Commit graph

2855 commits

Author SHA1 Message Date
Nick Winter
f9d2a06379 Merge pull request #2168 from yaur/master
Fix windows build
2015-01-28 17:52:49 -08:00
Matt Lott
8b51c3cb5d Stop subscribe modal A/B test
Group A (original) wins.
2015-01-28 16:20:10 -08:00
yaur
dc39a55cf8 remove logging 2015-01-28 18:37:07 -05:00
yaur
30f9188090 Remove the scheme from help videos so that they maintain the scheme of the
calling page
2015-01-28 18:33:28 -05:00
Nick Winter
2e09a94736 Asking for feedback when cancelling subscriptions. 2015-01-26 16:48:32 -08:00
Matt Lott
019406a341 Update campaign analytics
Increase line graph dots for larger hover targets.
Update missing day data handling to fill in graph points for any
missing day, not just most recent end days.
Fix level completion div0 bug.
2015-01-26 14:58:38 -08:00
Nick Winter
e41652730d Don't warn about missing misc System. 2015-01-26 14:51:04 -08:00
Matt Lott
48a8ed109d Update campaign editor analytics
Add line graphs to level view.
2015-01-26 13:19:10 -08:00
Nick Winter
e3bf8f74ab Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all. 2015-01-22 12:26:37 -08:00
Nick Winter
64008276c2 Finally translating level names and descriptions in the campaign view. 2015-01-22 11:22:35 -08:00
Nick Winter
e49a70a62e Fixed mountain map background ratio. 2015-01-22 10:48:41 -08:00
Matt Lott
3f40364616 Update campaign editor analytics
Add date range picker to level view.
2015-01-21 16:03:50 -08:00
Matt Lott
e49c74259b Update campaign editor analytics
Adding shown and purchased subscription counts.
Locking down analytics to admin-only.
2015-01-21 13:41:38 -08:00
Matt Lott
6b271799be Update level loading view sub event data
Sending level slug instead of name.
2015-01-21 13:41:38 -08:00
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Matt Lott
3c36d1cc06 Update campaign editor analytics
Adjust level completion line graph stroke-weight based on daily started
count in campaign overview.
2015-01-20 16:04:02 -08:00
Matt Lott
d51eddef29 Update campaign editor analytics
Double-click level row in overview to open level details view.
2015-01-20 15:02:24 -08:00
Matt Lott
f38a67b96a Update campaign editor analytics
Add playtime bar graphs.
2015-01-20 11:43:13 -08:00
Matt Lott
d368e3ffd8 Fix campaign editor analytics
Dividing by zero for level completion spark lines in campaign overview
analytics modal.
2015-01-20 11:14:50 -08:00
Matt Lott
7fda59ee2d Update campaign editor analytics
Adding help click counts and help videos start counts to level view
analytics.
2015-01-20 10:43:02 -08:00
Matt Lott
d0a0c95623 Update campaign editor analytics
Display little level completion line graphs in the level completion
table cells.
2015-01-19 21:59:25 -08:00
Matt Lott
499e7c2999 Update campaign editor analytics
Color in level name based on number of users remaining.
2015-01-19 15:21:42 -08:00
Matt Lott
05f028d944 Update campaign editor analytics
Adding ‘left game’ counts to overall campaign view.  This is the number
of players that left the game after playing the given level.
2015-01-18 16:29:47 -08:00
Nick Winter
706b2ca930 Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables). 2015-01-16 18:47:30 -08:00
Matt Lott
d532d9fe6e Add date picker to campaign editor analytics
Only for overall campaign editor analytics.  Still need to add date
pickers to individual level views.
Moving campaign editor analytics to its own modal to support reloading
with new dates.
The date picker widget works poorly, but you can type in dates if
necessary.
Also moving analytics button up into the top right header, with a
little stats glyph icon.
2015-01-16 15:44:28 -08:00
Nick Winter
f86d106077 Showing replayable level difficulty in control bar. 2015-01-16 12:50:10 -08:00
Nick Winter
fefc962c3c Added Mountain terrain type. 2015-01-15 17:10:52 -08:00
Matt Lott
770d3f5229 Add playtimes to overall campaign editor analytics 2015-01-15 16:07:26 -08:00
Matt Lott
e67532cf5d Mark top3 and bottom3 levels in campaign analytics 2015-01-15 15:19:16 -08:00
Matt Lott
116c7d0bf2 Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Imperadeiro98
fa3d8a2dd0 i18n duplicate strings 2015-01-15 17:34:39 +00:00
Nick Winter
38297a1fd7 Fixed problem with levels that don't have next levels in campaign editor. 2015-01-15 09:07:47 -08:00
Scott Erickson
3c02f14f95 Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations. 2015-01-14 14:10:33 -08:00
Matt Lott
3fd5f49220 Analytics data revamp
Add analytics per-day aggregation collection.
Add analytics strings collection.
Add per-day aggregation mongo insertion script.
Update campaign editor to use aggregation collection.
Update queries to use _id instead of created field.
2015-01-14 11:09:01 -08:00
Scott Erickson
afe590c5cc Hid the misc tab until you have unlocked defense of plainswood, and by extension, the forest. 2015-01-13 15:34:06 -08:00
Nick Winter
f691eb9a86 Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level. 2015-01-13 09:04:20 -08:00
Scott Erickson
22e1318970 Added a rudimentary (aka programmer-designed) hero-type filter for the item store. 2015-01-12 15:30:18 -08:00
Scott Erickson
5cb8f14065 Fixed the HeroVictoryModal handling of earned achievements which were earned a while ago. Before they were appearing as if achievements were always newly achieved. 2015-01-12 14:43:29 -08:00
Nick Winter
ea2392b2fe Removed buildTime annoyance from level save diffs. 2015-01-11 10:10:55 -08:00
Nick Winter
778647bf19 Fixed layout of non-short item detail property labels. Commented out campaign editor analytics load for now to not kill things. 2015-01-11 10:04:24 -08:00
Nick Winter
5c352699b0 buildTime stuff. 2015-01-10 09:33:41 -08:00
Scott Erickson
c8298679a4 Tweaked achievement notification handling, also disabling an endless loop of achievement fetching. 2015-01-09 12:38:00 -08:00
Nick Winter
3900af043d Added an es-419 Diplomat. 2015-01-08 20:49:18 -08:00
Matt Lott
8977450fed Add levelID to Saw Victory analytics event 2015-01-08 16:09:39 -08:00
Matt Lott
bc93a2b181 Update campaign editor analytics
Restrict level view completion rates to unique users. Super slow, perf
work to do here.
Increase level view completion rate date range to 2 weeks.
Increase level view average playtimes date range to 2 weeks.
Display player name if available in level view recent sessions.
2015-01-08 16:01:49 -08:00
Scott Erickson
d69c5941b3 Fixed #1968. 2015-01-08 11:57:31 -08:00
Nick Winter
04e0624268 Possible hacky workaround for #2068. 2015-01-08 11:42:42 -08:00
Nick Winter
d66243ad75 Beating replayable levels now shows you the proper gems and xp. 2015-01-07 18:36:02 -08:00
Scott Erickson
aeebee891e Added 'submitting...' text to the i18n translation form button to show when a submission is successful. 2015-01-07 16:15:26 -08:00
Scott Erickson
2a4f997b1d Fixed registration point scaling for vector portraits, so they match their raster versions. 2015-01-07 15:11:43 -08:00
Matt Lott
c54fea929e Update campaign editor analytics
Optimize analytics.log.event user event data find() to use stream()
instead of exec(), which is better for large result sets
Fix startDay formatting bug
Per-level recent sessions to 100
2015-01-07 14:49:24 -08:00
Nick Winter
4ea2a51ff6 In middle of debugging non-functioning repeatable achievements. 2015-01-06 21:32:58 -08:00
Nick Winter
9a3f18e60a Save more UserCodeProblems and LevelSessions. 2015-01-06 13:03:09 -08:00
Nick Winter
ac525c53b5 Merge pull request #2056 from Imperadeiro98/patch-1
Trying to i18n
2015-01-05 17:39:46 -08:00
Imperadeiro98
19756b3be2 Update LevelEditView.coffee 2015-01-05 23:49:47 +00:00
Matt Lott
1a401230f4 Add recent sessions to campaign editor analytics
In level view.  Shows latest 10, and you can double-click them to open
in modalmodal.
2015-01-05 15:40:28 -08:00
Matt Lott
b4a0fe146e Add common user code problems to campaign editor
In level view, showing data from last 30 days, with top 20 issues by
count.
2015-01-05 13:42:19 -08:00
Imperadeiro98
029b28853f Update LevelEditView.coffee 2015-01-05 20:24:42 +00:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Matt Lott
61180c640d Add completion % to campaign analytics 2015-01-05 10:28:56 -08:00
Scott Erickson
1446f77a17 Refactored away from having the underscore string library added to the String prototype. 2015-01-04 08:05:46 -08:00
Nick Winter
163cf50528 Fixed processing of default Programmable config. 2015-01-03 13:22:54 -08:00
Nick Winter
c2d74a812d Updates to require/restrict level logic. 2015-01-02 15:44:43 -08:00
Matt Lott
b5969e0abc Update campaign analytics level ordering
Reading campaign levels from database.  Assumes database order is
roughly progression order.
