Scott Erickson
8aeb6555ec
Added MovieClip pooling, improving WebGL performance.
2014-09-25 14:48:17 -07:00
George Saines
8183d671b8
simplifying the homepage
2014-09-25 14:38:02 -07:00
Scott Erickson
14f3fb6486
Fixed one last instance of cocoSprite using its resolutionFactor value.
2014-09-25 14:03:44 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Scott Erickson
4b87607599
Fixed animations where the frame stays the same for periods of time.
2014-09-25 13:26:05 -07:00
Scott Erickson
d77b87ed22
Fixed raster thang types, and level destruction.
2014-09-25 13:12:47 -07:00
Scott Erickson
10314b8bfa
Fixed sprites often disappearing when idle.
2014-09-25 12:43:51 -07:00
Scott Erickson
d4b1849eaf
Fixed one other little thing.
2014-09-25 12:22:33 -07:00
Nick Winter
2ed6b737c2
Added WorldMapView ambient sounds.
2014-09-25 11:37:29 -07:00
Nick Winter
68bb1dc135
Sped up "real-time" playback for the maze levels.
2014-09-25 11:17:04 -07:00
Scott Erickson
8fe2ed4438
Resolved conflicts.
2014-09-25 10:52:36 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef
Migrating surface to webgl. It sorta works!
2014-09-25 10:47:53 -07:00
Nick Winter
9fc7fca528
Hooked up real-time playback music.
2014-09-25 10:30:43 -07:00
Nick Winter
9ea24f4c74
Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
2014-09-25 09:48:14 -07:00
David Beckley
7596b887fd
Fix #1602
2014-09-25 09:10:32 -07:00
Nick Winter
867279b6b8
Merge pull request #1600 from Imperadeiro98/master
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Update pt-PT.coffee
2014-09-25 08:47:44 -07:00
Nick Winter
8bf619359c
Uncommented some section headers from #1598 .
2014-09-25 08:43:23 -07:00
enricpc
38b84af208
Update ca.coffee
2014-09-25 16:16:32 +02:00
enricpc
56aecbab88
Update ca.coffee
2014-09-25 16:15:28 +02:00
Imperadeiro98
d23e752755
Update pt-PT.coffee
2014-09-25 12:46:06 +01:00
enricpc
5dab9f8226
Update ca.coffee
2014-09-25 09:59:55 +02:00
Nick Winter
c0c436189f
Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
2014-09-25 00:02:53 -07:00
Nick Winter
cce36333dd
Set letterbox during real-time playback.
2014-09-24 22:59:13 -07:00
Nick Winter
cde2acaea1
Disabled clicking spell palette entries for hero levels.
2014-09-24 22:52:18 -07:00
Nick Winter
58e0ba1c10
Hid flags view during real-time playback for non-flag-using levels.
2014-09-24 22:23:14 -07:00
Nick Winter
5e0b42068a
Scrubber auto-pauses when dragging from ended position.
2014-09-24 22:12:00 -07:00
Nick Winter
2aa274cb2d
Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning.
2014-09-24 22:07:55 -07:00
Nick Winter
b2592aad8c
Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
2014-09-24 21:01:58 -07:00
Nick Winter
b8d59cb179
Fixed a bug with playback never quite getting to the end.
2014-09-24 20:25:30 -07:00
Nick Winter
6441a753d5
Improvements to lock state of items, differentiating between locked and unlocked and equipped vs. available better.
2014-09-24 20:15:17 -07:00
Nick Winter
e48fa5f0b7
Fixed bug with slow-mo heroes in ChooseHeroView. Added lock silhouette portraits.
2014-09-24 19:14:22 -07:00
Scott Erickson
358b36c1bf
Set up custom graphics to be copied from old spritesheets when possible as well.
2014-09-24 18:47:10 -07:00
Scott Erickson
fb30f07f2e
Re-enabled effect marks.
2014-09-24 18:42:04 -07:00
Scott Erickson
91f33e49dc
Re-enabled shadows.
2014-09-24 17:52:44 -07:00
Nick Winter
da83fee58f
Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values.
2014-09-24 16:58:52 -07:00
Scott Erickson
7f90ed18cc
Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
2014-09-24 16:53:38 -07:00
Nick Winter
73d6261b5d
Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n.
2014-09-24 16:29:28 -07:00
Nick Winter
83fc88e3b6
Propagated i18n.
2014-09-24 15:49:07 -07:00
Nick Winter
6b6d1d3e74
Changed 'Available Spells' to 'Your Skills' in hero levels.
2014-09-24 15:48:18 -07:00
Matt Lott
db525a8073
Fix IE restricted property check
2014-09-24 15:46:53 -07:00
Nick Winter
53ddf0159d
Preloaded previous/next heroes in ChooseHeroView.
2014-09-24 15:39:51 -07:00
Nick Winter
a786b1e096
Changed world map to click on iPad, hover otherwise.
2014-09-24 15:21:39 -07:00
Nick Winter
ada65cc290
Lowered master volume temporarily until per-sound instance volumes are fixed.
