Branimir Karadžić
bff5f2bafd
Cleanup.
2015-08-29 01:03:13 -07:00
Branimir Karadžić
83935d0944
Merge branch 'dev'
2015-08-28 20:45:42 -07:00
Branimir Karadžić
bb89e6291c
Cleanup.
2015-08-28 20:34:14 -07:00
Branimir Karadžić
15b7c0e60a
GLES: Fixed missing defines.
2015-08-28 19:26:09 -07:00
Branimir Karadžić
444384469d
Moar texture formats...
2015-08-28 17:41:24 -07:00
Branimir Karadžić
ece46d71bc
Cleaned texture format names.
2015-08-28 14:48:51 -07:00
Branimir Karadžić
0cb21b8b83
GLES: Added workaround for broken emulator.
2015-08-28 11:17:26 -07:00
Branimir Karadžić
91c87e2149
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-08-27 22:25:23 -07:00
Branimir Karadžić
0100107fc1
Cleanup.
2015-08-27 22:13:43 -07:00
Branimir Karadžić
07cdeea25b
GL: Added missing defines.
2015-08-27 19:35:07 -07:00
Branimir Karadžić
b7ebbb07b6
Added snorm texture formats.
2015-08-27 16:35:27 -07:00
Branimir Karadžić
89e55a0c7e
Added uniform size stats.
2015-08-27 11:06:45 -07:00
Branimir Karadžić
2cb4a52b36
D3D12: Fixed scissor.
2015-08-26 21:36:00 -07:00
Branimir Karadžić
093869941a
Cleanup.
2015-08-26 21:02:53 -07:00
Branimir Karadžić
b50e609f85
GLES: Fixed MRT.
2015-08-26 18:02:05 -07:00
Branimir Karadžić
c5adaec06c
D3D11: Fixed swap chain resize.
2015-08-26 12:44:40 -07:00
Branimir Karadžić
2c3bd9ce95
Cleanup.
2015-08-25 19:55:17 -07:00
Branimir Karadžić
125cb968fc
D3D11: Fixed frame buffer depth buffer creation.
2015-08-25 18:29:06 -07:00
Branimir Karadžić
52c89c8cc8
D3D11: Added multidraw indexed via AMD's AGS.
2015-08-25 15:39:31 -07:00
Branimir Karadžić
344e5b2ae3
Fixed alpharef uniform name.
2015-08-24 23:55:23 -07:00
Branimir Karadžić
b0116cfd30
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-08-24 16:29:53 -07:00
Branimir Karadžić
d7368442ff
D3D12: Fixed alpharef.
2015-08-24 23:11:49 -07:00
Branimir Karadžić
9ded9412a8
Fixed alpharef.
2015-08-24 23:00:17 -07:00
Branimir Karadžić
3853645bf6
Cleanup.
2015-08-24 22:23:39 -07:00
Branimir Karadžić
32ab287ddc
Fixed VS2008 build.
2015-08-24 21:38:45 -07:00
Dario Manesku
3bee406cb5
Maybe it makes more sense for fields to be uint16_t since the result, m_attributes, is uint16_t.
2015-08-25 03:37:04 +02:00
Dario Manesku
fa7cd66f71
Fixing encodeAsInt field. Had two problems: 1# Bit field didn't got updated for Uint10. 2# Shifting by 8 on uint8_t. Problem was introduced on: 8da579ff99
.
2015-08-25 02:51:02 +02:00
Branimir Karadžić
7acf2b2616
Fixed compute program.
2015-08-24 15:40:11 -07:00
Branimir Karadžić
c93d8db523
Added program refcounting.
2015-08-24 14:52:21 -07:00
Branimir Karadžić
24fa6eee76
Cleanup.
2015-08-23 15:20:39 -07:00
Branimir Karadžić
ea88ba93fb
Cleanup.
2015-08-23 14:50:44 -07:00
Branimir Karadžić
7e7c4cc696
D3D12: Added batching with ExecuteIndirect.
2015-08-22 23:54:29 -07:00
Branimir Karadžić
7c063eb4fa
Fixed compiler warning.
2015-08-22 09:38:33 -07:00
Andrew Mac
88d7afe576
Bind all depth slices of 3D textures.
2015-08-22 09:11:50 -03:00
Branimir Karadžić
7eb18e4a10
asmjs: Fixed context resize.
2015-08-21 23:11:51 -07:00
Branimir Karadžić
0f076ad7cc
D3D9: Test if timer query is available.
2015-08-21 13:07:58 -07:00
Branimir Karadžić
3c6ee5fbcb
GL: Fixed MRT clear depth value.
2015-08-21 10:58:22 -07:00
Branimir Karadžić
d1a6a4723a
Cleanup.
2015-08-20 22:11:13 -07:00
Branimir Karadžić
63f3bd1ea2
Cleanup.
2015-08-20 12:30:59 -07:00
Branimir Karadžić
8ef8cd5d0e
Cleanup.
2015-08-19 20:51:30 -07:00
Branimir Karadžić
1e66ff0440
Added DXSDK header files.
2015-08-19 18:33:56 -07:00
Branimir Karadžić
51c10dd59d
Cleanup.
