From f77f229b095bb0e81b3c0c55c97797d21fb6e1c6 Mon Sep 17 00:00:00 2001 From: Scott Erickson Date: Thu, 18 Sep 2014 09:03:33 -0700 Subject: [PATCH] Fixed rotation not being updated after a new SpriteSheet is built. --- app/lib/surface/WebGLLayer.coffee | 1 + 1 file changed, 1 insertion(+) diff --git a/app/lib/surface/WebGLLayer.coffee b/app/lib/surface/WebGLLayer.coffee index 642c7cc26..350ceebf8 100644 --- a/app/lib/surface/WebGLLayer.coffee +++ b/app/lib/surface/WebGLLayer.coffee @@ -147,6 +147,7 @@ module.exports = class WebGLLayer extends CocoClass cocoSprite.options.resolutionFactor = @resolutionFactor cocoSprite.updateBaseScale() cocoSprite.updateScale() + cocoSprite.updateRotation() @trigger 'new-spritesheet' renderContainers: (thangType, colorConfig, actionNames, spriteSheetBuilder) ->