2015-01-02 13:31:50 -08:00
Nick Winter
f66afa1dc0 Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor. 2015-01-02 12:40:17 -08:00
Nick Winter
bf9aa27e73 Added tasks view to Thang editor search. 2015-01-01 14:59:55 -08:00
Nick Winter
dbc42fb7e1 Added task system to Thang Editor. 2015-01-01 14:07:11 -08:00
Matt Lott
2d410fa57f Update editor analytics level completions
We have to grab all the level data at once, so we should cache it all
too.  Only the first level completions call should be uncached/slow.
2015-01-01 12:26:19 -08:00
Matt Lott
e65887ec79 Add campaign drop-offs analytics to editor 2015-01-01 12:01:51 -08:00
Matt Lott
9b6d327c7f Add average playtimes to levels in campaign editor 2014-12-31 12:25:18 -08:00
Matt Lott
fcf5346aa3 Add completion rates to levels in campaign editor 2014-12-31 11:49:29 -08:00
Nick Winter
9e9d69ec9b Removed try_it text (which was accidentally used in the wrong place anyway). 2014-12-30 16:24:31 -08:00
Nick Winter
c13922a2d8 Transferring voice range from Hero Placeholder to heroes. 2014-12-29 20:06:27 -08:00
Nick Winter
a5b5bb1085 Ctrl/cmd+click a level in campign editor to open level editor in new tab. 2014-12-29 13:22:35 -08:00
Nick Winter
728f726748 Fixed problem opening GameMenuModal when there are no help videos. 2014-12-29 13:04:03 -08:00
Nick Winter
1440584633 Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting. 2014-12-29 12:47:53 -08:00
Nick Winter
c54fd5ab4b Moved editors from PUT to POST so that version saving behavior is preserved and admins can PUT without saving new versions. 2014-12-29 09:14:43 -08:00
Nick Winter
d85bf8d59a Fixed disabled level logic. 2014-12-29 08:46:02 -08:00
Imperadeiro98
6249427103 Added 'mk-MK' to diplomat page 2014-12-29 00:03:09 +00:00
Nick Winter
fa9f3e2a61 Fixed typo in HeroVictoryModal. 2014-12-28 13:53:50 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Nick Winter
b4341ad46c Merge branch 'feature/campaign-editor' 2014-12-27 11:03:51 -08:00
Imperadeiro98
9fbd1076f9 Fixed a link 2014-12-26 18:02:40 +00:00
Nick Winter
b116321deb Tested and cleaned up comment detection for space disablement sensitivity. 2014-12-24 12:37:25 -08:00
Nick Winter
c7eadb5670 Merge branch 'patch-4' of git://github.com/rishiloyola/codecombat into rishiloyola-patch-4 2014-12-24 12:24:27 -08:00
Nick Winter
1c1f2008a5 Now able to suggest required items for purchase before level start. 2014-12-24 11:01:50 -08:00
Nick Winter
f361674fb4 Enabling new levels for playtesting. 2014-12-23 17:14:59 -08:00
Nick Winter
f0826c865e Preparing new campaign levels for migration to new campaign editor. 2014-12-23 17:14:35 -08:00
Scott Erickson
96c8e035cf Added a CampaignLevelView stub that appears when you double click a level node or one of its children on the treema. 2014-12-23 09:42:24 -05:00
Scott Erickson
0bdec68cfc Set up a save button. 2014-12-22 16:21:57 -05:00
Scott Erickson
0dd2d9efbd Handled merge conflict. 2014-12-22 12:33:52 -05:00
Scott Erickson
0d45e4a889 Set up the CampaignEditorView to trigger the CampaignView to re-render when things change. 2014-12-22 12:06:17 -05:00
Scott Erickson
1db8284236 When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView. 2014-12-22 11:09:58 -05:00
Scott Erickson
a31b385a4d Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView. 2014-12-22 10:54:07 -05:00
Scott Erickson
efc83b88d0 Hooked up the CampaignView to show adjacent campaigns based on the data. 2014-12-22 10:29:29 -05:00
Rishi
364f40274d Update SpellView.coffee
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
2014-12-22 18:06:32 +05:30
Nick Winter
e153a7ecce Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking. 2014-12-21 21:38:12 -08:00
Matt Lott
e7c626656e No-cache User fetch in hero victory
After earning achievements.  On IE, this call results in a cache hit,
so the User object was never updated with the sweet sweet loot you just
earned.  Like a sword you need for True Names.
2014-12-21 21:14:38 -08:00
Imperadeiro98
5d9e303fb1 Added Martin005 2014-12-21 20:53:43 +00:00
Nick Winter
e8d185a860 Embedding level completion checklist inside the level editor. 2014-12-20 20:01:07 -08:00
Nick Winter
f26b43f8a5 Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings. 2014-12-20 16:02:41 -08:00
Nick Winter
8528f5039b Linking to FAQ from contact page. Now showing all Components in level editor, not just ones that are present in the level. 2014-12-20 14:40:28 -08:00
Nick Winter
e4c6d07a4a Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories. 2014-12-20 13:39:51 -08:00
Imperadeiro98
6ebf25ad15 Linked community page to new i18n 2014-12-20 09:28:56 +00:00
Nick Winter
08cb87c84d Automatically take screenshots when submitting contact form from level view. 2014-12-19 18:37:42 -08:00
Nick Winter
2df1318e1b Hooked up i18n for redesigned contribute view. 2014-12-19 15:35:18 -08:00
Scott Erickson
0cd85d7aba Got the CampaignView mostly off the hardcoded data. 2014-12-19 16:46:01 -05:00
Scott Erickson
a742772b8f Also added campaign view jade and sass file clones. 2014-12-19 13:06:20 -05:00
Scott Erickson
23da22a559 Added a new CampaignView, cloned from WorldMapView. Will migrate to using db data rather than hardcoded data. 2014-12-19 13:04:04 -05:00
Scott Erickson
59318b2f78 Merge branch 'master' into feature/campaign-editor 2014-12-19 12:54:11 -05:00
Nick Winter
d801ed61ce Separating contact emails into premium subscriber support and basic general support. 2014-12-18 20:35:14 -08:00
Matt Lott
7c87dc0c3a Make spell palette help label a button 2014-12-18 00:19:40 -08:00
Matt Lott
70cd8aa20d Update Vimeo embed player params 2014-12-17 23:59:59 -08:00
Matt Lott
9d4c3cc163 A/B Test video tutorial styles 2014-12-17 23:55:11 -08:00
Scott Erickson
b63b4d64da More work on the CampaignEditorView. Data gets saved to models now. 2014-12-17 22:53:04 -08:00
Matt Lott
d494dc9c79 Add video tutorials to game guide 2014-12-17 22:26:36 -08:00
nemoyatpeace
0496c9338d Update SpellView.coffee
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
2014-12-18 09:10:07 +08:00
Nick Winter
da72991260 A few misc tweaks for the new desert level options. 2014-12-17 12:42:42 -08:00
Nick Winter
a98deb1ff8 Making item requiring smarter about which slots can be required for non-warriors. 2014-12-16 18:57:54 -08:00
Scott Erickson
1cc6a97e43 Added basic campaign view, working on campaign handlers. 2014-12-16 17:46:24 -08:00
Nick Winter
6e6ce6cd27 Added Minesweeper original. 2014-12-16 16:40:14 -08:00
Matt Lott
f1d7fb5fbd Add help button to problem alert 2014-12-15 15:11:27 -08:00
Matt Lott
eadde0590e Turn off fast hero victory modal A/B test
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
5817553d54 Remove virtual page view tracking
Wasn’t useful, and distorts our GA real page view analytics.
2014-12-15 10:28:40 -08:00
Nick Winter
72d4cad858 Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo. 2014-12-14 07:54:50 -08:00
Nick Winter
68678a6057 Add upcoming desert levels to the world map. 2014-12-13 19:43:12 -08:00
Nick Winter
3b2bebf427 Ended HoC sale. 2014-12-13 09:00:33 -08:00
Scott Erickson
b0de331a10 Shored up stripe transaction payment defences to try and fix #1906. 2014-12-12 15:27:58 -08:00
Scott Erickson
e5c5f0ba04 Fixed Karma client test runner. 2014-12-12 13:12:35 -08:00
Nick Winter
5a66a914eb Temporarily turning off achievement popups in IE and synchronous multiplayer sessions in PlayLevelView for non-admins due to bugginess. 2014-12-12 06:40:32 -08:00
Matt Lott
d17cd6a2c1 No multiplayer in game-menu for non-ladder levels
This is a point fix to prevent single player level sessions from
setting multiplayer=true, which results in a bus.connect() in
playlevelview, which can result in a Firebase blocking error.
