..
amalgamated.cpp
bgfx.cpp
Added buffer compute format flags.
2015-05-14 11:37:32 -07:00
bgfx_compute.sh
Added indirect compute dispatch.
2015-05-01 14:54:23 -07:00
bgfx_p.h
Added buffer compute format flags.
2015-05-14 11:37:32 -07:00
bgfx_shader.sh
Cleanup.
2015-04-16 21:53:26 -07:00
charset.h
config.h
Added indirect compute dispatch.
2015-05-01 14:54:23 -07:00
fs_clear0.bin.h
Cleanup.
2015-05-11 18:17:43 -07:00
fs_clear0.sc
Cleanup.
2015-05-11 18:17:43 -07:00
fs_clear1.bin.h
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
fs_clear1.sc
fs_clear2.bin.h
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
fs_clear2.sc
fs_clear3.bin.h
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
fs_clear3.sc
fs_clear4.bin.h
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
fs_clear4.sc
Updated copyright year.
2015-01-02 14:43:11 -08:00
fs_clear5.bin.h
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
fs_clear5.sc
fs_clear6.bin.h
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
fs_clear6.sc
fs_clear7.bin.h
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
fs_clear7.sc
fs_debugfont.bin.h
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
fs_debugfont.sc
glcontext_eagl.h
Pass all reset flags to glcontext.
2015-04-06 21:31:26 -07:00
glcontext_eagl.mm
Cleanup passing platform window/context data.
2015-04-20 16:22:40 -07:00
glcontext_egl.cpp
EGL: Fixed compile error.
2015-05-11 14:27:38 -07:00
glcontext_egl.h
Fixed creation of GLES3 textures with compute write flag.
2015-04-22 15:11:45 -07:00
glcontext_glx.cpp
Cleanup passing platform window/context data.
2015-04-20 16:22:40 -07:00
glcontext_glx.h
Pass all reset flags to glcontext.
2015-04-06 21:31:26 -07:00
glcontext_nsgl.h
Pass all reset flags to glcontext.
2015-04-06 21:31:26 -07:00
glcontext_nsgl.mm
Cleanup passing platform window/context data.
2015-04-20 16:22:40 -07:00
glcontext_ppapi.cpp
Pass all reset flags to glcontext.
2015-04-06 21:31:26 -07:00
glcontext_ppapi.h
Pass all reset flags to glcontext.
2015-04-06 21:31:26 -07:00
glcontext_wgl.cpp
Fixed GLES 3.0+ build.
2015-05-08 10:39:56 -07:00
glcontext_wgl.h
Pass all reset flags to glcontext.
2015-04-06 21:31:26 -07:00
glimports.h
Added flush after render reset flag.
2015-05-15 13:14:35 -07:00
image.cpp
sRGB support for D3D9
2015-05-02 23:54:51 -04:00
image.h
Adding sRGB support for D3D11 and DDS.
2015-05-02 22:57:42 -04:00
makefile
ovr.cpp
Fixed switch without case warning.
2015-04-27 19:38:48 -07:00
ovr.h
Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer.
2015-04-15 20:59:00 -07:00
renderdoc.cpp
Updated RenderDoc header to v0.24.
2015-05-04 15:46:55 -07:00
renderdoc.h
renderer.h
Fixing crash on WP8 ARM
2015-04-17 22:06:09 -04:00
renderer_d3d.h
renderer_d3d9.cpp
Added flush after render reset flag.
2015-05-15 13:14:35 -07:00
renderer_d3d9.h
Added buffer compute format flags.
2015-05-14 11:37:32 -07:00
renderer_d3d11.cpp
Map/Unmap constant buffers instead of using UpdateSubResource
2015-05-15 13:38:43 -07:00
renderer_d3d11.h
Added buffer compute format flags.
2015-05-14 11:37:32 -07:00
renderer_d3d12.cpp
renderer_gl.cpp
Added flush after render reset flag.
2015-05-15 13:14:35 -07:00
renderer_gl.h
Added buffer compute format flags.
2015-05-14 11:37:32 -07:00
renderer_null.cpp
Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer.
2015-04-15 20:59:00 -07:00
renderer_vk.cpp
varying.def.sc
vertexdecl.cpp
vertexdecl.h
vs_clear.bin.h
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
vs_clear.sc
vs_debugfont.bin.h
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
vs_debugfont.sc