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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Added png/jpg/tga/etc. to load texture utility function.
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parent
0305ba0bda
commit
65ac7c33f5
1 changed files with 66 additions and 2 deletions
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@ -15,6 +15,7 @@ namespace stl = tinystl;
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#include <bgfx.h>
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#include <bx/readerwriter.h>
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#include <bx/fpumath.h>
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#include <bx/string.h>
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#include "entry/entry.h"
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#include <ib-compress/indexbufferdecompression.h>
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@ -62,6 +63,26 @@ static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePa
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return NULL;
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}
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static void* loadMem(bx::FileReaderI* _reader, bx::ReallocatorI* _allocator, const char* _filePath, uint32_t* _size)
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{
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if (0 == bx::open(_reader, _filePath) )
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{
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uint32_t size = (uint32_t)bx::getSize(_reader);
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void* data = BX_ALLOC(_allocator, size);
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bx::read(_reader, data, size);
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bx::close(_reader);
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if (NULL != _size)
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{
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*_size = size;
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}
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return data;
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}
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return NULL;
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}
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static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
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{
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char filePath[512];
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@ -112,15 +133,58 @@ bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
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return loadProgram(entry::getFileReader(), _vsName, _fsName);
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}
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typedef unsigned char stbi_uc;
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extern "C" stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
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bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
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{
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char filePath[512];
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strcpy(filePath, "textures/");
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strcat(filePath, _name);
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const bgfx::Memory* mem = loadMem(_reader, filePath);
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if (NULL != bx::stristr(_name, ".dds")
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|| NULL != bx::stristr(_name, ".pvr")
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|| NULL != bx::stristr(_name, ".ktx") )
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{
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const bgfx::Memory* mem = loadMem(_reader, filePath);
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return bgfx::createTexture(mem, _flags, _skip, _info);
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}
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return bgfx::createTexture(mem, _flags, _skip, _info);
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bx::ReallocatorI* allocator = entry::getAllocator();
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uint32_t size;
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void* data = loadMem(_reader, allocator, filePath, &size);
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int width;
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int height;
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int comp;
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uint8_t* img = NULL;
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img = stbi_load_from_memory( (uint8_t*)data, size, &width, &height, &comp, 4);
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BX_FREE(allocator, data);
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bgfx::TextureHandle handle = bgfx::createTexture2D(uint16_t(width), uint16_t(height), 1
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, bgfx::TextureFormat::RGBA8
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, _flags
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, bgfx::copy(img, width*height*4)
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);
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free(img);
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if (NULL != _info)
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{
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bgfx::calcTextureSize(*_info
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, uint16_t(width)
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, uint16_t(height)
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, 0
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, false
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, 1
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, bgfx::TextureFormat::RGBA8
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);
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}
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return handle;
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}
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bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
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