2014-12-11 22:05:18 -08:00
Matt Lott
0c81942c71 2nd HoC sub sale 2014-12-11 18:39:03 -08:00
Nick Winter
46b2906151 Merge pull request #1887 from nixel2007/master
ru_RU.coffee. account_profile, ladder_prizes, employers, admin, misc
2014-12-11 06:16:22 -08:00
Nick Winter
e37c1afc17 Properly ended HoC sale price. 2014-12-10 21:24:42 -08:00
Nick Winter
dae39321e2 Properly ended HoC sale price. 2014-12-10 21:21:00 -08:00
Matt Lott
d4cfaac7e5 Sub price test 2014-12-10 16:05:55 -08:00
Scott Erickson
02953d0e6c Set up a subscription page with subscription info and the subscribe button, taking that logic out of the payments page. 2014-12-10 13:42:12 -08:00
Nick Winter
84cdc5d150 Undisabled new adventurer levels. 2014-12-10 11:28:06 -08:00
Scott Erickson
94a400bfd8 Hero icons now show up on the world map on levels where you can unlock them. 2014-12-10 10:45:11 -08:00
Nick Winter
239f94697f Fixed IE hero lock image. 2014-12-10 10:37:57 -08:00
Nick Winter
d51db43823 Added desert campaign. 2014-12-10 10:00:52 -08:00
nixel2007
83033287ad Update DiplomatView.coffee
Added myself as ru-diplomat.
2014-12-10 13:20:54 +03:00
Nick Winter
b65bc2dd39 Show cool victory text image for players with language defaulted to English. 2014-12-09 19:23:11 -08:00
Matt Lott
fbece1ddd0 Only show sync pvp UI to admins
Sync PVP isn’t ready for primetime.
2014-12-09 14:30:50 -08:00
Nick Winter
33ea572cdf You know, actually call the method that starts simulating. 2014-12-09 14:21:55 -08:00
Nick Winter
a9247c5018 Decreased amount of unintended menu-button-click sounds. 2014-12-09 14:01:03 -08:00
Matt Lott
8df3eed824 Add revenue tracking to analytics 2014-12-09 13:57:04 -08:00
Scott Erickson
46f7bbaaf5 Fixed client tests. Also updated mock-ajax to the latest version, carrying over my own tweaks. 2014-12-09 13:41:44 -08:00
Nick Winter
8791eded2c Starting to add Patrol Buster to the world map. 2014-12-09 12:38:58 -08:00
Nick Winter
7651eaf6cc Fixed A/B test to fire with default English language. 2014-12-09 11:15:03 -08:00
Nick Winter
6f437d11b1 Some work on making simulation unstoppable. 2014-12-09 09:00:34 -08:00
Nick Winter
a97baa2207 HoC sale. 2014-12-09 06:06:14 -08:00
Matt Lott
1aff798c5e A/B Test alternate subscribe modal copy 2014-12-08 23:43:52 -08:00
Matt Lott
a21a2f7c8f Add tracking for FB and G+ signups 2014-12-08 15:00:49 -08:00
Matt Lott
b69bdfd360 A/B Test quick victory save/continue buttons
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
499666d7b3 Starting to add first three desert levels. 2014-12-08 13:59:13 -08:00
Matt Lott
b9adcd1ab2 Add signup tracking to victory modal 2014-12-08 13:45:01 -08:00
Matt Lott
3fa95b698d Add signup tracking to game menu signup tab 2014-12-08 13:13:30 -08:00
Nick Winter
5ccd5d6d24 Got rid of some memory leaks in the InventoryModal. Fixed fr subscribe section header. 2014-12-08 11:09:04 -08:00
Nick Winter
fc84003883 Merge pull request #1878 from divaDseidnA/patch-1
Update DiplomatView.coffee
2014-12-08 10:45:10 -08:00
Matt Lott
2da1a94ff1 Add GA page view tracking for signup finish 2014-12-08 10:34:36 -08:00
Nick Winter
d5f953ae4f Getting rid of indexes on employers and candidates. 2014-12-08 07:07:29 -08:00
Nick Winter
cb54e08b9b Reducing some writes to try to help us scale up. 2014-12-08 06:56:27 -08:00
Maks Lyashuk
390b6ab410 Ukrainian list of contributors update 2014-12-08 16:37:09 +02:00
David Nagy
b8c1c37f5a Update DiplomatView.coffee 2014-12-08 13:59:29 +00:00
Matt Lott
fee328212d Add missing signup tracking data
And add level to subscription tracking data where appropriate.
2014-12-07 22:44:20 -08:00
Matt Lott
3deef7f5da Turning off signup title and description A/B tests
These have been on a long time.  Using short title and no description.

Data from Mixpanel:
Description on:
no 42.09
yes 41.91
Title length:
short 42.26
long 41.74
2014-12-07 21:32:09 -08:00
Nick Winter
4a659903fe Started A/B test for whether the AnnouncesAction and take-damage audio help. 2014-12-07 19:39:23 -08:00
Nick Winter
346ace6ac3 Fixed goals not showing up when reloading level. 2014-12-07 19:39:23 -08:00
Nick Winter
01c6709c36 Implemented George's WorldMapView user status line design. 2014-12-07 16:55:08 -08:00
Nick Winter
ac4a252a5e Fixed some border images in Firefox, and hopefully in other browsers. 2014-12-07 15:51:32 -08:00
Nick Winter
1ba57c7ae1 Fixed issues with gems prompt not laying out properly from item store details view. 2014-12-07 15:29:42 -08:00
Nick Winter
795e58778c Fixed some problems in InventoryModal with unequipped items not loading their images. 2014-12-07 15:14:43 -08:00
Nick Winter
08a5f70fb1 Fixed wrong item showing up selected after an item is bought from inventory. 2014-12-07 15:05:39 -08:00
Nick Winter
9f0ae9ff09 Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard. 2014-12-07 14:57:23 -08:00
Nick Winter
f50898ddf5 Ditched double game-menu-open sound when opening LevelSetupManager modals. 2014-12-07 14:27:34 -08:00
Nick Winter
9054f70052 Implemented new victory modal design. 2014-12-07 14:03:11 -08:00
Scott Erickson
690a24cda9 Added static imagery to the world map to show better completed, started and premium levels. 2014-12-07 13:28:32 -08:00
Nick Winter
12a109f146 Lowered ambient WorldMap volume. Hacked together ranger right-hand builder's hammer positioning for now. 2014-12-06 20:06:14 -08:00
Nick Winter
d53d1d5ace Merginated. 2014-12-06 17:28:11 -08:00
Nick Winter
9bde375dcc Implemented new AuthModal design (sans green button for signup/login). 2014-12-06 17:27:02 -08:00
Scott Erickson
83e1fe8bfe InventoryModal loads item portraits when they are visible, getting rid of dozens of unnecessary web requests. 2014-12-06 14:21:56 -08:00
Scott Erickson
aac1aa379e Set up stubs for future subscription sales. 2014-12-06 12:38:06 -08:00
Nick Winter
491a7ef456 Handling another error noted with Errorception. Updated minimum Firefox version to 25 based on seeing many (possibly non-critical) errors with it. 2014-12-06 12:02:48 -08:00
Nick Winter
708f0e543c Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes. 2014-12-06 11:33:57 -08:00
Nick Winter
477ebb3c48 Fixed an error I saw in Errorception, and a Sass problem I saw in Webkit. 2014-12-06 11:05:52 -08:00
Nick Winter
bba78970ea Deleted WizardSettingsView. 2014-12-06 10:23:26 -08:00
Scott Erickson
62cab1e76b Admins can now give users discounts and free accounts from the MainAdminView view. 2014-12-06 10:05:52 -08:00
Nick Winter
00e6ce5f45 Couldn't reproduce #1851, but this should work around the error if it happens again. 2014-12-06 09:46:37 -08:00
Nick Winter
175cdb5151 Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing. 2014-12-06 09:35:13 -08:00
Nick Winter
6a26681fec Minor level progression tweak. 2014-12-05 18:30:31 -08:00
Nick Winter
bbc25a0877 Updated next level links. 2014-12-05 18:29:15 -08:00
Nick Winter
c7e2398f7c Fixed some bugs with hero doll placement and dungeon unlocks. 2014-12-05 18:16:58 -08:00
Nick Winter
07f7e7473d Merged. 2014-12-05 17:27:33 -08:00
Nick Winter
6596bde758 Right, don't need that in there. 2014-12-05 17:25:20 -08:00
Scott Erickson
836d2905b9 Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties. 2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3 Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only. 2014-12-05 15:46:15 -08:00
Matt Lott
d6265a4065 Fix default locked code css
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
2014-12-05 14:15:43 -08:00
Scott Erickson
209836c172 Fixed user patching to not also unsubscribe subscribers. 2014-12-05 14:11:38 -08:00
Nick Winter
8b62b6ec44 Temporary workaround for #1842. 2014-12-05 07:55:17 -08:00
Matt Lott
4616df6c23 Add virtual page views for subscribe paths 2014-12-04 21:14:22 -08:00
Matt Lott
bd797e8cfd Highlight locked default code 2014-12-04 16:33:59 -08:00
Matt Lott
222e532006 Make default code locking contiguous
Lock ‘del’ command too.