2014-09-24 15:06:22 -07:00
Nick Winter
dbb3efb6e6
Merged es-419 commits from TitoGa and infoholico.
2014-09-24 14:22:27 -07:00
Nick Winter
a1ed2d4323
Fixed a few typos in es-419.coffee.
2014-09-24 14:17:25 -07:00
infoholico
005d83929f
Update es-419.coffee
...
Hello, that's my first contribution, but I have to clear something:
Javascript_blurb: "El lenguaje de la web. Usado en sitios y aplicaciones web, juegos en HTML5, y servidores."
python_blurb: "Simple pero poderoso, Python es un grandioso lenguaje de programación para uso general."
coffeescript_blurb: "Mejor JavaScript."
clojure_blurb: "Un Lisp moderno."
lua_blurb: "Para Juegos."
io_blurb: "Simple pero oscuro."
No son exactamente literales pero traté de que entraran en el espacio asignado.
These are not literal translations but I tried to made them fit into the given space.
What language should I use to communicate with you?
Thanks.
2014-09-24 16:35:27 -04:30
Matt Lott
b3a841e814
IE10 compatibility: adding console.debug
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Support for console.debug was added in IE11
http://msdn.microsoft.com/en-us/library/ie/dn265066(v=vs.85).aspx
2014-09-24 13:11:55 -07:00
Juan Santiago Lucaras Cammisuli
e8d36547c9
Update es-419.coffee
2014-09-24 16:24:33 -03:00
Matt Lott
73e49f9972
IE11 compatibility fixes
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Removing social share buttons from base if IE, except Facebook.
Unrolling restricted property setting loop (weird).
Updating isIE check to support IE11.
2014-09-24 12:17:13 -07:00
Scott Erickson
6669a01c14
Got rid of some cache functions. Set up area of effect animations in the new spriteSheet system.
2014-09-24 12:08:55 -07:00
Nick Winter
f4cee11ebe
ThangsTabView letting you position spike walls on top of walls.
2014-09-24 12:02:45 -07:00
Nick Winter
2d7341224e
Uncommented some section headers for ca.coffee.
2014-09-24 11:31:09 -07:00
Nick Winter
c420119212
Merge pull request #1593 from enricpc/patch-1
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Update ca.coffee
2014-09-24 11:29:37 -07:00
Imperadeiro98
aa6db88718
Update pt-PT.coffee
2014-09-24 19:15:52 +01:00
Imperadeiro98
ed30b7b569
Update pt-PT.coffee
2014-09-24 19:14:09 +01:00
Scott Erickson
c49f894ef2
Refactored SPRITE_PLACEHOLDER_RADIUS to SPRITE_PLACEHOLDER_WIDTH.
2014-09-24 10:55:33 -07:00
james616616
85ad253b80
Update zh-HANT.coffee
2014-09-25 01:35:17 +08:00
Nick Winter
94838af17f
Fixed scroll bars messing up inventory view.
2014-09-24 09:38:45 -07:00
Scott Erickson
2cbe498f9a
Fixed scaling for singular sprites for all cases.
2014-09-24 09:37:49 -07:00
enricpc
3d07dfb14c
Update ca.coffee
2014-09-24 17:39:38 +02:00
Driphter
db61249ac7
Added support for 'codeLanguage' when setting the 'favoriteLanguage'
2014-09-24 02:57:54 -04:00
Nick Winter
8d6b23274b
Zoom in on hero during real-time playback.
2014-09-23 22:10:18 -07:00
Nick Winter
225fd0ca18
Moved world map level info to click from hover.
2014-09-23 19:12:05 -07:00
Nick Winter
5397c51819
Fixed world-threatening typo.
2014-09-23 18:59:08 -07:00
Nick Winter
019f634d9f
Respecting coordinates setting.
2014-09-23 18:39:52 -07:00
Nick Winter
e493855578
Hiding spell tab hover docs for plan().
2014-09-23 18:32:07 -07:00
Nick Winter
7b15ecfab2
Improved comment visibility.
2014-09-23 18:29:04 -07:00
Nick Winter
af6e770c30
Changed name of Stop button to Skip in real-time playback.
2014-09-23 18:23:28 -07:00
Nick Winter
71810569dd
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-23 18:21:32 -07:00
Nick Winter
c1023b137f
Better pointing out of submit button when victory is ready.
2014-09-23 18:21:27 -07:00
Nick Winter
a6473c2cf3
Merge pull request #1588 from ThatOtherPerson/add-quotes
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Add some more quotes for #710
2014-09-23 17:54:56 -07:00
David Beckley
f27c13e6eb
Propagate i18n
2014-09-23 17:48:02 -07:00
David Beckley
8d7ed040af
Add more quotes for #710
2014-09-23 17:46:02 -07:00
Nick Winter
a57cc0126e
A few more tweaks for #1584 . Hero victory now always goes to world map.
