diff --git a/include/bgfx.c99.h b/include/bgfx.c99.h index c1ec9c23..e90df6aa 100644 --- a/include/bgfx.c99.h +++ b/include/bgfx.c99.h @@ -706,7 +706,7 @@ BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, u * NOTE: * Only 16-bit index buffer is supported. */ -BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint8_t _flags); +BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags); /** * Destroy static index buffer. @@ -720,7 +720,7 @@ BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle); * @param _decl Vertex declaration. * @returns Static vertex buffer handle. */ -BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags); +BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags); /** * Destroy static vertex buffer. @@ -737,7 +737,7 @@ BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle); * NOTE: * Only 16-bit index buffer is supported. */ -BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint8_t _flags); +BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags); /** * Create dynamic index buffer and initialized it. @@ -747,7 +747,7 @@ BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(u * NOTE: * Only 16-bit index buffer is supported. */ -BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint8_t _flags); +BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags); /** * Update dynamic index buffer. @@ -770,7 +770,7 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand * @param _num Number of vertices. * @param _decl Vertex declaration. */ -BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags); +BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags); /** * Create dynamic vertex buffer and initialize it. @@ -778,7 +778,7 @@ BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer * @param _mem Vertex buffer data. * @param _decl Vertex declaration. */ -BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags); +BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags); /** * Update dynamic vertex buffer. diff --git a/include/bgfx.h b/include/bgfx.h index 0379f339..33b5586a 100644 --- a/include/bgfx.h +++ b/include/bgfx.h @@ -684,7 +684,7 @@ namespace bgfx /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// index buffers. /// - IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags = BGFX_BUFFER_NONE); + IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags = BGFX_BUFFER_NONE); /// Destroy static index buffer. void destroyIndexBuffer(IndexBufferHandle _handle); @@ -695,7 +695,7 @@ namespace bgfx /// @param _decl Vertex declaration. /// @returns Static vertex buffer handle. /// - VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE); + VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE); /// Destroy static vertex buffer. /// @@ -719,7 +719,7 @@ namespace bgfx /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// index buffers. /// - DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags = BGFX_BUFFER_NONE); + DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags = BGFX_BUFFER_NONE); /// Create dynamic index buffer and initialized it. /// @@ -737,7 +737,7 @@ namespace bgfx /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// index buffers. /// - DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags = BGFX_BUFFER_NONE); + DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags = BGFX_BUFFER_NONE); /// Update dynamic index buffer. /// @@ -769,7 +769,7 @@ namespace bgfx /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// index buffers. /// - DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE); + DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE); /// Create dynamic vertex buffer and initialize it. /// @@ -788,7 +788,7 @@ namespace bgfx /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// index buffers. /// - DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE); + DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE); /// Update dynamic vertex buffer. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem); diff --git a/include/bgfxdefines.h b/include/bgfxdefines.h index 26b1a1b8..d67e1d87 100644 --- a/include/bgfxdefines.h +++ b/include/bgfxdefines.h @@ -221,12 +221,31 @@ #define BGFX_DEBUG_TEXT UINT32_C(0x00000008) /// -#define BGFX_BUFFER_NONE UINT8_C(0x00) -#define BGFX_BUFFER_COMPUTE_READ UINT8_C(0x01) -#define BGFX_BUFFER_COMPUTE_WRITE UINT8_C(0x02) -#define BGFX_BUFFER_DRAW_INDIRECT UINT8_C(0x04) -#define BGFX_BUFFER_ALLOW_RESIZE UINT8_C(0x08) -#define BGFX_BUFFER_INDEX32 UINT8_C(0x10) +#define BGFX_BUFFER_NONE UINT16_C(0x0000) + +#define BGFX_BUFFER_COMPUTE_FORMAT_8x1 UINT16_C(0x0001) +#define BGFX_BUFFER_COMPUTE_FORMAT_8x2 UINT16_C(0x0002) +#define BGFX_BUFFER_COMPUTE_FORMAT_8x4 UINT16_C(0x0003) +#define BGFX_BUFFER_COMPUTE_FORMAT_16x1 UINT16_C(0x0004) +#define BGFX_BUFFER_COMPUTE_FORMAT_16x2 UINT16_C(0x0005) +#define BGFX_BUFFER_COMPUTE_FORMAT_16x4 UINT16_C(0x0006) +#define BGFX_BUFFER_COMPUTE_FORMAT_32x1 UINT16_C(0x0007) +#define BGFX_BUFFER_COMPUTE_FORMAT_32x2 UINT16_C(0x0008) +#define BGFX_BUFFER_COMPUTE_FORMAT_32x4 UINT16_C(0x0009) +#define BGFX_BUFFER_COMPUTE_FORMAT_SHIFT 0 +#define BGFX_BUFFER_COMPUTE_FORMAT_MASK UINT16_C(0x000f) + +#define BGFX_BUFFER_COMPUTE_TYPE_UINT UINT16_C(0x0010) +#define BGFX_BUFFER_COMPUTE_TYPE_INT UINT16_C(0x0020) +#define BGFX_BUFFER_COMPUTE_TYPE_FLOAT UINT16_C(0x0030) +#define BGFX_BUFFER_COMPUTE_TYPE_SHIFT 4 +#define BGFX_BUFFER_COMPUTE_TYPE_MASK UINT16_C(0x0030) + +#define BGFX_BUFFER_COMPUTE_READ UINT16_C(0x0100) +#define BGFX_BUFFER_COMPUTE_WRITE UINT16_C(0x0200) +#define BGFX_BUFFER_DRAW_INDIRECT UINT16_C(0x0400) +#define BGFX_BUFFER_ALLOW_RESIZE UINT16_C(0x0800) +#define BGFX_BUFFER_INDEX32 UINT16_C(0x1000) #define BGFX_BUFFER_COMPUTE_READ_WRITE (BGFX_BUFFER_COMPUTE_READ | BGFX_BUFFER_COMPUTE_WRITE) /// diff --git a/src/bgfx.cpp b/src/bgfx.cpp index 11057ba1..afc2b6d0 100644 --- a/src/bgfx.cpp +++ b/src/bgfx.cpp @@ -1540,7 +1540,7 @@ again: Memory* mem; _cmdbuf.read(mem); - uint8_t flags; + uint16_t flags; _cmdbuf.read(flags); m_renderCtx->createIndexBuffer(handle, mem, flags); @@ -1590,7 +1590,7 @@ again: VertexDeclHandle declHandle; _cmdbuf.read(declHandle); - uint8_t flags; + uint16_t flags; _cmdbuf.read(flags); m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags); @@ -1616,7 +1616,7 @@ again: uint32_t size; _cmdbuf.read(size); - uint8_t flags; + uint16_t flags; _cmdbuf.read(flags); m_renderCtx->createDynamicIndexBuffer(handle, size, flags); @@ -1660,7 +1660,7 @@ again: uint32_t size; _cmdbuf.read(size); - uint8_t flags; + uint16_t flags; _cmdbuf.read(flags); m_renderCtx->createDynamicVertexBuffer(handle, size, flags); @@ -2162,7 +2162,7 @@ again: s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch); } - IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags) + IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); @@ -2175,7 +2175,7 @@ again: s_ctx->destroyIndexBuffer(_handle); } - VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags) + VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); @@ -2189,13 +2189,13 @@ again: s_ctx->destroyVertexBuffer(_handle); } - DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags) + DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags) { BGFX_CHECK_MAIN_THREAD(); return s_ctx->createDynamicIndexBuffer(_num, _flags); } - DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags) + DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); @@ -2215,14 +2215,14 @@ again: s_ctx->destroyDynamicIndexBuffer(_handle); } - DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags) + DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl."); return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags); } - DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags) + DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags) { BGFX_CHECK_MAIN_THREAD(); BX_CHECK(NULL != _mem, "_mem can't be NULL"); @@ -3198,7 +3198,7 @@ BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, u bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch); } -BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint8_t _flags) +BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags) { union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle; handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags); @@ -3211,7 +3211,7 @@ BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle) bgfx::destroyIndexBuffer(handle.cpp); } -BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags) +BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags) { const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl; union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle; @@ -3225,14 +3225,14 @@ BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle) bgfx::destroyVertexBuffer(handle.cpp); } -BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint8_t _flags) +BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags) { union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle; handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags); return handle.c; } -BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint8_t _flags) +BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags) { union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle; handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags); @@ -3251,7 +3251,7 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand bgfx::destroyDynamicIndexBuffer(handle.cpp); } -BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags) +BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags) { const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl; union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle; @@ -3259,7 +3259,7 @@ BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer return handle.c; } -BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags) +BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags) { const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl; union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle; diff --git a/src/bgfx_p.h b/src/bgfx_p.h index 1c9ac225..c098f743 100644 --- a/src/bgfx_p.h +++ b/src/bgfx_p.h @@ -1185,7 +1185,7 @@ namespace bgfx uint32_t m_offset; uint32_t m_size; uint32_t m_startIndex; - uint8_t m_flags; + uint16_t m_flags; }; struct DynamicVertexBuffer @@ -1197,7 +1197,7 @@ namespace bgfx uint32_t m_numVertices; uint16_t m_stride; VertexDeclHandle m_decl; - uint8_t m_flags; + uint16_t m_flags; }; BX_ALIGN_DECL_CACHE_LINE(struct) Frame @@ -1847,16 +1847,16 @@ namespace bgfx virtual RendererType::Enum getRendererType() const = 0; virtual const char* getRendererName() const = 0; virtual void flip(HMD& _hmd) = 0; - virtual void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) = 0; + virtual void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) = 0; virtual void destroyIndexBuffer(IndexBufferHandle _handle) = 0; virtual void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) = 0; virtual void destroyVertexDecl(VertexDeclHandle _handle) = 0; - virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) = 0; + virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) = 0; virtual void destroyVertexBuffer(VertexBufferHandle _handle) = 0; - virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0; + virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) = 0; virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0; virtual void destroyDynamicIndexBuffer(IndexBufferHandle _handle) = 0; - virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0; + virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) = 0; virtual void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0; virtual void destroyDynamicVertexBuffer(VertexBufferHandle _handle) = 0; virtual void createShader(ShaderHandle _handle, Memory* _mem) = 0; @@ -1994,7 +1994,7 @@ namespace bgfx return NULL; } - BGFX_API_FUNC(IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags) ) + BGFX_API_FUNC(IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags) ) { IndexBufferHandle handle = { m_indexBufferHandle.alloc() }; @@ -2035,7 +2035,7 @@ namespace bgfx return declHandle; } - BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t flags) ) + BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags) ) { VertexBufferHandle handle = { m_vertexBufferHandle.alloc() }; @@ -2051,7 +2051,7 @@ namespace bgfx cmdbuf.write(handle); cmdbuf.write(_mem); cmdbuf.write(declHandle); - cmdbuf.write(flags); + cmdbuf.write(_flags); } return handle; @@ -2078,7 +2078,7 @@ namespace bgfx m_vertexBufferHandle.free(_handle.idx); } - uint64_t allocDynamicIndexBuffer(uint32_t _size, uint8_t _flags) + uint64_t allocDynamicIndexBuffer(uint32_t _size, uint16_t _flags) { uint64_t ptr = m_dynIndexBufferAllocator.alloc(_size); if (ptr == NonLocalAllocator::invalidBlock) @@ -2102,7 +2102,7 @@ namespace bgfx return ptr; } - BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags) ) + BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags) ) { DynamicIndexBufferHandle handle = BGFX_INVALID_HANDLE; const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4; @@ -2150,7 +2150,7 @@ namespace bgfx return handle; } - BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags) ) + BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags) ) { BX_CHECK(0 == (_flags & BGFX_BUFFER_COMPUTE_READ_WRITE), "Cannot initialize compute buffer from CPU."); const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4; @@ -2227,7 +2227,7 @@ namespace bgfx m_dynamicIndexBufferHandle.free(_handle.idx); } - uint64_t allocDynamicVertexBuffer(uint32_t _size, uint8_t _flags) + uint64_t allocDynamicVertexBuffer(uint32_t _size, uint16_t _flags) { uint64_t ptr = m_dynVertexBufferAllocator.alloc(_size); if (ptr == NonLocalAllocator::invalidBlock) @@ -2252,7 +2252,7 @@ namespace bgfx return ptr; } - BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags) ) + BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags) ) { DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE; uint32_t size = bx::strideAlign16(_num*_decl.m_stride, _decl.m_stride); @@ -2299,7 +2299,7 @@ namespace bgfx return handle; } - BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags) ) + BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags) ) { uint32_t numVertices = _mem->size/_decl.m_stride; BX_CHECK(numVertices <= UINT16_MAX, "Num vertices exceeds maximum (num %d, max %d).", numVertices, UINT16_MAX); @@ -2404,7 +2404,8 @@ namespace bgfx CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer); cmdbuf.write(handle); cmdbuf.write(_size); - cmdbuf.write(uint8_t(BGFX_BUFFER_NONE) ); + uint16_t flags = BGFX_BUFFER_NONE; + cmdbuf.write(flags); tib = (TransientIndexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientIndexBuffer)+_size); tib->data = (uint8_t*)&tib[1]; @@ -2459,7 +2460,8 @@ namespace bgfx CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer); cmdbuf.write(handle); cmdbuf.write(_size); - cmdbuf.write(false); + uint16_t flags = BGFX_BUFFER_NONE; + cmdbuf.write(flags); tvb = (TransientVertexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientVertexBuffer)+_size); tvb->data = (uint8_t*)&tvb[1]; @@ -2535,8 +2537,8 @@ namespace bgfx BX_WARN(isValid(handle), "Failed to allocate draw indirect buffer handle."); if (isValid(handle) ) { - uint32_t size = _num * BGFX_CONFIG_DRAW_INDIRECT_STRIDE; - uint8_t flags = BGFX_BUFFER_DRAW_INDIRECT; + uint32_t size = _num * BGFX_CONFIG_DRAW_INDIRECT_STRIDE; + uint16_t flags = BGFX_BUFFER_DRAW_INDIRECT; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer); cmdbuf.write(handle); diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index eed393ee..1742a726 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -1110,7 +1110,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); return BGFX_RENDERER_DIRECT3D11_NAME; } - void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) BX_OVERRIDE + void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE { m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags); } @@ -1131,7 +1131,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); { } - void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) BX_OVERRIDE + void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE { m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags); } @@ -1141,7 +1141,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); m_vertexBuffers[_handle.idx].destroy(); } - void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE + void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE { m_indexBuffers[_handle.idx].create(_size, NULL, _flags); } @@ -1156,7 +1156,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); m_indexBuffers[_handle.idx].destroy(); } - void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE + void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE { VertexDeclHandle decl = BGFX_INVALID_HANDLE; m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags); @@ -1468,7 +1468,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); { ovrPreReset(); - m_gpuTimer.destroy(); + m_gpuTimer.preReset(); if (NULL == g_platformData.backBufferDS) { @@ -1512,7 +1512,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); DX_RELEASE(color, 0); } - m_gpuTimer.create(); + m_gpuTimer.postReset(); ovrPostReset(); @@ -2691,7 +2691,27 @@ BX_PRAGMA_DIAGNOSTIC_POP(); s_renderD3D11 = NULL; } - void BufferD3D11::create(uint32_t _size, void* _data, uint8_t _flags, uint16_t _stride, bool _vertex) + struct UavFormat + { + DXGI_FORMAT format[3]; + uint32_t stride; + }; + + static const UavFormat s_uavFormat[] = + { // BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT + { { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored + { { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1 + { { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2 + { { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4 + { { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1 + { { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2 + { { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4 + { { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1 + { { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2 + { { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4 + }; + + void