2015-08-19 13:34:07 -07:00
Branimir Karadžić
682a0519ef
GL: Don't test unsupported formats.
2015-08-18 16:28:08 -07:00
Branimir Karadžić
d4c7268fbc
Revert "Fix crash on some OpenGLES devices"
2015-08-18 10:49:50 -07:00
Jonny Hopper
8efcae4243
Fix crash on some OpenGLES devices
...
On some older OpenGLES devices, attempting to bind textures to
unsupported compressed formats can crash. So explicitly disable the
unsupported formats so this never happens.
2015-08-18 11:57:15 +01:00
Branimir Karadžić
b4c5bc8e02
Cleanup.
2015-08-17 18:09:27 -07:00
Branimir Karadžić
05f94f44be
Report HiDPI display support thru caps.
2015-08-17 18:07:00 -07:00
Branimir Karadžić
77b3c3843e
Added HiDPI reset flag.
2015-08-17 16:43:56 -07:00
Branimir Karadžić
93b3c700af
Fixed MinGW build.
2015-08-17 11:25:27 -07:00
Branimir Karadžić
fa5ebd5a02
Cleanup.
2015-08-16 21:31:04 -07:00
Branimir Karadžić
a1558e9986
GL: Fixed imports.
2015-08-16 21:27:15 -07:00
Branimir Karadžić
fc26d1c91c
Cleanup.
2015-08-16 16:14:12 -07:00
Branimir Karadžić
6d2e88567e
Cleanup.
2015-08-16 15:44:53 -07:00
Branimir Karadžić
79d2b81eb1
GL: Timer query check if result is available.
2015-08-16 15:44:13 -07:00
Branimir Karadžić
bc2077acb0
GL: Fixed GPU timer query.
2015-08-16 15:37:46 -07:00
Branimir Karadžić
ce191fbf1c
Cleanup.
2015-08-16 10:49:19 -07:00
Branimir Karadžić
d5d21b2a87
Cleanup.
2015-08-16 10:30:29 -07:00
Branimir Karadžić
08dc886c9b
Cleanup.
2015-08-16 00:14:41 -07:00
Branimir Karadžić
63e10f3357
D3D11: Fixed compute image mip selection.
2015-08-15 18:07:43 -07:00
Branimir Karadžić
11e7f59ba3
Cleanup.
2015-08-14 19:35:21 -07:00
Branimir Karadžić
5bca3eca85
Cleanup.
2015-08-14 19:32:36 -07:00
Branimir Karadžić
031e2f7fbf
Cleanup.
2015-08-14 11:01:22 -07:00
Kocsis Attila
5d5df77318
Metal backend: initial commit
2015-08-14 15:12:44 +02:00
Branimir Karadžić
06a865cb7b
D3D: Added state cache LRU.
2015-08-13 22:59:23 -07:00
Branimir Karadžić
976c152111
D3D9: Fixed max anisotropy caps.
2015-08-13 17:12:28 -07:00
Branimir Karadžić
b44189e046
Cleanup.
2015-08-12 22:54:42 -07:00
Branimir Karadžić
38820fd732
Cleanup.
2015-08-12 12:24:30 -07:00
Branimir Karadžić
737652be61
Cleanup.
2015-08-11 23:04:35 -07:00
Branimir Karadžić
1bcfb68f4f
Merge branch 'master' of cane:bkaradzic/bgfx
2015-08-11 22:19:03 -07:00
Branimir Karadžić
653e8eaa91
D3D12: Fixed resizing backbuffer.
2015-08-11 22:18:51 -07:00
Branimir Karadžić
16037218eb
GL: Fixed issue #474 .
2015-08-11 19:30:33 -07:00
Branimir Karadžić
f166412693
Fixed leak report.
2015-08-10 20:15:10 -07:00
Branimir Karadžić
780f2c614f
D3D9: Enabled vetex texture sampler.
2015-08-10 17:45:18 -07:00
Branimir Karadžić
d354494c1f
D3D11: Changed shadow sampler to SampleCmpLevelZero.
2015-08-10 17:44:33 -07:00
Branimir Karadžić
837b1f5461
D3D12: Added detection of sRGB texture formats.
2015-08-09 22:05:28 -07:00
Branimir Karadžić
e21d437c14
D3D1x: Ignore state creation debug messages.
2015-08-09 21:54:25 -07:00
Branimir Karadžić
0f9d6cefa5
DXBC: Remember SHEX chunk type.
2015-08-09 20:19:27 -07:00
Branimir Karadžić
a87cc953cf
DXBC: Fixed assembling extended instruction.
2015-08-09 20:12:22 -07:00
Branimir Karadžić
16bae53263
Fixed vertexdecl dump.
2015-08-09 17:55:28 -07:00
Branimir Karadžić
06a076fa2a
GL: Use MAX_DRAW_BUFFERS instead of MAX_COLOR_ATTACHMENTS.
2015-08-09 07:53:48 -07:00
Branimir Karadžić
f1b54919ec
D3D12: Fixed buffer update source offset.
2015-08-08 18:52:42 -07:00
Branimir Karadžić
b7f94dd1f3
Cleanup.
2015-08-08 18:09:39 -07:00
Branimir Karadžić
8e12de0e57
D3D12: Added temporary staging buffers.