2014-12-04 16:04:44 -08:00
Nick Winter
0306d0ee31 Fixed bug with heroes not rendering in the hero picker. 2014-12-04 15:04:34 -08:00
Matt Lott
4ff6e95f62 Add show subscribe modal events 2014-12-04 14:23:47 -08:00
Imperadeiro98
1c136b0657 Fixed translation, I think 2014-12-04 21:44:27 +00:00
Nick Winter
c0842959e8 Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded. 2014-12-04 13:18:06 -08:00
Nick Winter
7bfe0e5c9e Updated Programmaticon II requirements. Adjust editor height after reloading code. 2014-12-04 11:31:22 -08:00
Nick Winter
a1d8b02ca6 Moved simulation Aether requires to be more specific and not loaded all the time on normal play pages. 2014-12-04 08:33:26 -08:00
Nick Winter
69623edefb WorldMapView no longer restricting access to adventurer and started levels. 2014-12-03 20:46:57 -08:00
Scott Erickson
41d78fd4c5 Payments view now sorts payments by date. 2014-12-03 19:44:04 -08:00
Nick Winter
4d72c1c84b Show an AuthModal instead of a SubscribeModal to anonymous players. 2014-12-03 19:34:00 -08:00
Scott Erickson
0f706bfdf6 Fixed GPlus login. 2014-12-03 16:40:28 -08:00
Nick Winter
8cff42a843 Show SubscribeModal for non-admins, too. 2014-12-03 16:28:56 -08:00
Nick Winter
a8ce1bbfb2 Added unsubscribe button and subscription status on payments screen. 2014-12-03 16:11:46 -08:00
Nick Winter
1f2408a99f Can actually edit requiresSubscription on levels. 2014-12-03 15:50:34 -08:00
Scott Erickson
eb98cf4952 Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one. 2014-12-03 13:32:28 -08:00
Nick Winter
4701ba22af Got rid of a bit of skipping, enabled some other arenas for testing. 2014-12-03 13:17:57 -08:00
Nick Winter
6e57cbfb66 LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it). 2014-12-03 12:04:12 -08:00
George Saines
371127a368 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-12-03 11:19:52 -08:00
George Saines
bcaad51b24 more level rearranging 2014-12-03 11:19:48 -08:00
Nick Winter
0ac9b3758b Fixed bug with subscriptions not working. Added subscription status text to the world map. 2014-12-03 11:19:10 -08:00
Matt Lott
898b22723e Update subscribe copy 2014-12-03 11:00:45 -08:00
George Saines
103d1035a2 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-12-03 10:53:52 -08:00
George Saines
5dafe4b541 changing the placement of the level dots 2014-12-03 10:53:45 -08:00
Nick Winter
f82ccfc4cb The sky darkened. 2014-12-03 10:04:50 -08:00
Nick Winter
65dde043c7 SubscribeModal is in. 2014-12-03 09:14:14 -08:00
Matt Lott
201547e388 Revert autocomplete to support Enter too 2014-12-02 22:14:01 -08:00
Nick Winter
32d3745b77 A tiny bit more progress on the SubscribeModal. 2014-12-02 21:27:12 -08:00
Nick Winter
15d7ac876a Starting SubscribeModal. 2014-12-02 20:01:53 -08:00
Matt Lott
1773744bcd Turn off a/b test hide locked levels
Minor increase in level completion for hiding locked levels was not
statistically significant.  We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
7f97a3b91e The PlayItemsModal now dynamically loads portrait images as they scroll into view. 2014-12-01 17:33:45 -08:00
Scott Erickson
cd5b57a658 Set up our resource retrying mechanism to stop after 20 tries. 2014-12-01 16:09:59 -08:00
Nick Winter
8ce192bf7c Got modularized Aether imports working for PlayLevelView and its workers. 2014-12-01 15:43:22 -08:00
Scott Erickson
a48fa41edd CocoViews and CocoModels now notify users of connection errors and automatically retry when getting and putting data goes wrong. 2014-12-01 15:29:19 -08:00
Nick Winter
ca6c95b0f7 Migrated getting nextLevelURL to the new campaign organization. 2014-12-01 13:46:55 -08:00
Scott Erickson
1b12eee3ac Fixed signup in victory modals and ContributeClassView. 2014-12-01 10:49:38 -08:00
Matt Lott
23e60116d5 A/B test hiding locked levels in world map 2014-11-30 22:11:39 -08:00
Nick Winter
748fcf2a65 Fixed not showing locked items in inventory modal. 2014-11-30 19:45:40 -08:00
Nick Winter
35f1ed1e82 Implemented George's new level loading view design. 2014-11-30 18:02:45 -08:00
Nick Winter
44282cb946 Hooked up new menu music loop. 2014-11-30 14:57:34 -08:00
Nick Winter
cf25b5c6ed Made sure we can see the whole world map background, even though it looks bad when we stretch it. 2014-11-30 14:35:24 -08:00
Matt Lott
02eb254eba Add virtual pageviews for level load and complete 2014-11-30 14:14:47 -08:00
Nick Winter
50eed15eed Can now equip a second ring slot. 2014-11-30 14:12:07 -08:00
Nick Winter
9471beafd9 A few fixes for PlayHeroesModal and InventoryModal. 2014-11-30 14:00:29 -08:00
Nick Winter
68559a3aa5 Re-enabled top hero preloading on WorldMapView, but only when it makes sense. 2014-11-30 13:23:25 -08:00
Michael Schmatz
3cf80c895e Removed log infos, iPad language selection 2014-11-30 16:19:01 -05:00
Nick Winter
8cb6c09889 Properly show paper doll equipment when inventory modal first loads. 2014-11-30 13:00:45 -08:00
Nick Winter
77a4cea387 Improvements for mobile layouts and mobile and iPad browser detection. 2014-11-30 12:27:34 -08:00
Matt Lott
066b1798ab Make default code read-only 2014-11-30 11:47:54 -08:00
Scott Erickson
85f3972bfc Fixed #1821 2014-11-30 10:57:17 -08:00
Scott Erickson
be809337c4 Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it. 2014-11-29 17:51:40 -08:00
Nick Winter
af24857255 Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.) 2014-11-29 17:06:56 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00
Scott Erickson
6fccae579a Made d3 load dynamically for the pages that use it. Refactored a bunch of templates and sass files to have their names match with their respective views. 2014-11-29 15:31:56 -08:00
Nick Winter
fe55811075 Fixed a bit of repaining that was going on when it shouldn't. 2014-11-29 15:06:54 -08:00
Scott Erickson
02ddd7f698 Fixed #1816. Cleaned up logging in config.coffee. 2014-11-29 13:47:04 -08:00
Scott Erickson
129e07e231 Refactored a bunch of editor stuff to be included in the wads. Fixed a bug with the I18NEditModelView. 2014-11-29 13:36:48 -08:00
Nick Winter
155ead86cf Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory. 2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9 Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match. 2014-11-29 12:46:04 -08:00
Scott Erickson
1c33842125 Refactored core templates into a core folder. 2014-11-29 11:39:37 -08:00
Scott Erickson
1bd70591a0 Added new mongodb versions to be allowed.
Added error logging for every which reason a user may be unable to pay.
Added more info for users when they hit unknown errors.
