mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Added buffer compute format flags.
This commit is contained in:
parent
65ac7c33f5
commit
f5d0a39dd0
11 changed files with 166 additions and 100 deletions
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@ -706,7 +706,7 @@ BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, u
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* NOTE:
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* Only 16-bit index buffer is supported.
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*/
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BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint8_t _flags);
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BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags);
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/**
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* Destroy static index buffer.
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@ -720,7 +720,7 @@ BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle);
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* @param _decl Vertex declaration.
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* @returns Static vertex buffer handle.
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*/
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BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
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BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
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/**
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* Destroy static vertex buffer.
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@ -737,7 +737,7 @@ BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle);
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* NOTE:
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* Only 16-bit index buffer is supported.
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*/
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BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint8_t _flags);
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BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags);
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/**
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* Create dynamic index buffer and initialized it.
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@ -747,7 +747,7 @@ BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(u
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* NOTE:
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* Only 16-bit index buffer is supported.
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*/
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BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint8_t _flags);
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BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags);
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/**
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* Update dynamic index buffer.
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@ -770,7 +770,7 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand
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* @param _num Number of vertices.
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* @param _decl Vertex declaration.
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*/
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
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/**
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* Create dynamic vertex buffer and initialize it.
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@ -778,7 +778,7 @@ BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer
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* @param _mem Vertex buffer data.
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* @param _decl Vertex declaration.
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*/
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
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/**
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* Update dynamic vertex buffer.
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@ -684,7 +684,7 @@ namespace bgfx
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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///
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IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags = BGFX_BUFFER_NONE);
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IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags = BGFX_BUFFER_NONE);
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/// Destroy static index buffer.
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void destroyIndexBuffer(IndexBufferHandle _handle);
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@ -695,7 +695,7 @@ namespace bgfx
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/// @param _decl Vertex declaration.
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/// @returns Static vertex buffer handle.
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///
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VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
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VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE);
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/// Destroy static vertex buffer.
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///
