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https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 15:48:11 -05:00
Got rid of some cache functions. Set up area of effect animations in the new spriteSheet system.
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c49f894ef2
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4 changed files with 67 additions and 79 deletions
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@ -30,7 +30,6 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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floatingLayer: null
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thang: null
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camera: null
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spriteSheetCache: null
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showInvisible: false
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async: true
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@ -114,28 +113,6 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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@configureMouse()
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@imageObject.on 'animationend', @playNextAction
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# TODO: figure out how to do placeholders again
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# setUpPlaceholder: ->
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# return if @placeholder or not @thang
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# shape = new createjs.Shape()
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# width = @thang.width * Camera.PPM
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# height = @thang.height * Camera.PPM * @options.camera.y2x
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# depth = @thang.depth * Camera.PPM * @options.camera.z2y * @options.camera.y2x
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# brightnessFuzzFactor = 1 + 0.1 * (Math.random() - 0.5)
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# makeColor = (brightnessFactor) => (Math.round(c * brightnessFuzzFactor * brightnessFactor) for c in (healthColors[@thang.team] ? [180, 180, 180]))
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# topColor = "rgba(#{makeColor(0.85).join(', ')},1)"
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# mainColor = "rgba(#{makeColor(0.75).join(', ')},1)"
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# ellipse = @thang.shape in ['ellipsoid', 'disc']
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# fn = if ellipse then 'drawEllipse' else 'drawRect'
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# shape.graphics.beginFill(mainColor)[fn](-width / 2, -height / 2, width, height).endFill()
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# shape.graphics.moveTo(-width / 2, 0).beginFill(mainColor).lineTo(-width / 2, -depth).lineTo(width / 2, -depth).lineTo(width / 2, 0).lineTo(-width / 2, 0).endFill()
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# shape.graphics.beginFill(topColor)[fn](-width / 2, -height / 2 - depth, width, height).endFill()
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# shape.layerPriority = @thang?.layerPriority ? @thangType.get 'layerPriority'
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# @setImageObject shape
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# @updatePosition true
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# @placeholder = shape
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##################################################
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# QUEUEING AND PLAYING ACTIONS
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@ -207,43 +184,50 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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showAreaOfEffects: ->
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# TODO: add back area of effects
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# return unless @thang?.currentEvents
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# for event in @thang.currentEvents
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# continue unless event.startsWith 'aoe-'
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# continue if @handledDisplayEvents[event]
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#
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# @handledDisplayEvents[event] = true
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# args = JSON.parse(event[4...])
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# pos = @options.camera.worldToSurface {x: args[0], y: args[1]}
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# circle = new createjs.Shape()
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# radius = args[2] * Camera.PPM
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# if args.length is 4
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# circle.graphics.beginFill(args[3]).drawCircle(0, 0, radius)
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# else
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# startAngle = args[4]
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# endAngle = args[5]
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# circle.graphics.beginFill(args[3])
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# .lineTo(0, 0)
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# .lineTo(radius * Math.cos(startAngle), radius * Math.sin(startAngle))
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# .arc(0, 0, radius, startAngle, endAngle)
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# .lineTo(0, 0)
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# circle.x = pos.x
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# circle.y = pos.y
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# circle.scaleY = @options.camera.y2x * 0.7
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# circle.scaleX = 0.7
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# circle.alpha = 0.2
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# circle
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# @options.groundLayer.addChild circle
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# createjs.Tween.get(circle)
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# .to({alpha: 0.6, scaleY: @options.camera.y2x, scaleX: 1}, 100, createjs.Ease.circOut)
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# .to({alpha: 0, scaleY: 0, scaleX: 0}, 700, createjs.Ease.circIn)
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# .call =>
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# return if @destroyed
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# @options.groundLayer.removeChild circle
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# delete @handledDisplayEvents[event]
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return unless @thang?.currentEvents
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for event in @thang.currentEvents
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continue unless event.startsWith 'aoe-'
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continue if @handledDisplayEvents[event]
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@handledDisplayEvents[event] = true
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args = JSON.parse(event[4...])
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key = 'aoe-' + JSON.stringify(args[2..])
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unless key in @options.groundLayer.spriteSheet.getAnimations()
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args = JSON.parse(event[4...])
