo como esse seria legal, como usando os editores de nível da Blizzard. Mas não é obrigatório!"
artisan_attribute_2: "Um desejo ardente de fazer um monte de testes e iteração. Para fazer bons níveis, você precisa levá-lo para os outros e vê-los jogar, e estar preparado para encontrar muitas coisas para consertar."
artisan_attribute_3: "Por enquanto, a resistência em par com um Aventureiro. Nosso Editor de Níveis é super preliminar e frustrante para usar. Você foi avisado!"

View file

@ -4,7 +4,8 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
saving: "A guardar..."
sending: "A enviar..."
cancel: "Cancelar"
save: "Save"
save: "Guardar"
create: "Create"
delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
login:
sign_up: "Criar conta"
log_in: "Iniciar sessão"
# logging_in: "Logging In"
log_out: "Sair"
recover: "recuperar conta"
@ -121,7 +123,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
title: "Definições do Wizard"
customize_avatar: "Altera o teu Avatar"
clothes: "Roupas"
trim: "Faixa"
trim: "Pormenores"
cloud: "Nuvem"
spell: "Feitiço"
boots: "Botas"
@ -162,7 +164,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
account_profile:
edit_settings: "Editar Definições"
profile_for_prefix: "Perfil de "
# profile_for_suffix: ""
profile_for_suffix: ""
profile: "Perfil"
user_not_found: "Nenhum utilizador encontrado. Verifica o URL?"
gravatar_not_found_mine: "Não conseguimos encontrar o teu perfil associado com:"
@ -190,14 +192,14 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
reload_title: "Recarregar todo o código?"
reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?"
reload_confirm: "Recarregar tudo"
# victory_title_prefix: ""
victory_title_prefix: ""
victory_title_suffix: " Concluído"
victory_sign_up: "Cria uma conta para guardar o teu progresso"
victory_sign_up_poke: "Queres guardar o teu código? Cria uma conta grátis!"
victory_rate_the_level: "Classifica este nível: "
victory_rank_my_game: "Classifica o meu jogo"
victory_ranking_game: "A submeter..."
# victory_return_to_ladder: "Return to Ladder"
victory_return_to_ladder: "Voltar à Classificação"
victory_play_next_level: "Jogar próximo nível"
victory_go_home: "Ir para o Inicio"
victory_review: "Conta-nos mais!"
@ -212,8 +214,8 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
tome_minion_spells: "Feitiços dos teus Minions"
tome_read_only_spells: "Feitiços apenas de leitura"
tome_other_units: "Outras Unidades"
# tome_cast_button_castable: "Cast Spell"
tome_cast_button_casting: "A lançar"
tome_cast_button_castable: "Lançar Feitiço"
tome_cast_button_casting: "A Lançar Feitiço"
tome_cast_button_cast: "Lançar Feitiço"
# tome_autocast_delay: "Autocast Delay"
tome_select_spell: "Escolhe um Feitiço"
@ -222,17 +224,19 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
hud_continue: "Continuar (shift-espaço)"
spell_saved: "Feitiço Guardado"
skip_tutorial: "Saltar (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
# editor_config_invisibles_label: "Show Invisibles"
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
# editor_config_indentguides_label: "Show Indent Guides"
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
# editor_config_behaviors_label: "Smart Behaviors"
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
editor_config: "Configurar Editor"
editor_config_title: "Configuração do Editor"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Atalhos de Teclado"
editor_config_keybindings_default: "Predefinição (Ace)"
editor_config_keybindings_description: "Adiciona atalhos de teclado de acordo com o editor escolhido"
editor_config_invisibles_label: "Mostrar Invisíveis"
editor_config_invisibles_description: "Mostra caracteres invisíveis como espaços e tabulações"
editor_config_indentguides_label: "Mostrar Guias"
editor_config_indentguides_description: "Mostra linhas verticais de acordo com a identação."
editor_config_behaviors_label: "Comportamentos Inteligentes"
editor_config_behaviors_description: "Completa automaticamente chavetas, parêntesis e aspas"
# loading_ready: "Ready!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -267,8 +273,8 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
admin:
av_title: "Visualizações de Admin"
av_entities_sub_title: "Entidades"
av_entities_users_url: "utilizadores"
av_entities_active_instances_url: "Activar Instancias"
av_entities_users_url: "Utilizadores"
av_entities_active_instances_url: "Activar Instâncias"
av_other_sub_title: "Outro"
av_other_debug_base_url: "Base (para fazer debug base.jade)"
u_title: "Lista de Utilizadores"
@ -315,11 +321,11 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
new_component_title: "Criar novo Componente"
new_component_field_system: "Sistema"
new_article_title: "Criar um Novo Artigo"
new_thang_title: "Criar um Novo tipo the Thang"
new_thang_title: "Criar um Novo Tipo de Thang"
new_level_title: "Criar um Novo Nível"
article_search_title: "Procura Artigos Aqui"
thang_search_title: "Procura Tipos de Thang Aqui"
level_search_title: "Procura Níveis aqui"
article_search_title: "Procurar Artigos Aqui"
thang_search_title: "Procurar Tipos de Thang Aqui"
level_search_title: "Procurar Níveis Aqui"
article:
edit_btn_preview: "Visualizar"
@ -341,7 +347,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
password: "Palavra-passe"
message: "Mensagem"
code: "Código"
# ladder: "Ladder"
ladder: "Classificação"
when: "quando"
opponent: "Adversário"
rank: "Classificação"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -548,36 +554,36 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
counselor_title_description: "(Expert/ Professor)"
ladder:
# please_login: "Please log in first before playing a ladder game."
please_login: "Por favor, faz log in antes de jogar um jogo para o campeonato."
my_matches: "Os meus jogos"
simulate: "Simular"
# simulation_explanation: "By simulating games you can get your game ranked faster!"
# simulate_games: "Simulate Games!"
simulation_explanation: "Simulando jogos podes fazer com que o teu jogo seja classificado mais rapidamente!"
simulate_games: "Simular Jogos!"
# simulate_all: "RESET AND SIMULATE GAMES"
# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
# leaderboard: "Leaderboard"
# battle_as: "Battle as "
# summary_your: "Your "
# summary_matches: "Matches - "
leaderboard: "Tabela de Classificação"
battle_as: "Lutar como "
summary_your: "As tuas "
summary_matches: "Partidas - "
summary_wins: " Vitórias, "
summary_losses: " Derrotas"
# rank_no_code: "No New Code to Rank"
rank_no_code: "Sem código novo para classificar"
rank_my_game: "Classifica o meu jogo!"
rank_submitting: "A submeter..."
rank_submitted: "Submetido para Classificação"
rank_failed: "Falhou a Classificar"
rank_being_ranked: "Jogo a ser Classificado"
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
code_being_simulated: "O teu código está a ser simulado por outros jogadores, para ser classificado. Isto será actualizado quando surgirem novas partidas."
no_ranked_matches_pre: "Sem jogos classificados pela equipa "
no_ranked_matches_post: "! Joga contra alguns adversários e volta aqui para veres o teu jogo classificado."
choose_opponent: "Escolhe um Adversário"
tutorial_play: "Jogar Tutorial"
tutorial_recommended: "Recomendado se nunca jogaste antes"
tutorial_skip: "Saltar Tutorial"
tutorial_not_sure: "Não tens a certeza do que se passa?"
tutorial_play_first: "Joga o Tutorial primeiro."
# simple_ai: "Simple AI"
simple_ai: "Inteligência Artificial Simples"
warmup: "Aquecimento"
vs: "VS"
@ -585,11 +591,11 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
introducing_dungeon_arena: "Introduzindo a Dungeon Arena"
new_way: "Uma nova forma de competir com código."
to_battle: "Às armas, Programadores!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
modern_day_sorcerer: "Sabes programar? És tão forte! És um feiticeiro dos tempos modernos! Será que não está na altura de usares os teus poderes mágicos de programação para comandar os teus servos em combates épicos? E não estamos a falar de robots."
arenas_are_here: "As arenas mano-a-mano multiplayer de CodeCombat estão aqui."
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the laddersthen challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
# fork_our_arenas: "fork our arenas"
create_worlds: "e cria os teus próprios mundos."
ladder_explanation: "Escolhe os teus heróis, encanta os teus exércitos de ogres ou humanos, e constrói o teu caminho, derrotando outros Feiticeiros para chegares ao topo da classificação. Depois, desafia os teus amigos para gloriosas arenas de programação multijogador. Se te sentes criativo, podes até"
fork_our_arenas: "alterar as nossas arenas"
create_worlds: "e criar os teus próprios mundos."
javascript_rusty: "O teu JavaScript está enferrujado? Não te preocupes; Existe um"
tutorial: "tutorial"
new_to_programming: ". Novo na programação? Faz a Campanha para Iniciantes para expandires as tuas capacidades."