2014-09-23 17:13:41 -07:00
Nick Winter
1a46d4345d
Merge pull request #1584 from ThatOtherPerson/log-user-ips
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Log last-used IP in User object
2014-09-23 17:10:00 -07:00
Imperadeiro98
ba4d53e92b
Update pt-PT.coffee
2014-09-23 21:37:08 +01:00
Scott Erickson
16cb596a12
Set up scaling and mouse events for segmented sprites with container actions.
2014-09-23 12:08:50 -07:00
Nick Winter
e109cbbbdc
Hid world map level icons for now. Hid play counts when fewer than 20 players. Disabled Zatanna for now until it can stop doing this.this.moveRight()(). Disabled hover debugger for new hero levels for now. Fixed bug with victory modal not allowing replay of completed non-hero levels.
2014-09-23 11:39:56 -07:00
Scott Erickson
5de5d5658e
Working on SegmentedSprite mouse events, hit tests and scaling.
2014-09-23 11:37:05 -07:00
Nick Winter
33080e5a65
Fixed #1586 .
2014-09-23 10:56:52 -07:00
Nick Winter
00e2fc99a2
Fixed some issues with the sample code.
2014-09-23 08:58:23 -07:00
Nick Winter
6a8d3082f3
Propagated i18n. Added a fallback for cast button for now until the new run button can be translated.
2014-09-23 08:08:29 -07:00
Daniel James Smith
2bdcdbe2a8
Updated German translations
2014-09-23 15:37:39 +02:00
Nick Winter
f3511a5dde
Fixed another bug with loading heroes between levels.
2014-09-22 23:01:19 -07:00
Nick Winter
b0ee2224ae
Start hero levels playing from the beginning on unveil. Fixed some of the bugs with heroes not equipping.
2014-09-22 22:26:09 -07:00
Nick Winter
8640369b26
Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
2014-09-22 21:50:48 -07:00
Nick Winter
149848c971
Fixed temporary item restrictions.
2014-09-22 20:44:45 -07:00
Nick Winter
1b4e75e7e8
Fix for earned achievement default null worths. Misc other fixes.
2014-09-22 20:15:51 -07:00
Nick Winter
786820e056
Fixed drag and drop for hero inventory.
2014-09-22 16:12:55 -07:00
Nick Winter
ec548fa33a
AUto-assigning leather boots starting at mazes. Fixed issue with stat display comparison.
2014-09-22 16:09:27 -07:00
Nick Winter
a79976e6a2
Bigass 'Stop' button in lower right during real-time playback.
2014-09-22 15:34:25 -07:00
Nick Winter
de85d8c170
Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
2014-09-22 14:05:13 -07:00
David Beckley
2acebb54c6
Fix #1005
2014-09-21 23:02:06 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
6cb8a2a019
Hero always centered in camera in new hero levels when playing and not panning to drag.
2014-09-21 20:49:45 -07:00
Nick Winter
600e985259
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
2014-09-21 20:19:27 -07:00
Nick Winter
949f4594af
Showing goals on level loading view.
2014-09-21 15:52:49 -07:00
Nick Winter
0d495ba36e
Press Start to begin playing levels. Fixed #1574 .
2014-09-21 14:35:59 -07:00
Nick Winter
2872de71ce
Fixed a bug with hero placeholder loading. Improved game menu modal close button usability.
2014-09-21 13:26:56 -07:00
Nick Winter
389f6fb9c1
Pre-assigning and limiting owned items based on level for now.
2014-09-21 11:24:37 -07:00
Nick Winter
e1790d5159
Restored item comparison in InventoryView, now o'ertop the hero.
2014-09-21 09:53:58 -07:00
Nick Winter
4cdff02a32
Implemented most of new inventory view.
2014-09-20 23:11:51 -07:00
David Beckley
bee779c3c8
Propagate locale
2014-09-20 16:17:36 -07:00
Nick Winter
9f6e1e081c
Using language choice from ChooseHeroView.
2014-09-20 16:04:13 -07:00
Nick Winter
ae14bd1ced
Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564 .
2014-09-20 15:18:21 -07:00
Nick Winter
ae7a2dfe6a
Testing out the new comment preservation in locale files.
2014-09-20 09:17:10 -07:00
Imperadeiro98
7a4b1c01ed
Update pt-PT.coffee
2014-09-20 08:53:18 +01:00
Nick Winter
0a5e1a4b03
Propagated i18n.
2014-09-19 22:17:06 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Nick Winter
81a5b73f93
Fixed a few misc bugs I noticed with the job profiles.
2014-09-19 22:16:05 -07:00
Scott Erickson
39b6b9ef84
Couple remaining refactoring tidbits for the new LayerAdapter.
2014-09-19 15:46:37 -07:00
Scott Erickson
3b7ce76d7d
Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer.
2014-09-19 15:46:02 -07:00
Scott Erickson
cc7c65115c
Renamed WebGLLayer to LayerAdapter.
2014-09-19 14:59:29 -07:00
Scott Erickson
fbbfb6c0cc
Refactored WebGLSprite to SegmentedSprite and SingularSprite, and refactored renderStrategy (container/spriteSheet) to spriteType (segmented/singular).