BufferD3D11::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex) { m_uav = NULL; m_size = _size; @@ -2714,14 +2734,37 @@ BX_PRAGMA_DIAGNOSTIC_POP(); ; desc.StructureByteStride = 0; - const DXGI_FORMAT indexFormat = 0 == (_flags & BGFX_BUFFER_INDEX32) - ? DXGI_FORMAT_R16_UINT - : DXGI_FORMAT_R32_UINT - ; - const DXGI_FORMAT format = _vertex - ? DXGI_FORMAT_R32G32B32A32_FLOAT - : indexFormat - ; + DXGI_FORMAT format; + uint32_t stride; + + uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT; + if (0 == uavFormat) + { + if (_vertex) + { + format = DXGI_FORMAT_R32G32B32A32_FLOAT; + stride = 16; + } + else + { + if (0 == (_flags & BGFX_BUFFER_INDEX32) ) + { + format = DXGI_FORMAT_R16_UINT; + stride = 2; + } + else + { + format = DXGI_FORMAT_R32_UINT; + stride = 4; + } + } + } + else + { + const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK ) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1); + format = s_uavFormat[uavFormat].format[uavType]; + stride = s_uavFormat[uavFormat].stride; + } ID3D11Device* device = s_renderD3D11->m_device; @@ -2740,7 +2783,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); uavd.Format = format; uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER; uavd.Buffer.FirstElement = 0; - uavd.Buffer.NumElements = m_size / 16; + uavd.Buffer.NumElements = m_size / stride; uavd.Buffer.Flags = 0; DX_CHECK(device->CreateUnorderedAccessView(m_ptr , &uavd @@ -2779,7 +2822,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); srvd.Format = format; srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; srvd.Buffer.FirstElement = 0; - srvd.Buffer.NumElements = m_size / 16; + srvd.Buffer.NumElements = m_size / stride; DX_CHECK(device->CreateShaderResourceView(m_ptr , &srvd , &m_srv @@ -2841,7 +2884,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); #endif // 0 } - void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags) + void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags) { m_decl = _declHandle; uint16_t stride = isValid(_declHandle) @@ -3476,7 +3519,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); } } - void TimerQueryD3D11::create() + void TimerQueryD3D11::postReset() { ID3D11Device* device = s_renderD3D11->m_device; @@ -3496,9 +3539,10 @@ BX_PRAGMA_DIAGNOSTIC_POP(); m_elapsed = 0; m_frequency = 1; + m_control.reset(); } - void TimerQueryD3D11::destroy() + void TimerQueryD3D11::preReset() { for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii) { @@ -4143,13 +4187,13 @@ BX_PRAGMA_DIAGNOSTIC_POP(); } else { - deviceCtx->IASetVertexBuffers(1, 0, NULL, NULL, NULL); + deviceCtx->IASetVertexBuffers(1, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero); setInputLayout(vertexDecl, m_program[programIdx], 0); } } else { - deviceCtx->IASetVertexBuffers(0, 0, NULL, NULL, NULL); + deviceCtx->IASetVertexBuffers(0, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero); } } diff --git a/src/renderer_d3d11.h b/src/renderer_d3d11.h index ee6bf5c0..2593fbb8 100644 --- a/src/renderer_d3d11.h +++ b/src/renderer_d3d11.h @@ -92,7 +92,7 @@ namespace bgfx { namespace d3d11 { } - void create(uint32_t _size, void* _data, uint8_t _flags, uint16_t _stride = 0, bool _vertex = false); + void create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride = 0, bool _vertex = false); void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false); void destroy() @@ -111,7 +111,7 @@ namespace bgfx { namespace d3d11 ID3D11ShaderResourceView* m_srv; ID3D11UnorderedAccessView* m_uav; uint32_t m_size; - uint8_t m_flags; + uint16_t m_flags; bool m_dynamic; }; @@ -124,7 +124,7 @@ namespace bgfx { namespace d3d11 { } - void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags); + void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags); VertexDeclHandle m_decl; }; @@ -304,8 +304,8 @@ namespace bgfx { namespace d3d11 { } - void create(); - void destroy(); + void postReset(); + void preReset(); void begin(); void end(); bool get(); diff --git a/src/renderer_d3d9.cpp b/src/renderer_d3d9.cpp index ca0d48e2..2a764a7e 100644 --- a/src/renderer_d3d9.cpp +++ b/src/renderer_d3d9.cpp @@ -686,7 +686,7 @@ namespace bgfx { namespace d3d9 return BGFX_RENDERER_DIRECT3D9_NAME; } - void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) BX_OVERRIDE + void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE { m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags); } @@ -706,7 +706,7 @@ namespace bgfx { namespace d3d9 m_vertexDecls[_handle.idx].destroy(); } - void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t /*_flags*/) BX_OVERRIDE + void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t /*_flags*/) BX_OVERRIDE { m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle); } @@ -716,7 +716,7 @@ namespace bgfx { namespace d3d9 m_vertexBuffers[_handle.idx].destroy(); } - void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE + void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE { m_indexBuffers[_handle.idx].create(_size, NULL, _flags); } @@ -731,7 +731,7 @@ namespace bgfx { namespace d3d9 m_indexBuffers[_handle.idx].destroy(); } - void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE + void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t /*_flags*/) BX_OVERRIDE { VertexDeclHandle decl = BGFX_INVALID_HANDLE; m_vertexBuffers[_handle.idx].create(_size, NULL, decl); @@ -1239,7 +1239,7 @@ namespace bgfx { namespace d3d9 capturePreReset(); - m_gpuTimer.destroy(); + m_gpuTimer.preReset(); for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii) { @@ -1268,7 +1268,7 @@ namespace bgfx { namespace d3d9 DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) ); DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) ); - m_gpuTimer.create(); + m_gpuTimer.postReset(); capturePostReset(); @@ -1797,7 +1797,7 @@ namespace bgfx { namespace d3d9 s_renderD3D9 = NULL; } - void IndexBufferD3D9::create(uint32_t _size, void* _data, uint8_t _flags) + void IndexBufferD3D9::create(uint32_t _size, void* _data, uint16_t _flags) { m_size = _size; m_flags = _flags; @@ -2897,7 +2897,7 @@ namespace bgfx { namespace d3d9 ) ); } - void TimerQueryD3D9::create() + void TimerQueryD3D9::postReset() { IDirect3DDevice9* device = s_renderD3D9->m_device; @@ -2912,9 +2912,10 @@ namespace bgfx { namespace d3d9 m_elapsed = 0; m_frequency = 1; + m_control.reset(); } - void TimerQueryD3D9::destroy() + void TimerQueryD3D9::preReset() { for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii) { diff --git a/src/renderer_d3d9.h b/src/renderer_d3d9.h index 5d509b25..27acc7ab 100644 --- a/src/renderer_d3d9.h +++ b/src/renderer_d3d9.h @@ -135,7 +135,7 @@ namespace bgfx { namespace d3d9 { } - void create(uint32_t _size, void* _data, uint8_t _flags); + void create(uint32_t _size, void* _data, uint16_t _flags); void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false) { void* buffer; @@ -164,7 +164,7 @@ namespace bgfx { namespace d3d9 IDirect3DIndexBuffer9* m_ptr; uint32_t m_size; - uint8_t m_flags; + uint16_t m_flags; bool m_dynamic; }; @@ -396,8 +396,8 @@ namespace bgfx { namespace d3d9 { } - void create(); - void destroy(); + void postReset(); + void preReset(); void begin(); void end(); bool get(); diff --git a/src/renderer_gl.cpp b/src/renderer_gl.cpp index b4125fd6..54eb6eeb 100644 --- a/src/renderer_gl.cpp +++ b/src/renderer_gl.cpp @@ -1716,7 +1716,7 @@ namespace bgfx { namespace gl } } - void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) BX_OVERRIDE + void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE { m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags); } @@ -1737,7 +1737,7 @@ namespace bgfx { namespace gl { } - void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) BX_OVERRIDE + void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE { m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags); } @@ -1747,7 +1747,7 @@ namespace bgfx { namespace gl m_vertexBuffers[_handle.idx].destroy(); } - void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE + void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE { m_indexBuffers[_handle.idx].create(_size, NULL, _flags); } @@ -1762,7 +1762,7 @@ namespace bgfx { namespace gl m_indexBuffers[_handle.idx].destroy(); } - void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE + void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE { VertexDeclHandle decl = BGFX_INVALID_HANDLE; m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags); diff --git a/src/renderer_gl.h b/src/renderer_gl.h index e61da1f8..6dcd9a9c 100644 --- a/src/renderer_gl.h +++ b/src/renderer_gl.h @@ -869,7 +869,7 @@ namespace bgfx { namespace gl struct IndexBufferGL { - void create(uint32_t _size, void* _data, uint8_t _flags) + void create(uint32_t _size, void* _data, uint16_t _flags) { m_size = _size; m_flags = _flags; @@ -907,12 +907,12 @@ namespace bgfx { namespace gl GLuint m_id; uint32_t m_size; VaoCacheRef m_vcref; - uint8_t m_flags; + uint16_t m_flags; }; struct VertexBufferGL { - void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags) + void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags) { m_size = _size; m_decl = _declHandle;