2015-08-08 18:06:33 -07:00
Andrew Mac
933d59591b
Add support for 3D textures in compute shaders.
2015-08-08 09:49:12 -03:00
Branimir Karadžić
9c9dc90336
Fixed early texture destruction when multiple frame buffers take ownership.
2015-08-07 17:31:31 -07:00
Branimir Karadžić
f82f99b2a6
Fixed vertex attribute.
2015-08-07 11:37:52 -07:00
Branimir Karadžić
a302555bdc
Cleanup.
2015-08-06 20:29:04 -07:00
Branimir Karadžić
6a15efb958
D3D12: Added state change tracking.
2015-08-06 20:27:26 -07:00
Branimir Karadžić
3106cabe36
D3D9: Fixed framebuffer postReset.
2015-08-06 15:37:13 -07:00
Mikulas Florek
920a85a4cf
d3d9 framebuffer correctly handles bgfx::reset
2015-08-06 23:02:43 +02:00
Branimir Karadžić
4ce0c5703e
Added AttribType::Uint10 encoding/decoding.
2015-08-04 21:55:47 -07:00
Branimir Karadžić
f54ffcca42
GLES: Fixed build.
2015-08-04 20:06:01 -07:00
Branimir Karadžić
8da579ff99
Added vertex attrib Uint10.
2015-08-04 19:03:56 -07:00
Branimir Karadžić
d0b4657e15
GL: Fixed depth/stencil attachemnt logic.
2015-08-04 08:40:14 -07:00
Branimir Karadžić
a53e6270ae
D3D12: Present min/max stats reset.
2015-08-03 23:12:07 -07:00
Branimir Karadžić
b5bd7054d7
D3D12: Fixed screenshot.
2015-08-03 22:55:18 -07:00
Branimir Karadžić
f3c6cb23e8
Cleanup.
2015-08-03 22:39:50 -07:00
Branimir Karadžić
756e8c58f0
Cleanup.
2015-08-03 21:47:49 -07:00
Branimir Karadžić
91ac245fd5
Cleanup.
2015-08-03 21:40:58 -07:00
Branimir Karadžić
9238fad658
Cleanup.
2015-08-03 19:58:46 -07:00
Branimir Karadžić
f0d8a9b9f4
D3D12: Screenshot.
2015-08-02 17:01:21 -07:00
Branimir Karadžić
e4881f986c
Cleanup.
2015-08-02 12:50:57 -07:00
Branimir Karadžić
cfb8e8a13a
D3D12: Fixed command allocator leak.
2015-08-01 22:58:57 -07:00
Branimir Karadžić
6a0217bbf1
Fixed MinGW build. Issue #467 ,
2015-07-31 17:34:48 -07:00
Branimir Karadžić
acfe29432d
D3D9: Fixed timer query.
2015-07-31 16:22:47 -07:00
Branimir Karadžić
5b8a55b859
D3D12: Fixed refcount problem.
2015-07-30 21:20:46 -07:00
Branimir Karadžić
5f59978e6b
Added graceful error handling during initialization.
2015-07-30 18:36:12 -07:00
Branimir Karadžić
8adc099b02
Cleanup.
2015-07-30 11:36:26 -07:00
Branimir Karadžić
a6983339c8
Fixed release build.
2015-07-29 21:02:41 -07:00
Branimir Karadžić
c2398f34c0
Cleanup.
2015-07-29 19:50:25 -07:00
Branimir Karadžić
b702dcdf3c
D3D12: Initial commit.
2015-07-29 19:38:17 -07:00
Branimir Karadžić
874ff3c155
DX11: DXGI debug layers.
2015-07-29 14:49:24 -07:00
Branimir Karadžić
cb60707681
Added DX_NAME macro.
2015-07-28 23:18:25 -07:00
Branimir Karadžić
1a7f1a19cc
Fixed Linux build.
2015-07-28 22:35:01 -07:00
Branimir Karadžić
eecb4be9e9
Added memory size sanity check.
2015-07-28 21:39:26 -07:00
Branimir Karadžić
623624b456
Fixed issue #464 .
2015-07-28 20:56:41 -07:00
Branimir Karadžić
cb6cee9dd1
Updated trace callback.
2015-07-24 18:02:17 -07:00
Branimir Karadžić
1fa85ccf27
Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats.
2015-07-22 18:05:11 -07:00
Branimir Karadžić
6bdf5c4bad
Cleanup.
2015-07-21 18:15:12 -07:00
Ka Ming Chan
20a27012a0
improved the handling of iOS UIView resize / rotate by recreating the frame-buffer and render-buffer objects
2015-07-21 20:37:59 +08:00
Branimir Karadžić
f15008311a
Fixed issue #452 .
2015-07-17 11:12:41 -07:00
Branimir Karadžić
921a315c4d
Cleanup.
2015-07-16 20:28:43 -07:00
Branimir Karadžić
b98d3b6978
Added trace method to callback interface.
2015-07-16 17:39:02 -07:00
Branimir Karadžić
6c48b12a3f
Fixed issue #447 .
2015-07-02 17:05:51 -07:00
Branimir Karadžić
ff16073599
Fixed issue #445 .
2015-06-30 19:40:49 -07:00
Branimir Karadžić
f44f5b32b1
Added missing C99 API function.