2014-09-19 14:56:40 -07:00
Scott Erickson
3c9b40e8f4
Set up placeholders for when WebGLSprites don't have their raw data built yet. Not finished yet because of scaling, but will come back to it... Got some refactoring to do first.
2014-09-19 13:50:14 -07:00
George Litos
43d027df45
Update el.coffee
...
typographic and grammatical errors fix
2014-09-19 23:37:16 +03:00
keenanjohnson
bb8f5c41ba
#53 Adding more names
2014-09-19 13:25:48 -05:00
Nick Winter
ec21637adf
Showing the new hero levels instead of the old campaign levels on the /play-hero map.
2014-09-19 11:03:38 -07:00
Nick Winter
6a5f8b810b
Fixed an issue with infinite loops polling workers who weren't working.
2014-09-19 08:11:08 -07:00
Nick Winter
121ff0a4af
Fixed a couple issues with DOM highlight pointer; removed the noise for now. Minor tweaks to the world map view; hiding the items for non-admins for now.
2014-09-18 18:25:33 -07:00
Nick Winter
791c23c7e7
Fixed #1573 .
2014-09-18 16:39:50 -07:00
Nick Winter
8042f27ba7
Added the rest of the custom TreemaNodes to the SystemsTabView as well.
2014-09-18 15:26:06 -07:00
Nick Winter
8e17a54dc3
Fixed not being able to add properties in the Systems tab Treemas.
2014-09-18 15:13:17 -07:00
Scott Erickson
a99cdfb957
WebGLLayer now recycles previous sprite sheets, speeding up rendering additional thang types or animations.
2014-09-18 14:36:05 -07:00
Scott Erickson
cc76458942
Normalized the container renderStrategy resolution so that both renderStrategies are the same.
2014-09-18 13:18:44 -07:00
Scott Erickson
c7279e68a8
The whole WebGL system now dynamically renders needed frames when actions it doesn't support get activated.
2014-09-18 12:19:52 -07:00
Scott Erickson
0404b94e5e
WebGLSprites of all types no longer display anything at all if their required data hasn't been rendered.
2014-09-18 11:56:49 -07:00
Scott Erickson
b1784a1207
Had apparently switched the SpriteBoss tests to use a regular Stage instead of a SpriteStage. Switched it back, and fixed a subsequent bug with the Layer responding to Camera events (apparently SpriteStage does not take regX/Y or scaleX/Y into account).
2014-09-18 11:12:18 -07:00
Scott Erickson
0b948d4a1e
Got the SpriteBoss to handle removing sprites again.
2014-09-18 10:03:13 -07:00
Matt Lott
3209e4f838
Add loop statement to JavaScript and Python
2014-09-18 09:47:29 -07:00
Scott Erickson
63758acd2e
Fixed some tests when run on karma.
2014-09-18 09:46:02 -07:00
Scott Erickson
f77f229b09
Fixed rotation not being updated after a new SpriteSheet is built.
2014-09-18 09:03:33 -07:00
Nick Winter
5ddbbe7707
Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting.
2014-09-18 08:12:46 -07:00
Nick Winter
689a4241d4
Final Criss-Cross tournament results.
2014-09-17 22:37:34 -07:00
Nick Winter
95e37fa3b2
Starting new front view (at /front for now) and play view (at /play-hero for now).
2014-09-17 18:56:08 -07:00
Scott Erickson
5fe9a02c06
WebGLLayer now re-renders itself at a lower resolution if it's too big.
2014-09-17 17:08:24 -07:00
Scott Erickson
61a25c5693
Merged conflicts.
2014-09-17 16:53:12 -07:00
Scott Erickson
5af1741333
Merged conflicts.
2014-09-17 16:53:08 -07:00
Scott Erickson
dd81d1d5bc
Container renderings are now dependent on resolution.
2014-09-17 16:49:31 -07:00
Scott Erickson
dbfbddeb5d
Added a test to make sure the WebGLLayer ended up with the right number of children after multiple renderings. Fixed something that was breaking WebGLLayer and WebGLSprite tests.
2014-09-17 16:06:23 -07:00
Scott Erickson
7387248ffd
Initial integration of SpriteBoss with the WebGLLayer and all else.
2014-09-17 15:47:25 -07:00
Nick Winter
d96d0d65f3
Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.
2014-09-16 21:43:03 -07:00
Nick Winter
1f71a1eaf9
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
2014-09-16 20:19:52 -07:00
Nick Winter
687da38667
Made some performance optimizations that all relate to messing with walls in the level editor.
2014-09-16 17:31:00 -07:00
Scott Erickson
1ef3d150a8
Integrated WebGLLayer and WebGLSprite with CocoSprite.
...
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Nick Winter
c3573b2fbd
Adding more error handling for George's inventory saving problems.
2014-09-16 15:22:49 -07:00
TitoGa
aeea0a54af
Update es-419.coffee
...