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@ -719,7 +719,7 @@ namespace bgfx
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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///
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags = BGFX_BUFFER_NONE);
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags = BGFX_BUFFER_NONE);
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/// Create dynamic index buffer and initialized it.
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///
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@ -737,7 +737,7 @@ namespace bgfx
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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///
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DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags = BGFX_BUFFER_NONE);
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DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags = BGFX_BUFFER_NONE);
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/// Update dynamic index buffer.
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///
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@ -769,7 +769,7 @@ namespace bgfx
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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///
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE);
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/// Create dynamic vertex buffer and initialize it.
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///
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@ -788,7 +788,7 @@ namespace bgfx
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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///
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DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
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DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE);
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/// Update dynamic vertex buffer.
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void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem);
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@ -221,12 +221,31 @@
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#define BGFX_DEBUG_TEXT UINT32_C(0x00000008)
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///
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#define BGFX_BUFFER_NONE UINT8_C(0x00)
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#define BGFX_BUFFER_COMPUTE_READ UINT8_C(0x01)
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#define BGFX_BUFFER_COMPUTE_WRITE UINT8_C(0x02)
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#define BGFX_BUFFER_DRAW_INDIRECT UINT8_C(0x04)
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#define BGFX_BUFFER_ALLOW_RESIZE UINT8_C(0x08)
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#define BGFX_BUFFER_INDEX32 UINT8_C(0x10)
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#define BGFX_BUFFER_NONE UINT16_C(0x0000)
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#define BGFX_BUFFER_COMPUTE_FORMAT_8x1 UINT16_C(0x0001)
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#define BGFX_BUFFER_COMPUTE_FORMAT_8x2 UINT16_C(0x0002)
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#define BGFX_BUFFER_COMPUTE_FORMAT_8x4 UINT16_C(0x0003)
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#define BGFX_BUFFER_COMPUTE_FORMAT_16x1 UINT16_C(0x0004)
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#define BGFX_BUFFER_COMPUTE_FORMAT_16x2 UINT16_C(0x0005)
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#define BGFX_BUFFER_COMPUTE_FORMAT_16x4 UINT16_C(0x0006)
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#define BGFX_BUFFER_COMPUTE_FORMAT_32x1 UINT16_C(0x0007)
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#define BGFX_BUFFER_COMPUTE_FORMAT_32x2 UINT16_C(0x0008)
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#define BGFX_BUFFER_COMPUTE_FORMAT_32x4 UINT16_C(0x0009)
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#define BGFX_BUFFER_COMPUTE_FORMAT_SHIFT 0
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#define BGFX_BUFFER_COMPUTE_FORMAT_MASK UINT16_C(0x000f)
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#define BGFX_BUFFER_COMPUTE_TYPE_UINT UINT16_C(0x0010)
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#define BGFX_BUFFER_COMPUTE_TYPE_INT UINT16_C(0x0020)
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#define BGFX_BUFFER_COMPUTE_TYPE_FLOAT UINT16_C(0x0030)
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#define BGFX_BUFFER_COMPUTE_TYPE_SHIFT 4
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#define BGFX_BUFFER_COMPUTE_TYPE_MASK UINT16_C(0x0030)
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#define BGFX_BUFFER_COMPUTE_READ UINT16_C(0x0100)
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#define BGFX_BUFFER_COMPUTE_WRITE UINT16_C(0x0200)
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#define BGFX_BUFFER_DRAW_INDIRECT UINT16_C(0x0400)
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#define BGFX_BUFFER_ALLOW_RESIZE UINT16_C(0x0800)
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#define BGFX_BUFFER_INDEX32 UINT16_C(0x1000)
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#define BGFX_BUFFER_COMPUTE_READ_WRITE (BGFX_BUFFER_COMPUTE_READ | BGFX_BUFFER_COMPUTE_WRITE)
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///
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32
src/bgfx.cpp
32
