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https://github.com/scratchfoundation/bgfx.git
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Renamed reset flag.
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parent
9d91d3bbbc
commit
4210fb0d64
5 changed files with 11 additions and 8 deletions
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@ -124,7 +124,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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|| setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
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|| setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
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|| setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
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|| setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_SUBMIT, 1, _argc, _argv)
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|| setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
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)
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{
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return 0;
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@ -576,7 +576,9 @@ namespace bgfx
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/// - `BGFX_RESET_HMD` - HMD stereo rendering.
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/// - `BGFX_RESET_HMD_DEBUG` - HMD stereo rendering debug mode.
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/// - `BGFX_RESET_HMD_RECENTER` - HMD calibration.
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/// - `BGFX_RESET_FLIP_AFTER_SUBMIT` - Flip back buffer after submit.
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/// - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
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/// occurs. Default behavior is that flip occurs before rendering new
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/// frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
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///
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/// @attention This call doesn't actually change window size, it just
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/// resizes back-buffer. Windowing code has to change window size.
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@ -303,7 +303,7 @@
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#define BGFX_RESET_HMD UINT32_C(0x00000400)
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#define BGFX_RESET_HMD_DEBUG UINT32_C(0x00000800)
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#define BGFX_RESET_HMD_RECENTER UINT32_C(0x00001000)
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#define BGFX_RESET_FLIP_AFTER_SUBMIT UINT32_C(0x00002000)
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#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00002000)
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///
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#define BGFX_CAPS_TEXTURE_COMPARE_LEQUAL UINT64_C(0x0000000000000001)
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@ -1206,7 +1206,7 @@ namespace bgfx
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bool Context::renderFrame()
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{
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if (m_rendererInitialized
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&& !m_flipAfterSubmit)
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&& !m_flipAfterRender)
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{
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m_renderCtx->flip();
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}
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@ -1223,7 +1223,7 @@ namespace bgfx
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renderSemPost();
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if (m_rendererInitialized
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&& m_flipAfterSubmit)
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&& m_flipAfterRender)
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{
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m_renderCtx->flip();
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}
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@ -1893,7 +1893,7 @@ namespace bgfx
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, m_renderCtx(NULL)
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, m_rendererInitialized(false)
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, m_exit(false)
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, m_flipAfterSubmit(false)
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, m_flipAfterRender(false)
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{
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}
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@ -1928,7 +1928,7 @@ namespace bgfx
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m_resolution.m_height = bx::uint32_max(1, _height);
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m_resolution.m_flags = _flags;
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m_flipAfterSubmit = !!(_flags & BGFX_RESET_FLIP_AFTER_SUBMIT);
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m_flipAfterRender = !!(_flags & BGFX_RESET_FLIP_AFTER_RENDER);
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memset(m_fb, 0xff, sizeof(m_fb) );
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@ -2884,6 +2884,7 @@ namespace bgfx
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TextureHandle texHandle = _handles[ii];
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BGFX_CHECK_HANDLE("createFrameBuffer texture handle", m_textureHandle, texHandle);
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BX_CHECK(bbRatio == m_textureRef[texHandle.idx].m_bbRatio, "Mismatch in texture back-buffer ratio.");
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BX_UNUSED(bbRatio);
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cmdbuf.write(texHandle);
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@ -3530,7 +3531,7 @@ namespace bgfx
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bool m_rendererInitialized;
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bool m_exit;
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bool m_flipAfterSubmit;
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bool m_flipAfterRender;
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typedef UpdateBatchT<256> TextureUpdateBatch;
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BX_ALIGN_DECL_CACHE_LINE(TextureUpdateBatch m_textureUpdateBatch);
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