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circle = new createjs.Shape()
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radius = args[2] * Camera.PPM
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if args.length is 4
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circle.graphics.beginFill(args[3]).drawCircle(0, 0, radius)
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else
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startAngle = args[4]
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endAngle = args[5]
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circle.graphics.beginFill(args[3])
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.lineTo(0, 0)
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.lineTo(radius * Math.cos(startAngle), radius * Math.sin(startAngle))
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.arc(0, 0, radius, startAngle, endAngle)
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.lineTo(0, 0)
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@options.groundLayer.addCustomGraphic(key, circle, [-radius, -radius, radius*2, radius*2])
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circle = new createjs.Sprite(@options.groundLayer.spriteSheet)
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circle.gotoAndStop(key)
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pos = @options.camera.worldToSurface {x: args[0], y: args[1]}
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circle.x = pos.x
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circle.y = pos.y
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resFactor = @options.groundLayer.resolutionFactor
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circle.scaleY = @options.camera.y2x * 0.7 / resFactor
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circle.scaleX = 0.7 / resFactor
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circle.alpha = 0.2
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@options.groundLayer.addChild circle
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createjs.Tween.get(circle)
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.to({alpha: 0.6, scaleY: @options.camera.y2x / resFactor, scaleX: 1 / resFactor}, 100, createjs.Ease.circOut)
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.to({alpha: 0, scaleY: 0, scaleX: 0}, 700, createjs.Ease.circIn)
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.call =>
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return if @destroyed
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@options.groundLayer.removeChild circle
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delete @handledDisplayEvents[event]
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showTextEvents: ->
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# TODO: Add back text events
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# TODO: Add back text events, once this has been integrated with the Surface
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# return unless @thang?.currentEvents
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# for event in @thang.currentEvents
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# continue unless event.startsWith 'text-'
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@ -267,12 +251,6 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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# return if @destroyed
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# @options.floatingLayer.removeChild label
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cache: ->
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return # TODO: get rid of caching
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bounds = @imageObject.getBounds()
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@imageObject.cache 0, 0, bounds.width, bounds.height
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#console.log 'just cached', @thang.id, 'which was at', @imageObject.x, @imageObject.y, bounds.width, bounds.height, 'with scale', Math.max(@imageObject.scaleX, @imageObject.scaleY)
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getBobOffset: ->
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return 0 unless @thang.bobHeight
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return @lastBobOffset if @stopped
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@ -48,6 +48,7 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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cocoSprites: null
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spriteSheet: null
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container: null
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customGraphics: null
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subscriptions:
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'camera:zoom-updated': 'onZoomUpdated'
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@ -56,6 +57,7 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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super()
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options ?= {}
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@name = options.name ? 'Unnamed'
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@customGraphics = {}
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@layerPriority = options.layerPriority ? 0
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@transformStyle = options.transform ? LayerAdapter.TRANSFORM_CHILD
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@camera = options.camera
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@ -130,16 +132,16 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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#- Container-like child functions
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addChild: (children...) ->
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container.addChild children...
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if @transformStyle is ContainerLayer.TRANSFORM_SURFACE_TEXT
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@container.addChild children...
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if @transformStyle is LayerAdapter.TRANSFORM_SURFACE_TEXT
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for child in children
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child.scaleX /= @scaleX
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child.scaleY /= @scaleY
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removeChild: (children...) ->
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container.removeChild children...
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@container.removeChild children...
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# TODO: Do we actually need to scale children that were removed?
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if @transformStyle is ContainerLayer.TRANSFORM_SURFACE_TEXT
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if @transformStyle is LayerAdapter.TRANSFORM_SURFACE_TEXT
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for child in children
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child.scaleX *= @scaleX
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child.scaleY *= @scaleY
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@ -209,6 +211,12 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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@willRender = _.defer => @renderNewSpriteSheet()
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return true
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addCustomGraphic: (key, graphic, bounds) ->
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return false if @customGraphics[key]
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@customGraphics[key] = { graphic: graphic, bounds: new createjs.Rectangle(bounds...) }
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return true if @willRender or not @buildAutomatically
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@_renderNewSpriteSheet(false)
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#- Rendering sprite sheets
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renderNewSpriteSheet: ->
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@ -227,6 +235,12 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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placeholder.setBounds(0, 0, dimension, dimension)
