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Fixed one other little thing.
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@ -554,7 +554,6 @@ module.exports = Surface = class Surface extends CocoClass
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_.delay @onResize, resizeDelay + 100 # Do it again just to be double sure that we don't stay zoomed in due to timing problems.
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@spriteBoss.selfWizardSprite?.toggle true
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@normalCanvas.add(@webGLCanvas).removeClass 'flag-color-selected'
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@canvas.removeClass 'flag-color-selected'
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if @previousCameraZoom
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@camera.zoomTo @camera.newTarget or @camera.target, @previousCameraZoom, 3000
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