src/bgfx.cpp
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@ -1540,7 +1540,7 @@ again:
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Memory* mem;
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_cmdbuf.read(mem);
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uint8_t flags;
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uint16_t flags;
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_cmdbuf.read(flags);
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m_renderCtx->createIndexBuffer(handle, mem, flags);
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@ -1590,7 +1590,7 @@ again:
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VertexDeclHandle declHandle;
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_cmdbuf.read(declHandle);
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uint8_t flags;
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uint16_t flags;
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_cmdbuf.read(flags);
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m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
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@ -1616,7 +1616,7 @@ again:
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uint32_t size;
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_cmdbuf.read(size);
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uint8_t flags;
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uint16_t flags;
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_cmdbuf.read(flags);
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m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
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uint32_t size;
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_cmdbuf.read(size);
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uint8_t flags;
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uint16_t flags;
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_cmdbuf.read(flags);
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m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
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s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
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}
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IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags)
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IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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s_ctx->destroyIndexBuffer(_handle);
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}
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VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags)
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VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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s_ctx->destroyVertexBuffer(_handle);
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}
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags)
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
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{
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BGFX_CHECK_MAIN_THREAD();
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return s_ctx->createDynamicIndexBuffer(_num, _flags);
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}
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DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags)
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DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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s_ctx->destroyDynamicIndexBuffer(_handle);
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}
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags)
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
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return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
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}
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DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags)
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DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
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}
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BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint8_t _flags)
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BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
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{
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union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
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handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
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bgfx::destroyIndexBuffer(handle.cpp);
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}
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BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
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BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
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{
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const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
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union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
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bgfx::destroyVertexBuffer(handle.cpp);
