Adding proper caps support for D3D11 feature levels.

This commit is contained in:
Mike Popoloski 2015-04-16 19:24:05 -04:00
parent b234364df9
commit 3ed95c81f2

View file

@ -584,8 +584,6 @@ namespace bgfx { namespace d3d11
| (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0)
;
D3D_FEATURE_LEVEL featureLevel;
hr = E_FAIL;
for (uint32_t ii = 0; ii < 3 && FAILED(hr);)
{
@ -597,7 +595,7 @@ namespace bgfx { namespace d3d11
, BX_COUNTOF(features)-ii
, D3D11_SDK_VERSION
, &m_device
, &featureLevel
, &m_featureLevel
, &m_deviceCtx
);
if (FAILED(hr)
@ -759,21 +757,84 @@ BX_PRAGMA_DIAGNOSTIC_POP();
m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
}
g_caps.supported |= ( 0
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_TEXTURE_COMPARE_ALL
| BGFX_CAPS_INSTANCING
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_FRAGMENT_DEPTH
| BGFX_CAPS_BLEND_INDEPENDENT
| BGFX_CAPS_COMPUTE
| (getIntelExtensions(m_device) ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
| BGFX_CAPS_SWAP_CHAIN
| (m_ovr.isInitialized() ? BGFX_CAPS_HMD : 0)
| BGFX_CAPS_INDEX32
);
g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
g_caps.supported |= (0
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_FRAGMENT_DEPTH
| (getIntelExtensions(m_device) ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
| BGFX_CAPS_SWAP_CHAIN
| (m_ovr.isInitialized() ? BGFX_CAPS_HMD : 0)
);
if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
{
g_caps.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS));
}
else if (m_featureLevel == D3D_FEATURE_LEVEL_9_3)
{
g_caps.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS));
}
else
{
g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_ALL;
g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS));
}
// 32-bit indices only supported on 9_2+
if (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
{
g_caps.supported |= BGFX_CAPS_INDEX32;
}
// independent blend only supported on 10_1+
if (m_featureLevel >= D3D_FEATURE_LEVEL_10_1)
{
g_caps.supported |= BGFX_CAPS_BLEND_INDEPENDENT;
}
// compute support is optional on 10_0 and 10_1 targets
if (m_featureLevel == D3D_FEATURE_LEVEL_10_0 || m_featureLevel == D3D_FEATURE_LEVEL_10_1)
{
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
if (SUCCEEDED(hr) && data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
{
g_caps.supported |= BGFX_CAPS_COMPUTE;
}
}
else if (m_featureLevel >= D3D_FEATURE_LEVEL_11_0)
{
g_caps.supported |= BGFX_CAPS_COMPUTE;
}
// instancing fully supported on 9_3+, optionally partially supported at lower levels
if (m_featureLevel >= D3D_FEATURE_LEVEL_9_3)
{
g_caps.supported |= BGFX_CAPS_INSTANCING;
}
else
{
D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT, &data, sizeof(data) );
if (SUCCEEDED(hr) && data.SimpleInstancingSupported)
{
g_caps.supported |= BGFX_CAPS_INSTANCING;
}
}
// shadow compare is optional on 9_1 through 9_3 targets
if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3)
{
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D9_SHADOW_SUPPORT, &data, sizeof(data) );
if (SUCCEEDED(hr) && data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
{
g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_LEQUAL;
}
}
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
@ -1381,10 +1442,19 @@ BX_PRAGMA_DIAGNOSTIC_POP();
void updateResolution(const Resolution& _resolution)
{
bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
m_maxAnisotropy = !!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY)
? D3D11_REQ_MAXANISOTROPY
: 1
if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
{
m_maxAnisotropy = (m_featureLevel == D3D_FEATURE_LEVEL_9_1)
? D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
: D3D11_REQ_MAXANISOTROPY
;
}
else
{
m_maxAnisotropy = 1;
}
uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY);
if ( getBufferWidth() != _resolution.m_width
@ -1821,7 +1891,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
desc.DepthBias = 0;
desc.DepthBiasClamp = 0.0f;
desc.SlopeScaledDepthBias = 0.0f;
desc.DepthClipEnable = false;
desc.DepthClipEnable = m_featureLevel <= D3D_FEATURE_LEVEL_9_3; // disabling depth clip is only supported on 10_0+
desc.ScissorEnable = _scissor;
desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
desc.AntialiasedLineEnable = false;
@ -1910,8 +1980,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
void commitTextureStage()
{
m_deviceCtx->VSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
m_deviceCtx->VSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_sampler);
// vertex texture fetch not supported on 9_1 through 9_3
if (m_featureLevel > D3D_FEATURE_LEVEL_9_3)
{
m_deviceCtx->VSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
m_deviceCtx->VSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_sampler);
}
m_deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
m_deviceCtx->PSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_sampler);
@ -2314,6 +2388,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
void* m_renderdocdll;
D3D_DRIVER_TYPE m_driverType;
D3D_FEATURE_LEVEL m_featureLevel;
IDXGIAdapter* m_adapter;
DXGI_ADAPTER_DESC m_adapterDesc;
#if BX_PLATFORM_WINRT
@ -3786,12 +3861,22 @@ BX_PRAGMA_DIAGNOSTIC_POP();
numInstances = draw.m_numInstances;
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
deviceCtx->DrawIndexedInstanced(numIndices
, draw.m_numInstances
, 0
, draw.m_startVertex
, 0
);
if (numInstances > 1)
{
deviceCtx->DrawIndexedInstanced(numIndices
, draw.m_numInstances
, 0
, draw.m_startVertex
, 0
);
}
else
{
deviceCtx->DrawIndexed(numIndices
, 0
, draw.m_startVertex
);
}
}
else if (prim.m_min <= draw.m_numIndices)
{
@ -3800,12 +3885,22 @@ BX_PRAGMA_DIAGNOSTIC_POP();
numInstances = draw.m_numInstances;
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
deviceCtx->DrawIndexedInstanced(numIndices
, draw.m_numInstances
, draw.m_startIndex
, draw.m_startVertex
, 0
);
if (numInstances > 1)
{
deviceCtx->DrawIndexedInstanced(numIndices
, draw.m_numInstances
, draw.m_startIndex
, draw.m_startVertex
, 0
);
}
else
{
deviceCtx->DrawIndexed(numIndices
, draw.m_startIndex
, draw.m_startVertex
);
}
}
}
else
@ -3814,11 +3909,20 @@ BX_PRAGMA_DIAGNOSTIC_POP();
numInstances = draw.m_numInstances;
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
deviceCtx->DrawInstanced(numVertices
, draw.m_numInstances
, draw.m_startVertex
, 0
);
if (numInstances > 1)
{
deviceCtx->DrawInstanced(numVertices
, draw.m_numInstances
, draw.m_startVertex
, 0
);
}
else
{
deviceCtx->Draw(numVertices
, draw.m_startVertex
);
}
}
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;