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
sending: "Enviando..."
cancel: "Cancelar"
# save: "Save"
# create: "Create"
delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
login:
sign_up: "Criar conta"
log_in: "Entrar"
# logging_in: "Logging In"
log_out: "Sair"
recover: "recuperar sua conta"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
sending: "Se trimite..."
cancel: "Anulează"
save: "Salvează"
create: "Crează"
delay_1_sec: "1 secundă"
delay_3_sec: "3 secunde"
delay_5_sec: "5 secunde"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
fork: "Fork"
play: "Joacă"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
units:
second: "secundă"
seconds: "secunde"
minute: "minut"
minutes: "minute"
hour: "oră"
hours: "ore"
modal:
close: "Inchide"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
login:
sign_up: "Crează cont"
log_in: "Log In"
logging_in: "Se conectează"
log_out: "Log Out"
recover: "recuperează cont"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
skip_tutorial: "Sari peste (esc)"
editor_config: "Editor Config"
editor_config_title: "Configurare Editor"
editor_config_language_label: "Limbaj de Programare"
editor_config_language_description: "Definește limbajul de programare în care vrei să codezi."
editor_config_keybindings_label: "Mapare taste"
editor_config_keybindings_default: "Default (Ace)"
editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite."
@ -242,17 +246,17 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013."
tip_js_beginning: "JavaScript este doar începutul."
tip_autocast_setting: "Ajutează setările de autocast apăsând pe rotița de pe buton."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
think_solution: "Gândește-te la soluție, nu la problemă."
tip_theory_practice: "Teoretic nu este nici o diferență înte teorie și practică. Dar practic este. - Yogi Berra"
tip_error_free: "Există doar două metode de a scrie un program fără erori; numai a treia funcționează. - Alan Perlis"
tip_debugging_program: "Dacă a face debuggin este procesul de a scoate bug-uri, atunci a programa este procesul de a introduce bug-uri. - Edsger W. Dijkstra"
tip_forums: "Intră pe forum și spune-ți părerea!"
tip_baby_coders: "În vitor până și bebelușii vor fi Archmage."
tip_morale_improves: "Se va încărca până până când va crește moralul."
tip_all_species: "Noi credem în șanse egale de a învăța programare pentru toate speciile."
# tip_reticulating: "Reticulating spines."
tip_reticulating: "Reticulating spines."
tip_harry: "Ha un Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
@ -260,6 +264,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
more_about_archmage: "Învață mai multe despre cum să devi un Archmage"
archmage_subscribe_desc: "Primește email-uri despre noi oportunități de progrmare și anunțuri."
artisan_summary_pref: "Vrei să creezi nivele și să extinzi arsenalul CodeCombat? Oamenii ne termină nivelele mai repede decât putem să le creăm! Momentan, editorul nostru de nivele este rudimentar, așa că aveți grijă. Crearea de nivele va fi o mică provocare și va mai avea câteva bug-uri. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru"
artisan_summary_suf: "atunci asta e clasa pentru tine."
artisan_summary_suf: ", atunci asta e clasa pentru tine."
artisan_introduction_pref: "Trebuie să construim nivele adiționale! Oamenii sunt nerăbdători pentru mai mult conținut, și noi putem face doar atât singuri. Momentan editorul de nivele abia este utilizabil până și de creatorii lui, așa că aveți grijă. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru"
artisan_introduction_suf: "atunci aceasta ar fi clasa pentru tine."
artisan_introduction_suf: ", atunci aceasta ar fi clasa pentru tine."
artisan_attribute_1: "Orice experiență în crearea de conținut ca acesta ar fi de preferat, precum folosirea editoarelor de nivele de la Blizzard. Dar nu este obligatoriu!"
artisan_attribute_2: "Un chef de a face o mulțime de teste și iterări. Pentru a face nivele bune, trebuie să testați pe mai mulți oameni și să obțineți feedback, și să fiți pregăți să reparați o mulțime de lucruri."
artisan_attribute_3: "Pentru moment trebui să ai nervi de oțel. Editorul nostru de nivele este abia la început și încă are multe probleme. Ai fost avertizat!"
@ -581,16 +587,16 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
warmup: "Încălzire"
vs: "VS"
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the laddersthen challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
# fork_our_arenas: "fork our arenas"
# create_worlds: "and create your own worlds."
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
# tutorial: "tutorial"
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
# so_ready: "I Am So Ready for This"
multiplayer_launch:
introducing_dungeon_arena: "Prezentăm Dungeon Arena"
new_way: "Noul mod de a concura prin linii de cod."
to_battle: "La luptă, Developers!"
modern_day_sorcerer: "Știi să programezie? Tare. Ești un vrăjitor al noii ere! Nu crezi ca este timpul să îți folosești puterile de programare pentru a conduce în lupte epice minionii tăi? Și nu vorbim despre roboți aici."
arenas_are_here: "Arenele CodeCombat multiplayer 1v1 sunt aici."
ladder_explanation: "Alegeți eroii,vrăjește armatele de orci sau oameni, și croiește-ți drumul luptând și învingând alți Vrăjitori pentru a ajunge în topul clasamentului. Dacă te simți creativ poți chiar să"
fork_our_arenas: "să dai fork la arenele noastre"
create_worlds: "și să îți creezi propriile lumi."
javascript_rusty: "N-ai mai pus mâna pe JavaScript? Nicio problemă; există un"
tutorial: "tutorial"
new_to_programming: ". Nou in tainele programării? Încearcă campania de începători pentru ați dezolvata abilitățile."
so_ready: "Sunt atât de pregătit pentru asta!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
sending: "Отправка..."
cancel: "Отмена"
save: "Сохранить"
create: "Создать"
delay_1_sec: "1 секунда"
delay_3_sec: "3 секунды"
delay_5_sec: "5 секунд"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
fork: "Форк"
play: "Играть"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
units:
second: "секунда"
seconds: "секунд(ы)"
minute: "минута"
minutes: "минут(ы)"
hour: "час"
hours: "часа(ов)"
modal:
close: "Закрыть"
@ -32,7 +33,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
editor: "Редактор"
blog: "Блог"
forum: "Форум"
admin: "Администратор"
admin: "Админ"
home: "Домой"
contribute: "Сотрудничество"
legal: "Юридическая информация"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
login:
sign_up: "Создать аккаунт"
log_in: "Войти"
logging_in: "Вход..."
log_out: "Выйти"
recover: "восстановить аккаунт"
@ -61,7 +63,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
signup:
create_account_title: "Создать аккаунт, чтобы сохранить прогресс"
description: "Это бесплатно. Нужна лишь пара вещей и вы сможете продолжить путешествие:"
description: "Это бесплатно. Нужна лишь пара вещей, и вы сможете продолжить путешествие:"
email_announcements: "Получать оповещения на email"
coppa: "Вы старше 13 лет или живёте не в США "
coppa_why: "(почему?)"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
skip_tutorial: "Пропуск (Esc)"
editor_config: "Настройки редактора"
editor_config_title: "Настройки редактора"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Сочетания клавиш"
editor_config_keybindings_default: "По умолчанию (Ace)"
editor_config_keybindings_description: "Добавляет дополнительные сочетания, известные из популярных редакторов."
@ -239,7 +243,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tip_scrub_shortcut: "Ctrl+[ и Ctrl+] - перемотка назад и вперёд."
tip_guide_exists: "Щёлкните \"руководство\" наверху страницы для получения полезной информации."
tip_open_source: "Исходный код CodeCombat открыт на 100%!"
tip_beta_launch: "CodeCombat запустил бета-тестирование в октябре 2013."
tip_beta_launch: "CodeCombat запустил бета-тестирование в октябре 2013 года."
tip_js_beginning: "JavaScript это только начало."
tip_autocast_setting: "Изменяйте настройки авточтения заклинания, щёлкнув по шестерёнке на кнопке прочтения."
think_solution: "Думайте о решении, а не о проблеме."
@ -260,9 +264,11 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tip_patience: "Терпением ты обладать должен, юный падаван. - Yoda"
tip_documented_bug: "Документированный баг не является багом; это фича."
tip_impossible: "Это всегда кажется невозможным, пока не сделано. - Nelson Mandela"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
time_current: "Текущее:"
time_total: "Максимальное:"
time_goto: "Перейти на:"
admin:
av_title: "Админ панель"
@ -387,7 +393,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
practices_title: "Уважаемые лучшие практики"
practices_description: "Это наши обещания тебе, игроку, менее юридическим языком."
privacy_title: "Конфиденциальность"
privacy_description: "Мы не будем продавать какой-либо личной информации. Мы намерены заработать деньги с помощью рекрутинга в конечном счёте, но будьте уверены, мы не будем распространять вашу личную информацию заинтересованным компаниям без вашего явного согласия."
privacy_description: "Мы не будем продавать какую-либо личную информацию. Мы намерены заработать деньги с помощью рекрутинга в конечном счёте, но будьте уверены, мы не будем распространять вашу личную информацию заинтересованным компаниям без вашего явного согласия."
security_title: "Безопасность"
security_description: "Мы стремимся сохранить вашу личную информацию в безопасности. Как проект с открытым исходным кодом, наш сайт открыт для всех в вопросах пересмотра и совершенствования систем безопасности."
email_title: "Email"
@ -459,7 +465,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
how_to_join: "Как присоединиться"
join_desc_1: "Любой желающий может помочь! Просто ознакомьтесь с нашим "
join_desc_2: "чтобы начать, и установите флажок ниже, чтобы отметить себя как отважного Архимага и получать последние новости через email. Хотите поговорить о том, что делать или как принять более активное участие? "
join_desc_3: "или найдите нас в "
join_desc_3: " или найдите нас в "
join_desc_4: "и мы решим, откуда можно начать!"
join_url_email: "Напишите нам"
join_url_hipchat: "публичной комнате HipChat"
@ -505,7 +511,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
diplomat_attribute_1: "Свободное владение английским языком и языком, на который вы хотели бы переводить. При передаче сложных идей важно иметь сильную хватку в обоих!"
diplomat_join_pref_github: "Найдите файл локализации вашего языка "
diplomat_github_url: "на GitHub"
diplomat_join_suf_github: ", отредактируйте его онлайн и отправьте запрос на включение изменений. Кроме того, установите флажок ниже, чтобы быть в курсе новых разработок интернационализации!"
diplomat_join_suf_github: ", отредактируйте его онлайн и отправьте запрос на подтверждение изменений. Кроме того, установите флажок ниже, чтобы быть в курсе новых разработок интернационализации!"
more_about_diplomat: "Узнать больше о том, как стать Дипломатом"
diplomat_subscribe_desc: "Получать email-ы о i18n разработках и уровнях для перевода."
ambassador_summary: "Мы пытаемся создать сообщество, и каждое сообщество нуждается в службе поддержки, когда есть проблемы. У нас есть чаты, электронная почта и социальные сети, чтобы наши пользователи могли познакомиться с игрой. Если вы хотите помочь людям втянуться, получать удовольствие и учиться программированию, этот класс для вас."
@ -587,10 +593,10 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
to_battle: "В бой, разработчики!"
modern_day_sorcerer: "Вы знаете, как программировать? Это круто. Вы волшебник наших дней! Разве не время, чтобы вы использовали свои магические силы программирования для управления миньонами в эпичной битве? И мы не говорим здесь роботы."
arenas_are_here: "Мультиплеерные арены CodeCombat на равных уже здесь."