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}
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BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint8_t _flags)
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BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
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{
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union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
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handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
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return handle.c;
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}
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BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint8_t _flags)
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BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
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{
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union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
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handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
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bgfx::destroyDynamicIndexBuffer(handle.cpp);
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}
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
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{
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const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
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union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
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return handle.c;
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}
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
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{
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const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
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union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
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40
src/bgfx_p.h
40
src/bgfx_p.h
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@ -1185,7 +1185,7 @@ namespace bgfx
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uint32_t m_offset;
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uint32_t m_size;
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uint32_t m_startIndex;
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uint8_t m_flags;
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uint16_t m_flags;
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};
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struct DynamicVertexBuffer
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@ -1197,7 +1197,7 @@ namespace bgfx
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uint32_t m_numVertices;
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uint16_t m_stride;
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VertexDeclHandle m_decl;
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uint8_t m_flags;
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uint16_t m_flags;
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};
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BX_ALIGN_DECL_CACHE_LINE(struct) Frame
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@ -1847,16 +1847,16 @@ namespace bgfx
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virtual RendererType::Enum getRendererType() const = 0;
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virtual const char* getRendererName() const = 0;
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virtual void flip(HMD& _hmd) = 0;
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virtual void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) = 0;
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virtual void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) = 0;
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virtual void destroyIndexBuffer(IndexBufferHandle _handle) = 0;
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virtual void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) = 0;
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virtual void destroyVertexDecl(VertexDeclHandle _handle) = 0;
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virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) = 0;
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virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) = 0;
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virtual void destroyVertexBuffer(VertexBufferHandle _handle) = 0;
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virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0;
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virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) = 0;
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virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
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virtual void destroyDynamicIndexBuffer(IndexBufferHandle _handle) = 0;
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virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0;
|
||||
virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) = 0;
|
||||
virtual void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
|
||||
virtual void destroyDynamicVertexBuffer(VertexBufferHandle _handle) = 0;
|
||||