Happy to help. The only liberty that i took was to change the provided example name on 266 from Nick Winters to Max Powers, as a reference to The Simpsons, episode S10E13. (=^B)
2014-09-16 16:27:44 -03:00
Nick Winter
a700b7844f
Added a bit of error handling for weird equipment error we were seeing.
2014-09-16 11:13:03 -07:00
Nick Winter
54f56162e9
Place Electrowalls over other walls.
2014-09-16 10:30:27 -07:00
Nick Winter
0a29a374e1
Changed the way numbering works on collect goals.
2014-09-15 17:01:34 -07:00
Nick Winter
925588dfc2
Extended team-based goal completion to collection and leaving sides goal types.
2014-09-15 16:49:08 -07:00
Nick Winter
89aa930803
Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio.
2014-09-15 15:38:07 -07:00
Nick Winter
9acb3670c1
Fixed error when deleting in level editor with nothing selected.
2014-09-15 15:24:11 -07:00
Nick Winter
6176a8f6cb
Wall dragging no longer conflicts with wall clicking.
2014-09-15 15:23:09 -07:00
Scott Erickson
9ba11e2354
Got the WebGLSprite to work with nested MovieClips.
2014-09-15 15:08:02 -07:00
Nick Winter
8acaea3d6a
Drag walls to place them continuously.
2014-09-15 14:54:21 -07:00
Nick Winter
5f1e9e7e4b
Made Plans attach second-to-last always.
2014-09-15 14:06:26 -07:00
Scott Erickson
8e401d6853
Merge branch 'master' into feature/webgl
2014-09-15 13:53:58 -07:00
Scott Erickson
a633f6f82f
Built most of the WebGLSprite.
2014-09-15 13:53:20 -07:00
Nick Winter
589268dc4f
Fixes for initializing Hero Placeholder Components.
2014-09-15 13:15:18 -07:00
Nick Winter
6ac56030e8
Fixed bug with systems not being addable.
2014-09-15 12:45:10 -07:00
Nick Winter
ee3e1fa58c
Merge pull request #1561 from Titounkle/patch-5
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Update es-ES.coffee
2014-09-15 12:40:55 -07:00
Titounkle
c6384eaf10
Update es-ES.coffee
...
Ive got a few questions on the word Thang, and employer... I dont know quite well how to translate them to fix good...
Hope we finish it soon :)
2014-09-15 21:32:26 +02:00
Imperadeiro98
562a033f46
Update pt-PT.coffee
2014-09-15 20:13:42 +01:00
Nick Winter
d2491dba4f
Disabled autocast even more.
2014-09-15 11:56:29 -07:00
Nick Winter
87cde17650
Propagated i18n.
2014-09-15 10:24:13 -07:00
Nick Winter
1f8f5ce8f3
Merge pull request #1554 from djsmith85/i18n
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Added i18n-tags in admin.jade and community.jade and updated the locale ...
2014-09-15 10:22:29 -07:00
Daniel James Smith
a0fb51ae94
Updated the German translations
2014-09-15 18:57:09 +02:00
Daniel James Smith
3dd888469e
Added i18n-tags in admin.jade and community.jade and updated the locale files (en, de-DE and de-AT) accordingly
2014-09-15 18:36:45 +02:00
Nick Winter
1d75a9ead3
Uncommented some pt-BR section headers.
2014-09-14 17:13:03 -07:00
Nick Winter
612eccd209
Merge pull request #1551 from gutierri/master
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Translation and corrections to existing translations
2014-09-14 17:12:01 -07:00
AmyLaPazza
b9be6215ea
Added translations
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Translated Lines 193,196 and 267.
2014-09-14 19:09:22 +02:00
Gutierri Barboza
b00b48450d
translation section account
2014-09-14 00:48:36 -03:00
Gutierri Barboza
4d7c0f24eb
standard translation for the same word
2014-09-14 00:44:48 -03:00
Gutierri Barboza
127fce2100
translation pt-BR section user
2014-09-14 00:42:18 -03:00
Gutierri Barboza
f4d1ed8a60
partial translation archievements
2014-09-13 23:08:43 -03:00
Gutierri Barboza
e012ea5bbc
wrong word
2014-09-13 22:55:50 -03:00
Gutierri Barboza
1e1f384cd3
translate pt-BR
2014-09-13 22:53:25 -03:00
George Saines
4053da3693
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-12 17:46:49 -07:00
George Saines
32ac3c1f95
updating contributor pages
2014-09-12 17:46:44 -07:00
Scott Erickson
c96f5d7bcf
Merge branch 'master' into feature/webgl
2014-09-12 16:33:39 -07:00
Scott Erickson
08bdcb2cb6
Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it.
2014-09-12 16:33:01 -07:00
Nick Winter
7a76e9ac77
Fixed a couple formatting issues in es-ES.
2014-09-12 10:22:32 -07:00
Titounkle
9d731ae80e
Update es-ES.coffee
2014-09-12 19:06:49 +02:00
Gutierri Barboza
7ac09d09f3
translation pt-BR
2014-09-12 13:31:50 -03:00
Nick Winter
d3245948e2
Sorting addable Thangs in a sensible order.