ladder_explanation: "Выбирайте своих героев, зачаровывайте свои армии людей или огров, и взберитесь через поверженных коллег-Волшебников на вершину ладдеровзатем бросьте вызов своим друзьям в наших славных, асинхронно-мультиплеерных аренах прогрммирования. Если вы ощущаете себя творческим, можете даже"
fork_our_arenas: "сделать форк наших арен"
ladder_explanation: "Выбирайте своих героев, зачаровывайте свои армии людей или огров, и взберитесь через поверженных коллег-Волшебников на вершину ладдеров затем бросьте вызов своим друзьям в наших славных, асинхронно-мультиплеерных аренах прогрммирования. Если вы ощущаете себя творческим, можете даже"
fork_our_arenas: "сделать модификации наших арен"
create_worlds: "и создавать свои собственные миры."
javascript_rusty: "Подзабыли JavaScript? Не беспокойтесь; есть"
tutorial: "обучение"
new_to_programming: ". Новичок в программировании? Пройдите нашу кампанию для новичков, чтобы повысить навык."
so_ready: "Я полностью готов для этого"
so_ready: "Я полностью готов(а) для этого"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
sending: "Odosiela sa..."
cancel: "Zruš"
save: "Ulož"
# create: "Create"
delay_1_sec: "1 sekunda"
delay_3_sec: "3 sekundy"
delay_5_sec: "5 sekúnd"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
login:
sign_up: "Vytvor účet"
log_in: "Prihlás sa"
# logging_in: "Logging In"
log_out: "Odhlás sa"
recover: "obnov"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out"
# recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
sending: "Шаље се..."
cancel: "Откажи"
# save: "Save"
# create: "Create"
delay_1_sec: "1 секунда"
delay_3_sec: "3 секунде"
delay_5_sec: "5 секунди"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
login:
sign_up: "Направи Налог"
log_in: "Улогуј Се"
# logging_in: "Logging In"
log_out: "Излогуј Се"
recover: "Поврати налог"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
sending: "Skickar..."
cancel: "Avbryt"
save: "Spara"
# create: "Create"
delay_1_sec: "1 sekund"
delay_3_sec: "3 sekunder"
delay_5_sec: "5 sekunder"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
login:
sign_up: "Skapa konto"
log_in: "Logga in"
# logging_in: "Logging In"
log_out: "Logga ut"
recover: "glömt lösenord"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
skip_tutorial: "Hoppa över (esc)"
editor_config: "Ställ in redigerare"
editor_config_title: "Redigerarinställningar"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Kortkommandon"
editor_config_keybindings_default: "Standard (Ace)"
editor_config_keybindings_description: "Lägger till ytterligare kortkommandon kända från vanliga redigerare."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
more_about_archmage: "Lär dig mer om att bli en huvudmagiker"
archmage_subscribe_desc: "Få mail om nya kodmöjligheter och tillkännagivanden."
artisan_summary_pref: "Vill du designa nivåer och utvidga CodeCombats arsenal? Folk spelar igenom vårt innehåll snabbare än vi kan bygga! För tillfället är vår nivåredigerare ganska mager, så var uppmärksam. Att skapa nivåer kommer att vara lite utmanande och buggigt. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
artisan_summary_suf: "är den här klassen för dig."
artisan_summary_suf: ", är den här klassen för dig."
artisan_introduction_pref: "Vi måste bygga fler nivåer! Människor kräver mer innehåll, och vi kan bara bygga en viss mängd själva. Just nu är arbetsstation nivå ett; vår nivåredigerare är knappt användbar ens av dess skapare, så var uppmärksam. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
artisan_introduction_suf: "är den här klassen kanske något för dig."
artisan_introduction_suf: ", är den här klassen kanske något för dig."
artisan_attribute_1: "Någon erfarenhet av att bygga liknande innehåll vore bra, som till exempel Blizzards nivåredigerare. Det är dock inget krav!"
artisan_attribute_2: "En vilja att göra en hel del testande och upprepning. För att göra bra nivåer, måste du ta dem till andra och se dem spela den, och vara beredd på att hitta många saker att laga."
artisan_attribute_3: "För tillfället, uthållighet i klass med en äventyrare. Vår nivåredigerare är väldigt preliminär och frustrerande att använda. Du är varnad!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# sending: "Sending..."
cancel: "ยกเลิก"
# save: "Save"
# create: "Create"
delay_1_sec: "1 วินาที"
delay_3_sec: "3 วินาที"
delay_5_sec: "5 วินาที"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
login:
sign_up: "ลงทะเบียนใหม่"
log_in: "ลงชื่อเข้าใช้"
# logging_in: "Logging In"
log_out: "ลงชื่ื่อออก"
recover: "กู้บัญชีการใช้งาน"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
sending: "Gönderiliyor..."
cancel: "İptal"
save: "Kaydet"
# create: "Create"
delay_1_sec: "1 saniye"
delay_3_sec: "3 saniye"
delay_5_sec: "5 saniye"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
login:
sign_up: "Kaydol"
log_in: "Giriş Yap"
# logging_in: "Logging In"
log_out: "Çıkış Yap"
recover: "şifrenizi sıfırlayabilirsiniz."
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
sending: "Надсилання..."
cancel: "Відміна"
save: "Зберегти"
# create: "Create"
delay_1_sec: "1 секунда"
delay_3_sec: "3 секунди"
delay_5_sec: "5 секунд"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
login:
sign_up: "створити акаунт"
log_in: "Увійти"
# logging_in: "Logging In"
log_out: "Вийти"
recover: "відновити акаунт"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
skip_tutorial: "Пропустити (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
editor_config_keybindings_default: "За замовчуванням (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -356,36 +362,36 @@ module.exports = nativeDescription: "українська мова", englishDesc
about:
who_is_codecombat: "Хто є CodeCombat?"
why_codecombat: "Чому CodeCombat?"
who_description_prefix: "Взагалом розпочався CodeCombat у 2013. Ми також створили "
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
who_description_prefix: "разом започаткували CodeCombat у 2013. Ми також створили "
who_description_suffix: "у 2008 і вивели його на перше місце серед web та iOS додаткив, що навчають писати китайською та японською."
who_description_ending: "Зараз час вчити людей писати код."
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
# why_paragraph_3_italic: "yay a badge"
# why_paragraph_3_center: "but fun like"
why_paragraph_1: "Створюючи Skritter, George не знав програмування й постійно засмучувався через неможливість самостійно втілити власні ідеї. Зрештою він спробував вивчитися, але навчання йшло надто повільною Сусід Джорджа, бажаючи оновити знання, спробував Codecademy, але \"стало нудно.\" Щотижня хтось з друзів починав навчання у Codecademy, але кидав. Ми зрозуміли, що зіткнулися з тією ж проблемою. що під час створення Skritter: люди набувають навичок через повільні, інтенсивні лекції, тоді як усе, чого вони потребують, це швидка, екстенсивна практика. І ми знаємо, як це полагодити."
why_paragraph_2: "Хочете навчитися писати код? Вам не потрібні уроки. Вам потрібно писати багато коду і добре розважитись у цей час. "
why_paragraph_3_prefix: "Ось що таке програмування насправді. Це має бути весело. Не просто кумедно штибу"
why_paragraph_3_italic: "дивіться, я маю бейджик, "
why_paragraph_3_center: "а весело - штибу"
why_paragraph_3_italic_caps: "НІ, МАМО, Я МАЮ ПРОЙТИ РІВЕНЬ!"
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
# why_ending: "And hey, it's free. "
# why_ending_url: "Start wizarding now!"
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
why_paragraph_3_suffix: "Ось чому CodeCombat - мультиплеєрна гра, а не гейміфікований курс уроків. Ми не зупинимося, доки ви не включитеся на повну, і це чудово. "
why_paragraph_4: "Якщо ви плануєте бути залежним від якоїсь гри, оберіть цю - і перетворіться на одного з чарівників ери інформаційних технологій."
why_ending: "І так, це безкоштовно. "
why_ending_url: "Починаймо чародійства прямо зараз!"
george_description: "CEO, знавець бізнесу, веб-дизайнер, гейм-дизайнер і ватажок програмістів-початківців з усього світу."
scott_description: "Екстраординарний програміст, архітектор програмного забезпечення, кулінарний чарівник та майстер фінансів. Скотт - розсудливий."
nick_description: "Чарівник програмування, ексцентричний маг мотивації та непересічний експериментатор. Нік здатен зробити будь-що, і він обрав зробити CodeCombat."
jeremy_description: "Чарівник підтримки користувачів, тестер юзабіліті та організатор спільноти; ви ймовірно вже спілкувались з Джеремі."
michael_description: "Програміст, адмін та загадковий технічний вундеркінд, Майкл - та людина, що утримує наші сервери онлайн."
glen_description: "Програміст та натхненний розробник ігор, що мріє зробити цей світ краще, створюючи дійсно значущі речі. Ніколи не вживає слова \"неможливо\". Дізнаватися нове - для нього найбільша насолода!"
legal:
page_title: "Юридичні нотатки"
# opensource_intro: "CodeCombat is free to play and completely open source."
# opensource_description_prefix: "Check out "
github_url: "наш GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
# archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible."
# practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese."
page_title: "Юридична інформація"
opensource_intro: "CodeCombat - безкоштовна гра з повністю відкритим кодом."
opensource_description_prefix: "Завітайте"
github_url: "на наш GitHub"
opensource_description_center: "та долучайтесь, якщо хочете! CodeCombat побудовано на десятках проектів із вікритим кодом. і ми любимо їх. Перегляньте "
archmage_wiki_url: "нашу wiki для Архімагів,"
opensource_description_suffix: "щоб побачити списки ПЗ, яке робить цю гру можливою."
practices_title: "Шановні найкращі гравці"
# practices_description: "These are our promi ses to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
# security_title: "Security"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out"
# recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
sending: "Gởi..."
cancel: "Hủy"
save: "Lưu"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
login:
sign_up: "Tạo tài khoản"
log_in: "Đăng nhập"
# logging_in: "Logging In"
log_out: "Đăng xuất"
recover: "Khôi phục tài khoản"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
sending: "发送中……"
cancel: "取消"
save: "保存"
# create: "Create"
delay_1_sec: "1 秒"
delay_3_sec: "3 秒"
delay_5_sec: "5 秒"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
login:
sign_up: "注册"
log_in: "登录"
# logging_in: "Logging In"
log_out: "登出"
recover: "找回账户"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
skip_tutorial: "跳过esc"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -468,7 +474,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
artisan_summary_pref: "想要设计 CodeCombat 的关卡吗人们玩的比我们做的快多了现在我们的关卡编辑器还很基本所以做起关卡来会有点麻烦还会有bug。只要你有制作关卡的灵感不管是简单的for循环还是"
artisan_summary_suf: "这种东西,这个职业都很适合你。"
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
sending: "發送中...."
cancel: "取消"
save: "存檔"
# create: "Create"
delay_1_sec: "1 秒"
delay_3_sec: "3 秒"
delay_5_sec: "5 秒"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
login:
sign_up: "註冊"
log_in: "登入"
# logging_in: "Logging In"
log_out: "登出"
recover: "找回帳號"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
sending: "在发送中。。。"
cancel: "退出"
save: "保存"
# create: "Create"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
login:
sign_up: "注册"
log_in: "登录"
# logging_in: "Logging In"
log_out: "登出"
recover: "找回账户"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -260,6 +264,8 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
@ -466,9 +472,9 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -59,10 +59,12 @@ class CocoModel extends Backbone.Model
loadSchema: ->
return if @constructor.schema.loading
@constructor.schema.fetch()
@constructor.schema.once 'sync', =>
@constructor.schema.loaded = true
@addSchemaDefaults()
@trigger 'schema-loaded'
@listenToOnce(@constructor.schema, 'sync', @onConstructorSync)
onConstructorSync: ->
@constructor.schema.loaded = true
@addSchemaDefaults()
@trigger 'schema-loaded'
@hasSchema: -> return @schema?.loaded
schema: -> return @constructor.schema