2014-11-29 10:46:01 -08:00
Nick Winter
891b78eb44 Hiding some ThangTypes from view in level editor. 2014-11-29 10:34:04 -08:00
Scott Erickson
0bbcdd5698 Made all of lib into a wad. Fixed AuthModal. 2014-11-29 08:54:18 -08:00
Nick Winter
dbbcfe3789 Fixed a couple requires needed for level editor. 2014-11-29 06:50:50 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Scott Erickson
b698745e05 Set up the site to load its logic and templates piecemeal rather than in one giant app.js file. 2014-11-28 16:38:56 -08:00
Nick Winter
4b45385571 Working on paper dolls. 2014-11-28 12:11:59 -08:00
Matt Lott
fc2c68a7af Update Tracker.trackEvent
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Erlend Birkenes
434b71c887 Added myself as translator on norwegian nb 2014-11-27 20:45:27 +01:00
Nick Winter
2d2a9ad681 Updated Hour of Code visitor counting. 2014-11-27 09:44:08 -08:00
Nick Winter
0499702e10 Translated IFC Videira description to English, and added an image. 2014-11-26 19:22:39 -08:00
Nick Winter
bef466304d Merge pull request #1805 from leocadiotk/patch-1
Update MainPlayView.coffee
2014-11-26 19:20:45 -08:00
Nick Winter
4c900b8870 Working on paper doll equipping. 2014-11-26 19:06:57 -08:00
leocadiotk
d2b394aaf2 Update MainPlayView.coffee 2014-11-26 23:16:07 -02:00
Nick Winter
915a3243f5 Added feature image hair and thumb slots to the ThangType. 2014-11-26 16:29:48 -08:00
Nick Winter
53c6da5ef8 Allowing upload of paper doll images for items. 2014-11-26 14:18:17 -08:00
Nick Winter
fc18ed0153 Undisabled the new Adventurer levels we just emailed about. 2014-11-26 12:56:58 -08:00
Nick Winter
e538808c76 Merge branch 'master' of git://github.com/notno/codecombat into notno-master 2014-11-26 12:34:35 -08:00
Nick Winter
12394b6bba Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-26 12:33:36 -08:00
Nick Winter
9feb4e6add Using ACE to add syntax highlighting to code documentation. 2014-11-26 12:33:29 -08:00
Nathan Rosquist
da4116ee2e Add tree_stand thangs to Generate Terrain modal in level editor. Use as border for grassy terrain. 2014-11-26 12:18:57 -08:00
Scott Erickson
c4fdcab6fe The HeroVictoryModal now has the server check for and upsert any missing items, levels and heroes earned. 2014-11-26 12:02:42 -08:00
Nick Winter
e8ed205038 Added original data to all WorldMapView levels. 2014-11-26 11:03:24 -08:00
Nick Winter
55eaed0cd2 Updated AI/Vision pathfinding/line-of-sight default terrain updates. 2014-11-26 10:51:30 -08:00
Nick Winter
c701ca9eb0 Sorting items by tier instead of gems so that the unlock order will be consistent, and so that we can show the Ring of Speed early despite its high price. 2014-11-26 09:22:30 -08:00
Nick Winter
2c0bf2fef1 Requiring certain heroes for certain levels, and showing the choose hero view when they go to play a level where the hero has changed. 2014-11-26 08:53:06 -08:00
Nick Winter
18238a1781 Silhouetted items show what level they'd need to unlock after a while on hover from inventory modal. 2014-11-26 07:33:07 -08:00
Nick Winter
24ac3050bd Added a bunch of button click sound triggers. 2014-11-26 06:58:23 -08:00
Nick Winter
09d67a8189 Gradually reducing the initial size of the highlight arrow as the player levels up. 2014-11-25 17:55:10 -08:00
Nick Winter
6f2ac13c5a Not duplicating spell docs if they're explicitly granted. 2014-11-25 17:49:31 -08:00
Scott Erickson
425da04ab6 Looks like I left a wee bit of debugging code in PlayItemsModal, and it was messing things up. 2014-11-25 16:27:42 -08:00
Scott Erickson
790217f227 Tweaked how the I18N editor works to guard against garbage English submissions and make the chosen language more consistent. 2014-11-25 16:22:06 -08:00
Scott Erickson
464f06c031 Turned off saving automatically when you toggle subscriptions in the AccountSettingsView, as it was triggering the PlayAccountModal to save and close. 2014-11-25 13:32:43 -08:00
Scott Erickson
8f55b9bc1b Refactored the AccountSettingsView to be both in the site and in the PlayAccountModal. 2014-11-25 12:43:17 -08:00
Scott Erickson
426202d80a Added a simple payments page. 2014-11-25 11:09:29 -08:00
Scott Erickson
b27ac94382 Fixed the loading screen in the new site-chrome. As a result, found and removed all the extraneous loading logic from MainAccountView. 2014-11-25 11:06:34 -08:00
Scott Erickson
bb766e9610 Reworked the MainAccountView, AccountSettingsView, and MainUserView to try and simplify things a bit. 2014-11-25 10:39:53 -08:00
Nick Winter
bbc9b615ea ItemDetailsView showing item descriptions now. 2014-11-25 10:28:31 -08:00
Nick Winter
5c77eea304 You can now buy heroes. 2014-11-25 10:15:10 -08:00
Nick Winter
98f1eec10c Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs. 2014-11-25 09:28:50 -08:00
Nick Winter
9accd0cb04 You can now buy cross-class items once you have a hero of that class. When you click to buy an item you can't afford, it takes you to the gem shop. Increased amount of items you can purchase a bit more. 2014-11-24 10:51:20 -08:00
Matt Lott
48d5dd9dc6 Make sync pvp level sessions publicly readable 2014-11-23 23:49:03 -08:00
Matt Lott
6b7e146084 Reduce problem alert jiggle duration to 1s 2014-11-23 21:58:29 -08:00
Nick Winter
df162080c3 Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design. 2014-11-23 19:40:50 -08:00
Matt Lott
c203ff15a2 Fix sync PVP opponent syncing issue
Ripped out backfire from PlayLevelView so we have more control over
data synchronization.  These changes should wait properly for the
opponent data to load before blazing ahead, after a PlayLevelView
reload.

Fixes #1767
2014-11-23 17:15:59 -08:00
Nick Winter
1cd781233c Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender. 2014-11-23 15:25:12 -08:00
Nick Winter
0b97ef5f0b Properly using the skill docs i18n. Fixed issue with markdown getting to #{spriteName} before our replacer did. 2014-11-23 13:26:19 -08:00
Nick Winter
ffaa42cb9b Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes. 2014-11-23 12:18:42 -08:00
Nick Winter
c7f8565ae7 Getting a few more placeholder stats filled in automatically in ItemDetailsView. Showing buildTypes for Builder's Hammer docs. Fixed font casing / humanizing for skills granted. 2014-11-23 11:08:20 -08:00
Nick Winter
b359c25c97 Fixed multiplexed-by-code-and-spoken-language component documentation i18n. 2014-11-23 10:22:06 -08:00
Matt Lott
692569f655 Update problem alert width to be more dynamic 2014-11-22 22:48:03 -08:00
Nick Winter
b7949424e6 Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet. 2014-11-22 21:36:14 -08:00
Nick Winter
5d54332ed7 Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in. 2014-11-22 21:22:46 -08:00
Nick Winter
f16c1b5030 Fixed a few UX issues Chloe found. 2014-11-22 20:56:46 -08:00
Matt Lott
c16b0f97bf Update sync PVP to use transpiledCode 2014-11-22 20:48:07 -08:00
Nick Winter
6fd0d024eb Moved overlapping level dot. 2014-11-22 18:45:22 -08:00
Scott Erickson
cfcd09c112 Set up the new Heald-designed site chrome. 2014-11-22 17:41:13 -08:00
Matt Lott
fbed0dd13d Jiggle spell palette popover onclick in hero level 2014-11-22 17:35:05 -08:00
Matt Lott
fcb098b3aa Remove cast button text A/B test 2014-11-22 16:50:49 -08:00
George Saines
2151cd6799 added the additional default inventory icons, added the dungeon map path 2014-11-22 16:14:43 -08:00
Matt Lott
496d52b2aa Add moveRight to loop snippet for first 2 mazes 2014-11-22 12:29:37 -08:00
Nick Winter
2fc6f7a8a2 New required inventory items for ranger/wizard levels. 2014-11-21 22:35:03 -08:00
Matt Lott
c012cd4e30 Prevent continuous deletion of a single line 2014-11-21 21:02:39 -08:00
Nick Winter
904d605e42 Getting ready to add new levels. 2014-11-21 20:36:56 -08:00
Nick Winter
549fb8aa37 Attempting to require purchase of tarnished bronze breastplate in The Raised Sword. 2014-11-21 16:23:26 -08:00
Michael Schmatz
1d52562070 Publish signed up message 2014-11-21 17:18:02 -05:00
Nick Winter
074d9f33c2 Fixed bugs with unequipping restricted items not then requiring the proper item afterward. 2014-11-21 12:20:24 -08:00
Nick Winter
cee017c7ec Moved spell palette popovers to top placement if dialogue view is active. 2014-11-21 12:14:37 -08:00
Nick Winter
c5ae253a45 Fixed next-level popovers appearing in wrong place on world map. 2014-11-21 11:56:31 -08:00
Nick Winter
cfe1b020c3 Fixed esc shortcut when editor is disabled. 2014-11-21 11:07:57 -08:00
Nick Winter
16a717aec1 Disallow finding enemy names by selecting them before the HUD is fully enabled. 2014-11-21 10:14:02 -08:00
Nick Winter
c3398ed8ed Required topEnemy in Thornbush Farm. 2014-11-21 09:53:46 -08:00
Nick Winter
6f3485f089 Fully removed A/B test that was causing hero victory modals to not fully work. 2014-11-21 08:16:03 -08:00
Scott Erickson
624f164b54 Set up the WorldMap to load earned achievements and modify the User object to include absolutely everything. 2014-11-20 23:03:16 -08:00
Scott Erickson
b86e3c30dc Set up level achievements to be created manually by the client, hopefully making them a bit more stable. 2014-11-20 22:09:54 -08:00
Nick Winter
2393165d9a Turned off some completed A/B tests. Fixed an achievement recalculation typo Scott found. 2014-11-20 21:57:47 -08:00
Nick Winter
e97ba54c94 Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test. 2014-11-20 20:31:17 -08:00
Nick Winter
33ef8f9760 Added Programmaticon II dependency. 2014-11-20 20:06:59 -08:00
Nick Winter
fcfe81c63e Added endangered-burl and village-guard. 2014-11-20 19:32:09 -08:00
Matt Lott
ef8e7563b4 Increase autocomplete font size in dungeon levels
Also moving getCampaignForSlug to new CampaignOptions file.