virtual void createShader(ShaderHandle _handle, Memory* _mem) = 0;
|
||||
|
@ -1994,7 +1994,7 @@ namespace bgfx
|
|||
return NULL;
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags) )
|
||||
BGFX_API_FUNC(IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags) )
|
||||
{
|
||||
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
|
||||
|
||||
|
@ -2035,7 +2035,7 @@ namespace bgfx
|
|||
return declHandle;
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t flags) )
|
||||
BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags) )
|
||||
{
|
||||
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
|
||||
|
||||
|
@ -2051,7 +2051,7 @@ namespace bgfx
|
|||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_mem);
|
||||
cmdbuf.write(declHandle);
|
||||
cmdbuf.write(flags);
|
||||
cmdbuf.write(_flags);
|
||||
}
|
||||
|
||||
return handle;
|
||||
|
@ -2078,7 +2078,7 @@ namespace bgfx
|
|||
m_vertexBufferHandle.free(_handle.idx);
|
||||
}
|
||||
|
||||
uint64_t allocDynamicIndexBuffer(uint32_t _size, uint8_t _flags)
|
||||
uint64_t allocDynamicIndexBuffer(uint32_t _size, uint16_t _flags)
|
||||
{
|
||||
uint64_t ptr = m_dynIndexBufferAllocator.alloc(_size);
|
||||
if (ptr == NonLocalAllocator::invalidBlock)
|
||||
|
@ -2102,7 +2102,7 @@ namespace bgfx
|
|||
return ptr;
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags) )
|
||||
BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags) )
|
||||
{
|
||||
DynamicIndexBufferHandle handle = BGFX_INVALID_HANDLE;
|
||||
const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
|
||||
|
@ -2150,7 +2150,7 @@ namespace bgfx
|
|||
return handle;
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags) )
|
||||
BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags) )
|
||||
{
|
||||
BX_CHECK(0 == (_flags & BGFX_BUFFER_COMPUTE_READ_WRITE), "Cannot initialize compute buffer from CPU.");
|
||||
const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
|
||||
|
@ -2227,7 +2227,7 @@ namespace bgfx
|
|||
m_dynamicIndexBufferHandle.free(_handle.idx);
|
||||
}
|
||||
|
||||
uint64_t allocDynamicVertexBuffer(uint32_t _size, uint8_t _flags)
|
||||
uint64_t allocDynamicVertexBuffer(uint32_t _size, uint16_t _flags)
|
||||
{
|
||||
uint64_t ptr = m_dynVertexBufferAllocator.alloc(_size);
|
||||
if (ptr == NonLocalAllocator::invalidBlock)
|
||||
|
@ -2252,7 +2252,7 @@ namespace bgfx
|
|||
return ptr;
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags) )
|
||||
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags) )
|
||||
{
|
||||
DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE;
|
||||
uint32_t size = bx::strideAlign16(_num*_decl.m_stride, _decl.m_stride);
|
||||
|
@ -2299,7 +2299,7 @@ namespace bgfx
|
|||
return handle;
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags) )
|
||||
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags) )
|
||||
{
|
||||
uint32_t numVertices = _mem->size/_decl.m_stride;
|
||||
BX_CHECK(numVertices <= UINT16_MAX, "Num vertices exceeds maximum (num %d, max %d).", numVertices, UINT16_MAX);
|
||||
|
@ -2404,7 +2404,8 @@ namespace bgfx
|
|||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_size);
|
||||
cmdbuf.write(uint8_t(BGFX_BUFFER_NONE) );
|
||||
uint16_t flags = BGFX_BUFFER_NONE;
|
||||
cmdbuf.write(flags);
|
||||
|
||||
tib = (TransientIndexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientIndexBuffer)+_size);
|
||||
tib->data = (uint8_t*)&tib[1];
|
||||
|
@ -2459,7 +2460,8 @@ namespace bgfx
|
|||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_size);
|
||||
cmdbuf.write(false);
|
||||
uint16_t flags = BGFX_BUFFER_NONE;
|
||||
cmdbuf.write(flags);
|
||||
|
||||
tvb = (TransientVertexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientVertexBuffer)+_size);
|
||||
tvb->data = (uint8_t*)&tvb[1];
|
||||
|
@ -2535,8 +2537,8 @@ namespace bgfx
|
|||
BX_WARN(isValid(handle), "Failed to allocate draw indirect buffer handle.");
|
||||
if (isValid(handle) )
|
||||
{
|
||||
uint32_t size = _num * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
||||
uint8_t flags = BGFX_BUFFER_DRAW_INDIRECT;
|
||||
uint32_t size = _num * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
||||
uint16_t flags = BGFX_BUFFER_DRAW_INDIRECT;
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
|
|
|
@ -1110,7 +1110,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
return BGFX_RENDERER_DIRECT3D11_NAME;
|
||||
}
|
||||
|
||||
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) BX_OVERRIDE
|
||||
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
|
||||
{
|
||||
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
|
||||
}
|
||||
|
@ -1131,7 +1131,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
{
|
||||
}
|
||||
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) BX_OVERRIDE
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
|
||||
{
|
||||
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
|
||||
}
|
||||
|
@ -1141,7 +1141,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE
|
||||
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
|
||||
{
|
||||
m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
|
||||
}
|
||||
|
@ -1156,7 +1156,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
|
||||
{
|
||||
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
||||
m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
|
||||
|
@ -1468,7 +1468,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
{
|
||||
ovrPreReset();
|
||||
|
||||
m_gpuTimer.destroy();
|
||||
m_gpuTimer.preReset();
|
||||
|
||||
if (NULL == g_platformData.backBufferDS)
|
||||
{
|
||||
|