View file

@ -1,5 +1,6 @@
@import "bootstrap/variables"
@import "bootstrap/mixins"
@import "bootstrap/variables"
html
background-color: #2f261d
@ -166,7 +167,15 @@ a[data-toggle="modal"]
width: 50%
margin: 0 25%
.progress-bar
width: 100%
width: 0%
transition: width 0.1s ease
.errors .alert
padding: 5px
display: block
margin: 10px auto
.btn
margin-left: 10px
.modal
.wait
@ -191,3 +200,36 @@ table.table
.flag-cursor
cursor: crosshair
// Fonts
.header-font
font-family: $headings-font-family
body[lang='ru'], body[lang|='zh'], body[lang='ja'], body[lang='pl'], body[lang='tr'], body[lang='cs'], body[lang='el'], body[lang='ro'], body[lang='vi'], body[lang='th'], body[lang='ko'], body[lang='sk'], body[lang='sl'], body[lang='bg'], body[lang='he'], body[lang='lt'], body[lang='sr'], body[lang='uk'], body[lang='hi'], body[lang='ur'],
h1, h2, h3, h4, h5, h6
font-family: 'Open Sans Condensed', Impact, "Arial Narrow", "Arial", sans-serif
text-transform: uppercase
letter-spacing: -1px !important
.header-font
font-family: 'Open Sans Condensed', Impact, "Arial Narrow", "Arial", sans-serif !important
text-transform: uppercase
letter-spacing: -1px !important
@media only screen and (max-width: 800px)
.main-content-area
width: 100%
.content
width: 100%
.footer-link-text a
font-size: 17px
margin-left: 3px
margin-right: 3px
.share-buttons
margin-bottom: 20px
.partner-badges
display: none

View file

@ -7,6 +7,7 @@
// -----------------------------------------------------
@import url(//fonts.googleapis.com/css?family=Bangers);
@import url(//fonts.googleapis.com/css?family=Open+Sans+Condensed:700&subset=latin,latin-ext,cyrillic-ext,greek-ext,greek,vietnamese,cyrillic);
// SCAFFOLDING
// -----------------------------------------------------

View file

@ -6,7 +6,6 @@
margin-left: -20px
.navbuttontext, .fancy-select .trigger
font-family: 'Bangers', cursive
font-size: 20px
font-weight: 400
letter-spacing: 1px
@ -22,7 +21,6 @@
height: 18px
.nav.navbar-link-text, .nav.navbar-link-text > li > a
font-family: 'Bangers', cursive
font-weight: normal
font-size: 25px
letter-spacing: 2px
@ -97,3 +95,33 @@
li
color: #ebebeb
padding: 8px 20px
#mobile-nav
display: none
@media only screen and (max-width: 800px)
#top-nav
display: none
#mobile-nav
display: inline
a.navbar-brand
padding: 4px 20px 0px 20px
button.navbar-toggle
background: #483a2d
border: 2px solid #2f261d
span.icon-bar
background: #F9E612
ul li
font-family: 'Bangers', cursive
font-weight: normal
color: #fff
font-size: 25px
margin-top: 5px
margin-bottom: 5px
.header-font
color: #fff
.footer-link-text
width: 100%
display: ineline

View file

@ -92,3 +92,38 @@
width: 660px
height: 382px
pointer-events: none
#mobile-trailer-wrapper
display: none
@media only screen and (max-width: 800px)
#home-view
#site-slogan
font-size: 30px
#trailer-wrapper
display: none
#mobile-trailer-wrapper
display: inline-block
width: 100%
iframe
display: block
margin: 0 auto
.game-mode-wrapper
width: 100%
img
width: 100%
.play-text
position: absolute
right: 45px
bottom: 0px
color: $yellow
font-size: 50px
font-family: Bangers
@include transition(color .10s linear)
h1
text-align: center
margin-top: 0

View file

@ -15,6 +15,14 @@
a[disabled] .level
opacity: 0.7
a.complete h3:after
content: " - Complete!"
color: green
a.started h3:after
content: " - Started"
color: desaturate(green, 50%)
.level
@include box-sizing(border-box)
border: 1px solid transparent
@ -40,4 +48,4 @@
.alert-warning h2
color: black
text-align: center
text-align: center

View file

@ -70,3 +70,8 @@
#must-log-in button
margin-right: 10px
@media only screen and (max-width: 800px)
#ladder-view
#level-column img
width: 100%

View file

@ -0,0 +1,6 @@
#ladder-tab-view
.name-col-cell
max-width: 150px
white-space: nowrap
overflow: hidden
text-overflow: ellipsis

View file

@ -0,0 +1,13 @@
#my-matches-tab-view
.axis path, .axis line
fill: none
stroke: #000
shape-rendering: crispEdges
.x.axis.path
display: none
.line
fill: none
stroke: steelblue
stroke-width: 1.5px

View file

@ -1,6 +1,28 @@
body
#fb-root
block header
.nav.navbar.navbar-fixed-top#mobile-nav
.content.clearfix
.navbar-header
button.navbar-toggle(type="button" data-toggle="collapse" data-target="#collapsible-navbar")
span.sr-only Toggle navigation
span.icon-bar
span.icon-bar
span.icon-bar
a.navbar-brand(href='/')
img(src="/images/pages/base/logo.png", title="CodeCombat - Learn how to code by playing a game", alt="CodeCombat")
.collapse.navbar-collapse#collapsible-navbar
ul.nav.navbar-nav
li.play
a.header-font(href='/play', data-i18n="nav.play") Levels
li.editor
a.header-font(href='/editor', data-i18n="nav.editor") Editor
li.blog
a.header-font(href='http://blog.codecombat.com/', data-i18n="nav.blog") Blog
li.forum
a.header-font(href='http://discourse.codecombat.com/', data-i18n="nav.forum") Forum
.nav.navbar.navbar-fixed-top#top-nav
.content.clearfix
.navbar-header
@ -10,28 +32,32 @@ body
select.language-dropdown
if me.get('anonymous') === false
button.btn.btn-primary.navbuttontext#logout-button(data-i18n="login.log_out") Log Out
a.btn.btn-primary.navbuttontext(href="/account/profile/#{me.id}")
button.btn.btn-primary.navbuttontext.header-font#logout-button(data-i18n="login.log_out") Log Out
a.btn.btn-primary.navbuttontext.header-font(href="/account/profile/#{me.id}")
div.navbuttontext-user-name
| #{me.displayName()}
i.icon-cog.icon-white.big
else
button.btn.btn-primary.navbuttontext(data-toggle="coco-modal", data-target="modal/signup", data-i18n="login.sign_up") Create Account
button.btn.btn-primary.navbuttontext(data-toggle="coco-modal", data-target="modal/login", data-i18n="login.log_in") Log In
button.btn.btn-primary.navbuttontext.header-font(data-toggle="coco-modal", data-target="modal/signup", data-i18n="login.sign_up") Create Account
button.btn.btn-primary.navbuttontext.header-font(data-toggle="coco-modal", data-target="modal/login", data-i18n="login.log_in") Log In
ul(class='navbar-link-text').nav.navbar-nav.pull-right
li.play
a(href='/play', data-i18n="nav.navbar-nav.play") Levels
a.header-font(href='/play', data-i18n="nav.play") Levels
li.editor
a(href='/editor', data-i18n="nav.navbar-nav.editor") Editor
a.header-font(href='/editor', data-i18n="nav.editor") Editor
li.blog
a(href='http://blog.codecombat.com/', data-i18n="nav.navbar-nav.blog") Blog
a.header-font(href='http://blog.codecombat.com/', data-i18n="nav.blog") Blog
li.forum
a(href='http://discourse.codecombat.com/', data-i18n="nav.navbar-nav.forum") Forum
a.header-font(href='http://discourse.codecombat.com/', data-i18n="nav.forum") Forum
if me.isAdmin()
li.admin
a(href='/admin', data-i18n="nav.navbar-nav.admin") Admin
a.header-font(href='/admin', data-i18n="nav.admin") Admin
block outer_content
#outer-content-wrapper
@ -63,4 +89,4 @@ body
a.mixpanel-badge(href="https://mixpanel.com/f/partner")
img(src="//cdn.mxpnl.com/site_media/images/partner/badge_light.png", alt="Mobile Analytics")
a.firebase-bade(href="https://www.firebase.com/")
img(src="/images/pages/base/firebase.png", alt="Powered by Firebase")
img(src="/images/pages/base/firebase.png", alt="Powered by Firebase")

View file

@ -24,10 +24,9 @@ block content
| If you have visions of campaigns spanning for-loops to
span
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
| Mondo Bizzaro
span
| Mondo Bizzaro
span(data-i18n="contribute.artisan_introduction_suf")
| to then this class might be for you.
| , then this class might be for you.
h4(data-i18n="contribute.class_attributes") Class Attributes
ul

View file

@ -94,10 +94,9 @@ block content
| of campaigns spanning for-loops to
span
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
| Mondo Bizzaro
span
| Mondo Bizzaro
span(data-i18n="contribute.artisan_summary_suf")
| then this class is for you.
| , then this class is for you.
a(href="/contribute/artisan")
p.lead(data-i18n="contribute.more_about_artisan")