2014-11-20 12:41:56 -08:00
Nick Winter
46c4601ac6 Levels (back) link now embiggened. 2014-11-20 11:11:38 -08:00
Matt Lott
f80baf3eb2 Update autocomplete instruction to 'press tab'
Enter no longer autocompletes, instead dismisses popup and executes a
Return
2014-11-20 10:56:38 -08:00
Nick Winter
b0f65a4da8 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-19 18:36:30 -08:00
Nick Winter
8280347752 Fixes to spell palette doc hovering and ensuring at least two column layout. 2014-11-19 18:36:09 -08:00
Matt Lott
81d6c186dc Add time to missing null check error messages 2014-11-19 17:13:00 -08:00
Nick Winter
afff1056cb Don't be draggin' all these images around yo. 2014-11-19 16:36:06 -08:00
Nick Winter
89f0f52714 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-19 16:04:29 -08:00
Scott Erickson
e10af778ca Added some logs to figure out why that one time the GPlus logging in process just left things hanging. 2014-11-19 15:55:44 -08:00
Nick Winter
a1038af32b Make it much less likely to get to frame 0, since that frame is often pretty weird. 2014-11-19 15:46:50 -08:00
Matt Lott
41db27c709 Apply markdown to error messages and hints 2014-11-19 15:27:06 -08:00
Nick Winter
f310719cee Restarting level now doesn't clear anything except code unless you hold down shift. 2014-11-19 15:24:50 -08:00
Nick Winter
6755c90f02 Properly continue to Haunted Kithmaze from The Raised Sword if that's the A/B test group. 2014-11-19 15:18:59 -08:00
Scott Erickson
13de055c0b Set up a basic achievements list modal for the world map. 2014-11-19 14:56:40 -08:00
Nick Winter
0640f382ba Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands. 2014-11-19 14:29:11 -08:00
Scott Erickson
63c516c5f5 Quick fix to get people to the forest levels even if, for some reason, the first forest level isn't in the User list of earned levels. 2014-11-19 10:05:13 -08:00
Nick Winter
96ff44017e A few fixes for unequippable cross-class item state. 2014-11-18 19:37:08 -08:00
Matt Lott
957ca50c87 Disable spaces through The Raised Sword 2014-11-18 14:11:28 -08:00
Scott Erickson
1889c771f2 Added the close button to the GameMenuModal. 2014-11-18 13:57:44 -08:00
Scott Erickson
acd94c4247 Fixed the nanoscroller in the item details view to be off the sheet and always visible. 2014-11-18 13:44:34 -08:00
Scott Erickson
a04bc63b87 Equip hint and available header now are visible only when there are items to equip. 2014-11-18 13:20:59 -08:00
Scott Erickson
208f05cf67 Added an equip button to every piece of available equipment. 2014-11-18 13:02:06 -08:00
Nick Winter
f1a4249f18 More reductions in memory usage for iPad. 2014-11-18 11:21:29 -08:00
Matt Lott
b000389b3a Add problem range highlighting back
Now full line still pulses, and specific problem range has a darker red
background.
2014-11-18 10:03:02 -08:00
Matt Lott
7b3b904ad1 Hide problem alert on code reload 2014-11-18 09:36:01 -08:00
Matt Lott
05cc9c2f46 Move sync pvp status UI to control bar
Replaces level name UI for hero-ladder levels.
2014-11-18 09:01:07 -08:00
Nick Winter
547ba692e1 Turned off DOM highlight noise after A/B test insignificantly showed it hurting. 2014-11-18 08:05:20 -08:00
Nick Winter
d0233fc999 Fixed bug with primary spell being unreadable and thus no spells showing up in old, multi-spell levels. 2014-11-18 07:43:02 -08:00
Nick Winter
bf71893ddf Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place. 2014-11-17 21:30:44 -08:00
Scott Erickson
95dca575d1 Set up stripe on the server and site to allow purchases through the website. 2014-11-17 15:15:08 -08:00
Matt Lott
f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
ec77a3b737 Builder's Hammer has been renamed to Crude Builder's Hammer. 2014-11-17 09:20:44 -08:00
Nick Winter
a7069e19bd Ignore (and warn about) achievements with empty queries. Fixed embarrassing bug with more-practice / skip-ahead branching not doing anything for non-admins. 2014-11-17 08:44:53 -08:00
Nick Winter
0d68ad250d Fixed awardable items showing up in inventory/store items list when not earnned, and showing up at the end when earned. 2014-11-17 08:25:27 -08:00
Nick Winter
b6570236d8 Fixed flag history not getting cleared on real-time resubmission in single-player. 2014-11-17 08:00:44 -08:00
Nick Winter
5927b36402 Made a few new levels available for advance early playtesting. 2014-11-16 20:38:27 -08:00
Nick Winter
4aff5265c3 Fixed being unable to select important spells on a few old, multi-spell levels. 2014-11-16 08:11:39 -08:00
Nick Winter
f9a7aba5d9 Some fixes for programmatically generated flag events not polluting session flag history. 2014-11-15 16:56:35 -08:00
Nick Winter
0f70b7e552 Admins can play all heroes. Fixed another bug with playback controls being disabled when they shouldn't be. 2014-11-15 12:46:57 -08:00
Nick Winter
b7c2a33ddc Fixed some i18n on the PlayHeroesModal, and started showing special hero skills. 2014-11-15 07:40:10 -08:00
Nick Winter
55196bc589 Fixed disabling of playback accidentally when disabling anything. 2014-11-14 18:25:07 -08:00
Scott Erickson
36305cde97 Altered the G+ login button to only login when you click it, it gives feedback on login progress, and fixed a bug where sometimes there would be a cross-domain error because we were trying to serialize a window. 2014-11-14 11:04:24 -08:00
Nick Winter
635c4e18df Restricted Roughedge and Sharpened Sword for Kithgard Gates Builder's Hammer swap, too. 2014-11-14 11:03:01 -08:00
Nick Winter
7e12c10649 Temporarily disabled code toolbar for a few more levels. Worked around The First Kithmaze / Haunted Kithmaze switch for preventing level unlock problems. 2014-11-14 09:24:42 -08:00
Nick Winter
01d6c6d239 Stop whole-line selection on gutter clicks. 2014-11-13 10:54:50 -08:00
Nick Winter
05a3577de9 Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload. 2014-11-13 10:49:37 -08:00
Nick Winter
4fe6fd3020 Some fixes for loading iPad gem products. 2014-11-12 20:21:14 -08:00
Scott Erickson
ed8285248f Put in the new InventoryModal background. 2014-11-12 18:01:35 -08:00
Scott Erickson
5b034194ee Put in the new BuyGemsModal design. 2014-11-12 17:17:24 -08:00
Scott Erickson
07cf741015 Changed the campaign switching icons arrows nested in the campaign maps. 2014-11-12 16:26:35 -08:00
Nick Winter
ba6565395e Spell palette cool with multiple items offering same skills. 2014-11-12 15:28:08 -08:00
Scott Erickson
025780a575 Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing. 2014-11-12 15:00:24 -08:00
Scott Erickson
6e433e1b77 Filtered out achievement popups for level achievements. 2014-11-12 14:40:01 -08:00
Scott Erickson
913dda65aa Created the VectorIconSetupModal, a quick way to get portraits aligned to a container. 2014-11-12 14:14:07 -08:00
Scott Erickson
fc3a5de2f2 Tweaked the BuyGemsModal to not need gems from the iPad app. 2014-11-12 12:15:03 -08:00
Nick Winter
26beb8a034 A few improvements to ItemDetailsView formatting to deal with spells granted. 2014-11-12 11:02:05 -08:00
Scott Erickson
9b33ffe5d8 Tweaked the BuyGemsModal to not care if iPad event handling is synchronous or not. 2014-11-12 10:37:09 -08:00
Scott Erickson
a582717bc3 Set up the BuyGemsModal with Backbone events so the iPad can communicate with it. 2014-11-12 10:23:43 -08:00
Scott Erickson
c3eecd15be Set up the WorldMapView to update the gem count when a player purchases gems or items. 2014-11-12 10:22:56 -08:00
Scott Erickson
ad35109878 Built the BuyGemsModal stub. 2014-11-12 09:40:55 -08:00
Nick Winter
f1947d7d9d Fixed a couple bugs. 2014-11-11 18:16:45 -08:00
Nick Winter
0af7b4d5b7 Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories. 2014-11-11 16:37:00 -08:00
Nick Winter
c06f226e72 Renaming A Fiery Trap to Back to Back. 2014-11-11 07:57:29 -08:00
Nick Winter
ce04541d3a Working on tying item purchasability to player level, plus other small tweaks to the item store. 2014-11-10 22:07:55 -08:00
Nick Winter
eab293cb66 Refactored item-details-view styling and shared styles between InventoryModal and PlayItemsView, fixing scrollbars and text overflow issues in the process. Dragging to unequip now updates restrictions again. Worked on pointer cursors for equippable ittems. Hid items not usable by your hero's class. Stopped silhouetted items from being clickable. 2014-11-10 18:13:04 -08:00
Nick Winter
fbbcf2a925 Replayed useful changes from last few InventoryModal commits after big merge. 2014-11-10 16:09:41 -08:00
Scott Erickson
f21f54cd19 Refactored, mostly redesigned inventory view, modeled after the Heald item store design. 2014-11-10 15:31:32 -08:00
Nick Winter
ffea887330 Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then. 2014-11-10 15:16:28 -08:00
Nick Winter
d8dfc0a2b3 Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs. 2014-11-10 12:47:24 -08:00
Matt Lott
e253795665 Removing stray test console.log 2014-11-10 11:09:07 -08:00
Matt Lott
c5b26a4376 A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Nick Winter
97c4ff2e7e Made flag detection more dynamic. 2014-11-10 10:51:46 -08:00
Nick Winter
956186b538 Fixed #1604: changing languages and reloading work better now. 2014-11-10 09:36:40 -08:00
Nick Winter
ab448532f5 Fixed bug in achievement popup listing wrong xp left values. 2014-11-10 08:31:26 -08:00
Nick Winter
f78ff257ab Several improvements to behavior of pointing out next levels. 2014-11-10 08:21:28 -08:00
Nick Winter
563c886bdd Hide the play button on the inventory screen until the items have fully loaded. 2014-11-10 07:49:30 -08:00
Matt Lott
a3d88eb975 Update a/b test tracking data
cast button text was missing group
auto first level and cast button text didn’t need action property
2014-11-09 21:47:51 -08:00
Matt Lott
9c6485b142 A/B test automatically starting first level
When loading the world map, if user hasn’t already started it.
