Fixed rotation not being updated after a new SpriteSheet is built.

This commit is contained in:
Scott Erickson 2014-09-18 09:03:33 -07:00
parent 5fe9a02c06
commit f77f229b09

View file

@ -147,6 +147,7 @@ module.exports = class WebGLLayer extends CocoClass
cocoSprite.options.resolutionFactor = @resolutionFactor
cocoSprite.updateBaseScale()
cocoSprite.updateScale()
cocoSprite.updateRotation()
@trigger 'new-spritesheet'
renderContainers: (thangType, colorConfig, actionNames, spriteSheetBuilder) ->