View file

@ -17,6 +17,11 @@
.world-container.thangs-column
h3(data-i18n="editor.level_tab_thangs_conditions") Starting Conditions
#canvas-wrapper
ul.dropdown-menu#contextmenu
li#delete
a Delete
li#duplicate
a Duplicate
canvas(width=1848, height=1178)#surface
#canvas-left-gradient.gradient
#canvas-top-gradient.gradient

View file

@ -7,7 +7,8 @@ block content
#trailer-wrapper
<iframe width="920" height="518" src="//www.youtube.com/embed/1zjaA13k-dA?rel=0&controls=0&modestbranding=1&showinfo=0&iv_load_policy=3&vq=hd720&wmode=transparent" frameborder="0" wmode="opaque" allowfullscreen></iframe>
img(src="/images/pages/home/video_border.png")
#mobile-trailer-wrapper
<iframe src="//www.youtube.com/embed/1zjaA13k-dA" frameborder="0" width="280" height="158"></iframe>
hr
.alert.alert-danger.lt-ie10
@ -21,7 +22,7 @@ block content
strong(data-i18n="home.old_browser") Uh oh, your browser is too old to run CodeCombat. Sorry!
br
span(data-i18n="home.old_browser_suffix") You can try anyway, but it probably won't work.
a#beginner-campaign(href="/play/level/rescue-mission")
div.game-mode-wrapper
if isEnglish

View file

@ -1,8 +1,6 @@
extends /templates/base
block content
.loading-screen
h1(data-i18n="common.loading") Loading...
.progress.progress-striped.active
.progress-bar
.loading-screen
h1(data-i18n="common.loading") Loading...
.progress
.progress-bar
.errors

View file

@ -0,0 +1,31 @@
.alert.alert-danger.loading-error-alert
span(data-i18n="loading_error.could_not_load") Error loading from server
span (
span(data-i18n="resources.#{name}")
span )
if !responseText
strong(data-i18n="loading_error.connection_failure") Connection failed.
else if status === 401
strong(data-i18n="loading_error.unauthorized") You need to be signed in. Do you have cookies disabled?
else if status === 403
strong(data-i18n="loading_error.forbidden") You do not have the permissions.
else if status === 404
strong(data-i18n="loading_error.not_found") Not found.
else if status === 405
strong(data-i18n="loading_error.not_allowed") Method not allowed.
else if status === 408
strong(data-i18n="loading_error.timeout") Server timeout.
else if status === 409
strong(data-i18n="loading_error.conflict") Resource conflict.
else if status === 422
strong(data-i18n="loading_error.bad_input") Bad input.
else if status >= 500
strong(data-i18n="loading_error.server_error") Server error.
else
strong(data-i18n="loading_error.unknown") Unknown error.
if resourceIndex !== undefined
button.btn.btn-sm.retry-loading-resource(data-i18n="common.retry", data-resource-index=resourceIndex) Retry
if requestIndex !== undefined
button.btn.btn-sm.retry-loading-request(data-i18n="common.retry", data-request-index=requestIndex) Retry

View file

@ -22,7 +22,7 @@ block content
a(href="/play/#{campaign.levels[0].levelPath || 'level'}/#{campaign.levels[0].id}", data-i18n="play.campaign_#{campaign.id}")= campaign.name
p.campaign-description(data-i18n="[html]play.campaign_#{campaign.id}_description")!= campaign.description
each level in campaign.levels
a(href=level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled)
a(href=level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled, class=levelStatusMap[level.id] || '')
.level.row
if level.image
img.level-image(src="#{level.image}", alt="#{level.name}")

View file

@ -1,6 +1,7 @@
div#columns.row
for team in teams
div.column.col-md-4
div(id="histogram-display-#{team.name}", class="histogram-display",data-team-name=team.name)
table.table.table-bordered.table-condensed.table-hover
tr
th

View file

@ -11,14 +11,14 @@ div#columns.row
tr
th(colspan=4, style="color: #{team.primaryColor}")
span(data-i18n="ladder.summary_your") Your
span(data-i18n="ladder.summary_your") Your
|#{team.name}
|
span(data-i18n="ladder.summary_matches") Matches -
span(data-i18n="ladder.summary_matches") Matches -
|#{team.wins}
span(data-i18n="ladder.summary_wins") Wins,
span(data-i18n="ladder.summary_wins") Wins,
|#{team.losses}
span(data-i18n="ladder.summary_losses") Losses
span(data-i18n="ladder.summary_losses") Losses
if team.session
tr
@ -34,7 +34,9 @@ div#columns.row
if team.chartData
tr
th(colspan=4, style="color: #{team.primaryColor}")
img(src="https://chart.googleapis.com/chart?chs=450x125&cht=lxy&chco=#{team.chartColor}&chtt=Score%3A+#{team.currentScore}&chts=#{team.chartColor},16,r&chf=a,s,000000FF&chls=2&chm=o,#{team.chartColor},0,4&chd=t:#{team.chartData}&chxt=y&chxr=0,#{team.minScore},#{team.maxScore}")
div(class="score-chart-wrapper", data-team-name=team.name, id="score-chart-#{team.name}")
tr
th(data-i18n="general.result") Result

View file

@ -35,6 +35,8 @@
strong.tip.rare(data-i18n='play_level.tip_no_try') Do. Or do not. There is no try. - Yoda
strong.tip.rare(data-i18n='play_level.tip_patience') Patience you must have, young Padawan. - Yoda
strong.tip.rare(data-i18n='play_level.tip_documented_bug') A documented bug is not a bug; it is a feature.
strong.tip.rare(data-i18n='play_level.tip_talk_is_cheap') Talk is cheap. Show me the code. - Linus Torvalds
strong.tip.rare(data-i18n='play_level.tip_first_language') The most disastrous thing that you can ever learn is your first programming language. - Alan Kay
strong.tip.rare
span(data-i18n='play_level.tip_harry') Yer a Wizard,
span= me.get('name') || 'Anoner'

View file

@ -5,9 +5,15 @@ block modal-header-content
block modal-body-content
.form
.form-group.select-group
label.control-label(for="tome-language" data-i18n="play_level.editor_config_language_label") Programming Language
select#tome-language(name="language")
option(value="javascript" selected=(language === "javascript")) JavaScript
option(value="coffeescript" selected=(language === "coffeescript")) CoffeeScript
span.help-block(data-i18n="play_level.editor_config_language_description") Define the programming language you want to code in.
.form-group.select-group
label.control-label(for="tome-key-bindings" data-i18n="play_level.editor_config_keybindings_label") Key Bindings
select#tome-key-bindings(name="keyBindings", type="checkbox", checked=multiplayer)
select#tome-key-bindings(name="keyBindings")
option(value="default" selected=(keyBindings === "default") data-i18n="play_level.editor_config_keybindings_default") Default (Ace)
option(value="vim" selected=(keyBindings === "vim")) Vim
option(value="emacs" selected=(keyBindings === "emacs")) Emacs
@ -27,7 +33,6 @@ block modal-body-content
input#tome-behaviors(name="behaviors", type="checkbox", checked=behaviors)
span(data-i18n="play_level.editor_config_behaviors_label") Smart Behaviors
span.help-block(data-i18n="play_level.editor_config_behaviors_description") Autocompletes brackets, braces, and quotes.
block modal-footer-content
a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="modal.close").btn.btn-primary Close

View file

@ -21,20 +21,21 @@ module.exports = class ArticleEditView extends View
@article = new Article(_id: @articleID)
@article.saveBackups = true
@listenToOnce(@article, 'error',
() =>
@listenToOnce(@article, 'error',
() =>
@hideLoading()
# Hack: editor components appear after calling insertSubView.
# So we need to hide them first.
# So we need to hide them first.
$(@$el).find('.main-content-area').children('*').not('#error-view').remove()
@insertSubView(new ErrorView())
)
@article.fetch()
@article.loadSchema()
@listenToOnce(@article, 'sync', @onArticleSync)
@listenTo(@article, 'schema-loaded', @buildTreema)
@listenToOnce(@article, 'schema-loaded', @buildTreema)
@pushChangesToPreview = _.throttle(@pushChangesToPreview, 500)
onArticleSync: ->
@ -74,6 +75,11 @@ module.exports = class ArticleEditView extends View
context.authorized = me.isAdmin() or @article.hasWriteAccess(me)
context
afterRender: ->
super()
return if @startsLoading
@showReadOnly() unless me.isAdmin() or @article.hasWriteAccess(me)
openPreview: =>
@preview = window.open('/editor/article/x/preview', 'preview', 'height=800,width=600')
@preview.focus() if window.focus

View file

@ -21,7 +21,8 @@ module.exports = class ThangComponentEditView extends CocoView
render: =>
return if @destroyed
for model in [Level, LevelComponent]
(new model()).on 'schema-loaded', @render unless model.schema?.loaded
temp = new model()
@listenToOnce temp, 'schema-loaded', @render unless model.schema?.loaded
if not @componentCollection
@componentCollection = @supermodel.getCollection new ComponentsCollection()
unless @componentCollection.loaded
@ -105,7 +106,7 @@ module.exports = class ThangComponentEditView extends CocoView
toRemoveTreema = []
dependent_class = 'treema-dependent'
try
try
for index, child of @extantComponentsTreema.childrenTreemas
$(child.$el).removeClass(dependent_class)
@ -158,7 +159,7 @@ module.exports = class ThangComponentEditView extends CocoView
@reportChanges()
onAddComponentEnterPressed: (node) =>
extantSystems =
extantSystems =
(@supermodel.getModelByOriginalAndMajorVersion LevelSystem, sn.original, sn.majorVersion).attributes.name.toLowerCase() for idx, sn of @level.get('systems')
requireSystem = node.data.system.toLowerCase()
@ -169,7 +170,7 @@ module.exports = class ThangComponentEditView extends CocoView
layout: 'bottomLeft',
type: 'warning'
})
currentSelection = @addComponentsTreema?.getLastSelectedTreema()?.data._id
id = node.data._id