2014-09-11 13:34:15 -07:00
Michael Schmatz
c08c279f8b
Removed net neutrality banner
2014-09-11 16:13:06 -04:00
Nick Winter
e9968b648f
Fixed bugs with click coordinates messing up mouse-down targeting.
2014-09-11 13:05:31 -07:00
Nick Winter
d5542ffbbc
Fixed issues with sprite dragging, and made camera drag panning respect whether sidebars are open.
2014-09-11 11:24:06 -07:00
George Saines
11a734b001
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-11 11:08:29 -07:00
George Saines
040b901e41
removed merge junk
2014-09-11 11:08:25 -07:00
Nick Winter
9eb0dbc625
Fixed bug with creating new levels.
2014-09-11 10:50:23 -07:00
George Saines
b81288cf52
changing volume for some SFX
2014-09-11 10:16:56 -07:00
George Saines
f5a4442e8a
trying to change SFX volume
2014-09-11 09:59:50 -07:00
Nick Winter
8c37fabe79
Merge pull request #1537 from Imperadeiro98/patch-1
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Update pt-PT.coffee
2014-09-11 08:45:36 -07:00
Nick Winter
35e1931fc3
Merge pull request #1534 from Titounkle/patch-3
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Update es-ES.coffee
2014-09-11 08:43:59 -07:00
Nick Winter
ba554f3ff0
Fixed some indentation from #1532 .
2014-09-11 08:43:36 -07:00
Nick Winter
0990a45802
Merge pull request #1532 from lukigno95/patch-1
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Update it.coffee
2014-09-11 08:41:19 -07:00
Nick Winter
68808d0e07
Some fixes for how audio is triggered.
2014-09-11 08:38:30 -07:00
Imperadeiro98
74afea5efa
Update pt-PT.coffee
2014-09-11 14:38:11 +01:00
Nick Winter
f53f6bf0a3
Misc changes, wishing I could get sounds to work at lower volumes.
2014-09-10 19:55:00 -07:00
Imperadeiro98
10132c6fd1
Update pt-PT.coffee
2014-09-10 11:02:01 +01:00
Nick Winter
0b1f4ebada
Fixed two extra spaces in DE localizations.
2014-09-09 18:58:04 -07:00
djsmith85
19d3a6cc9f
Updated German translations (de-DE & de-AT)
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Updated German translations (de-DE & de-AT) and added myself to the
diplomat contributors list
2014-09-10 02:57:47 +02:00
Titounkle
d9ee5c248d
Update es-ES.coffee
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Number 219 im not quite sure...I'll think about it.
2014-09-09 18:43:28 +02:00
Michael Schmatz
b35a0161e8
Inserted Battle For The Net banner
2014-09-09 12:34:30 -04:00
Nick Winter
2396f9c26d
Updates to go along with latest iPad app spell palette loading.
2014-09-08 21:40:52 -07:00
lukigno95
fa7f827fcb
Update it.coffee
2014-09-09 01:10:24 +02:00
Nick Winter
dd2cdf3ef9
Fixed bugs with forking ThangTypes.
2014-09-08 16:03:29 -07:00
Nick Winter
c64c391d74
Workaround for missing document.location inside child window in Windows Chrome.
2014-09-08 14:31:52 -07:00
Nick Winter
8dad2bf12d
Fixed some typo.
2014-09-08 14:26:17 -07:00
Scott Erickson
6c12384fe9
Reenabling on surface mouse moved.
2014-09-08 14:13:19 -07:00
Nick Winter
eb4293fee5
Temp: ThangTypes don't require kind.
2014-09-08 13:02:39 -07:00
Nick Winter
6ed89a2d79
Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
2014-09-08 12:29:49 -07:00
Nick Winter
ffdf48dadb
Fixed typo in spell palette event.
2014-09-08 09:01:34 -07:00
Nick Winter
1bd1ca0ced
Fixed #1530 . Propagated i18n. Starting to add some more events for the iOS app.
2014-09-07 20:54:25 -07:00
Nick Winter
40c37a8be1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-07 20:48:36 -07:00
Nick Winter
6ac8dc1d2d
Merge pull request #1531 from gutierri/master
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more translations of phrases
2014-09-07 20:47:57 -07:00
Nick Winter
4908cb4d0a
Merge pull request #1529 from MajkPascal/patch-2
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Polish translation
2014-09-07 20:47:38 -07:00
Nick Winter
25334d59a0
Merge pull request #1527 from Titounkle/patch-2
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Update es-ES.coffee
2014-09-07 20:46:51 -07:00
Nick Winter
68812eef0a
Fixed a couple types in new ar.coffee.
2014-09-07 20:41:47 -07:00
Gutierri Barboza
9f6870130f
more translations of phrases
2014-09-07 23:18:35 -03:00
MajkPascal
f20b963a2b
Polish translation
2014-09-07 21:31:46 +02:00
Titounkle
ff3b718bf2
Update es-ES.coffee
2014-09-07 19:59:58 +02:00
CodeIter
35382ff57c
update ar
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another trans.