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builder.addFrame(placeholder)
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# Add custom graphics
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for key, graphic of @customGraphics
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frame = builder.addFrame(graphic.graphic, graphic.bounds, @resolutionFactor)
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builder.addAnimation(key, [frame], false)
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# Render ThangTypes
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groups = {} if NEVER_RENDER_ANYTHING
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for bundleGrouping in _.values(groups)
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thangType = bundleGrouping[0].thangType
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@ -246,7 +260,7 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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builder.on 'complete', @onBuildSpriteSheetComplete, @, true, builder
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else
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sheet = builder.build()
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@onBuildSpriteSheetComplete(null, builder)
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@onBuildSpriteSheetComplete({async:async}, builder)
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return sheet
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onBuildSpriteSheetComplete: (e, builder) ->
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@ -255,7 +269,7 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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if builder.spriteSheet._images.length > 1
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@resolutionFactor *= 0.9
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console.debug('Sprite sheet is too large... re-rendering at', @resolutionFactor.toFixed(2))
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@_renderNewSpriteSheet()
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@_renderNewSpriteSheet(e.async)
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return
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@spriteSheet = builder.spriteSheet
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@ -41,7 +41,6 @@ module.exports = class SpriteBoss extends CocoClass
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@spriteArray = [] # Mirror @sprites, but faster for when we just need to iterate
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@selfWizardSprite = null
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@createLayers()
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@spriteSheetCache = {}
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@pendingFlags = []
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destroy: ->
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@ -98,7 +97,7 @@ module.exports = class SpriteBoss extends CocoClass
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@selectionMark = new Mark name: 'selection', camera: @camera, layer: @spriteLayers['Ground'], thangType: 'selection'
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createSpriteOptions: (options) ->
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_.extend options, camera: @camera, resolutionFactor: SPRITE_RESOLUTION_FACTOR, groundLayer: @spriteLayers['Ground'], textLayer: @surfaceTextLayer, floatingLayer: @spriteLayers['Floating'], spriteSheetCache: @spriteSheetCache, showInvisible: @options.showInvisible
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_.extend options, camera: @camera, resolutionFactor: SPRITE_RESOLUTION_FACTOR, groundLayer: @spriteLayers['Ground'], textLayer: @surfaceTextLayer, floatingLayer: @spriteLayers['Floating'], showInvisible: @options.showInvisible
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createIndieSprites: (indieSprites, withWizards) ->
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unless @indieSprites
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@ -186,7 +185,6 @@ module.exports = class SpriteBoss extends CocoClass
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sprite.update frameChanged for sprite in @spriteArray
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@updateSelection()
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@spriteLayers['Default'].updateLayerOrder()
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@cache()
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adjustSpriteExistence: ->
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# Add anything new, remove anything old, update everything current
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@ -208,7 +206,6 @@ module.exports = class SpriteBoss extends CocoClass
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updatedObstacles.push sprite if isObstacle and (missing or sprite.hasMoved)
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sprite.hasMoved = false
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@removeSprite sprite if missing
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@cacheObstacles updatedObstacles if updatedObstacles.length and @cachedObstacles
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# mainly for handling selecting thangs from session when the thang is not always in existence
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if @willSelectThang and @sprites[@willSelectThang[0]]
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@ -229,9 +226,6 @@ module.exports = class SpriteBoss extends CocoClass
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itemsJustEquipped.push item
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return itemsJustEquipped
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cache: (update=false) ->
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# TODO: remove caching
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spriteFor: (thangID) -> @sprites[thangID]
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onNewWorld: (e) ->
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@ -95,7 +95,7 @@ describe 'SpriteBoss', ->
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{id: 'Dying Ogre 4', spriteName: 'Segmented Munchkin', exists: true, pos: {x:-12.5, y:3}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
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# Throw in a ThangType that contains nested MovieClips
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{id: 'Fangrider', spriteName: 'Fangrider', exists: true, pos: {x:8, y:8}, action: 'move', health: 20, maxHealth: 20, rotation: 0, acts: true }
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{id: 'Fangrider', spriteName: 'Fangrider', exists: true, pos: {x:8, y:8}, action: 'move', health: 20, maxHealth: 20, rotation: 0, acts: true, currentEvents: ['aoe-' + JSON.stringify([0, 0, 8, '#00F'])] }
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]
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_.find(world.thangs, {id: 'Disappearing Tree'}).exists = false
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@ -110,7 +110,7 @@ describe 'SpriteBoss', ->
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midRenderExpectations.push([spriteBoss.sprites['Singular Ogre'].imageObject.paused,true,'animated singular action'])
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defaultLayer.once 'new-spritesheet', ->
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# showMe() # Uncomment to display this world when you run any of these tests.
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showMe() # Uncomment to display this world when you run any of these tests.
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done()
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beforeEach (done) -> init(done)
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@ -125,6 +125,8 @@ describe 'SpriteBoss', ->
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return if ticks >= 100
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ticks += 1
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console.log 'update'
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if ticks % 20 is 0
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spriteBoss.update(true)
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stage.update()
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}
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createjs.Ticker.addEventListener "tick", listener
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