View file

@ -45,8 +45,8 @@ module.exports = class EditorLevelView extends View
@level = new Level _id: @levelID
@listenToOnce(@level, 'sync', @onLevelLoaded)
@listenToOnce(@supermodel, 'error',
() =>
@listenToOnce(@supermodel, 'error',
() =>
@hideLoading()
@insertSubView(new ErrorView())
)
@ -88,6 +88,7 @@ module.exports = class EditorLevelView extends View
@componentsTab = @insertSubView new ComponentsTabView supermodel: @supermodel
@systemsTab = @insertSubView new SystemsTabView supermodel: @supermodel
Backbone.Mediator.publish 'level-loaded', level: @level
@showReadOnly() unless me.isAdmin() or @level.hasWriteAccess(me)
onPlayLevel: (e) ->
sendLevel = =>
@ -115,4 +116,4 @@ module.exports = class EditorLevelView extends View
showVersionHistory: (e) ->
versionHistoryView = new VersionHistoryView level:@level, @levelID
@openModalView versionHistoryView
Backbone.Mediator.publish 'level:view-switched', e
Backbone.Mediator.publish 'level:view-switched', e

View file

@ -48,6 +48,8 @@ module.exports = class ThangsTabView extends View
events:
'click #extant-thangs-filter button': 'onFilterExtantThangs'
'click #delete': 'onDeleteClicked'
'click #duplicate': 'onDuplicateClicked'
shortcuts:
'esc': 'selectAddThang'
@ -61,6 +63,7 @@ module.exports = class ThangsTabView extends View
@thangTypes = @supermodel.getCollection new ThangTypeSearchCollection() # should load depended-on Components, too
@listenToOnce(@thangTypes, 'sync', @onThangTypesLoaded)
@thangTypes.fetch()
$(document).bind 'contextmenu', @preventDefaultContextMenu
# just loading all Components for now: https://github.com/codecombat/codecombat/issues/405
@componentCollection = @supermodel.getCollection new ComponentsCollection()
@ -185,11 +188,14 @@ module.exports = class ThangsTabView extends View
onSpriteMouseDown: (e) ->
# Sprite clicks happen after stage clicks, but we need to know whether a sprite is being clicked.
clearTimeout @backgroundAddClickTimeout
if e.originalEvent.nativeEvent.button == 2
@onSpriteContextMenu e
onStageMouseDown: (e) ->
if @addThangSprite
# If we click on the background, we need to add @addThangSprite, but not if onSpriteMouseDown will fire.
@backgroundAddClickTimeout = _.defer => @onExtantThangSelected {}
$('#contextmenu').hide()
onSpriteDragged: (e) ->
return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id
@ -418,7 +424,29 @@ module.exports = class ThangsTabView extends View
@editThangView = null
@onThangsChanged()
@$el.find('.thangs-column').show()
preventDefaultContextMenu: (e) ->
e.preventDefault()
onSpriteContextMenu: (e) ->
{clientX, clientY} = e.originalEvent.nativeEvent
if @addThangType
$('#duplicate a').html 'Stop Duplicate'
else
$('#duplicate a').html 'Duplicate'
$('#contextmenu').css { position: 'fixed', left: clientX, top: clientY }
$('#contextmenu').show()
onDeleteClicked: (e) ->
$('#contextmenu').hide()
@deleteSelectedExtantThang e
onDuplicateClicked: (e) ->
$('#contextmenu').hide()
if !@addThangType
thang = @selectedExtantThang.spriteName
e.target = $(".add-thang-palette-icon[data-thang-type='" + thang + "']").get 0
@selectAddThang e
class ThangsNode extends TreemaNode.nodeMap.array
valueClass: 'treema-array-replacement'

View file

@ -21,6 +21,10 @@ module.exports = class ColorsTabView extends CocoView
@interval = setInterval f, 1000
super options
destroy: ->
clearInterval @interval
super()
afterRender: ->
super()
@createShapeButtons()

View file

@ -45,12 +45,12 @@ module.exports = class ThangTypeEditView extends View
@thangType = new ThangType(_id: @thangTypeID)
@thangType.saveBackups = true
@listenToOnce(@thangType, 'error',
() =>
@listenToOnce(@thangType, 'error',
() =>
@hideLoading()
# Hack: editor components appear after calling insertSubView.
# So we need to hide them first.
# So we need to hide them first.
$(@$el).find('.main-content-area').children('*').not('#error-view').remove()
@insertSubView(new ErrorView())
@ -90,6 +90,7 @@ module.exports = class ThangTypeEditView extends View
@initSliders()
@initComponents()
@insertSubView(new ColorsTabView(@thangType))
@showReadOnly() unless me.isAdmin() or @thangType.hasWriteAccess(me)
initComponents: =>
options =

View file

@ -2,6 +2,7 @@ SuperModel = require 'models/SuperModel'
utils = require 'lib/utils'
CocoClass = require 'lib/CocoClass'
loadingScreenTemplate = require 'templates/loading'
loadingErrorTemplate = require 'templates/loading_error'
visibleModal = null
waitingModal = null
@ -18,13 +19,26 @@ module.exports = class CocoView extends Backbone.View
'click a': 'toggleModal'
'click button': 'toggleModal'
'click li': 'toggleModal'
'click .retry-loading-resource': 'onRetryResource'
'click .retry-loading-request': 'onRetryRequest'
subscriptions: {}
shortcuts: {}
# load progress properties
loadProgress:
num: 0
denom: 0
showing: false
resources: [] # models and collections
requests: [] # jqxhr's
somethings: [] # everything else
progress: 0
# Setup, Teardown
constructor: (options) ->
@loadProgress = _.cloneDeep @loadProgress
@supermodel ?= options?.supermodel or new SuperModel()
@options = options
@subscriptions = utils.combineAncestralObject(@, 'subscriptions')
@ -33,6 +47,7 @@ module.exports = class CocoView extends Backbone.View
@shortcuts = utils.combineAncestralObject(@, 'shortcuts')
@subviews = {}
@listenToShortcuts()
@updateProgressBar = _.debounce @updateProgressBar, 100
# Backbone.Mediator handles subscription setup/teardown automatically
super options
@ -47,6 +62,7 @@ module.exports = class CocoView extends Backbone.View
@destroyed = true
@off = doNothing
@destroy = doNothing
$.noty.closeAll()
afterInsert: ->
@ -56,6 +72,7 @@ module.exports = class CocoView extends Backbone.View
@hidden = true
@stopListeningToShortcuts()
view.willDisappear() for id, view of @subviews
$.noty.closeAll()
didReappear: ->
# the router brings back this view from the cache
@ -72,7 +89,7 @@ module.exports = class CocoView extends Backbone.View
return @template if _.isString(@template)
@$el.html @template(@getRenderData())
@afterRender()
@showLoading() if @startsLoading
@showLoading() if @startsLoading or @loading() # TODO: Remove startsLoading entirely
@$el.i18n()
@
@ -87,6 +104,101 @@ module.exports = class CocoView extends Backbone.View
context
afterRender: ->
# Resource and request loading management for any given view
addResourceToLoad: (modelOrCollection, name, value=1) ->
@loadProgress.resources.push {resource:modelOrCollection, value:value, name:name}
@listenToOnce modelOrCollection, 'sync', @updateProgress
@listenTo modelOrCollection, 'error', @onResourceLoadFailed
@updateProgress()
addRequestToLoad: (jqxhr, name, retryFunc, value=1) ->
@loadProgress.requests.push {request:jqxhr, value:value, name: name, retryFunc: retryFunc}
jqxhr.done @updateProgress
jqxhr.fail @onRequestLoadFailed
addSomethingToLoad: (name, value=1) ->
@loadProgress.somethings.push {loaded: false, name: name, value: value}
@updateProgress()
somethingLoaded: (name) ->
r = _.find @loadProgress.somethings, {name: name}
return console.error 'Could not find something called', name if not r
r.loaded = true
@updateProgress(name)
loading: ->
return false if @loaded
for r in @loadProgress.resources
return true if not r.resource.loaded
for r in @loadProgress.requests
return true if not r.request.status
for r in @loadProgress.somethings
return true if not r.loaded
return false
updateProgress: =>
console.debug 'Loaded', r.name if arguments[0] and r = _.find @loadProgress.resources, {resource:arguments[0]}
console.debug 'Loaded', r.name if arguments[2] and r = _.find @loadProgress.requests, {request:arguments[2]}
console.debug 'Loaded', r.name if arguments[0] and r = _.find @loadProgress.somethings, {name:arguments[0]}
denom = 0
denom += r.value for r in @loadProgress.resources
denom += r.value for r in @loadProgress.requests
denom += r.value for r in @loadProgress.somethings
num = @loadProgress.num
num += r.value for r in @loadProgress.resources when r.resource.loaded
num += r.value for r in @loadProgress.requests when r.request.status
num += r.value for r in @loadProgress.somethings when r.loaded
#console.log 'update progress', @, num, denom, arguments
progress = if denom then num / denom else 0
# sometimes the denominator isn't known from the outset, so make sure the overall progress only goes up
@loadProgress.progress = progress if progress > @loadProgress.progress
@updateProgressBar()
if num is denom and not @loaded
@loaded = true
@onLoaded()
updateProgressBar: =>
prog = "#{parseInt(@loadProgress.progress*100)}%"
@$el.find('.loading-screen .progress-bar').css('width', prog)
onLoaded: ->
@render()
# Error handling for loading
onResourceLoadFailed: (resource, jqxhr) ->
for r, index in @loadProgress.resources
break if r.resource is resource
@$el.find('.loading-screen .errors').append(loadingErrorTemplate({
status:jqxhr.status,
name: r.name
resourceIndex: index,
responseText: jqxhr.responseText
})).i18n()
onRetryResource: (e) ->
r = @loadProgress.resources[$(e.target).data('resource-index')]
r.resource.fetch()
$(e.target).closest('.loading-error-alert').remove()
onRequestLoadFailed: (jqxhr) =>
for r, index in @loadProgress.requests
break if r.request is jqxhr
@$el.find('.loading-screen .errors').append(loadingErrorTemplate({
status:jqxhr.status,
name: r.name
requestIndex: index,
responseText: jqxhr.responseText
}))
onRetryRequest: (e) ->
r = @loadProgress.requests[$(e.target).data('request-index')]
@[r.retryFunc]?()
$(e.target).closest('.loading-error-alert').remove()
# Modals
@ -134,9 +246,7 @@ module.exports = class CocoView extends Backbone.View
showLoading: ($el=@$el) ->
$el.find('>').addClass('hidden')
$el.append($('<div class="loading-screen"></div>')
.append('<h2>Loading</h2>')
.append('<div class="progress progress-striped active loading"><div class="progress-bar"></div></div>'))
$el.append loadingScreenTemplate()
@_lastLoading = $el
hideLoading: ->
@ -145,6 +255,11 @@ module.exports = class CocoView extends Backbone.View
@_lastLoading.find('>').removeClass('hidden')
@_lastLoading = null
showReadOnly: ->
return if me.isAdmin()
warning = $.i18n.t 'editor.read_only_warning', defaultValue: "Note: you can't save any edits here, because you're not logged in as an admin."
noty text: warning, layout: 'center', type: 'information', killer: true, timeout: 5000
# Loading ModalViews
enableModalInProgress: (modal) ->