2015-06-27 16:47:07 -07:00
Branimir Karadžić
4cf393bed6
Fixed MinGW warning.
2015-06-25 16:33:56 -07:00
Nick Porcino
f9907aaa58
Fix for Context not bound on OSX 10.10.3 #439
2015-06-24 22:54:47 -07:00
Branimir Karadžić
e84ecf6ee8
Fixed MSVC warning.
2015-06-24 10:20:01 -07:00
Branimir Karadžić
f36bfe2e4f
Added offset for updating dynamic buffers.
2015-06-23 16:40:38 -07:00
Branimir Karadžić
3eb0659898
Cleanup.
2015-06-22 20:45:50 -07:00
Branimir Karadžić
5e0948c7a8
Cleanup.
2015-06-21 20:00:00 -07:00
Branimir Karadžić
8109de5461
Cleanup.
2015-06-20 14:27:59 -07:00
Branimir Karadžić
f2e8d6c239
Fixed variable shadowing warning.
2015-06-19 21:08:32 -07:00
Branimir Karadžić
4408e44515
Merge branch 'master' of cane:bkaradzic/bgfx into dev
2015-06-19 20:01:42 -07:00
Branimir Karadžić
a39ba04e26
Fixed Linux build.
2015-06-19 19:55:23 -07:00
Branimir Karadžić
d7a9b56dc6
Added ObjC amalgamated file.
2015-06-19 17:34:01 -07:00
Branimir Karadžić
5ebe50c705
Cleanup.
2015-06-18 22:33:06 -07:00
Branimir Karadžić
c80cc04445
Removed mapped constant buffers (it doesn't improve performance).
2015-06-18 20:39:16 -07:00
Branimir Karadžić
faf3164ecb
Fixed issue #436 .
2015-06-17 10:04:12 -07:00
Branimir Karadžić
527ab0bcc1
shaderc: Metal fixes.
2015-06-12 15:22:01 -07:00
Branimir Karadžić
3dd3a86a4d
Fixed amalgamated build.
2015-06-11 14:26:01 -07:00
Branimir Karadžić
85de7fa148
Fixed VS2008 build.
2015-06-11 20:16:38 -07:00
Branimir Karadžić
52cfaf0aaa
Added Metal renderer backend stub.
2015-06-11 09:38:17 -07:00
Kocsis Attila
e97be61a75
added iOS GL extension function import
2015-06-10 15:52:12 +02:00
Branimir Karadžić
ef143a1bb6
Fixed issue #429 .
2015-06-09 19:57:10 -07:00
Branimir Karadžić
466c76071a
Cleanup.
2015-06-05 10:43:43 -07:00
Branimir Karadžić
f81dadd9b8
Fixed shadowing variable warning.
2015-06-05 09:54:14 -07:00
Branimir Karadžić
d2204e5cf2
Merge pull request #423 from mendsley/vr_viewportfix
...
VR: Fix skewed viewports with buffered eye textures
2015-06-05 09:14:19 -07:00
Matthew Endsley
05d70ea99d
VR: Fix skewed viewports with buffered eye textures
...
Bug fix for #419
Viewport calculations need to take VR eye buffer size into
account. Noticable at the older 100px boundary. Skewing still
exists at newer 8px buffer, but is harder to notice.
Eventually causes pretty bad eye strain, though.
Easily reproduced by setting the buffer to something obscenely
large, such as 2048.
2015-06-05 02:12:24 -07:00
Matthew Endsley
9a1b1f892c
VR: Properly support MSAA in OVR builds
...
Fixes #338
Create the swap chain without MSAA, and the eye textures
with MSAA. The core issue was using the surface description
for the backbuffer for the DSV on the eye textures which did
not match.
This meethod follows both the oculus and openvr guidance on MSAA -
MSAA is configured on the eye render targets, but not on the swap
chain.
2015-06-05 00:30:05 -07:00
Branimir Karadžić
ad4b2f134f
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-06-04 22:26:09 -07:00
Branimir Karadžić
132b0c9a1b
Cleanup.
2015-06-04 22:24:45 -07:00
Branimir Karadžić
66ad074f90
Merge pull request #420 from mendsley/vr_eye_bleeding
...
VR: Add buffer between left/right eye textures
2015-06-04 19:23:59 -07:00
Matthew Endsley
9020994470
VR: Add buffer between left/right eye textures
...
This prevents bleeding across the individual viewports
when the oculus SDK applies distortion mapping. The current
reccommended values are 100px for SDK <= 0.5 and 8px for > 0.5
See: http://static.oculus.com/sdk-downloads/documents/0.6.0/Oculus_Developer_Guide.pdf
in the "Bugs Fixed Since the Last Release" section.
For an example of this artifact, see the correct scene render:
![Imgur](http://i.imgur.com/fZZExg8.jpg )
followed by a scene that bleeds the left eye into the right eye:
![Imgur](http://i.imgur.com/dZalmPS.jpg )
2015-06-04 18:44:31 -07:00
Matthew Endsley
acdaefb161
VR: Fix OVR_VERSION macro.
...
Was previously supplying (major,minor,build) when it is
actuall (product,major,minor).