@ -1512,7 +1512,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
DX_RELEASE(color, 0);
|
||||
}
|
||||
|
||||
m_gpuTimer.create();
|
||||
m_gpuTimer.postReset();
|
||||
|
||||
ovrPostReset();
|
||||
|
||||
|
@ -2691,7 +2691,27 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
s_renderD3D11 = NULL;
|
||||
}
|
||||
|
||||
void BufferD3D11::create(uint32_t _size, void* _data, uint8_t _flags, uint16_t _stride, bool _vertex)
|
||||
struct UavFormat
|
||||
{
|
||||
DXGI_FORMAT format[3];
|
||||
uint32_t stride;
|
||||
};
|
||||
|
||||
static const UavFormat s_uavFormat[] =
|
||||
{ // BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
|
||||
{ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
|
||||
{ { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1
|
||||
{ { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2
|
||||
{ { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4
|
||||
{ { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1
|
||||
{ { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2
|
||||
{ { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4
|
||||
{ { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1
|
||||
{ { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2
|
||||
{ { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4
|
||||
};
|
||||
|
||||
void BufferD3D11::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
|
||||
{
|
||||
m_uav = NULL;
|
||||
m_size = _size;
|
||||
|
@ -2714,14 +2734,37 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
;
|
||||
desc.StructureByteStride = 0;
|
||||
|
||||
const DXGI_FORMAT indexFormat = 0 == (_flags & BGFX_BUFFER_INDEX32)
|
||||
? DXGI_FORMAT_R16_UINT
|
||||
: DXGI_FORMAT_R32_UINT
|
||||
;
|
||||
const DXGI_FORMAT format = _vertex
|
||||
? DXGI_FORMAT_R32G32B32A32_FLOAT
|
||||
: indexFormat
|
||||
;
|
||||
DXGI_FORMAT format;
|
||||
uint32_t stride;
|
||||
|
||||
uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
|
||||
if (0 == uavFormat)
|
||||
{
|
||||
if (_vertex)
|
||||
{
|
||||
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
stride = 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (0 == (_flags & BGFX_BUFFER_INDEX32) )
|
||||
{
|
||||
format = DXGI_FORMAT_R16_UINT;
|
||||
stride = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
format = DXGI_FORMAT_R32_UINT;
|
||||
stride = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK ) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
|
||||
format = s_uavFormat[uavFormat].format[uavType];
|
||||
stride = s_uavFormat[uavFormat].stride;
|
||||
}
|
||||
|
||||
ID3D11Device* device = s_renderD3D11->m_device;
|
||||
|
||||
|
@ -2740,7 +2783,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
uavd.Format = format;
|
||||
uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
|
||||
uavd.Buffer.FirstElement = 0;
|
||||
uavd.Buffer.NumElements = m_size / 16;
|
||||
uavd.Buffer.NumElements = m_size / stride;
|
||||
uavd.Buffer.Flags = 0;
|
||||
DX_CHECK(device->CreateUnorderedAccessView(m_ptr
|
||||
, &uavd
|
||||
|
@ -2779,7 +2822,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
srvd.Format = format;
|
||||
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
|
||||
srvd.Buffer.FirstElement = 0;
|
||||
srvd.Buffer.NumElements = m_size / 16;
|
||||
srvd.Buffer.NumElements = m_size / stride;
|
||||
DX_CHECK(device->CreateShaderResourceView(m_ptr
|
||||
, &srvd
|
||||
, &m_srv
|
||||
|
@ -2841,7 +2884,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
#endif // 0
|
||||
}
|
||||
|
||||
void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags)
|
||||
void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
|
||||
{
|
||||
m_decl = _declHandle;
|
||||
uint16_t stride = isValid(_declHandle)
|
||||
|
@ -3476,7 +3519,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
}
|
||||
}
|
||||
|
||||
void TimerQueryD3D11::create()
|
||||
void TimerQueryD3D11::postReset()
|
||||
{
|
||||
ID3D11Device* device = s_renderD3D11->m_device;
|
||||
|
||||
|
@ -3496,9 +3539,10 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
|
||||
m_elapsed = 0;
|
||||
m_frequency = 1;
|
||||
m_control.reset();
|
||||
}
|
||||
|
||||
void TimerQueryD3D11::destroy()
|
||||
void TimerQueryD3D11::preReset()
|
||||
{
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
|
||||
{
|
||||
|
@ -4143,13 +4187,13 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
}
|
||||
else
|
||||
{
|
||||
deviceCtx->IASetVertexBuffers(1, 0, NULL, NULL, NULL);
|
||||
deviceCtx->IASetVertexBuffers(1, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
|
||||
setInputLayout(vertexDecl, m_program[programIdx], 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
deviceCtx->IASetVertexBuffers(0, 0, NULL, NULL, NULL);
|
||||
deviceCtx->IASetVertexBuffers(0, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -92,7 +92,7 @@ namespace bgfx { namespace d3d11
|
|||
{
|
||||
}
|
||||
|
||||
void create(uint32_t _size, void* _data, uint8_t _flags, uint16_t _stride = 0, bool _vertex = false);
|
||||
void create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride = 0, bool _vertex = false);
|
||||
void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
|
||||
|
||||
void destroy()
|
||||
|
@ -111,7 +111,7 @@ namespace bgfx { namespace d3d11
|
|||
ID3D11ShaderResourceView* m_srv;
|
||||
ID3D11UnorderedAccessView* m_uav;
|
||||
uint32_t m_size;
|
||||
uint8_t m_flags;
|
||||
uint16_t m_flags;
|
||||
bool m_dynamic;
|
||||
};
|
||||
|
||||
|
@ -124,7 +124,7 @@ namespace bgfx { namespace d3d11
|
|||
{
|
||||
}
|
||||
|
||||
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags);