View file

@ -62,7 +62,8 @@ module.exports = class RootView extends CocoView
for code, localeInfo of locale when not (code in genericCodes) or code is preferred
$select.append(
$("<option></option>").val(code).text(localeInfo.nativeDescription))
$select.val(preferred).fancySelect()
$select.val(preferred).fancySelect().parent().find('.trigger').addClass('header-font')
$('body').attr('lang', preferred)
onLanguageChanged: ->
newLang = $(".language-dropdown").val()
@ -72,6 +73,7 @@ module.exports = class RootView extends CocoView
@buildLanguages()
unless newLang.split('-')[0] is "en"
@openModalView(application.router.getView("modal/diplomat_suggestion", "_modal"))
$('body').attr('lang', newLang)
saveLanguage: (newLang) ->
me.set('preferredLanguage', newLang)

View file

@ -37,7 +37,7 @@ module.exports = class SignupModalView extends View
checkAge: (e) ->
$("#signup-button", @$el).prop 'disabled', not $(e.target).prop('checked')
getRenderData: ->
c = super()
c.showRequiredError = @options.showRequiredError
@ -61,4 +61,4 @@ module.exports = class SignupModalView extends View
return forms.applyErrorsToForm(@$el, res.errors) unless res.valid
window.tracker?.trackEvent 'Finished Signup'
@enableModalInProgress(@$el)
createUser(userObject)
createUser userObject, null, window.nextLevelURL

View file

@ -1,4 +1,5 @@
CocoView = require 'views/kinds/CocoView'
CocoClass = require 'lib/CocoClass'
Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
CocoCollection = require 'models/CocoCollection'
@ -18,7 +19,6 @@ class LevelSessionsCollection extends CocoCollection
module.exports = class LadderTabView extends CocoView
id: 'ladder-tab-view'
template: require 'templates/play/ladder/ladder_tab'
startsLoading: true
events:
'click .connect-facebook': 'onConnectFacebook'
@ -32,6 +32,7 @@ module.exports = class LadderTabView extends CocoView
constructor: (options, @level, @sessions) ->
super(options)
@addSomethingToLoad("social_network_apis")
@teams = teamDataFromLevel @level
@leaderboards = {}
@refreshLadder()
@ -39,15 +40,16 @@ module.exports = class LadderTabView extends CocoView
checkFriends: ->
return if @checked or (not window.FB) or (not window.gapi)
@somethingLoaded("social_network_apis")
@checked = true
@loadingFacebookFriends = true
@addSomethingToLoad("facebook_status")
FB.getLoginStatus (response) =>
@facebookStatus = response.status
if @facebookStatus is 'connected' then @loadFacebookFriendSessions() else @loadingFacebookFriends = false
@somethingLoaded("facebook_status")
@loadFacebookFriends() if @facebookStatus is 'connected'
if application.gplusHandler.loggedIn is undefined
@loadingGPlusFriends = true
@listenToOnce(application.gplusHandler, 'checked-state', @gplusSessionStateLoaded)
else
@gplusSessionStateLoaded()
@ -60,16 +62,24 @@ module.exports = class LadderTabView extends CocoView
onConnectedWithFacebook: -> location.reload() if @connecting
loadFacebookFriends: ->
@addSomethingToLoad("facebook_friends")
FB.api '/me/friends', @onFacebookFriendsLoaded
onFacebookFriendsLoaded: (response) =>
@somethingLoaded("facebook_friends")
@facebookData = response.data
@loadFacebookFriendSessions()
loadFacebookFriendSessions: ->
FB.api '/me/friends', (response) =>
@facebookData = response.data
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
url = "/db/level/#{levelFrag}/leaderboard_facebook_friends"
$.ajax url, {
data: { friendIDs: (f.id for f in @facebookData) }
method: 'POST'
success: @onFacebookFriendSessionsLoaded
}
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
url = "/db/level/#{levelFrag}/leaderboard_facebook_friends"
jqxhr = $.ajax url, {
data: { friendIDs: (f.id for f in @facebookData) }
method: 'POST'
success: @onFacebookFriendSessionsLoaded
}
@addRequestToLoad(jqxhr, 'facebook_friend_sessions', 'loadFacebookFriendSessions')
onFacebookFriendSessionsLoaded: (result) =>
friendsMap = {}
@ -79,9 +89,7 @@ module.exports = class LadderTabView extends CocoView
friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
friend.imageSource = "http://graph.facebook.com/#{friend.facebookID}/picture"
@facebookFriendSessions = result
@loadingFacebookFriends = false
@renderMaybe()
# GOOGLE PLUS
onConnectGPlus: ->
@ -93,21 +101,23 @@ module.exports = class LadderTabView extends CocoView
gplusSessionStateLoaded: ->
if application.gplusHandler.loggedIn
@loadingGPlusFriends = true
@addSomethingToLoad("gplus_friends")
application.gplusHandler.loadFriends @gplusFriendsLoaded
else
@loadingGPlusFriends = false
@renderMaybe()
gplusFriendsLoaded: (friends) =>
@somethingLoaded("gplus_friends")
@gplusData = friends.items
@loadGPlusFriendSessions()
loadGPlusFriendSessions: ->
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
url = "/db/level/#{levelFrag}/leaderboard_gplus_friends"
$.ajax url, {
jqxhr = $.ajax url, {
data: { friendIDs: (f.id for f in @gplusData) }
method: 'POST'
success: @onGPlusFriendSessionsLoaded
}
@addRequestToLoad(jqxhr, 'gplus_friend_sessions', 'loadGPlusFriendSessions')
onGPlusFriendSessionsLoaded: (result) =>
friendsMap = {}
@ -117,29 +127,15 @@ module.exports = class LadderTabView extends CocoView
friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
friend.imageSource = friendsMap[friend.gplusID].image.url
@gplusFriendSessions = result
@loadingGPlusFriends = false
@renderMaybe()
# LADDER LOADING
refreshLadder: ->
promises = []
for team in @teams
@leaderboards[team.id]?.off 'sync'
@leaderboards[team.id]?.destroy()
teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id
@leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession)
promises.push @leaderboards[team.id].promise
@loadingLeaderboards = true
$.when(promises...).then(@leaderboardsLoaded)
leaderboardsLoaded: =>
@loadingLeaderboards = false
@renderMaybe()
renderMaybe: ->
return if @loadingFacebookFriends or @loadingLeaderboards or @loadingGPlusFriends
@startsLoading = false
@render()
@addResourceToLoad @leaderboards[team.id], 'leaderboard', 3
getRenderData: ->
ctx = super()
@ -160,9 +156,16 @@ module.exports = class LadderTabView extends CocoView
sessions.reverse()
sessions
class LeaderboardData
class LeaderboardData extends CocoClass
###
Consolidates what you need to load for a leaderboard into a single Backbone Model-like object.
###
constructor: (@level, @team, @session) ->
_.extend @, Backbone.Events
super()
@fetch()
fetch: ->
@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: 20})
promises = []
promises.push @topPlayers.fetch()
@ -173,18 +176,24 @@ class LeaderboardData
promises.push @playersAbove.fetch()
@playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team})
promises.push @playersBelow.fetch()
level = "#{level.get('original')}.#{level.get('version').major}"
level = "#{@level.get('original')}.#{@level.get('version').major}"
success = (@myRank) =>
promises.push $.ajax "/db/level/#{level}/leaderboard_rank?scoreOffset=#{@session.get('totalScore')}&team=#{@team}", {success}
@promise = $.when(promises...)
@promise.then @onLoad
@promise.fail @onFail
@promise
onLoad: =>
return if @destroyed
@loaded = true
@trigger 'sync'
@trigger 'sync', @
# TODO: cache user ids -> names mapping, and load them here as needed,
# and apply them to sessions. Fetching each and every time is too costly.
onFail: (resource, jqxhr) =>
return if @destroyed
@trigger 'error', @, jqxhr
inTopSessions: ->
return me.id in (session.attributes.creator for session in @topPlayers.models)
@ -201,3 +210,7 @@ class LeaderboardData
startRank = @myRank - 4
session.rank = startRank + i for session, i in l
l
allResources: ->
resources = [@topPlayers, @playersAbove, @playersBelow]
return (r for r in resources when r)

View file

@ -48,6 +48,8 @@ module.exports = class MyMatchesTabView extends CocoView
@startsLoading = false
@render()
getRenderData: ->
ctx = super()
ctx.level = @level
@ -80,7 +82,9 @@ module.exports = class MyMatchesTabView extends CocoView
team.losses = _.filter(team.matches, {state: 'loss'}).length
scoreHistory = team.session?.get('scoreHistory')
if scoreHistory?.length > 1
team.scoreHistory = scoreHistory
scoreHistory = _.last scoreHistory, 100 # Chart URL needs to be under 2048 characters for GET
team.currentScore = Math.round scoreHistory[scoreHistory.length - 1][1] * 100
team.chartColor = team.primaryColor.replace '#', ''
#times = (s[0] for s in scoreHistory)
@ -109,7 +113,69 @@ module.exports = class MyMatchesTabView extends CocoView
else if session.get 'isRanking'
rankingState = 'ranking'
@setRankingButtonText button, rankingState
@$el.find('.score-chart-wrapper').each (i, el) =>
scoreWrapper = $(el)
team = _.find @teams, name: scoreWrapper.data('team-name')
@generateScoreLineChart(scoreWrapper.attr('id'), team.scoreHistory)
generateScoreLineChart: (wrapperID, scoreHistory) =>
margin =
top: 20
right: 20
bottom: 30
left: 50
width = 450 - margin.left - margin.right
height = 125
x = d3.time.scale().range([0,width])
y = d3.scale.linear().range([height,0])
xAxis = d3.svg.axis().scale(x).orient("bottom").ticks(4).outerTickSize(0)
yAxis = d3.svg.axis().scale(y).orient("left").ticks(4).outerTickSize(0)
line = d3.svg.line().x(((d) -> x(d.date))).y((d) -> y(d.close))
selector = "#" + wrapperID
svg = d3.select(selector).append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform","translate(#{margin.left},#{margin.top})")
time = 0
data = scoreHistory.map (d) ->
time +=1
return {
date: time
close: d[1] * 100
}
x.domain(d3.extent(data, (d) -> d.date))
y.domain(d3.extent(data, (d) -> d.close))
svg.append("g")
.attr("class", "y axis")
.call(yAxis)
.append("text")
.attr("transform", "rotate(-90)")
.attr("y",4)
.attr("dy", ".75em")
.style("text-anchor","end")
.text("Score")
svg.append("path")
.datum(data)
.attr("class","line")
.attr("d",line)
readyToRank: (session) ->
return false unless session?.get('levelID') # If it hasn't been denormalized, then it's not ready.
return false unless c1 = session.get('code')