2014-11-09 21:33:50 -08:00
Nick Winter
85471badaa Added callout to become an Adventurer on disabled levels. 2014-11-09 21:27:03 -08:00
Nick Winter
111b9febac Updated main.html. Removed LinkedIn. 2014-11-09 20:35:46 -08:00
Nick Winter
44d4d13c93 A few tweaks to the GameMenuModal. 2014-11-09 20:19:12 -08:00
Nick Winter
9b074841d6 Messed around with some of the new modals' scroll bars. 2014-11-09 19:39:09 -08:00
Nick Winter
51d8564aac Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure. 2014-11-09 17:35:50 -08:00
Nick Winter
2bafad2932 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-09 16:19:28 -08:00
Nick Winter
ad06000ceb Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells. 2014-11-09 16:19:18 -08:00
Matt Lott
377138f35f Hide problem alert on code change 2014-11-09 11:36:17 -08:00
Matt Lott
5741968210 Skip delimiters on Enter 2014-11-09 11:28:03 -08:00
Matt Lott
1f11ad66ed Play problem alert sound on jiggle 2014-11-08 22:17:14 -08:00
Matt Lott
0d2fe9b6e2 Update error code line background
Add title to problem alert dialog
2014-11-08 21:51:58 -08:00
Nick Winter
a628372b1b Enabled some levels for testing. 2014-11-08 21:50:25 -08:00
Nick Winter
14e8f6a653 Preparing for some of these new levels. 2014-11-08 19:33:00 -08:00
Nick Winter
b74ad24aa8 A few sass tweaks to problem alerts and level loading. 2014-11-08 11:59:39 -08:00
Nick Winter
f9370532af Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-08 11:51:38 -08:00
Nick Winter
8d81445b84 More improvements to level loading view sizing and unveiling. 2014-11-08 11:51:31 -08:00
Nick Winter
1b94868197 Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
Nick Winter
4cb641689c Increased dimming behavior when parts of the DOM are locked. 2014-11-08 08:58:36 -08:00
Nick Winter
a8700f5113 Reload now shows confirmation modal again. Added some stuff missing from the last commit. 2014-11-08 08:38:25 -08:00
Matt Lott
588fa0620e Jiggle user code problem alert 2014-11-07 22:46:12 -08:00
Matt Lott
d43fd49d12 Use testGroupNumber in cast button text A/B test 2014-11-07 21:56:49 -08:00
Nick Winter
f3dfcdc81d Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area. 2014-11-07 19:15:55 -08:00
Nick Winter
cfff09b01e Merged big .executing arrow. 2014-11-07 16:06:14 -08:00
Nick Winter
5090a47afc Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things. 2014-11-07 16:04:35 -08:00
Scott Erickson
636a46ff00 Removed my testing code for the GameMenuModal. 2014-11-07 13:05:31 -08:00
Scott Erickson
eecdbdbe17 Minor fix for when changing hero from the world map. 2014-11-07 13:02:48 -08:00
Scott Erickson
a087663458 Implemented Heald's design of the GameMenuModal. 2014-11-07 13:02:28 -08:00
Nick Winter
fbc2799211 Startd to implement new code editor design. Fixed #1732. 2014-11-07 09:09:13 -08:00
Matt Lott
b4dde5705b Place error message over Surface next to line 2014-11-06 21:43:43 -08:00
Nick Winter
03852fb44f Plannable pickUpFlags support and fixes for playing Coinucopia. 2014-11-06 18:21:54 -08:00
Scott Erickson
424c3a6d3e Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager. 2014-11-06 16:23:23 -08:00
Matt Lott
1630f7e033 Remove time from problem alert message 2014-11-06 15:03:39 -08:00
Matt Lott
453960b3fb A/B Run and Submit button text 2014-11-06 14:44:56 -08:00
Nick Winter
ce6526863d Support for hiding optional bonus goals until they are achieved instead of until they are failed. 2014-11-06 08:57:13 -08:00
Nick Winter
fe7e96ab4e Started restricting common items with APIs that will make it impossible to win certain dungeon campaign levels. 2014-11-05 20:56:17 -08:00
Nick Winter
851bf39c5c Using extendedName. 2014-11-05 20:22:15 -08:00
Nick Winter
ce8b3bc83c Added hero components projection for good hero stat comparison bars. Fixed overflow/scrolling on code language selector for play-heroes-modal. 2014-11-05 19:37:13 -08:00
Nick Winter
35f5fd1c84 Hid some buttons that take us to old account/settings/achievements pages for now. Made property documentation popovers chill over to the left. 2014-11-05 19:23:55 -08:00
Scott Erickson
c660053dea Set up the PlayHeroesModal, and hooked it into the world map. 2014-11-05 19:04:14 -08:00
Nick Winter
c48b155413 Allow rerun of level without a code change. 2014-11-05 18:06:21 -08:00
Nick Winter
36c753a828 Returning executed statement highlighting to deemphasized state when playback has ended. 2014-11-05 17:47:23 -08:00
Nick Winter
aa9c3b5eaa Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed. 2014-11-05 17:34:56 -08:00
Nick Winter
f8679dfeca Hide say() until later levels. Fix bug with identifying correct equipped item ThangTypes in the spell palette. 2014-11-05 15:43:08 -08:00
Nick Winter
46409ef10d Made goals styling more robust to different sizing scenarios. 2014-11-05 15:06:26 -08:00
Nick Winter
189c3d202c Goals now show status: 'Running...' while the world is simulating. 2014-11-05 14:42:55 -08:00
Nick Winter
184e4c124a Impossible to select another slot and hide the available item the arrow is requiring you to equip. 2014-11-05 14:17:11 -08:00
Nick Winter
0e1afff318 No fold widgets in ACE. 2014-11-05 13:53:23 -08:00
Nick Winter
2afc7c830a Implemented getHeroStats. 2014-11-05 13:28:54 -08:00
Nick Winter
6efcbc5ead Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later. 2014-11-05 10:40:37 -08:00
Nick Winter
a2554570b0 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-05 07:50:13 -08:00
Matt Lott
40506d23a6 Admin growth view 2014-11-04 22:17:49 -08:00
Nick Winter
f461aeca95 Implemented new playback scrubber textures. 2014-11-04 19:03:35 -08:00
Nick Winter
49b8c745a0 New GoalsView background. Be my guest with any text color improvements. 2014-11-04 17:20:58 -08:00
Nick Winter
b776350e6a Made item shop fit on iPad and small screens. 2014-11-04 08:39:36 -08:00
Nick Winter
ff1f9d488c Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins. 2014-11-04 07:52:23 -08:00
Nick Winter
9dba7ee187 Temporarily making Wizard/Ranger gear unpurchasable while we have no Wizards or Rangers. 2014-11-04 07:19:30 -08:00
Scott Erickson
2dee00883c Removed the testing code for the PlayItemsModal. 2014-11-03 20:53:49 -08:00
Scott Erickson
33d14918b0 Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed. 2014-11-03 20:48:59 -08:00
Nick Winter
447432301d Turning some links into buttons for iPad. 2014-11-03 09:58:57 -08:00
Nick Winter
441cf8c339 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-02 18:37:36 -08:00
Nick Winter
75f624c10b More iPad tweaks. Can now switch back to logging in from signing up. Default to signing up instead of logging in. 2014-11-02 18:36:43 -08:00
Michael Schmatz
60d60f8b49 Add logging out event 2014-11-02 19:02:49 -05:00
Nick Winter
ad2fdb9dde Working on new Fully Illustrated designs for level play view and iPad interface. 2014-11-02 14:51:01 -08:00
Nick Winter
9ebd09ec40 Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters. 2014-11-01 16:59:12 -07:00
Nick Winter
e2680a3382 Tweaking my tweaks. 2014-11-01 15:57:42 -07:00
Nick Winter
a061ab5148 Some styling and animation tweaks to the level loading screen. 2014-11-01 11:10:26 -07:00
Nick Winter
57544c72a8 Moved Tactical Strike in from the edge of the map so it's a little more clickable on iPad. 2014-11-01 10:22:38 -07:00
Nick Winter
e129faf384 A few tweaks here and there. 2014-11-01 09:35:19 -07:00
Nick Winter
19c7d7b3b8 Schema is more lenient for problem we occasionally see with opponent level sessions not having a submittedCodeLanguage. Play dungeon menu music on levels of undefined terrain type. 2014-10-31 18:05:29 -07:00
Matt Lott
35cba4a90d Sync PVP status view and bug fixes