|
||||
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags);
|
||||
|
||||
VertexDeclHandle m_decl;
|
||||
};
|
||||
|
@ -304,8 +304,8 @@ namespace bgfx { namespace d3d11
|
|||
{
|
||||
}
|
||||
|
||||
void create();
|
||||
void destroy();
|
||||
void postReset();
|
||||
void preReset();
|
||||
void begin();
|
||||
void end();
|
||||
bool get();
|
||||
|
|
|
@ -686,7 +686,7 @@ namespace bgfx { namespace d3d9
|
|||
return BGFX_RENDERER_DIRECT3D9_NAME;
|
||||
}
|
||||
|
||||
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) BX_OVERRIDE
|
||||
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
|
||||
{
|
||||
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
|
||||
}
|
||||
|
@ -706,7 +706,7 @@ namespace bgfx { namespace d3d9
|
|||
m_vertexDecls[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t /*_flags*/) BX_OVERRIDE
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t /*_flags*/) BX_OVERRIDE
|
||||
{
|
||||
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
}
|
||||
|
@ -716,7 +716,7 @@ namespace bgfx { namespace d3d9
|
|||
m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE
|
||||
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
|
||||
{
|
||||
m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
|
||||
}
|
||||
|
@ -731,7 +731,7 @@ namespace bgfx { namespace d3d9
|
|||
m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t /*_flags*/) BX_OVERRIDE
|
||||
{
|
||||
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
||||
m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
|
@ -1239,7 +1239,7 @@ namespace bgfx { namespace d3d9
|
|||
|
||||
capturePreReset();
|
||||
|
||||
m_gpuTimer.destroy();
|
||||
m_gpuTimer.preReset();
|
||||
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
||||
{
|
||||
|
@ -1268,7 +1268,7 @@ namespace bgfx { namespace d3d9
|
|||
DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
|
||||
DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
|
||||
|
||||
m_gpuTimer.create();
|
||||
m_gpuTimer.postReset();
|
||||
|
||||
capturePostReset();
|
||||
|
||||
|
@ -1797,7 +1797,7 @@ namespace bgfx { namespace d3d9
|
|||
s_renderD3D9 = NULL;
|
||||
}
|
||||
|
||||
void IndexBufferD3D9::create(uint32_t _size, void* _data, uint8_t _flags)
|
||||
void IndexBufferD3D9::create(uint32_t _size, void* _data, uint16_t _flags)
|
||||
{
|
||||
m_size = _size;
|
||||
m_flags = _flags;
|
||||
|
@ -2897,7 +2897,7 @@ namespace bgfx { namespace d3d9
|
|||
) );
|
||||
}
|
||||
|
||||
void TimerQueryD3D9::create()
|
||||
void TimerQueryD3D9::postReset()
|
||||
{
|
||||
IDirect3DDevice9* device = s_renderD3D9->m_device;
|
||||
|
||||
|
@ -2912,9 +2912,10 @@ namespace bgfx { namespace d3d9
|
|||
|
||||
m_elapsed = 0;
|
||||
m_frequency = 1;
|
||||
m_control.reset();
|
||||
}
|
||||
|
||||
void TimerQueryD3D9::destroy()
|
||||
void TimerQueryD3D9::preReset()
|
||||
{
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
|
||||
{
|
||||
|
|
|
@ -135,7 +135,7 @@ namespace bgfx { namespace d3d9
|
|||
{
|
||||
}
|
||||
|
||||
void create(uint32_t _size, void* _data, uint8_t _flags);
|
||||
void create(uint32_t _size, void* _data, uint16_t _flags);
|
||||
void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false)
|
||||
{
|
||||
void* buffer;
|
||||
|
@ -164,7 +164,7 @@ namespace bgfx { namespace d3d9
|
|||
|
||||
IDirect3DIndexBuffer9* m_ptr;
|
||||
uint32_t m_size;
|
||||
uint8_t m_flags;
|
||||
uint16_t m_flags;
|
||||
bool m_dynamic;
|
||||
};
|
||||
|
||||
|
@ -396,8 +396,8 @@ namespace bgfx { namespace d3d9
|
|||
{
|
||||
}
|
||||
|
||||
void create();
|
||||
void destroy();
|
||||
void postReset();
|
||||
void preReset();
|
||||
void begin();
|
||||
void end();
|
||||
bool get();
|
||||
|
|
|
@ -1716,7 +1716,7 @@ namespace bgfx { namespace gl
|
|||
}
|
||||
}
|
||||
|
||||
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) BX_OVERRIDE
|
||||
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
|
||||
{
|
||||
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
|
||||
}
|
||||
|
@ -1737,7 +1737,7 @@ namespace bgfx { namespace gl
|
|||
{
|
||||
}
|
||||
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) BX_OVERRIDE
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
|
||||
{
|
||||
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
|
||||
}
|
||||
|
@ -1747,7 +1747,7 @@ namespace bgfx { namespace gl
|
|||
m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE
|
||||
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
|
||||
{
|
||||
m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
|
||||
}
|
||||
|
@ -1762,7 +1762,7 @@ namespace bgfx { namespace gl
|
|||
m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
|
||||
{
|
||||
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
||||
m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
|
||||
|
|
|
@ -869,7 +869,7 @@ namespace bgfx { namespace gl
|
|||
|
||||
struct IndexBufferGL
|
||||
{
|
||||
void create(uint32_t _size, void* _data, uint8_t _flags)
|
||||
void create(uint32_t _size, void* _data, uint16_t _flags)
|
||||
{
|
||||
m_size = _size;
|
||||
m_flags = _flags;
|
||||
|
@ -907,12 +907,12 @@ namespace bgfx { namespace gl
|
|||
GLuint m_id;
|
||||
uint32_t m_size;
|
||||
VaoCacheRef m_vcref;
|
||||
uint8_t m_flags;
|
||||
uint16_t m_flags;
|
||||
};
|
||||
|
||||
struct VertexBufferGL
|
||||
{
|
||||
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags)
|
||||
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
|
||||
{
|
||||
m_size = _size;
|
||||
m_decl = _declHandle;
|
||||
|
|
Loading…
Reference in a new issue