For example, the 0.5.0 SDK has the following:
```
#define OVR_PRODUCT_VERSION 0
#define OVR_MAJOR_VERSION 5
#define OVR_MINOR_VERSION 0
#define OVR_PATCH_VERSION 1
#define OVR_BUILD_NUMBER 0
```
2015-06-04 18:41:35 -07:00
Matthew Endsley
1e604e8f38
VR: Add device resolution to HMD. Init at startup.
...
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
// rendering logic
}`
See the updated examples for details.
This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.
This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.
This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
e1a564ca72
Fixed noop renderer.
2015-06-02 23:29:26 -07:00
Branimir Karadžić
886dd485c0
Cleanup.
2015-05-30 15:58:45 -07:00
Branimir Karadžić
5d22798482
Patching GL shaders to avoid compiler warnings.
2015-05-30 10:07:07 -07:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Miodrag Milanovic
b925007b9d
Fix for MINGW compile (nw)
2015-05-27 12:27:00 +02:00
Mike Popoloski
b32fc0ec27
Fixing display bug when using flip-sequential swap effect.
2015-05-24 13:29:21 -04:00
Branimir Karadžić
d58d62401e
Added texture size check.
2015-05-24 10:20:21 -07:00
Branimir Karadžić
0c78fe8073
Cleanup.
2015-05-21 17:58:21 -07:00
Branimir Karadžić
a361918374
Fixed issue #392 .
2015-05-21 17:49:02 -07:00
Branimir Karadžić
cd234013ce
Fixed mach TLS issue.
2015-05-21 16:50:14 -07:00
Branimir Karadžić
57f61b7e32
Added ability to run in single-thread mode without rebuild.
2015-05-21 16:45:24 -07:00
Branimir Karadžić
ab22eca640
D3D9: Fixed clear quad.
2015-05-20 17:02:19 -07:00
Branimir Karadžić
2e56304280
Fixed leak in single-threaded mode.
2015-05-19 15:52:47 -07:00
Branimir Karadžić
2048aef329
Cleanup.
2015-05-18 20:34:21 -07:00
Branimir Karadžić
11868f704a
GLES31: Fixed image format test.
2015-05-18 20:24:37 -07:00
Branimir Karadžić
6b8964acf7
GL: Added image format test.
2015-05-18 14:35:05 -07:00
Branimir Karadžić
c4231c9731
Added framebuffer support test.
2015-05-18 12:39:42 -07:00
Matthew Endsley
b124334343
Map/Unmap constant buffers instead of using UpdateSubResource
...
(XB1) Drops GPU Busy % on spiral from 65% to 20%
(PC) Drops bgfx::d3d11::RendererContextD3D11::commitShaderConstants
CPU usage by 95% (11.21%->0.66%)
(PC) Overall decreases bgfx::d3d11::RenderContextD3D11::submit CPU
usage by another 34% (27.18%->17.90%)
2015-05-17 13:08:33 -07:00
Mike Popoloski
ad9e9fe111
Adding missing C99 API methods.
2015-05-16 19:07:10 -04:00
Branimir Karadžić
4b18beb082
Rollback #389 .
2015-05-15 20:08:38 -07:00
Branimir Karadžić
e348c08ebe
D3D11: Disable map constant buffers.
2015-05-15 19:48:36 -07:00
Branimir Karadžić
991a9604cb
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-05-15 16:49:59 -07:00
Branimir Karadžić
c957a3dd51
Fixed timer query.
2015-05-15 16:49:53 -07:00
Matthew Endsley
51875f88b0
Map/Unmap constant buffers instead of using UpdateSubResource
...
(XB1) Drops GPU Busy % on spiral from 65% to 20%
(PC) Drops bgfx::d3d11::RendererContextD3D11::commitShaderConstants
CPU usage by 95% (11.21%->0.66%)
(PC) Overall decreases bgfx::d3d11::RenderContextD3D11::submit CPU
usage by another 34% (27.18%->17.90%)
2015-05-15 13:38:43 -07:00
Branimir Karadžić
2a49e5a143
Added flush after render reset flag.
2015-05-15 13:14:35 -07:00
Branimir Karadžić
a8ef81ae4b
D3D11: Force draw indirect UAV format to be uint32x4.
2015-05-14 14:38:53 -07:00
Branimir Karadžić
f5d0a39dd0
Added buffer compute format flags.
2015-05-14 11:37:32 -07:00
Branimir Karadžić
cacb332b42
GL: Enabled texture check for all platforms.
2015-05-12 23:03:17 -07:00
Branimir Karadžić
8da183a2f1
Cleanup.
2015-05-12 17:25:09 -07:00
Branimir Karadžić
5e33eaf65b
Merge pull request #384 from bullno1/color-texture-format-detection
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Fix color texture format detection for webgl and gles < 3.0
2015-05-12 17:05:15 -07:00
Branimir Karadžić
e05eddce21
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-05-12 17:03:32 -07:00
Branimir Karadžić
7d50012dbe
Added GPU timer.
2015-05-12 17:03:25 -07:00
bullno1
0a3795ddfc
Fix color texture format detection for webgl and gles < 3.0
2015-05-13 03:05:33 +08:00
Jonathan Young
ee5d73a328
Reset glPixelStorei GL_UNPACK_ROW_LENGTH to 0 after texture upload, if it's been changed.
