From 88d7afe5766023f9827d11194461f94b2ac574c8 Mon Sep 17 00:00:00 2001 From: Andrew Mac Date: Sat, 22 Aug 2015 09:11:50 -0300 Subject: [PATCH] Bind all depth slices of 3D textures. --- src/renderer_d3d11.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index f70ae0ba..a88f6985 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -2427,7 +2427,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D; desc.Texture3D.MipSlice = _mip; desc.Texture3D.FirstWSlice = 0; - desc.Texture3D.WSize = 1; + desc.Texture3D.WSize = -1; break; }