Fixed one other little thing.

This commit is contained in:
Scott Erickson 2014-09-25 12:22:33 -07:00
parent 8fe2ed4438
commit d4b1849eaf

View file

@ -554,7 +554,6 @@ module.exports = Surface = class Surface extends CocoClass
_.delay @onResize, resizeDelay + 100 # Do it again just to be double sure that we don't stay zoomed in due to timing problems.
@spriteBoss.selfWizardSprite?.toggle true
@normalCanvas.add(@webGLCanvas).removeClass 'flag-color-selected'
@canvas.removeClass 'flag-color-selected'
if @previousCameraZoom
@camera.zoomTo @camera.newTarget or @camera.target, @previousCameraZoom, 3000