2014-09-07 13:20:15 +01:00
CodeIter
fb7509612f
ترجمة- translate
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it 's too hard to complete it now.
however google translate is very useful (most translation from google are good but it always need a human verification.that 's because it 's hard to complete it)
2014-09-07 11:54:53 +01:00
Nick Winter
19720c38be
Propagated i18.
2014-09-06 19:57:03 -07:00
Nick Winter
75538a158e
Merge pull request #1523 from Imperadeiro98/patch-3
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Level editor fixes
2014-09-06 19:56:22 -07:00
Nick Winter
18114af2a3
Merge pull request #1521 from Imperadeiro98/patch-2
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Update pt-PT.coffee
2014-09-06 19:56:01 -07:00
Nick Winter
067b32dfbf
Merge pull request #1520 from Imperadeiro98/patch-1
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Fixed a typo
2014-09-06 19:55:26 -07:00
Nick Winter
df131ca90a
Merge pull request #1519 from keenanjohnson/master
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Added Potion Master names for #53
2014-09-06 19:55:02 -07:00
Nick Winter
78a0568594
Merge pull request #1518 from Titounkle/patch-1
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Update es-ES.coffee
2014-09-06 19:53:37 -07:00
Nick Winter
2f07c3e8d3
Adding communication with iPad app.
2014-09-06 19:50:31 -07:00
Imperadeiro98
c6f6282ae1
Update edit.jade
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Fixed some errors
2014-09-06 17:32:01 +01:00
Imperadeiro98
253b0dc35c
Update en.coffee
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Added "Documentation"
2014-09-06 17:31:24 +01:00
Imperadeiro98
8ada8c3a88
Update pt-PT.coffee
2014-09-06 10:41:01 +01:00
Imperadeiro98
66451b6ef0
Fixed a typo
2014-09-06 10:18:16 +01:00
keenanjohnson
d79fc4c62f
Added Potion Master names for #53
2014-09-05 20:18:05 -05:00
Titounkle
0246bc8070
Update es-ES.coffee
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He hecho algunos cambios, pero no se muy bien como trabajais esto ya que es la primera vez que me involucro en github, basta con quitar el # de delante de las cosas que vayamos traduciendo o hay que marcarlas de alguna otra manera??
Un saludo
2014-09-05 22:51:39 +02:00
Nick Winter
8de75024fc
Implemented placeholders for a bunch of sound triggers.
2014-09-05 13:04:05 -07:00
kotvaska
0383b2ce2b
Update ru.coffee
2014-09-05 12:49:23 -07:00
Nick Winter
ddddc44651
Fixed en-GB.coffee.
2014-09-05 12:49:23 -07:00
Scott Erickson
64ea670ebd
Reorganized the Surface into groupings. Changed no logic, just shuffled things around.
2014-09-05 09:21:00 -07:00
Nick Winter
ca8df87f8a
Propagated i18n.
2014-09-05 09:13:09 -07:00
Nick Winter
88144024c4
Updated about page i18n.
2014-09-05 09:12:05 -07:00
Nick Winter
14b50f8b57
Merge pull request #1517 from Imperadeiro98/patch-1
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Updated i18n
2014-09-05 09:02:52 -07:00
Nick Winter
5b3dc75d86
Merge pull request #1515 from Imperadeiro98/patch-1
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Update pt-PT.coffee
2014-09-05 08:50:05 -07:00
Imperadeiro98
319b9a3400
Update about.jade
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Updated some i18n (it is also needed to add line 42, 45-47, 56)
2014-09-05 09:25:32 +01:00
Imperadeiro98
2c2811fc25
Update en.coffee
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Removed redundant code and updated some i18n
2014-09-05 09:24:08 +01:00
Nick Winter
9604ed8508
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-04 20:10:36 -07:00
Nick Winter
d3eb7a7438
Fixed a few issues with real-time multiplayer flags.
2014-09-04 20:10:04 -07:00
George Saines
d1f6b6ef51
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-04 16:59:52 -07:00
George Saines
0beb34e3db
redoing the about page
2014-09-04 16:59:46 -07:00
Nick Winter
b698200cf0
A few minor fixes.
2014-09-04 15:14:27 -07:00
Imperadeiro98
aeafc6b648
Update pt-PT.coffee
2014-09-04 21:26:38 +01:00
Scott Erickson
fca9a92167
Flattened the queries the NewAchievementModal creates.
2014-09-04 11:17:07 -07:00
Scott Erickson
ef8342efdd
Refactored the achievement schema, un-nesting definitions and bringing the query operator into force.
2014-09-04 11:17:06 -07:00
Nick Winter
8c45e22741
Protection and logging for #1463 . Fixed an issue with spectate camera script bounds.
2014-09-04 11:04:23 -07:00
Scott Erickson
bfae70ef13
Added a close button to the game menu modal.