2015-05-12 13:09:31 +10:00
Branimir Karadžić
146829b057
Commenting out RenderDoc interface release. Issue #380 .
2015-05-11 18:23:02 -07:00
Branimir Karadžić
306b7060ca
Cleanup.
2015-05-11 18:17:43 -07:00
Branimir Karadžić
1dd602dd83
EGL: Fixed compile error.
2015-05-11 14:27:38 -07:00
Branimir Karadžić
a40281ea23
Reverted MinGW info queue fix. Doesn't work with TDM64-1 4.9.2. Pull request #377 .
2015-05-11 10:45:31 -07:00
Branimir Karadžić
e70ee88dc7
EGL: Initialize GLES2 when KHR_create_context is not available.
2015-05-10 11:45:49 -07:00
Branimir Karadžić
3afcd2c7c4
Merge pull request #377 from Leandros/mingw-patch-1
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fix building under mingw32-w64
2015-05-09 20:16:23 -07:00
Lars Viklund
b965f730c0
Create backbuffer RTVs honoring multisampling
...
When adding sRGB support for the backbuffer render target in D3D11,
the now explicitly specified RTV desc specifies a TEXTURE2D dimension.
For multisampled targets, this needs to be TEXTURE2DMS dimension.
This solves it by branching on the presence of MSAA in the reset flags but
could envisionably be obtained by looking at the desc of the backbuffer.
2015-05-10 01:14:43 +02:00
Arvid Gerstmann
3349d7334a
fix building under mingw32-w64
2015-05-09 02:33:08 +02:00
Branimir Karadžić
1aea6fc415
Detect RenderDoc presence when it's injected.
2015-05-08 11:49:18 -07:00
Branimir Karadžić
916693c29b
Fixed GLES 3.0+ build.
2015-05-08 10:39:56 -07:00
Branimir Karadžić
9e5e7d476b
Cleanup.
2015-05-06 07:46:59 -07:00
Ka-ming Chan
e4c15eac32
fixed sRGB-texture related compile erros for gles 2.0
2015-05-06 21:04:12 +08:00
Branimir Karadžić
f3f302a20b
GL: Create sRGB textures. D3D9: Enumerate sRGB textures.
2015-05-05 16:34:13 -07:00
Branimir Karadžić
d4cde9cbfa
GL: Added sRGB texture caps.
2015-05-04 20:57:22 -07:00
Branimir Karadžić
bd17691a41
Added sRGB texture caps.
2015-05-04 17:23:11 -07:00
Branimir Karadžić
76fa899c22
Merge pull request #373 from MikePopoloski/srgb
...
sRGB Support
2015-05-04 16:31:24 -07:00
Branimir Karadžić
33dc15476b
Updated RenderDoc header to v0.24.
2015-05-04 15:46:55 -07:00
Branimir Karadžić
d5c737924e
Added back buffer depth stencil pointer to platform data.
2015-05-04 14:05:04 -07:00
Branimir Karadžić
088bd06b04
Updated C99 API.
2015-05-03 00:01:33 -07:00
MikePopoloski
d5923e25fe
sRGB support for D3D9
2015-05-02 23:54:51 -04:00
MikePopoloski
8919b15468
Adding sRGB support for D3D11 and DDS.
2015-05-02 22:57:42 -04:00
Branimir Karadžić
a91232015f
Fixed warning.
2015-05-01 15:12:44 -07:00
Branimir Karadžić
3b66dfa5e8
Added indirect compute dispatch.
2015-05-01 14:54:23 -07:00
Branimir Karadžić
d7e362f7dd
Fixed warning.
2015-05-01 09:22:57 -07:00
Branimir Karadžić
b04af680ad
GL: Added draw indirect support.
2015-04-30 18:06:41 -07:00
Branimir Karadžić
2194728394
GL: Draw indirect WIP.
2015-04-29 23:20:21 -07:00
Branimir Karadžić
3a0f46fe3f
Fixed MinGW build.
2015-04-29 17:53:06 -07:00
Branimir Karadžić
d763196407
D3D11: Added draw indirect support.
2015-04-29 17:18:51 -07:00
Branimir Karadžić
80b6202ec0
Fixed switch without case warning.
2015-04-27 19:38:48 -07:00
Branimir Karadžić
38e6d2bbb3
GL: Fixed incomplete texture when using decompress fallback.
2015-04-26 15:23:33 -07:00
Branimir Karadžić
d804ca9023
Cleanup.
2015-04-26 11:34:33 -07:00
Mike Popoloski
9677f4a37c
Updating C99 API to support scaled textures.
2015-04-26 10:18:44 -04:00
Mike Popoloski
36ca5cbd18
Exposing flags param for C99 buffer creation methods.
2015-04-26 10:18:43 -04:00
Branimir Karadžić
ae497c58bb
Fixed OVR build.
2015-04-25 16:56:29 -07:00
Branimir Karadžić
e5ed5db1f1
Exposed software rasterizer.
2015-04-24 14:57:00 -07:00
Branimir Karadžić
5f9c6df918
Clear bgfx context in single-threaded mode.
