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Bind all depth slices of 3D textures.
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1 changed files with 1 additions and 1 deletions
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@ -2427,7 +2427,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
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desc.Texture3D.MipSlice = _mip;
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desc.Texture3D.FirstWSlice = 0;
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desc.Texture3D.WSize = 1;
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desc.Texture3D.WSize = -1;
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break;
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}
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