2014-09-04 10:03:34 -07:00
Nick Winter
b1de5e0045
Fixed bug with hero levels not loading inventory. (Might not be in line with the performance that 975c6a was going for.)
2014-09-03 19:19:04 -07:00
Nick Winter
35f22e0f8c
Fixed a few tome / canvas resizing bugs.
2014-09-03 18:35:14 -07:00
Scott Erickson
1094487072
Fixed #1511
2014-09-03 17:47:29 -07:00
Scott Erickson
65c0d74a79
Added a new searchStrings property to level components to improve their search.
2014-09-03 17:33:10 -07:00
Scott Erickson
7fb89a9e7e
Making the thangs column in the level editor hidden by default again.
2014-09-03 17:27:19 -07:00
Scott Erickson
f519df6189
Wrapping up work on the folderized thangs treema in the level editor.
2014-09-03 16:51:09 -07:00
Nick Winter
8f38d57aaa
Merge branch 'feature/realtime-multiplayer'
2014-09-03 16:14:58 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Scott Erickson
9439f0d47d
Some tweaks and fixes to the folderized thangs in the level editor.
2014-09-03 15:38:57 -07:00
Scott Erickson
0cc593e3ac
Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders.
2014-09-03 15:38:57 -07:00
Nick Winter
24a2373d54
Fixed editor config change event schema.
2014-09-03 13:08:09 -07:00
Scott Erickson
e1abf115f7
Folderizing thang types in the level editor.
2014-09-03 12:30:08 -07:00
Nick Winter
c1a7b70849
Missed committing part of previous fix.
2014-09-03 10:58:43 -07:00
Scott Erickson
975c6ad2a6
Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
2014-09-03 09:33:21 -07:00
Scott Erickson
1888e9ea92
Removed a log.
2014-09-03 08:44:46 -07:00
Scott Erickson
a494d1f2c4
Fixed the walls not updating when they are randomly generated.
2014-09-02 19:47:43 -07:00
Scott Erickson
9af460cf42
Fixed #330
2014-09-02 18:43:24 -07:00
Nick Winter
2c2316fff5
Non-integer frame offsets, okay, sure.
2014-09-02 18:42:41 -07:00
Nick Winter
681cc4656f
Fixed a bug with revertAttributes getting set during SuperModel duplicate model merging.
2014-09-02 18:28:02 -07:00
Nick Winter
6eb23349d0
Center camera when level loaded in level editor.
2014-09-02 18:08:41 -07:00
Scott Erickson
5b57fa5c71
Tweaked the color selection for thang types.
2014-09-02 18:08:18 -07:00
Scott Erickson
621c684c74
Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly).
2014-09-02 17:53:39 -07:00
Scott Erickson
4a100a501a
Fixed a bug with new levels in the level editor.
2014-09-02 17:53:39 -07:00
Nick Winter
5b0e996f93
Think I may have fixed the color group setting issue again.
2014-09-02 17:46:52 -07:00
Nick Winter
23516175d4
Adding default IDs to new goals.
2014-09-02 17:28:45 -07:00
Scott Erickson
3fd9cb89ef
Refactored LevelSystem/ComponentEditViews' files, and fixed their configSchema treemas not to edit raw model data directly.
2014-09-02 17:26:02 -07:00
Scott Erickson
6394482c34
Unjanking getCurrentView.
2014-09-02 17:07:28 -07:00
Scott Erickson
daca7b54f3
Refactored SystemTabView names, hid the add button in the systems tab.
2014-09-02 16:50:54 -07:00
Nick Winter
fa0f904fbb
Fixed a couple bugs with Achievements not getting schema defaults.
2014-09-02 16:48:16 -07:00
Nick Winter
b20b819a1f
Tweaked a few styles on the ThangsTabView.
2014-09-02 16:43:17 -07:00
Scott Erickson
c70ffbeef5
Fixed onBackground for surface:stage-mouse-down events.
2014-09-02 16:42:03 -07:00
Nick Winter
7f9ac5e573
Fixed a few bugs where default hero level type wasn't getting pulled.
2014-09-02 16:02:30 -07:00
George Saines
e0b49ba2aa
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-02 15:33:28 -07:00
Scott Erickson
55bac798ee
Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width.
2014-09-02 15:33:23 -07:00
Nick Winter
e02431b26b
Fixed color group saving in Thang editor.
2014-09-02 15:25:00 -07:00
Nick Winter
d8ef2f8596
Made new related achievements open in a new tab in the level editor.
2014-09-02 15:00:14 -07:00
Nick Winter
523cbfd38e
Fixed a typo in the achievements:new event schema.
2014-09-02 14:27:13 -07:00
Nick Winter
ba53cb06fe
Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
2014-09-02 14:16:41 -07:00
Scott Erickson
1edf3de651
Fixed double clicking sometimes firing when you're just dragging units around in the level editor.
2014-09-02 14:06:37 -07:00
Scott Erickson
7e627277e1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-02 12:33:50 -07:00