2015-04-24 12:15:53 -07:00
Branimir Karadžić
72086ef80a
Fixed issue #360 .
2015-04-24 09:33:36 -07:00
Andrew Johnson
158799e79c
Fixes error C4701 in renderer_d3d11.cpp on VC12 build
...
renderer_d3d11.cpp(687, 0): error C4701: potentially uninitialized local variable 'adapter' used
2015-04-23 08:14:29 -07:00
Branimir Karadžić
4e431c99db
EGL: Fixed use extension use.
2015-04-22 21:39:20 -07:00
Branimir Karadžić
0aa27c112f
D3D11: Fixed default settings for user created device.
2015-04-22 15:30:01 -07:00
Branimir Karadžić
0da98e8645
Fixed creation of GLES3 textures with compute write flag.
2015-04-22 15:11:45 -07:00
Branimir Karadžić
d1093eace8
Fixed build.
2015-04-22 00:22:18 -07:00
Branimir Karadžić
391d96f4d8
Cleanup.
2015-04-21 20:44:46 -07:00
Branimir Karadžić
eea21fede2
Enabling KHR_debug on GLES.
2015-04-21 20:30:31 -07:00
Branimir Karadžić
f246fd29fa
Added texture caps flag for compute image formats.
2015-04-21 15:44:16 -07:00
Branimir Karadžić
ccb0f73308
Updated compute shader image formats.
2015-04-21 11:49:28 -07:00
Branimir Karadžić
db59a9d44d
Enabled texture*Lod for vertex shaders in GLES3+.
2015-04-21 10:58:35 -07:00
Branimir Karadžić
a528554e67
Cleanup passing platform window/context data.
2015-04-20 16:22:40 -07:00
Branimir Karadžić
11794da949
Cleanup.
2015-04-18 00:39:57 -07:00
Ka-ming Chan
9e7e143f21
Add GLSurfaceView / external EGLContext support on Android by skipping the creation of BGFX's eglContext if g_bgfxAndroidWindow is set to NULL
2015-04-18 15:26:17 +08:00
Branimir Karadžić
62d2d744f9
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-04-17 19:27:38 -07:00
Mike Popoloski
117571231a
Fixing crash on WP8 ARM
...
The ViewState struct is so big that it blows out the stack on ARM devices. This change promotes it to a member variable.
2015-04-17 22:06:09 -04:00
James Darpinian
b54d33cdf7
Initialize Oculus pose after reset.
...
Without this change the pose is uninitialized during the first frame which causes Oculus timewarp to warp the output in crazy ways.
2015-04-17 11:03:41 -07:00
James Darpinian
8a689fac0d
Switch Oculus distortion to high quality mode.
2015-04-17 11:03:04 -07:00
James Darpinian
ee649f682e
Fix crash on shutdown in HMD mode.
...
Presumably this crash is due to a bug in either the Oculus SDK or DirectX itself as changing the order of releasing these objects should not have any effect.
2015-04-17 10:55:47 -07:00
Branimir Karadžić
a555a112a6
Cleanup.
2015-04-16 21:53:26 -07:00
Branimir Karadžić
4bc2df890a
Make D3D11 work with outdated DXSDK.
2015-04-16 19:47:13 -07:00
Branimir Karadžić
a3a1127b4f
Fixed MinGW build.
2015-04-16 19:28:18 -07:00
Mike Popoloski
4bc2e4ec10
This MakeWindowAssociation block got moved to the wrong branch of #if.
2015-04-16 21:47:41 -04:00
Mike Popoloski
3ed95c81f2
Adding proper caps support for D3D11 feature levels.
2015-04-16 19:24:28 -04:00
Mike Popoloski
b234364df9
Special casing texture2DLod for SM 2.0 targets
...
tex2Dlod and related functions are not supported in shader model 2.0 (or D3D11 feature level 9_x). This commit just aliases them to a straight texture lookup, which doesn't do the same thing but at least it won't fail to compile.
2015-04-16 19:24:27 -04:00
Branimir Karadžić
5c7986ad38
GL: Reset state when switching from compute to draw.
2015-04-16 11:38:46 -07:00
Miodrag Milanovic
6ca4a77353
Fixed initialization order warning
2015-04-16 14:23:02 +02:00
Branimir Karadžić
12998fe580
Update OVR pose.
2015-04-15 21:52:31 -07:00
Branimir Karadžić
6edd804f7a
Cleanup.
2015-04-15 21:31:24 -07:00
Branimir Karadžić
66edb6c566
Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer.
2015-04-15 20:59:00 -07:00
Branimir Karadžić
4210fb0d64
Renamed reset flag.
2015-04-15 11:49:20 -07:00
Branimir Karadžić
9d91d3bbbc
Reversed instance data bindings. Issue #309 .
2015-04-15 10:37:00 -07:00
Branimir Karadžić
5ac092d036
Cleanup.
2015-04-14 22:05:20 -07:00
Branimir Karadžić
7bfe51d0d8
Added flip after submit reset flag.
2015-04-14 20:03:05 -07:00
Branimir Karadžić
87a5652b46
Added extra error checking when creating frame buffer.
2015-04-14 17:03:07 -07:00
Branimir Karadžić
63cc071a6e
D3D11: Fixed frame buffer auto resizing.