Pvp status view (temp location and UI)
Remove pvp status from control bar
Add game menu param for jumping into a specific tab
Lots of bug fixing and session state cleanup
Does not address problems with executing real-time multiplayer cast
2014-10-31 16:33:43 -07:00
Nick Winter
4bc5e5d3ad Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes. 2014-10-30 22:31:40 -07:00
Nick Winter
cd89198f70 Finished rearranging levels on the dungeon map. 2014-10-30 21:34:49 -07:00
Nick Winter
da3872b0a8 Hooked up new inventory recommendations for new levels. 2014-10-30 20:17:57 -07:00
George Saines
a0775e1bf2 moved the practice levels into position 2014-10-30 19:58:11 -07:00
George Saines
c8e5cdefec Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-30 19:47:29 -07:00
George Saines
bab73531f2 modified the map? 2014-10-30 19:47:24 -07:00
Nick Winter
a69e12fbc2 Updated WorldMapView to new levels. 2014-10-30 19:18:03 -07:00
Nick Winter
01fccf5ab7 Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes. 2014-10-30 19:18:03 -07:00
Nick Winter
57680f4a83 Hide HUD until Kithgard Gates. 2014-10-30 16:59:32 -07:00
Nick Winter
47c090f7c7 Hiding locked items with no slot selected. Silhouetting items that are too far above you. Only showing items with a gem cost in the inventory screen. Sorting items by gem cost. Animating double-clicking items to show their motion to the slot, sort of. 2014-10-30 13:07:04 -07:00
Nick Winter
7da65dec5b Including leather boots as required gear better. Labeling 'Your Skills'. Not showing a minus for incomplete goals. Adding script triggers for deleting required sample code. 2014-10-29 22:29:36 -07:00
Nick Winter
9b29e9512f Fixed GameMenuModal sometimes defaulting a Python player back to JavaScript. 2014-10-29 16:49:37 -07:00
Nick Winter
ea349cfa29 Intermediate query state for heroes while still transitioning from Unit to Hero. 2014-10-29 15:54:51 -07:00
Nick Winter
98fe639010 Added heroClass and gem fields to the ThangTypes, and a new Hero kind. Fixed adding new ThangType properties in the Thang Editor. 2014-10-29 15:34:04 -07:00
Nick Winter
2e3afa989b Handling some missing comment template errors better. Fixed equipping builder's hammer before Kithgard Gates. Fixed next level branch button linking. 2014-10-29 12:08:03 -07:00
Nick Winter
83bd8d3834 Enabled Forgetful Gemsmith in the world map. 2014-10-29 11:09:54 -07:00
Nick Winter
696b0ba336 Working around DCM's latest (very old) sploit. 2014-10-29 10:51:34 -07:00
Nick Winter
066fab03a3 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-29 10:47:31 -07:00
Nick Winter
efa28b1064 Added some levels to the forest map. Beating levels and returning home now takes you to the proper map. 2014-10-29 10:47:17 -07:00
Scott Erickson
d3192dd373 Fixed a bug where the game menu being auto opened was crashing. 2014-10-29 10:43:05 -07:00
Scott Erickson
02eacbbc8f Added a button to switch between world maps. 2014-10-29 09:48:37 -07:00
Nick Winter
5ba1f61abe Added i18n support for level code comments. 2014-10-28 21:15:47 -07:00
Nick Winter
c7713b4105 Showing i18n in property docs. 2014-10-28 21:15:47 -07:00
Scott Erickson
a4729d9d6b Finished migrating the guide into game menu. 2014-10-28 16:30:40 -07:00
Scott Erickson
dcb7aaf9a4 Removed a TODO. 2014-10-28 14:23:39 -07:00
Scott Erickson
e6c0d53d50 ThangType editor now deletes properties properly. 2014-10-28 14:22:29 -07:00
Scott Erickson
67684b89d5 Fixed #1687, forcing reloads when populating i18n in documents. 2014-10-28 14:21:22 -07:00
Scott Erickson
895645ef6d Levels and Components with i18nCoverage update that coverage from the level editor now. 2014-10-28 13:48:17 -07:00
Scott Erickson
9e6fd119a0 Achievements populate i18n whenever they're edited now. 2014-10-28 13:09:07 -07:00
Scott Erickson
e5ea4f70e9 Added a progress bar to the i18n home view. Sorting models by completion so documents needing translation go to the top. 2014-10-28 11:28:31 -07:00
Scott Erickson
346f3b33bf Added context to the i18n editor for components. 2014-10-28 11:21:26 -07:00
Nick Winter
68ac412f2b I think this return is needed to prevent sending the i18n query results twice and crashing the server. 2014-10-27 22:54:50 -07:00
Scott Erickson
cea04d27ad Built diplomat-specific views for editing levels, components, achievements and thang types. 2014-10-27 17:16:22 -07:00
Matt Lott
8f923f9e1e Replacing http PATCHs with PUTs
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
f86c726fc8 Made iPad touch events work on inventory equipping and progress slider. 2014-10-27 13:32:32 -07:00
Nick Winter
206f7ee5a4 Upgraded ChooseHeroView: drag onto hero, more visible drag states and animations, emphasize double-click over drag, better programming language selector. 2014-10-27 11:17:34 -07:00
Nick Winter
7b2964c6ef Formatting docs popovers for iPad. 2014-10-26 20:21:03 -07:00
Nick Winter
4c8e67efce FastClick avoidance on start level button. 2014-10-26 17:49:45 -07:00
Matt Lott
0f721f9f48 Reducing user code problems view to recent 300
Loading 1000 took too long (~10min) in production.
2014-10-26 17:11:51 -07:00
Nick Winter
c0f5c357ba Defense, not defence. 2014-10-26 15:31:20 -07:00
Nick Winter
27d1304c6c Turns out checking Errorception is really useful. 2014-10-26 11:02:34 -07:00
Matt Lott
7c21d5921e Update query for user code problems view
So it doesn’t explode in production.
2014-10-26 10:50:30 -07:00
Nick Winter
6473fff940 Implemented stat comparison bars on ChooseHeroView. 2014-10-25 21:53:55 -07:00
Nick Winter
3f5f292f0d Updated how we're sending over spell palette items to iPad app. 2014-10-25 16:26:03 -07:00
Michael Schmatz
56da3af83b Publish "tome:spell-loaded" on spell reloading 2014-10-25 17:00:54 -04:00
Matt Lott
185c977cdb User code problems admin view
Shows the most recent 1000 log entries
Url: admin/user-code-problems
2014-10-24 15:11:55 -07:00
Matt Lott
f4426f2e43 Save user code errors without 'Line N: ' prefix 2014-10-24 14:05:54 -07:00
Nick Winter
42b81fd55e Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad. 2014-10-24 13:03:15 -07:00
Matt Lott
651ff3c8d0 Update attack snippet if no findNearestEnemy
This is a one-off fix until we have a more general solution to snippet
updating based on available skills.
2014-10-24 11:38:48 -07:00
Nick Winter
79ed8b2470 Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal. 2014-10-23 20:03:19 -07:00
Nick Winter
4c33b98e27 Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor. 2014-10-23 18:11:12 -07:00
Nick Winter
13fe1bbece Improved branching choices and set up an A/B/C/D test around branching. 2014-10-23 16:37:09 -07:00
Matt Lott
83516f562b Enable local autocomplete 2014-10-23 16:23:46 -07:00
Matt Lott
a5695e896b Increase size of autocomplete popup 2014-10-23 11:16:58 -07:00
Nick Winter
7f8216f482 Experimental branching support, visible to admins. 2014-10-22 15:42:51 -07:00
Nick Winter
039dd4f264 Fixed issue with HeroVictoryModal assuming achievements all have rewards. 2014-10-22 13:57:57 -07:00
Matt Lott
625a34b2e6 Add autocomplete right-justified help text 2014-10-22 12:24:31 -07:00
Nick Winter
afc6558edc Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging. 2014-10-22 10:46:34 -07:00
Scott Erickson
1f7d098b2e Added rotation buttons in the context menu and shortcuts to the level editor. 2014-10-22 07:53:49 -07:00
Nick Winter
49f3a0a298 More logging for the merged models problem. 2014-10-21 20:12:20 -07:00
Nick Winter
399cd048fc Logging some stuff to get to the bottom of things. 2014-10-21 19:39:13 -07:00
Matt Lott
bb8d1d8362 Adding more analytics even tracking
Actions on homepage
Path from homepage to first level
2014-10-21 16:55:16 -07:00