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https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 08:08:15 -05:00
Fix loading of Level.
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commit
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5 changed files with 32 additions and 23 deletions
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@ -59,15 +59,17 @@ module.exports = class LevelLoader extends CocoClass
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# Unless you specify cache:false, sometimes the browser will use a cached session
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# and players will 'lose' code
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@listenToOnce(@session, 'sync', @onSessionLoaded)
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sessionRes = @supermodel.addModelResource(@session, 'level_session', {cache:false})
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@listenToOnce(sessionRes, 'resource:loaded', @onSessionLoaded)
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sessionRes.load()
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if @opponentSessionID
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@opponentSession = new LevelSession()
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@opponentSession.url = "/db/level_session/#{@opponentSessionID}"
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@listenToOnce(@opponentSession, 'sync', @onSessionLoaded)
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opponentSessionRes = @supermodel.addModelResource(@opponentSession, 'opponent_session')
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@listenToOnce(opponentSessionRes, 'resource:loaded', @onSessionLoaded)
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opponentSessionRes.load()
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sessionsLoaded: ->
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@ -84,7 +86,7 @@ module.exports = class LevelLoader extends CocoClass
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# Supermodel (Level) Loading
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loadLevelModels: ->
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@listenTo(@supermodel, 'loaded-one', @onSupermodelLoadedOne)
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@listenTo(@supermodel, 'superModel:updateProgress', @onSupermodelLoadedOne) # Some models are not added via addModelResource()
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@listenToOnce(@supermodel, 'error', @onSupermodelError)
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@level = @supermodel.getModel(Level, @levelID) or new Level _id: @levelID
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levelID = @levelID
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@ -188,6 +190,7 @@ module.exports = class LevelLoader extends CocoClass
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# World init
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initWorld: ->
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console.debug('gintau', 'init-world')
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return if @initialized
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@initialized = true
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@world = new World @level.get('name')
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@ -222,21 +225,25 @@ module.exports = class LevelLoader extends CocoClass
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progress: ->
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return 0 unless @level.loaded
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overallProgress = 0
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supermodelProgress = @supermodel.getProgress()
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overallProgress += supermodelProgress * 0.7
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supermodelProgress = @supermodel.getProgress()
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overallProgress = supermodelProgress * 0.7
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overallProgress += 0.1 if @sessionsLoaded()
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if @headless
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spriteMapProgress = 0.2
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else
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spriteMapProgress = if supermodelProgress is 1 then 0.2 else 0
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spriteMapProgress *= @spriteSheetsBuilt / @spriteSheetsToBuild if @spriteSheetsToBuild
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overallProgress += spriteMapProgress
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spriteMapProgress = 1
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unless @headless
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spriteMapProgress = @spriteSheetsBuilt / @spriteSheetsToBuild if @spriteSheetsToBuild
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spriteMapProgress *= 0.2
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overallProgress += spriteMapProgress
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return overallProgress
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notifyProgress: ->
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Backbone.Mediator.publish 'level-loader:progress-changed', progress: @progress()
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progress = @progress()
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Backbone.Mediator.publish 'level-loader:progress-changed', progress: progress
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@initWorld() if @allDone()
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@trigger 'progress'
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@trigger 'loaded-all' if @progress() is 1
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console.debug 'gintau', 'notify-notifyProgress', progress
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if progress is 1
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console.debug 'gintau', 'notify-loaded-all'
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@trigger 'loaded-all'
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@ -164,7 +164,7 @@ module.exports = class SuperModel extends Backbone.Model
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@num += r.value
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@progress = @num / @denom
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console.debug 'gintau', 'updateProgress', @progress, @num, @denom
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console.debug 'gintau', 'supermodel-updateProgress', @progress, @num, @denom
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@trigger('superModel:updateProgress', @progress)
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@trigger('loaded-all') if @finished()
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@ -82,7 +82,7 @@ module.exports = class CocoView extends Backbone.View
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# View Rendering
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render: ->
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@showLoading()
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console.debug 'gintau' , 'CocoView-Render', @
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return @ unless me
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super()
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return @template if _.isString(@template)
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@ -119,7 +119,6 @@ module.exports = class CocoView extends Backbone.View
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@$el?.find('.loading-screen .progress-bar').css('width', prog)
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onLoaded: ->
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@render?()
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# Error handling for loading
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onResourceLoadFailed: (source) ->
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@ -181,14 +180,14 @@ module.exports = class CocoView extends Backbone.View
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# Loading RootViews
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showLoading: ($el=@$el) ->
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console.debug 'gintau', 'showLoading', $el
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#console.debug 'gintau', 'showLoading', $el
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$el.find('>').addClass('hidden')
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$el.append loadingScreenTemplate()
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@_lastLoading = $el
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hideLoading: ->
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return unless @_lastLoading?
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console.debug 'gintau', 'hideLoading', @$el
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#console.debug 'gintau', 'hideLoading', @$el
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@_lastLoading.find('.loading-screen').remove()
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@_lastLoading.find('>').removeClass('hidden')
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@_lastLoading = null
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@ -9,21 +9,22 @@ module.exports = class LevelLoadingView extends View
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subscriptions:
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'level-loader:progress-changed': 'onLevelLoaderProgressChanged'
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onLoaded: ->
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afterRender: ->
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@$el.find('.tip.rare').remove() if _.random(1, 10) < 9
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tips = @$el.find('.tip').addClass('to-remove')
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tip = _.sample(tips)
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$(tip).removeClass('to-remove')
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@$el.find('.to-remove').remove()
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@hideLoading()
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onLevelLoaderProgressChanged: (e) ->
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@$el.find('.progress-bar').css('width', (100 * e.progress) + '%')
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@progress = e.progress
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@progress = 0.01 if @progress < 0.01
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@updateProgressBar()
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updateProgressBar: ->
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@$el?.find('.progress-bar').css('width', (100 * @progress) + '%')
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@$el.find('.progress-bar').css('width', (100 * @progress) + '%')
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showReady: ->
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ready = $.i18n.t('play_level.loading_ready', defaultValue: 'Ready!')
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@ -86,7 +86,6 @@ module.exports = class PlayLevelView extends View
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@listenToOnce(@supermodel, 'error', @onLevelLoadError)
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@saveScreenshot = _.throttle @saveScreenshot, 30000
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@insertSubView @loadingView = new LoadingView {}
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if @isEditorPreview
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f = =>
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@supermodel.shouldSaveBackups = (model) ->
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@ -124,11 +123,12 @@ module.exports = class PlayLevelView extends View
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c.explainHourOfCode = elapsed < 86400 * 1000
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c
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onLoaded: ->
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afterRender: ->
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super()
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window.onPlayLevelViewLoaded? @ # still a hack
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@insertSubView @loadingView = new LoadingView {}
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@$el.find('#level-done-button').hide()
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super()
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$('body').addClass('is-playing')
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onLevelLoaderProgressChanged: ->
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@ -152,6 +152,8 @@ module.exports = class PlayLevelView extends View
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return true
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onLevelLoaderLoaded: ->
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console.debug 'level_view', 'onLevelLoaderLoaded', @levelLoader.progress()
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return unless @levelLoader.progress() is 1 # double check, since closing the guide may trigger this early
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@loadingView.showReady()
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if window.currentModal and not window.currentModal.destroyed
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