View file

@ -24,7 +24,6 @@ class LevelSessionsCollection extends CocoCollection
module.exports = class LadderView extends RootView
id: 'ladder-view'
template: require 'templates/play/ladder'
startsLoading: true
subscriptions:
'application:idle-changed': 'onIdleChanged'
@ -38,18 +37,18 @@ module.exports = class LadderView extends RootView
constructor: (options, @levelID) ->
super(options)
@level = new Level(_id:@levelID)
p1 = @level.fetch()
@level.fetch()
@sessions = new LevelSessionsCollection(levelID)
p2 = @sessions.fetch({})
@sessions.fetch({})
@addResourceToLoad(@sessions, 'your_sessions')
@addResourceToLoad(@level, 'level')
@simulator = new Simulator()
@listenTo(@simulator, 'statusUpdate', @updateSimulationStatus)
@teams = []
$.when(p1, p2).then @onLoaded
onLoaded: =>
onLoaded: ->
@teams = teamDataFromLevel @level
@startsLoading = false
@render()
super()
getRenderData: ->
ctx = super()
@ -63,7 +62,7 @@ module.exports = class LadderView extends RootView
afterRender: ->
super()
return if @startsLoading
return if @loading()
@insertSubView(@ladderTab = new LadderTabView({}, @level, @sessions))
@insertSubView(@myMatchesTab = new MyMatchesTabView({}, @level, @sessions))
@refreshInterval = setInterval(@fetchSessionsAndRefreshViews.bind(@), 10 * 1000)
@ -72,7 +71,7 @@ module.exports = class LadderView extends RootView
@showPlayModal(hash) if @sessions.loaded
fetchSessionsAndRefreshViews: ->
return if @destroyed or application.userIsIdle or @$el.find('#simulate.active').length or (new Date() - 2000 < @lastRefreshTime) or @startsLoading
return if @destroyed or application.userIsIdle or @$el.find('#simulate.active').length or (new Date() - 2000 < @lastRefreshTime) or @loading()
@sessions.fetch({"success": @refreshViews})
refreshViews: =>

View file

@ -8,14 +8,16 @@ module.exports = class EditorConfigModal extends View
aceConfig: {}
defaultConfig:
language: 'javascript'
keyBindings: 'default'
invisibles: false
indentGuides: false
behaviors: false
events:
'change #tome-invisibles': 'updateInvisiblesSelection'
'change #tome-key-bindings': 'updateKeyBindingsSelection'
'change #tome-invisibles': 'updateInvisibles'
'change #tome-language': 'updateLanguage'
'change #tome-key-bindings': 'updateKeyBindings'
'change #tome-indent-guides': 'updateIndentGuides'
'change #tome-behaviors': 'updateBehaviors'
@ -26,16 +28,20 @@ module.exports = class EditorConfigModal extends View
@aceConfig = _.cloneDeep me.get('aceConfig') ? {}
@aceConfig = _.defaults @aceConfig, @defaultConfig
c = super()
c.language = @aceConfig.language
c.keyBindings = @aceConfig.keyBindings
c.invisibles = @aceConfig.invisibles
c.indentGuides = @aceConfig.indentGuides
c.behaviors = @aceConfig.behaviors
c
updateInvisiblesSelection: ->
updateLanguage: ->
@aceConfig.language = @$el.find('#tome-language').val()
updateInvisibles: ->
@aceConfig.invisibles = @$el.find('#tome-invisibles').prop('checked')
updateKeyBindingsSelection: ->
updateKeyBindings: ->
@aceConfig.keyBindings = @$el.find('#tome-key-bindings').val()
updateIndentGuides: ->
@ -48,12 +54,15 @@ module.exports = class EditorConfigModal extends View
super()
onHidden: ->
oldLanguage = @aceConfig.language
@aceConfig.language = @$el.find('#tome-language').val()
@aceConfig.invisibles = @$el.find('#tome-invisibles').prop('checked')
@aceConfig.keyBindings = @$el.find('#tome-key-bindings').val()
@aceConfig.indentGuides = @$el.find('#tome-indent-guides').prop('checked')
@aceConfig.behaviors = @$el.find('#tome-behaviors').prop('checked')
me.set 'aceConfig', @aceConfig
Backbone.Mediator.publish 'change:editor-config'
Backbone.Mediator.publish 'tome:change-config'
Backbone.Mediator.publish 'tome:change-language' unless @aceConfig.language isnt oldLanguage
me.save()
destroy: ->

View file

@ -78,7 +78,7 @@ module.exports = class VictoryModal extends View
c = super()
c.body = @body
c.me = me
c.hasNextLevel = _.isObject(@level.get('nextLevel')) and (@level.get('name') isnt "Mobile Artillery")
c.hasNextLevel = _.isObject(@level.get('nextLevel'))
c.levelName = utils.i18n @level.attributes, 'name'
c.level = @level
if c.level.get('type') is 'ladder'

View file

@ -44,7 +44,6 @@ module.exports = class PlaybackView extends View
'⌘+[, ctrl+[': 'onScrubBack'
'⌘+], ctrl+]': 'onScrubForward'
# popover that shows at the current mouse position on the progressbar, using the bootstrap popover.
# Could make this into a jQuery plugins itself theoretically.
class HoverPopup extends $.fn.popover.Constructor

View file

@ -85,11 +85,13 @@ module.exports = class Spell
aether.hasChangedSignificantly (newSource ? @originalSource), (currentSource ? @source), true, true
createAether: (thang) ->
aceConfig = me.get('aceConfig') ? {}
aetherOptions =
problems:
jshint_W040: {level: "ignore"}
jshint_W030: {level: "ignore"} # aether_NoEffect instead
aether_MissingThis: {level: (if thang.requiresThis then 'error' else 'warning')}
language: aceConfig.language ? 'javascript'
functionName: @name
functionParameters: @parameters
yieldConditionally: thang.plan?
@ -107,5 +109,12 @@ module.exports = class Spell
aether = new Aether aetherOptions
aether
updateLanguageAether: ->
aceConfig = me.get('aceConfig') ? {}
for thangId, spellThang of @thangs
spellThang.aether?.setLanguage (aceConfig.language ? 'javascript')
spellThang.castAether = null
@transpile()
toString: ->
"<Spell: #{@spellKey}>"

View file

@ -15,6 +15,10 @@ module.exports = class SpellView extends View
eventsSuppressed: true
writable: true
editModes:
'javascript': 'ace/mode/javascript'
'coffeescript': 'ace/mode/coffee'
keyBindings:
'default': null
'vim': 'ace/keyboard/vim'
@ -34,8 +38,9 @@ module.exports = class SpellView extends View
'modal-closed': 'focus'
'focus-editor': 'focus'
'tome:spell-statement-index-updated': 'onStatementIndexUpdated'
'tome:change-language': 'onChangeLanguage'
'tome:change-config': 'onChangeEditorConfig'
'spell-beautify': 'onSpellBeautify'
'change:editor-config': 'onChangeEditorConfig'
events:
'mouseout': 'onMouseOut'
@ -58,7 +63,7 @@ module.exports = class SpellView extends View
@createFirepad()
else
# needs to happen after the code generating this view is complete
setTimeout @onLoaded, 1
setTimeout @onAllLoaded, 1
createACE: ->
# Test themes and settings here: http://ace.ajax.org/build/kitchen-sink.html
@ -67,7 +72,7 @@ module.exports = class SpellView extends View
@aceSession = @ace.getSession()
@aceDoc = @aceSession.getDocument()
@aceSession.setUseWorker false
@aceSession.setMode 'ace/mode/javascript'
@aceSession.setMode @editModes[aceConfig.language ? 'javascript']
@aceSession.setWrapLimitRange null
@aceSession.setUseWrapMode true
@aceSession.setNewLineMode "unix"
@ -173,9 +178,9 @@ module.exports = class SpellView extends View
else
@ace.setValue @previousSource
@ace.clearSelection()
@onLoaded()
@onAllLoaded()
onLoaded: =>
onAllLoaded: =>
@spell.transpile @spell.source
@spell.loaded = true
Backbone.Mediator.publish 'tome:spell-loaded', spell: @spell
@ -562,10 +567,15 @@ module.exports = class SpellView extends View
@ace.setValue pretty
onChangeEditorConfig: (e) ->
aceConfig = me.get 'aceConfig'
@ace.setDisplayIndentGuides (aceConfig.indentGuides || false)
@ace.setShowInvisibles (aceConfig.invisibles || false)
@ace.setKeyboardHandler (@keyBindings[aceConfig.keyBindings] || null)
aceConfig = me.get('aceConfig') ? {}
@ace.setDisplayIndentGuides aceConfig.indentGuides # default false
@ace.setShowInvisibles aceConfig.invisibles # default false
@ace.setKeyboardHandler @keyBindings[aceConfig.keyBindings ? 'default']
# @aceSession.setMode @editModes[aceConfig.language ? 'javascript']
onChangeLanguage: (e) ->
aceConfig = me.get('aceConfig') ? {}
@aceSession.setMode @editModes[aceConfig.language ? 'javascript']
dismiss: ->
@recompile() if @spell.hasChangedSignificantly @getSource()

Some files were not shown because too many files have changed in this diff Show more