2015-04-14 17:02:41 -07:00
Branimir Karadžić
f3a17da8a8
GL: Cleanup FBO on destroy.
2015-04-14 17:02:04 -07:00
Branimir Karadžić
74fb466e92
Fixed issue #308 .
2015-04-14 17:01:35 -07:00
Branimir Karadžić
bff3ae937c
GL: Update frame buffer after reset.
2015-04-13 22:13:16 -07:00
Branimir Karadžić
c01a93e29d
Added support for automatic texture scaling by backbuffer ratio on backbuffer resize.
2015-04-13 18:39:38 -07:00
Branimir Karadžić
dedf75a89b
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
Branimir Karadžić
f203c872b1
Moved lcd/gcd and strideAlign functions from bgfx to bx.
2015-04-12 17:31:33 -07:00
Branimir Karadžić
bce1a52c42
Cleanup.
2015-04-12 16:26:59 -07:00
Branimir Karadžić
202fb0b36c
Fixed GL with BGRA extension and without texture swizzle extension.
2015-04-11 09:42:17 -07:00
Branimir Karadžić
a042d6f7b9
Fixed decoding of unsupported RGBA8/BGRA8 formats on D3D9/GL.
2015-04-11 00:17:49 -07:00
Branimir Karadžić
3362c31190
Merge pull request #331 from MikePopoloski/master
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Remove dependence on legacy DXSDK
2015-04-10 21:05:03 -07:00
Mike Popoloski
d6da31d7f8
Rebuilding all embedded shaders.
2015-04-10 22:55:13 -04:00
Mike Popoloski
bfb793b3dd
Fixing bug in compute shader macros
...
Buffer<> type in HLSL requires 't' registers, not 'b'. This probably worked by accident in old shader compiler but the latest version throws an error on it.
2015-04-10 22:48:07 -04:00
Branimir Karadžić
9aa304f86f
Cleanup.
2015-04-10 19:21:31 -07:00
Branimir Karadžić
328f980945
Cleanup.
2015-04-10 08:33:20 -07:00
Miodrag Milanovic
ab94f3df36
Fix compile for FreeBSD
2015-04-10 16:11:55 +02:00
Branimir Karadžić
c9cd5521bd
Fixed issue #327 (oops!).
2015-04-09 22:31:48 -07:00
Branimir Karadžić
da8a691163
Cleanup.
2015-04-09 21:57:05 -07:00
Branimir Karadžić
c15439b7cb
Added ability to continue when GL shader compilation fails. Issue #327 .
2015-04-09 20:36:52 -07:00
Branimir Karadžić
d94c38b7ef
Fixed issue #325 .
2015-04-09 20:03:59 -07:00
Branimir Karadžić
f24a84b8b1
Cleanup.
2015-04-09 19:38:51 -07:00
Branimir Karadžić
15206dc5a5
Fixed matrix cache size.
2015-04-09 17:36:36 -07:00
Mike Popoloski
e9f31b58d6
Allow the max draw call count to go above 65k.
2015-04-09 19:26:41 -04:00
Branimir Karadžić
5cd313e342
Cleanup.
2015-04-08 23:25:17 -07:00
Branimir Karadžić
c69f29cb36
D3D9: Fixed RGBA8 texture format.
2015-04-08 22:41:19 -07:00
Branimir Karadžić
a3a1ed112b
Fixed variable shadowing warning.
2015-04-08 22:40:51 -07:00
Branimir Karadžić
23114a821c
32-bit indices support WIP.
2015-04-08 19:59:48 -07:00
Branimir Karadžić
1824a3f5bd
Cleanup.
2015-04-08 14:16:02 -07:00
Branimir Karadžić
6fe02e7815
Fixed crash (Win7) when query IID_IDXGIDevice3 succeeds, but getting adapter fails.
2015-04-07 20:41:16 -07:00
Branimir Karadžić
c85c12b5cd
Fixed variable narrowing warnings.
2015-04-07 17:58:14 -07:00
Branimir Karadžić
288361b5c1
Pass all reset flags to glcontext.
2015-04-06 21:31:26 -07:00
Branimir Karadžić
c5a03233c0
Fixed shutdown sequence.
2015-04-06 18:22:15 -07:00
Miodrag Milanovic
9b71495507
Fix for :
...
error: array index 1 is past the end of the array (which contains 1 element) [-Werror,-Warray-bounds]
m_samplerFlags[stage][1] = UINT32_MAX;
2015-04-06 10:37:12 +02:00
Branimir Karadžić
1e8051fd00
Fixed variable shadowing.
2015-04-04 19:10:35 -07:00
Branimir Karadžić
4063b2a652
Cleanup.
2015-04-02 23:18:20 -07:00
Vas Crabb
9f1370c603
Fix leaks of autoreleased objects and allow building on OS X 10.6 Snow Leopard
2015-04-03 07:42:56 +11:00
Branimir Karadžić
46ad1aa51d
Merge pull request #317 from mendsley/d3d11_cb_align16
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D3D11 constant buffer must align ByteWidth to 16 bytes
2015-04-02 12:02:14 -07:00
Branimir Karadžić
2a725eca76
Made compute sort priority higher than sequence.
2015-04-02 11:58:24 -07:00